/* * Copyright 2014-2023 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * This software and the information contained herein is PROPRIETARY and * CONFIDENTIAL to NVIDIA and is being provided under the terms and conditions * of a form of NVIDIA software license agreement. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ #pragma once namespace sl { //! If your plugin does not have any constants then the code below can be removed //! enum class NvPerfMode : uint32_t { eOff, eOn, eCount }; //! IMPORTANT: Each structure must have a unique GUID assigned, change this as needed //! // {29DF7FE0-273A-4D72-B481-2DC823D5B1AD} SL_STRUCT_BEGIN(NvPerfConstants, StructType({ 0x29df7fe0, 0x273a, 0x4d72, { 0xb4, 0x81, 0x2d, 0xc8, 0x23, 0xd5, 0xb1, 0xad } }), kStructVersion1) NvPerfMode mode = NvPerfMode::eOff; //! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details SL_STRUCT_END() //! IMPORTANT: Each structure must have a unique GUID assigned, change this as needed //! // {39DF7FE0-283A-4D72-B481-2DC823D5B1AD} SL_STRUCT_BEGIN(NvPerfSettings, StructType({ 0x39df7fe0, 0x283a, 0x4d72, { 0xb4, 0x81, 0x2d, 0xc8, 0x23, 0xd5, 0xb1, 0xad } }), kStructVersion1) //! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details SL_STRUCT_END() }