Files
DoomRTX/neo/engine/opengl/x64/Prey Debug/opengl.tlog/Lib.command.1.tlog
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

39 lines
7.4 KiB
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^D:\PROJECTS\DOOM3\NEO\OPENGL\STREAMLINE\LIB\X64\SL.INTERPOSER.LIB|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\DICT.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GEOM.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12ARB.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12SHIM.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12TESS.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12WGL.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\MEMALLOC.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\MESH.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\NORMAL.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\PRIORITYQ.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\RENDER.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\SWEEP.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESS.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESSELLATE.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESSMONO.OBJ
/OUT:"D:\PROJECTS\DOOM3\NEO\X64\PREY DEBUG\OPENGL.LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB\MANUAL-LINK" /NOLOGO /MACHINE:X64 "X64\PREY DEBUG\GL_D3D12ARB.OBJ"
"X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ"
"X64\PREY DEBUG\GL_D3D12SHIM.OBJ"
"X64\PREY DEBUG\GL_D3D12TESS.OBJ"
"X64\PREY DEBUG\GL_D3D12WGL.OBJ"
"X64\PREY DEBUG\DICT.OBJ"
"X64\PREY DEBUG\GEOM.OBJ"
"X64\PREY DEBUG\MEMALLOC.OBJ"
"X64\PREY DEBUG\MESH.OBJ"
"X64\PREY DEBUG\NORMAL.OBJ"
"X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ"
"X64\PREY DEBUG\PRIORITYQ.OBJ"
"X64\PREY DEBUG\RENDER.OBJ"
"X64\PREY DEBUG\SWEEP.OBJ"
"X64\PREY DEBUG\TESS.OBJ"
"X64\PREY DEBUG\TESSELLATE.OBJ"
"X64\PREY DEBUG\TESSMONO.OBJ"
STREAMLINE\LIB\X64\SL.INTERPOSER.LIB
^D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\STREAMLINE\LIB\X64\SL.INTERPOSER.LIB|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\DICT.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GEOM.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12ARB.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12SHIM.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12TESS.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12WGL.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\MEMALLOC.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\MESH.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\NORMAL.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\PRIORITYQ.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\RENDER.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\SWEEP.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESS.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESSELLATE.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESSMONO.OBJ
/OUT:"D:\PROJECTS\DOOM3\NEO\X64\PREY DEBUG\OPENGL.LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB\MANUAL-LINK" /NOLOGO /MACHINE:X64 "X64\PREY DEBUG\GL_D3D12ARB.OBJ"
"X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ"
"X64\PREY DEBUG\GL_D3D12SHIM.OBJ"
"X64\PREY DEBUG\GL_D3D12TESS.OBJ"
"X64\PREY DEBUG\GL_D3D12WGL.OBJ"
"X64\PREY DEBUG\DICT.OBJ"
"X64\PREY DEBUG\GEOM.OBJ"
"X64\PREY DEBUG\MEMALLOC.OBJ"
"X64\PREY DEBUG\MESH.OBJ"
"X64\PREY DEBUG\NORMAL.OBJ"
"X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ"
"X64\PREY DEBUG\PRIORITYQ.OBJ"
"X64\PREY DEBUG\RENDER.OBJ"
"X64\PREY DEBUG\SWEEP.OBJ"
"X64\PREY DEBUG\TESS.OBJ"
"X64\PREY DEBUG\TESSELLATE.OBJ"
"X64\PREY DEBUG\TESSMONO.OBJ"
STREAMLINE\LIB\X64\SL.INTERPOSER.LIB