mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
232 lines
6.3 KiB
C
232 lines
6.3 KiB
C
#include "glu.h"
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#include "tess.h"
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#include <stdio.h>
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#include <stdlib.h>
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/******************************************************************************/
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typedef struct Triangle {
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int v[3];
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struct Triangle *prev;
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} Triangle;
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typedef struct Vertex {
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double pt[3];
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int index;
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struct Vertex *prev;
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} Vertex;
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typedef struct TessContext {
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Triangle *latest_t;
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int n_tris;
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Vertex *v_prev;
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Vertex *v_prevprev;
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Vertex *latest_v;
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GLenum current_mode;
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int odd_even_strip;
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void (*vertex_cb)(Vertex *, struct TessContext *);
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} TessContext;
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void skip_vertex(Vertex *v, TessContext *ctx);
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/******************************************************************************/
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TessContext *new_tess_context()
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{
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TessContext *result = (TessContext *)malloc(sizeof (struct TessContext));
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result->latest_t = NULL;
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result->latest_v = NULL;
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result->n_tris = 0;
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result->v_prev = NULL;
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result->v_prevprev = NULL;
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result->v_prev = NULL;
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result->v_prev = NULL;
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result->vertex_cb = &skip_vertex;
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result->odd_even_strip = 0;
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return result;
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}
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void destroy_tess_context(TessContext *ctx)
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{
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free(ctx);
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}
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Vertex *new_vertex(TessContext *ctx, double x, double y)
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{
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Vertex *result = (Vertex *)malloc(sizeof(Vertex));
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result->prev = ctx->latest_v;
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result->pt[0] = x;
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result->pt[1] = y;
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result->pt[2] = 0;
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if (ctx->latest_v == NULL) {
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result->index = 0;
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} else {
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result->index = ctx->latest_v->index+1;
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}
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return ctx->latest_v = result;
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}
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Triangle *new_triangle(TessContext *ctx, int v1, int v2, int v3)
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{
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Triangle *result = (Triangle *)malloc(sizeof(Triangle));
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result->prev = ctx->latest_t;
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result->v[0] = v1;
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result->v[1] = v2;
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result->v[2] = v3;
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ctx->n_tris++;
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return ctx->latest_t = result;
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}
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/******************************************************************************/
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void skip_vertex(Vertex *v, TessContext *ctx) {};
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void fan_vertex(Vertex *v, TessContext *ctx) {
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if (ctx->v_prevprev == NULL) {
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ctx->v_prevprev = v;
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return;
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}
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if (ctx->v_prev == NULL) {
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ctx->v_prev = v;
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return;
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}
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new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
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ctx->v_prev = v;
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}
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void strip_vertex(Vertex *v, TessContext *ctx)
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{
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if (ctx->v_prev == NULL) {
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ctx->v_prev = v;
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return;
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}
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if (ctx->v_prevprev == NULL) {
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ctx->v_prevprev = v;
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return;
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}
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if (ctx->odd_even_strip) {
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new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
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} else {
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new_triangle(ctx, ctx->v_prev->index, ctx->v_prevprev->index, v->index);
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}
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ctx->odd_even_strip = !ctx->odd_even_strip;
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ctx->v_prev = ctx->v_prevprev;
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ctx->v_prevprev = v;
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}
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void triangle_vertex(Vertex *v, TessContext *ctx) {
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if (ctx->v_prevprev == NULL) {
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ctx->v_prevprev = v;
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return;
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}
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if (ctx->v_prev == NULL) {
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ctx->v_prev = v;
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return;
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}
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new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
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ctx->v_prev = ctx->v_prevprev = NULL;
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}
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void vertex(void *vertex_data, void *poly_data)
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{
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Vertex *ptr = (Vertex *)vertex_data;
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TessContext *ctx = (TessContext *)poly_data;
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ctx->vertex_cb(ptr, ctx);
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}
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void begin(GLenum which, void *poly_data)
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{
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TessContext *ctx = (TessContext *)poly_data;
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ctx->v_prev = ctx->v_prevprev = NULL;
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ctx->odd_even_strip = 0;
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switch (which) {
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case GL_TRIANGLES: ctx->vertex_cb = &triangle_vertex; break;
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case GL_TRIANGLE_STRIP: ctx->vertex_cb = &strip_vertex; break;
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case GL_TRIANGLE_FAN: ctx->vertex_cb = &fan_vertex; break;
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default:
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fprintf(stderr, "ERROR, can't handle %d\n", (int)which);
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ctx->vertex_cb = &skip_vertex;
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}
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}
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void combine(const GLdouble newVertex[3],
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const void *neighborVertex[4],
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const GLfloat neighborWeight[4], void **outData, void *polyData)
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{
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TessContext *ctx = (TessContext *)polyData;
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Vertex *result = new_vertex(ctx, newVertex[0], newVertex[1]);
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*outData = result;
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}
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void write_output(TessContext *ctx, double **coordinates_out, int **tris_out, int *vc, int *tc)
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{
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int n_verts = 1 + ctx->latest_v->index;
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*vc = n_verts;
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int n_tris_copy = ctx->n_tris;
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*tc = ctx->n_tris;
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*coordinates_out = (double *)malloc(n_verts * sizeof(double) * 2);
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*tris_out = (int *)(ctx->n_tris ? malloc(ctx->n_tris * sizeof(int) * 3) : NULL);
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while (ctx->latest_v) {
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(*coordinates_out)[2*ctx->latest_v->index] = ctx->latest_v->pt[0];
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(*coordinates_out)[2*ctx->latest_v->index+1] = ctx->latest_v->pt[1];
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Vertex *prev = ctx->latest_v->prev;
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free(ctx->latest_v);
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ctx->latest_v = prev;
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}
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while (ctx->latest_t) {
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(*tris_out)[3*(n_tris_copy-1)] = ctx->latest_t->v[0];
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(*tris_out)[3*(n_tris_copy-1)+1] = ctx->latest_t->v[1];
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(*tris_out)[3*(n_tris_copy-1)+2] = ctx->latest_t->v[2];
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Triangle *prev = ctx->latest_t->prev;
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free(ctx->latest_t);
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ctx->latest_t = prev;
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n_tris_copy--;
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}
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}
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void tessellate
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(double **verts,
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int *nverts,
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int **tris,
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int *ntris,
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const double **contoursbegin,
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const double **contoursend)
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{
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const double *contourbegin, *contourend;
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Vertex *current_vertex;
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GLUtesselator *tess;
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TessContext *ctx;
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tess = gluNewTess();
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ctx = new_tess_context();
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gluTessProperty(tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO);
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gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*) ()) &vertex);
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gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*) ()) &begin);
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gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*) ()) &combine);
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gluTessBeginPolygon(tess, ctx);
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do {
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contourbegin = *contoursbegin++;
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contourend = *contoursbegin;
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gluTessBeginContour(tess);
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while (contourbegin != contourend) {
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current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
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contourbegin += 2;
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gluTessVertex(tess, current_vertex->pt, current_vertex);
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}
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gluTessEndContour(tess);
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} while (contoursbegin != (contoursend - 1));
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gluTessEndPolygon(tess);
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write_output(ctx, verts, tris, nverts, ntris);
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destroy_tess_context(ctx);
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gluDeleteTess(tess);
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}
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