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2026-05-24 14:07:55 -07:00

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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle blooddrop {
{
count 40
material textures/decals/blood_drop2_d
time 2.000
cycles 0.000
bunching 0.800
distribution rect 50.000 50.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.500
speed "-20.000" to "200.000"
size "0.750" to "0.200"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.475 0.475 0.475 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -15.000
}
{
count 40
material textures/decals/blood_drop2_d
time 2.000
cycles 0.000
bunching 0.800
distribution rect 100.000 100.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.500
speed "-20.000" to "100.000"
size "0.750" to "0.200"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.455 0.455 0.455 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle blooddrop_2 {
{
count 40
material textures/decals/blood_drop2_d
time 2.000
cycles 0.000
bunching 0.800
distribution rect 50.000 50.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.500
speed "-20.000" to "200.000"
size "0.750" to "0.200"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.490 0.490 0.490 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -15.000
}
{
count 40
material textures/decals/blood_drop2_d
time 2.000
cycles 0.000
bunching 0.800
distribution rect 100.000 100.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.500
speed "-20.000" to "100.000"
size "0.750" to "0.200"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.490 0.490 0.490 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -5.000
}
}