mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 07:40:44 +02:00
103 lines
2.5 KiB
Plaintext
103 lines
2.5 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle blooddrop {
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{
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count 40
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material textures/decals/blood_drop2_d
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time 2.000
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cycles 0.000
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bunching 0.800
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distribution rect 50.000 50.000 0.000
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direction cone "0.000"
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orientation aimed 1.000 0.500
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speed "-20.000" to "200.000"
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size "0.750" to "0.200"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.000
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fadeIndex 0.000
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color 0.475 0.475 0.475 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -15.000
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}
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{
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count 40
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material textures/decals/blood_drop2_d
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time 2.000
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cycles 0.000
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bunching 0.800
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distribution rect 100.000 100.000 0.000
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direction cone "0.000"
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orientation aimed 1.000 0.500
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speed "-20.000" to "100.000"
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size "0.750" to "0.200"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.000
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fadeIndex 0.000
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color 0.455 0.455 0.455 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -5.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle blooddrop_2 {
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{
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count 40
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material textures/decals/blood_drop2_d
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time 2.000
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cycles 0.000
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bunching 0.800
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distribution rect 50.000 50.000 0.000
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direction cone "0.000"
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orientation aimed 1.000 0.500
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speed "-20.000" to "200.000"
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size "0.750" to "0.200"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.000
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fadeIndex 0.000
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color 0.490 0.490 0.490 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -15.000
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}
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{
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count 40
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material textures/decals/blood_drop2_d
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time 2.000
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cycles 0.000
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bunching 0.800
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distribution rect 100.000 100.000 0.000
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direction cone "0.000"
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orientation aimed 1.000 0.500
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speed "-20.000" to "100.000"
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size "0.750" to "0.200"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.000
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fadeIndex 0.000
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color 0.490 0.490 0.490 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 -20.000
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gravity world -5.000
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}
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} |