mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
457 lines
11 KiB
Plaintext
457 lines
11 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle archvile_flamewall {
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depthHack 0.001
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{
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count 5
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material textures/particles/boomboom
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time 0.500
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cycles 0.000
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deadTime 3.000
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bunching 1.000
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distribution sphere 8.000 8.000 0.000
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direction outward "1.000"
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orientation z
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speed "0.000"
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size "14.500" to "121.500"
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aspect "1.000"
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rotation "0.001"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.870 0.700 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 2
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material textures/particles/boomboom
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time 0.500
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cycles 0.000
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deadTime 3.000
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bunching 1.000
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distribution cylinder 2.000 2.000 2.000 0.000
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direction cone "1.000"
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orientation aimed 0.000 0.500
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speed "300.000" to "189.000"
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size "30.000"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.450
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fadeIndex 0.000
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color 1.000 0.870 0.720 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -154.000
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}
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{
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count 6
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material textures/particles/boomboom
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time 0.500
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cycles 0.000
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deadTime 3.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction cone "1.000"
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orientation view
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speed "133.000"
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size "45.000" to "26.500"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.550
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fadeIndex 0.000
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color 1.000 0.850 0.620 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -73.000
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}
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{
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count 1
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material textures/sfx/vp1particle
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time 0.500
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cycles 0.000
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deadTime 3.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction cone "1.000"
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orientation view
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speed "0.000"
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size "45.500" to "49.500"
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aspect "2.000"
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angle 1.000
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.350
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 40.000
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gravity -161.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rarchhand {
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depthHack 15
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{
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count 10
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material textures/particles/pfiresmall
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emissive 2.000
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction outward 0.000
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "26.500"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.300
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fadeIndex 0.000
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color 1.000 1.000 0.990 2.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 10
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material textures/particles/smokepuff
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 1.000
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orientation view
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speed "0.000"
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size "0.000" to "31.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.580 0.530 0.310 1.000
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fadeColor 0.200 0.080 0.070 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 10
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material textures/particles/fbeam
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 1.000
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orientation aimed 5.000 1.000
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customPath flies 10.000 10.000 10.000
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speed "0.000"
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size "1.000" to "0.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 0.576 0.341 0.161 1.000
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fadeColor 0.200 0.070 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 71.000
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}
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{
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count 3
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material textures/particles/bfgballblast
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time 0.100
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "20.000"
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aspect "1.000"
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rotation "26.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.569 0.114 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle larchhand {
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depthHack 15
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{
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count 10
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material textures/particles/pfiresmall
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emissive 2.000
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction outward 0.000
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "26.500"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.300
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fadeIndex 0.000
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color 1.000 1.000 0.990 2.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 10
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material textures/particles/smokepuff
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 1.000
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orientation view
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speed "0.000"
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size "0.000" to "31.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.580 0.530 0.310 1.000
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fadeColor 0.200 0.080 0.070 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 10
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material textures/particles/fbeam
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction cone 1.000
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orientation aimed 5.000 1.000
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customPath flies 10.000 10.000 10.000
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speed "0.000"
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size "1.000" to "0.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 0.576 0.341 0.161 1.000
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fadeColor 0.200 0.070 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 71.000
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}
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{
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count 3
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material textures/particles/bfgballblast
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time 0.100
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "0.000" to "4.000"
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size "0.000" to "20.000"
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aspect "1.000"
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rotation "26.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.569 0.114 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle archvile_flamewall_2 {
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{
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count 10
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material textures/particles/pfirebig
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emissive 2.000
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time 0.550
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cycles 0.000
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timeOffset 0.350
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deadTime 3.000
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bunching 1.000
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distribution cylinder 20.000 20.000 0.000 1.000
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direction cone "5.000"
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orientation view
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speed "150.000" to "50.000"
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size "50.000" to "40.000"
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aspect "1.000"
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rotation "20.000" to "30.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.950
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fadeIndex 0.000
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color 1.000 0.750 0.530 1.000
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fadeColor 0.160 0.010 0.000 1.000
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offset 0.000 0.000 10.000
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gravity -50.000
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}
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{
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count 6
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material textures/particles/caco_shot2
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time 0.300
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cycles 0.000
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deadTime 3.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction outward "0.000"
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orientation z
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speed "0.000"
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size "500.000" to "0.000"
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aspect "1.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.500
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fadeOut 0.000
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fadeIndex 0.000
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color 0.486 0.094 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 1.000
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gravity 0.000
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}
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{
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count 5
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material textures/particles/fbeam
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time 0.500
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cycles 0.000
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timeOffset 0.350
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deadTime 3.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction cone "1.000"
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orientation view
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speed "100.000"
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size "40.000" to "80.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 1.000
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fadeIndex 0.000
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color 0.240 0.180 0.150 1.000
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fadeColor 0.070 0.000 0.000 1.000
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offset 0.000 0.000 10.000
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gravity -100.000
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}
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{
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count 7
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material textures/particles/boomboom2
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time 0.500
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cycles 0.000
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timeOffset 0.350
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deadTime 3.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction outward "1.000"
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orientation z
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speed "0.000"
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size "150.000" to "100.000"
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aspect "1.000"
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rotation "20.000" to "90.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 1.000
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fadeIndex 0.000
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color 0.525 0.412 0.318 1.000
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fadeColor 0.060 0.000 0.000 1.000
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offset 0.000 0.000 15.000
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gravity -20.000
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}
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{
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count 4
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material textures/particles/barrelpoof
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time 0.750
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cycles 0.000
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timeOffset 0.355
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deadTime 3.000
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bunching 1.000
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distribution cylinder 20.000 20.000 20.000 1.000
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direction outward "0.000"
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orientation view
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speed "100.000" to "0.000"
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size "30.000" to "80.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 1.000
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fadeIndex 0.000
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color 0.450 0.330 0.300 1.000
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fadeColor 0.040 0.040 0.040 0.000
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offset 0.000 0.000 95.000
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gravity -100.000
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}
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{
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count 4
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material textures/particles/rocketbacklit
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time 0.750
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cycles 0.000
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timeOffset 0.355
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deadTime 3.000
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bunching 1.000
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distribution cylinder 20.000 20.000 10.000 1.000
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direction outward "0.000"
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orientation view
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speed "50.000" to "0.000"
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size "35.000" to "80.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 0.580 0.040 0.020 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 50.000
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gravity -100.000
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}
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}
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