/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle archvile_flamewall { depthHack 0.001 { count 5 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution sphere 8.000 8.000 0.000 direction outward "1.000" orientation z speed "0.000" size "14.500" to "121.500" aspect "1.000" rotation "0.001" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.870 0.700 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone "1.000" orientation aimed 0.000 0.500 speed "300.000" to "189.000" size "30.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.870 0.720 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -154.000 } { count 6 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "133.000" size "45.000" to "26.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.850 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -73.000 } { count 1 material textures/sfx/vp1particle time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "0.000" size "45.500" to "49.500" aspect "2.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 40.000 gravity -161.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rarchhand { depthHack 15 { count 10 material textures/particles/pfiresmall emissive 2.000 time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward 0.000 orientation view speed "0.000" to "4.000" size "0.000" to "26.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 0.990 2.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation view speed "0.000" size "0.000" to "31.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/fbeam time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation aimed 5.000 1.000 customPath flies 10.000 10.000 10.000 speed "0.000" size "1.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.576 0.341 0.161 1.000 fadeColor 0.200 0.070 0.000 1.000 offset 0.000 0.000 0.000 gravity 71.000 } { count 3 material textures/particles/bfgballblast time 0.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" to "4.000" size "0.000" to "20.000" aspect "1.000" rotation "26.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.569 0.114 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle larchhand { depthHack 15 { count 10 material textures/particles/pfiresmall emissive 2.000 time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward 0.000 orientation view speed "0.000" to "4.000" size "0.000" to "26.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 0.990 2.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation view speed "0.000" size "0.000" to "31.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/fbeam time 0.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation aimed 5.000 1.000 customPath flies 10.000 10.000 10.000 speed "0.000" size "1.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.576 0.341 0.161 1.000 fadeColor 0.200 0.070 0.000 1.000 offset 0.000 0.000 0.000 gravity 71.000 } { count 3 material textures/particles/bfgballblast time 0.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" to "4.000" size "0.000" to "20.000" aspect "1.000" rotation "26.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.569 0.114 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle archvile_flamewall_2 { { count 10 material textures/particles/pfirebig emissive 2.000 time 0.550 cycles 0.000 timeOffset 0.350 deadTime 3.000 bunching 1.000 distribution cylinder 20.000 20.000 0.000 1.000 direction cone "5.000" orientation view speed "150.000" to "50.000" size "50.000" to "40.000" aspect "1.000" rotation "20.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.750 0.530 1.000 fadeColor 0.160 0.010 0.000 1.000 offset 0.000 0.000 10.000 gravity -50.000 } { count 6 material textures/particles/caco_shot2 time 0.300 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "500.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.000 fadeIndex 0.000 color 0.486 0.094 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity 0.000 } { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 timeOffset 0.350 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "100.000" size "40.000" to "80.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.240 0.180 0.150 1.000 fadeColor 0.070 0.000 0.000 1.000 offset 0.000 0.000 10.000 gravity -100.000 } { count 7 material textures/particles/boomboom2 time 0.500 cycles 0.000 timeOffset 0.350 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "1.000" orientation z speed "0.000" size "150.000" to "100.000" aspect "1.000" rotation "20.000" to "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.525 0.412 0.318 1.000 fadeColor 0.060 0.000 0.000 1.000 offset 0.000 0.000 15.000 gravity -20.000 } { count 4 material textures/particles/barrelpoof time 0.750 cycles 0.000 timeOffset 0.355 deadTime 3.000 bunching 1.000 distribution cylinder 20.000 20.000 20.000 1.000 direction outward "0.000" orientation view speed "100.000" to "0.000" size "30.000" to "80.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.000 color 0.450 0.330 0.300 1.000 fadeColor 0.040 0.040 0.040 0.000 offset 0.000 0.000 95.000 gravity -100.000 } { count 4 material textures/particles/rocketbacklit time 0.750 cycles 0.000 timeOffset 0.355 deadTime 3.000 bunching 1.000 distribution cylinder 20.000 20.000 10.000 1.000 direction outward "0.000" orientation view speed "50.000" to "0.000" size "35.000" to "80.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.580 0.040 0.020 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 50.000 gravity -100.000 } }