mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
203 lines
5.9 KiB
Modula-2
203 lines
5.9 KiB
Modula-2
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export fred {
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camera maps/eric/commoutside/zombiecam_09.mb -dest models/md5/cinematics/commoutside/zombie_with_camera
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camera maps/fred/commoutside/shot1.mb -dest models/md5/cinematics/commoutside/sawintro_cam1
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camera maps/fred/commoutside/shot2.mb -dest models/md5/cinematics/commoutside/sawintro_cam2
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camera maps/fred/commoutside/shot3.mb -dest models/md5/cinematics/commoutside/sawintro_cam3
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camera maps/fred/commoutside/shot4.mb -dest models/md5/cinematics/commoutside/sawintro_cam4
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options -prefix ROV_
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mesh maps/fred/commoutside/sighting1.mb -range 1 1 -dest models/md5/cinematics/commoutside/rover
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anim maps/fred/commoutside/sighting1.mb -range 38 90 -dest models/md5/cinematics/commoutside/roversighting1
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anim maps/fred/commoutside/sighting1.mb -range 100 170 -dest models/md5/cinematics/commoutside/roversighting2
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anim maps/fred/commoutside/sighting1.mb -range 173 245 -dest models/md5/cinematics/commoutside/roversighting3
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}
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model commoutside_player {
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mesh models/md5/characters/player/mocap/player.md5mesh
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skin skins/player/weapons.skin
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anim teleport models/md5/cinematics/delta2a/teleporterplayer.md5anim
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anim sawshot1 models/md5/cinematics/commoutside/sawintro_player1.md5anim
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anim sawshot2 models/md5/cinematics/commoutside/sawintro_player2.md5anim
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anim sawshot4 models/md5/cinematics/commoutside/sawintro_player4.md5anim
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}
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entityDef commoutside_player {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"spawnclass" "idAnimated"
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"anim" "sawshot1"
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"model" "commoutside_player"
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}
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model commoutside_cin_sawyer {
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mesh models/md5/monsters/zombies/sawyer/sawyer.md5mesh
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anim sawshot2 models/md5/cinematics/commoutside/sawintro_sawyer2.md5anim
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anim sawshot3 models/md5/cinematics/commoutside/sawintro_sawyer3.md5anim
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anim sawshot4 models/md5/cinematics/commoutside/sawintro_sawyer4.md5anim
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}
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entityDef commoutside_cin_sawyer {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"spawnclass" "idAnimated"
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"anim" "sawshot2"
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"model" "commoutside_cin_sawyer"
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}
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entityDef commoutside_sawintro_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim sawshot1" "models/md5/cinematics/commoutside/sawintro_cam1.md5camera"
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"anim sawshot2" "models/md5/cinematics/commoutside/sawintro_cam2.md5camera"
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"anim sawshot3" "models/md5/cinematics/commoutside/sawintro_cam3.md5camera"
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"anim sawshot4" "models/md5/cinematics/commoutside/sawintro_cam4.md5camera"
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}
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model commoutside_vehicle {
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mesh models/md5/cinematics/commoutside/rover.md5mesh
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anim sighting1 models/md5/cinematics/commoutside/roversighting1.md5anim {
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frame 1 trigger func_door_1688
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frame 38 trigger func_door_1688
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}
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anim sighting2 models/md5/cinematics/commoutside/roversighting2.md5anim {
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frame 1 trigger cov_door2
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frame 1 trigger cov_door2_gui
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frame 65 trigger cov_door2
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frame 65 trigger cov_door2_gui
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}
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anim sighting3 models/md5/cinematics/commoutside/roversighting3.md5anim {
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frame 1 trigger commoutside_vehicle_3_door
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frame 60 trigger commoutside_vehicle_3_door
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}
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}
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entityDef commoutside_vehicle {
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"inherit" "cin_base"
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"anim" "sighting1"
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"model" "commoutside_vehicle"
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}
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entityDef commoutside_camzombie_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim camzombie" "models/md5/cinematics/commoutside/zombie_with_camera.md5camera"
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}
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entityDef commoutside_camzombie_zomb {
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"inherit" "zombie_default"
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"scriptobject" "ai"
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"nativeobject" "rvmCharacter"
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"size" "0 0 0"
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"use_aas" "aas48"
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"team" "1"
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"rank" "1"
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"health" "30"
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"melee_range" "32"
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"turn_rate" "360"
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"bone_focus" "headcontrol"
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"bone_leftEye" "Leyeaim"
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"bone_rightEye" "Reyeaim"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist" "0.1333 0.1333 0"
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"look_joint Chest" "0.1333 0.1333 0"
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"look_joint Shoulders" "0.1333 0.1333 0"
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"look_joint headcontrol" "0.6 0.6 0"
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"look_joint Ruparm" "-0.4 0 0"
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"look_joint Luparm" "-0.4 0 0"
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"ragdoll" "monster_zombie_misc.af"
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"model" "model_monster_zombie_camzombie"
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"damage_zone head" "*Neck"
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"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*Neck"
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"damage_zone left_arm" "*Lshldr"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips"
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"damage_scale head" "1.25"
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"def_head" "head_zombie3"
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"head_joint" "Shoulders"
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}
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model commoutside_fatty {
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mesh models/md5/monsters/zfat/zfat.md5mesh
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anim office3 models/md5/cinematics/delta2a/zoffice3.md5anim
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}
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entityDef commoutside_fatty {
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"inherit" "cin_base"
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"model" "commoutside_fatty"
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"anim" "office3"
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}
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model commoutside_swann {
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inherit char_swann
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anim idle models/md5/chars/stand.md5anim {
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frame 1 event disableEyeFocus
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}
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anim stand models/md5/chars/stand.md5anim {
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frame 1 event disableEyeFocus
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}
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}
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entityDef commoutside_swann {
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"inherit" "char_swann"
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"model" "commoutside_swann"
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"health" "800"
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"mass" "1000"
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}
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model commoutside_campbell {
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inherit char_campbell_bfg
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anim bfgfire models/md5/chars/campbell/bfg_fire.md5anim {
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frame 1 event ignoreDamage
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frame 2 trigger comm1_dimlights
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frame 28 trigger bfglight
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frame 29 trigger bfglight
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frame 30 launch_missile BFG
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frame 31 trigger bfglight
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frame 33 trigger bfglight
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frame 35 trigger bfglight
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frame 36 trigger bfglight
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}
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}
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entityDef commoutside_campbell {
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"inherit" "char_campbell_bfg"
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"health" "800"
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"mass" "1000"
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"ignore_obstacles" "1"
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"model" "commoutside_campbell"
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}
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