export fred { camera maps/eric/commoutside/zombiecam_09.mb -dest models/md5/cinematics/commoutside/zombie_with_camera camera maps/fred/commoutside/shot1.mb -dest models/md5/cinematics/commoutside/sawintro_cam1 camera maps/fred/commoutside/shot2.mb -dest models/md5/cinematics/commoutside/sawintro_cam2 camera maps/fred/commoutside/shot3.mb -dest models/md5/cinematics/commoutside/sawintro_cam3 camera maps/fred/commoutside/shot4.mb -dest models/md5/cinematics/commoutside/sawintro_cam4 options -prefix ROV_ mesh maps/fred/commoutside/sighting1.mb -range 1 1 -dest models/md5/cinematics/commoutside/rover anim maps/fred/commoutside/sighting1.mb -range 38 90 -dest models/md5/cinematics/commoutside/roversighting1 anim maps/fred/commoutside/sighting1.mb -range 100 170 -dest models/md5/cinematics/commoutside/roversighting2 anim maps/fred/commoutside/sighting1.mb -range 173 245 -dest models/md5/cinematics/commoutside/roversighting3 } model commoutside_player { mesh models/md5/characters/player/mocap/player.md5mesh skin skins/player/weapons.skin anim teleport models/md5/cinematics/delta2a/teleporterplayer.md5anim anim sawshot1 models/md5/cinematics/commoutside/sawintro_player1.md5anim anim sawshot2 models/md5/cinematics/commoutside/sawintro_player2.md5anim anim sawshot4 models/md5/cinematics/commoutside/sawintro_player4.md5anim } entityDef commoutside_player { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "sawshot1" "model" "commoutside_player" } model commoutside_cin_sawyer { mesh models/md5/monsters/zombies/sawyer/sawyer.md5mesh anim sawshot2 models/md5/cinematics/commoutside/sawintro_sawyer2.md5anim anim sawshot3 models/md5/cinematics/commoutside/sawintro_sawyer3.md5anim anim sawshot4 models/md5/cinematics/commoutside/sawintro_sawyer4.md5anim } entityDef commoutside_cin_sawyer { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "anim" "sawshot2" "model" "commoutside_cin_sawyer" } entityDef commoutside_sawintro_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim sawshot1" "models/md5/cinematics/commoutside/sawintro_cam1.md5camera" "anim sawshot2" "models/md5/cinematics/commoutside/sawintro_cam2.md5camera" "anim sawshot3" "models/md5/cinematics/commoutside/sawintro_cam3.md5camera" "anim sawshot4" "models/md5/cinematics/commoutside/sawintro_cam4.md5camera" } model commoutside_vehicle { mesh models/md5/cinematics/commoutside/rover.md5mesh anim sighting1 models/md5/cinematics/commoutside/roversighting1.md5anim { frame 1 trigger func_door_1688 frame 38 trigger func_door_1688 } anim sighting2 models/md5/cinematics/commoutside/roversighting2.md5anim { frame 1 trigger cov_door2 frame 1 trigger cov_door2_gui frame 65 trigger cov_door2 frame 65 trigger cov_door2_gui } anim sighting3 models/md5/cinematics/commoutside/roversighting3.md5anim { frame 1 trigger commoutside_vehicle_3_door frame 60 trigger commoutside_vehicle_3_door } } entityDef commoutside_vehicle { "inherit" "cin_base" "anim" "sighting1" "model" "commoutside_vehicle" } entityDef commoutside_camzombie_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim camzombie" "models/md5/cinematics/commoutside/zombie_with_camera.md5camera" } entityDef commoutside_camzombie_zomb { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmCharacter" "size" "0 0 0" "use_aas" "aas48" "team" "1" "rank" "1" "health" "30" "melee_range" "32" "turn_rate" "360" "bone_focus" "headcontrol" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint Waist" "0.1333 0.1333 0" "look_joint Chest" "0.1333 0.1333 0" "look_joint Shoulders" "0.1333 0.1333 0" "look_joint headcontrol" "0.6 0.6 0" "look_joint Ruparm" "-0.4 0 0" "look_joint Luparm" "-0.4 0 0" "ragdoll" "monster_zombie_misc.af" "model" "model_monster_zombie_camzombie" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Rshldr -*Lshldr -*Neck" "damage_zone left_arm" "*Lshldr" "damage_zone right_arm" "*Rshldr" "damage_zone legs" "*Hips" "damage_scale head" "1.25" "def_head" "head_zombie3" "head_joint" "Shoulders" } model commoutside_fatty { mesh models/md5/monsters/zfat/zfat.md5mesh anim office3 models/md5/cinematics/delta2a/zoffice3.md5anim } entityDef commoutside_fatty { "inherit" "cin_base" "model" "commoutside_fatty" "anim" "office3" } model commoutside_swann { inherit char_swann anim idle models/md5/chars/stand.md5anim { frame 1 event disableEyeFocus } anim stand models/md5/chars/stand.md5anim { frame 1 event disableEyeFocus } } entityDef commoutside_swann { "inherit" "char_swann" "model" "commoutside_swann" "health" "800" "mass" "1000" } model commoutside_campbell { inherit char_campbell_bfg anim bfgfire models/md5/chars/campbell/bfg_fire.md5anim { frame 1 event ignoreDamage frame 2 trigger comm1_dimlights frame 28 trigger bfglight frame 29 trigger bfglight frame 30 launch_missile BFG frame 31 trigger bfglight frame 33 trigger bfglight frame 35 trigger bfglight frame 36 trigger bfglight } } entityDef commoutside_campbell { "inherit" "char_campbell_bfg" "health" "800" "mass" "1000" "ignore_obstacles" "1" "model" "commoutside_campbell" }