Files
DoomRTX/base/def/map_commoutside.def
2026-05-23 14:19:48 -07:00

203 lines
5.9 KiB
Modula-2

export fred {
camera maps/eric/commoutside/zombiecam_09.mb -dest models/md5/cinematics/commoutside/zombie_with_camera
camera maps/fred/commoutside/shot1.mb -dest models/md5/cinematics/commoutside/sawintro_cam1
camera maps/fred/commoutside/shot2.mb -dest models/md5/cinematics/commoutside/sawintro_cam2
camera maps/fred/commoutside/shot3.mb -dest models/md5/cinematics/commoutside/sawintro_cam3
camera maps/fred/commoutside/shot4.mb -dest models/md5/cinematics/commoutside/sawintro_cam4
options -prefix ROV_
mesh maps/fred/commoutside/sighting1.mb -range 1 1 -dest models/md5/cinematics/commoutside/rover
anim maps/fred/commoutside/sighting1.mb -range 38 90 -dest models/md5/cinematics/commoutside/roversighting1
anim maps/fred/commoutside/sighting1.mb -range 100 170 -dest models/md5/cinematics/commoutside/roversighting2
anim maps/fred/commoutside/sighting1.mb -range 173 245 -dest models/md5/cinematics/commoutside/roversighting3
}
model commoutside_player {
mesh models/md5/characters/player/mocap/player.md5mesh
skin skins/player/weapons.skin
anim teleport models/md5/cinematics/delta2a/teleporterplayer.md5anim
anim sawshot1 models/md5/cinematics/commoutside/sawintro_player1.md5anim
anim sawshot2 models/md5/cinematics/commoutside/sawintro_player2.md5anim
anim sawshot4 models/md5/cinematics/commoutside/sawintro_player4.md5anim
}
entityDef commoutside_player {
"editor_color" "1 .5 .3"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_copy2" "anim"
"spawnclass" "idAnimated"
"anim" "sawshot1"
"model" "commoutside_player"
}
model commoutside_cin_sawyer {
mesh models/md5/monsters/zombies/sawyer/sawyer.md5mesh
anim sawshot2 models/md5/cinematics/commoutside/sawintro_sawyer2.md5anim
anim sawshot3 models/md5/cinematics/commoutside/sawintro_sawyer3.md5anim
anim sawshot4 models/md5/cinematics/commoutside/sawintro_sawyer4.md5anim
}
entityDef commoutside_cin_sawyer {
"editor_color" "1 .5 .3"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_copy2" "anim"
"spawnclass" "idAnimated"
"anim" "sawshot2"
"model" "commoutside_cin_sawyer"
}
entityDef commoutside_sawintro_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"anim sawshot1" "models/md5/cinematics/commoutside/sawintro_cam1.md5camera"
"anim sawshot2" "models/md5/cinematics/commoutside/sawintro_cam2.md5camera"
"anim sawshot3" "models/md5/cinematics/commoutside/sawintro_cam3.md5camera"
"anim sawshot4" "models/md5/cinematics/commoutside/sawintro_cam4.md5camera"
}
model commoutside_vehicle {
mesh models/md5/cinematics/commoutside/rover.md5mesh
anim sighting1 models/md5/cinematics/commoutside/roversighting1.md5anim {
frame 1 trigger func_door_1688
frame 38 trigger func_door_1688
}
anim sighting2 models/md5/cinematics/commoutside/roversighting2.md5anim {
frame 1 trigger cov_door2
frame 1 trigger cov_door2_gui
frame 65 trigger cov_door2
frame 65 trigger cov_door2_gui
}
anim sighting3 models/md5/cinematics/commoutside/roversighting3.md5anim {
frame 1 trigger commoutside_vehicle_3_door
frame 60 trigger commoutside_vehicle_3_door
}
}
entityDef commoutside_vehicle {
"inherit" "cin_base"
"anim" "sighting1"
"model" "commoutside_vehicle"
}
entityDef commoutside_camzombie_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"anim camzombie" "models/md5/cinematics/commoutside/zombie_with_camera.md5camera"
}
entityDef commoutside_camzombie_zomb {
"inherit" "zombie_default"
"scriptobject" "ai"
"nativeobject" "rvmCharacter"
"size" "0 0 0"
"use_aas" "aas48"
"team" "1"
"rank" "1"
"health" "30"
"melee_range" "32"
"turn_rate" "360"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Waist" "0.1333 0.1333 0"
"look_joint Chest" "0.1333 0.1333 0"
"look_joint Shoulders" "0.1333 0.1333 0"
"look_joint headcontrol" "0.6 0.6 0"
"look_joint Ruparm" "-0.4 0 0"
"look_joint Luparm" "-0.4 0 0"
"ragdoll" "monster_zombie_misc.af"
"model" "model_monster_zombie_camzombie"
"damage_zone head" "*Neck"
"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*Neck"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Hips"
"damage_scale head" "1.25"
"def_head" "head_zombie3"
"head_joint" "Shoulders"
}
model commoutside_fatty {
mesh models/md5/monsters/zfat/zfat.md5mesh
anim office3 models/md5/cinematics/delta2a/zoffice3.md5anim
}
entityDef commoutside_fatty {
"inherit" "cin_base"
"model" "commoutside_fatty"
"anim" "office3"
}
model commoutside_swann {
inherit char_swann
anim idle models/md5/chars/stand.md5anim {
frame 1 event disableEyeFocus
}
anim stand models/md5/chars/stand.md5anim {
frame 1 event disableEyeFocus
}
}
entityDef commoutside_swann {
"inherit" "char_swann"
"model" "commoutside_swann"
"health" "800"
"mass" "1000"
}
model commoutside_campbell {
inherit char_campbell_bfg
anim bfgfire models/md5/chars/campbell/bfg_fire.md5anim {
frame 1 event ignoreDamage
frame 2 trigger comm1_dimlights
frame 28 trigger bfglight
frame 29 trigger bfglight
frame 30 launch_missile BFG
frame 31 trigger bfglight
frame 33 trigger bfglight
frame 35 trigger bfglight
frame 36 trigger bfglight
}
}
entityDef commoutside_campbell {
"inherit" "char_campbell_bfg"
"health" "800"
"mass" "1000"
"ignore_obstacles" "1"
"model" "commoutside_campbell"
}