Commit Graph

21 Commits

Author SHA1 Message Date
Justin Marshall e4c87fd5a4 Added terrain editing tool. 2026-05-28 17:15:52 -07:00
Justin Marshall 05d547a27b Added material assignment in model view, citybuilder, and transalte scale and offset window to model view. 2026-05-28 04:14:22 -07:00
Justin Marshall a7e7e8edbc Added citybuilder and cloud pass. 2026-05-28 01:09:16 -07:00
Justin Marshall 5d2cb8640d idTech 8 style path tracing. 2026-05-27 14:08:35 -07:00
Justin Marshall 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files. 2026-05-26 12:14:39 -07:00
Justin Marshall 4e6d4a281f Added lit particle emissive support. 2026-05-24 14:07:55 -07:00
Justin Marshall ac9c10cc92 Added default Doom 3 skydome material. 2026-05-24 11:58:31 -07:00
Justin Marshall 029fd186dc Added skydome support. 2026-05-24 11:54:07 -07:00
Justin Marshall 293942d07c TypeInfoGen will now autobind doom scripts. 2026-05-23 20:50:12 -07:00
Justin Marshall 027067a122 All Doom 3 AI is now native. 2026-05-23 14:19:48 -07:00
Justin Marshall 654e209e95 Added navmesh maps. 2026-05-22 23:51:43 -07:00
Justin Marshall b0788b922e Added recast navmesh. 2026-05-22 21:59:30 -07:00
Justin Marshall 3bc9ac82b7 IES profile support and fixed numerous editor crashes. 2026-05-22 18:57:55 -07:00
Justin Marshall 7573ff4c09 Added mars_city2 new stamp file with blood placement. 2026-05-22 11:47:24 -07:00
Justin Marshall 01d10ecca8 Added admin map for testing. 2026-05-22 10:01:07 -07:00
Justin Marshall 031adca949 Numerous E3 bug fixes. 2026-05-20 18:05:40 -07:00
Justin Marshall b6ea2fb5fa Added multiplayer page.
Fixed numerous bugs with the alpha.
2026-05-20 12:44:52 -07:00
Justin Marshall af56d4bfeb Added bot code. 2026-05-19 18:34:55 -07:00
Justin Marshall b97127f038 Switched Doom 3 weapons to native. 2026-05-19 08:28:43 -07:00
Justin Marshall d37f87e493 Quake 4 integrated with DoomRTX 2026-05-09 22:10:40 -07:00
Justin Marshall 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00