Justin Marshall
e4c87fd5a4
Added terrain editing tool.
2026-05-28 17:15:52 -07:00
Justin Marshall
05d547a27b
Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
2026-05-28 04:14:22 -07:00
Justin Marshall
a7e7e8edbc
Added citybuilder and cloud pass.
2026-05-28 01:09:16 -07:00
Justin Marshall
5d2cb8640d
idTech 8 style path tracing.
2026-05-27 14:08:35 -07:00
Justin Marshall
41cbd5669b
dmap now contains path tracing optimizations stored in iceproc files.
2026-05-26 12:14:39 -07:00
Justin Marshall
4e6d4a281f
Added lit particle emissive support.
2026-05-24 14:07:55 -07:00
Justin Marshall
ac9c10cc92
Added default Doom 3 skydome material.
2026-05-24 11:58:31 -07:00
Justin Marshall
029fd186dc
Added skydome support.
2026-05-24 11:54:07 -07:00
Justin Marshall
293942d07c
TypeInfoGen will now autobind doom scripts.
2026-05-23 20:50:12 -07:00
Justin Marshall
027067a122
All Doom 3 AI is now native.
2026-05-23 14:19:48 -07:00
Justin Marshall
654e209e95
Added navmesh maps.
2026-05-22 23:51:43 -07:00
Justin Marshall
b0788b922e
Added recast navmesh.
2026-05-22 21:59:30 -07:00
Justin Marshall
3bc9ac82b7
IES profile support and fixed numerous editor crashes.
2026-05-22 18:57:55 -07:00
Justin Marshall
7573ff4c09
Added mars_city2 new stamp file with blood placement.
2026-05-22 11:47:24 -07:00
Justin Marshall
01d10ecca8
Added admin map for testing.
2026-05-22 10:01:07 -07:00
Justin Marshall
031adca949
Numerous E3 bug fixes.
2026-05-20 18:05:40 -07:00
Justin Marshall
b6ea2fb5fa
Added multiplayer page.
...
Fixed numerous bugs with the alpha.
2026-05-20 12:44:52 -07:00
Justin Marshall
af56d4bfeb
Added bot code.
2026-05-19 18:34:55 -07:00
Justin Marshall
b97127f038
Switched Doom 3 weapons to native.
2026-05-19 08:28:43 -07:00
Justin Marshall
d37f87e493
Quake 4 integrated with DoomRTX
2026-05-09 22:10:40 -07:00
Justin Marshall
6a21513a54
Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
...
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00