Commit Graph

33 Commits

Author SHA1 Message Date
Justin Marshall bcad2a199f Projected world decals no longer hit skeletal meshes. 2026-05-22 09:30:48 -07:00
Justin Marshall 373b0cb253 Decal screen space is now projection based. 2026-05-22 09:26:03 -07:00
Justin Marshall 686422ec83 Fixed stamped decals not rendering correctly 2026-05-22 08:12:09 -07:00
Justin Marshall f2e8b0b45e Added screensapce decal system and stamp placement system in Radiant. 2026-05-22 07:54:36 -07:00
Justin Marshall e8ea0567b0 Updated com_showfps to show additional stats. 2026-05-21 22:41:49 -07:00
Justin Marshall 7b60a99f96 Specular reflections now sample from the texture color. 2026-05-21 19:50:23 -07:00
Justin Marshall 345e6bfc81 Fixed MD5 models.
GI now bounces off textures properly.
2026-05-21 18:58:43 -07:00
Justin Marshall 1f5f0733fe Framegen now works and increase light bounce to 3. 2026-05-21 17:43:28 -07:00
Justin Marshall 28a1d31c28 Texture batching is now more efficient 2026-05-21 16:13:45 -07:00
Justin Marshall b53458b3b5 Fixed a issue were the shim would recompute the batch key unneedingly. 2026-05-21 16:05:55 -07:00
Justin Marshall 7b232d0011 Fix a bunch of CPU side cache misses. 2026-05-21 15:53:56 -07:00
Justin Marshall fec456fdd9 Added missing files. 2026-05-21 15:37:31 -07:00
Justin Marshall a89d43628c Numerous performance fixes. 2026-05-21 15:36:02 -07:00
Justin Marshall 2e4265f5a1 Fixed dlss issues. 2026-05-21 08:19:03 -07:00
Justin Marshall ce78a355f5 Added denoising. 2026-05-21 07:03:42 -07:00
Justin Marshall aec93deaa0 Added setAnim to camera. Added global fog set via worldspawn. 2026-05-21 06:17:29 -07:00
Justin Marshall c1b9836965 Added images and static meshes. 2026-05-20 16:16:50 -07:00
Justin Marshall 1c1f828271 Added nn trainer. 2026-05-18 07:33:20 -07:00
Justin Marshall 76f642286e Added modelviewer.
Added neural network code(turned off by default).
Lots of editor and rendering fixes.
2026-05-17 22:09:25 -07:00
Justin Marshall 647911d693 Added license. 2026-05-14 18:38:14 -07:00
Justin Marshall 44f2e67078 New editor tabs. 2026-05-14 18:37:41 -07:00
Justin Marshall 16bd1baf35 Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt). 2026-05-14 09:45:14 -07:00
Justin Marshall ef706b8cc3 Lots of fixes. 2026-05-13 22:13:49 -07:00
Justin Marshall cdb45e4155 Light equation changes and weapon and ai spawn proper muzzle flashes. 2026-05-12 21:44:50 -07:00
Justin Marshall a797428ee5 Increased tess depth 2026-05-12 16:43:28 -07:00
Justin Marshall 135aa685b9 Added tesselation 2026-05-12 14:08:28 -07:00
Justin Marshall 4da1776627 Editor: Added ability to hide/unhide utility brushes and target lines.
Tweaked path tracing so lighting is more realistic.
2026-05-11 09:35:14 -07:00
Justin Marshall e7ff9997ce Added DLAA support. 2026-05-10 23:19:23 -07:00
Justin Marshall e31d905358 Lighting tweaks and BSE crash fix. 2026-05-10 11:55:28 -07:00
Justin Marshall ed959fa4c0 Switched tp PBR 2026-05-10 04:34:03 -07:00
Justin Marshall 4a53e6a186 Quality enhacements. 2026-05-10 03:41:48 -07:00
Justin Marshall d37f87e493 Quake 4 integrated with DoomRTX 2026-05-09 22:10:40 -07:00
Justin Marshall 8c4a087aa9 Filesystem update. 2026-05-09 07:54:14 -07:00