Commit Graph

4 Commits

Author SHA1 Message Date
Justin Marshall 4ccdb56258 Secondary bounce lighting now uses a stable per-hit RNG for sky/direct-light correction instead of frame-varying RNG, so bounce lighting should stop crawling/sparkling as much. 2026-05-24 15:42:55 -07:00
Justin Marshall 345e6bfc81 Fixed MD5 models.
GI now bounces off textures properly.
2026-05-21 18:58:43 -07:00
Justin Marshall a89d43628c Numerous performance fixes. 2026-05-21 15:36:02 -07:00
Justin Marshall 8c4a087aa9 Filesystem update. 2026-05-09 07:54:14 -07:00