Commit Graph

153 Commits

Author SHA1 Message Date
Justin Marshall 3b222499ca Added missing file. 2026-05-28 20:06:52 -07:00
Justin Marshall 2aa8ee62cb Removed legacy NPOT behavior. 2026-05-28 19:28:22 -07:00
Justin Marshall 0591e0b5c1 Using idTech 5 fonts for gui and console. 2026-05-28 19:17:27 -07:00
Justin Marshall e4c87fd5a4 Added terrain editing tool. 2026-05-28 17:15:52 -07:00
Justin Marshall 05d547a27b Added material assignment in model view, citybuilder, and transalte scale and offset window to model view. 2026-05-28 04:14:22 -07:00
Justin Marshall a7e7e8edbc Added citybuilder and cloud pass. 2026-05-28 01:09:16 -07:00
Justin Marshall 5d2cb8640d idTech 8 style path tracing. 2026-05-27 14:08:35 -07:00
Justin Marshall 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files. 2026-05-26 12:14:39 -07:00
Justin Marshall 754f5b4aa0 POM Relief Mapping 2026-05-24 18:27:11 -07:00
Justin Marshall 26dd7e649e Skeletal pixels now bypass the internal temporal accumulato 2026-05-24 15:52:51 -07:00
Justin Marshall 4ccdb56258 Secondary bounce lighting now uses a stable per-hit RNG for sky/direct-light correction instead of frame-varying RNG, so bounce lighting should stop crawling/sparkling as much. 2026-05-24 15:42:55 -07:00
Justin Marshall 1bd467154e Fixed orange outline issue. 2026-05-24 14:43:15 -07:00
Justin Marshall 4e6d4a281f Added lit particle emissive support. 2026-05-24 14:07:55 -07:00
Justin Marshall 56bb2f004f Implemented screenspace particles. 2026-05-24 13:04:31 -07:00
Justin Marshall ac9c10cc92 Added default Doom 3 skydome material. 2026-05-24 11:58:31 -07:00
Justin Marshall 029fd186dc Added skydome support. 2026-05-24 11:54:07 -07:00
Justin Marshall 3242531044 entity_t and brush_t now converted to idEditorEntity and idEditorBrush 2026-05-24 11:33:16 -07:00
Justin Marshall d6d01e1faf Hide DLSS debug console. 2026-05-23 22:04:19 -07:00
Justin Marshall 293942d07c TypeInfoGen will now autobind doom scripts. 2026-05-23 20:50:12 -07:00
Justin Marshall df82170a67 Missing file from previous checkin. 2026-05-23 14:30:21 -07:00
Justin Marshall 027067a122 All Doom 3 AI is now native. 2026-05-23 14:19:48 -07:00
Justin Marshall 654e209e95 Added navmesh maps. 2026-05-22 23:51:43 -07:00
Justin Marshall 164a6e1f48 Removed legacy AAS from Doom, cleaned up naming. 2026-05-22 22:26:19 -07:00
Justin Marshall b0788b922e Added recast navmesh. 2026-05-22 21:59:30 -07:00
Justin Marshall d24553b366 Added minigame hook ups. 2026-05-22 20:01:49 -07:00
Justin Marshall e7b269b082 Fixed editor issues caused by DLSS and framegen integration. 2026-05-22 19:26:48 -07:00
Justin Marshall 3bc9ac82b7 IES profile support and fixed numerous editor crashes. 2026-05-22 18:57:55 -07:00
Justin Marshall bb7c62ef9f Initial check-in of Rage MD6Mesh/MD6Anim converted to MD5. 2026-05-22 17:06:52 -07:00
Justin Marshall 7573ff4c09 Added mars_city2 new stamp file with blood placement. 2026-05-22 11:47:24 -07:00
Justin Marshall 06ea7e7297 OpenAL is enabled, EAX fixes and removed DirectSound completely. 2026-05-22 10:57:43 -07:00
Justin Marshall 01d10ecca8 Added admin map for testing. 2026-05-22 10:01:07 -07:00
Justin Marshall bcad2a199f Projected world decals no longer hit skeletal meshes. 2026-05-22 09:30:48 -07:00
Justin Marshall 373b0cb253 Decal screen space is now projection based. 2026-05-22 09:26:03 -07:00
Justin Marshall aefe08a1fc Added rotation and fixed decal placement bugs. 2026-05-22 08:58:41 -07:00
Justin Marshall 686422ec83 Fixed stamped decals not rendering correctly 2026-05-22 08:12:09 -07:00
Justin Marshall f2e8b0b45e Added screensapce decal system and stamp placement system in Radiant. 2026-05-22 07:54:36 -07:00
Justin Marshall e8ea0567b0 Updated com_showfps to show additional stats. 2026-05-21 22:41:49 -07:00
Justin Marshall 7b60a99f96 Specular reflections now sample from the texture color. 2026-05-21 19:50:23 -07:00
Justin Marshall 345e6bfc81 Fixed MD5 models.
GI now bounces off textures properly.
2026-05-21 18:58:43 -07:00
Justin Marshall 1f5f0733fe Framegen now works and increase light bounce to 3. 2026-05-21 17:43:28 -07:00
Justin Marshall 28a1d31c28 Texture batching is now more efficient 2026-05-21 16:13:45 -07:00
Justin Marshall b53458b3b5 Fixed a issue were the shim would recompute the batch key unneedingly. 2026-05-21 16:05:55 -07:00
Justin Marshall 7b232d0011 Fix a bunch of CPU side cache misses. 2026-05-21 15:53:56 -07:00
Justin Marshall fec456fdd9 Added missing files. 2026-05-21 15:37:31 -07:00
Justin Marshall a89d43628c Numerous performance fixes. 2026-05-21 15:36:02 -07:00
Justin Marshall 2e4265f5a1 Fixed dlss issues. 2026-05-21 08:19:03 -07:00
Justin Marshall ce78a355f5 Added denoising. 2026-05-21 07:03:42 -07:00
Justin Marshall aec93deaa0 Added setAnim to camera. Added global fog set via worldspawn. 2026-05-21 06:17:29 -07:00
Justin Marshall 24e694c240 Lots of mesh fixes for e3. 2026-05-20 20:08:19 -07:00
Justin Marshall 547967af7b Lots of asset fixes for e3. 2026-05-20 18:53:01 -07:00