Justin Marshall
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f480070f8a
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Added depth of field.
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2026-05-28 21:06:39 -07:00 |
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Justin Marshall
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a7e7e8edbc
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Added citybuilder and cloud pass.
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2026-05-28 01:09:16 -07:00 |
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Justin Marshall
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5d2cb8640d
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idTech 8 style path tracing.
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2026-05-27 14:08:35 -07:00 |
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Justin Marshall
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41cbd5669b
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dmap now contains path tracing optimizations stored in iceproc files.
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2026-05-26 12:14:39 -07:00 |
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Justin Marshall
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56bb2f004f
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Implemented screenspace particles.
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2026-05-24 13:04:31 -07:00 |
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Justin Marshall
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3bc9ac82b7
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IES profile support and fixed numerous editor crashes.
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2026-05-22 18:57:55 -07:00 |
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Justin Marshall
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f2e8b0b45e
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Added screensapce decal system and stamp placement system in Radiant.
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2026-05-22 07:54:36 -07:00 |
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Justin Marshall
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7b232d0011
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Fix a bunch of CPU side cache misses.
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2026-05-21 15:53:56 -07:00 |
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Justin Marshall
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a89d43628c
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Numerous performance fixes.
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2026-05-21 15:36:02 -07:00 |
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Justin Marshall
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2e4265f5a1
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Fixed dlss issues.
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2026-05-21 08:19:03 -07:00 |
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Justin Marshall
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16bd1baf35
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Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt).
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2026-05-14 09:45:14 -07:00 |
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Justin Marshall
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ef706b8cc3
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Lots of fixes.
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2026-05-13 22:13:49 -07:00 |
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Justin Marshall
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cdb45e4155
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Light equation changes and weapon and ai spawn proper muzzle flashes.
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2026-05-12 21:44:50 -07:00 |
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Justin Marshall
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01c93a2742
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Added Quake 1 map loading support, adjusted lighting.
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2026-05-11 14:15:30 -07:00 |
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Justin Marshall
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e31d905358
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Lighting tweaks and BSE crash fix.
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2026-05-10 11:55:28 -07:00 |
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Justin Marshall
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8c4a087aa9
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Filesystem update.
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2026-05-09 07:54:14 -07:00 |
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