36 Commits

Author SHA1 Message Date
Justin Marshall 1bc7df9614 Added BC7 compression. 2026-05-29 19:41:58 -07:00
Justin Marshall fae1adf30d Numerous AI fixes. 2026-05-29 15:55:22 -07:00
Justin Marshall 5b7be1823e S-curve color sampling for the skydome 2026-05-28 20:11:16 -07:00
Justin Marshall 0591e0b5c1 Using idTech 5 fonts for gui and console. 2026-05-28 19:17:27 -07:00
Justin Marshall 05d547a27b Added material assignment in model view, citybuilder, and transalte scale and offset window to model view. 2026-05-28 04:14:22 -07:00
Justin Marshall a7e7e8edbc Added citybuilder and cloud pass. 2026-05-28 01:09:16 -07:00
Justin Marshall 5d2cb8640d idTech 8 style path tracing. 2026-05-27 14:08:35 -07:00
Justin Marshall 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files. 2026-05-26 12:14:39 -07:00
Justin Marshall 4e6d4a281f Added lit particle emissive support. 2026-05-24 14:07:55 -07:00
Justin Marshall 56bb2f004f Implemented screenspace particles. 2026-05-24 13:04:31 -07:00
Justin Marshall 029fd186dc Added skydome support. 2026-05-24 11:54:07 -07:00
Justin Marshall 293942d07c TypeInfoGen will now autobind doom scripts. 2026-05-23 20:50:12 -07:00
Justin Marshall df82170a67 Missing file from previous checkin. 2026-05-23 14:30:21 -07:00
Justin Marshall 027067a122 All Doom 3 AI is now native. 2026-05-23 14:19:48 -07:00
Justin Marshall 164a6e1f48 Removed legacy AAS from Doom, cleaned up naming. 2026-05-22 22:26:19 -07:00
Justin Marshall b0788b922e Added recast navmesh. 2026-05-22 21:59:30 -07:00
Justin Marshall 3bc9ac82b7 IES profile support and fixed numerous editor crashes. 2026-05-22 18:57:55 -07:00
Justin Marshall 686422ec83 Fixed stamped decals not rendering correctly 2026-05-22 08:12:09 -07:00
Justin Marshall f2e8b0b45e Added screensapce decal system and stamp placement system in Radiant. 2026-05-22 07:54:36 -07:00
Justin Marshall e8ea0567b0 Updated com_showfps to show additional stats. 2026-05-21 22:41:49 -07:00
Justin Marshall 7b60a99f96 Specular reflections now sample from the texture color. 2026-05-21 19:50:23 -07:00
Justin Marshall 345e6bfc81 Fixed MD5 models.
GI now bounces off textures properly.
2026-05-21 18:58:43 -07:00
Justin Marshall a89d43628c Numerous performance fixes. 2026-05-21 15:36:02 -07:00
Justin Marshall aec93deaa0 Added setAnim to camera. Added global fog set via worldspawn. 2026-05-21 06:17:29 -07:00
Justin Marshall b6ea2fb5fa Added multiplayer page.
Fixed numerous bugs with the alpha.
2026-05-20 12:44:52 -07:00
Justin Marshall 8a5719143d Bots will now smooth turn to new angle. 2026-05-20 09:34:53 -07:00
Justin Marshall 31a3805769 Bot fixes. 2026-05-20 09:10:15 -07:00
Justin Marshall ed6b826d23 Fixes for the bots. 2026-05-19 19:43:23 -07:00
Justin Marshall af56d4bfeb Added bot code. 2026-05-19 18:34:55 -07:00
Justin Marshall b97127f038 Switched Doom 3 weapons to native. 2026-05-19 08:28:43 -07:00
Justin Marshall b841fcb33b Added typeinfogen with state system 2026-05-18 21:35:07 -07:00
Justin Marshall 76f642286e Added modelviewer.
Added neural network code(turned off by default).
Lots of editor and rendering fixes.
2026-05-17 22:09:25 -07:00
Justin Marshall cdb45e4155 Light equation changes and weapon and ai spawn proper muzzle flashes. 2026-05-12 21:44:50 -07:00
Justin Marshall f41fe6722a Fixes for native AI event code to have proper naming. 2026-05-11 21:40:51 -07:00
Justin Marshall d37f87e493 Quake 4 integrated with DoomRTX 2026-05-09 22:10:40 -07:00
Justin Marshall 8c4a087aa9 Filesystem update. 2026-05-09 07:54:14 -07:00