Commit Graph

150 Commits

Author SHA1 Message Date
1ec891d9a0 Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 21:06:31 +01:00
12e2e7e3a8 Added E1 boss
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:37:27 +01:00
f225ca728e Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:34:39 +01:00
052b5afd2e Adding the remaining game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:20:03 +01:00
9915aec674 Adding more enemy types
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 19:19:45 +01:00
278c73a256 Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 17:01:01 +01:00
690ac1e7e6 Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 16:00:37 +01:00
dfc6a94e88 Enemies drop ammo now
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 15:51:23 +01:00
001c7c3131 Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 15:34:27 +01:00
9f5f29100b Fix bug in weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:22:54 +01:00
6bf479dcf7 Fix some enemy stuff
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:18:52 +01:00
1bd0814e8c Eliminate movement side-effect
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:06:31 +01:00
251b759d26 Optimize raycast painter and fix rotation
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:04:02 +01:00
d58f799aa7 Cleanup movement and collision
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 01:00:55 +01:00
a872b6fcfa Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:59:34 +01:00
46712370a4 Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:49:31 +01:00
5c9dafbbdf Move doors to door manager
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:34:09 +01:00
09c28028ad Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:22:47 +01:00
0fe530e58e Eliminating side-effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:14:49 +01:00
aa686fb016 Further clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:12:34 +01:00
171db0a705 Clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:11:30 +01:00
cdd676233f Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-14 00:05:32 +01:00
895a997604 Improve rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 23:27:40 +01:00
a6a5cb705d Reorganize weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 23:11:41 +01:00
a4bc6f8520 Reorganized files
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 23:10:39 +01:00
3086e5a8f4 Improved weapon rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 22:37:22 +01:00
cf357b164d MASSIVE performance improvement by fixing rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 22:35:37 +01:00
2f66ba451a Kill kill kill
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 21:03:34 +01:00
d4d5a84bc4 Fixed pistol and knife sprites for retail. Added firing mechanism.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 20:53:00 +01:00
029e90ea9d Fire weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 20:36:40 +01:00
fb2b297900 Added basic HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 20:30:11 +01:00
026db920b3 Can now pick up items
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 20:27:38 +01:00
bca8d10964 Break out spawnable entities and use a registry to spawn them.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 20:07:44 +01:00
7835a6051e Create a Decorative object class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:54:22 +01:00
3c0e8f7d8a Added Enemy and BrownGuard classes. Added health and damage.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:41:02 +01:00
7a0143cb80 Added guard attack
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:35:00 +01:00
1eb5b21a5c Guards chase you
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:33:08 +01:00
c38595b393 Guards can spot you
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:31:40 +01:00
92f6e23b82 Change sprite of guards while strafing around them
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:27:44 +01:00
01d8329969 Added difficulty screen
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 19:20:06 +01:00
827d858f0f Fixed sprite lookups
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 18:56:43 +01:00
bf8d9d7eb1 WIP: Mapping sprite IDs (broken)
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 18:06:40 +01:00
af17a0aaf7 Load sprites
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 17:28:23 +01:00
630f027b68 Slide doors open
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 17:24:35 +01:00
de643b7cdc Fix door rendering issue
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 17:18:01 +01:00
0c3ca1c090 Fixed color palette and player starting location
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 17:05:15 +01:00
464a22e1f3 Added colors and textures
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 16:46:20 +01:00
8ecc8e2fd4 Added WL1 map parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 16:04:14 +01:00
8f67d8de44 Added a Matrix<T> typedef
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-13 15:31:04 +01:00
ed01f54ce2 Added (AI generated) raycaster and tank controls 2026-03-13 15:28:29 +01:00