feat: Use BasicPalette for colors

This commit is contained in:
Luan Nico
2025-08-24 19:56:05 -04:00
parent 9c82d91a10
commit 69670c943d
@@ -3,6 +3,7 @@ import 'dart:math';
import 'package:flame/components.dart' hide Matrix4;
import 'package:flame/game.dart' hide Matrix4;
import 'package:flame/palette.dart';
import 'package:flame_3d/camera.dart';
import 'package:flame_3d/components.dart';
import 'package:flame_3d/game.dart';
@@ -49,12 +50,12 @@ class _ThreeDimensionalAxesGame extends FlameGame3D {
MeshComponent(
mesh: SphereMesh(
radius: 0.3,
material: SpatialMaterial(albedoColor: const Color(0xFFFF00FF)),
material: SpatialMaterial(albedoColor: BasicPalette.white.color),
),
),
_AxisComponent(axis: Vector3(1, 0, 0), color: Colors.red),
_AxisComponent(axis: Vector3(0, 1, 0), color: Colors.green),
_AxisComponent(axis: Vector3(0, 0, 1), color: Colors.blue),
_AxisComponent(axis: Vector3(1, 0, 0), color: BasicPalette.red.color),
_AxisComponent(axis: Vector3(0, 1, 0), color: BasicPalette.green.color),
_AxisComponent(axis: Vector3(0, 0, 1), color: BasicPalette.blue.color),
]);
return super.onLoad();
}