Files
Justin Marshall 7806bb8ef8 Added uisrc.
2026-04-27 10:37:37 -07:00

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//Microsoft Developer Studio generated resource script.
//
#include "mike.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
"DIALOG_CREATE_GAME", DIALOG
BEGIN
LEFTMARGIN, 10
RIGHTMARGIN, 244
TOPMARGIN, 10
BOTTOMMARGIN, 139
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"mike.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
DIALOG_CREATE_GAME DIALOGEX 0, 61, 256, 146
STYLE WS_POPUP | WS_VISIBLE
FONT 13, "Times New Roman", 700, 0, 0x1
BEGIN
EDITTEXT IDC_EDIT_NAME,168,50,76,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_PASSWORD,168,69,76,12,ES_AUTOHSCROLL
PUSHBUTTON "Normal",IDC_RADIO_NORMAL,46,22,34,29,BS_BOTTOM |
BS_NOTIFY | WS_GROUP | NOT WS_TABSTOP
PUSHBUTTON "Nightmare",IDC_RADIO_NIGHTMARE,25,54,34,29,BS_BOTTOM |
BS_NOTIFY | NOT WS_TABSTOP
PUSHBUTTON "Hell",IDC_RADIO_HELL,67,54,34,29,BS_BOTTOM | BS_NOTIFY |
NOT WS_TABSTOP
DEFPUSHBUTTON "OK",IDOK,181,128,34,15,WS_GROUP
PUSHBUTTON "Cancel",IDCANCEL,219,128,34,15,WS_GROUP
LTEXT "",IDC_STATIC_DIFF_DESC,10,88,104,50
CTEXT "Create Game",IDC_TITLE,130,10,114,9,0,WS_EX_TRANSPARENT
RTEXT "Name:",IDC_STATIC,130,50,36,12,0,WS_EX_TRANSPARENT
RTEXT "Password:",IDC_STATIC,130,69,36,12,0,WS_EX_TRANSPARENT
CTEXT "Difficulty",IDC_STATIC,10,10,104,9,0,WS_EX_TRANSPARENT
LTEXT "To make the game private, enter a password below.",
IDC_STATIC,130,23,114,18,0,WS_EX_TRANSPARENT
END
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
DIABLO_LINKCURSOR CURSOR DISCARDABLE "link.cur"
DIABLO_ARROWCURSOR CURSOR DISCARDABLE "arrow.cur"
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1997,3,21,1
PRODUCTVERSION 1,1,0,2
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Blizzard Entertainment\0"
VALUE "FileDescription", "DiabloUI\0"
VALUE "FileVersion", "1997, 3, 21, 1\0"
VALUE "InternalName", "DiabloUI\0"
VALUE "LegalCopyright", "Copyright © 1997\0"
VALUE "OriginalFilename", "DiabloUI.dll\0"
VALUE "ProductName", "Blizzard Entertainment DiabloUI\0"
VALUE "ProductVersion", "1, 1, 0, 2\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_GAME_PUBLIC "Public"
IDS_GAME_PRIVATE "Private - Requires password"
IDS_DIFF_NORMAL "Normal Difficulty"
IDS_DIFF_NIGHTMARE "Nightmare Difficulty"
IDS_DIFF_HELL "Hell Difficulty"
IDS_PUBLIC_DESC "This game will appear in the master list of games. A password will not be required to play."
IDS_PRIVATE_DESC "This game will not appear in the master list of games. A password is required."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_NAME_REQUIRED "You must enter a name for the game."
IDS_PASSWORD_REQUIRED "A password is required for all private games."
IDS_GAME_DESC_INCLNAME "%s: %s"
IDS_GAME_DESC "%s"
IDS_DIFF_NORMAL_SHORT "Norm."
IDS_DIFF_NIGHTMARE_SHORT "Ntmare."
IDS_DIFF_HELL_SHORT "Hell"
IDS_NORMAL_DESC "Normal Difficulty\nThis is where a starting character should begin the quest to defeat Diablo."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_NIGHTMARE_DESC "Nightmare Difficulty\nThis is recommended for experienced characters only."
IDS_HELL_DESC "Hell Difficulty\nOnly the most experienced characters should venture in this realm."
IDS_OPEN_DESC "Open to players with spawned versions of Diablo."
IDS_RESTRICTED_DESC "Only players with the full retail version of Diablo may join this game."
IDS_GAME_NAME_INVALID "Invalid name. A valid name must not contain reserved words or reserved characters."
IDS_NORMAL_DESC_XLONG "Normal Difficulty\nThis is where a starting character should begin the quest to defeat Diablo."
IDS_NIGHTMARE_DESC_XLONG
"Nightmare Difficulty\nThe denizens of the Labyrinth have been bolstered and will prove to be a greater challenge. This is recommended for experienced characters only."
IDS_HELL_DESC_XLONG "Hell Difficulty\nThe most powerful of the underworld's creatures lurk at the gateway into Hell. Only the most experienced characters should venture in this realm."
IDS_LEVEL_AUTHORIZATION "(L"
IDS_CREATOR "Creator: "
IDS_AM "am"
IDS_PM "pm"
IDS_CREATIONTIME_FMT "%s: %d:%02d%s"
IDS_TIME "Time"
IDS_GAMEALREADYEXISTS "There is already a game running using the name: %s."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_CREATEGAMEERROR "Unable to create game."
IDS_NIGHTMARE_MINREQ "Your character must reach level 20 before you can enter a multiplayer game of Nightmare difficulty."
IDS_HELL_MINREQ "Your character must reach level 30 before you can enter a multiplayer game of Hell Difficulty."
IDS_AUTH_STRTOOLONG "Error: Unable to authorize. String too long."
IDS_AUTH_BADHERODESC "Error: Unable to authorize. Unrecognized character information."
IDS_AUTH_CHANNELRESTRICTED
"""%s"" is a restricted channel, and you are not authorized to enter."
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED