Commit Graph

104 Commits

Author SHA1 Message Date
Justin Marshall c124589708 All building animations now work. 2020-06-21 11:55:46 -07:00
Justin Marshall 378a615ffd Fixed a bug were cache was generating bad file names(increased to v4), some building animations now work. 2020-06-21 11:37:05 -07:00
Justin Marshall b19e278529 Remaster Building Source filenames are now sourced from the XML file. 2020-06-21 10:54:00 -07:00
Justin Marshall dac4c157cf Added animation support for the HD remaster assets, idle terrain animations work. 2020-06-20 20:29:25 -07:00
Justin Marshall ae4763251c Remaster tilesets now load correctly. 2020-06-20 16:59:56 -07:00
Justin Marshall acc1af0c05 Fix for placement editor crash. 2020-06-20 14:47:37 -07:00
jmarshall23 5d8b853436 Merge pull request #10 from benlankamp/BL/SDL-UserInput-plus-hotfixes
* Fixed input loops/too much callbacks.
2020-06-20 14:39:07 -07:00
Ben Lankamp e7697aa3ac * Fixed input loops/too much callbacks. 2020-06-20 23:33:26 +02:00
Justin Marshall 79b24cb81d Initial HD stamp loading code. 2020-06-20 14:31:11 -07:00
Justin Marshall 2ba8a7a2dd Tileset stamps are now loaded before the level is rendered. 2020-06-20 09:51:38 -07:00
Justin Marshall 381f12b8c5 More remastered buildings should now load(temp workaround). 2020-06-20 08:54:15 -07:00
jmarshall23 4abf80eb0e Merge pull request #9 from benlankamp/BL/SDL-UserInput-plus-hotfixes
Bl/sdl user input plus hotfixes
2020-06-20 07:24:49 -07:00
Ben Lankamp 09197ee12f * Added arrow keys
* Fixed position of radar button
2020-06-20 11:48:49 +02:00
Ben Lankamp 28e98329b6 Mouse X/Y-reversal 2020-06-20 11:44:21 +02:00
Ben Lankamp 7962ff2124 Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
2020-06-20 11:41:29 +02:00
Ben Lankamp e4da9ac861 Merge remote-tracking branch 'upstream/master' 2020-06-20 11:14:55 +02:00
Ben Lankamp 9d5eb0ac1e * Centering of mission accomplished
* Added 8 px next to the Options bar
* TEMP: everything costs $50
2020-06-20 10:27:17 +02:00
nev6502 ea14d1bc82 Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-19 23:46:11 -06:00
Justin Marshall 5087eeb294 Adjusted HD colors so the they the team colors. 2020-06-19 22:45:03 -07:00
Justin Marshall c511b0f9bf Added image cache for remaster assets. 2020-06-19 22:02:50 -07:00
Justin Marshall e3c5e96c81 Removed CPU side memory buffer for textures 2020-06-19 20:57:48 -07:00
Justin Marshall b8a912f3a6 Remaster palettes now work correctly. 2020-06-19 19:37:06 -07:00
Justin Marshall 28e37d2d6e Removed bad add in remaster palette rasterization. 2020-06-19 17:54:59 -07:00
Justin Marshall 8a94ae2a46 Some progress on the palette remapping bits. 2020-06-19 17:32:09 -07:00
Justin Marshall 681c762dce Added house palette to remaster textures, AO is missing. 2020-06-19 15:26:41 -07:00
Justin Marshall 3f1e353296 Added hash comparisons to image load code. 2020-06-19 08:57:02 -07:00
Justin Marshall 2192c10ec1 Radar now works properly in OGL. 2020-06-19 08:06:12 -07:00
Justin Marshall f36a4ddf2f Added initial code to display buildings from the remaster. 2020-06-18 21:31:52 -07:00
nev6502 3d7b8e9941 Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-18 18:27:50 -06:00
Justin Marshall ddebcd6033 Fixed airplane rendering 2020-06-18 17:23:16 -07:00
nev6502 d251106f01 Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-18 17:54:57 -06:00
Justin Marshall a516544743 8bit images are now linear sampled. 2020-06-18 16:53:01 -07:00
nev6502 400efc84c6 Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-18 17:51:14 -06:00
Justin Marshall 647519138b Switched in game rendering to OpenGL. 2020-06-18 16:45:01 -07:00
Ben Lankamp 720e7064d1 * Center Abort Skirmish game dialog
* Savegame compatible centering of skirmish start
2020-06-18 22:26:39 +02:00
Ben Lankamp 71007c06d0 * Center on player location at Skirmish start 2020-06-18 22:09:37 +02:00
Ben Lankamp 829f27c76f Rewrote UserInput <> SDL interaction. 2020-06-18 16:11:40 +02:00
nev6502 66ef62dd2c Merge remote-tracking branch 'upstream/master' into nev6502_branch 2020-06-17 20:14:52 -06:00
nev6502 2d424cd427 - Added the ability to specify a cell or a rectangular area of cells for the various count functions
- First two MapScript event creation functions (which creates triggers and attaches callbacks to them)
- Changed back to master's gitingore files. (will use the excludes file instead for internal "ignoring" purposes from now on)
2020-06-17 19:35:11 -06:00
Justin Marshall df88871b13 Added 8bit image upload code. 2020-06-17 17:08:45 -07:00
Justin Marshall 07f6df5f5b New Church is now a new building type, placement editor can now render 32bit images. 2020-06-17 13:36:18 -07:00
Justin Marshall d098540971 Fix for mission briefing crash. 2020-06-16 17:07:16 -07:00
Justin Marshall d9ed612d99 Fixed a bug were key/flags from SDL input weren't being cleared every frame. 2020-06-16 16:33:24 -07:00
Justin Marshall 032b6e112f Buffer_To_Page now writes to the correct area. 2020-06-16 16:29:29 -07:00
Justin Marshall 9183814eb8 Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images. 2020-06-16 15:39:32 -07:00
Justin Marshall 183302040f Removed uneeded WWSDL_ProcessEvents call. 2020-06-16 13:01:41 -07:00
Justin Marshall f70f3331a0 Mouse L/R Key now goes through the keyboard system. 2020-06-16 12:58:20 -07:00
Justin Marshall 3cbdd10813 SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write. 2020-06-16 11:54:13 -07:00
Justin Marshall 19b6c46149 Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data. 2020-06-16 07:25:15 -07:00
Ben Lankamp 7091282433 * Handle text input properly from SDL
* Removed duplicate keyboard.cpp
2020-06-16 15:11:17 +02:00