Justin Marshall
a33f7bfa25
Added new blend types, added lighting to first soviet mission.
2020-07-12 09:01:36 -07:00
Justin Marshall
52869ac0e9
Initial light rendering code, doesn't render correct in all situations yet.
2020-07-11 22:24:19 -07:00
Justin Marshall
98ff70f6ef
Added new rendertexture class for FBO's.
2020-07-11 19:35:18 -07:00
Justin Marshall
3185e48ccd
Added the ability to place new light objects in the world, lights don't work yet.
2020-07-11 14:19:34 -07:00
Justin Marshall
37b8b475c9
Fixed a bug were isometric units were placed at the wrong coords in the editor.
2020-07-11 12:58:18 -07:00
Justin Marshall
289e319db9
Centered Add Object dialog.
2020-07-09 09:54:41 -07:00
Justin Marshall
c7ba544c94
Disabled scroll in editor when user is interacting with the top menu.
2020-07-09 08:46:17 -07:00
jmarshall23
31e868bb54
Merge pull request #29 from jmarshall23/master
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Internal Editor: Right click main menu moved to top down main menu.
2020-07-08 17:32:36 -07:00
Justin Marshall
a2e06b5c48
Internal Editor: Right click main menu moved to top down main menu.
2020-07-08 17:30:49 -07:00
nev6502
a2e4e7a8f1
Improved adjustment of scrolling direction with emphasis on cardinal directions like the original.
2020-07-08 01:56:21 -06:00
nev6502
f362bda53a
Merge branch 'Isometric-Dev' into Nev6502_Isometric
2020-07-08 00:58:34 -06:00
nev6502
cd6446d58a
Improved Scrolling, Large Map Handling
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- Bugfix in MapClass::Overpass when placing objects while scrolled all the way up / left on a larger map
- Disabled a check in DisplayClass::Set_Cursor_Pos preventing mouse cell coordinates from being updated while scrolled all the way up / left on a larger map
- Added (disabled) function to display mouse/cell position
- Improved mouse scroll region (but still work to be done)
2020-07-08 00:58:13 -06:00
Justin Marshall
ace3df0d94
Added two more abandoned buildings from Tiberian Sun(restricted assets).
2020-07-07 16:46:05 -07:00
Justin Marshall
8a04d5fca9
Added first enviro prop building(restricted asset from Tiberian Sun).
2020-07-07 13:53:42 -07:00
Justin Marshall
9d3525aa71
Added isotemp support from Tiberian Sun
2020-07-07 09:29:52 -07:00
nev6502
c3ba2033ca
Realigned Facing16 lookup table to better orientate 16 direction units
2020-07-06 23:01:45 -06:00
nev6502
7a67674d42
Realigned Facing32 lookup table to better orientate units
2020-07-06 22:33:20 -06:00
Justin Marshall
8f08fd61ce
Removed accidental check in of debug print.
2020-07-06 16:27:35 -07:00
Justin Marshall
f4964c83e9
Ruberband selection now works better.
2020-07-06 16:20:36 -07:00
Justin Marshall
f1e75e4a63
Added missing files from previous CL.
2020-07-05 20:26:23 -07:00
Justin Marshall
318cfe0cfc
Iso tiles now render into the radar view.
2020-07-05 19:55:03 -07:00
jmarshall23
4e637bfbb3
Merge pull request #26 from jmarshall23/master
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Mainline to Branch
2020-07-05 14:34:18 -07:00
Justin Marshall
2fba63254c
Removed 50 cost for buildings developer checkin.
2020-07-05 14:32:56 -07:00
Justin Marshall
f8e30d6e0d
Water and road is properly marked.
2020-07-05 10:19:33 -07:00
Justin Marshall
6b6db0c6e4
Removed legacy cdcheck for Read_Scenario_INI.
2020-07-05 09:30:00 -07:00
Justin Marshall
b3bc7ae3f0
If IQ is too high it no longer sets to 1, instead IQ gets set to max IQ.
2020-07-05 09:23:55 -07:00
Justin Marshall
e298a30992
Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash.
2020-07-04 22:10:04 -07:00
jmarshall23
80f19de543
Merge pull request #24 from jmarshall23/master
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Fix for crash related to the power bar rendering with the fading table.
2020-07-04 20:07:36 -07:00
Justin Marshall
58d354ea6e
Fix for crash related to the power bar rendering with the fading table.
2020-07-04 20:04:48 -07:00
Justin Marshall
df725471d5
Moved trans hash mark icons to PNG's and now render properly.
2020-07-04 17:29:28 -07:00
Justin Marshall
0384e3fd42
Setup shroud isometric coordinates.
2020-07-04 14:49:40 -07:00
jmarshall23
ac87cda55b
Merge pull request #23 from jmarshall23/master
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Switched new sidebar graphics to HD graphics pipeline.
2020-07-04 09:49:45 -07:00
Justin Marshall
9aefac70b6
Switched new sidebar graphics to HD graphics pipeline.
2020-07-04 09:47:42 -07:00
jmarshall23
27b68d51f1
Merge pull request #22 from jmarshall23/master
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Mainline to Branch Integration
2020-07-04 08:19:51 -07:00
Ben Lankamp
02af11fa1a
Draw Powerbar first, buttons + addon (filler) are drawn on top of that.
2020-07-04 11:44:16 +02:00
Ben Lankamp
9b8fbe098b
Last touches on power and side bar.
2020-07-04 11:24:07 +02:00
Justin Marshall
11f86ffe57
Overlays now render correctly.
2020-07-03 21:31:14 -07:00
jmarshall23
258f81b039
Merge pull request #20 from jmarshall23/master
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Mainline to Branch
2020-07-03 18:57:54 -07:00
Ben Lankamp
4ba5c0d72c
* Added LCW_Uncomp from Chronoshift
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* Added better sidebar tiling graphics by Thomson26
* Changed alignment of elements based on new graphics
2020-07-04 01:17:53 +02:00
Ben Lankamp
27a1b43b73
Add black background
2020-07-03 23:00:57 +02:00
Justin Marshall
985e90a7e3
Fix for pixel holes in icons/sidebar.
2020-07-03 13:58:42 -07:00
Ben Lankamp
44cc437ef2
Fixes for power and sidebar buttons
2020-07-03 22:57:14 +02:00
Justin Marshall
8d3b994a29
Out of bounds tiles are now darkened.
2020-07-03 13:15:08 -07:00
Justin Marshall
f4bc742cd3
Temp hack for pathfinding problems with TS assets.
2020-07-03 10:51:09 -07:00
Justin Marshall
52b5c8870f
Disabled scissor rect for tile rendering.
2020-07-03 10:11:49 -07:00
Justin Marshall
1ae367ef3b
ConvertCoordsToIsometric no longer snaps to nearest tile.
2020-07-03 09:42:46 -07:00
Justin Marshall
e2fcb059ec
Isometric tiles now render the entire screen. Off screen tiles will not be rendered.
2020-07-02 21:10:52 -07:00
Justin Marshall
a1687554cc
Prep_For_Add now checks for the hdimage.
2020-07-02 18:02:36 -07:00
Justin Marshall
61a0c58d3e
Added proad tile from Tiberian Sun.
2020-07-02 17:57:30 -07:00
Justin Marshall
212b15521d
Ensured tiles are in the right order.
2020-07-02 17:07:17 -07:00