Setup shroud isometric coordinates.

This commit is contained in:
Justin Marshall
2020-07-04 14:49:40 -07:00
parent ac87cda55b
commit 0384e3fd42
+2
View File
@@ -2458,6 +2458,8 @@ void DisplayClass::Redraw_Shadow(void)
int ypixel;
if (Coord_To_Pixel(coord, xpixel, ypixel)) {
CellClass::ConvertCoordsToIsometric(xpixel, ypixel);
CellClass * cellptr = &(*this)[coord];
//if (cellptr->IsVisible) continue;
if (cellptr->Is_Visible(PlayerPtr)) continue; // Use PlayerPtr since we won't be rendering in MP. ST - 8/6/2019 10:44AM