nev6502
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9c1fc485d8
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-24 23:04:27 -06:00 |
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Justin Marshall
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84bedab275
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HD Remaster Terrain tiles now go into the cache.
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2020-06-24 19:53:54 -07:00 |
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Justin Marshall
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e5a55f777e
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Removed unneeded input consume, HD remaster images now work in the placement editor.
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2020-06-24 12:10:08 -07:00 |
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Justin Marshall
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4ff7c5df98
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Fixed a bug were mouse clicks flags were getting stomped when more then one click event was processed.
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2020-06-24 11:23:57 -07:00 |
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Justin Marshall
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1f534ed269
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Moved NEWBLIT to imgui background cmdlist, console now renders again. Level now draws in editor mode dialogs.
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2020-06-24 09:39:47 -07:00 |
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Justin Marshall
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cc449351d2
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War Factory renders more correctly.
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2020-06-24 08:21:50 -07:00 |
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Justin Marshall
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61ca0cfa5a
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Fixed a bug were black squares would render in the world after switching to a new level.
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2020-06-23 20:44:47 -07:00 |
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Justin Marshall
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e76e8ed828
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Right click mouse context menu in editor will close the editor menu if in root editor menu. Scenario Editor button workflow will no longer play music initially. Fixes to map placement dialog.
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2020-06-23 20:31:18 -07:00 |
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Justin Marshall
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96bc8e95ff
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In editor builds the intro & sneak peak will open the scenario editor.
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2020-06-23 19:23:21 -07:00 |
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nev6502
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f165efc388
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-23 17:41:49 -06:00 |
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Justin Marshall
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6d50fb6fca
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Added new image cache system, 5k super ultra wide resolutions work, screen resolution set from the ini file.
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2020-06-23 16:31:16 -07:00 |
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Justin Marshall
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e93b511b53
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Added x64 to version string.
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2020-06-22 20:19:15 -07:00 |
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nev6502
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1d32cf97fd
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-22 19:02:05 -06:00 |
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Justin Marshall
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3ea7ac187a
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Updated version string number.
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2020-06-22 17:53:13 -07:00 |
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Justin Marshall
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21f30aad44
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Patch 1.01 Merge branch 'master' of https://github.com/electronicarts/CnC_Remastered_Collection
# Conflicts, ignored these upstream changes:
# REDALERT/MiscAsm.cpp
# REDALERT/WIN32LIB/DrawMisc.cpp
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2020-06-22 17:19:05 -07:00 |
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nev6502
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21027f723a
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-22 17:16:45 -06:00 |
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nev6502
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c0c9979fbf
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-22 17:15:19 -06:00 |
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Justin Marshall
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f53249cb24
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WSA animations now work(thanks Omniblade :)).
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2020-06-22 16:14:37 -07:00 |
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Justin Marshall
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9edbf56043
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64bit version now works. Temp hack in for WSA x64 crash.
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2020-06-22 13:22:35 -07:00 |
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Justin Marshall
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e3c998fb16
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ScoreScreen works again, WSA animations are fullscreen, added loading screen.
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2020-06-22 12:21:13 -07:00 |
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Justin Marshall
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fd24e73e0f
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Inline assembly is now replaced with C.
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2020-06-22 09:01:10 -07:00 |
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nev6502
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b37b16f3d0
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-21 20:59:03 -06:00 |
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Justin Marshall
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332c36efa3
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Aircraft remaster assets now load.
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2020-06-21 19:53:01 -07:00 |
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Justin Marshall
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6834288c16
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Added Infantry HD textures.
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2020-06-21 19:46:11 -07:00 |
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nev6502
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ccf506a68b
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Callback function is now an optional parameter across the various action creation functions, because some times actions are created expressely to be merged into another action to create a 2 action trigger, and thus the standalone action gets discarded. Entering a callback parameter just for the sake of requiring it is not very nice or clean.
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2020-06-21 18:45:59 -06:00 |
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Ben Lankamp
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fecd7f8ca0
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Merge branch 'master' into BL/SDL-UserInput-plus-hotfixes
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2020-06-22 00:09:24 +02:00 |
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Ben Lankamp
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55ffa4aee3
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* Fix input on Add object in map editor
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2020-06-22 00:08:17 +02:00 |
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Ben Lankamp
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7eff1e1f5a
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* Re-added Normal_Move_Point
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2020-06-22 00:03:57 +02:00 |
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jmarshall23
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fa19c1361b
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Merge pull request #12 from benlankamp/BL/SDL-UserInput-plus-hotfixes
Input fixes for ImGui in map editor
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2020-06-21 14:58:43 -07:00 |
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jmarshall23
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e4d06a99e6
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Merge pull request #11 from nev6502/nev6502_branch
Nev6502 branch
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2020-06-21 14:57:19 -07:00 |
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Justin Marshall
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95e0bbb3aa
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Added remaster units support, Image_t now supports multiple image resolutions per shape.
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2020-06-21 14:56:25 -07:00 |
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Ben Lankamp
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3ced844e55
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* Disable VSYNC
* Fixed input for text etc. (focus messages got lost)
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2020-06-21 23:48:48 +02:00 |
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nev6502
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7836514a16
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Removed some commented out debug code
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2020-06-21 15:17:08 -06:00 |
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Ben Lankamp
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6676b00cc5
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* Remove pasted word
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2020-06-21 23:05:52 +02:00 |
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Ben Lankamp
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168bd74ffc
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* Credits working TEMP (without pictures)
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2020-06-21 23:04:20 +02:00 |
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nev6502
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569c925c04
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Added ability to fire trigger only once (VOLATILE). It's a good thing I did because it exposed an issue with the merge trigger function. The old code was allowing a trigger to exist more than once in the various lists (eg. LogicTriggers), causing major issues when a temporary (VOLATILE) trigger got sprung. This is resolved.
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2020-06-21 14:51:56 -06:00 |
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Ben Lankamp
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8f8b0a7dc1
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* Centering of choosing Difficulty dialog
* Centering of Counterstrike/Aftermath mission dialogs
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2020-06-21 22:33:41 +02:00 |
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Ben Lankamp
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bf229c1593
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* Fixes for ImGui map editing dialogs
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2020-06-21 22:27:25 +02:00 |
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Justin Marshall
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c124589708
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All building animations now work.
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2020-06-21 11:55:46 -07:00 |
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Justin Marshall
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378a615ffd
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Fixed a bug were cache was generating bad file names(increased to v4), some building animations now work.
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2020-06-21 11:37:05 -07:00 |
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nev6502
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2b0c6f4157
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Further formatting and organization
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2020-06-21 12:26:50 -06:00 |
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Justin Marshall
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b19e278529
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Remaster Building Source filenames are now sourced from the XML file.
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2020-06-21 10:54:00 -07:00 |
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nev6502
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b554ba4448
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Global header added
Several new utility functions
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2020-06-21 05:32:19 -06:00 |
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nev6502
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1343dcd1d5
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FINALLY finished all vanilla actions and all vanilla events. Every one has been tested along the way. Up next will be utilities as well as functionality to combine 2 triggers to allow for efficient multi triggers and ways to set various trigger options after creating.
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2020-06-21 01:10:01 -06:00 |
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Justin Marshall
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dac4c157cf
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Added animation support for the HD remaster assets, idle terrain animations work.
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2020-06-20 20:29:25 -07:00 |
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Justin Marshall
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ae4763251c
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Remaster tilesets now load correctly.
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2020-06-20 16:59:56 -07:00 |
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nev6502
|
2cfc369190
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-20 15:48:25 -06:00 |
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Justin Marshall
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acc1af0c05
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Fix for placement editor crash.
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2020-06-20 14:47:37 -07:00 |
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jmarshall23
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5d8b853436
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Merge pull request #10 from benlankamp/BL/SDL-UserInput-plus-hotfixes
* Fixed input loops/too much callbacks.
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2020-06-20 14:39:07 -07:00 |
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Ben Lankamp
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e7697aa3ac
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* Fixed input loops/too much callbacks.
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2020-06-20 23:33:26 +02:00 |
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