Justin Marshall
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5481bd1e7d
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Checked in gameplay rules for Prism Tower.
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2020-08-04 12:08:19 -07:00 |
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Justin Marshall
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cbd359e387
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Initial Prism zap support.
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2020-08-04 10:49:25 -07:00 |
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Justin Marshall
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6ee6c84777
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Tesla attack now works with active shp's.
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2020-08-04 07:30:32 -07:00 |
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Justin Marshall
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978a1f6a05
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Fixed a bug were the briefing screen would trigger for skirmish games.
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2020-08-03 14:33:24 -07:00 |
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Justin Marshall
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0717d93deb
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Added RA2 radar dome.
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2020-08-03 13:38:31 -07:00 |
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Justin Marshall
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2d6681465f
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Added HD image support for sidebar unit/building icons. Icons but 32bit and 8bit for sidebar unit/building icons are now loaded at startup rather then when requested.
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2020-08-03 11:35:01 -07:00 |
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Justin Marshall
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65ebb17489
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TS/RA2 SHP shadow support.
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2020-08-03 08:36:06 -07:00 |
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Justin Marshall
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19b9cb16f8
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Added anim frame range support for buildings in rules.ini. Added prism tower.
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2020-08-02 18:26:40 -07:00 |
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Justin Marshall
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dff22b0d9f
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Added author tags for GetHSVHouseColor thanks tomson26!
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2020-08-02 15:54:43 -07:00 |
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Justin Marshall
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63b1529c25
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Tiberian Sun SHP are now HSV color shifted.
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2020-08-02 13:52:05 -07:00 |
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Justin Marshall
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d7270bccc9
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Fixed a bug in the original RA code were the make animation wouldn't play if there was too many frames. TS make building animations now load.
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2020-08-01 19:00:39 -07:00 |
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Justin Marshall
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56eadd7086
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Added building faction colors.
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2020-08-01 15:36:03 -07:00 |
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Justin Marshall
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3763e9e2ed
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Added support for separate active animation SHP.
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2020-08-01 13:17:17 -07:00 |
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Justin Marshall
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857f0b7f60
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RA2/TS idle animation support. TS uncompressed tile support. Smaller shapes then the main image now blit to a correctly sized buffer.
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2020-08-01 12:22:29 -07:00 |
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Justin Marshall
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8e4a9a019c
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Added custom theater palette support in Rules.ini. Fixed a crash bug in TS/RA2 SHP were referenced frames can exceed total SHP frames.
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2020-08-01 10:27:11 -07:00 |
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Justin Marshall
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93a0819fe9
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Missing file from previous CL.
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2020-08-01 09:07:22 -07:00 |
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Justin Marshall
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32a81a0174
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Added Tiberian Sun/Red Alert SHP file support. Added EXPAND3.MIX for Allied Force data.
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2020-07-31 21:52:32 -07:00 |
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Justin Marshall
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1d8cd100b0
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Removed legacy "bigbuffer" and "compressed" rendering code.
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2020-07-31 19:12:38 -07:00 |
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Justin Marshall
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53e7eb3a61
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Cleaned up shape.cpp, all legacy rendering functions removed.
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2020-07-31 18:40:47 -07:00 |
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Justin Marshall
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25eaf35842
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Added isometric placement tiles from snmiglight.
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2020-07-31 10:36:52 -07:00 |
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Justin Marshall
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3965b5c366
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Increased LEPTON_Y to 256.
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2020-07-29 15:08:49 -07:00 |
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Justin Marshall
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0c9d026780
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Fixed a crash in release were PlayerPtr->ActLike references HOUSE_MULTI%N% houses and crashes.
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2020-07-28 20:11:58 -07:00 |
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Justin Marshall
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aa6d4f18d7
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Pressing H will now bring you to your MCV/Con_Yard(temp solution). H will no longer put you out of bounds.
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2020-07-28 20:02:02 -07:00 |
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Justin Marshall
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0c2a72ed9d
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Map editor unit selection now goes down the same pixel accurate system as the main game.
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2020-07-28 18:23:06 -07:00 |
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Justin Marshall
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ebbce748ee
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Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached.
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2020-07-28 16:40:48 -07:00 |
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Justin Marshall
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a97502f650
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Zoom level now capped at 7, tiles outside the zoomed area shouldn't render anymore.
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2020-07-28 09:40:30 -07:00 |
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Justin Marshall
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c28f4d0cfa
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Viewport zoom, adjust in redalert.ini(ZoomLevel) F5/F6 to zoom in and out.
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2020-07-27 10:52:41 -07:00 |
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Justin Marshall
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364659e640
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You can now remove big overlays in the editor.
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2020-07-25 14:04:12 -07:00 |
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Justin Marshall
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21a7ea57ea
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Skirmish map added and works.
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2020-07-25 12:06:41 -07:00 |
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Justin Marshall
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ef2f046714
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Added new multiplayer test map(missing starting points).
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2020-07-25 11:59:56 -07:00 |
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Justin Marshall
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8426284973
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Added bigoverlay Cliff01-Cliff40 tiles(restricted assets!).
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2020-07-25 10:06:54 -07:00 |
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Justin Marshall
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ea4d95860a
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Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled.
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2020-07-24 20:37:46 -07:00 |
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Justin Marshall
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06ab957c18
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BigOverlays is now affected by Fog of War.
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2020-07-24 20:31:57 -07:00 |
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Justin Marshall
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618a31fb8c
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BigOverlays will now affect pathfinding.
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2020-07-24 20:25:54 -07:00 |
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Justin Marshall
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908f6c9c3e
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Added new big overlay system.
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2020-07-24 15:00:19 -07:00 |
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Justin Marshall
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b72170fd11
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Cleaned up cdata.
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2020-07-23 13:37:21 -07:00 |
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Justin Marshall
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2c94154079
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Removed RenderedFrameObjects and replaced with lastFrameRendered.
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2020-07-23 11:26:08 -07:00 |
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Justin Marshall
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e55af30b13
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Display tile cache is now complete for render icons. External code now compiles with optimizations.
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2020-07-23 11:14:51 -07:00 |
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Justin Marshall
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8e6e539bd2
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Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%).
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2020-07-23 09:56:40 -07:00 |
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Justin Marshall
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753f1b4752
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Optimization: Removed legacy code in GraphicViewPortClass::Lock/Unlock
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2020-07-23 09:29:13 -07:00 |
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Justin Marshall
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3e0357f29b
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Fixed sync_delay so it doesn't render during stalls, but still processes windows messaging.
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2020-07-23 09:01:15 -07:00 |
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Justin Marshall
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4fdcf960d5
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Revert "Added Doom 3 BFG timestep code."
This reverts commit fb51ac1a1f.
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2020-07-22 16:47:13 -07:00 |
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Justin Marshall
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fb51ac1a1f
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Added Doom 3 BFG timestep code.
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2020-07-22 16:07:54 -07:00 |
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Justin Marshall
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3f697a2509
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DisplayTacticalCoord will now store the result instead of recalc everytime its needed.
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2020-07-22 13:34:21 -07:00 |
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Justin Marshall
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c123e39770
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Build_Frame for CC_Draw_Techno is no longer called every frame, removed unneeded LCW_Uncomp_CS
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2020-07-22 13:09:21 -07:00 |
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Justin Marshall
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265e59e62f
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Added missing file from previous checkin.
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2020-07-22 12:16:47 -07:00 |
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Justin Marshall
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7eef7efe8a
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Game code moved to RedAlertx64.dll, launcher created to launch previous WinMain entry point which has been renamed to CnCMain
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2020-07-22 12:09:30 -07:00 |
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Justin Marshall
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fbf8263ba2
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Internal editor can now save out multiplayer maps.
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2020-07-21 21:04:46 -07:00 |
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Justin Marshall
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02013c9c82
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Soviet Mission 1 video changed to Emergency Broadcast Warning.
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2020-07-21 12:25:55 -07:00 |
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Justin Marshall
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77b03a8b8e
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Soviet1: If USSR has no engineers AND doesn't have two radar domes, then mission is lost.
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2020-07-20 15:09:04 -07:00 |
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