Skirmish dialog works.

This commit is contained in:
Justin Marshall
2020-06-03 18:08:09 -07:00
parent 17a8280503
commit f191e78139
6 changed files with 1835 additions and 19 deletions
+1 -1
View File
@@ -295,7 +295,7 @@ SelectedObjectsType CurrentObject;
/***************************************************************************
** This is the game version.
*/
//PG VersionClass VerNum;
VersionClass VerNum;
/***************************************************************************
+1 -2
View File
@@ -396,7 +396,7 @@ GameType Select_MPlayer_Game (void)
case (BUTTON_SKIRMISH):
Session.Type = GAME_SKIRMISH;
#if (0) //PG
if (Com_Scenario_Dialog(true)) {
retval = GAME_SKIRMISH;
process = false;
@@ -410,7 +410,6 @@ GameType Select_MPlayer_Game (void)
Session.Type = GAME_NORMAL;
display = REDRAW_ALL;
}
#endif
break;
case (BUTTON_IPX):
+5
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@@ -199,6 +199,7 @@ typedef enum {
REJECT_DISBANDED, // game was disbanded
REJECT_MISMATCH, // "rules.ini" file mismatch.
} RejectType;
#endif
#ifdef ENGLISH
char const *EngMisStr[] = {
@@ -439,6 +440,10 @@ char const *EngMisStr[] = {
};
#endif
#if (0) //PG
#ifdef GERMAN
char const *EngMisStr[] = {
+1826 -14
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File diff suppressed because it is too large Load Diff
+2
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@@ -335,3 +335,5 @@ private:
#endif
#endif
#define GAME_VERSION 0x00030003
-2
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@@ -41,7 +41,6 @@
* VersionClass::Min_Version -- returns lowest version # to connect to *
* VersionClass::Max_Version -- returns highest version # to connect to *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if (0)//PG
#include "function.h"
#ifdef FIXIT_VERSION_3
@@ -847,4 +846,3 @@ char const * Version_Name(void)
return(buffer);
#endif
}
#endif