SMK movie audio works.

This commit is contained in:
Justin Marshall
2020-06-03 15:50:05 -07:00
parent 3a4842040f
commit 17a8280503
5 changed files with 89 additions and 7 deletions
+3 -1
View File
@@ -8,4 +8,6 @@ void AudMix_Init(void);
const char* GetEffectFileName(int index);
const char* GetThemeMusicFileName(int index);
void AudMix_PlayMusic(int musicId);
const char* GetSpeechFileName(int index);
const char* GetSpeechFileName(int index);
void AudMix_QueueVideoAudio(const char* audio_buffer, int length, int rate);
void AudMix_TickMovieAudio(void);
+60 -1
View File
@@ -31,10 +31,12 @@ enum AudioBufferType_t {
};
#define MAX_PRECACHE_AUDIO 512
#define MAX_STREAM_BUFFERS 20
AudioBuffer_t precacheAudioTable[AUDIO_BUFFER_NUMTYPES][MAX_PRECACHE_AUDIO];
AudioBuffer_t speechPrecacheAudioTable[MAX_PRECACHE_AUDIO];
AudioBuffer_t musicPrecacheAudioTable[MAX_PRECACHE_AUDIO];
ALuint streaming_buffers[MAX_STREAM_BUFFERS];
int currentMusicPlaying = -1;
int currentAudioTSource = 0;
@@ -62,7 +64,9 @@ struct WAVE_Data {
};
#define MAX_AUDIO_SOURCES 32
#define MOVIE_AUDIO_SOURCE (MAX_AUDIO_SOURCES - 2)
ALuint audio_sources[MAX_AUDIO_SOURCES];
int current_streaming_audiosource = 0;
bool loadWavFile(const char* filename, AudioBuffer_t &audioBuffer) {
FILE* soundFile = NULL;
@@ -175,6 +179,59 @@ void AudMix_PlayMusic(int musicId) {
currentMusicPlaying = musicId;
}
bool AudMix_IsSourcePlaying(ALuint source)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
void AudMix_TickMovieAudio(void) {
int numBuffers = 0;
alGetSourcei(audio_sources[MOVIE_AUDIO_SOURCE], AL_BUFFERS_PROCESSED, &numBuffers);
while (numBuffers--)
{
ALuint buffer;
alSourceUnqueueBuffers(audio_sources[MOVIE_AUDIO_SOURCE], 1, &buffer);
}
}
/*
=============
AudMix_QueueVideoAudio
=============
*/
void AudMix_QueueVideoAudio(const char* audio_buffer, int length, int rate) {
int numBuffers = 0;
alGetSourcei(audio_sources[MOVIE_AUDIO_SOURCE], AL_BUFFERS_PROCESSED, &numBuffers);
while (numBuffers--)
{
ALuint buffer;
alSourceUnqueueBuffers(audio_sources[MOVIE_AUDIO_SOURCE], 1, &buffer);
}
numBuffers = 0;
alGetSourcei(audio_sources[MOVIE_AUDIO_SOURCE], AL_BUFFERS_QUEUED, &numBuffers);
if (numBuffers == MAX_STREAM_BUFFERS)
{
// assert(!"Steam dropping raw samples, reached MAX_STREAM_BUFFERS");
return;
}
if (current_streaming_audiosource >= MAX_STREAM_BUFFERS)
current_streaming_audiosource = 0;
alBufferData(streaming_buffers[current_streaming_audiosource], AL_FORMAT_MONO16, (ALvoid*)audio_buffer, length, 22050);
alSourceQueueBuffers(audio_sources[MOVIE_AUDIO_SOURCE], 1, &streaming_buffers[current_streaming_audiosource]);
if(!AudMix_IsSourcePlaying(audio_sources[MOVIE_AUDIO_SOURCE]))
alSourcePlay(audio_sources[MOVIE_AUDIO_SOURCE]);
//MOVIE_AUDIO_SOURCE
current_streaming_audiosource++;
}
/*
=============
AudMix_Init
@@ -238,10 +295,12 @@ void AudMix_Init(void) {
alSource3f(audio_sources[i], AL_POSITION, 0.0f, 0.0f, 0.0f);
alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
alGenBuffers(MAX_STREAM_BUFFERS, streaming_buffers);
}
void PlayAudio(AudioBuffer_t& buffer) {
if (currentAudioTSource >= MAX_AUDIO_SOURCES - 1)
if (currentAudioTSource >= MAX_AUDIO_SOURCES - 2)
currentAudioTSource = 0;
alSourcei(audio_sources[currentAudioTSource], AL_BUFFER, buffer.buffer);
+20 -3
View File
@@ -3,7 +3,9 @@
#include "FUNCTION.H"
#include "VQAMOVIE.H"
#include "AUDIOMIX.H"
#include <SDL.h>
#include <ctime>
byte* raw_image_buffer = nullptr;
int vqa_upscale_hack_width = 0;
@@ -77,7 +79,8 @@ long VQA_Open(_VQAHandle *videoHandle, char const* filename) {
double usf;
smk_info_video(videoHandle->smacker_video, &videoHandle->width, &videoHandle->height, &yscalemode);
smk_info_all(videoHandle->smacker_video, &frame, &videoHandle->frame_count, &usf);
smk_enable_video(videoHandle->smacker_video, 1);
smk_enable_all(videoHandle->smacker_video, 65536);
smk_info_audio(videoHandle->smacker_video, &videoHandle->track_mask, &videoHandle->channels[0], &videoHandle->bitdepth[0], &videoHandle->audio_rate[0]);
videoHandle->video_graphics_buffer = &VisiblePage;//new GraphicBufferClass();
if (vqa_output_buffer == nullptr)
vqa_output_buffer = new byte[ScreenWidth * ScreenHeight * 3];
@@ -95,7 +98,9 @@ void VQA_Close(_VQAHandle* vqaHandle) {
}
long VQA_Play(_VQAHandle* vqaHandle) {
int curTime = clock(); //get the current time
int currentFrame = 0;
bool shouldSampleAudio = true;
smk_first(vqaHandle->smacker_video);
@@ -113,7 +118,14 @@ long VQA_Play(_VQAHandle* vqaHandle) {
smk_render_frame(vqaHandle->smacker_video, currentFrame);
if (shouldSampleAudio) {
unsigned char* audio_track = smk_get_audio(vqaHandle->smacker_video, 0);
int audio_track_len = smk_get_audio_size(vqaHandle->smacker_video, 0);
AudMix_QueueVideoAudio((const char*)audio_track, audio_track_len, vqaHandle->audio_rate[0]);
shouldSampleAudio = false;
}
//// Grab the frame from the movie.
//VQA_ImageForTime(vqaHandle, Sys_Milliseconds() - vqaHandle->startTime);
//
@@ -131,9 +143,14 @@ long VQA_Play(_VQAHandle* vqaHandle) {
Buffer_To_Page(0, 0, ScreenWidth, ScreenHeight, vqa_output_buffer, *vqaHandle->video_graphics_buffer);
vqaHandle->video_graphics_buffer->Unlock();
if (clock() - curTime >= 30) {
currentFrame++;
curTime = clock();
shouldSampleAudio = true;
}
currentFrame++;
Sleep(30);
}
//delete raw_image_buffer;
+4
View File
@@ -26,6 +26,10 @@ struct _VQAHandle {
unsigned long width;
unsigned long height;
unsigned long frame_count;
unsigned char track_mask;
unsigned char channels[7];
unsigned char bitdepth[7];
unsigned long audio_rate[7];
smk smacker_video;
};
+2 -2
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@@ -653,13 +653,13 @@ char smk_enable_all(smk object, const unsigned char mask)
smk_null_check(object);
smk_null_check(object->video);
object->video->enable = (mask & 0x80);
object->video->enable = 1; //(mask & 0x80);
for (i = 0; i < 7; i ++)
{
if (object->audio[i])
{
object->audio[i]->enable = (mask & (0x01 << i));
object->audio[i]->enable = 1; //(mask & (0x01 << i));
}
}