From dbc6cd4087f719b46b2accdff21925f76904dddb Mon Sep 17 00:00:00 2001 From: Justin Marshall Date: Sun, 19 Jul 2020 11:05:12 -0700 Subject: [PATCH] Map files now have the "map" extension. --- SCU01EA.INI => SCU01EA.MAP | 0 SCU02EA.INI | 176 ------------------ code/redalert/init.cpp | 10 +- code/redalert/scenario.cpp | 8 +- ...{SCU01EA.INI.script => SCU01EA.MAP.script} | 0 5 files changed, 9 insertions(+), 185 deletions(-) rename SCU01EA.INI => SCU01EA.MAP (100%) delete mode 100644 SCU02EA.INI rename scripts/{SCU01EA.INI.script => SCU01EA.MAP.script} (100%) diff --git a/SCU01EA.INI b/SCU01EA.MAP similarity index 100% rename from SCU01EA.INI rename to SCU01EA.MAP diff --git a/SCU02EA.INI b/SCU02EA.INI deleted file mode 100644 index d5a9adf..0000000 --- a/SCU02EA.INI +++ /dev/null @@ -1,176 +0,0 @@ -[HBOX] -Power=-10 - -[PBOX] -Power=-10 - -[AGUN] -Power=-40 - -[FTUR] -Power=-40 - -[YAK] -TechLevel=2 - -[DOG] -TechLevel=2 - -[KENN] -TechLevel=2 - -[USSR] -PlayerControl=yes -Credits=50 -TechLevel=3 - -[Greece] -Credits=100 -TechLevel=3 -IQ=5 - -[USSR] -Credits=5000 -TechLevel=3 - -[England] -TechLevel=2 - -[Ukraine] -TechLevel=2 - -[Germany] -TechLevel=2 - -[France] -TechLevel=2 - -[Turkey] -TechLevel=2 - -[GoodGuy] -TechLevel=2 - -[BadGuy] -TechLevel=2 - -[Neutral] -TechLevel=2 - -[Special] -TechLevel=2 - -[Spain] -TechLevel=2 - -[Basic] -Name=In the thick of it -Intro=AAGUN -Brief= -Win= -Lose= -Action= -Player=USSR -Theme=No theme -CarryOverMoney=0 -ToCarryOver=no -ToInherit=no -TimerInherit=no -CivEvac=no -NewINIFormat=3 -CarryOverCap=0 -EndOfGame=no -NoSpyPlane=no -SkipScore=no -OneTimeOnly=no -SkipMapSelect=no -Official=yes -FillSilos=no -TruckCrate=no -Percent=0 - -[Map] -Theater=SNOW -X=9 -Y=18 -Width=70 -Height=61 - -[Waypoints] -98=6180 -99=6180 - -[MapPack] -1=SQAAIIH//kkU/4IIABAC/voA/4IKABAC/voA//8AAkoVgg0AEAL++gD//wACShiCEwAQAv -2=76AP//GAFKG//oAEoX/wABSh3/tgAyF4DiAAAggf/sAACCDgDrMACDBQAJIAL+yAD//wAC -3=MADvLwOCCgAQAv76AP//1ABiA4UhACEAIAAC1TYF/9wAVgSDPAA81j0FUAiBQgAC/9gBWg -4=WCKQAQAoEB2jcIgTggAv8GAVwHghMAEAL+ygD/gigAEALbOAmBOSAC/9YBXAnhMgkzAv8G -5=AVwL/tAA/+0yC/7QAP//JAEyDslWCf7QAP/hMhD/3ABWDeMyDf/aAFgP4TIS/wACVg//3A -6=BWFIU+AD4AMQACgTAAAtU2Fv/cAFYT4TIWgUAAAv/YAFoWEAHhNhf+pgf/gAcAACCB//7/ -7=H/+ABwAAIIH//v8f/4BBAQAggQD+JQoAggEC/n4AAP9/ACYKgwMEBf59AACDBgcI/n4AAP -8=+MAqYK/3MApg2DCQoL//EAnAwBZ9IZEP9nALEOAWfSmBCBAf9nADEPAWfSGBGBAv9rASUN -9=gQHMmxL/bgAgDYMBAgPLGxNAgv9nALIRgQIBacubEwCC/2wALhIT71F5QAkQ+v9oALESAO -10=hhezAHQPr/aACyESEAyCIUQQD/aACxEzEAYP2CAQNBAP9rALESEnEA9gB8AwwRAhEAySUP -11=/lwAABDuEIMh+gN8AAf/bgAyDyEAEAUQ+yP+/20AshExAAH/BAoBfhCI/3QArBYw+wAEIA -12=f+awAAyZkURX//cACsF8mfEoEBAQH/fAAsGHUA/mgAABEAzJwS/3EALRnKnRj/cACrGc8Z -13=G/9sAC0azRsTEwH/bgAzD9ObE/7PAwCABwAAIIEA/v8fAIA= - -[TERRAIN] -7838=T01 -7454=T01 -8356=T01 -7459=T01 -7841=T01 -8608=T01 -8869=T01 -8353=T01 -8231=T01 -7334=T01 -8491=T01 -7465=T01 -7719=T01 -5423=T01 -5556=T01 -4526=T01 -4789=T01 -3882=T01 -4521=T01 -3747=T01 -4387=T01 -3743=T01 -4255=T01 -3739=T01 -4377=T01 -3368=T01 -2856=T01 -3234=T01 -4754=T01 -4246=T01 -4247=T01 -4118=T01 - -[UNITS] -0=USSR,MCV,256,6332,0,Guard,None -1=Greece,HARV,256,6037,0,Harvest,None - -[STRUCTURES] -0=Greece,FACT,256,5516,0,None,0,0 -1=Greece,PROC,256,5776,0,None,0,0 - -[Base] -Player=Spain -Count=0 - -[OverlayPack] -1=igAAIIH//pEY/4EMAASBC/59AP+DCQoJ/nsA/4ULCgoL//98ABYZhQwK/wkJEYb+eQD/gQ -2=oRA/56AP+BDNcYGv9oABga1S8bgwz/C/9kAC8b1hQbggkK2BQb/mMA/xMaggkK/nkA/4EK -3=AX//fACXGQOZ/38AlBiBCRCC/nwA//96ALQc/24AKRv+ZwD/gAcAACCB//7/H/+A - -[Briefing] -1=Tomorrow, the attack on Germany begins, but today, we must protect our -2=facility from Allied attacks. Keep the Command Center intact at all -3=costs, and destroy any Allied fortification you might find. - -[Digest] -1=fy7fYRaLFFOoEUlC/bJ+jbMPWIs= - diff --git a/code/redalert/init.cpp b/code/redalert/init.cpp index ef0341a..3221f98 100644 --- a/code/redalert/init.cpp +++ b/code/redalert/init.cpp @@ -882,17 +882,17 @@ bool Select_Game(bool fade) if (!Special.IsFromInstall) { if (AntsEnabled) { - Scen.Set_Scenario_Name("SCA01EA.INI"); + Scen.Set_Scenario_Name("SCA01EA.MAP"); } else { switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) { case 2: - Scen.Set_Scenario_Name("SCU01EA.INI"); + Scen.Set_Scenario_Name("SCU01EA.MAP"); break; default: selection = SEL_NONE; continue; case 0: - Scen.Set_Scenario_Name("SCG01EA.INI"); + Scen.Set_Scenario_Name("SCG01EA.MAP"); break; } @@ -907,9 +907,9 @@ bool Select_Game(bool fade) Hide_Mouse(); if (CurrentCD == 0) { - Scen.Set_Scenario_Name("SCG01EA.INI"); + Scen.Set_Scenario_Name("SCG01EA.MAP"); } else { - Scen.Set_Scenario_Name("SCU01EA.INI"); + Scen.Set_Scenario_Name("SCU01EA.MAP"); } } diff --git a/code/redalert/scenario.cpp b/code/redalert/scenario.cpp index a9a2d3b..ab02ae5 100644 --- a/code/redalert/scenario.cpp +++ b/code/redalert/scenario.cpp @@ -1967,7 +1967,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S ** Find which variations are available for this scenario */ for (i = SCEN_VAR_FIRST; i < SCEN_VAR_COUNT; i++) { - sprintf(fname, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, 'A' + i); + sprintf(fname, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, 'A' + i); if (!CCFileClass(fname).Is_Available()) { break; } @@ -2010,7 +2010,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S #ifdef FIXIT_CSII // checked - ajw 9/28/98 //Mono_Printf("In set_scenario_name, scenario # = %d\n",scenario);Keyboard->Get();Keyboard->Get(); if (scenario < 100) { - sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var); + sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var); } else { char first = (scenario / 36) + 'A'; char second = scenario % 36; @@ -2021,10 +2021,10 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S second = (second - 10) + 'A'; } - sprintf(ScenarioName, "SC%c%c%c%c%c.INI", c_player, first, second, c_dir, c_var); + sprintf(ScenarioName, "SC%c%c%c%c%c.MAP", c_player, first, second, c_dir, c_var); } #else - sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var); + sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var); #endif } diff --git a/scripts/SCU01EA.INI.script b/scripts/SCU01EA.MAP.script similarity index 100% rename from scripts/SCU01EA.INI.script rename to scripts/SCU01EA.MAP.script