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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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Missing briefings now display correctly.
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@@ -364,11 +364,6 @@ Theme.Stop();
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/*
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** If there's no briefing movie, restate the mission at the beginning.
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*/
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#if 1 // 12/04/2019 - LLL
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if (Session.Type == GAME_NORMAL && Scen.BriefMovie == VQ_NONE) {
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Display_Briefing_Text_GlyphX();
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}
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#else
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char buffer[25];
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if (Scen.BriefMovie != VQ_NONE) {
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sprintf(buffer, "%s.VQA", VQName[Scen.BriefMovie]);
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@@ -382,7 +377,6 @@ Theme.Stop();
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}
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Restate_Mission(Scen.ScenarioName, TXT_OK, TXT_NONE);
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}
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#endif
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if (briefing) {
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Hide_Mouse();
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@@ -1395,7 +1389,7 @@ int BGMessageBox(char const * msg, int btn1, int btn2)
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bool pressed;
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int curbutton;
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TextButtonClass * buttons[3];
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BOOL display; // display level
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BOOL display = 1; // display level
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int realval[5];
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int morebutton = 3; // which button says "more": 2 or 3?
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