Missing briefings now display correctly.

This commit is contained in:
Justin Marshall
2020-06-04 17:35:36 -07:00
parent e891377c96
commit c167569d1b
+1 -7
View File
@@ -364,11 +364,6 @@ Theme.Stop();
/*
** If there's no briefing movie, restate the mission at the beginning.
*/
#if 1 // 12/04/2019 - LLL
if (Session.Type == GAME_NORMAL && Scen.BriefMovie == VQ_NONE) {
Display_Briefing_Text_GlyphX();
}
#else
char buffer[25];
if (Scen.BriefMovie != VQ_NONE) {
sprintf(buffer, "%s.VQA", VQName[Scen.BriefMovie]);
@@ -382,7 +377,6 @@ Theme.Stop();
}
Restate_Mission(Scen.ScenarioName, TXT_OK, TXT_NONE);
}
#endif
if (briefing) {
Hide_Mouse();
@@ -1395,7 +1389,7 @@ int BGMessageBox(char const * msg, int btn1, int btn2)
bool pressed;
int curbutton;
TextButtonClass * buttons[3];
BOOL display; // display level
BOOL display = 1; // display level
int realval[5];
int morebutton = 3; // which button says "more": 2 or 3?