diff --git a/REDALERT/SCENARIO.CPP b/REDALERT/SCENARIO.CPP index 429563a..44c9ed4 100644 --- a/REDALERT/SCENARIO.CPP +++ b/REDALERT/SCENARIO.CPP @@ -364,11 +364,6 @@ Theme.Stop(); /* ** If there's no briefing movie, restate the mission at the beginning. */ -#if 1 // 12/04/2019 - LLL - if (Session.Type == GAME_NORMAL && Scen.BriefMovie == VQ_NONE) { - Display_Briefing_Text_GlyphX(); - } -#else char buffer[25]; if (Scen.BriefMovie != VQ_NONE) { sprintf(buffer, "%s.VQA", VQName[Scen.BriefMovie]); @@ -382,7 +377,6 @@ Theme.Stop(); } Restate_Mission(Scen.ScenarioName, TXT_OK, TXT_NONE); } -#endif if (briefing) { Hide_Mouse(); @@ -1395,7 +1389,7 @@ int BGMessageBox(char const * msg, int btn1, int btn2) bool pressed; int curbutton; TextButtonClass * buttons[3]; - BOOL display; // display level + BOOL display = 1; // display level int realval[5]; int morebutton = 3; // which button says "more": 2 or 3?