Windows: Workaround ARM64 compilation for now.

Looks like this is no longer needed for next version of SDL, but still needed for 2.24.x
This commit is contained in:
Miku AuahDark
2022-10-16 23:56:25 +08:00
parent 7cf725c4a5
commit b77925729f
@@ -80,6 +80,13 @@ static void WIN_SuspendScreenSaver(_THIS)
extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
#endif
#ifndef SDL_VIDEO_OPENGL
void
WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
{
WIN_GetDrawableSize(window, w, h);
}
#endif
/* Windows driver bootstrap functions */