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Windows: Workaround ARM64 compilation for now.
Looks like this is no longer needed for next version of SDL, but still needed for 2.24.x
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@@ -80,6 +80,13 @@ static void WIN_SuspendScreenSaver(_THIS)
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extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
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#endif
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#ifndef SDL_VIDEO_OPENGL
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void
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WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
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{
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WIN_GetDrawableSize(window, w, h);
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}
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#endif
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/* Windows driver bootstrap functions */
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