From b77925729f8eda83b62b1e418e56b52da5215665 Mon Sep 17 00:00:00 2001 From: Miku AuahDark Date: Sun, 16 Oct 2022 23:56:25 +0800 Subject: [PATCH] Windows: Workaround ARM64 compilation for now. Looks like this is no longer needed for next version of SDL, but still needed for 2.24.x --- libs/SDL2/src/video/windows/SDL_windowsvideo.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/libs/SDL2/src/video/windows/SDL_windowsvideo.c b/libs/SDL2/src/video/windows/SDL_windowsvideo.c index 6114808f..4ceb9023 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsvideo.c +++ b/libs/SDL2/src/video/windows/SDL_windowsvideo.c @@ -80,6 +80,13 @@ static void WIN_SuspendScreenSaver(_THIS) extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); #endif +#ifndef SDL_VIDEO_OPENGL +void +WIN_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h) +{ + WIN_GetDrawableSize(window, w, h); +} +#endif /* Windows driver bootstrap functions */