... actually update.

This commit is contained in:
Alex Szpakowski
2016-10-29 00:29:20 -03:00
parent 25d889fa38
commit 06ff0e775e
340 changed files with 10970 additions and 5082 deletions
+2 -2
View File
@@ -546,7 +546,7 @@ main(int argc, char *argv[])
return 0;
}
context = SDL_calloc(state->num_windows, sizeof(context));
context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
SDL_Log("Out of memory!\n");
quit(2);
@@ -640,7 +640,7 @@ main(int argc, char *argv[])
}
}
datas = SDL_calloc(state->num_windows, sizeof(shader_data));
datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data));
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {