From 06ff0e775e9686665452df9d6ceb69a14229d0ee Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Sat, 29 Oct 2016 00:29:20 -0300 Subject: [PATCH] ... actually update. --- CMakeLists.txt | 2 +- libs/SDL2/.hg_archival.txt | 6 +- libs/SDL2/.hgignore | 2 + libs/SDL2/.hgtags | 1 + libs/SDL2/BUGS.txt | 2 +- libs/SDL2/CMakeLists.txt | 111 +- libs/SDL2/Makefile.in | 11 +- libs/SDL2/Makefile.pandora | 2 +- libs/SDL2/Makefile.wiz | 10 +- .../VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj | 10 +- .../UWP_VS2015/SDL-UWP.vcxproj.filters | 9 +- .../WinPhone80_VS2012/SDL-WinPhone80.vcxproj | 8 +- .../SDL-WinPhone80.vcxproj.filters | 9 +- .../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 +- .../SDL-WinPhone81.vcxproj.filters | 9 +- .../WinRT80_VS2012/SDL-WinRT80.vcxproj | 10 +- .../SDL-WinRT80.vcxproj.filters | 9 +- .../WinRT81_VS2013/SDL-WinRT81.vcxproj | 10 +- .../SDL-WinRT81.vcxproj.filters | 9 +- libs/SDL2/VisualC/SDL/SDL.vcxproj | 1 - libs/SDL2/VisualC/SDL/SDL.vcxproj.filters | 1 - libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj | 6 - .../VisualC/SDLmain/SDLmain_VS2008.vcproj | 2 - .../VisualC/SDLtest/SDLtest_VS2008.vcproj | 2 - libs/SDL2/WhatsNew.txt | 63 ++ .../Demos/Demos.xcodeproj/project.pbxproj | 257 +++++ libs/SDL2/Xcode-iOS/Demos/Info.plist | 4 +- libs/SDL2/Xcode-iOS/Demos/README | 6 +- libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c | 45 +- libs/SDL2/Xcode-iOS/Demos/src/common.c | 20 + libs/SDL2/Xcode-iOS/Demos/src/common.h | 4 +- libs/SDL2/Xcode-iOS/Demos/src/fireworks.c | 71 +- libs/SDL2/Xcode-iOS/Demos/src/happy.c | 71 +- libs/SDL2/Xcode-iOS/Demos/src/keyboard.c | 19 +- libs/SDL2/Xcode-iOS/Demos/src/mixer.c | 45 +- libs/SDL2/Xcode-iOS/Demos/src/rectangles.c | 91 +- libs/SDL2/Xcode-iOS/Demos/src/touch.c | 16 +- .../SDL/SDL.xcodeproj/project.pbxproj | 332 +++++- .../SDL2test.xcodeproj/project.pbxproj | 145 ++- .../TestiPhoneOS.xcodeproj/project.pbxproj | 485 ++++++++- libs/SDL2/Xcode/SDL/Info-Framework.plist | 6 +- .../Xcode/SDL/SDL.xcodeproj/project.pbxproj | 117 ++- .../SDLTest/SDLTest.xcodeproj/project.pbxproj | 4 +- libs/SDL2/android-project/AndroidManifest.xml | 5 +- libs/SDL2/android-project/jni/Application.mk | 4 + .../src/org/libsdl/app/SDLActivity.java | 138 ++- libs/SDL2/autogen.sh | 6 + libs/SDL2/build-scripts/androidbuild.sh | 8 +- .../SDL2/build-scripts/emscripten-buildbot.sh | 7 +- libs/SDL2/build-scripts/g++-fat.sh | 6 +- libs/SDL2/build-scripts/gcc-fat.sh | 8 +- libs/SDL2/build-scripts/showrev.sh | 4 +- libs/SDL2/cmake/sdlchecks.cmake | 97 +- libs/SDL2/configure | 214 +++- libs/SDL2/configure.in | 151 ++- libs/SDL2/docs/README-android.md | 15 +- libs/SDL2/docs/README-cmake.md | 4 +- libs/SDL2/docs/README-directfb.md | 2 +- libs/SDL2/docs/README-dynapi.md | 260 ++--- libs/SDL2/docs/README-emscripten.md | 74 +- libs/SDL2/docs/README-hg.md | 6 +- libs/SDL2/docs/README-ios.md | 18 +- libs/SDL2/docs/README-linux.md | 168 +-- libs/SDL2/docs/README-macosx.md | 51 +- libs/SDL2/docs/README-nacl.md | 206 ++-- libs/SDL2/docs/README-pandora.md | 6 +- libs/SDL2/docs/README-platforms.md | 16 +- libs/SDL2/docs/README-porting.md | 9 +- libs/SDL2/docs/README-psp.md | 4 +- libs/SDL2/docs/README-touch.md | 14 +- libs/SDL2/docs/README-wince.md | 4 +- libs/SDL2/docs/README-windows.md | 82 +- libs/SDL2/docs/README-winrt.md | 946 ++++++++--------- libs/SDL2/docs/README.md | 126 +-- libs/SDL2/include/SDL.h | 20 +- libs/SDL2/include/SDL_audio.h | 95 +- libs/SDL2/include/SDL_config.h.cmake | 2 + libs/SDL2/include/SDL_config.h.in | 4 + libs/SDL2/include/SDL_config_android.h | 3 + libs/SDL2/include/SDL_config_iphoneos.h | 6 +- libs/SDL2/include/SDL_gamecontroller.h | 6 +- libs/SDL2/include/SDL_haptic.h | 32 +- libs/SDL2/include/SDL_hints.h | 112 +- libs/SDL2/include/SDL_joystick.h | 2 +- libs/SDL2/include/SDL_keyboard.h | 2 +- libs/SDL2/include/SDL_main.h | 2 +- libs/SDL2/include/SDL_mouse.h | 6 +- libs/SDL2/include/SDL_opengles.h | 1 + libs/SDL2/include/SDL_opengles2.h | 2 + libs/SDL2/include/SDL_pixels.h | 14 + libs/SDL2/include/SDL_platform.h | 14 +- libs/SDL2/include/SDL_render.h | 3 +- libs/SDL2/include/SDL_rwops.h | 12 +- libs/SDL2/include/SDL_stdinc.h | 10 +- libs/SDL2/include/SDL_surface.h | 10 + libs/SDL2/include/SDL_version.h | 2 +- libs/SDL2/include/SDL_video.h | 30 +- libs/SDL2/premake/README-ios.txt | 1 + .../premake/VisualC/VS2008/SDL2/SDL2.vcproj | 4 - .../premake/VisualC/VS2010/SDL2/SDL2.vcxproj | 1 - .../VisualC/VS2010/SDL2/SDL2.vcxproj.filters | 3 - .../premake/VisualC/VS2012/SDL2/SDL2.vcxproj | 1 - .../VisualC/VS2012/SDL2/SDL2.vcxproj.filters | 3 - .../SDL2/SDL2.xcodeproj/project.pbxproj | 2 - .../premake/Xcode-iOS/SDL_config_premake.h | 4 +- .../SDL2/SDL2.xcodeproj/project.pbxproj | 2 - .../SDL2/SDL2.xcodeproj/project.pbxproj | 2 - libs/SDL2/premake/premake4.lua | 2 +- libs/SDL2/premake/projects/SDL2.lua | 5 +- libs/SDL2/premake/util/sdl_check_compile.lua | 22 +- libs/SDL2/premake/util/sdl_gen_config.lua | 4 +- libs/SDL2/sdl2-config.cmake.in | 1 + libs/SDL2/sdl2.m4 | 54 +- libs/SDL2/src/SDL.c | 22 +- libs/SDL2/src/SDL_error.c | 7 + libs/SDL2/src/SDL_hints.c | 13 + libs/SDL2/src/SDL_log.c | 8 +- libs/SDL2/src/audio/SDL_audio.c | 551 ++++++---- libs/SDL2/src/audio/SDL_audio_c.h | 3 - libs/SDL2/src/audio/SDL_mixer.c | 50 +- libs/SDL2/src/audio/SDL_sysaudio.h | 24 +- libs/SDL2/src/audio/SDL_wave.c | 2 +- libs/SDL2/src/audio/alsa/SDL_alsa_audio.c | 476 ++++++--- libs/SDL2/src/audio/alsa/SDL_alsa_audio.h | 3 + .../SDL2/src/audio/android/SDL_androidaudio.c | 109 +- .../SDL2/src/audio/android/SDL_androidaudio.h | 2 - libs/SDL2/src/audio/arts/SDL_artsaudio.c | 33 +- libs/SDL2/src/audio/bsd/SDL_bsdaudio.c | 165 ++- libs/SDL2/src/audio/coreaudio/SDL_coreaudio.h | 16 +- .../src/audio/directsound/SDL_directsound.c | 284 ++++-- .../src/audio/directsound/SDL_directsound.h | 3 +- libs/SDL2/src/audio/disk/SDL_diskaudio.c | 161 +-- libs/SDL2/src/audio/disk/SDL_diskaudio.h | 5 +- libs/SDL2/src/audio/dsp/SDL_dspaudio.c | 74 +- libs/SDL2/src/audio/dummy/SDL_dummyaudio.c | 27 +- .../audio/emscripten/SDL_emscriptenaudio.c | 288 ++++-- libs/SDL2/src/audio/esd/SDL_esdaudio.c | 22 +- libs/SDL2/src/audio/fusionsound/SDL_fsaudio.c | 39 +- libs/SDL2/src/audio/haiku/SDL_haikuaudio.cc | 24 +- libs/SDL2/src/audio/nacl/SDL_naclaudio.c | 37 +- libs/SDL2/src/audio/nas/SDL_nasaudio.c | 166 ++- libs/SDL2/src/audio/paudio/SDL_paudio.c | 24 +- libs/SDL2/src/audio/psp/SDL_pspaudio.c | 48 +- .../src/audio/pulseaudio/SDL_pulseaudio.c | 203 ++-- .../src/audio/pulseaudio/SDL_pulseaudio.h | 3 + libs/SDL2/src/audio/qsa/SDL_qsa_audio.c | 92 +- libs/SDL2/src/audio/qsa/SDL_qsa_audio.h | 2 +- libs/SDL2/src/audio/sndio/SDL_sndioaudio.c | 31 +- libs/SDL2/src/audio/sun/SDL_sunaudio.c | 21 +- libs/SDL2/src/audio/winmm/SDL_winmm.c | 192 ++-- libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c | 84 +- libs/SDL2/src/core/android/SDL_android.c | 152 ++- libs/SDL2/src/core/android/SDL_android.h | 6 +- libs/SDL2/src/core/linux/SDL_dbus.c | 2 +- libs/SDL2/src/core/linux/SDL_evdev.c | 955 ++++++++++-------- libs/SDL2/src/core/linux/SDL_evdev.h | 20 - libs/SDL2/src/core/linux/SDL_ibus.c | 6 +- libs/SDL2/src/core/linux/SDL_udev.c | 9 +- libs/SDL2/src/core/linux/SDL_udev.h | 6 +- libs/SDL2/src/core/windows/SDL_windows.c | 78 ++ libs/SDL2/src/core/windows/SDL_windows.h | 3 + .../src/core/winrt/SDL_winrtapp_direct3d.cpp | 31 +- .../src/core/winrt/SDL_winrtapp_direct3d.h | 4 + libs/SDL2/src/dynapi/SDL_dynapi.h | 10 +- libs/SDL2/src/dynapi/SDL_dynapi_overrides.h | 7 + libs/SDL2/src/dynapi/SDL_dynapi_procs.h | 5 + libs/SDL2/src/events/SDL_events.c | 6 +- libs/SDL2/src/events/SDL_gesture.c | 2 +- libs/SDL2/src/events/SDL_mouse.c | 70 +- libs/SDL2/src/events/SDL_mouse_c.h | 3 + libs/SDL2/src/events/SDL_quit.c | 4 +- libs/SDL2/src/events/SDL_windowevents.c | 18 +- libs/SDL2/src/events/scancodes_linux.h | 14 +- libs/SDL2/src/events/scancodes_xfree86.h | 85 ++ .../src/filesystem/dummy/SDL_sysfilesystem.c | 4 +- libs/SDL2/src/haptic/linux/SDL_syshaptic.c | 2 +- .../src/haptic/windows/SDL_dinputhaptic.c | 19 +- .../src/haptic/windows/SDL_xinputhaptic.c | 15 +- libs/SDL2/src/joystick/SDL_gamecontroller.c | 65 +- libs/SDL2/src/joystick/SDL_gamecontrollerdb.h | 7 + libs/SDL2/src/joystick/SDL_joystick.c | 76 +- libs/SDL2/src/joystick/SDL_joystick_c.h | 6 +- libs/SDL2/src/joystick/SDL_sysjoystick.h | 1 + .../src/joystick/android/SDL_sysjoystick.c | 46 +- libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c | 10 +- .../src/joystick/darwin/SDL_sysjoystick.c | 54 +- .../src/joystick/emscripten/SDL_sysjoystick.c | 41 +- .../src/joystick/haiku/SDL_haikujoystick.cc | 4 +- .../src/joystick/iphoneos/SDL_sysjoystick.m | 132 ++- .../SDL2/src/joystick/linux/SDL_sysjoystick.c | 37 +- libs/SDL2/src/joystick/psp/SDL_sysjoystick.c | 4 +- .../src/joystick/windows/SDL_dinputjoystick.c | 20 +- .../joystick/windows/SDL_windowsjoystick.c | 47 +- .../joystick/windows/SDL_windowsjoystick_c.h | 4 + .../src/joystick/windows/SDL_xinputjoystick.c | 8 +- libs/SDL2/src/loadso/dlopen/SDL_sysloadso.c | 18 +- libs/SDL2/src/main/android/SDL_android_main.c | 3 + libs/SDL2/src/main/haiku/SDL_BApp.h | 14 +- libs/SDL2/src/main/haiku/SDL_BeApp.cc | 6 +- libs/SDL2/src/main/windows/SDL_windows_main.c | 84 +- libs/SDL2/src/main/windows/version.rc | 8 +- libs/SDL2/src/power/uikit/SDL_syspower.m | 17 +- libs/SDL2/src/render/SDL_render.c | 40 +- .../SDL2/src/render/direct3d/SDL_render_d3d.c | 16 +- .../src/render/direct3d11/SDL_render_d3d11.c | 157 +-- libs/SDL2/src/render/opengl/SDL_render_gl.c | 72 +- .../src/render/opengles/SDL_render_gles.c | 178 ++-- .../src/render/opengles2/SDL_render_gles2.c | 58 +- libs/SDL2/src/render/psp/SDL_render_psp.c | 10 +- libs/SDL2/src/render/software/SDL_render_sw.c | 4 +- libs/SDL2/src/render/software/SDL_rotate.c | 167 ++- libs/SDL2/src/stdlib/SDL_iconv.c | 3 +- libs/SDL2/src/stdlib/SDL_stdlib.c | 14 +- libs/SDL2/src/stdlib/SDL_string.c | 16 +- libs/SDL2/src/test/SDL_test_assert.c | 14 +- libs/SDL2/src/test/SDL_test_common.c | 6 + libs/SDL2/src/test/SDL_test_harness.c | 51 +- libs/SDL2/src/test/SDL_test_log.c | 3 +- libs/SDL2/src/thread/SDL_systhread.h | 5 + libs/SDL2/src/thread/SDL_thread.c | 59 +- libs/SDL2/src/thread/SDL_thread_c.h | 1 + libs/SDL2/src/thread/psp/SDL_systhread.c | 4 +- libs/SDL2/src/thread/pthread/SDL_systhread.c | 23 +- libs/SDL2/src/thread/stdcpp/SDL_systhread.cpp | 1 + libs/SDL2/src/thread/windows/SDL_systhread.c | 25 +- libs/SDL2/src/timer/SDL_timer.c | 16 +- libs/SDL2/src/timer/windows/SDL_systimer.c | 6 +- libs/SDL2/src/video/SDL_blit_N.c | 24 +- libs/SDL2/src/video/SDL_blit_copy.c | 18 +- libs/SDL2/src/video/SDL_blit_slow.c | 5 +- libs/SDL2/src/video/SDL_bmp.c | 68 +- libs/SDL2/src/video/SDL_egl.c | 5 +- libs/SDL2/src/video/SDL_surface.c | 65 +- libs/SDL2/src/video/SDL_sysvideo.h | 1 + libs/SDL2/src/video/SDL_video.c | 82 +- .../src/video/android/SDL_androidevents.c | 14 +- .../src/video/android/SDL_androidkeyboard.c | 20 +- .../SDL2/src/video/android/SDL_androidmouse.c | 2 + .../SDL2/src/video/android/SDL_androidvideo.c | 26 +- .../SDL2/src/video/cocoa/SDL_cocoaclipboard.m | 16 +- libs/SDL2/src/video/cocoa/SDL_cocoaevents.m | 112 +- libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m | 160 ++- libs/SDL2/src/video/cocoa/SDL_cocoamodes.h | 2 +- libs/SDL2/src/video/cocoa/SDL_cocoamodes.m | 178 +--- libs/SDL2/src/video/cocoa/SDL_cocoamouse.m | 30 +- libs/SDL2/src/video/cocoa/SDL_cocoamousetap.m | 15 +- libs/SDL2/src/video/cocoa/SDL_cocoashape.m | 4 +- libs/SDL2/src/video/cocoa/SDL_cocoavideo.m | 12 +- libs/SDL2/src/video/cocoa/SDL_cocoawindow.h | 1 + libs/SDL2/src/video/cocoa/SDL_cocoawindow.m | 158 ++- .../video/emscripten/SDL_emscriptenevents.c | 238 +++-- .../video/emscripten/SDL_emscriptenevents.h | 3 + .../emscripten/SDL_emscriptenframebuffer.c | 76 +- .../video/emscripten/SDL_emscriptenvideo.c | 80 +- .../video/emscripten/SDL_emscriptenvideo.h | 8 +- libs/SDL2/src/video/haiku/SDL_BWin.h | 40 +- libs/SDL2/src/video/haiku/SDL_bvideo.cc | 1 + libs/SDL2/src/video/haiku/SDL_bwindow.cc | 6 + libs/SDL2/src/video/haiku/SDL_bwindow.h | 1 + libs/SDL2/src/video/mir/SDL_mirevents.c | 51 +- libs/SDL2/src/video/mir/SDL_mirframebuffer.c | 19 - libs/SDL2/src/video/mir/SDL_mirmouse.c | 14 +- libs/SDL2/src/video/mir/SDL_mirsym.h | 34 +- libs/SDL2/src/video/mir/SDL_mirvideo.c | 193 ++-- libs/SDL2/src/video/mir/SDL_mirvideo.h | 12 +- libs/SDL2/src/video/mir/SDL_mirwindow.c | 65 +- libs/SDL2/src/video/mir/SDL_mirwindow.h | 9 + libs/SDL2/src/video/pandora/SDL_pandora.c | 32 +- libs/SDL2/src/video/pandora/SDL_pandora.h | 2 +- libs/SDL2/src/video/psp/SDL_pspevents.c | 4 +- libs/SDL2/src/video/psp/SDL_pspvideo.c | 5 +- libs/SDL2/src/video/raspberry/SDL_rpimouse.c | 137 ++- libs/SDL2/src/video/raspberry/SDL_rpivideo.c | 23 +- .../src/video/uikit/SDL_uikitappdelegate.h | 2 +- .../src/video/uikit/SDL_uikitappdelegate.m | 98 +- .../SDL2/src/video/uikit/SDL_uikitclipboard.m | 12 + libs/SDL2/src/video/uikit/SDL_uikitevents.m | 4 + libs/SDL2/src/video/uikit/SDL_uikitmodes.m | 53 +- libs/SDL2/src/video/uikit/SDL_uikitopengles.h | 2 + libs/SDL2/src/video/uikit/SDL_uikitopengles.m | 29 +- .../src/video/uikit/SDL_uikitopenglview.m | 2 +- libs/SDL2/src/video/uikit/SDL_uikitvideo.h | 13 +- libs/SDL2/src/video/uikit/SDL_uikitvideo.m | 8 +- libs/SDL2/src/video/uikit/SDL_uikitview.m | 71 +- .../src/video/uikit/SDL_uikitviewcontroller.h | 17 +- .../src/video/uikit/SDL_uikitviewcontroller.m | 36 + libs/SDL2/src/video/uikit/SDL_uikitwindow.m | 14 +- .../SDL2/src/video/vivante/SDL_vivantevideo.c | 2 +- libs/SDL2/src/video/wayland/SDL_waylanddyn.h | 3 +- .../src/video/wayland/SDL_waylandevents.c | 197 +++- .../src/video/wayland/SDL_waylandevents_c.h | 9 + .../SDL2/src/video/wayland/SDL_waylandmouse.c | 16 +- .../SDL2/src/video/wayland/SDL_waylandvideo.c | 78 +- .../SDL2/src/video/wayland/SDL_waylandvideo.h | 6 + .../src/video/wayland/SDL_waylandwindow.c | 64 ++ .../src/video/wayland/SDL_waylandwindow.h | 4 + .../src/video/windows/SDL_windowsevents.c | 102 +- .../src/video/windows/SDL_windowskeyboard.c | 46 +- .../src/video/windows/SDL_windowskeyboard.h | 2 + .../src/video/windows/SDL_windowsmessagebox.c | 6 +- .../SDL2/src/video/windows/SDL_windowsmodes.c | 4 +- .../SDL2/src/video/windows/SDL_windowsvideo.c | 1 + .../src/video/windows/SDL_windowswindow.c | 19 +- .../src/video/windows/SDL_windowswindow.h | 3 +- libs/SDL2/src/video/winrt/SDL_winrtevents.cpp | 3 +- libs/SDL2/src/video/winrt/SDL_winrtevents_c.h | 7 + .../src/video/winrt/SDL_winrtkeyboard.cpp | 44 + libs/SDL2/src/video/winrt/SDL_winrtmouse.cpp | 63 +- libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp | 94 +- .../SDL2/src/video/winrt/SDL_winrtvideo_cpp.h | 11 + libs/SDL2/src/video/x11/SDL_x11events.c | 88 +- libs/SDL2/src/video/x11/SDL_x11keyboard.c | 222 +++- libs/SDL2/src/video/x11/SDL_x11keyboard.h | 1 + libs/SDL2/src/video/x11/SDL_x11modes.c | 25 +- libs/SDL2/src/video/x11/SDL_x11opengl.c | 12 +- libs/SDL2/src/video/x11/SDL_x11sym.h | 8 + libs/SDL2/src/video/x11/SDL_x11video.c | 11 +- libs/SDL2/src/video/x11/SDL_x11video.h | 6 +- libs/SDL2/src/video/x11/SDL_x11window.c | 46 +- libs/SDL2/src/video/x11/SDL_x11window.h | 2 + libs/SDL2/test/Makefile.in | 8 + libs/SDL2/test/controllermap.c | 9 +- libs/SDL2/test/testaudiohotplug.c | 28 +- libs/SDL2/test/testaudioinfo.c | 12 +- libs/SDL2/test/testautomation_events.c | 4 +- libs/SDL2/test/testautomation_keyboard.c | 16 +- libs/SDL2/test/testautomation_main.c | 4 +- libs/SDL2/test/testautomation_sdltest.c | 2 +- libs/SDL2/test/testautomation_stdlib.c | 44 +- libs/SDL2/test/testbounds.c | 1 + libs/SDL2/test/testdrawchessboard.c | 2 +- libs/SDL2/test/testfilesystem.c | 5 +- libs/SDL2/test/testgamecontroller.c | 12 +- libs/SDL2/test/testgles.c | 2 +- libs/SDL2/test/testgles2.c | 4 +- libs/SDL2/test/testime.c | 484 ++++++++- libs/SDL2/test/testqsort.c | 34 +- libs/SDL2/test/testrendercopyex.c | 4 +- libs/SDL2/test/testshape.c | 4 + libs/SDL2/test/testwm2.c | 14 +- 340 files changed, 10970 insertions(+), 5082 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 5eb234ab..03343adb 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -137,7 +137,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5") set(MEGA_LIBTHEORA_VER "1.1.1") set(MEGA_MPG123_VER "1.15.3") set(MEGA_FREETYPE_VER "2.6.2") -set(MEGA_SDL2_VER "2.0.4-6b6ded44e6e0") +set(MEGA_SDL2_VER "2.0.5-b48d8a98e261") set(MEGA_OPENAL_VER "1.17.0") set(MEGA_MODPLUG_VER "0.8.8.4") diff --git a/libs/SDL2/.hg_archival.txt b/libs/SDL2/.hg_archival.txt index 362f7ee4..8c90b8c7 100644 --- a/libs/SDL2/.hg_archival.txt +++ b/libs/SDL2/.hg_archival.txt @@ -1,5 +1,5 @@ repo: 74212992fb0868a6929180cd74dd67e38507340a -node: 6b6ded44e6e00c90fa941ab89ad4c15ed47f819a +node: b48d8a98e2618a6b4fd45aa2aab290ba4eb113c2 branch: default -latesttag: release-2.0.4 -latesttagdistance: 117 +latesttag: release-2.0.5 +latesttagdistance: 6 diff --git a/libs/SDL2/.hgignore b/libs/SDL2/.hgignore index 84122f80..636b7ab1 100644 --- a/libs/SDL2/.hgignore +++ b/libs/SDL2/.hgignore @@ -8,6 +8,7 @@ Makefile sdl-config SDL2.spec build +gen Build # for Xcode @@ -120,6 +121,7 @@ test/testbounds test/torturethread test/testdisplayinfo test/testqsort +test/testaudiocapture test/*.exe test/*.dSYM buildbot diff --git a/libs/SDL2/.hgtags b/libs/SDL2/.hgtags index 899f4f77..461cbbba 100644 --- a/libs/SDL2/.hgtags +++ b/libs/SDL2/.hgtags @@ -29,3 +29,4 @@ f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3 e12c387305129c847b3928a123300b113782fe3f release-2.0.4 +007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5 diff --git a/libs/SDL2/BUGS.txt b/libs/SDL2/BUGS.txt index 7ef55387..aa52e61f 100644 --- a/libs/SDL2/BUGS.txt +++ b/libs/SDL2/BUGS.txt @@ -1,7 +1,7 @@ Bugs are now managed in the SDL bug tracker, here: - http://bugzilla.libsdl.org/ + https://bugzilla.libsdl.org/ You may report bugs there, and search to see if a given issue has already been reported, discussed, and maybe even fixed. diff --git a/libs/SDL2/CMakeLists.txt b/libs/SDL2/CMakeLists.txt index b8d817b6..54a23f0c 100644 --- a/libs/SDL2/CMakeLists.txt +++ b/libs/SDL2/CMakeLists.txt @@ -2,7 +2,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there") endif() -cmake_minimum_required(VERSION 2.8) +cmake_minimum_required(VERSION 2.8.5) project(SDL2 C) # !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property @@ -26,6 +26,7 @@ include(CheckTypeSize) include(CheckStructHasMember) include(CMakeDependentOption) include(FindPkgConfig) +include(GNUInstallDirs) set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake") include(${SDL2_SOURCE_DIR}/cmake/macros.cmake) include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) @@ -40,9 +41,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. set(SDL_MAJOR_VERSION 2) set(SDL_MINOR_VERSION 0) -set(SDL_MICRO_VERSION 4) -set(SDL_INTERFACE_AGE 0) -set(SDL_BINARY_AGE 4) +set(SDL_MICRO_VERSION 5) +set(SDL_INTERFACE_AGE 1) +set(SDL_BINARY_AGE 5) set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") # Calculate a libtool-like version number @@ -205,7 +206,7 @@ set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS}) if(CYGWIN) # We build SDL on cygwin without the UNIX emulation layer include_directories("-I/usr/include/mingw") - set(CMAKE_REQUIRED_FLAGS "-mno-cygwin") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin") check_c_source_compiles("int main(int argc, char **argv) {}" HAVE_GCC_NO_CYGWIN) set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) @@ -309,8 +310,8 @@ set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS}) # TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here # The options below are for compatibility to configure's default behaviour. -set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library") -set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library") +set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library") +set(SDL_STATIC ON CACHE BOOL "Build a static version of the library") dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF) @@ -416,7 +417,7 @@ if(USE_GCC OR USE_CLANG) set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined") check_c_compiler_flag("" HAVE_NO_UNDEFINED) set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) - if(HAVE_NO_UNDEFINED AND NOT APPLE) # Flag check produces false positive on (my) Mac. + if(HAVE_NO_UNDEFINED) list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined") endif() endif() @@ -796,6 +797,16 @@ if(EMSCRIPTEN) set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES}) set(HAVE_SDL_POWER TRUE) endif() + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) + set(HAVE_SDL_TIMERS TRUE) + + if(CLOCK_GETTIME) + set(HAVE_CLOCK_GETTIME 1) + endif() + endif() if(SDL_VIDEO) set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1) file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c) @@ -889,8 +900,24 @@ elseif(UNIX AND NOT APPLE) check_include_file("libudev.h" HAVE_LIBUDEV_H) - # !!! FIXME: this needs pkg-config to find the include path, I think. - check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H) + if(PKG_CONFIG_FOUND) + pkg_search_module(DBUS dbus-1 dbus) + if(DBUS_FOUND) + set(HAVE_DBUS_DBUS_H TRUE) + include_directories(${DBUS_INCLUDE_DIRS}) + list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES}) + endif() + + pkg_search_module(IBUS ibus-1.0 ibus) + if(IBUS_FOUND) + set(HAVE_IBUS_IBUS_H TRUE) + include_directories(${IBUS_INCLUDE_DIRS}) + list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES}) + endif() + endif() + + check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H) + endif() if(INPUT_TSLIB) @@ -992,8 +1019,6 @@ elseif(WINDOWS) endif() endif() - set(SDL_LINK_DIR ${PARENT_SCOPE}) - # Check for DirectX if(DIRECTX) if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) @@ -1027,15 +1052,13 @@ elseif(WINDOWS) set(HAVE_DIRECTX TRUE) if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks - set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH} ${SDL_LINK_DIR}) + link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}) include_directories($ENV{DXSDK_DIR}\\Include) endif() endif() set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) endif() - link_directories(${SDL_LINK_DIR}) - if(SDL_AUDIO) set(SDL_AUDIO_DRIVER_WINMM 1) file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) @@ -1200,16 +1223,20 @@ elseif(APPLE) if(SDL_AUDIO) set(SDL_AUDIO_DRIVER_COREAUDIO 1) - file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c) + file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m) set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES}) set(HAVE_SDL_AUDIO TRUE) set(SDL_FRAMEWORK_COREAUDIO 1) - set(SDL_FRAMEWORK_AUDIOUNIT 1) + set(SDL_FRAMEWORK_AUDIOTOOLBOX 1) endif() if(SDL_JOYSTICK) set(SDL_JOYSTICK_IOKIT 1) - file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c) + if (IOS) + file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m) + else() + file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c) + endif() set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(HAVE_SDL_JOYSTICK TRUE) set(SDL_FRAMEWORK_IOKIT 1) @@ -1218,7 +1245,12 @@ elseif(APPLE) if(SDL_HAPTIC) set(SDL_HAPTIC_IOKIT 1) - file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c) + if (IOS) + file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/dummy/*.c) + set(SDL_HAPTIC_DUMMY 1) + else() + file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c) + endif() set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(HAVE_SDL_HAPTIC TRUE) set(SDL_FRAMEWORK_IOKIT 1) @@ -1230,7 +1262,11 @@ elseif(APPLE) if(SDL_POWER) set(SDL_POWER_MACOSX 1) - file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c) + if (IOS) + file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m) + else() + file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c) + endif() set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) set(HAVE_SDL_POWER TRUE) set(SDL_FRAMEWORK_CARBON 1) @@ -1277,19 +1313,25 @@ elseif(APPLE) find_library(COREAUDIO CoreAudio) list(APPEND EXTRA_LIBS ${COREAUDIO}) endif() - if(SDL_FRAMEWORK_AUDIOUNIT) - find_library(AUDIOUNIT AudioUnit) - list(APPEND EXTRA_LIBS ${AUDIOUNIT}) + if(SDL_FRAMEWORK_AUDIOTOOLBOX) + find_library(AUDIOTOOLBOX AudioToolbox) + list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX}) endif() # iOS hack needed - http://code.google.com/p/ios-cmake/ ? if(SDL_VIDEO) - CheckCOCOA() - if(VIDEO_OPENGL) - set(SDL_VIDEO_OPENGL 1) - set(SDL_VIDEO_OPENGL_CGL 1) - set(SDL_VIDEO_RENDER_OGL 1) - set(HAVE_VIDEO_OPENGL TRUE) + if (IOS) + set(SDL_VIDEO_DRIVER_UIKIT 1) + file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m) + set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES}) + else() + CheckCOCOA() + if(VIDEO_OPENGL) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_CGL 1) + set(SDL_VIDEO_RENDER_OGL 1) + set(HAVE_VIDEO_OPENGL TRUE) + endif() endif() endif() @@ -1495,8 +1537,7 @@ add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) set(_INSTALL_LIBS "SDL2main") if(SDL_SHARED) - add_library(SDL2 SHARED ${SOURCE_FILES}) - install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .) + add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) if(UNIX) set_target_properties(SDL2 PROPERTIES VERSION ${LT_VERSION} @@ -1516,7 +1557,6 @@ if(SDL_SHARED) endif() set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) - target_include_directories(SDL2 PUBLIC include) endif() if(SDL_STATIC) @@ -1536,11 +1576,6 @@ if(SDL_STATIC) endif() ##### Installation targets ##### - -if(MEGA) - return() -endif() - install(TARGETS ${_INSTALL_LIBS} LIBRARY DESTINATION "lib${LIB_SUFFIX}" ARCHIVE DESTINATION "lib${LIB_SUFFIX}" @@ -1576,7 +1611,7 @@ if(NOT (WINDOWS OR CYGWIN)) endif() install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin) # TODO: what about the .spec file? Is it only needed for RPM creation? - install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal") + install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal") endif() ##### Uninstall target ##### diff --git a/libs/SDL2/Makefile.in b/libs/SDL2/Makefile.in index b66e0f5e..a7cbddf2 100644 --- a/libs/SDL2/Makefile.in +++ b/libs/SDL2/Makefile.in @@ -3,6 +3,7 @@ top_builddir = . srcdir = @srcdir@ objects = build +gen = gen prefix = @prefix@ exec_prefix = @exec_prefix@ bindir = @bindir@ @@ -31,6 +32,8 @@ WINDRES = @WINDRES@ TARGET = libSDL2.la OBJECTS = @OBJECTS@ +GEN_HEADERS = @GEN_HEADERS@ +GEN_OBJECTS = @GEN_OBJECTS@ VERSION_OBJECTS = @VERSION_OBJECTS@ SDLMAIN_TARGET = libSDL2main.a @@ -39,6 +42,8 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@ SDLTEST_TARGET = libSDL2_test.a SDLTEST_OBJECTS = @SDLTEST_OBJECTS@ +WAYLAND_SCANNER = @WAYLAND_SCANNER@ + SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.in debian docs include Makefile.* sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS GEN_DIST = SDL2.spec @@ -48,6 +53,7 @@ RUN_CMD_CC = @echo " CC " $@; RUN_CMD_CXX = @echo " CXX " $@; RUN_CMD_LTLINK = @echo " LTLINK" $@; RUN_CMD_RANLIB = @echo " RANLIB" $@; +RUN_CMD_GEN = @echo " GEN " $@; LIBTOOL += --quiet endif @@ -137,8 +143,8 @@ update-revision: .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d) -$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS) - $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) +$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS) + $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS) $(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS) @@ -200,6 +206,7 @@ uninstall-data: clean: rm -rf $(objects) + rm -rf $(gen) if test -f test/Makefile; then (cd test; $(MAKE) $@); fi distclean: clean diff --git a/libs/SDL2/Makefile.pandora b/libs/SDL2/Makefile.pandora index bb89d52a..8b78f273 100644 --- a/libs/SDL2/Makefile.pandora +++ b/libs/SDL2/Makefile.pandora @@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ - ./src/atomic/linux/*.c ./src/filesystem/unix/*.c \ + ./src/atomic/*.c ./src/filesystem/unix/*.c \ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c diff --git a/libs/SDL2/Makefile.wiz b/libs/SDL2/Makefile.wiz index bb770578..0981be85 100644 --- a/libs/SDL2/Makefile.wiz +++ b/libs/SDL2/Makefile.wiz @@ -9,8 +9,8 @@ STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE -TARGET_STATIC = libSDL13.a -TARGET_SHARED = libSDL13.so +TARGET_STATIC = libSDL2.a +TARGET_SHARED = libSDL2.so SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \ @@ -43,7 +43,7 @@ clean: install: mkdir -p $(WIZSDK)/lib - mkdir -p $(WIZSDK)/include/SDL13 + mkdir -p $(WIZSDK)/include/SDL2 cp -f $(TARGET_STATIC) $(WIZSDK)/lib cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) @@ -57,5 +57,5 @@ install: ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0 - cp -f include/*.h $(WIZSDK)/include/SDL13/ - cp -f include/*.h ../../toolchain/include/SDL13/ + cp -f include/*.h $(WIZSDK)/include/SDL2/ + cp -f include/*.h ../../toolchain/include/SDL2/ diff --git a/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj b/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj index 305a3ca5..3becf4b6 100644 --- a/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +++ b/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj @@ -81,7 +81,6 @@ - @@ -156,6 +155,7 @@ + @@ -311,6 +311,14 @@ true true + + true + true + true + true + true + true + true true diff --git a/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters b/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters index b8c6d712..9b4323d4 100644 --- a/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +++ b/libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters @@ -174,9 +174,6 @@ Source Files - - Source Files - Source Files @@ -402,6 +399,9 @@ Source Files + + Source Files + @@ -716,5 +716,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj b/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj index 3776d243..a2af852d 100644 --- a/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj +++ b/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj @@ -208,7 +208,6 @@ - @@ -273,6 +272,7 @@ + @@ -408,6 +408,12 @@ true true + + true + true + true + true + true true diff --git a/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters b/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters index 1f4df44e..182e79e1 100644 --- a/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters +++ b/libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters @@ -159,9 +159,6 @@ Source Files - - Source Files - Source Files @@ -372,6 +369,9 @@ Source Files + + Source Files + @@ -674,5 +674,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj b/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj index 573bc428..631c26c3 100644 --- a/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +++ b/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj @@ -73,7 +73,6 @@ - @@ -139,6 +138,7 @@ + @@ -275,6 +275,12 @@ true true + + true + true + true + true + true true diff --git a/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters b/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters index 907e1bfb..732f1e54 100644 --- a/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +++ b/libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters @@ -174,9 +174,6 @@ Source Files - - Source Files - Source Files @@ -381,6 +378,9 @@ Source Files + + Source Files + @@ -686,5 +686,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj b/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj index fbcd94b6..44a5eeb3 100644 --- a/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj +++ b/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj @@ -175,6 +175,14 @@ true true + + true + true + true + true + true + true + true true @@ -279,7 +287,6 @@ - @@ -353,6 +360,7 @@ + diff --git a/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters b/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters index aa539d37..7bdc9d54 100644 --- a/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters +++ b/libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters @@ -316,6 +316,9 @@ Source Files + + Source Files + @@ -417,9 +420,6 @@ Header Files - - Source Files - Source Files @@ -714,6 +714,9 @@ Source Files + + Source Files + diff --git a/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj b/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj index a56516ea..5c448c4c 100644 --- a/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +++ b/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj @@ -81,7 +81,6 @@ - @@ -153,6 +152,7 @@ + @@ -309,6 +309,14 @@ true true + + true + true + true + true + true + true + true true diff --git a/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters b/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters index a36811dd..5af736fe 100644 --- a/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +++ b/libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters @@ -174,9 +174,6 @@ Source Files - - Source Files - Source Files @@ -393,6 +390,9 @@ Source Files + + Source Files + @@ -710,5 +710,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/libs/SDL2/VisualC/SDL/SDL.vcxproj b/libs/SDL2/VisualC/SDL/SDL.vcxproj index 595e2d44..56274818 100644 --- a/libs/SDL2/VisualC/SDL/SDL.vcxproj +++ b/libs/SDL2/VisualC/SDL/SDL.vcxproj @@ -294,7 +294,6 @@ - diff --git a/libs/SDL2/VisualC/SDL/SDL.vcxproj.filters b/libs/SDL2/VisualC/SDL/SDL.vcxproj.filters index a2ba2cb5..36b6c507 100644 --- a/libs/SDL2/VisualC/SDL/SDL.vcxproj.filters +++ b/libs/SDL2/VisualC/SDL/SDL.vcxproj.filters @@ -230,7 +230,6 @@ - diff --git a/libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj b/libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj index 3d3d3996..884d7c0c 100644 --- a/libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj +++ b/libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj @@ -140,7 +140,6 @@ PreprocessorDefinitions="_DEBUG;_WINDOWS" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="1" OmitDefaultLibName="true" @@ -305,7 +304,6 @@ PreprocessorDefinitions="NDEBUG;_WINDOWS" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="3" OmitDefaultLibName="true" @@ -771,10 +769,6 @@ RelativePath="..\..\src\audio\SDL_audiodev_c.h" > - - diff --git a/libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj b/libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj index 65dd31d3..354bf536 100644 --- a/libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj +++ b/libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj @@ -117,7 +117,6 @@ StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="1" OmitDefaultLibName="true" @@ -249,7 +248,6 @@ PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="1" OmitDefaultLibName="true" diff --git a/libs/SDL2/VisualC/SDLtest/SDLtest_VS2008.vcproj b/libs/SDL2/VisualC/SDLtest/SDLtest_VS2008.vcproj index 8a22d0fc..8b907479 100644 --- a/libs/SDL2/VisualC/SDLtest/SDLtest_VS2008.vcproj +++ b/libs/SDL2/VisualC/SDLtest/SDLtest_VS2008.vcproj @@ -117,7 +117,6 @@ StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="1" OmitDefaultLibName="true" @@ -249,7 +248,6 @@ PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS" RuntimeLibrary="2" BufferSecurityCheck="false" - EnableEnhancedInstructionSet="1" WarningLevel="3" DebugInformationFormat="1" OmitDefaultLibName="true" diff --git a/libs/SDL2/WhatsNew.txt b/libs/SDL2/WhatsNew.txt index 698ebf7d..f8cba4e3 100644 --- a/libs/SDL2/WhatsNew.txt +++ b/libs/SDL2/WhatsNew.txt @@ -1,6 +1,69 @@ This is a list of major changes in SDL's version history. +--------------------------------------------------------------------------- +2.0.5: +--------------------------------------------------------------------------- + +General: +* Implemented audio capture support for some platforms +* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture +* Added events for dragging and dropping text +* Added events for dragging and dropping multiple items +* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. +* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. +* Added SDL_GetHintBoolean() to get the boolean value of a hint +* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output +* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format +* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. +* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area +* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) +* Added SDL_SetWindowResizable() to change whether a window is resizable +* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency +* Added SDL_SetWindowModalFor() to set a window as modal for another window +* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() +* Fixed flipped images when reading back from target textures when using the OpenGL renderer +* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer +* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases + +Windows: +* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger. +* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows +* Fixed XBox controller triggers automatically being pulled at startup +* The first icon from the executable is used as the default window icon at runtime +* Fixed SDL log messages being printed twice if SDL was built with C library support +* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. + +Mac OS X: +* Fixed selecting the dummy video driver +* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed. +* Fixed mouse wheel events on Mac OS X 10.12 +* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X + +Linux: +* Added support for the Fcitx IME +* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. +* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. +* Added initial support for touchscreens on Raspberry Pi + +OpenBSD: +* SDL_GetBasePath() is now implemented on OpenBSD + +iOS: +* Added support for dynamically loaded objects on iOS 8 and newer + +tvOS: +* Added support for Apple TV +* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote. + +Android: +* Fixed SDL not resizing window when Android screen resolution changes +* Corrected the joystick Z axis reporting for the accelerometer + +Emscripten (running in a web browser): +* Many bug fixes and improvements + + --------------------------------------------------------------------------- 2.0.4: --------------------------------------------------------------------------- diff --git a/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj index 569d2d13..d4ace900 100755 --- a/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj +++ b/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj @@ -10,6 +10,27 @@ 1D3623EC0D0F72F000981E51 /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; }; 1D60589F0D05DD5A006BFB54 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; }; 1DF5F4E00D08C38300B7A737 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; }; + FA30DEB01BBF5A8F009C397F /* common.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0060E26BC0500F39101 /* common.c */; }; + FA30DEB11BBF5A93009C397F /* happy.c in Sources */ = {isa = PBXBuildFile; fileRef = FD77A0080E26BC0500F39101 /* happy.c */; }; + FA30DEB31BBF5AD7009C397F /* icon.bmp in Resources */ = {isa = PBXBuildFile; fileRef = FDB651CC0E43D19800F688B5 /* icon.bmp */; }; + FA30DEB41BBF5ADD009C397F /* Icon.png in Resources */ = {isa = PBXBuildFile; fileRef = FD925B180E0F276600E92347 /* Icon.png */; }; + FA30DEB61BBF5AE6009C397F /* Default.png in Resources */ = {isa = PBXBuildFile; fileRef = FD787AA00E22A5CC003E8E36 /* Default.png */; }; + FA30DEB71BBF5BB8009C397F /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FA30DEAC1BBF59D9009C397F /* libSDL2.a */; }; + FA30DEC81BBF5C14009C397F /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FAE0E9691BAF96A00098DFA4 /* GameController.framework */; }; + FA30DEC91BBF5C14009C397F /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDF0D7220E12D31800247964 /* AudioToolbox.framework */; }; + FA30DECA1BBF5C14009C397F /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDB96EDF0DEFC9DC00FAF19F /* QuartzCore.framework */; }; + FA30DECB1BBF5C14009C397F /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDB96ED30DEFC9C700FAF19F /* OpenGLES.framework */; }; + FA30DECC1BBF5C14009C397F /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D3623EB0D0F72F000981E51 /* CoreGraphics.framework */; }; + FA30DECD1BBF5C14009C397F /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */; }; + FA30DECE1BBF5C14009C397F /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1D30AB110D05D00D00671497 /* Foundation.framework */; }; + FA30DECF1BBF5C14009C397F /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDF0D71D0E12D2AB00247964 /* CoreAudio.framework */; }; + FA86C0371D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C0381D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C0391D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C03A1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C03B1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C03C1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; + FA86C03D1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */; }; FA8B4BA31967070A00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; FA8B4BA41967071300F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; FA8B4BA51967071A00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; @@ -17,6 +38,14 @@ FA8B4BA71967072800F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; FA8B4BA81967073400F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; FA8B4BA91967073D00F8EB7C /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */; }; + FABA34D41D8B5E5600915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34D61D8B5E5A00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34D81D8B5E7700915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D71D8B5E7700915323 /* AVFoundation.framework */; }; + FABA34D91D8B5E7B00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34DA1D8B5E7F00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34DB1D8B5E8500915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34DC1D8B5E8900915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; + FABA34DD1D8B5E8D00915323 /* AVFoundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FABA34D31D8B5E5600915323 /* AVFoundation.framework */; }; FAE0E96A1BAF96A00098DFA4 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FAE0E9691BAF96A00098DFA4 /* GameController.framework */; }; FAE0E96C1BAF96A90098DFA4 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FAE0E9691BAF96A00098DFA4 /* GameController.framework */; }; FAE0E96D1BAF96AF0098DFA4 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FAE0E9691BAF96A00098DFA4 /* GameController.framework */; }; @@ -168,6 +197,20 @@ remoteGlobalIDString = FD6526620DE8FCCB002AD96B; remoteInfo = libSDL; }; + FA30DEAB1BBF59D9009C397F /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */; + proxyType = 2; + remoteGlobalIDString = FAB598141BB5C1B100BE72C5; + remoteInfo = "libSDL-tv"; + }; + FA30DEAE1BBF5A69009C397F /* PBXContainerItemProxy */ = { + isa = PBXContainerItemProxy; + containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */; + proxyType = 1; + remoteGlobalIDString = FAB598131BB5C1B100BE72C5; + remoteInfo = "libSDL-tv"; + }; FD1B489D0E313154007AB34E /* PBXContainerItemProxy */ = { isa = PBXContainerItemProxy; containerPortal = FD1B48920E313154007AB34E /* SDL.xcodeproj */; @@ -183,7 +226,11 @@ 1D6058910D05DD3D006BFB54 /* Rectangles.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Rectangles.app; sourceTree = BUILT_PRODUCTS_DIR; }; 1DF5F4DF0D08C38300B7A737 /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = System/Library/Frameworks/UIKit.framework; sourceTree = SDKROOT; }; 8D1107310486CEB800E47090 /* Info.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = ""; }; + FA30DE961BBF59D9009C397F /* Happy-TV.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "Happy-TV.app"; sourceTree = BUILT_PRODUCTS_DIR; }; + FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = "iOS Launch Screen.storyboard"; sourceTree = ""; }; FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = System/Library/Frameworks/CoreMotion.framework; sourceTree = SDKROOT; }; + FABA34D31D8B5E5600915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = System/Library/Frameworks/AVFoundation.framework; sourceTree = SDKROOT; }; + FABA34D71D8B5E7700915323 /* AVFoundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AVFoundation.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS10.0.sdk/System/Library/Frameworks/AVFoundation.framework; sourceTree = DEVELOPER_DIR; }; FAE0E9691BAF96A00098DFA4 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; }; FD15FCB20E086866003BDF25 /* Happy.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = Happy.app; sourceTree = BUILT_PRODUCTS_DIR; }; FD1B48920E313154007AB34E /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = ../SDL/SDL.xcodeproj; sourceTree = SOURCE_ROOT; }; @@ -224,6 +271,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34D41D8B5E5600915323 /* AVFoundation.framework in Frameworks */, FD1B48DD0E313255007AB34E /* libSDL2.a in Frameworks */, FAE0E96A1BAF96A00098DFA4 /* GameController.framework in Frameworks */, FA8B4BA31967070A00F8EB7C /* CoreMotion.framework in Frameworks */, @@ -237,10 +285,28 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA30DE931BBF59D9009C397F /* Frameworks */ = { + isa = PBXFrameworksBuildPhase; + buildActionMask = 2147483647; + files = ( + FABA34D81D8B5E7700915323 /* AVFoundation.framework in Frameworks */, + FA30DEB71BBF5BB8009C397F /* libSDL2.a in Frameworks */, + FA30DEC81BBF5C14009C397F /* GameController.framework in Frameworks */, + FA30DEC91BBF5C14009C397F /* AudioToolbox.framework in Frameworks */, + FA30DECA1BBF5C14009C397F /* QuartzCore.framework in Frameworks */, + FA30DECB1BBF5C14009C397F /* OpenGLES.framework in Frameworks */, + FA30DECC1BBF5C14009C397F /* CoreGraphics.framework in Frameworks */, + FA30DECD1BBF5C14009C397F /* UIKit.framework in Frameworks */, + FA30DECE1BBF5C14009C397F /* Foundation.framework in Frameworks */, + FA30DECF1BBF5C14009C397F /* CoreAudio.framework in Frameworks */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; FD15FCB00E086866003BDF25 /* Frameworks */ = { isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34D61D8B5E5A00915323 /* AVFoundation.framework in Frameworks */, FD1B49980E313261007AB34E /* libSDL2.a in Frameworks */, FAE0E96C1BAF96A90098DFA4 /* GameController.framework in Frameworks */, FA8B4BA41967071300F8EB7C /* CoreMotion.framework in Frameworks */, @@ -258,6 +324,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34D91D8B5E7B00915323 /* AVFoundation.framework in Frameworks */, FD1B499C0E313269007AB34E /* libSDL2.a in Frameworks */, FAE0E96D1BAF96AF0098DFA4 /* GameController.framework in Frameworks */, FA8B4BA51967071A00F8EB7C /* CoreMotion.framework in Frameworks */, @@ -275,6 +342,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34DD1D8B5E8D00915323 /* AVFoundation.framework in Frameworks */, FDB652000E43D1F300F688B5 /* libSDL2.a in Frameworks */, FAE0E9711BAF96BB0098DFA4 /* GameController.framework in Frameworks */, FA8B4BA91967073D00F8EB7C /* CoreMotion.framework in Frameworks */, @@ -292,6 +360,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34DA1D8B5E7F00915323 /* AVFoundation.framework in Frameworks */, FD1B499E0E31326C007AB34E /* libSDL2.a in Frameworks */, FAE0E96E1BAF96B10098DFA4 /* GameController.framework in Frameworks */, FA8B4BA61967072100F8EB7C /* CoreMotion.framework in Frameworks */, @@ -309,6 +378,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34DC1D8B5E8900915323 /* AVFoundation.framework in Frameworks */, FD1B49A20E313273007AB34E /* libSDL2.a in Frameworks */, FAE0E9701BAF96B80098DFA4 /* GameController.framework in Frameworks */, FA8B4BA81967073400F8EB7C /* CoreMotion.framework in Frameworks */, @@ -326,6 +396,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34DB1D8B5E8500915323 /* AVFoundation.framework in Frameworks */, FD1B49A00E313270007AB34E /* libSDL2.a in Frameworks */, FAE0E96F1BAF96B50098DFA4 /* GameController.framework in Frameworks */, FA8B4BA71967072800F8EB7C /* CoreMotion.framework in Frameworks */, @@ -352,6 +423,7 @@ FDF0D6A40E12D05400247964 /* Mixer.app */, FDC52EDE0E2843D6008D768C /* Fireworks.app */, FDB6520C0E43D1F300F688B5 /* Keyboard.app */, + FA30DE961BBF59D9009C397F /* Happy-TV.app */, ); name = Products; sourceTree = ""; @@ -359,6 +431,7 @@ 29B97314FDCFA39411CA2CEA /* CustomTemplate */ = { isa = PBXGroup; children = ( + FA86C0361D9765BA009CB637 /* iOS Launch Screen.storyboard */, FD1B48920E313154007AB34E /* SDL.xcodeproj */, FD77A0040E26BC0500F39101 /* src */, 29B97317FDCFA39411CA2CEA /* Resources */, @@ -382,6 +455,8 @@ 29B97323FDCFA39411CA2CEA /* Frameworks */ = { isa = PBXGroup; children = ( + FABA34D71D8B5E7700915323 /* AVFoundation.framework */, + FABA34D31D8B5E5600915323 /* AVFoundation.framework */, FAE0E9691BAF96A00098DFA4 /* GameController.framework */, FA8B4BA21967070A00F8EB7C /* CoreMotion.framework */, FDF0D7220E12D31800247964 /* AudioToolbox.framework */, @@ -399,6 +474,7 @@ isa = PBXGroup; children = ( FD1B489E0E313154007AB34E /* libSDL2.a */, + FA30DEAC1BBF59D9009C397F /* libSDL2.a */, ); name = Products; sourceTree = ""; @@ -473,6 +549,24 @@ productReference = 1D6058910D05DD3D006BFB54 /* Rectangles.app */; productType = "com.apple.product-type.application"; }; + FA30DE951BBF59D9009C397F /* Happy-TV */ = { + isa = PBXNativeTarget; + buildConfigurationList = FA30DEAD1BBF59D9009C397F /* Build configuration list for PBXNativeTarget "Happy-TV" */; + buildPhases = ( + FA30DE921BBF59D9009C397F /* Sources */, + FA30DE941BBF59D9009C397F /* Resources */, + FA30DE931BBF59D9009C397F /* Frameworks */, + ); + buildRules = ( + ); + dependencies = ( + FA30DEAF1BBF5A69009C397F /* PBXTargetDependency */, + ); + name = "Happy-TV"; + productName = "Happy-TV"; + productReference = FA30DE961BBF59D9009C397F /* Happy-TV.app */; + productType = "com.apple.product-type.application"; + }; FD15FCB10E086866003BDF25 /* Happy */ = { isa = PBXNativeTarget; buildConfigurationList = FD15FCB70E086867003BDF25 /* Build configuration list for PBXNativeTarget "Happy" */; @@ -588,6 +682,14 @@ isa = PBXProject; attributes = { LastUpgradeCheck = 0630; + TargetAttributes = { + FA30DE951BBF59D9009C397F = { + CreatedOnToolsVersion = 7.1; + }; + FDC52EC60E2843D6008D768C = { + ProvisioningStyle = Automatic; + }; + }; }; buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "Demos" */; compatibilityVersion = "Xcode 3.2"; @@ -598,6 +700,7 @@ Japanese, French, German, + Base, ); mainGroup = 29B97314FDCFA39411CA2CEA /* CustomTemplate */; projectDirPath = ""; @@ -611,6 +714,7 @@ targets = ( 1D6058900D05DD3D006BFB54 /* Rectangles */, FD15FCB10E086866003BDF25 /* Happy */, + FA30DE951BBF59D9009C397F /* Happy-TV */, FD5F9BE30E0DEBEA008E885B /* Accel */, FDC202DD0E107B1200ABAC90 /* Touch */, FDF0D6920E12D05400247964 /* Mixer */, @@ -621,6 +725,13 @@ /* End PBXProject section */ /* Begin PBXReferenceProxy section */ + FA30DEAC1BBF59D9009C397F /* libSDL2.a */ = { + isa = PBXReferenceProxy; + fileType = archive.ar; + path = libSDL2.a; + remoteRef = FA30DEAB1BBF59D9009C397F /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; FD1B489E0E313154007AB34E /* libSDL2.a */ = { isa = PBXReferenceProxy; fileType = archive.ar; @@ -635,16 +746,28 @@ isa = PBXResourcesBuildPhase; buildActionMask = 2147483647; files = ( + FA86C0371D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, FD925B1B0E0F276600E92347 /* Icon.png in Resources */, FD787AA20E22A5CC003E8E36 /* Default.png in Resources */, ); runOnlyForDeploymentPostprocessing = 0; }; + FA30DE941BBF59D9009C397F /* Resources */ = { + isa = PBXResourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FA30DEB31BBF5AD7009C397F /* icon.bmp in Resources */, + FA30DEB41BBF5ADD009C397F /* Icon.png in Resources */, + FA30DEB61BBF5AE6009C397F /* Default.png in Resources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; FD15FCAE0E086866003BDF25 /* Resources */ = { isa = PBXResourcesBuildPhase; buildActionMask = 2147483647; files = ( FDB651D00E43D1AD00F688B5 /* icon.bmp in Resources */, + FA86C0381D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, FD925B1A0E0F276600E92347 /* Icon.png in Resources */, FD787AA10E22A5CC003E8E36 /* Default.png in Resources */, ); @@ -658,6 +781,7 @@ FDB651D10E43D1B300F688B5 /* ship.bmp in Resources */, FD925B190E0F276600E92347 /* Icon.png in Resources */, FD787AA30E22A5CC003E8E36 /* Default.png in Resources */, + FA86C0391D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -669,6 +793,7 @@ FDB651FA0E43D1F300F688B5 /* Icon.png in Resources */, FDB651FB0E43D1F300F688B5 /* Default.png in Resources */, FDB652C70E43E25900F688B5 /* kromasky_16x16.bmp in Resources */, + FA86C03D1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -677,6 +802,7 @@ buildActionMask = 2147483647; files = ( FDB651D30E43D1BA00F688B5 /* stroke.bmp in Resources */, + FA86C03A1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, FDC202E10E107B1200ABAC90 /* Icon.png in Resources */, FD787AA40E22A5CC003E8E36 /* Default.png in Resources */, ); @@ -687,6 +813,7 @@ buildActionMask = 2147483647; files = ( FDB651D80E43D1D800F688B5 /* stroke.bmp in Resources */, + FA86C03C1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, FDC52EC80E2843D6008D768C /* Icon.png in Resources */, FDC52EC90E2843D6008D768C /* Default.png in Resources */, ); @@ -699,6 +826,7 @@ FDB651D40E43D1C500F688B5 /* ds_brush_snare.wav in Resources */, FDB651D50E43D1C500F688B5 /* ds_china.wav in Resources */, FDB651D60E43D1C500F688B5 /* ds_kick_big_amb.wav in Resources */, + FA86C03B1D9765BB009CB637 /* iOS Launch Screen.storyboard in Resources */, FDB651D70E43D1C500F688B5 /* ds_loose_skin_mute.wav in Resources */, FDF0D6960E12D05400247964 /* Icon.png in Resources */, FD787AA50E22A5CC003E8E36 /* Default.png in Resources */, @@ -717,6 +845,15 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA30DE921BBF59D9009C397F /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FA30DEB01BBF5A8F009C397F /* common.c in Sources */, + FA30DEB11BBF5A93009C397F /* happy.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; FD15FCAF0E086866003BDF25 /* Sources */ = { isa = PBXSourcesBuildPhase; buildActionMask = 2147483647; @@ -809,6 +946,11 @@ name = libSDL; targetProxy = 049F36A0130CD8A000FF080F /* PBXContainerItemProxy */; }; + FA30DEAF1BBF5A69009C397F /* PBXTargetDependency */ = { + isa = PBXTargetDependency; + name = "libSDL-tv"; + targetProxy = FA30DEAE1BBF5A69009C397F /* PBXContainerItemProxy */; + }; /* End PBXTargetDependency section */ /* Begin XCBuildConfiguration section */ @@ -816,6 +958,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles; PRODUCT_NAME = Rectangles; }; name = Debug; @@ -824,6 +967,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Rectangles; PRODUCT_NAME = Rectangles; }; name = Release; @@ -852,11 +996,100 @@ }; name = Release; }; + FA30DEA71BBF59D9009C397F /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + ALWAYS_SEARCH_USER_PATHS = NO; + CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; + CLANG_CXX_LIBRARY = "libc++"; + CLANG_ENABLE_MODULES = YES; + CLANG_ENABLE_OBJC_ARC = YES; + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; + COPY_PHASE_STRIP = NO; + DEBUG_INFORMATION_FORMAT = dwarf; + DEVELOPMENT_TEAM = ""; + ENABLE_STRICT_OBJC_MSGSEND = YES; + ENABLE_TESTABILITY = YES; + GCC_C_LANGUAGE_STANDARD = gnu99; + GCC_DYNAMIC_NO_PIC = NO; + GCC_NO_COMMON_BLOCKS = YES; + GCC_PREPROCESSOR_DEFINITIONS = ( + "DEBUG=1", + "$(inherited)", + ); + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + INFOPLIST_FILE = Info.plist; + LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks"; + MTL_ENABLE_DEBUG_INFO = YES; + PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV"; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + TARGETED_DEVICE_FAMILY = 3; + TVOS_DEPLOYMENT_TARGET = 9.0; + }; + name = Debug; + }; + FA30DEA81BBF59D9009C397F /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + ALWAYS_SEARCH_USER_PATHS = NO; + CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; + CLANG_CXX_LIBRARY = "libc++"; + CLANG_ENABLE_MODULES = YES; + CLANG_ENABLE_OBJC_ARC = YES; + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; + COPY_PHASE_STRIP = NO; + DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; + DEVELOPMENT_TEAM = ""; + ENABLE_NS_ASSERTIONS = NO; + ENABLE_STRICT_OBJC_MSGSEND = YES; + GCC_C_LANGUAGE_STANDARD = gnu99; + GCC_NO_COMMON_BLOCKS = YES; + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + INFOPLIST_FILE = Info.plist; + LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks"; + MTL_ENABLE_DEBUG_INFO = NO; + PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV"; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + TARGETED_DEVICE_FAMILY = 3; + TVOS_DEPLOYMENT_TARGET = 9.0; + VALIDATE_PRODUCT = YES; + }; + name = Release; + }; FD15FCB50E086866003BDF25 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { GCC_DYNAMIC_NO_PIC = NO; INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy; PRODUCT_NAME = Happy; SDKROOT = iphoneos; }; @@ -866,6 +1099,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy; PRODUCT_NAME = Happy; SDKROOT = iphoneos; }; @@ -875,6 +1109,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel; PRODUCT_NAME = Accel; SDKROOT = iphoneos; }; @@ -884,6 +1119,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel; PRODUCT_NAME = Accel; SDKROOT = iphoneos; }; @@ -893,6 +1129,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard; PRODUCT_NAME = Keyboard; SDKROOT = iphoneos; }; @@ -902,6 +1139,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard; PRODUCT_NAME = Keyboard; SDKROOT = iphoneos; }; @@ -911,6 +1149,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch; PRODUCT_NAME = Touch; SDKROOT = iphoneos; }; @@ -920,6 +1159,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch; PRODUCT_NAME = Touch; SDKROOT = iphoneos; }; @@ -928,7 +1168,10 @@ FDC52EDC0E2843D6008D768C /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { + "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; + DEVELOPMENT_TEAM = ""; INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks; PRODUCT_NAME = Fireworks; SDKROOT = iphoneos; }; @@ -937,7 +1180,10 @@ FDC52EDD0E2843D6008D768C /* Release */ = { isa = XCBuildConfiguration; buildSettings = { + "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer"; + DEVELOPMENT_TEAM = ""; INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks; PRODUCT_NAME = Fireworks; SDKROOT = iphoneos; }; @@ -947,6 +1193,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer; PRODUCT_NAME = Mixer; SDKROOT = iphoneos; }; @@ -956,6 +1203,7 @@ isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = Info.plist; + PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer; PRODUCT_NAME = Mixer; SDKROOT = iphoneos; }; @@ -982,6 +1230,15 @@ defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; + FA30DEAD1BBF59D9009C397F /* Build configuration list for PBXNativeTarget "Happy-TV" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FA30DEA71BBF59D9009C397F /* Debug */, + FA30DEA81BBF59D9009C397F /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; FD15FCB70E086867003BDF25 /* Build configuration list for PBXNativeTarget "Happy" */ = { isa = XCConfigurationList; buildConfigurations = ( diff --git a/libs/SDL2/Xcode-iOS/Demos/Info.plist b/libs/SDL2/Xcode-iOS/Demos/Info.plist index 0398f008..fbbaf7f9 100644 --- a/libs/SDL2/Xcode-iOS/Demos/Info.plist +++ b/libs/SDL2/Xcode-iOS/Demos/Info.plist @@ -11,7 +11,7 @@ CFBundleIconFile CFBundleIdentifier - com.yourcompany.${PRODUCT_NAME:identifier} + $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName @@ -24,6 +24,8 @@ 1.0 NSMainNibFile + UILaunchStoryboardName + iOS Launch Screen UISupportedInterfaceOrientations diff --git a/libs/SDL2/Xcode-iOS/Demos/README b/libs/SDL2/Xcode-iOS/Demos/README index 55f8066d..da6fb749 100644 --- a/libs/SDL2/Xcode-iOS/Demos/README +++ b/libs/SDL2/Xcode-iOS/Demos/README @@ -2,15 +2,15 @@ About the iPhone OS Demo Applications ============================================================================== -Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 1.3 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h. +Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. Common files: - common.c and common.h contain code common to all demo applications. This includes macros about the screen dimensions (in pixels), simple error handling, and functions for generating random numbers. + common.c and common.h contain code common to all demo applications. This includes functions about delta timing (in seconds), simple error handling, and functions for generating random numbers. Rectangles (rectangles.c): - Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFill. This is the simplest of all the demos. + Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFillRect. This is the simplest of all the demos. Happy (happy.c): diff --git a/libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c b/libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c index 3b7985fa..e15de3ed 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c @@ -8,7 +8,6 @@ #include "math.h" #include "common.h" -#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */ #define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */ #define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */ #define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */ @@ -31,9 +30,10 @@ static SDL_Texture *ship = 0; /* texture for spaceship */ static SDL_Texture *space = 0; /* texture for space (background */ void -render(SDL_Renderer *renderer, int w, int h) +render(SDL_Renderer *renderer, int w, int h, double deltaTime) { - + double deltaMilliseconds = deltaTime * 1000; + float speed; /* get joystick (accelerometer) axis values and normalize them */ float ax = SDL_JoystickGetAxis(accelerometer, 0); @@ -53,12 +53,12 @@ render(SDL_Renderer *renderer, int w, int h) */ shipData.vx += ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT * - MILLESECONDS_PER_FRAME; + deltaMilliseconds; shipData.vy += ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT * - MILLESECONDS_PER_FRAME; + deltaMilliseconds; - float speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy); + speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy); if (speed > 0) { /* compensate for friction */ @@ -66,10 +66,10 @@ render(SDL_Renderer *renderer, int w, int h) float diry = shipData.vy / speed; /* normalized y velocity */ /* update velocity due to friction */ - if (speed - FRICTION * MILLESECONDS_PER_FRAME > 0) { + if (speed - FRICTION * deltaMilliseconds > 0) { /* apply friction */ - shipData.vx -= dirx * FRICTION * MILLESECONDS_PER_FRAME; - shipData.vy -= diry * FRICTION * MILLESECONDS_PER_FRAME; + shipData.vx -= dirx * FRICTION * deltaMilliseconds; + shipData.vy -= diry * FRICTION * deltaMilliseconds; } else { /* applying friction would MORE than stop the ship, so just stop the ship */ shipData.vx = 0.0f; @@ -78,8 +78,8 @@ render(SDL_Renderer *renderer, int w, int h) } /* update ship location */ - shipData.x += shipData.vx * MILLESECONDS_PER_FRAME; - shipData.y += shipData.vy * MILLESECONDS_PER_FRAME; + shipData.x += shipData.vx * deltaMilliseconds; + shipData.y += shipData.vy * deltaMilliseconds; if (shipData.x > maxx) { shipData.x = maxx; @@ -160,9 +160,6 @@ main(int argc, char *argv[]) SDL_Window *window; /* main window */ SDL_Renderer *renderer; - Uint32 startFrame; /* time frame began to process */ - Uint32 endFrame; /* time frame ended processing */ - Sint32 delay; /* time to pause waiting to draw next frame */ int done; /* should we clean up and exit? */ int w, h; @@ -172,12 +169,11 @@ main(int argc, char *argv[]) } /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL | - SDL_WINDOW_FULLSCREEN); + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI); renderer = SDL_CreateRenderer(window, 0, 0); SDL_GetWindowSize(window, &w, &h); + SDL_RenderSetLogicalSize(renderer, w, h); /* print out some info about joysticks and try to open accelerometer for use */ printf("There are %d joysticks available\n", SDL_NumJoysticks()); @@ -207,24 +203,15 @@ main(int argc, char *argv[]) done = 0; /* enter main loop */ while (!done) { - startFrame = SDL_GetTicks(); + double deltaTime = updateDeltaTime(); SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } - render(renderer, w, h); - endFrame = SDL_GetTicks(); - - /* figure out how much time we have left, and then sleep */ - delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame); - if (delay < 0) { - delay = 0; - } else if (delay > MILLESECONDS_PER_FRAME) { - delay = MILLESECONDS_PER_FRAME; - } - SDL_Delay(delay); + render(renderer, w, h, deltaTime); + SDL_Delay(1); } /* delete textures */ diff --git a/libs/SDL2/Xcode-iOS/Demos/src/common.c b/libs/SDL2/Xcode-iOS/Demos/src/common.c index b2d96345..0a1485ae 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/common.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/common.c @@ -32,5 +32,25 @@ void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL); exit(1); } + +static Uint64 prevTime = 0; + +double +updateDeltaTime() +{ + Uint64 curTime; + double deltaTime; + + if (prevTime == 0) { + prevTime = SDL_GetPerformanceCounter(); + } + + curTime = SDL_GetPerformanceCounter(); + deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency(); + prevTime = curTime; + + return deltaTime; +} diff --git a/libs/SDL2/Xcode-iOS/Demos/src/common.h b/libs/SDL2/Xcode-iOS/Demos/src/common.h index 3e0d94ec..96b2c964 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/common.h +++ b/libs/SDL2/Xcode-iOS/Demos/src/common.h @@ -4,9 +4,7 @@ * use however you want */ -#define SCREEN_WIDTH 320 -#define SCREEN_HEIGHT 480 - extern int randomInt(int min, int max); extern float randomFloat(float min, float max); extern void fatalError(const char *string); +extern double updateDeltaTime(); diff --git a/libs/SDL2/Xcode-iOS/Demos/src/fireworks.c b/libs/SDL2/Xcode-iOS/Demos/src/fireworks.c index a5beada9..dbbd7381 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/fireworks.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/fireworks.c @@ -10,13 +10,13 @@ #include #include -#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */ #define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */ #define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */ #define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */ static GLuint particleTextureID; /* OpenGL particle texture id */ static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */ +static float pointSizeScale; /* used to describe what type of particle a given struct particle is. emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles. @@ -55,7 +55,7 @@ void initializeParticles(void); void initializeTexture(); int nextPowerOfTwo(int x); void drawParticles(); -void stepParticles(void); +void stepParticles(double deltaTime); /* helper function (used in texture loading) returns next power of two greater than or equal to x @@ -71,11 +71,12 @@ nextPowerOfTwo(int x) } /* - steps each active particle by timestep MILLESECONDS_PER_FRAME + steps each active particle by timestep deltaTime */ void -stepParticles(void) +stepParticles(double deltaTime) { + float deltaMilliseconds = deltaTime * 1000; int i; struct particle *slot = particles; struct particle *curr = particles; @@ -93,10 +94,10 @@ stepParticles(void) curr->isActive = 0; /* step velocity, then step position */ - curr->yvel += ACCEL * MILLESECONDS_PER_FRAME; + curr->yvel += ACCEL * deltaMilliseconds; curr->xvel += 0.0f; - curr->y += curr->yvel * MILLESECONDS_PER_FRAME; - curr->x += curr->xvel * MILLESECONDS_PER_FRAME; + curr->y += curr->yvel * deltaMilliseconds; + curr->x += curr->xvel * deltaMilliseconds; /* particle behavior */ if (curr->type == emitter) { @@ -111,29 +112,29 @@ stepParticles(void) sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel); /* if wind resistance is not powerful enough to stop us completely, then apply winde resistance, otherwise just stop us completely */ - if (WIND_RESISTANCE * MILLESECONDS_PER_FRAME < speed) { + if (WIND_RESISTANCE * deltaMilliseconds < speed) { float normx = curr->xvel / speed; float normy = curr->yvel / speed; curr->xvel -= - normx * WIND_RESISTANCE * MILLESECONDS_PER_FRAME; + normx * WIND_RESISTANCE * deltaMilliseconds; curr->yvel -= - normy * WIND_RESISTANCE * MILLESECONDS_PER_FRAME; + normy * WIND_RESISTANCE * deltaMilliseconds; } else { curr->xvel = curr->yvel = 0; /* stop particle */ } - if (curr->color[3] <= MILLESECONDS_PER_FRAME * 0.1275f) { + if (curr->color[3] <= deltaMilliseconds * 0.1275f) { /* if this next step will cause us to fade out completely then just mark for deletion */ curr->isActive = 0; } else { /* otherwise, let's fade a bit more */ - curr->color[3] -= MILLESECONDS_PER_FRAME * 0.1275f; + curr->color[3] -= deltaMilliseconds * 0.1275f; } /* if we're a dust particle, shrink our size */ if (curr->type == dust) - curr->size -= MILLESECONDS_PER_FRAME * 0.010f; + curr->size -= deltaMilliseconds * 0.010f; } @@ -147,7 +148,7 @@ stepParticles(void) /* the number of active particles is computed as the difference between old number of active particles, where slot points, and the new size of the array, where particles points */ - num_active_particles = slot - particles; + num_active_particles = (int) (slot - particles); } /* @@ -206,7 +207,7 @@ explodeEmitter(struct particle *emitter) p->y = emitter->y + emitter->yvel; p->isActive = 1; p->type = dust; - p->size = 15; + p->size = 15 * pointSizeScale; /* inherit emitter's color */ p->color[0] = emitter->color[0]; p->color[1] = emitter->color[1]; @@ -244,7 +245,7 @@ spawnTrailFromEmitter(struct particle *emitter) p->color[3] = (0.7f) * 255; /* set other attributes */ - p->size = 10; + p->size = 10 * pointSizeScale; p->type = trail; p->isActive = 1; @@ -298,7 +299,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y) p->xvel = 0; p->yvel = -sqrt(2 * ACCEL * (screen_h - y)); /* set other attributes */ - p->size = 10; + p->size = 10 * pointSizeScale; p->type = emitter; p->isActive = 1; /* our array has expanded at the end */ @@ -363,7 +364,7 @@ main(int argc, char *argv[]) { SDL_Window *window; /* main window */ SDL_GLContext context; - int w, h; + int drawableW, drawableH; Uint32 startFrame; /* time frame began to process */ Uint32 endFrame; /* time frame ended processing */ Uint32 delay; /* time to pause waiting to draw next frame */ @@ -391,11 +392,19 @@ main(int argc, char *argv[]) SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL | - SDL_WINDOW_BORDERLESS); + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, + SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); context = SDL_GL_CreateContext(window); + /* The window size and drawable size may be different when highdpi is enabled, + * due to the increased pixel density of the drawable. */ + SDL_GetWindowSize(window, &screen_w, &screen_h); + SDL_GL_GetDrawableSize(window, &drawableW, &drawableH); + + /* In OpenGL, point sizes are always in pixels. We don't want them looking + * tiny on a retina screen. */ + pointSizeScale = (float) drawableH / (float) screen_h; + /* load the particle texture */ initializeTexture(); @@ -412,8 +421,7 @@ main(int argc, char *argv[]) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - SDL_GetWindowSize(window, &screen_w, &screen_h); - glViewport(0, 0, screen_w, screen_h); + glViewport(0, 0, drawableW, drawableH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -436,14 +444,14 @@ main(int argc, char *argv[]) glEnableClientState(GL_POINT_SIZE_ARRAY_OES); } else { /* if extension not available then all particles have size 10 */ - glPointSize(10); + glPointSize(10 * pointSizeScale); } done = 0; /* enter main loop */ while (!done) { - startFrame = SDL_GetTicks(); SDL_Event event; + double deltaTime = updateDeltaTime(); while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; @@ -454,19 +462,10 @@ main(int argc, char *argv[]) spawnEmitterParticle(x, y); } } - stepParticles(); + stepParticles(deltaTime); drawParticles(); SDL_GL_SwapWindow(window); - endFrame = SDL_GetTicks(); - - /* figure out how much time we have left, and then sleep */ - delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame); - if (delay > MILLESECONDS_PER_FRAME) { - delay = MILLESECONDS_PER_FRAME; - } - if (delay > 0) { - SDL_Delay(delay); - } + SDL_Delay(1); } /* delete textures */ diff --git a/libs/SDL2/Xcode-iOS/Demos/src/happy.c b/libs/SDL2/Xcode-iOS/Demos/src/happy.c index ce661d95..658a65f0 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/happy.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/happy.c @@ -8,8 +8,7 @@ #include "common.h" #define NUM_HAPPY_FACES 100 /* number of faces to draw */ -#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */ -#define HAPPY_FACE_SIZE 32 /* width and height of happyface (pixels) */ +#define HAPPY_FACE_SIZE 32 /* width and height of happyface */ static SDL_Texture *texture = 0; /* reference to texture holding happyface */ @@ -24,30 +23,37 @@ static struct units of velocity are pixels per millesecond */ void -initializeHappyFaces() +initializeHappyFaces(SDL_Renderer *renderer) { int i; + int w; + int h; + SDL_RenderGetLogicalSize(renderer, &w, &h); + for (i = 0; i < NUM_HAPPY_FACES; i++) { - faces[i].x = randomFloat(0.0f, SCREEN_WIDTH - HAPPY_FACE_SIZE); - faces[i].y = randomFloat(0.0f, SCREEN_HEIGHT - HAPPY_FACE_SIZE); - faces[i].xvel = randomFloat(-0.1f, 0.1f); - faces[i].yvel = randomFloat(-0.1f, 0.1f); + faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE); + faces[i].y = randomFloat(0.0f, h - HAPPY_FACE_SIZE); + faces[i].xvel = randomFloat(-60.0f, 60.0f); + faces[i].yvel = randomFloat(-60.0f, 60.0f); } } void -render(SDL_Renderer *renderer) +render(SDL_Renderer *renderer, double deltaTime) { - int i; SDL_Rect srcRect; SDL_Rect dstRect; + int w; + int h; + + SDL_RenderGetLogicalSize(renderer, &w, &h); /* setup boundaries for happyface bouncing */ - Uint16 maxx = SCREEN_WIDTH - HAPPY_FACE_SIZE; - Uint16 maxy = SCREEN_HEIGHT - HAPPY_FACE_SIZE; - Uint16 minx = 0; - Uint16 miny = 0; + int maxx = w - HAPPY_FACE_SIZE; + int maxy = h - HAPPY_FACE_SIZE; + int minx = 0; + int miny = 0; /* setup rects for drawing */ srcRect.x = 0; @@ -68,8 +74,8 @@ render(SDL_Renderer *renderer) - draw */ for (i = 0; i < NUM_HAPPY_FACES; i++) { - faces[i].x += faces[i].xvel * MILLESECONDS_PER_FRAME; - faces[i].y += faces[i].yvel * MILLESECONDS_PER_FRAME; + faces[i].x += faces[i].xvel * deltaTime; + faces[i].y += faces[i].yvel * deltaTime; if (faces[i].x > maxx) { faces[i].x = maxx; faces[i].xvel = -faces[i].xvel; @@ -123,48 +129,45 @@ initializeTexture(SDL_Renderer *renderer) int main(int argc, char *argv[]) { - SDL_Window *window; SDL_Renderer *renderer; - Uint32 startFrame; - Uint32 endFrame; - Uint32 delay; int done; + int width; + int height; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } - window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL | - SDL_WINDOW_BORDERLESS); + + /* The specified window size doesn't matter - except for its aspect ratio, + * which determines whether the window is in portrait or landscape on iOS + * (if SDL_WINDOW_RESIZABLE isn't specified). */ + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI); renderer = SDL_CreateRenderer(window, -1, 0); + SDL_GetWindowSize(window, &width, &height); + SDL_RenderSetLogicalSize(renderer, width, height); + initializeTexture(renderer); - initializeHappyFaces(); + initializeHappyFaces(renderer); + /* main loop */ done = 0; while (!done) { - startFrame = SDL_GetTicks(); SDL_Event event; + double deltaTime = updateDeltaTime(); + while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } - render(renderer); - endFrame = SDL_GetTicks(); - /* figure out how much time we have left, and then sleep */ - delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame); - if (delay < 0) { - delay = 0; - } else if (delay > MILLESECONDS_PER_FRAME) { - delay = MILLESECONDS_PER_FRAME; - } - SDL_Delay(delay); + render(renderer, deltaTime); + SDL_Delay(1); } /* cleanup */ diff --git a/libs/SDL2/Xcode-iOS/Demos/src/keyboard.c b/libs/SDL2/Xcode-iOS/Demos/src/keyboard.c index 4fb45b94..1932ad4a 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/keyboard.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/keyboard.c @@ -4,8 +4,8 @@ * use however you want */ -#import "SDL.h" -#import "common.h" +#include "SDL.h" +#include "common.h" #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ @@ -132,10 +132,13 @@ keyToIndex(SDL_Keysym key) void getPositionForCharNumber(int n, int *x, int *y) { + int renderW, renderH; + SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); + int x_padding = 16; /* padding space on left and right side of screen */ int y_padding = 32; /* padding space at top of screen */ /* figure out the number of characters that can fit horizontally across the screen */ - int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; + int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN; int line_separation = 5; /* pixels between each line */ *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + @@ -228,21 +231,25 @@ loadFont(void) int main(int argc, char *argv[]) { - int index; /* index of last key we pushed in the bitmap font */ SDL_Window *window; SDL_Event event; /* last event received */ SDL_Keymod mod; /* key modifiers of last key we pushed */ SDL_Scancode scancode; /* scancode of last key we pushed */ + int width; + int height; if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Error initializing SDL: %s", SDL_GetError()); } /* create window */ - window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); + window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); /* create renderer */ renderer = SDL_CreateRenderer(window, -1, 0); + SDL_GetWindowSize(window, &width, &height); + SDL_RenderSetLogicalSize(renderer, width, height); + /* load up our font */ loadFont(); @@ -253,7 +260,7 @@ main(int argc, char *argv[]) int done = 0; /* loop till we get SDL_Quit */ - while (SDL_WaitEvent(&event)) { + while (!done && SDL_WaitEvent(&event)) { switch (event.type) { case SDL_QUIT: done = 1; diff --git a/libs/SDL2/Xcode-iOS/Demos/src/mixer.c b/libs/SDL2/Xcode-iOS/Demos/src/mixer.c index bd0cfb1d..81f0166f 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/mixer.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/mixer.c @@ -4,12 +4,11 @@ * use however you want */ -#import "SDL.h" -#import "common.h" +#include "SDL.h" +#include "common.h" #define NUM_CHANNELS 8 /* max number of sounds we can play at once */ #define NUM_DRUMS 4 /* number of drums in our set */ -#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */ static struct { @@ -33,7 +32,7 @@ static struct sound drums[NUM_DRUMS]; void handleMouseButtonDown(SDL_Event * event); void handleMouseButtonUp(SDL_Event * event); int playSound(struct sound *); -void initializeButtons(); +void initializeButtons(SDL_Renderer *); void audioCallback(void *userdata, Uint8 * stream, int len); void loadSound(const char *file, struct sound *s); @@ -52,19 +51,21 @@ struct /* sets up the buttons (color, position, state) */ void -initializeButtons() +initializeButtons(SDL_Renderer *renderer) { - int i; int spacing = 10; /* gap between drum buttons */ SDL_Rect buttonRect; /* keeps track of where to position drum */ SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */ SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */ + int renderW, renderH; + + SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); buttonRect.x = spacing; buttonRect.y = spacing; - buttonRect.w = SCREEN_WIDTH - 2 * spacing; - buttonRect.h = (SCREEN_HEIGHT - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS; + buttonRect.w = renderW - 2 * spacing; + buttonRect.h = (renderH - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS; /* setup each button */ for (i = 0; i < NUM_DRUMS; i++) { @@ -270,23 +271,23 @@ audioCallback(void *userdata, Uint8 * stream, int len) int main(int argc, char *argv[]) { - int done; /* has user tried to quit ? */ SDL_Window *window; /* main window */ SDL_Renderer *renderer; SDL_Event event; - Uint32 startFrame; /* holds when frame started processing */ - Uint32 endFrame; /* holds when frame ended processing */ - Uint32 delay; /* calculated delay, how long should we wait before next frame? */ + int i; + int width; + int height; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fatalError("could not initialize SDL"); } - window = - SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS); + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); renderer = SDL_CreateRenderer(window, 0, 0); + SDL_GetWindowSize(window, &width, &height); + SDL_RenderSetLogicalSize(renderer, width, height); + /* initialize the mixer */ SDL_memset(&mixer, 0, sizeof(mixer)); /* setup output format */ @@ -309,12 +310,11 @@ main(int argc, char *argv[]) loadSound("ds_china.wav", &drums[0]); /* setup positions, colors, and state of buttons */ - initializeButtons(); + initializeButtons(renderer); /* enter main loop */ done = 0; while (!done) { - startFrame = SDL_GetTicks(); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: @@ -329,20 +329,11 @@ main(int argc, char *argv[]) } } render(renderer); /* draw buttons */ - endFrame = SDL_GetTicks(); - /* figure out how much time we have left, and then sleep */ - delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame); - if (delay < 0) { - delay = 0; - } else if (delay > MILLESECONDS_PER_FRAME) { - delay = MILLESECONDS_PER_FRAME; - } - SDL_Delay(delay); + SDL_Delay(1); } /* cleanup code, let's free up those sound buffers */ - int i; for (i = 0; i < NUM_DRUMS; i++) { SDL_free(drums[i].buffer); } diff --git a/libs/SDL2/Xcode-iOS/Demos/src/rectangles.c b/libs/SDL2/Xcode-iOS/Demos/src/rectangles.c index 86fce49f..10f9f851 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/rectangles.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/rectangles.c @@ -11,14 +11,18 @@ void render(SDL_Renderer *renderer) { - Uint8 r, g, b; + int renderW; + int renderH; + + SDL_RenderGetLogicalSize(renderer, &renderW, &renderH); + /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); - rect.x = randomInt(0, SCREEN_WIDTH); - rect.y = randomInt(0, SCREEN_HEIGHT); + rect.x = randomInt(0, renderW); + rect.y = randomInt(0, renderH); /* Come up with a random color */ r = randomInt(50, 255); @@ -31,51 +35,58 @@ render(SDL_Renderer *renderer) /* update screen */ SDL_RenderPresent(renderer); - } int main(int argc, char *argv[]) { - if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0) - { - printf("Unable to initialize SDL"); + + SDL_Window *window; + SDL_Renderer *renderer; + int done; + SDL_Event event; + int windowW; + int windowH; + + /* initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fatalError("Could not initialize SDL"); } - - SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - int landscape = 1; - int modes = SDL_GetNumDisplayModes(0); - int sx = 0, sy = 0; - for (int i = 0; i < modes; i++) - { - SDL_DisplayMode mode; - SDL_GetDisplayMode(0, i, &mode); - if (landscape ? mode.w > sx : mode.h > sy) - { - sx = mode.w; - sy = mode.h; + + /* seed random number generator */ + srand(time(NULL)); + + /* create window and renderer */ + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI); + if (window == 0) { + fatalError("Could not initialize Window"); + } + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + fatalError("Could not create renderer"); + } + + SDL_GetWindowSize(window, &windowW, &windowH); + SDL_RenderSetLogicalSize(renderer, windowW, windowH); + + /* Fill screen with black */ + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + + /* Enter render loop, waiting for user to quit */ + done = 0; + while (!done) { + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + done = 1; + } } + render(renderer); + SDL_Delay(1); } - - printf("picked: %d %d\n", sx, sy); - - SDL_Window *_sdl_window = NULL; - SDL_GLContext _sdl_context = NULL; - - _sdl_window = SDL_CreateWindow("fred", - 0, 0, - sx, sy, - SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS); - - SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight"); - - int ax = 0, ay = 0; - SDL_GetWindowSize(_sdl_window, &ax, &ay); - - printf("given: %d %d\n", ax, ay); + + /* shutdown SDL */ + SDL_Quit(); return 0; } diff --git a/libs/SDL2/Xcode-iOS/Demos/src/touch.c b/libs/SDL2/Xcode-iOS/Demos/src/touch.c index c81dcbc2..32e6cea1 100644 --- a/libs/SDL2/Xcode-iOS/Demos/src/touch.c +++ b/libs/SDL2/Xcode-iOS/Demos/src/touch.c @@ -26,15 +26,17 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy) float dx_prime = dx / iterations; /* x-shift per iteration */ float dy_prime = dy / iterations; /* y-shift per iteration */ SDL_Rect dstRect; /* rect to draw brush sprite into */ + float x; + float y; + int i; dstRect.w = BRUSH_SIZE; dstRect.h = BRUSH_SIZE; /* setup x and y for the location of the first sprite */ - float x = startx - BRUSH_SIZE / 2.0f; - float y = starty - BRUSH_SIZE / 2.0f; + x = startx - BRUSH_SIZE / 2.0f; + y = starty - BRUSH_SIZE / 2.0f; - int i; /* draw a series of blots to form the line */ for (i = 0; i < iterations; i++) { dstRect.x = x; @@ -80,6 +82,7 @@ main(int argc, char *argv[]) SDL_Window *window; /* main window */ SDL_Renderer *renderer; int done; /* does user want to quit? */ + int w, h; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { @@ -87,11 +90,12 @@ main(int argc, char *argv[]) } /* create main window and renderer */ - window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL | - SDL_WINDOW_BORDERLESS); + window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI); renderer = SDL_CreateRenderer(window, 0, 0); + SDL_GetWindowSize(window, &w, &h); + SDL_RenderSetLogicalSize(renderer, w, h); + /* load brush texture */ initializeTexture(renderer); diff --git a/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj index b0830bf4..5a5f08da 100755 --- a/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj +++ b/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj @@ -74,7 +74,7 @@ 56A6703818565E760007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6703418565E760007D20F /* SDL_dynapi.h */; }; 56C181DF17C44D5E00406AE3 /* 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TVOS_DEPLOYMENT_TARGET = 9.0; + VALIDATE_PRODUCT = YES; + }; + name = Release; + }; FD6526640DE8FCCB002AD96B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { @@ -1335,6 +1644,15 @@ defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; + FAB5981A1BB5C1B100BE72C5 /* Build configuration list for PBXNativeTarget "libSDL-tv" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FAB5981B1BB5C1B100BE72C5 /* Debug */, + FAB5981C1BB5C1B100BE72C5 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; FD6526990DE8FD14002AD96B /* Build configuration list for PBXNativeTarget "libSDL" */ = { isa = XCConfigurationList; buildConfigurations = ( diff --git a/libs/SDL2/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj index adc31519..0d4fce7e 100644 --- a/libs/SDL2/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj +++ b/libs/SDL2/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj @@ -21,8 +21,34 @@ AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */; }; AA1EE46E176059AB0029C7A5 /* SDL_test_md5.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */; }; AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; }; + FA3D99011BC4E5BC002C96C8 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; }; + FA3D99021BC4E5BC002C96C8 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; }; + FA3D99031BC4E5BC002C96C8 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; }; + FA3D99041BC4E5BC002C96C8 /* SDL_test_font.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE457176059AB0029C7A5 /* SDL_test_font.c */; }; + FA3D99051BC4E5BC002C96C8 /* SDL_test_fuzzer.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */; }; + FA3D99061BC4E5BC002C96C8 /* SDL_test_harness.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE459176059AB0029C7A5 /* SDL_test_harness.c */; }; + FA3D99071BC4E5BC002C96C8 /* SDL_test_imageBlit.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45A176059AB0029C7A5 /* SDL_test_imageBlit.c */; }; + FA3D99081BC4E5BC002C96C8 /* SDL_test_imageBlitBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45B176059AB0029C7A5 /* SDL_test_imageBlitBlend.c */; }; + FA3D99091BC4E5BC002C96C8 /* SDL_test_imageFace.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45C176059AB0029C7A5 /* SDL_test_imageFace.c */; }; + FA3D990A1BC4E5BC002C96C8 /* SDL_test_imagePrimitives.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */; }; + FA3D990B1BC4E5BC002C96C8 /* SDL_test_imagePrimitivesBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */; }; + FA3D990C1BC4E5BC002C96C8 /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */; }; + FA3D990D1BC4E5BC002C96C8 /* SDL_test_md5.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */; }; + FA3D990E1BC4E5BC002C96C8 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; }; /* End PBXBuildFile section */ +/* Begin PBXCopyFilesBuildPhase section */ + FA3D98F61BC4E5A2002C96C8 /* CopyFiles */ = { + isa = PBXCopyFilesBuildPhase; + buildActionMask = 2147483647; + dstPath = "include/$(PRODUCT_NAME)"; + dstSubfolderSpec = 16; + files = ( + ); + runOnlyForDeploymentPostprocessing = 0; + }; +/* End PBXCopyFilesBuildPhase section */ + /* Begin PBXFileReference section */ AA1EE4461760589B0029C7A5 /* libSDL2test.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2test.a; sourceTree = BUILT_PRODUCTS_DIR; }; AA1EE454176059AB0029C7A5 /* SDL_test_common.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_common.c; path = ../../src/test/SDL_test_common.c; sourceTree = ""; }; @@ -39,6 +65,7 @@ AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_log.c; path = ../../src/test/SDL_test_log.c; sourceTree = ""; }; AA1EE460176059AB0029C7A5 /* SDL_test_md5.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_md5.c; path = ../../src/test/SDL_test_md5.c; sourceTree = ""; }; AA1EE461176059AB0029C7A5 /* SDL_test_random.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_test_random.c; path = ../../src/test/SDL_test_random.c; sourceTree = ""; }; + FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libSDL2test-TV.a"; sourceTree = BUILT_PRODUCTS_DIR; }; /* End PBXFileReference section */ /* Begin PBXFrameworksBuildPhase section */ @@ -49,6 +76,13 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA3D98F51BC4E5A2002C96C8 /* Frameworks */ = { + isa = PBXFrameworksBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + runOnlyForDeploymentPostprocessing = 0; + }; /* End PBXFrameworksBuildPhase section */ /* Begin PBXGroup section */ @@ -64,6 +98,7 @@ isa = PBXGroup; children = ( AA1EE4461760589B0029C7A5 /* libSDL2test.a */, + FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */, ); name = Products; sourceTree = ""; @@ -119,6 +154,23 @@ productReference = AA1EE4461760589B0029C7A5 /* libSDL2test.a */; productType = "com.apple.product-type.library.static"; }; + FA3D98F71BC4E5A2002C96C8 /* SDL2test-TV */ = { + isa = PBXNativeTarget; + buildConfigurationList = FA3D99001BC4E5A3002C96C8 /* Build configuration list for PBXNativeTarget "SDL2test-TV" */; + buildPhases = ( + FA3D98F41BC4E5A2002C96C8 /* Sources */, + FA3D98F51BC4E5A2002C96C8 /* Frameworks */, + FA3D98F61BC4E5A2002C96C8 /* CopyFiles */, + ); + buildRules = ( + ); + dependencies = ( + ); + name = "SDL2test-TV"; + productName = "SDL2test-TV"; + productReference = FA3D98F81BC4E5A2002C96C8 /* libSDL2test-TV.a */; + productType = "com.apple.product-type.library.static"; + }; /* End PBXNativeTarget section */ /* Begin PBXProject section */ @@ -127,6 +179,11 @@ attributes = { LastUpgradeCheck = 0460; ORGANIZATIONNAME = "Sam Lantinga"; + TargetAttributes = { + FA3D98F71BC4E5A2002C96C8 = { + CreatedOnToolsVersion = 7.1; + }; + }; }; buildConfigurationList = AA1EE4411760589B0029C7A5 /* Build configuration list for PBXProject "SDL2test" */; compatibilityVersion = "Xcode 3.2"; @@ -141,6 +198,7 @@ projectRoot = ""; targets = ( AA1EE4451760589B0029C7A5 /* SDL2test */, + FA3D98F71BC4E5A2002C96C8 /* SDL2test-TV */, ); }; /* End PBXProject section */ @@ -167,6 +225,27 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA3D98F41BC4E5A2002C96C8 /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FA3D99011BC4E5BC002C96C8 /* SDL_test_common.c in Sources */, + FA3D99021BC4E5BC002C96C8 /* SDL_test_compare.c in Sources */, + FA3D99031BC4E5BC002C96C8 /* SDL_test_crc32.c in Sources */, + FA3D99041BC4E5BC002C96C8 /* SDL_test_font.c in Sources */, + FA3D99051BC4E5BC002C96C8 /* SDL_test_fuzzer.c in Sources */, + FA3D99061BC4E5BC002C96C8 /* SDL_test_harness.c in Sources */, + FA3D99071BC4E5BC002C96C8 /* SDL_test_imageBlit.c in Sources */, + FA3D99081BC4E5BC002C96C8 /* SDL_test_imageBlitBlend.c in Sources */, + FA3D99091BC4E5BC002C96C8 /* SDL_test_imageFace.c in Sources */, + FA3D990A1BC4E5BC002C96C8 /* SDL_test_imagePrimitives.c in Sources */, + FA3D990B1BC4E5BC002C96C8 /* SDL_test_imagePrimitivesBlend.c in Sources */, + FA3D990C1BC4E5BC002C96C8 /* SDL_test_log.c in Sources */, + FA3D990D1BC4E5BC002C96C8 /* SDL_test_md5.c in Sources */, + FA3D990E1BC4E5BC002C96C8 /* SDL_test_random.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; /* End PBXSourcesBuildPhase section */ /* Begin XCBuildConfiguration section */ @@ -195,6 +274,7 @@ GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNUSED_VARIABLE = YES; + HEADER_SEARCH_PATHS = ../../include; MACOSX_DEPLOYMENT_TARGET = 10.8; ONLY_ACTIVE_ARCH = YES; SDKROOT = iphoneos; @@ -220,6 +300,7 @@ GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_UNINITIALIZED_AUTOS = YES; GCC_WARN_UNUSED_VARIABLE = YES; + HEADER_SEARCH_PATHS = ../../include; MACOSX_DEPLOYMENT_TARGET = 10.8; SDKROOT = iphoneos; }; @@ -229,7 +310,6 @@ isa = XCBuildConfiguration; buildSettings = { EXECUTABLE_PREFIX = lib; - HEADER_SEARCH_PATHS = ../../include; PRODUCT_NAME = 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9.0; + }; + name = Debug; + }; + FA3D98FF1BC4E5A3002C96C8 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + CLANG_ENABLE_MODULES = YES; + CLANG_ENABLE_OBJC_ARC = YES; + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR; + CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR; + CLANG_WARN_UNREACHABLE_CODE = YES; + COPY_PHASE_STRIP = NO; + ENABLE_NS_ASSERTIONS = NO; + ENABLE_STRICT_OBJC_MSGSEND = YES; + GCC_NO_COMMON_BLOCKS = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; + GCC_WARN_UNUSED_FUNCTION = YES; + MTL_ENABLE_DEBUG_INFO = NO; + OTHER_LDFLAGS = "-ObjC"; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + SKIP_INSTALL = YES; + TVOS_DEPLOYMENT_TARGET = 9.0; + VALIDATE_PRODUCT = YES; + }; + name = Release; + }; /* End XCBuildConfiguration section */ /* Begin XCConfigurationList section */ @@ -264,6 +396,15 @@ defaultConfigurationIsVisible = 0; 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PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34B91D8B5B9600915323 /* AVFoundation.framework in Frameworks */, FDBDE5BC0E31364D006BAC0B /* libSDL2.a in Frameworks */, FA684F881BAF1A6800DCFD1A /* GameController.framework in Frameworks */, FA8B4BD5196766D400F8EB7C /* CoreMotion.framework in Frameworks */, @@ -685,6 +847,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34BA1D8B5B9B00915323 /* AVFoundation.framework in Frameworks */, FDBDE5C20E313663006BAC0B /* libSDL2.a in Frameworks */, FA684F891BAF1A6A00DCFD1A /* GameController.framework in Frameworks */, FA8B4BD6196766D700F8EB7C /* CoreMotion.framework in Frameworks */, @@ -702,6 +865,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34BB1D8B5BA100915323 /* AVFoundation.framework in Frameworks */, FDBDE5C60E3136F1006BAC0B /* libSDL2.a in Frameworks */, FA684F8A1BAF1A6D00DCFD1A /* GameController.framework in Frameworks */, FA8B4BD7196766DA00F8EB7C /* CoreMotion.framework in Frameworks */, @@ -719,6 +883,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34BF1D8B5BB500915323 /* AVFoundation.framework in Frameworks */, FDBDE5C80E313702006BAC0B /* libSDL2.a in Frameworks */, FA684F8E1BAF1A7B00DCFD1A /* GameController.framework in Frameworks */, FA8B4BDB196766E500F8EB7C /* CoreMotion.framework in Frameworks */, @@ -736,6 +901,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34C01D8B5BBA00915323 /* AVFoundation.framework in Frameworks */, AA1EE47717605BAB0029C7A5 /* libSDL2test.a in Frameworks */, FDBDE5CA0E313712006BAC0B /* libSDL2.a in Frameworks */, FA684F8F1BAF1A7E00DCFD1A /* GameController.framework in Frameworks */, @@ -754,6 +920,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34C21D8B5BC200915323 /* AVFoundation.framework in Frameworks */, FDBDE5CC0E31372B006BAC0B /* libSDL2.a in Frameworks */, FA684F911BAF1A8400DCFD1A /* GameController.framework in Frameworks */, FA8B4BDE196766EE00F8EB7C /* CoreMotion.framework in Frameworks */, @@ -771,6 +938,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34C31D8B5BC600915323 /* AVFoundation.framework in Frameworks */, FDBDE5CE0E31373E006BAC0B /* libSDL2.a in Frameworks */, FA684F921BAF1A8700DCFD1A /* GameController.framework in Frameworks */, FA8B4BDF196766F100F8EB7C /* CoreMotion.framework in Frameworks */, @@ -788,6 +956,7 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + FABA34C51D8B5BD000915323 /* AVFoundation.framework in Frameworks */, FDBDE5D40E313789006BAC0B /* libSDL2.a in Frameworks */, FA684F941BAF1A9400DCFD1A /* GameController.framework in Frameworks */, FA8B4BE1196766F600F8EB7C /* CoreMotion.framework in Frameworks */, @@ -831,6 +1000,9 @@ AAE7DEEC14CBB1E100DF1A0E /* testscale.app */, AAE7DFB114CBB54E00DF1A0E /* testrendertarget.app */, FAE0E9931BAF9B230098DFA4 /* testgamecontroller.app */, + FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */, + FABA34911D8B575200915323 /* testaudiocapture.app */, + FABA34AA1D8B582100915323 /* loopwav-TV.app */, ); name = Products; sourceTree = ""; @@ -844,6 +1016,7 @@ FDA8A7C30E2D10FA00EA573E /* Linked Frameworks */, FDA8A73B0E2D0F0400EA573E /* src */, 19C28FACFE9D520D11CA2CBB /* Products */, + FABA34751D8B4EAC00915323 /* Frameworks */, ); name = CustomTemplate; sourceTree = ""; @@ -852,14 +1025,25 @@ isa = PBXGroup; children = ( AA1EE452176059230029C7A5 /* libSDL2test.a */, + FA3D992F1BC4E619002C96C8 /* libSDL2test-TV.a */, ); name = Products; sourceTree = ""; }; + FABA34751D8B4EAC00915323 /* Frameworks */ = { + isa = PBXGroup; + children = ( + FABA34AC1D8B58A700915323 /* AVFoundation.framework */, + FABA34761D8B4EAD00915323 /* AVFoundation.framework */, + ); + name = Frameworks; + sourceTree = ""; + }; FD1B48AD0E3131CA007AB34E /* Products */ = { isa = PBXGroup; children = ( FD1B48B80E3131CA007AB34E /* libSDL2.a */, + FA3D992B1BC4E619002C96C8 /* libSDL2.a */, ); name = Products; sourceTree = ""; @@ -867,6 +1051,7 @@ FDA8A73B0E2D0F0400EA573E /* src */ = { isa = PBXGroup; children = ( + FABA34931D8B578200915323 /* testaudiocapture.c */, 047A63F013285CD100CD7973 /* checkkeys.c */, FDA8A78B0E2D0F3D00EA573E /* loopwave.c */, FDA8A7410E2D0F1600EA573E /* testaudioinfo.c */, @@ -1033,6 +1218,58 @@ productReference = AAE7DFB114CBB54E00DF1A0E /* testrendertarget.app */; productType = "com.apple.product-type.application"; }; + FA3D99331BC4E644002C96C8 /* testgamecontroller-TV */ = { + isa = PBXNativeTarget; + buildConfigurationList = FA3D99451BC4E645002C96C8 /* Build configuration list for PBXNativeTarget "testgamecontroller-TV" */; + buildPhases = ( + FA3D99301BC4E644002C96C8 /* Sources */, + FA3D99311BC4E644002C96C8 /* Frameworks */, + FA3D99321BC4E644002C96C8 /* Resources */, + ); + buildRules = ( + ); + dependencies = ( + FAA8CEE61BDF06DC00D3BD45 /* PBXTargetDependency */, + ); + name = "testgamecontroller-TV"; + productName = "testgamecontroller-TV"; + productReference = FA3D99341BC4E644002C96C8 /* testgamecontroller-TV.app */; + productType = "com.apple.product-type.application"; + }; + FABA347D1D8B575200915323 /* testaudiocapture */ = { + isa = PBXNativeTarget; + buildConfigurationList = FABA348E1D8B575200915323 /* Build configuration list for PBXNativeTarget "testaudiocapture" */; + buildPhases = ( + FABA347E1D8B575200915323 /* Resources */, + FABA34801D8B575200915323 /* Sources */, + FABA34821D8B575200915323 /* Frameworks */, + ); + buildRules = ( + ); + dependencies = ( + ); + name = testaudiocapture; + productName = Test; + productReference = FABA34911D8B575200915323 /* testaudiocapture.app */; + productType = "com.apple.product-type.application"; + }; + FABA34961D8B582100915323 /* loopwav-TV */ = { + isa = PBXNativeTarget; + buildConfigurationList = FABA34A71D8B582100915323 /* Build configuration list for PBXNativeTarget "loopwav-TV" */; + buildPhases = ( + FABA34971D8B582100915323 /* Resources */, + FABA34991D8B582100915323 /* Sources */, + FABA349B1D8B582100915323 /* Frameworks */, + ); + buildRules = ( + ); + dependencies = ( + ); + name = "loopwav-TV"; + productName = Test; + productReference = FABA34AA1D8B582100915323 /* loopwav-TV.app */; + productType = "com.apple.product-type.application"; + }; FAE0E9801BAF9B230098DFA4 /* testgamecontroller */ = { isa = PBXNativeTarget; buildConfigurationList = FAE0E9901BAF9B230098DFA4 /* Build configuration list for PBXNativeTarget "testgamecontroller" */; @@ -1346,6 +1583,14 @@ isa = PBXProject; attributes = { LastUpgradeCheck = 0630; + TargetAttributes = { + FA3D99331BC4E644002C96C8 = { + CreatedOnToolsVersion = 7.1; + }; + FABA34961D8B582100915323 = { + ProvisioningStyle = Automatic; + }; + }; }; buildConfigurationList = C01FCF4E08A954540054247B /* Build configuration list for PBXProject "TestiPhoneOS" */; compatibilityVersion = "Xcode 3.2"; @@ -1356,6 +1601,7 @@ Japanese, French, German, + Base, ); mainGroup = 29B97314FDCFA39411CA2CEA /* CustomTemplate */; projectDirPath = ""; @@ -1372,12 +1618,15 @@ projectRoot = ""; targets = ( 047A63DD13285C3200CD7973 /* checkkeys */, + FABA347D1D8B575200915323 /* testaudiocapture */, FDA8AAAA0E2D330F00EA573E /* loopwav */, + FABA34961D8B582100915323 /* loopwav-TV */, FDAAC3BB0E2D47E6001DB1D8 /* testaudioinfo */, FDC42FEF0F0D866D009C87E1 /* testdraw2 */, FDAAC58A0E2D5429001DB1D8 /* testerror */, FDAAC5B80E2D55B5001DB1D8 /* testfile */, FAE0E9801BAF9B230098DFA4 /* testgamecontroller */, + FA3D99331BC4E644002C96C8 /* testgamecontroller-TV */, 046CEF7513254F23007AD51D /* testgesture */, FDAAC6150E2D5914001DB1D8 /* testgles */, FDD2C1700E2E52C000B7A85F /* testiconv */, @@ -1407,6 +1656,20 @@ remoteRef = AA1EE451176059230029C7A5 /* PBXContainerItemProxy */; sourceTree = BUILT_PRODUCTS_DIR; }; + FA3D992B1BC4E619002C96C8 /* libSDL2.a */ = { + isa = PBXReferenceProxy; + fileType = archive.ar; + path = libSDL2.a; + remoteRef = FA3D992A1BC4E619002C96C8 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; + FA3D992F1BC4E619002C96C8 /* libSDL2test-TV.a */ = { + isa = PBXReferenceProxy; + fileType = archive.ar; + path = "libSDL2test-TV.a"; + remoteRef = FA3D992E1BC4E619002C96C8 /* PBXContainerItemProxy */; + sourceTree = BUILT_PRODUCTS_DIR; + }; FD1B48B80E3131CA007AB34E /* libSDL2.a */ = { isa = PBXReferenceProxy; fileType = archive.ar; @@ -1465,6 +1728,32 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA3D99321BC4E644002C96C8 /* Resources */ = { + isa = PBXResourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FA3D99521BC4E70C002C96C8 /* controllermap.bmp in Resources */, + FA3D99541BC4E70F002C96C8 /* button.bmp in Resources */, + FA3D99531BC4E70E002C96C8 /* axis.bmp in Resources */, + FA3D99551BC4E712002C96C8 /* icon.bmp in Resources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; + FABA347E1D8B575200915323 /* Resources */ = { + isa = PBXResourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + ); + runOnlyForDeploymentPostprocessing = 0; + }; + FABA34971D8B582100915323 /* Resources */ = { + isa = PBXResourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FABA34981D8B582100915323 /* sample.wav in Resources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; FAE0E9811BAF9B230098DFA4 /* Resources */ = { isa = PBXResourcesBuildPhase; buildActionMask = 2147483647; @@ -1617,6 +1906,7 @@ buildActionMask = 2147483647; files = ( 047A63F113285CD100CD7973 /* checkkeys.c in Sources */, + FABA34941D8B578200915323 /* testaudiocapture.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1652,6 +1942,30 @@ ); runOnlyForDeploymentPostprocessing = 0; }; + FA3D99301BC4E644002C96C8 /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FABA34AF1D8B59F800915323 /* testaudiocapture.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; + FABA34801D8B575200915323 /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FABA34951D8B578600915323 /* testaudiocapture.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; + FABA34991D8B582100915323 /* Sources */ = { + isa = PBXSourcesBuildPhase; + buildActionMask = 2147483647; + files = ( + FABA349A1D8B582100915323 /* loopwave.c in Sources */, + ); + runOnlyForDeploymentPostprocessing = 0; + }; FAE0E9831BAF9B230098DFA4 /* Sources */ = { isa = PBXSourcesBuildPhase; buildActionMask = 2147483647; @@ -1798,6 +2112,14 @@ }; /* End PBXSourcesBuildPhase section */ +/* Begin PBXTargetDependency section */ + FAA8CEE61BDF06DC00D3BD45 /* PBXTargetDependency */ = { + isa = PBXTargetDependency; + name = "libSDL-tv"; + targetProxy = FAA8CEE51BDF06DC00D3BD45 /* PBXContainerItemProxy */; + }; +/* End PBXTargetDependency section */ + /* Begin XCBuildConfiguration section */ 046CEF8413254F23007AD51D /* Debug */ = { isa = XCBuildConfiguration; @@ -1921,6 +2243,132 @@ }; name = Release; }; + FA3D99461BC4E645002C96C8 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + ALWAYS_SEARCH_USER_PATHS = NO; + CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; + CLANG_CXX_LIBRARY = "libc++"; + CLANG_ENABLE_MODULES = YES; + CLANG_ENABLE_OBJC_ARC = YES; + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; + COPY_PHASE_STRIP = NO; + DEBUG_INFORMATION_FORMAT = dwarf; + ENABLE_STRICT_OBJC_MSGSEND = YES; + ENABLE_TESTABILITY = YES; + GCC_C_LANGUAGE_STANDARD = gnu99; + GCC_DYNAMIC_NO_PIC = NO; + GCC_NO_COMMON_BLOCKS = YES; + GCC_PREPROCESSOR_DEFINITIONS = ( + "DEBUG=1", + "$(inherited)", + ); + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + INFOPLIST_FILE = Info.plist; + LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks"; + MTL_ENABLE_DEBUG_INFO = YES; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + TARGETED_DEVICE_FAMILY = 3; + TVOS_DEPLOYMENT_TARGET = 9.0; + }; + name = Debug; + }; + FA3D99471BC4E645002C96C8 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + ALWAYS_SEARCH_USER_PATHS = NO; + CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x"; + CLANG_CXX_LIBRARY = "libc++"; + CLANG_ENABLE_MODULES = YES; + CLANG_ENABLE_OBJC_ARC = YES; + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; + COPY_PHASE_STRIP = NO; + DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym"; + ENABLE_NS_ASSERTIONS = NO; + ENABLE_STRICT_OBJC_MSGSEND = YES; + GCC_C_LANGUAGE_STANDARD = gnu99; + GCC_NO_COMMON_BLOCKS = YES; + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + INFOPLIST_FILE = Info.plist; + LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks"; + MTL_ENABLE_DEBUG_INFO = NO; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + TARGETED_DEVICE_FAMILY = 3; + TVOS_DEPLOYMENT_TARGET = 9.0; + VALIDATE_PRODUCT = YES; + }; + name = Release; + }; + FABA348F1D8B575200915323 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + INFOPLIST_FILE = Info.plist; + PRODUCT_NAME = "$(TARGET_NAME)"; + }; + name = Debug; + }; + FABA34901D8B575200915323 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + INFOPLIST_FILE = Info.plist; + PRODUCT_NAME = "$(TARGET_NAME)"; + }; + name = Release; + }; + FABA34A81D8B582100915323 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + DEVELOPMENT_TEAM = ""; + INFOPLIST_FILE = Info.plist; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + SUPPORTED_PLATFORMS = "appletvsimulator appletvos"; + TVOS_DEPLOYMENT_TARGET = 9.0; + VALID_ARCHS = arm64; + }; + name = Debug; + }; + FABA34A91D8B582100915323 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + DEVELOPMENT_TEAM = ""; + INFOPLIST_FILE = Info.plist; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = appletvos; + SUPPORTED_PLATFORMS = "appletvsimulator appletvos"; + TVOS_DEPLOYMENT_TARGET = 9.0; + VALID_ARCHS = arm64; + }; + name = Release; + }; FAE0E9911BAF9B230098DFA4 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { @@ -2275,6 +2723,33 @@ defaultConfigurationIsVisible = 0; defaultConfigurationName = Release; }; + FA3D99451BC4E645002C96C8 /* Build configuration list for PBXNativeTarget "testgamecontroller-TV" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FA3D99461BC4E645002C96C8 /* Debug */, + FA3D99471BC4E645002C96C8 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + FABA348E1D8B575200915323 /* Build configuration list for PBXNativeTarget "testaudiocapture" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FABA348F1D8B575200915323 /* Debug */, + FABA34901D8B575200915323 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + FABA34A71D8B582100915323 /* Build configuration list for PBXNativeTarget "loopwav-TV" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FABA34A81D8B582100915323 /* Debug */, + FABA34A91D8B582100915323 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; FAE0E9901BAF9B230098DFA4 /* Build configuration list for PBXNativeTarget "testgamecontroller" */ = { isa = XCConfigurationList; buildConfigurations = ( diff --git a/libs/SDL2/Xcode/SDL/Info-Framework.plist b/libs/SDL2/Xcode/SDL/Info-Framework.plist index bccaa8af..da418346 100644 --- a/libs/SDL2/Xcode/SDL/Info-Framework.plist +++ b/libs/SDL2/Xcode/SDL/Info-Framework.plist @@ -11,7 +11,7 @@ CFBundleIconFile CFBundleIdentifier - org.libsdl.SDL2 + $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName @@ -19,10 +19,10 @@ CFBundlePackageType FMWK CFBundleShortVersionString - 2.0.4 + 2.0.5 CFBundleSignature SDLX CFBundleVersion - 2.0.4 + 2.0.5 diff --git a/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj index 9fc2a501..1f16953c 100755 --- a/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj +++ b/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -7,15 +7,9 @@ objects = { /* Begin PBXBuildFile section */ - 007317A20858DECD00B2BC32 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179B0858DECD00B2BC32 /* AudioToolbox.framework */; }; - 007317A30858DECD00B2BC32 /* AudioUnit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179C0858DECD00B2BC32 /* AudioUnit.framework */; }; 007317A40858DECD00B2BC32 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179D0858DECD00B2BC32 /* Cocoa.framework */; }; - 007317A50858DECD00B2BC32 /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179E0858DECD00B2BC32 /* CoreAudio.framework */; }; 007317A60858DECD00B2BC32 /* IOKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179F0858DECD00B2BC32 /* IOKit.framework */; }; - 007317A90858DECD00B2BC32 /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 0073179B0858DECD00B2BC32 /* AudioToolbox.framework */; }; - 007317AA0858DECD00B2BC32 /* 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( + 56C5237E1D8F4985001F2F30 /* CoreAudio.framework in Frameworks */, FA73671E19A54140004122E4 /* CoreVideo.framework in Frameworks */, - 007317A90858DECD00B2BC32 /* AudioToolbox.framework in Frameworks */, - 007317AA0858DECD00B2BC32 /* AudioUnit.framework in Frameworks */, 007317AB0858DECD00B2BC32 /* Cocoa.framework in Frameworks */, - 007317AC0858DECD00B2BC32 /* CoreAudio.framework in Frameworks */, 007317AD0858DECD00B2BC32 /* IOKit.framework in Frameworks */, + 56C523801D8F498B001F2F30 /* CoreFoundation.framework in Frameworks */, 007317C30858E15000B2BC32 /* Carbon.framework in Frameworks */, DB31408B17554D37006C0E22 /* ForceFeedback.framework in Frameworks */, + 562C4AE91D8F496200AF9EBE /* AudioToolbox.framework in Frameworks */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1144,14 +1137,14 @@ isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( + 56C5237F1D8F4985001F2F30 /* CoreAudio.framework in Frameworks */, FA73671F19A54144004122E4 /* CoreVideo.framework in Frameworks */, - DB31406C17554B71006C0E22 /* AudioToolbox.framework in Frameworks */, - DB31406D17554B71006C0E22 /* AudioUnit.framework in Frameworks */, DB31406E17554B71006C0E22 /* Cocoa.framework in Frameworks */, - DB31406F17554B71006C0E22 /* CoreAudio.framework in Frameworks */, DB31407017554B71006C0E22 /* IOKit.framework in Frameworks */, + 56C523811D8F498C001F2F30 /* CoreFoundation.framework in Frameworks */, DB31407217554B71006C0E22 /* Carbon.framework in Frameworks */, DB31408D17554D3C006C0E22 /* ForceFeedback.framework in Frameworks */, + 562C4AEA1D8F496300AF9EBE /* AudioToolbox.framework in Frameworks */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -1307,7 +1300,6 @@ 04BDFDB612E6671700899322 /* SDL_audiocvt.c */, 04BDFDB712E6671700899322 /* SDL_audiodev.c */, 04BDFDB812E6671700899322 /* SDL_audiodev_c.h */, - 04BDFDB912E6671700899322 /* SDL_audiomem.h */, 04BDFDBA12E6671700899322 /* SDL_audiotypecvt.c */, 04BDFDBB12E6671700899322 /* SDL_mixer.c */, 04BDFDC212E6671700899322 /* SDL_sysaudio.h */, @@ -1339,8 +1331,8 @@ 04BDFD9F12E6671700899322 /* coreaudio */ = { isa = PBXGroup; children = ( - 04BDFDA012E6671700899322 /* SDL_coreaudio.c */, 04BDFDA112E6671700899322 /* SDL_coreaudio.h */, + FABA34C61D8B5DB100915323 /* SDL_coreaudio.m */, ); path = coreaudio; sourceTree = ""; @@ -1737,13 +1729,12 @@ BEC562FE0761C0E800A33029 /* Linked Frameworks */ = { isa = PBXGroup; children = ( + A7381E931D8B69C300B177DD /* AudioToolbox.framework */, + A7381E951D8B69D600B177DD /* CoreAudio.framework */, FA73671C19A540EF004122E4 /* CoreVideo.framework */, 00D0D08310675DD9004B05EF /* CoreFoundation.framework */, 007317C10858E15000B2BC32 /* Carbon.framework */, - 0073179B0858DECD00B2BC32 /* AudioToolbox.framework */, - 0073179C0858DECD00B2BC32 /* AudioUnit.framework */, 0073179D0858DECD00B2BC32 /* Cocoa.framework */, - 0073179E0858DECD00B2BC32 /* CoreAudio.framework */, 0073179F0858DECD00B2BC32 /* IOKit.framework */, 00CFA89C106B4BA100758660 /* ForceFeedback.framework */, ); @@ -1840,7 +1831,6 @@ 04BD001912E6671800899322 /* SDL_coreaudio.h in Headers */, 04BD002712E6671800899322 /* SDL_audio_c.h in Headers */, 04BD002A12E6671800899322 /* SDL_audiodev_c.h in Headers */, - 04BD002B12E6671800899322 /* SDL_audiomem.h in Headers */, 04BD003412E6671800899322 /* SDL_sysaudio.h in Headers */, 04BD003612E6671800899322 /* SDL_wave.h in Headers */, 04BD004212E6671800899322 /* blank_cursor.h in Headers */, @@ -1996,7 +1986,6 @@ 04BD024312E6671800899322 /* SDL_audio_c.h in Headers */, 04BD024612E6671800899322 /* SDL_audiodev_c.h in Headers */, AAC070FD195606770073DCDF /* SDL_opengles2_gl2.h in Headers */, - 04BD024712E6671800899322 /* SDL_audiomem.h in Headers */, 04BD025012E6671800899322 /* SDL_sysaudio.h in Headers */, 04BD025212E6671800899322 /* SDL_wave.h in Headers */, 04BD025D12E6671800899322 /* blank_cursor.h in Headers */, @@ -2151,7 +2140,6 @@ DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */, DB313F7817554B71006C0E22 /* SDL_audiodev_c.h in Headers */, AAC070FE195606770073DCDF /* SDL_opengles2_gl2.h in Headers */, - DB313F7917554B71006C0E22 /* SDL_audiomem.h in Headers */, DB313F7A17554B71006C0E22 /* SDL_sysaudio.h in Headers */, DB313F7B17554B71006C0E22 /* SDL_wave.h in Headers */, DB313F7C17554B71006C0E22 /* blank_cursor.h in Headers */, @@ -2323,7 +2311,7 @@ 0867D690FE84028FC02AAC07 /* Project object */ = { isa = PBXProject; attributes = { - LastUpgradeCheck = 0630; + LastUpgradeCheck = 0730; TargetAttributes = { BECDF5FE0761BA81005FE872 = { DevelopmentTeam = EH385AYQ6F; @@ -2404,7 +2392,6 @@ 04BDFFFC12E6671800899322 /* SDL_spinlock.c in Sources */, 04BD000812E6671800899322 /* SDL_diskaudio.c in Sources */, 04BD001012E6671800899322 /* SDL_dummyaudio.c in Sources */, - 04BD001812E6671800899322 /* SDL_coreaudio.c in Sources */, 04BD002612E6671800899322 /* SDL_audio.c in Sources */, 04BD002812E6671800899322 /* SDL_audiocvt.c in Sources */, 04BD002912E6671800899322 /* SDL_audiodev.c in Sources */, @@ -2440,6 +2427,7 @@ 04BD00A812E6671800899322 /* SDL_string.c in Sources */, 04BD00BD12E6671800899322 /* SDL_syscond.c in Sources */, 04BD00BE12E6671800899322 /* SDL_sysmutex.c in Sources */, + FABA34C71D8B5DB100915323 /* SDL_coreaudio.m in Sources */, 04BD00C012E6671800899322 /* SDL_syssem.c in Sources */, 04BD00C112E6671800899322 /* SDL_systhread.c in Sources */, 04BD00CA12E6671800899322 /* SDL_thread.c in Sources */, @@ -2523,7 +2511,6 @@ 04BD021812E6671800899322 /* SDL_spinlock.c in Sources */, 04BD022412E6671800899322 /* SDL_diskaudio.c in Sources */, 04BD022C12E6671800899322 /* SDL_dummyaudio.c in Sources */, - 04BD023412E6671800899322 /* SDL_coreaudio.c in Sources */, 04BD024212E6671800899322 /* SDL_audio.c in Sources */, 04BD024412E6671800899322 /* SDL_audiocvt.c in Sources */, 04BD024512E6671800899322 /* SDL_audiodev.c in Sources */, @@ -2559,6 +2546,7 @@ 04BD02C012E6671800899322 /* SDL_qsort.c in Sources */, 04BD02C112E6671800899322 /* SDL_stdlib.c in Sources */, 04BD02C212E6671800899322 /* SDL_string.c in Sources */, + 562D3C7C1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */, 04BD02D712E6671800899322 /* SDL_syscond.c in Sources */, 04BD02D812E6671800899322 /* SDL_sysmutex.c in Sources */, 04BD02DA12E6671800899322 /* SDL_syssem.c in Sources */, @@ -2642,7 +2630,6 @@ DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */, DB31400017554B71006C0E22 /* SDL_diskaudio.c in Sources */, DB31400117554B71006C0E22 /* SDL_dummyaudio.c in Sources */, - DB31400217554B71006C0E22 /* SDL_coreaudio.c in Sources */, DB31400317554B71006C0E22 /* SDL_audio.c in Sources */, DB31400417554B71006C0E22 /* SDL_audiocvt.c in Sources */, DB31400517554B71006C0E22 /* SDL_audiodev.c in Sources */, @@ -2678,6 +2665,7 @@ DB31402417554B71006C0E22 /* SDL_qsort.c in Sources */, DB31402517554B71006C0E22 /* SDL_stdlib.c in Sources */, DB31402617554B71006C0E22 /* SDL_string.c in Sources */, + 562D3C7D1D8F4933003FEEE6 /* SDL_coreaudio.m in Sources */, DB31402717554B71006C0E22 /* SDL_syscond.c in Sources */, DB31402817554B71006C0E22 /* SDL_sysmutex.c in Sources */, DB31402917554B71006C0E22 /* SDL_syssem.c in Sources */, @@ -2767,14 +2755,31 @@ 00CFA621106A567900758660 /* Release */ = { isa = XCBuildConfiguration; buildSettings = { + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INFINITE_RECURSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_SUSPICIOUS_MOVE = YES; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; DEPLOYMENT_POSTPROCESSING = YES; + ENABLE_STRICT_OBJC_MSGSEND = YES; GCC_ALTIVEC_EXTENSIONS = YES; GCC_AUTO_VECTORIZATION = YES; GCC_ENABLE_SSE3_EXTENSIONS = YES; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; + GCC_NO_COMMON_BLOCKS = YES; GCC_OPTIMIZATION_LEVEL = 3; GCC_SYMBOLS_PRIVATE_EXTERN = YES; - MACOSX_DEPLOYMENT_TARGET = 10.5; + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + MACOSX_DEPLOYMENT_TARGET = 10.6; SDKROOT = macosx; STRIP_STYLE = "non-global"; }; @@ -2783,15 +2788,17 @@ 00CFA622106A567900758660 /* Release */ = { isa = XCBuildConfiguration; buildSettings = { + ARCHS = "$(ARCHS_STANDARD_32_64_BIT)"; CLANG_LINK_OBJC_RUNTIME = NO; COMBINE_HIDPI_IMAGES = YES; DYLIB_COMPATIBILITY_VERSION = 1.0.0; - DYLIB_CURRENT_VERSION = 5.0.0; + DYLIB_CURRENT_VERSION = 5.1.0; FRAMEWORK_VERSION = A; HEADER_SEARCH_PATHS = /usr/X11R6/include; INFOPLIST_FILE = "Info-Framework.plist"; INSTALL_PATH = "@rpath"; OTHER_LDFLAGS = "-liconv"; + PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2; PRODUCT_NAME = SDL2; PROVISIONING_PROFILE = ""; WRAPPER_EXTENSION = framework; @@ -2827,12 +2834,30 @@ 00CFA627106A568900758660 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { + CLANG_WARN_BOOL_CONVERSION = YES; + CLANG_WARN_CONSTANT_CONVERSION = YES; + CLANG_WARN_EMPTY_BODY = YES; + CLANG_WARN_ENUM_CONVERSION = YES; + CLANG_WARN_INFINITE_RECURSION = YES; + CLANG_WARN_INT_CONVERSION = YES; + CLANG_WARN_SUSPICIOUS_MOVE = YES; + CLANG_WARN_UNREACHABLE_CODE = YES; + CLANG_WARN__DUPLICATE_METHOD_MATCH = YES; + ENABLE_STRICT_OBJC_MSGSEND = YES; + ENABLE_TESTABILITY = YES; GCC_ALTIVEC_EXTENSIONS = YES; GCC_AUTO_VECTORIZATION = YES; GCC_ENABLE_SSE3_EXTENSIONS = YES; + GCC_NO_COMMON_BLOCKS = YES; GCC_OPTIMIZATION_LEVEL = 0; GCC_SYMBOLS_PRIVATE_EXTERN = YES; - MACOSX_DEPLOYMENT_TARGET = 10.5; + GCC_WARN_64_TO_32_BIT_CONVERSION = YES; + GCC_WARN_ABOUT_RETURN_TYPE = YES; + GCC_WARN_UNDECLARED_SELECTOR = YES; + GCC_WARN_UNINITIALIZED_AUTOS = YES; + GCC_WARN_UNUSED_FUNCTION = YES; + GCC_WARN_UNUSED_VARIABLE = YES; + MACOSX_DEPLOYMENT_TARGET = 10.6; ONLY_ACTIVE_ARCH = YES; SDKROOT = macosx; STRIP_INSTALLED_PRODUCT = NO; @@ -2842,15 +2867,17 @@ 00CFA628106A568900758660 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { + ARCHS = "$(ARCHS_STANDARD_32_64_BIT)"; CLANG_LINK_OBJC_RUNTIME = NO; COMBINE_HIDPI_IMAGES = YES; DYLIB_COMPATIBILITY_VERSION = 1.0.0; - DYLIB_CURRENT_VERSION = 5.0.0; + DYLIB_CURRENT_VERSION = 5.1.0; FRAMEWORK_VERSION = A; HEADER_SEARCH_PATHS = /usr/X11R6/include; INFOPLIST_FILE = "Info-Framework.plist"; INSTALL_PATH = "@rpath"; OTHER_LDFLAGS = "-liconv"; + PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2; PRODUCT_NAME = SDL2; PROVISIONING_PROFILE = ""; WRAPPER_EXTENSION = framework; diff --git a/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj b/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj index 59cdd631..144d24ca 100755 --- a/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj +++ b/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj @@ -3934,7 +3934,7 @@ ); GCC_OPTIMIZATION_LEVEL = 0; HEADER_SEARCH_PATHS = ../../include; - MACOSX_DEPLOYMENT_TARGET = 10.5; + MACOSX_DEPLOYMENT_TARGET = 10.6; }; name = Debug; }; @@ -4060,7 +4060,7 @@ ); GCC_GENERATE_DEBUGGING_SYMBOLS = NO; HEADER_SEARCH_PATHS = ../../include; - MACOSX_DEPLOYMENT_TARGET = 10.5; + MACOSX_DEPLOYMENT_TARGET = 10.6; }; name = Release; }; diff --git a/libs/SDL2/android-project/AndroidManifest.xml b/libs/SDL2/android-project/AndroidManifest.xml index 5dbb5486..8557a4b7 100644 --- a/libs/SDL2/android-project/AndroidManifest.xml +++ b/libs/SDL2/android-project/AndroidManifest.xml @@ -17,6 +17,9 @@ + + + = 2) ? "stereo" : "mono") + " " + ((mAudioRecord.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + (mAudioRecord.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer"); + + return 0; + } + + /** This method is called by SDL using JNI. */ + public static int captureReadShortBuffer(short[] buffer, boolean blocking) { + // !!! FIXME: this is available in API Level 23. Until then, we always block. :( + //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING); + return mAudioRecord.read(buffer, 0, buffer.length); + } + + /** This method is called by SDL using JNI. */ + public static int captureReadByteBuffer(byte[] buffer, boolean blocking) { + // !!! FIXME: this is available in API Level 23. Until then, we always block. :( + //return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING); + return mAudioRecord.read(buffer, 0, buffer.length); + } + + + /** This method is called by SDL using JNI. */ + public static void audioClose() { if (mAudioTrack != null) { mAudioTrack.stop(); + mAudioTrack.release(); mAudioTrack = null; } } + /** This method is called by SDL using JNI. */ + public static void captureClose() { + if (mAudioRecord != null) { + mAudioRecord.stop(); + mAudioRecord.release(); + mAudioRecord = null; + } + } + + // Input /** @@ -662,6 +727,21 @@ public class SDLActivity extends Activity { } } + // Check if a given device is considered a possible SDL joystick + public static boolean isDeviceSDLJoystick(int deviceId) { + InputDevice device = InputDevice.getDevice(deviceId); + // We cannot use InputDevice.isVirtual before API 16, so let's accept + // only nonnegative device ids (VIRTUAL_KEYBOARD equals -1) + if ((device == null) || (deviceId < 0)) { + return false; + } + int sources = device.getSources(); + return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) || + ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) || + ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) + ); + } + // APK expansion files support /** com.android.vending.expansion.zipfile.ZipResourceFile object or null. */ @@ -670,15 +750,6 @@ public class SDLActivity extends Activity { /** com.android.vending.expansion.zipfile.ZipResourceFile's getInputStream() or null. */ private Method expansionFileMethod; - /** - * This method was called by SDL using JNI. - * @deprecated because of an incorrect name - */ - @Deprecated - public InputStream openAPKExtensionInputStream(String fileName) throws IOException { - return openAPKExpansionInputStream(fileName); - } - /** * This method is called by SDL using JNI. * @return an InputStream on success or null if no expansion file was used. @@ -1167,11 +1238,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, @Override public boolean onKey(View v, int keyCode, KeyEvent event) { // Dispatch the different events depending on where they come from - // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD - // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD - - if ( (event.getSource() & InputDevice.SOURCE_GAMEPAD) != 0 || - (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) { + // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD + // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD + // + // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and + // SOURCE_JOYSTICK, while its key events arrive from the keyboard source + // So, retrieve the device itself and check all of its sources + if (SDLActivity.isDeviceSDLJoystick(event.getDeviceId())) { + // Note that we process events with specific key codes here if (event.getAction() == KeyEvent.ACTION_DOWN) { if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) { return true; @@ -1183,7 +1257,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, } } - if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) { + if ((event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) { if (event.getAction() == KeyEvent.ACTION_DOWN) { //Log.v("SDL", "key down: " + keyCode); SDLActivity.onNativeKeyDown(keyCode); @@ -1342,7 +1416,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, } SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH, y / SensorManager.GRAVITY_EARTH, - event.values[2] / SensorManager.GRAVITY_EARTH - 1); + event.values[2] / SensorManager.GRAVITY_EARTH); } } } @@ -1369,7 +1443,7 @@ class DummyEdit extends View implements View.OnKeyListener { public boolean onKey(View v, int keyCode, KeyEvent event) { // This handles the hardware keyboard input - if (event.isPrintingKey()) { + if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) { if (event.getAction() == KeyEvent.ACTION_DOWN) { ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1); } @@ -1393,7 +1467,7 @@ class DummyEdit extends View implements View.OnKeyListener { // As seen on StackOverflow: http://stackoverflow.com/questions/7634346/keyboard-hide-event // FIXME: Discussion at http://bugzilla.libsdl.org/show_bug.cgi?id=1639 // FIXME: This is not a 100% effective solution to the problem of detecting if the keyboard is showing or not - // FIXME: A more effective solution would be to change our Layout from AbsoluteLayout to Relative or Linear + // FIXME: A more effective solution would be to assume our Layout to be RelativeLayout or LinearLayout // FIXME: And determine the keyboard presence doing this: http://stackoverflow.com/questions/2150078/how-to-check-visibility-of-software-keyboard-in-android // FIXME: An even more effective way would be if Android provided this out of the box, but where would the fun be in that :) if (event.getAction()==KeyEvent.ACTION_UP && keyCode == KeyEvent.KEYCODE_BACK) { @@ -1432,7 +1506,7 @@ class SDLInputConnection extends BaseInputConnection { */ int keyCode = event.getKeyCode(); if (event.getAction() == KeyEvent.ACTION_DOWN) { - if (event.isPrintingKey()) { + if (event.isPrintingKey() || keyCode == KeyEvent.KEYCODE_SPACE) { commitText(String.valueOf((char) event.getUnicodeChar()), 1); } SDLActivity.onNativeKeyDown(keyCode); @@ -1533,13 +1607,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler { if (joystick == null) { joystick = new SDLJoystick(); InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]); - - if ( - (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 - || - (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_BUTTON) != 0 - ) - { + if (SDLActivity.isDeviceSDLJoystick(deviceIds[i])) { joystick.device_id = deviceIds[i]; joystick.name = joystickDevice.getName(); joystick.axes = new ArrayList(); @@ -1548,7 +1616,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler { List ranges = joystickDevice.getMotionRanges(); Collections.sort(ranges, new RangeComparator()); for (InputDevice.MotionRange range : ranges ) { - if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) { + if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) { joystick.hats.add(range); @@ -1602,7 +1670,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler { @Override public boolean handleMotionEvent(MotionEvent event) { - if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) { + if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) { int actionPointerIndex = event.getActionIndex(); int action = event.getActionMasked(); switch(action) { diff --git a/libs/SDL2/autogen.sh b/libs/SDL2/autogen.sh index 649d7b31..3e958e19 100755 --- a/libs/SDL2/autogen.sh +++ b/libs/SDL2/autogen.sh @@ -3,6 +3,10 @@ echo "Generating build information using autoconf" echo "This may take a while ..." +srcdir=`dirname $0` +test -z "$srcdir" && srcdir=. +pushd $srcdir + # Regenerate configuration files cat acinclude/* >aclocal.m4 found=false @@ -15,5 +19,7 @@ if test x$found = xfalse; then fi (cd test; sh autogen.sh) +popd + # Run configure for this platform echo "Now you are ready to run ./configure" diff --git a/libs/SDL2/build-scripts/androidbuild.sh b/libs/SDL2/build-scripts/androidbuild.sh index 8ca3c916..fb48e2e5 100755 --- a/libs/SDL2/build-scripts/androidbuild.sh +++ b/libs/SDL2/build-scripts/androidbuild.sh @@ -87,8 +87,8 @@ else fi cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL -sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk -sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml +sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk +sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml # Copy user sources for src in "${SOURCES[@]}" @@ -105,8 +105,8 @@ do done ACTIVITY="${folder}Activity" -sed -i "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml -sed -i "s|SDLActivity|$APP|g" $BUILDPATH/build.xml +sed -i -e "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml +sed -i -e "s|SDLActivity|$APP|g" $BUILDPATH/build.xml # Fill in a default Activity echo "package $APP;" > "$ACTIVITY.java" diff --git a/libs/SDL2/build-scripts/emscripten-buildbot.sh b/libs/SDL2/build-scripts/emscripten-buildbot.sh index db5fb818..42eebb69 100755 --- a/libs/SDL2/build-scripts/emscripten-buildbot.sh +++ b/libs/SDL2/build-scripts/emscripten-buildbot.sh @@ -51,13 +51,14 @@ mkdir buildbot pushd buildbot echo "Configuring..." -emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" +emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $? echo "Building..." -emmake $MAKE +emmake $MAKE || exit $? echo "Moving things around..." -emmake $MAKE install +emmake $MAKE install || exit $? + # Fix up a few things to a real install path perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config mkdir -p ./usr diff --git a/libs/SDL2/build-scripts/g++-fat.sh b/libs/SDL2/build-scripts/g++-fat.sh index 29b04302..0dbe9903 100755 --- a/libs/SDL2/build-scripts/g++-fat.sh +++ b/libs/SDL2/build-scripts/g++-fat.sh @@ -6,11 +6,11 @@ DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer" -# Intel 32-bit compiler flags (10.5 runtime compatibility) -GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.5 \ +# Intel 32-bit compiler flags (10.6 runtime compatibility) +GCC_COMPILE_X86="g++ -arch i386 -mmacosx-version-min=10.6 \ -I/usr/local/include" -GCC_LINK_X86="-mmacosx-version-min=10.5" +GCC_LINK_X86="-mmacosx-version-min=10.6" # Intel 64-bit compiler flags (10.6 runtime compatibility) GCC_COMPILE_X64="g++ -arch x86_64 -mmacosx-version-min=10.6 \ diff --git a/libs/SDL2/build-scripts/gcc-fat.sh b/libs/SDL2/build-scripts/gcc-fat.sh index e556c1dd..65f759d4 100755 --- a/libs/SDL2/build-scripts/gcc-fat.sh +++ b/libs/SDL2/build-scripts/gcc-fat.sh @@ -6,15 +6,15 @@ DEVELOPER="`xcode-select -print-path`/Platforms/MacOSX.platform/Developer" -# Intel 32-bit compiler flags (10.5 runtime compatibility) -GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.5 \ +# Intel 32-bit compiler flags (10.6 runtime compatibility) +GCC_COMPILE_X86="gcc -arch i386 -mmacosx-version-min=10.6 \ -I/usr/local/include" -GCC_LINK_X86="-mmacosx-version-min=10.5" +GCC_LINK_X86="-mmacosx-version-min=10.6" # Intel 64-bit compiler flags (10.6 runtime compatibility) GCC_COMPILE_X64="gcc -arch x86_64 -mmacosx-version-min=10.6 \ --DMAC_OS_X_VERSION_MIN_REQUIRED=1050 \ +-DMAC_OS_X_VERSION_MIN_REQUIRED=1060 \ -I/usr/local/include" GCC_LINK_X64="-mmacosx-version-min=10.6" diff --git a/libs/SDL2/build-scripts/showrev.sh b/libs/SDL2/build-scripts/showrev.sh index 2a68fe69..517992d9 100755 --- a/libs/SDL2/build-scripts/showrev.sh +++ b/libs/SDL2/build-scripts/showrev.sh @@ -2,6 +2,4 @@ # # Print the current source revision, if available -# FIXME: this prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. -hg tip --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1) +hg parents --template 'hg-{rev}:{node|short}' || (echo "hg-0:baadf00d"; exit 1) diff --git a/libs/SDL2/cmake/sdlchecks.cmake b/libs/SDL2/cmake/sdlchecks.cmake index c4616cca..b1007819 100644 --- a/libs/SDL2/cmake/sdlchecks.cmake +++ b/libs/SDL2/cmake/sdlchecks.cmake @@ -105,7 +105,9 @@ macro(CheckALSA) if(ALSA) CHECK_INCLUDE_FILE(alsa/asoundlib.h HAVE_ASOUNDLIB_H) if(HAVE_ASOUNDLIB_H) - CHECK_LIBRARY_EXISTS(asound snd_pcm_open "" HAVE_LIBASOUND) + CHECK_LIBRARY_EXISTS(asound snd_pcm_recover "" HAVE_LIBASOUND) + endif() + if(HAVE_LIBASOUND) set(HAVE_ALSA TRUE) file(GLOB ALSA_SOURCES ${SDL2_SOURCE_DIR}/src/audio/alsa/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${ALSA_SOURCES}) @@ -537,6 +539,27 @@ macro(CheckMir) endif() endmacro() +macro(WaylandProtocolGen _SCANNER _XML _PROTL) + set(_WAYLAND_PROT_C_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c") + set(_WAYLAND_PROT_H_CODE "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-client-protocol.h") + + add_custom_command( + OUTPUT "${_WAYLAND_PROT_H_CODE}" + DEPENDS "${_XML}" + COMMAND "${_SCANNER}" + ARGS client-header "${_XML}" "${_WAYLAND_PROT_H_CODE}" + ) + + add_custom_command( + OUTPUT "${_WAYLAND_PROT_C_CODE}" + DEPENDS "${_WAYLAND_PROT_H_CODE}" + COMMAND "${_SCANNER}" + ARGS code "${_XML}" "${_WAYLAND_PROT_C_CODE}" + ) + + set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols/${_PROTL}-protocol.c") +endmacro() + # Requires: # - EGL # - PkgCheckModules @@ -545,7 +568,51 @@ endmacro() # - HAVE_DLOPEN opt macro(CheckWayland) if(VIDEO_WAYLAND) - pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon) + pkg_check_modules(WAYLAND wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon) + + # We have to generate some protocol interface code for some various Wayland features. + if(WAYLAND_FOUND) + execute_process( + COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-client + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + RESULT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR_RC + OUTPUT_VARIABLE WAYLAND_CORE_PROTOCOL_DIR + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE + ) + if(NOT WAYLAND_CORE_PROTOCOL_DIR_RC EQUAL 0) + set(WAYLAND_FOUND FALSE) + endif() + endif() + + if(WAYLAND_FOUND) + execute_process( + COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + RESULT_VARIABLE WAYLAND_PROTOCOLS_DIR_RC + OUTPUT_VARIABLE WAYLAND_PROTOCOLS_DIR + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE + ) + if(NOT WAYLAND_PROTOCOLS_DIR_RC EQUAL 0) + set(WAYLAND_FOUND FALSE) + endif() + endif() + + if(WAYLAND_FOUND) + execute_process( + COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=wayland_scanner wayland-scanner + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + RESULT_VARIABLE WAYLAND_SCANNER_RC + OUTPUT_VARIABLE WAYLAND_SCANNER + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE + ) + if(NOT WAYLAND_SCANNER_RC EQUAL 0) + set(WAYLAND_FOUND FALSE) + endif() + endif() + if(WAYLAND_FOUND) link_directories( ${WAYLAND_LIBRARY_DIRS} @@ -559,6 +626,17 @@ macro(CheckWayland) file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES}) + # We have to generate some protocol interface code for some unstable Wayland features. + file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols") + include_directories("${CMAKE_CURRENT_BINARY_DIR}/wayland-generated-protocols") + + WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_CORE_PROTOCOL_DIR}/wayland.xml" "wayland") + + foreach(_PROTL relative-pointer-unstable-v1 pointer-constraints-unstable-v1) + string(REGEX REPLACE "\\-unstable\\-.*$" "" PROTSUBDIR ${_PROTL}) + WaylandProtocolGen("${WAYLAND_SCANNER}" "${WAYLAND_PROTOCOLS_DIR}/unstable/${PROTSUBDIR}/${_PROTL}.xml" "${_PROTL}") + endforeach() + if(VIDEO_WAYLAND_QT_TOUCH) set(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1) endif() @@ -766,7 +844,8 @@ macro(CheckPTHREAD) endif() # Run some tests - set(CMAKE_REQUIRED_FLAGS "${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}") + set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${PTHREAD_CFLAGS} ${PTHREAD_LDFLAGS}") if(CMAKE_CROSSCOMPILING) set(HAVE_PTHREADS 1) else() @@ -828,7 +907,7 @@ macro(CheckPTHREAD) int main(int argc, char** argv) { return 0; }" HAVE_PTHREAD_NP_H) check_function_exists(pthread_setname_np HAVE_PTHREAD_SETNAME_NP) check_function_exists(pthread_set_name_np HAVE_PTHREAD_SET_NAME_NP) - set(CMAKE_REQUIRED_FLAGS) + set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}") set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c @@ -882,7 +961,8 @@ macro(CheckUSBHID) endif() endif() - set(CMAKE_REQUIRED_FLAGS "${USB_CFLAGS}") + set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${USB_CFLAGS}") set(CMAKE_REQUIRED_LIBRARIES "${USB_LIBS}") check_c_source_compiles(" #include @@ -983,7 +1063,7 @@ macro(CheckUSBHID) set(HAVE_SDL_JOYSTICK TRUE) set(CMAKE_REQUIRED_LIBRARIES) - set(CMAKE_REQUIRED_FLAGS) + set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}") endif() endmacro() @@ -997,12 +1077,13 @@ macro(CheckRPI) listtostr(VIDEO_RPI_INCLUDE_DIRS VIDEO_RPI_INCLUDE_FLAGS "-I") listtostr(VIDEO_RPI_LIBRARY_DIRS VIDEO_RPI_LIBRARY_FLAGS "-L") - set(CMAKE_REQUIRED_FLAGS "${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}") + set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}") + set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} ${VIDEO_RPI_INCLUDE_FLAGS} ${VIDEO_RPI_LIBRARY_FLAGS}") set(CMAKE_REQUIRED_LIBRARIES "${VIDEO_RPI_LIBS}") check_c_source_compiles(" #include int main(int argc, char **argv) {}" HAVE_VIDEO_RPI) - set(CMAKE_REQUIRED_FLAGS) + set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}") set(CMAKE_REQUIRED_LIBRARIES) if(SDL_VIDEO AND HAVE_VIDEO_RPI) diff --git a/libs/SDL2/configure b/libs/SDL2/configure index b73ea4d9..5070f6e6 100755 --- a/libs/SDL2/configure +++ b/libs/SDL2/configure @@ -630,6 +630,7 @@ ac_includes_default="\ #endif" ac_subst_vars='LTLIBOBJS +WAYLAND_SCANNER EXTRA_LDFLAGS BUILD_LDFLAGS EXTRA_CFLAGS @@ -637,6 +638,8 @@ BUILD_CFLAGS SDLTEST_OBJECTS SDLMAIN_OBJECTS VERSION_OBJECTS +GEN_OBJECTS +GEN_HEADERS OBJECTS INCLUDE ac_aux_dir @@ -846,7 +849,9 @@ enable_video_opengles1 enable_video_opengles2 enable_libudev enable_dbus +enable_ime enable_ibus +enable_fcitx enable_input_tslib enable_pthreads enable_pthread_sem @@ -1584,7 +1589,9 @@ Optional Features: include OpenGL ES 2.0 support [[default=yes]] --enable-libudev enable libudev support [[default=yes]] --enable-dbus enable D-Bus support [[default=yes]] + --enable-ime enable IME support [[default=yes]] --enable-ibus enable IBus support [[default=yes]] + --enable-fcitx enable fcitx support [[default=yes]] --enable-input-tslib use the Touchscreen library for input [[default=yes]] --enable-pthreads use POSIX threads for multi-threading @@ -2683,9 +2690,9 @@ orig_CFLAGS="$CFLAGS" # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=4 -SDL_INTERFACE_AGE=0 -SDL_BINARY_AGE=4 +SDL_MICRO_VERSION=5 +SDL_INTERFACE_AGE=1 +SDL_BINARY_AGE=5 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION @@ -17601,7 +17608,7 @@ LIBS="$ALSA_LIBS $LIBS" { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ALSA_LIBS" >&5 $as_echo "$ALSA_LIBS" >&6; } -min_alsa_version=0.9.0 +min_alsa_version=1.0.11 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for libasound headers version >= $min_alsa_version" >&5 $as_echo_n "checking for libasound headers version >= $min_alsa_version... " >&6; } no_alsa="" @@ -18804,9 +18811,12 @@ $as_echo_n "checking for Wayland support... " >&6; } if test x$PKG_CONFIG != xno && \ test x$video_opengl_egl = xyes && \ test x$video_opengles_v2 = xyes; then - if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then + if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon` WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon` + WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner` + WAYLAND_CORE_PROTOCOL_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-client` + WAYLAND_PROTOCOLS_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-protocols` video_wayland=yes fi fi @@ -18822,8 +18832,11 @@ $as_echo "#define SDL_VIDEO_DRIVER_WAYLAND 1" >>confdefs.h $as_echo "#define SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1" >>confdefs.h fi + + WAYLAND_PROTOCOLS_UNSTABLE="relative-pointer-unstable-v1 pointer-constraints-unstable-v1" + SOURCES="$SOURCES $srcdir/src/video/wayland/*.c" - EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS" + EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)" # Check whether --enable-wayland-shared was given. if test "${enable_wayland_shared+set}" = set; then : enableval=$enable_wayland_shared; @@ -18965,7 +18978,7 @@ int main () { - MirPointerButton button = mir_pointer_button_primary; + MirTouchAction actions = mir_touch_actions ; return 0; @@ -21641,6 +21654,23 @@ $as_echo "#define HAVE_DBUS_DBUS_H 1" >>confdefs.h fi } +CheckIME() +{ + # Check whether --enable-ime was given. +if test "${enable_ime+set}" = set; then : + enableval=$enable_ime; +else + enable_ime=yes +fi + + if test x$enable_ime = xyes; then + +$as_echo "#define SDL_USE_IME 1" >>confdefs.h + + SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c" + fi +} + CheckIBus() { # Check whether --enable-ibus was given. @@ -21714,7 +21744,11 @@ fi CFLAGS="$save_CFLAGS" if test x$have_ibus_ibus_h_hdr = xyes; then - if test x$enable_dbus != xyes; then + if test x$enable_ime != xyes; then + { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for IBus." >&5 +$as_echo "$as_me: WARNING: IME support is required for IBus." >&2;} + have_ibus_ibus_h_hdr=no + elif test x$enable_dbus != xyes; then { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for IBus." >&5 $as_echo "$as_me: WARNING: DBus support is required for IBus." >&2;} have_ibus_ibus_h_hdr=no @@ -21734,6 +21768,90 @@ $as_echo "#define HAVE_IBUS_IBUS_H 1" >>confdefs.h fi } +CheckFcitx() +{ + # Check whether --enable-fcitx was given. +if test "${enable_fcitx+set}" = set; then : + enableval=$enable_fcitx; +else + enable_fcitx=yes +fi + + if test x$enable_fcitx = xyes; then + # Extract the first word of "pkg-config", so it can be a program name with args. +set dummy pkg-config; ac_word=$2 +{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 +$as_echo_n "checking for $ac_word... " >&6; } +if ${ac_cv_path_PKG_CONFIG+:} false; then : + $as_echo_n "(cached) " >&6 +else + case $PKG_CONFIG in + [\\/]* | ?:[\\/]*) + ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path. + ;; + *) + as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext" + $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done + done +IFS=$as_save_IFS + + test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no" + ;; +esac +fi +PKG_CONFIG=$ac_cv_path_PKG_CONFIG +if test -n "$PKG_CONFIG"; then + { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5 +$as_echo "$PKG_CONFIG" >&6; } +else + { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 +$as_echo "no" >&6; } +fi + + + if test x$PKG_CONFIG != xno; then + FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx` + CFLAGS="$CFLAGS $FCITX_CFLAGS" + ac_fn_c_check_header_mongrel "$LINENO" "fcitx/frontend.h" "ac_cv_header_fcitx_frontend_h" "$ac_includes_default" +if test "x$ac_cv_header_fcitx_frontend_h" = xyes; then : + have_fcitx_frontend_h_hdr=yes +else + have_fcitx_frontend_h_hdr=no +fi + + + CFLAGS="$save_CFLAGS" + if test x$have_fcitx_frontend_h_hdr = xyes; then + if test x$enable_ime != xyes; then + { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: IME support is required for fcitx." >&5 +$as_echo "$as_me: WARNING: IME support is required for fcitx." >&2;} + have_fcitx_frontend_h_hdr=no + elif test x$enable_dbus != xyes; then + { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: DBus support is required for fcitx." >&5 +$as_echo "$as_me: WARNING: DBus support is required for fcitx." >&2;} + have_fcitx_frontend_h_hdr=no + else + +$as_echo "#define HAVE_FCITX_FRONTEND_H 1" >>confdefs.h + + EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS" + SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c" + fi + fi + fi + fi +} + CheckTslib() { # Check whether --enable-input-tslib was given. @@ -23022,7 +23140,9 @@ case "$host" in CheckWayland CheckLibUDev CheckDBus + CheckIME CheckIBus + CheckFcitx case $ARCH in linux) CheckInputEvents @@ -23443,7 +23563,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h # Set up files for the audio library if test x$enable_audio = xyes; then - SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c" + SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" SUMMARY_audio="${SUMMARY_audio} coreaudio" have_audio=yes fi @@ -23518,7 +23638,8 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h $as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h - SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c" + SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox" SUMMARY_audio="${SUMMARY_audio} coreaudio" have_audio=yes fi @@ -23536,8 +23657,8 @@ $as_echo "#define SDL_JOYSTICK_IOKIT 1" >>confdefs.h $as_echo "#define SDL_HAPTIC_IOKIT 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c" - have_haptic=yes EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback" + have_haptic=yes fi # Set up files for the power library if test x$enable_power = xyes; then @@ -23574,10 +23695,6 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit" - # If audio is used, add the AudioUnit framework - if test x$enable_audio = xyes; then - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit" - fi ;; *-nacl|*-pnacl) ARCH=nacl @@ -23728,6 +23845,57 @@ if test x$SDLMAIN_SOURCES = x; then fi SDLTEST_SOURCES="$srcdir/src/test/*.c" +if test x$video_wayland = xyes; then + WAYLAND_CORE_PROTOCOL_SOURCE='$(gen)/wayland-protocol.c' + WAYLAND_CORE_PROTOCOL_HEADER='$(gen)/wayland-client-protocol.h' + WAYLAND_PROTOCOLS_UNSTABLE_SOURCES=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\ + sed 's,[^ ]\+,\\$(gen)/&-protocol.c,g'` + WAYLAND_PROTOCOLS_UNSTABLE_HEADERS=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\ + sed 's,[^ ]\+,\\$(gen)/&-client-protocol.h,g'` + GEN_SOURCES="$GEN_SOURCES $WAYLAND_CORE_PROTOCOL_SOURCE $WAYLAND_PROTOCOLS_UNSTABLE_SOURCES" + GEN_HEADERS="$GEN_HEADERS $WAYLAND_CORE_PROTOCOL_HEADER $WAYLAND_PROTOCOLS_UNSTABLE_HEADERS" + + WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_SOURCE: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml + \$(SHELL) \$(auxdir)/mkinstalldirs \$(gen) + \$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) code \$< \$@" + + WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_HEADER: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml + \$(SHELL) \$(auxdir)/mkinstalldirs \$(gen) + \$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) client-header \$< \$@" + + WAYLAND_CORE_PROTOCOL_OBJECT=" +\$(objects)/`echo $WAYLAND_CORE_PROTOCOL_SOURCE | sed 's/\$(gen)\/\(.*\).c$/\1.lo/'`: $WAYLAND_CORE_PROTOCOL_SOURCE + \$(RUN_CMD_CC)\$(LIBTOOL) --tag=CC --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \$< -o \$@" + + WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\$(gen)/&-client-protocol.h: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\ + \\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\ + \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@," ; done` + + WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\$(gen)/&-protocol.c: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\ + \\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\ + \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@," ; done` + + WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([a-z\\-]\\+\\)-unstable-\\(v[0-9]\+\\)\$,\\\$(objects)/&-protocol.lo: \\$(gen)/&-protocol.c \\$(gen)/&-client-protocol.h\\\\ + \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@," ; done` + + WAYLAND_PROTOCOLS_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS +$WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS +$WAYLAND_CORE_PROTOCOL_OBJECT +$WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS +$WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS +$WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE +" +fi + OBJECTS=`echo $SOURCES` DEPENDS=`echo $SOURCES | tr ' ' '\n'` for EXT in asm cc m c S; do @@ -23737,6 +23905,8 @@ for EXT in asm cc m c S; do \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"` done +GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[^ ]*/\([^ ]*\)\.c,$(objects)/\1.lo,g'` + VERSION_OBJECTS=`echo $VERSION_SOURCES` VERSION_DEPENDS=`echo $VERSION_SOURCES` VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[^ ]*/\([^ ]*\)\.rc,$(objects)/\1.o,g'` @@ -23838,6 +24008,9 @@ fi + + + cat >Makefile.rules <<__EOF__ # Build rules for objects @@ -23849,6 +24022,7 @@ $DEPENDS $VERSION_DEPENDS $SDLMAIN_DEPENDS $SDLTEST_DEPENDS +$WAYLAND_PROTOCOLS_DEPENDS __EOF__ ac_config_files="$ac_config_files Makefile:Makefile.in:Makefile.rules sdl2-config sdl2-config.cmake SDL2.spec sdl2.pc" @@ -23881,11 +24055,21 @@ if test x$have_dbus_dbus_h_hdr = xyes; then else SUMMARY="${SUMMARY}Using dbus : NO\n" fi +if test x$enable_ime = xyes; then + SUMMARY="${SUMMARY}Using ime : YES\n" +else + SUMMARY="${SUMMARY}Using ime : NO\n" +fi if test x$have_ibus_ibus_h_hdr = xyes; then SUMMARY="${SUMMARY}Using ibus : YES\n" else SUMMARY="${SUMMARY}Using ibus : NO\n" fi +if test x$have_fcitx_frontend_h_hdr = xyes; then + SUMMARY="${SUMMARY}Using fcitx : YES\n" +else + SUMMARY="${SUMMARY}Using fcitx : NO\n" +fi ac_config_commands="$ac_config_commands summary" diff --git a/libs/SDL2/configure.in b/libs/SDL2/configure.in index 424e3e5e..37c57e28 100644 --- a/libs/SDL2/configure.in +++ b/libs/SDL2/configure.in @@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=4 -SDL_INTERFACE_AGE=0 -SDL_BINARY_AGE=4 +SDL_MICRO_VERSION=5 +SDL_INTERFACE_AGE=1 +SDL_BINARY_AGE=5 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION AC_SUBST(SDL_MAJOR_VERSION) @@ -770,7 +770,7 @@ CheckALSA() AC_HELP_STRING([--enable-alsa], [support the ALSA audio API [[default=yes]]]), , enable_alsa=yes) if test x$enable_audio = xyes -a x$enable_alsa = xyes; then - AM_PATH_ALSA(0.9.0, have_alsa=yes, have_alsa=no) + AM_PATH_ALSA(1.0.11, have_alsa=yes, have_alsa=no) # Restore all flags from before the ALSA detection runs CFLAGS="$alsa_save_CFLAGS" LDFLAGS="$alsa_save_LDFLAGS" @@ -1201,9 +1201,12 @@ AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for if test x$PKG_CONFIG != xno && \ test x$video_opengl_egl = xyes && \ test x$video_opengles_v2 = xyes; then - if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then + if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-protocols wayland-egl wayland-cursor egl xkbcommon ; then WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon` WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon` + WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner` + WAYLAND_CORE_PROTOCOL_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-client` + WAYLAND_PROTOCOLS_DIR=`$PKG_CONFIG --variable=pkgdatadir wayland-protocols` video_wayland=yes fi fi @@ -1214,8 +1217,11 @@ AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for if test x$enable_video_wayland_qt_touch = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ]) fi + + WAYLAND_PROTOCOLS_UNSTABLE="relative-pointer-unstable-v1 pointer-constraints-unstable-v1" + SOURCES="$SOURCES $srcdir/src/video/wayland/*.c" - EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS" + EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS -I\$(gen)" AC_ARG_ENABLE(wayland-shared, AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]), , enable_wayland_shared=maybe) @@ -1285,11 +1291,11 @@ AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]), save_CFLAGS="$CFLAGS" CFLAGS="$save_CFLAGS $MIR_CFLAGS" - dnl This will disable Mir on Ubuntu < 15.04 (Mir should be 0.14 at this point) + dnl This will disable Mir if >= v0.25 is not available AC_TRY_COMPILE([ #include ],[ - MirPointerButton button = mir_pointer_button_primary; + MirTouchAction actions = mir_touch_actions ],[ video_mir=yes ]) @@ -2254,6 +2260,18 @@ AC_HELP_STRING([--enable-dbus], [enable D-Bus support [[default=yes]]]), fi } +dnl See if the platform wanna IME support. +CheckIME() +{ + AC_ARG_ENABLE(ime, +AC_HELP_STRING([--enable-ime], [enable IME support [[default=yes]]]), + , enable_ime=yes) + if test x$enable_ime = xyes; then + AC_DEFINE(SDL_USE_IME, 1, [ ]) + SOURCES="$SOURCES $srcdir/src/core/linux/SDL_ime.c" + fi +} + dnl See if the platform has libibus IME support. CheckIBus() { @@ -2274,7 +2292,10 @@ AC_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]), have_inotify_inotify_h_hdr=no) CFLAGS="$save_CFLAGS" if test x$have_ibus_ibus_h_hdr = xyes; then - if test x$enable_dbus != xyes; then + if test x$enable_ime != xyes; then + AC_MSG_WARN([IME support is required for IBus.]) + have_ibus_ibus_h_hdr=no + elif test x$enable_dbus != xyes; then AC_MSG_WARN([DBus support is required for IBus.]) have_ibus_ibus_h_hdr=no elif test x$have_inotify_inotify_h_hdr != xyes; then @@ -2290,6 +2311,38 @@ AC_HELP_STRING([--enable-ibus], [enable IBus support [[default=yes]]]), fi } +dnl See if the platform has fcitx IME support. +CheckFcitx() +{ + AC_ARG_ENABLE(fcitx, +AC_HELP_STRING([--enable-fcitx], [enable fcitx support [[default=yes]]]), + , enable_fcitx=yes) + if test x$enable_fcitx = xyes; then + AC_PATH_PROG(PKG_CONFIG, pkg-config, no) + if test x$PKG_CONFIG != xno; then + FCITX_CFLAGS=`$PKG_CONFIG --cflags fcitx` + CFLAGS="$CFLAGS $FCITX_CFLAGS" + AC_CHECK_HEADER(fcitx/frontend.h, + have_fcitx_frontend_h_hdr=yes, + have_fcitx_frontend_h_hdr=no) + CFLAGS="$save_CFLAGS" + if test x$have_fcitx_frontend_h_hdr = xyes; then + if test x$enable_ime != xyes; then + AC_MSG_WARN([IME support is required for fcitx.]) + have_fcitx_frontend_h_hdr=no + elif test x$enable_dbus != xyes; then + AC_MSG_WARN([DBus support is required for fcitx.]) + have_fcitx_frontend_h_hdr=no + else + AC_DEFINE(HAVE_FCITX_FRONTEND_H, 1, [ ]) + EXTRA_CFLAGS="$EXTRA_CFLAGS $FCITX_CFLAGS" + SOURCES="$SOURCES $srcdir/src/core/linux/SDL_fcitx.c" + fi + fi + fi + fi +} + dnl See if we can use the Touchscreen input library CheckTslib() { @@ -2918,7 +2971,9 @@ case "$host" in CheckWayland CheckLibUDev CheckDBus + CheckIME CheckIBus + CheckFcitx case $ARCH in linux) CheckInputEvents @@ -3235,7 +3290,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau # Set up files for the audio library if test x$enable_audio = xyes; then - SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c" + SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" SUMMARY_audio="${SUMMARY_audio} coreaudio" have_audio=yes fi @@ -3308,7 +3363,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau # Set up files for the audio library if test x$enable_audio = xyes; then AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ]) - SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.c" + SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox" SUMMARY_audio="${SUMMARY_audio} coreaudio" have_audio=yes fi @@ -3322,8 +3378,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau if test x$enable_haptic = xyes; then AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ]) SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c" - have_haptic=yes EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback" + have_haptic=yes fi # Set up files for the power library if test x$enable_power = xyes; then @@ -3354,10 +3410,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit" - # If audio is used, add the AudioUnit framework - if test x$enable_audio = xyes; then - EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit" - fi ;; *-nacl|*-pnacl) ARCH=nacl @@ -3481,6 +3533,57 @@ if test x$SDLMAIN_SOURCES = x; then fi SDLTEST_SOURCES="$srcdir/src/test/*.c" +if test x$video_wayland = xyes; then + WAYLAND_CORE_PROTOCOL_SOURCE='$(gen)/wayland-protocol.c' + WAYLAND_CORE_PROTOCOL_HEADER='$(gen)/wayland-client-protocol.h' + WAYLAND_PROTOCOLS_UNSTABLE_SOURCES=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\ + sed 's,[[^ ]]\+,\\$(gen)/&-protocol.c,g'` + WAYLAND_PROTOCOLS_UNSTABLE_HEADERS=`echo $WAYLAND_PROTOCOLS_UNSTABLE |\ + sed 's,[[^ ]]\+,\\$(gen)/&-client-protocol.h,g'` + GEN_SOURCES="$GEN_SOURCES $WAYLAND_CORE_PROTOCOL_SOURCE $WAYLAND_PROTOCOLS_UNSTABLE_SOURCES" + GEN_HEADERS="$GEN_HEADERS $WAYLAND_CORE_PROTOCOL_HEADER $WAYLAND_PROTOCOLS_UNSTABLE_HEADERS" + + WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_SOURCE: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml + \$(SHELL) \$(auxdir)/mkinstalldirs \$(gen) + \$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) code \$< \$@" + + WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_HEADER: $WAYLAND_CORE_PROTOCOL_DIR/wayland.xml + \$(SHELL) \$(auxdir)/mkinstalldirs \$(gen) + \$(RUN_CMD_GEN)\$(WAYLAND_SCANNER) client-header \$< \$@" + + WAYLAND_CORE_PROTOCOL_OBJECT=" +\$(objects)/`echo $WAYLAND_CORE_PROTOCOL_SOURCE | sed 's/\$(gen)\/\(.*\).c$/\1.lo/'`: $WAYLAND_CORE_PROTOCOL_SOURCE + \$(RUN_CMD_CC)\$(LIBTOOL) --tag=CC --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \$< -o \$@" + + WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\$(gen)/&-client-protocol.h: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\ + \\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\ + \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) client-header \\$< \\$@," ; done` + + WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\$(gen)/&-protocol.c: $WAYLAND_PROTOCOLS_DIR/unstable/\1/&.xml\\\\ + \\$(SHELL) \\$(auxdir)/mkinstalldirs \\$(gen)\\\\ + \\$(RUN_CMD_GEN)\\$(WAYLAND_SCANNER) code \\$< \\$@," ; done` + + WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE=`for p in $WAYLAND_PROTOCOLS_UNSTABLE;\ + do echo ; echo \$p | sed\ + "s,^\\([[a-z\\-]]\\+\\)-unstable-\\(v[[0-9]]\+\\)\$,\\\$(objects)/&-protocol.lo: \\$(gen)/&-protocol.c \\$(gen)/&-client-protocol.h\\\\ + \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@," ; done` + + WAYLAND_PROTOCOLS_DEPENDS=" +$WAYLAND_CORE_PROTOCOL_SOURCE_DEPENDS +$WAYLAND_CORE_PROTOCOL_HEADER_DEPENDS +$WAYLAND_CORE_PROTOCOL_OBJECT +$WAYLAND_PROTOCOLS_CLIENT_HEADER_UNSTABLE_DEPENDS +$WAYLAND_PROTOCOLS_CODE_UNSTABLE_DEPENDS +$WAYLAND_PROTOCOLS_OBJECTS_UNSTABLE +" +fi + OBJECTS=`echo $SOURCES` DEPENDS=`echo $SOURCES | tr ' ' '\n'` for EXT in asm cc m c S; do @@ -3490,6 +3593,8 @@ for EXT in asm cc m c S; do \\$(RUN_CMD_CC)\\$(LIBTOOL) --tag=CC --mode=compile \\$(CC) \\$(CFLAGS) \\$(EXTRA_CFLAGS) $DEPENDENCY_TRACKING_OPTIONS -c \\$< -o \\$@,g"` done +GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.lo,g'` + VERSION_OBJECTS=`echo $VERSION_SOURCES` VERSION_DEPENDS=`echo $VERSION_SOURCES` VERSION_OBJECTS=`echo "$VERSION_OBJECTS" | sed 's,[[^ ]]*/\([[^ ]]*\)\.rc,$(objects)/\1.o,g'` @@ -3567,6 +3672,8 @@ dnl Expand the sources and objects needed to build the library AC_SUBST(ac_aux_dir) AC_SUBST(INCLUDE) AC_SUBST(OBJECTS) +AC_SUBST(GEN_HEADERS) +AC_SUBST(GEN_OBJECTS) AC_SUBST(VERSION_OBJECTS) AC_SUBST(SDLMAIN_OBJECTS) AC_SUBST(SDLTEST_OBJECTS) @@ -3575,6 +3682,7 @@ AC_SUBST(EXTRA_CFLAGS) AC_SUBST(BUILD_LDFLAGS) AC_SUBST(EXTRA_LDFLAGS) AC_SUBST(WINDRES) +AC_SUBST(WAYLAND_SCANNER) cat >Makefile.rules <<__EOF__ @@ -3587,6 +3695,7 @@ $DEPENDS $VERSION_DEPENDS $SDLMAIN_DEPENDS $SDLTEST_DEPENDS +$WAYLAND_PROTOCOLS_DEPENDS __EOF__ AC_CONFIG_FILES([ @@ -3619,11 +3728,21 @@ if test x$have_dbus_dbus_h_hdr = xyes; then else SUMMARY="${SUMMARY}Using dbus : NO\n" fi +if test x$enable_ime = xyes; then + SUMMARY="${SUMMARY}Using ime : YES\n" +else + SUMMARY="${SUMMARY}Using ime : NO\n" +fi if test x$have_ibus_ibus_h_hdr = xyes; then SUMMARY="${SUMMARY}Using ibus : YES\n" else SUMMARY="${SUMMARY}Using ibus : NO\n" fi +if test x$have_fcitx_frontend_h_hdr = xyes; then + SUMMARY="${SUMMARY}Using fcitx : YES\n" +else + SUMMARY="${SUMMARY}Using fcitx : NO\n" +fi AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"]) AC_OUTPUT diff --git a/libs/SDL2/docs/README-android.md b/libs/SDL2/docs/README-android.md index bf7b1cdc..ad42756f 100644 --- a/libs/SDL2/docs/README-android.md +++ b/libs/SDL2/docs/README-android.md @@ -1,4 +1,4 @@ -Android +Android ================================================================================ Requirements: @@ -419,6 +419,19 @@ When you're done instrumenting with valgrind, you can disable the wrapper: adb shell setprop wrap.org.libsdl.app "" +================================================================================ + Graphics debugging +================================================================================ + +If you are developing on a compatible Tegra-based tablet, NVidia provides +Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL +and GLES libraries, you must follow their instructions for installing the +interposer library on a rooted device. The non-rooted instructions are not +compatible with applications that use SDL2 for video. + +The Tegra Graphics Debugger is available from NVidia here: +https://developer.nvidia.com/tegra-graphics-debugger + ================================================================================ Why is API level 10 the minimum required? ================================================================================ diff --git a/libs/SDL2/docs/README-cmake.md b/libs/SDL2/docs/README-cmake.md index 5b440c54..2ce11d7a 100644 --- a/libs/SDL2/docs/README-cmake.md +++ b/libs/SDL2/docs/README-cmake.md @@ -1,6 +1,6 @@ -CMake +CMake ================================================================================ -(www.cmake.org) +(www.cmake.org) SDL's build system was traditionally based on autotools. Over time, this approach has suffered from several issues across the different supported diff --git a/libs/SDL2/docs/README-directfb.md b/libs/SDL2/docs/README-directfb.md index 7df8bb86..eeac4280 100644 --- a/libs/SDL2/docs/README-directfb.md +++ b/libs/SDL2/docs/README-directfb.md @@ -1,5 +1,5 @@ DirectFB -======== +======== Supports: diff --git a/libs/SDL2/docs/README-dynapi.md b/libs/SDL2/docs/README-dynapi.md index bfaecb34..96da4b8f 100644 --- a/libs/SDL2/docs/README-dynapi.md +++ b/libs/SDL2/docs/README-dynapi.md @@ -1,130 +1,130 @@ -Dynamic API -================================================================================ -Originally posted by Ryan at: - https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U - -Background: - -- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2, - but developers are shipping their own SDL2 with individual Steam games. - These games might stop getting updates, but a newer SDL2 might be needed later. - Certainly we'll always be fixing bugs in SDL, even if a new video target isn't - ever needed, and these fixes won't make it to a game shipping its own SDL. -- Even if we replace the SDL2 in those games with a compatible one, that is to - say, edit a developer's Steam depot (yuck!), there are developers that are - statically linking SDL2 that we can't do this for. We can't even force the - dynamic loader to ignore their SDL2 in this case, of course. -- If you don't ship an SDL2 with the game in some form, people that disabled the - Steam Runtime, or just tried to run the game from the command line instead of - Steam might find themselves unable to run the game, due to a missing dependency. -- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target - generic Linux boxes that may or may not have SDL2 installed, you have to ship - the library or risk a total failure to launch. So now, you might have to have - a non-Steam build plus a Steam build (that is, one with and one without SDL2 - included), which is inconvenient if you could have had one universal build - that works everywhere. -- We like the zlib license, but the biggest complaint from the open source - community about the license change is the static linking. The LGPL forced this - as a legal, not technical issue, but zlib doesn't care. Even those that aren't - concerned about the GNU freedoms found themselves solving the same problems: - swapping in a newer SDL to an older game often times can save the day. - Static linking stops this dead. - -So here's what we did: - -SDL now has, internally, a table of function pointers. So, this is what SDL_Init -now looks like: - - UInt32 SDL_Init(Uint32 flags) - { - return jump_table.SDL_Init(flags); - } - -Except that is all done with a bunch of macro magic so we don't have to maintain -every one of these. - -What is jump_table.SDL_init()? Eventually, that's a function pointer of the real -SDL_Init() that you've been calling all this time. But at startup, it looks more -like this: - - Uint32 SDL_Init_DEFAULT(Uint32 flags) - { - SDL_InitDynamicAPI(); - return jump_table.SDL_Init(flags); - } - -SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function -pointers, which means that this _DEFAULT function never gets called again. -First call to any SDL function sets the whole thing up. - -So you might be asking, what was the value in that? Isn't this what the operating -system's dynamic loader was supposed to do for us? Yes, but now we've got this -level of indirection, we can do things like this: - - export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0 - ./MyGameThatIsStaticallyLinkedToSDL2 - -And now, this game that is staticallly linked to SDL, can still be overridden -with a newer, or better, SDL. The statically linked one will only be used as -far as calling into the jump table in this case. But in cases where no override -is desired, the statically linked version will provide its own jump table, -and everyone is happy. - -So now: -- Developers can statically link SDL, and users can still replace it. - (We'd still rather you ship a shared library, though!) -- Developers can ship an SDL with their game, Valve can override it for, say, - new features on SteamOS, or distros can override it for their own needs, - but it'll also just work in the default case. -- Developers can ship the same package to everyone (Humble Bundle, GOG, etc), - and it'll do the right thing. -- End users (and Valve) can update a game's SDL in almost any case, - to keep abandoned games running on newer platforms. -- Everyone develops with SDL exactly as they have been doing all along. - Same headers, same ABI. Just get the latest version to enable this magic. - - -A little more about SDL_InitDynamicAPI(): - -Internally, InitAPI does some locking to make sure everything waits until a -single thread initializes everything (although even SDL_CreateThread() goes -through here before spinning a thread, too), and then decides if it should use -an external SDL library. If not, it sets up the jump table using the current -SDL's function pointers (which might be statically linked into a program, or in -a shared library of its own). If so, it loads that library and looks for and -calls a single function: - - SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize); - -That function takes a version number (more on that in a moment), the address of -the jump table, and the size, in bytes, of the table. -Now, we've got policy here: this table's layout never changes; new stuff gets -added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all -the needed functions if tablesize <= sizeof its own jump table. If tablesize is -bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but -if it's smaller, we know we can provide the entire API that the caller needs. - -The version variable is a failsafe switch. -Right now it's always 1. This number changes when there are major API changes -(so we know if the tablesize might be smaller, or entries in it have changed). -Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not -inconceivable to have a small dispatch library that only supplies this one -function and loads different, otherwise-incompatible SDL libraries and has the -right one initialize the jump table based on the version. For something that -must generically catch lots of different versions of SDL over time, like the -Steam Client, this isn't a bad option. - -Finally, I'm sure some people are reading this and thinking, -"I don't want that overhead in my project!" -To which I would point out that the extra function call through the jump table -probably wouldn't even show up in a profile, but lucky you: this can all be -disabled. You can build SDL without this if you absolutely must, but we would -encourage you not to do that. However, on heavily locked down platforms like -iOS, or maybe when debugging, it makes sense to disable it. The way this is -designed in SDL, you just have to change one #define, and the entire system -vaporizes out, and SDL functions exactly like it always did. Most of it is -macro magic, so the system is contained to one C file and a few headers. -However, this is on by default and you have to edit a header file to turn it -off. Our hopes is that if we make it easy to disable, but not too easy, -everyone will ultimately be able to get what they want, but we've gently -nudged everyone towards what we think is the best solution. +Dynamic API +================================================================================ +Originally posted by Ryan at: + https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U + +Background: + +- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2, + but developers are shipping their own SDL2 with individual Steam games. + These games might stop getting updates, but a newer SDL2 might be needed later. + Certainly we'll always be fixing bugs in SDL, even if a new video target isn't + ever needed, and these fixes won't make it to a game shipping its own SDL. +- Even if we replace the SDL2 in those games with a compatible one, that is to + say, edit a developer's Steam depot (yuck!), there are developers that are + statically linking SDL2 that we can't do this for. We can't even force the + dynamic loader to ignore their SDL2 in this case, of course. +- If you don't ship an SDL2 with the game in some form, people that disabled the + Steam Runtime, or just tried to run the game from the command line instead of + Steam might find themselves unable to run the game, due to a missing dependency. +- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target + generic Linux boxes that may or may not have SDL2 installed, you have to ship + the library or risk a total failure to launch. So now, you might have to have + a non-Steam build plus a Steam build (that is, one with and one without SDL2 + included), which is inconvenient if you could have had one universal build + that works everywhere. +- We like the zlib license, but the biggest complaint from the open source + community about the license change is the static linking. The LGPL forced this + as a legal, not technical issue, but zlib doesn't care. Even those that aren't + concerned about the GNU freedoms found themselves solving the same problems: + swapping in a newer SDL to an older game often times can save the day. + Static linking stops this dead. + +So here's what we did: + +SDL now has, internally, a table of function pointers. So, this is what SDL_Init +now looks like: + + UInt32 SDL_Init(Uint32 flags) + { + return jump_table.SDL_Init(flags); + } + +Except that is all done with a bunch of macro magic so we don't have to maintain +every one of these. + +What is jump_table.SDL_init()? Eventually, that's a function pointer of the real +SDL_Init() that you've been calling all this time. But at startup, it looks more +like this: + + Uint32 SDL_Init_DEFAULT(Uint32 flags) + { + SDL_InitDynamicAPI(); + return jump_table.SDL_Init(flags); + } + +SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function +pointers, which means that this _DEFAULT function never gets called again. +First call to any SDL function sets the whole thing up. + +So you might be asking, what was the value in that? Isn't this what the operating +system's dynamic loader was supposed to do for us? Yes, but now we've got this +level of indirection, we can do things like this: + + export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0 + ./MyGameThatIsStaticallyLinkedToSDL2 + +And now, this game that is staticallly linked to SDL, can still be overridden +with a newer, or better, SDL. The statically linked one will only be used as +far as calling into the jump table in this case. But in cases where no override +is desired, the statically linked version will provide its own jump table, +and everyone is happy. + +So now: +- Developers can statically link SDL, and users can still replace it. + (We'd still rather you ship a shared library, though!) +- Developers can ship an SDL with their game, Valve can override it for, say, + new features on SteamOS, or distros can override it for their own needs, + but it'll also just work in the default case. +- Developers can ship the same package to everyone (Humble Bundle, GOG, etc), + and it'll do the right thing. +- End users (and Valve) can update a game's SDL in almost any case, + to keep abandoned games running on newer platforms. +- Everyone develops with SDL exactly as they have been doing all along. + Same headers, same ABI. Just get the latest version to enable this magic. + + +A little more about SDL_InitDynamicAPI(): + +Internally, InitAPI does some locking to make sure everything waits until a +single thread initializes everything (although even SDL_CreateThread() goes +through here before spinning a thread, too), and then decides if it should use +an external SDL library. If not, it sets up the jump table using the current +SDL's function pointers (which might be statically linked into a program, or in +a shared library of its own). If so, it loads that library and looks for and +calls a single function: + + SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize); + +That function takes a version number (more on that in a moment), the address of +the jump table, and the size, in bytes, of the table. +Now, we've got policy here: this table's layout never changes; new stuff gets +added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all +the needed functions if tablesize <= sizeof its own jump table. If tablesize is +bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but +if it's smaller, we know we can provide the entire API that the caller needs. + +The version variable is a failsafe switch. +Right now it's always 1. This number changes when there are major API changes +(so we know if the tablesize might be smaller, or entries in it have changed). +Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not +inconceivable to have a small dispatch library that only supplies this one +function and loads different, otherwise-incompatible SDL libraries and has the +right one initialize the jump table based on the version. For something that +must generically catch lots of different versions of SDL over time, like the +Steam Client, this isn't a bad option. + +Finally, I'm sure some people are reading this and thinking, +"I don't want that overhead in my project!" +To which I would point out that the extra function call through the jump table +probably wouldn't even show up in a profile, but lucky you: this can all be +disabled. You can build SDL without this if you absolutely must, but we would +encourage you not to do that. However, on heavily locked down platforms like +iOS, or maybe when debugging, it makes sense to disable it. The way this is +designed in SDL, you just have to change one #define, and the entire system +vaporizes out, and SDL functions exactly like it always did. Most of it is +macro magic, so the system is contained to one C file and a few headers. +However, this is on by default and you have to edit a header file to turn it +off. Our hopes is that if we make it easy to disable, but not too easy, +everyone will ultimately be able to get what they want, but we've gently +nudged everyone towards what we think is the best solution. diff --git a/libs/SDL2/docs/README-emscripten.md b/libs/SDL2/docs/README-emscripten.md index 62012db7..1f445f5c 100644 --- a/libs/SDL2/docs/README-emscripten.md +++ b/libs/SDL2/docs/README-emscripten.md @@ -1,37 +1,37 @@ -Emscripten -================================================================================ - -Build: - - $ mkdir build - $ cd build - $ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2" - $ emmake make - -Or with cmake: - - $ mkdir build - $ cd build - $ emcmake cmake .. - $ emmake make - -To build one of the tests: - - $ cd test/ - $ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html - -Uses GLES2 renderer or software - -tests: https://dl.dropboxusercontent.com/u/17360362/SDL2-em/index.html - -Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere): - -SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/): - - $ EMCONFIGURE_JS=1 emconfigure ../configure - build as usual... - -SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx): - - $ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx - build as usual... +Emscripten +================================================================================ + +Build: + + $ mkdir build + $ cd build + $ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --enable-cpuinfo=false CFLAGS="-O2" + $ emmake make + +Or with cmake: + + $ mkdir build + $ cd build + $ emcmake cmake .. + $ emmake make + +To build one of the tests: + + $ cd test/ + $ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html + +Uses GLES2 renderer or software + +tests: https://dl.dropboxusercontent.com/u/17360362/SDL2-em/index.html + +Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere): + +SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/): + + $ EMCONFIGURE_JS=1 emconfigure ../configure + build as usual... + +SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx): + + $ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx + build as usual... diff --git a/libs/SDL2/docs/README-hg.md b/libs/SDL2/docs/README-hg.md index 6e18bab0..67bf98f2 100644 --- a/libs/SDL2/docs/README-hg.md +++ b/libs/SDL2/docs/README-hg.md @@ -1,6 +1,6 @@ -Mercurial -========= - +Mercurial +========= + The latest development version of SDL is available via Mercurial. Mercurial allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use "hg" to mirror that diff --git a/libs/SDL2/docs/README-ios.md b/libs/SDL2/docs/README-ios.md index a0afffb1..29f41704 100644 --- a/libs/SDL2/docs/README-ios.md +++ b/libs/SDL2/docs/README-ios.md @@ -74,17 +74,17 @@ By default SDL will not use the full pixel density of the screen on Retina/high-dpi capable devices. Use the SDL_WINDOW_ALLOW_HIGHDPI flag when creating your window to enable high-dpi support. -When high-dpi support is enabled, SDL_GetWindowSize and display mode sizes +When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes will still be in "screen coordinates" rather than pixels, but the window will have a much greater pixel density when the device supports it, and the -SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize functions (depending on +SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() functions (depending on whether raw OpenGL or the SDL_Render API is used) can be queried to determine the size in pixels of the drawable screen framebuffer. Some OpenGL ES functions such as glViewport expect sizes in pixels rather than sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an orthographic projection matrix using the size in screen coordinates -(SDL_GetWindowSize) can be used in order to display content at the same scale +(SDL_GetWindowSize()) can be used in order to display content at the same scale no matter whether a Retina device is used or not. ============================================================================== @@ -156,7 +156,7 @@ Notes -- Accelerometer as Joystick SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory. -The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF. +The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis() reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis() reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF. ============================================================================== Notes -- OpenGL ES @@ -164,7 +164,7 @@ Notes -- OpenGL ES Your SDL application for iOS uses OpenGL ES for video by default. -OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. +OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute(). If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0. @@ -172,11 +172,11 @@ Finally, if your application completely redraws the screen each frame, you may f OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided in other operating systems. Special care must be taken because of this: -- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow is called. -- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow is called. +- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow() is called. +- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow() is called. - If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable framebuffer must be resolved to the MSAA resolve framebuffer (via glBlitFramebuffer or glResolveMultisampleFramebufferAPPLE), and the MSAA resolve framebuffer must be bound to the GL_READ_FRAMEBUFFER binding point, before glReadPixels is called. -The above objects can be obtained via SDL_GetWindowWMInfo (in SDL_syswm.h). +The above objects can be obtained via SDL_GetWindowWMInfo() (in SDL_syswm.h). ============================================================================== Notes -- Keyboard @@ -219,7 +219,7 @@ Notes -- iPhone SDL limitations ============================================================================== Windows: - Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). + Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow() the flag SDL_WINDOW_BORDERLESS). Textures: The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats. diff --git a/libs/SDL2/docs/README-linux.md b/libs/SDL2/docs/README-linux.md index fddabf52..30c5efcf 100644 --- a/libs/SDL2/docs/README-linux.md +++ b/libs/SDL2/docs/README-linux.md @@ -1,82 +1,86 @@ -Linux -================================================================================ - -By default SDL will only link against glibc, the rest of the features will be -enabled dynamically at runtime depending on the available features on the target -system. So, for example if you built SDL with Xinerama support and the target -system does not have the Xinerama libraries installed, it will be disabled -at runtime, and you won't get a missing library error, at least with the -default configuration parameters. - - -================================================================================ -Build Dependencies -================================================================================ - -Ubuntu 13.04, all available features enabled: - -sudo apt-get install build-essential mercurial make cmake autoconf automake \ -libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \ -libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \ -libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \ -libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev - -Ubuntu 14.04 can also add "libwayland-dev libmirclient-dev libxkbcommon-dev" -to that command line for Wayland and Mir support. - -NOTES: -- This includes all the audio targets except arts, because Ubuntu pulled the - artsc0-dev package, but in theory SDL still supports it. -- DirectFB isn't included because the configure script (currently) fails to find - it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the - configure script to include DirectFB support. Send patches. :) - - -================================================================================ -Joystick does not work -================================================================================ - -If you compiled or are using a version of SDL with udev support (and you should!) -there's a few issues that may cause SDL to fail to detect your joystick. To -debug this, start by installing the evtest utility. On Ubuntu/Debian: - - sudo apt-get install evtest - -Then run: - - sudo evtest - -You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX" -Now run: - - cat /dev/input/event/XX - -If you get a permission error, you need to set a udev rule to change the mode of -your device (see below) - -Also, try: - - sudo udevadm info --query=all --name=input/eventXX - -If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it, -you need to set up an udev rule to force this variable. - -A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks -like: - - SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" - SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" - -You can set up similar rules for your device by changing the values listed in -idProduct and idVendor. To obtain these values, try: - - sudo udevadm info -a --name=input/eventXX | grep idVendor - sudo udevadm info -a --name=input/eventXX | grep idProduct - -If multiple values come up for each of these, the one you want is the first one of each. - -On other systems which ship with an older udev (such as CentOS), you may need -to set up a rule such as: - - SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1" - +Linux +================================================================================ + +By default SDL will only link against glibc, the rest of the features will be +enabled dynamically at runtime depending on the available features on the target +system. So, for example if you built SDL with Xinerama support and the target +system does not have the Xinerama libraries installed, it will be disabled +at runtime, and you won't get a missing library error, at least with the +default configuration parameters. + + +================================================================================ +Build Dependencies +================================================================================ + +Ubuntu 13.04, all available features enabled: + +sudo apt-get install build-essential mercurial make cmake autoconf automake \ +libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \ +libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \ +libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \ +libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \ +fcitx-libs-dev + +Ubuntu 16.04 can also add "libwayland-dev libxkbcommon-dev wayland-protocols" +to that command line for Wayland support. + +Ubuntu 16.10 can also add "libmirclient-dev libxkbcommon-dev" to that command +line for Mir support. + +NOTES: +- This includes all the audio targets except arts, because Ubuntu pulled the + artsc0-dev package, but in theory SDL still supports it. +- DirectFB isn't included because the configure script (currently) fails to find + it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the + configure script to include DirectFB support. Send patches. :) + + +================================================================================ +Joystick does not work +================================================================================ + +If you compiled or are using a version of SDL with udev support (and you should!) +there's a few issues that may cause SDL to fail to detect your joystick. To +debug this, start by installing the evtest utility. On Ubuntu/Debian: + + sudo apt-get install evtest + +Then run: + + sudo evtest + +You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX" +Now run: + + cat /dev/input/event/XX + +If you get a permission error, you need to set a udev rule to change the mode of +your device (see below) + +Also, try: + + sudo udevadm info --query=all --name=input/eventXX + +If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it, +you need to set up an udev rule to force this variable. + +A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks +like: + + SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" + SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" + +You can set up similar rules for your device by changing the values listed in +idProduct and idVendor. To obtain these values, try: + + sudo udevadm info -a --name=input/eventXX | grep idVendor + sudo udevadm info -a --name=input/eventXX | grep idProduct + +If multiple values come up for each of these, the one you want is the first one of each. + +On other systems which ship with an older udev (such as CentOS), you may need +to set up a rule such as: + + SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1" + diff --git a/libs/SDL2/docs/README-macosx.md b/libs/SDL2/docs/README-macosx.md index 693e1947..869de2e5 100644 --- a/libs/SDL2/docs/README-macosx.md +++ b/libs/SDL2/docs/README-macosx.md @@ -11,9 +11,9 @@ command line tools or Apple's IDE Xcode. To build SDL using the command line, use the standard configure and make process: - ./configure - make - sudo make install + ./configure + make + sudo make install You can also build SDL as a Universal library (a single binary for both 32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using @@ -21,9 +21,9 @@ the gcc-fat.sh script in build-scripts: mkdir mybuild cd mybuild - CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++fat.sh ../configure - make - sudo make install + CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++-fat.sh ../configure + make + sudo make install This script builds SDL with 10.5 ABI compatibility on i386 and 10.6 ABI compatibility on x86_64 architectures. For best compatibility you @@ -86,12 +86,12 @@ so called "bundle", which basically is a fancy folder with a name like To get this build automatically, add something like the following rule to your Makefile.am: -bundle_contents = APP_NAME.app/Contents -APP_NAME_bundle: EXE_NAME - mkdir -p $(bundle_contents)/MacOS - mkdir -p $(bundle_contents)/Resources - echo "APPL????" > $(bundle_contents)/PkgInfo - $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ + bundle_contents = APP_NAME.app/Contents + APP_NAME_bundle: EXE_NAME + mkdir -p $(bundle_contents)/MacOS + mkdir -p $(bundle_contents)/Resources + echo "APPL????" > $(bundle_contents)/PkgInfo + $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ You should replace EXE_NAME with the name of the executable. APP_NAME is what will be visible to the user in the Finder. Usually it will be the same @@ -105,13 +105,13 @@ more. For each of your target applications, you need a separate rule. If you want the created bundles to be installed, you may want to add this rule to your Makefile.am: -install-exec-hook: APP_NAME_bundle - rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app - mkdir -p $(DESTDIR)$(prefix)/Applications/ - cp -r $< /$(DESTDIR)$(prefix)Applications/ + install-exec-hook: APP_NAME_bundle + rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app + mkdir -p $(DESTDIR)$(prefix)/Applications/ + cp -r $< /$(DESTDIR)$(prefix)Applications/ This rule takes the Bundle created by the rule from step 3 and installs them -into $(DESTDIR)$(prefix)/Applications/. +into "$(DESTDIR)$(prefix)/Applications/". Again, if you want to install multiple applications, you will have to augment the make rule accordingly. @@ -126,11 +126,16 @@ there are some more things you should do before shipping your product... unless you also install SDL on that other computer. A good solution for this dilemma is to static link against SDL. On OS X, you can achieve that by linking against the libraries listed by - sdl-config --static-libs + + sdl-config --static-libs + instead of those listed by - sdl-config --libs + + sdl-config --libs + Depending on how exactly SDL is integrated into your build systems, the way to achieve that varies, so I won't describe it here in detail + 2) Add an 'Info.plist' to your application. That is a special XML file which contains some meta-information about your application (like some copyright information, the version of your app, the name of an optional icon file, @@ -156,8 +161,10 @@ The first thing to do is to unpack the Xcode.tar.gz archive in the top level SDL directory (where the Xcode.tar.gz archive resides). Because Stuffit Expander will unpack the archive into a subdirectory, you should unpack the archive manually from the command line: - cd [path_to_SDL_source] - tar zxf Xcode.tar.gz + + cd [path_to_SDL_source] + tar zxf Xcode.tar.gz + This will create a new folder called Xcode, which you can browse normally from the Finder. @@ -227,4 +234,4 @@ following locations: Functionality may be added in the future to help this. -Known bugs are listed in the file "BUGS" +Known bugs are listed in the file "BUGS.txt". diff --git a/libs/SDL2/docs/README-nacl.md b/libs/SDL2/docs/README-nacl.md index 4c9432b6..53ada33c 100644 --- a/libs/SDL2/docs/README-nacl.md +++ b/libs/SDL2/docs/README-nacl.md @@ -1,103 +1,103 @@ -Native Client -================================================================================ - -Requirements: - -* Native Client SDK (https://developer.chrome.com/native-client), - (tested with Pepper version 33 or higher). - -The SDL backend for Chrome's Native Client has been tested only with the PNaCl -toolchain, which generates binaries designed to run on ARM and x86_32/64 -platforms. This does not mean it won't work with the other toolchains! - -================================================================================ -Building SDL for NaCl -================================================================================ - -Set up the right environment variables (see naclbuild.sh), then configure SDL with: - - configure --host=pnacl --prefix some/install/destination - -Then "make". - -As an example of how to create a deployable app a Makefile project is provided -in test/nacl/Makefile, which includes some monkey patching of the common.mk file -provided by NaCl, without which linking properly to SDL won't work (the search -path can't be modified externally, so the linker won't find SDL's binaries unless -you dump them into the SDK path, which is inconvenient). -Also provided in test/nacl is the required support file, such as index.html, -manifest.json, etc. -SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure. -This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem), -hiding the asynchronous nature of the browser behind the scenes...which is not the -same as making it disappear! - - -================================================================================ -Running tests -================================================================================ - -Due to the nature of NaCl programs, building and running SDL tests is not as -straightforward as one would hope. The script naclbuild.sh in build-scripts -automates the process and should serve as a guide for users of SDL trying to build -their own applications. - -Basic usage: - - ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35) - -This will build testgles2.c by default. - -If you want to build a different test, for example testrendercopyex.c: - - SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35 - -Once the build finishes, you have to serve the contents with a web server (the -script will give you instructions on how to do that with Python). - -================================================================================ -RWops and nacl_io -================================================================================ - -SDL_RWops work transparently with nacl_io. Two functions control the mount points: - - int mount(const char* source, const char* target, - const char* filesystemtype, - unsigned long mountflags, const void *data); - int umount(const char *target); - - For convenience, SDL will by default mount an httpfs tree at / before calling -the app's main function. Such setting can be overridden by calling: - - umount("/"); - -And then mounting a different filesystem at / - -It's important to consider that the asynchronous nature of file operations on a -browser is hidden from the application, effectively providing the developer with -a set of blocking file operations just like you get in a regular desktop -environment, which eases the job of porting to Native Client, but also introduces -a set of challenges of its own, in particular when big file sizes and slow -connections are involved. - -For more information on how nacl_io and mount points work, see: - - https://developer.chrome.com/native-client/devguide/coding/nacl_io - https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h - -To be able to save into the directory "/save/" (like backup of game) : - - mount("", "/save", "html5fs", 0, "type=PERSISTENT"); - -And add to manifest.json : - - "permissions": [ - "unlimitedStorage" - ] - -================================================================================ -TODO - Known Issues -================================================================================ -* Testing of all systems with a real application (something other than SDL's tests) -* Key events don't seem to work properly - +Native Client +================================================================================ + +Requirements: + +* Native Client SDK (https://developer.chrome.com/native-client), + (tested with Pepper version 33 or higher). + +The SDL backend for Chrome's Native Client has been tested only with the PNaCl +toolchain, which generates binaries designed to run on ARM and x86_32/64 +platforms. This does not mean it won't work with the other toolchains! + +================================================================================ +Building SDL for NaCl +================================================================================ + +Set up the right environment variables (see naclbuild.sh), then configure SDL with: + + configure --host=pnacl --prefix some/install/destination + +Then "make". + +As an example of how to create a deployable app a Makefile project is provided +in test/nacl/Makefile, which includes some monkey patching of the common.mk file +provided by NaCl, without which linking properly to SDL won't work (the search +path can't be modified externally, so the linker won't find SDL's binaries unless +you dump them into the SDK path, which is inconvenient). +Also provided in test/nacl is the required support file, such as index.html, +manifest.json, etc. +SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure. +This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem), +hiding the asynchronous nature of the browser behind the scenes...which is not the +same as making it disappear! + + +================================================================================ +Running tests +================================================================================ + +Due to the nature of NaCl programs, building and running SDL tests is not as +straightforward as one would hope. The script naclbuild.sh in build-scripts +automates the process and should serve as a guide for users of SDL trying to build +their own applications. + +Basic usage: + + ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35) + +This will build testgles2.c by default. + +If you want to build a different test, for example testrendercopyex.c: + + SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35 + +Once the build finishes, you have to serve the contents with a web server (the +script will give you instructions on how to do that with Python). + +================================================================================ +RWops and nacl_io +================================================================================ + +SDL_RWops work transparently with nacl_io. Two functions control the mount points: + + int mount(const char* source, const char* target, + const char* filesystemtype, + unsigned long mountflags, const void *data); + int umount(const char *target); + + For convenience, SDL will by default mount an httpfs tree at / before calling +the app's main function. Such setting can be overridden by calling: + + umount("/"); + +And then mounting a different filesystem at / + +It's important to consider that the asynchronous nature of file operations on a +browser is hidden from the application, effectively providing the developer with +a set of blocking file operations just like you get in a regular desktop +environment, which eases the job of porting to Native Client, but also introduces +a set of challenges of its own, in particular when big file sizes and slow +connections are involved. + +For more information on how nacl_io and mount points work, see: + + https://developer.chrome.com/native-client/devguide/coding/nacl_io + https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h + +To be able to save into the directory "/save/" (like backup of game) : + + mount("", "/save", "html5fs", 0, "type=PERSISTENT"); + +And add to manifest.json : + + "permissions": [ + "unlimitedStorage" + ] + +================================================================================ +TODO - Known Issues +================================================================================ +* Testing of all systems with a real application (something other than SDL's tests) +* Key events don't seem to work properly + diff --git a/libs/SDL2/docs/README-pandora.md b/libs/SDL2/docs/README-pandora.md index e50e0c27..a0277634 100644 --- a/libs/SDL2/docs/README-pandora.md +++ b/libs/SDL2/docs/README-pandora.md @@ -1,7 +1,7 @@ -Pandora +Pandora ===================================================================== - -( http://openpandora.org/ ) + +( http://openpandora.org/ ) - A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES support to work on the pandora under the framebuffer. This driver do not have input support for now, so if you use it you will have to add your own control code. diff --git a/libs/SDL2/docs/README-platforms.md b/libs/SDL2/docs/README-platforms.md index 14454ec5..711557dc 100644 --- a/libs/SDL2/docs/README-platforms.md +++ b/libs/SDL2/docs/README-platforms.md @@ -1,8 +1,8 @@ -Platforms -========= - -We maintain the list of supported platforms on our wiki now, and how to -build and install SDL for those platforms: - - https://wiki.libsdl.org/Installation - +Platforms +========= + +We maintain the list of supported platforms on our wiki now, and how to +build and install SDL for those platforms: + + https://wiki.libsdl.org/Installation + diff --git a/libs/SDL2/docs/README-porting.md b/libs/SDL2/docs/README-porting.md index f13f83b8..f06f2745 100644 --- a/libs/SDL2/docs/README-porting.md +++ b/libs/SDL2/docs/README-porting.md @@ -1,11 +1,11 @@ -Porting -======= +Porting +======= * Porting To A New Platform The first thing you have to do when porting to a new platform, is look at include/SDL_platform.h and create an entry there for your operating system. -The standard format is __PLATFORM__, where PLATFORM is the name of the OS. +The standard format is "__PLATFORM__", where PLATFORM is the name of the OS. Ideally SDL_platform.h will be able to auto-detect the system it's building on based on C preprocessor symbols. @@ -15,7 +15,9 @@ There are two basic ways of building SDL at the moment: If you have a GNUish system, then you might try this. Edit configure.in, take a look at the large section labelled: + "Set up the configuration based on the host platform!" + Add a section for your platform, and then re-run autogen.sh and build! 2. Using an IDE: @@ -27,6 +29,7 @@ There are two basic ways of building SDL at the moment: Add the top level include directory to the header search path, and then add the following sources to the project: + src/*.c src/atomic/*.c src/audio/*.c diff --git a/libs/SDL2/docs/README-psp.md b/libs/SDL2/docs/README-psp.md index 41fc9040..e8911363 100644 --- a/libs/SDL2/docs/README-psp.md +++ b/libs/SDL2/docs/README-psp.md @@ -1,5 +1,5 @@ -PSP -====== +PSP +====== SDL port for the Sony PSP contributed by Captian Lex diff --git a/libs/SDL2/docs/README-touch.md b/libs/SDL2/docs/README-touch.md index e76e2d39..09188b81 100644 --- a/libs/SDL2/docs/README-touch.md +++ b/libs/SDL2/docs/README-touch.md @@ -1,4 +1,4 @@ -Touch +Touch =========================================================================== System Specific Notes =========================================================================== @@ -42,14 +42,14 @@ Same as SDL_FINGERDOWN. =========================================================================== Functions =========================================================================== -SDL provides the ability to access the underlying Finger structures. +SDL provides the ability to access the underlying SDL_Finger structures. These structures should _never_ be modified. The following functions are included from SDL_touch.h -To get a SDL_TouchID call SDL_GetTouchDevice(index). +To get a SDL_TouchID call SDL_GetTouchDevice(int index). This returns a SDL_TouchID. -IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouchID will return 0. Be sure to check for this! +IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this! The number of touch devices can be queried with SDL_GetNumTouchDevices(). @@ -64,13 +64,13 @@ The most common reason to access SDL_Finger is to query the fingers outside the -To get a SDL_Finger, call SDL_GetTouchFinger(touchID,index), where touchID is a SDL_TouchID, and index is the requested finger. -This returns a SDL_Finger*, or NULL if the finger does not exist, or has been removed. +To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger. +This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed. A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled. As a result, be very careful to check for NULL return values. A SDL_Finger has the following fields: -* x,y,pressure: +* x, y: The current coordinates of the touch. * pressure: The pressure of the touch. diff --git a/libs/SDL2/docs/README-wince.md b/libs/SDL2/docs/README-wince.md index c543ed65..d5fb64fc 100644 --- a/libs/SDL2/docs/README-wince.md +++ b/libs/SDL2/docs/README-wince.md @@ -1,5 +1,5 @@ -WinCE -===== +WinCE +===== Windows CE is no longer supported by SDL. diff --git a/libs/SDL2/docs/README-windows.md b/libs/SDL2/docs/README-windows.md index 076b1556..de6e606b 100644 --- a/libs/SDL2/docs/README-windows.md +++ b/libs/SDL2/docs/README-windows.md @@ -1,41 +1,41 @@ -Windows -================================================================================ - -================================================================================ -OpenGL ES 2.x support -================================================================================ - -SDL has support for OpenGL ES 2.x under Windows via two alternative -implementations. -The most straightforward method consists in running your app in a system with -a graphic card paired with a relatively recent (as of November of 2013) driver -which supports the WGL_EXT_create_context_es2_profile extension. Vendors known -to ship said extension on Windows currently include nVidia and Intel. - -The other method involves using the ANGLE library (https://code.google.com/p/angleproject/) -If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile -extension is found, SDL will try to load the libEGL.dll library provided by -ANGLE. -To obtain the ANGLE binaries, you can either compile from source from -https://chromium.googlesource.com/angle/angle or copy the relevant binaries from -a recent Chrome/Chromium install for Windows. The files you need are: - - * libEGL.dll - * libGLESv2.dll - * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) - or... - * d3dcompiler_43.dll (supports Windows XP or later) - -If you compile ANGLE from source, you can configure it so it does not need the -d3dcompiler_* DLL at all (for details on this, see their documentation). -However, by default SDL will try to preload the d3dcompiler_46.dll to -comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to -support Windows XP) or to skip this step at all, you can use the -SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details). - -Known Bugs: - - * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears - that there's a bug in the library which prevents the window contents from - refreshing if this is set to anything other than the default value. - +Windows +================================================================================ + +================================================================================ +OpenGL ES 2.x support +================================================================================ + +SDL has support for OpenGL ES 2.x under Windows via two alternative +implementations. +The most straightforward method consists in running your app in a system with +a graphic card paired with a relatively recent (as of November of 2013) driver +which supports the WGL_EXT_create_context_es2_profile extension. Vendors known +to ship said extension on Windows currently include nVidia and Intel. + +The other method involves using the ANGLE library (https://code.google.com/p/angleproject/) +If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile +extension is found, SDL will try to load the libEGL.dll library provided by +ANGLE. +To obtain the ANGLE binaries, you can either compile from source from +https://chromium.googlesource.com/angle/angle or copy the relevant binaries from +a recent Chrome/Chromium install for Windows. The files you need are: + + * libEGL.dll + * libGLESv2.dll + * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) + or... + * d3dcompiler_43.dll (supports Windows XP or later) + +If you compile ANGLE from source, you can configure it so it does not need the +d3dcompiler_* DLL at all (for details on this, see their documentation). +However, by default SDL will try to preload the d3dcompiler_46.dll to +comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to +support Windows XP) or to skip this step at all, you can use the +SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details). + +Known Bugs: + + * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears + that there's a bug in the library which prevents the window contents from + refreshing if this is set to anything other than the default value. + diff --git a/libs/SDL2/docs/README-winrt.md b/libs/SDL2/docs/README-winrt.md index 741def67..8c92d7d7 100644 --- a/libs/SDL2/docs/README-winrt.md +++ b/libs/SDL2/docs/README-winrt.md @@ -1,468 +1,478 @@ -WinRT -===== - -This port allows SDL applications to run on Microsoft's platforms that require -use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently -full-screen only, and run in what Microsoft sometimes refers to as their -"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also -refer to them as "Windows Store" apps, due to them being distributed, -primarily, via a Microsoft-run online store (of the same name). - -Some of the operating systems that include WinRT, are: - -* Windows 10, via its Universal Windows Platform (UWP) APIs -* Windows 8.x -* Windows RT 8.x (aka. Windows 8.x for ARM processors) -* Windows Phone 8.x - - -Requirements ------------- - -* Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012 - - Free, "Community" or "Express" editions may be used, so long as they - include support for either "Windows Store" or "Windows Phone" apps. - "Express" versions marked as supporting "Windows Desktop" development - typically do not include support for creating WinRT apps, to note. - (The "Community" editions of Visual C++ do, however, support both - desktop/Win32 and WinRT development). - - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, - or Windows Phone. 8.0-targetted apps will run on devices running 8.1 - editions of Windows, however they will not be able to take advantage of - 8.1-specific features. - - Visual C++ 2013 cannot create app projects that target Windows 8.0. - Visual C++ 2013 Update 4, can create app projects for Windows Phone 8.0, - Windows Phone 8.1, and Windows 8.1, but not Windows 8.0. An optional - Visual Studio add-in, "Tools for Maintaining Store apps for Windows 8", - allows Visual C++ 2013 to load and build Windows 8.0 projects that were - created with Visual C++ 2012, so long as Visual C++ 2012 is installed - on the same machine. More details on targeting different versions of - Windows can found at the following web pages: - - [Develop apps by using Visual Studio 2013](http://msdn.microsoft.com/en-us/library/windows/apps/br211384.aspx) - - [To add the Tools for Maintaining Store apps for Windows 8](http://msdn.microsoft.com/en-us/library/windows/apps/dn263114.aspx#AddMaintenanceTools) -* A valid Microsoft account - This requirement is not imposed by SDL, but - rather by Microsoft's Visual C++ toolchain. This is required to launch or - debug apps. - - -Status ------- - -Here is a rough list of what works, and what doens't: - -* What works: - * compilation via Visual C++ 2012 through 2015 - * compile-time platform detection for SDL programs. The C/C++ #define, - `__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT. - * GPU-accelerated 2D rendering, via SDL_Renderer. - * OpenGL ES 2, via the ANGLE library (included separately from SDL) - * software rendering, via either SDL_Surface (optionally in conjunction with - SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the - SDL_Renderer APIs - * threads - * timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(), - SDL_GetPerformanceFrequency(), etc.) - * file I/O via SDL_RWops - * mouse input (unsupported on Windows Phone) - * audio, via a modified version of SDL's XAudio2 backend - * .DLL file loading. Libraries *MUST* be packaged inside applications. Loading - anything outside of the app is not supported. - * system path retrieval via SDL's filesystem APIs - * game controllers. Support is provided via the SDL_Joystick and - SDL_GameController APIs, and is backed by Microsoft's XInput API. - * multi-touch input - * app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as - appropriate. - * window events - * using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can - choose to render content directly via Direct3D, using SDL to manage the - internal WinRT window, as well as input and audio. (Use - SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into - IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.) - -* What partially works: - * keyboard input. Most of WinRT's documented virtual keys are supported, as - well as many keys with documented hardware scancodes. - * SDLmain. WinRT uses a different signature for each app's main() function. - SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp - (in `SDL\src\main\winrt\`) directly in order for their C-style main() - functions to be called. - -* What doesn't work: - * compilation with anything other than Visual C++ - * programmatically-created custom cursors. These don't appear to be supported - by WinRT. Different OS-provided cursors can, however, be created via - SDL_CreateSystemCursor() (unsupported on Windows Phone) - * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently - supported by WinRT itself. - * joysticks and game controllers that aren't supported by Microsoft's XInput - API. - * turning off VSync when rendering on Windows Phone. Attempts to turn VSync - off on Windows Phone result either in Direct3D not drawing anything, or it - forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get - turned-on on Windows Phone. This limitation is not present in non-Phone - WinRT (such as Windows 8.x), where turning off VSync appears to work. - * probably anything else that's not listed as supported - - - -Upgrade Notes -------------- - -#### SDL_GetPrefPath() usage when upgrading WinRT apps from SDL 2.0.3 - -SDL 2.0.4 fixes two bugs found in the WinRT version of SDL_GetPrefPath(). -The fixes may affect older, SDL 2.0.3-based apps' save data. Please note -that these changes only apply to SDL-based WinRT apps, and not to apps for -any other platform. - -1. SDL_GetPrefPath() would return an invalid path, one in which the path's - directory had not been created. Attempts to create files there - (via fopen(), for example), would fail, unless that directory was - explicitly created beforehand. - -2. SDL_GetPrefPath(), for non-WinPhone-based apps, would return a path inside - a WinRT 'Roaming' folder, the contents of which get automatically - synchronized across multiple devices. This process can occur while an - application runs, and can cause existing save-data to be overwritten - at unexpected times, with data from other devices. (Windows Phone apps - written with SDL 2.0.3 did not utilize a Roaming folder, due to API - restrictions in Windows Phone 8.0). - - -SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by: - -1. making sure that SDL_GetPrefPath() returns a directory in which data - can be written to immediately, without first needing to create directories. - -2. basing SDL_GetPrefPath() off of a different, non-Roaming folder, the - contents of which do not automatically get synchronized across devices - (and which require less work to use safely, in terms of data integrity). - -Apps that wish to get their Roaming folder's path can do so either by using -SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a -UCS-2/wide-char string), or directly through the WinRT class, -Windows.Storage.ApplicationData. - - - -Setup, High-Level Steps ------------------------ - -The steps for setting up a project for an SDL/WinRT app looks like the -following, at a high-level: - -1. create a new Visual C++ project using Microsoft's template for a, - "Direct3D App". -2. remove most of the files from the project. -3. make your app's project directly reference SDL/WinRT's own Visual C++ - project file, via use of Visual C++'s "References" dialog. This will setup - the linker, and will copy SDL's .dll files to your app's final output. -4. adjust your app's build settings, at minimum, telling it where to find SDL's - header files. -5. add a file that contains a WinRT-appropriate main function. -6. add SDL-specific app code. -7. build and run your app. - - -Setup, Detailed Steps ---------------------- - -### 1. Create a new project ### - -Create a new project using one of Visual C++'s templates for a plain, non-XAML, -"Direct3D App" (XAML support for SDL/WinRT is not yet ready for use). If you -don't see one of these templates, in Visual C++'s 'New Project' dialog, try -using the textbox titled, 'Search Installed Templates' to look for one. - - -### 2. Remove unneeded files from the project ### - -In the new project, delete any file that has one of the following extensions: - -- .cpp -- .h -- .hlsl - -When you are done, you should be left with a few files, each of which will be a -necessary part of your app's project. These files will consist of: - -- an .appxmanifest file, which contains metadata on your WinRT app. This is - similar to an Info.plist file on iOS, or an AndroidManifest.xml on Android. -- a few .png files, one of which is a splash screen (displayed when your app - launches), others are app icons. -- a .pfx file, used for code signing purposes. - - -### 3. Add references to SDL's project files ### - -SDL/WinRT can be built in multiple variations, spanning across three different -CPU architectures (x86, x64, and ARM) and two different configurations -(Debug and Release). WinRT and Visual C++ do not currently provide a means -for combining multiple variations of one library into a single file. -Furthermore, it does not provide an easy means for copying pre-built .dll files -into your app's final output (via Post-Build steps, for example). It does, -however, provide a system whereby an app can reference the MSVC projects of -libraries such that, when the app is built: - -1. each library gets built for the appropriate CPU architecture(s) and WinRT - platform(s). -2. each library's output, such as .dll files, get copied to the app's build - output. - -To set this up for SDL/WinRT, you'll need to run through the following steps: - -1. open up the Solution Explorer inside Visual C++ (under the "View" menu, then - "Solution Explorer") -2. right click on your app's solution. -3. navigate to "Add", then to "Existing Project..." -4. find SDL/WinRT's Visual C++ project file and open it. Different project - files exist for different WinRT platforms. All of them are in SDL's - source distribution, in the following directories: - * `VisualC-WinRT/UWP_VS2015/` - for Windows 10 / UWP apps - * `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps - * `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps - * `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps -5. once the project has been added, right-click on your app's project and - select, "References..." -6. click on the button titled, "Add New Reference..." -7. check the box next to SDL -8. click OK to close the dialog -9. SDL will now show up in the list of references. Click OK to close that - dialog. - -Your project is now linked to SDL's project, insofar that when the app is -built, SDL will be built as well, with its build output getting included with -your app. - - -### 4. Adjust Your App's Build Settings ### - -Some build settings need to be changed in your app's project. This guide will -outline the following: - -- making sure that the compiler knows where to find SDL's header files -- **Optional for C++, but NECESSARY for compiling C code:** telling the - compiler not to use Microsoft's C++ extensions for WinRT development. -- **Optional:** telling the compiler not generate errors due to missing - precompiled header files. - -To change these settings: - -1. right-click on the project -2. choose "Properties" -3. in the drop-down box next to "Configuration", choose, "All Configurations" -4. in the drop-down box next to "Platform", choose, "All Platforms" -5. in the left-hand list, expand the "C/C++" section -6. select "General" -7. edit the "Additional Include Directories" setting, and add a path to SDL's - "include" directory -8. **Optional: to enable compilation of C code:** change the setting for - "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're - working with a completely C++ based project, this step can usually be - omitted. -9. **Optional: to disable precompiled headers (which can produce - 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand - list, select "Precompiled Headers", then change the setting for "Precompiled - Header" from "Use (/Yu)" to "Not Using Precompiled Headers". -10. close the dialog, saving settings, by clicking the "OK" button - - -### 5. Add a WinRT-appropriate main function to the app. ### - -C/C++-based WinRT apps do contain a `main` function that the OS will invoke when -the app starts launching. The parameters of WinRT main functions are different -than those found on other platforms, Win32 included. SDL/WinRT provides a -platform-appropriate main function that will perform these actions, setup key -portions of the app, then invoke a classic, C/C++-style main function (that take -in "argc" and "argv" parameters). The code for this file is contained inside -SDL's source distribution, under `src/main/winrt/SDL_winrt_main_NonXAML.cpp`. -You'll need to add this file, or a copy of it, to your app's project, and make -sure it gets compiled using a Microsoft-specific set of C++ extensions called -C++/CX. - -**NOTE: C++/CX compilation is currently required in at least one file of your -app's project. This is to make sure that Visual C++'s linker builds a 'Windows -Metadata' file (.winmd) for your app. Not doing so can lead to build errors.** - -To include `SDL_winrt_main_NonXAML.cpp`: - -1. right-click on your project (again, in Visual C++'s Solution Explorer), - navigate to "Add", then choose "Existing Item...". -2. open `SDL_winrt_main_NonXAML.cpp`, which is found inside SDL's source - distribution, under `src/main/winrt/`. Make sure that the open-file dialog - closes, either by double-clicking on the file, or single-clicking on it and - then clicking Add. -3. right-click on the file (as listed in your project), then click on - "Properties...". -4. in the drop-down box next to "Configuration", choose, "All Configurations" -5. in the drop-down box next to "Platform", choose, "All Platforms" -6. in the left-hand list, click on "C/C++" -7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)". -8. click the OK button. This will close the dialog. - - -### 6. Add app code and assets ### - -At this point, you can add in SDL-specific source code. Be sure to include a -C-style main function (ie: `int main(int argc, char *argv[])`). From there you -should be able to create a single `SDL_Window` (WinRT apps can only have one -window, at present), as well as an `SDL_Renderer`. Direct3D will be used to -draw content. Events are received via SDL's usual event functions -(`SDL_PollEvent`, etc.) If you have a set of existing source files and assets, -you can start adding them to the project now. If not, or if you would like to -make sure that you're setup correctly, some short and simple sample code is -provided below. - - -#### 6.A. ... when creating a new app #### - -If you are creating a new app (rather than porting an existing SDL-based app), -or if you would just like a simple app to test SDL/WinRT with before trying to -get existing code working, some working SDL/WinRT code is provided below. To -set this up: - -1. right click on your app's project -2. select Add, then New Item. An "Add New Item" dialog will show up. -3. from the left-hand list, choose "Visual C++" -4. from the middle/main list, choose "C++ File (.cpp)" -5. near the bottom of the dialog, next to "Name:", type in a name for your -source file, such as, "main.cpp". -6. click on the Add button. This will close the dialog, add the new file to -your project, and open the file in Visual C++'s text editor. -7. Copy and paste the following code into the new file, then save it. - - - #include - - int main(int argc, char **argv) - { - SDL_DisplayMode mode; - SDL_Window * window = NULL; - SDL_Renderer * renderer = NULL; - SDL_Event evt; - - if (SDL_Init(SDL_INIT_VIDEO) != 0) { - return 1; - } - - if (SDL_GetCurrentDisplayMode(0, &mode) != 0) { - return 1; - } - - if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) { - return 1; - } - - while (1) { - while (SDL_PollEvent(&evt)) { - } - - SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); - SDL_RenderClear(renderer); - SDL_RenderPresent(renderer); - } - } - - -#### 6.B. Adding code and assets #### - -If you have existing code and assets that you'd like to add, you should be able -to add them now. The process for adding a set of files is as such. - -1. right click on the app's project -2. select Add, then click on "New Item..." -3. open any source, header, or asset files as appropriate. Support for C and -C++ is available. - -Do note that WinRT only supports a subset of the APIs that are available to -Win32-based apps. Many portions of the Win32 API and the C runtime are not -available. - -A list of unsupported C APIs can be found at - - -General information on using the C runtime in WinRT can be found at - - -A list of supported Win32 APIs for WinRT apps can be found at -. To note, -the list of supported Win32 APIs for Windows Phone 8.0 is different. -That list can be found at - - - -### 7. Build and run your app ### - -Your app project should now be setup, and you should be ready to build your app. -To run it on the local machine, open the Debug menu and choose "Start -Debugging". This will build your app, then run your app full-screen. To switch -out of your app, press the Windows key. Alternatively, you can choose to run -your app in a window. To do this, before building and running your app, find -the drop-down menu in Visual C++'s toolbar that says, "Local Machine". Expand -this by clicking on the arrow on the right side of the list, then click on -Simulator. Once you do that, any time you build and run the app, the app will -launch in window, rather than full-screen. - - -#### 7.A. Running apps on older, ARM-based, "Windows RT" devices #### - -**These instructions do not include Windows Phone, despite Windows Phone -typically running on ARM processors.** They are specifically for devices -that use the "Windows RT" operating system, which was a modified version of -Windows 8.x that ran primarily on ARM-based tablet computers. - -To build and run the app on ARM-based, "Windows RT" devices, you'll need to: - -- install Microsoft's "Remote Debugger" on the device. Visual C++ installs and - debugs ARM-based apps via IP networks. -- change a few options on the development machine, both to make sure it builds - for ARM (rather than x86 or x64), and to make sure it knows how to find the - Windows RT device (on the network). - -Microsoft's Remote Debugger can be found at -. Please note -that separate versions of this debugger exist for different versions of Visual -C++, one each for MSVC 2015, 2013, and 2012. - -To setup Visual C++ to launch your app on an ARM device: - -1. make sure the Remote Debugger is running on your ARM device, and that it's on - the same IP network as your development machine. -2. from Visual C++'s toolbar, find a drop-down menu that says, "Win32". Click - it, then change the value to "ARM". -3. make sure Visual C++ knows the hostname or IP address of the ARM device. To - do this: - 1. open the app project's properties - 2. select "Debugging" - 3. next to "Machine Name", enter the hostname or IP address of the ARM - device - 4. if, and only if, you've turned off authentication in the Remote Debugger, - then change the setting for "Require Authentication" to No - 5. click "OK" -4. build and run the app (from Visual C++). The first time you do this, a - prompt will show up on the ARM device, asking for a Microsoft Account. You - do, unfortunately, need to log in here, and will need to follow the - subsequent registration steps in order to launch the app. After you do so, - if the app didn't already launch, try relaunching it again from within Visual - C++. - - -Troubleshooting ---------------- - -#### Build fails with message, "error LNK2038: mismatch detected for 'vccorlib_lib_should_be_specified_before_msvcrt_lib_to_linker'" - -Try adding the following to your linker flags. In MSVC, this can be done by -right-clicking on the app project, navigating to Configuration Properties -> -Linker -> Command Line, then adding them to the Additional Options -section. - -* For Release builds / MSVC-Configurations, add: - - /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib - -* For Debug builds / MSVC-Configurations, add: - - /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib - +WinRT +===== + +This port allows SDL applications to run on Microsoft's platforms that require +use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases, +refer to them as either "Windows Store", or for Windows 10, "UWP" apps. + +Some of the operating systems that include WinRT, are: + +* Windows 10, via its Universal Windows Platform (UWP) APIs +* Windows 8.x +* Windows RT 8.x (aka. Windows 8.x for ARM processors) +* Windows Phone 8.x + + +Requirements +------------ + +* Microsoft Visual C++ (aka Visual Studio), either 2015, 2013, or 2012 + - Free, "Community" or "Express" editions may be used, so long as they + include support for either "Windows Store" or "Windows Phone" apps. + "Express" versions marked as supporting "Windows Desktop" development + typically do not include support for creating WinRT apps, to note. + (The "Community" editions of Visual C++ do, however, support both + desktop/Win32 and WinRT development). + - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, + or Windows Phone. 8.0-targetted apps will run on devices running 8.1 + editions of Windows, however they will not be able to take advantage of + 8.1-specific features. + - Visual C++ 2013 cannot create app projects that target Windows 8.0. + Visual C++ 2013 Update 4, can create app projects for Windows Phone 8.0, + Windows Phone 8.1, and Windows 8.1, but not Windows 8.0. An optional + Visual Studio add-in, "Tools for Maintaining Store apps for Windows 8", + allows Visual C++ 2013 to load and build Windows 8.0 projects that were + created with Visual C++ 2012, so long as Visual C++ 2012 is installed + on the same machine. More details on targeting different versions of + Windows can found at the following web pages: + - [Develop apps by using Visual Studio 2013](http://msdn.microsoft.com/en-us/library/windows/apps/br211384.aspx) + - [To add the Tools for Maintaining Store apps for Windows 8](http://msdn.microsoft.com/en-us/library/windows/apps/dn263114.aspx#AddMaintenanceTools) +* A valid Microsoft account - This requirement is not imposed by SDL, but + rather by Microsoft's Visual C++ toolchain. This is required to launch or + debug apps. + + +Status +------ + +Here is a rough list of what works, and what doens't: + +* What works: + * compilation via Visual C++ 2012 through 2015 + * compile-time platform detection for SDL programs. The C/C++ #define, + `__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT. + * GPU-accelerated 2D rendering, via SDL_Renderer. + * OpenGL ES 2, via the ANGLE library (included separately from SDL) + * software rendering, via either SDL_Surface (optionally in conjunction with + SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the + SDL_Renderer APIs + * threads + * timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(), + SDL_GetPerformanceFrequency(), etc.) + * file I/O via SDL_RWops + * mouse input (unsupported on Windows Phone) + * audio, via a modified version of SDL's XAudio2 backend + * .DLL file loading. Libraries *MUST* be packaged inside applications. Loading + anything outside of the app is not supported. + * system path retrieval via SDL's filesystem APIs + * game controllers. Support is provided via the SDL_Joystick and + SDL_GameController APIs, and is backed by Microsoft's XInput API. + * multi-touch input + * app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as + appropriate. + * window events + * using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can + choose to render content directly via Direct3D, using SDL to manage the + internal WinRT window, as well as input and audio. (Use + SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into + IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.) + +* What partially works: + * keyboard input. Most of WinRT's documented virtual keys are supported, as + well as many keys with documented hardware scancodes. Converting + SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs + (MapVirualKey()) in Microsoft's Windows Store / UWP APIs. + * SDLmain. WinRT uses a different signature for each app's main() function. + SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp + (in `SDL\src\main\winrt\`) directly in order for their C-style main() + functions to be called. + +* What doesn't work: + * compilation with anything other than Visual C++ + * programmatically-created custom cursors. These don't appear to be supported + by WinRT. Different OS-provided cursors can, however, be created via + SDL_CreateSystemCursor() (unsupported on Windows Phone) + * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently + supported by WinRT itself. + * joysticks and game controllers that aren't supported by Microsoft's XInput + API. + * turning off VSync when rendering on Windows Phone. Attempts to turn VSync + off on Windows Phone result either in Direct3D not drawing anything, or it + forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get + turned-on on Windows Phone. This limitation is not present in non-Phone + WinRT (such as Windows 8.x), where turning off VSync appears to work. + * probably anything else that's not listed as supported + + + +Upgrade Notes +------------- + +#### SDL_GetPrefPath() usage when upgrading WinRT apps from SDL 2.0.3 + +SDL 2.0.4 fixes two bugs found in the WinRT version of SDL_GetPrefPath(). +The fixes may affect older, SDL 2.0.3-based apps' save data. Please note +that these changes only apply to SDL-based WinRT apps, and not to apps for +any other platform. + +1. SDL_GetPrefPath() would return an invalid path, one in which the path's + directory had not been created. Attempts to create files there + (via fopen(), for example), would fail, unless that directory was + explicitly created beforehand. + +2. SDL_GetPrefPath(), for non-WinPhone-based apps, would return a path inside + a WinRT 'Roaming' folder, the contents of which get automatically + synchronized across multiple devices. This process can occur while an + application runs, and can cause existing save-data to be overwritten + at unexpected times, with data from other devices. (Windows Phone apps + written with SDL 2.0.3 did not utilize a Roaming folder, due to API + restrictions in Windows Phone 8.0). + + +SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by: + +1. making sure that SDL_GetPrefPath() returns a directory in which data + can be written to immediately, without first needing to create directories. + +2. basing SDL_GetPrefPath() off of a different, non-Roaming folder, the + contents of which do not automatically get synchronized across devices + (and which require less work to use safely, in terms of data integrity). + +Apps that wish to get their Roaming folder's path can do so either by using +SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a +UCS-2/wide-char string), or directly through the WinRT class, +Windows.Storage.ApplicationData. + + + +Setup, High-Level Steps +----------------------- + +The steps for setting up a project for an SDL/WinRT app looks like the +following, at a high-level: + +1. create a new Visual C++ project using Microsoft's template for a, + "Direct3D App". +2. remove most of the files from the project. +3. make your app's project directly reference SDL/WinRT's own Visual C++ + project file, via use of Visual C++'s "References" dialog. This will setup + the linker, and will copy SDL's .dll files to your app's final output. +4. adjust your app's build settings, at minimum, telling it where to find SDL's + header files. +5. add files that contains a WinRT-appropriate main function, along with some + data to make sure mouse-cursor-hiding (via SDL_ShowCursor(SDL_DISABLE) calls) + work properly. +6. add SDL-specific app code. +7. build and run your app. + + +Setup, Detailed Steps +--------------------- + +### 1. Create a new project ### + +Create a new project using one of Visual C++'s templates for a plain, non-XAML, +"Direct3D App" (XAML support for SDL/WinRT is not yet ready for use). If you +don't see one of these templates, in Visual C++'s 'New Project' dialog, try +using the textbox titled, 'Search Installed Templates' to look for one. + + +### 2. Remove unneeded files from the project ### + +In the new project, delete any file that has one of the following extensions: + +- .cpp +- .h +- .hlsl + +When you are done, you should be left with a few files, each of which will be a +necessary part of your app's project. These files will consist of: + +- an .appxmanifest file, which contains metadata on your WinRT app. This is + similar to an Info.plist file on iOS, or an AndroidManifest.xml on Android. +- a few .png files, one of which is a splash screen (displayed when your app + launches), others are app icons. +- a .pfx file, used for code signing purposes. + + +### 3. Add references to SDL's project files ### + +SDL/WinRT can be built in multiple variations, spanning across three different +CPU architectures (x86, x64, and ARM) and two different configurations +(Debug and Release). WinRT and Visual C++ do not currently provide a means +for combining multiple variations of one library into a single file. +Furthermore, it does not provide an easy means for copying pre-built .dll files +into your app's final output (via Post-Build steps, for example). It does, +however, provide a system whereby an app can reference the MSVC projects of +libraries such that, when the app is built: + +1. each library gets built for the appropriate CPU architecture(s) and WinRT + platform(s). +2. each library's output, such as .dll files, get copied to the app's build + output. + +To set this up for SDL/WinRT, you'll need to run through the following steps: + +1. open up the Solution Explorer inside Visual C++ (under the "View" menu, then + "Solution Explorer") +2. right click on your app's solution. +3. navigate to "Add", then to "Existing Project..." +4. find SDL/WinRT's Visual C++ project file and open it. Different project + files exist for different WinRT platforms. All of them are in SDL's + source distribution, in the following directories: + * `VisualC-WinRT/UWP_VS2015/` - for Windows 10 / UWP apps + * `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps + * `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps + * `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps +5. once the project has been added, right-click on your app's project and + select, "References..." +6. click on the button titled, "Add New Reference..." +7. check the box next to SDL +8. click OK to close the dialog +9. SDL will now show up in the list of references. Click OK to close that + dialog. + +Your project is now linked to SDL's project, insofar that when the app is +built, SDL will be built as well, with its build output getting included with +your app. + + +### 4. Adjust Your App's Build Settings ### + +Some build settings need to be changed in your app's project. This guide will +outline the following: + +- making sure that the compiler knows where to find SDL's header files +- **Optional for C++, but NECESSARY for compiling C code:** telling the + compiler not to use Microsoft's C++ extensions for WinRT development. +- **Optional:** telling the compiler not generate errors due to missing + precompiled header files. + +To change these settings: + +1. right-click on the project +2. choose "Properties" +3. in the drop-down box next to "Configuration", choose, "All Configurations" +4. in the drop-down box next to "Platform", choose, "All Platforms" +5. in the left-hand list, expand the "C/C++" section +6. select "General" +7. edit the "Additional Include Directories" setting, and add a path to SDL's + "include" directory +8. **Optional: to enable compilation of C code:** change the setting for + "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're + working with a completely C++ based project, this step can usually be + omitted. +9. **Optional: to disable precompiled headers (which can produce + 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand + list, select "Precompiled Headers", then change the setting for "Precompiled + Header" from "Use (/Yu)" to "Not Using Precompiled Headers". +10. close the dialog, saving settings, by clicking the "OK" button + + +### 5. Add a WinRT-appropriate main function, and a blank-cursor image, to the app. ### + +A few files should be included directly in your app's MSVC project, specifically: +1. a WinRT-appropriate main function (which is different than main() functions on + other platforms) +2. a Win32-style cursor resource, used by SDL_ShowCursor() to hide the mouse cursor + (if and when the app needs to do so). *If this cursor resource is not + included, mouse-position reporting may fail if and when the cursor is + hidden, due to possible bugs/design-oddities in Windows itself.* + +To include these files: + +1. right-click on your project (again, in Visual C++'s Solution Explorer), + navigate to "Add", then choose "Existing Item...". +2. navigate to the directory containing SDL's source code, then into its + subdirectory, 'src/main/winrt/'. Select, then add, the following files: + - `SDL_winrt_main_NonXAML.cpp` + - `SDL2-WinRTResources.rc` + - `SDL2-WinRTResource_BlankCursor.cur` +3. right-click on the file `SDL_winrt_main_NonXAML.cpp` (as listed in your + project), then click on "Properties...". +4. in the drop-down box next to "Configuration", choose, "All Configurations" +5. in the drop-down box next to "Platform", choose, "All Platforms" +6. in the left-hand list, click on "C/C++" +7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)". +8. click the OK button. This will close the dialog. + + +**NOTE: C++/CX compilation is currently required in at least one file of your +app's project. This is to make sure that Visual C++'s linker builds a 'Windows +Metadata' file (.winmd) for your app. Not doing so can lead to build errors.** + + +### 6. Add app code and assets ### + +At this point, you can add in SDL-specific source code. Be sure to include a +C-style main function (ie: `int main(int argc, char *argv[])`). From there you +should be able to create a single `SDL_Window` (WinRT apps can only have one +window, at present), as well as an `SDL_Renderer`. Direct3D will be used to +draw content. Events are received via SDL's usual event functions +(`SDL_PollEvent`, etc.) If you have a set of existing source files and assets, +you can start adding them to the project now. If not, or if you would like to +make sure that you're setup correctly, some short and simple sample code is +provided below. + + +#### 6.A. ... when creating a new app #### + +If you are creating a new app (rather than porting an existing SDL-based app), +or if you would just like a simple app to test SDL/WinRT with before trying to +get existing code working, some working SDL/WinRT code is provided below. To +set this up: + +1. right click on your app's project +2. select Add, then New Item. An "Add New Item" dialog will show up. +3. from the left-hand list, choose "Visual C++" +4. from the middle/main list, choose "C++ File (.cpp)" +5. near the bottom of the dialog, next to "Name:", type in a name for your +source file, such as, "main.cpp". +6. click on the Add button. This will close the dialog, add the new file to +your project, and open the file in Visual C++'s text editor. +7. Copy and paste the following code into the new file, then save it. + + + #include + + int main(int argc, char **argv) + { + SDL_DisplayMode mode; + SDL_Window * window = NULL; + SDL_Renderer * renderer = NULL; + SDL_Event evt; + + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + return 1; + } + + if (SDL_GetCurrentDisplayMode(0, &mode) != 0) { + return 1; + } + + if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) { + return 1; + } + + while (1) { + while (SDL_PollEvent(&evt)) { + } + + SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + } + } + + +#### 6.B. Adding code and assets #### + +If you have existing code and assets that you'd like to add, you should be able +to add them now. The process for adding a set of files is as such. + +1. right click on the app's project +2. select Add, then click on "New Item..." +3. open any source, header, or asset files as appropriate. Support for C and +C++ is available. + +Do note that WinRT only supports a subset of the APIs that are available to +Win32-based apps. Many portions of the Win32 API and the C runtime are not +available. + +A list of unsupported C APIs can be found at + + +General information on using the C runtime in WinRT can be found at + + +A list of supported Win32 APIs for WinRT apps can be found at +. To note, +the list of supported Win32 APIs for Windows Phone 8.0 is different. +That list can be found at + + + +### 7. Build and run your app ### + +Your app project should now be setup, and you should be ready to build your app. +To run it on the local machine, open the Debug menu and choose "Start +Debugging". This will build your app, then run your app full-screen. To switch +out of your app, press the Windows key. Alternatively, you can choose to run +your app in a window. To do this, before building and running your app, find +the drop-down menu in Visual C++'s toolbar that says, "Local Machine". Expand +this by clicking on the arrow on the right side of the list, then click on +Simulator. Once you do that, any time you build and run the app, the app will +launch in window, rather than full-screen. + + +#### 7.A. Running apps on older, ARM-based, "Windows RT" devices #### + +**These instructions do not include Windows Phone, despite Windows Phone +typically running on ARM processors.** They are specifically for devices +that use the "Windows RT" operating system, which was a modified version of +Windows 8.x that ran primarily on ARM-based tablet computers. + +To build and run the app on ARM-based, "Windows RT" devices, you'll need to: + +- install Microsoft's "Remote Debugger" on the device. Visual C++ installs and + debugs ARM-based apps via IP networks. +- change a few options on the development machine, both to make sure it builds + for ARM (rather than x86 or x64), and to make sure it knows how to find the + Windows RT device (on the network). + +Microsoft's Remote Debugger can be found at +. Please note +that separate versions of this debugger exist for different versions of Visual +C++, one each for MSVC 2015, 2013, and 2012. + +To setup Visual C++ to launch your app on an ARM device: + +1. make sure the Remote Debugger is running on your ARM device, and that it's on + the same IP network as your development machine. +2. from Visual C++'s toolbar, find a drop-down menu that says, "Win32". Click + it, then change the value to "ARM". +3. make sure Visual C++ knows the hostname or IP address of the ARM device. To + do this: + 1. open the app project's properties + 2. select "Debugging" + 3. next to "Machine Name", enter the hostname or IP address of the ARM + device + 4. if, and only if, you've turned off authentication in the Remote Debugger, + then change the setting for "Require Authentication" to No + 5. click "OK" +4. build and run the app (from Visual C++). The first time you do this, a + prompt will show up on the ARM device, asking for a Microsoft Account. You + do, unfortunately, need to log in here, and will need to follow the + subsequent registration steps in order to launch the app. After you do so, + if the app didn't already launch, try relaunching it again from within Visual + C++. + + +Troubleshooting +--------------- + +#### Build fails with message, "error LNK2038: mismatch detected for 'vccorlib_lib_should_be_specified_before_msvcrt_lib_to_linker'" + +Try adding the following to your linker flags. In MSVC, this can be done by +right-clicking on the app project, navigating to Configuration Properties -> +Linker -> Command Line, then adding them to the Additional Options +section. + +* For Release builds / MSVC-Configurations, add: + + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib + +* For Debug builds / MSVC-Configurations, add: + + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib + + +#### Mouse-motion events fail to get sent, or SDL_GetMouseState() fails to return updated values + +This may be caused by a bug in Windows itself, whereby hiding the mouse +cursor can cause mouse-position reporting to fail. + +SDL provides a workaround for this, but it requires that an app links to a +set of Win32-style cursor image-resource files. A copy of suitable resource +files can be found in `src/main/winrt/`. Adding them to an app's Visual C++ +project file should be sufficient to get the app to use them. diff --git a/libs/SDL2/docs/README.md b/libs/SDL2/docs/README.md index 4e310692..e0aa33f7 100644 --- a/libs/SDL2/docs/README.md +++ b/libs/SDL2/docs/README.md @@ -1,63 +1,63 @@ -Simple DirectMedia Layer {#mainpage} -======================== - - (SDL) - - Version 2.0 - ---- -http://www.libsdl.org/ - -Simple DirectMedia Layer is a cross-platform development library designed -to provide low level access to audio, keyboard, mouse, joystick, and graphics -hardware via OpenGL and Direct3D. It is used by video playback software, -emulators, and popular games including Valve's award winning catalog -and many Humble Bundle games. - -SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. -Support for other platforms may be found in the source code. - -SDL is written in C, works natively with C++, and there are bindings -available for several other languages, including C# and Python. - -This library is distributed under the zlib license, which can be found -in the file "COPYING.txt". - -The best way to learn how to use SDL is to check out the header files in -the "include" subdirectory and the programs in the "test" subdirectory. -The header files and test programs are well commented and always up to date. - -More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/) - -- [Android](README-android.md) -- [CMake](README-cmake.md) -- [DirectFB](README-directfb.md) -- [DynAPI](README-dynapi.md) -- [Emscripten](README-emscripten.md) -- [Gesture](README-gesture.md) -- [Mercurial](README-hg.md) -- [iOS](README-ios.md) -- [Linux](README-linux.md) -- [OS X](README-macosx.md) -- [Native Client](README-nacl.md) -- [Pandora](README-pandora.md) -- [Supported Platforms](README-platforms.md) -- [Porting information](README-porting.md) -- [PSP](README-psp.md) -- [Raspberry Pi](README-raspberrypi.md) -- [Touch](README-touch.md) -- [WinCE](README-wince.md) -- [Windows](README-windows.md) -- [WinRT](README-winrt.md) - -If you need help with the library, or just want to discuss SDL related -issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php) - -If you want to report bugs or contribute patches, please submit them to -[bugzilla](http://bugzilla.libsdl.org/) - -Enjoy! - - -Sam Lantinga - +Simple DirectMedia Layer {#mainpage} +======================== + + (SDL) + + Version 2.0 + +--- +http://www.libsdl.org/ + +Simple DirectMedia Layer is a cross-platform development library designed +to provide low level access to audio, keyboard, mouse, joystick, and graphics +hardware via OpenGL and Direct3D. It is used by video playback software, +emulators, and popular games including Valve's award winning catalog +and many Humble Bundle games. + +SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. +Support for other platforms may be found in the source code. + +SDL is written in C, works natively with C++, and there are bindings +available for several other languages, including C# and Python. + +This library is distributed under the zlib license, which can be found +in the file "COPYING.txt". + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. + +More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/) + +- [Android](README-android.md) +- [CMake](README-cmake.md) +- [DirectFB](README-directfb.md) +- [DynAPI](README-dynapi.md) +- [Emscripten](README-emscripten.md) +- [Gesture](README-gesture.md) +- [Mercurial](README-hg.md) +- [iOS](README-ios.md) +- [Linux](README-linux.md) +- [OS X](README-macosx.md) +- [Native Client](README-nacl.md) +- [Pandora](README-pandora.md) +- [Supported Platforms](README-platforms.md) +- [Porting information](README-porting.md) +- [PSP](README-psp.md) +- [Raspberry Pi](README-raspberrypi.md) +- [Touch](README-touch.md) +- [WinCE](README-wince.md) +- [Windows](README-windows.md) +- [WinRT](README-winrt.md) + +If you need help with the library, or just want to discuss SDL related +issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php) + +If you want to report bugs or contribute patches, please submit them to +[bugzilla](http://bugzilla.libsdl.org/) + +Enjoy! + + +Sam Lantinga + diff --git a/libs/SDL2/include/SDL.h b/libs/SDL2/include/SDL.h index 7647b511..1a3fa285 100644 --- a/libs/SDL2/include/SDL.h +++ b/libs/SDL2/include/SDL.h @@ -72,14 +72,14 @@ extern "C" { * specify the subsystems which you will be using in your application. */ /* @{ */ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000 -#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ @@ -95,8 +95,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); * This function initializes specific SDL subsystems * * Subsystem initialization is ref-counted, you must call - * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly - * shutdown a subsystem manually (or call SDL_Quit to force shutdown). + * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly + * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). * If a subsystem is already loaded then this call will * increase the ref-count and return. */ diff --git a/libs/SDL2/include/SDL_audio.h b/libs/SDL2/include/SDL_audio.h index 4f655214..d51f0d1c 100644 --- a/libs/SDL2/include/SDL_audio.h +++ b/libs/SDL2/include/SDL_audio.h @@ -278,7 +278,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); * protect data structures that it accesses by calling SDL_LockAudio() * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL * pointer here, and call SDL_QueueAudio() with some frequency, to queue - * more audio samples to be played. + * more audio samples to be played (or for capture devices, call + * SDL_DequeueAudio() with some frequency, to obtain audio samples). * - \c desired->userdata is passed as the first parameter to your callback * function. If you passed a NULL callback, this value is ignored. * @@ -482,6 +483,10 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, /** * Queue more audio on non-callback devices. * + * (If you are looking to retrieve queued audio from a non-callback capture + * device, you want SDL_DequeueAudio() instead. This will return -1 to + * signify an error if you use it with capture devices.) + * * SDL offers two ways to feed audio to the device: you can either supply a * callback that SDL triggers with some frequency to obtain more audio * (pull method), or you can supply no callback, and then SDL will expect @@ -516,21 +521,76 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, */ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); +/** + * Dequeue more audio on non-callback devices. + * + * (If you are looking to queue audio for output on a non-callback playback + * device, you want SDL_QueueAudio() instead. This will always return 0 + * if you use it with playback devices.) + * + * SDL offers two ways to retrieve audio from a capture device: you can + * either supply a callback that SDL triggers with some frequency as the + * device records more audio data, (push method), or you can supply no + * callback, and then SDL will expect you to retrieve data at regular + * intervals (pull method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Data from the device will keep queuing as + * necessary without further intervention from you. This means you will + * eventually run out of memory if you aren't routinely dequeueing data. + * + * Capture devices will not queue data when paused; if you are expecting + * to not need captured audio for some length of time, use + * SDL_PauseAudioDevice() to stop the capture device from queueing more + * data. This can be useful during, say, level loading times. When + * unpaused, capture devices will start queueing data from that point, + * having flushed any capturable data available while paused. + * + * This function is thread-safe, but dequeueing from the same device from + * two threads at once does not promise which thread will dequeued data + * first. + * + * You may not dequeue audio from a device that is using an + * application-supplied callback; doing so returns an error. You have to use + * the audio callback, or dequeue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID from which we will dequeue audio. + * \param data A pointer into where audio data should be copied. + * \param len The number of bytes (not samples!) to which (data) points. + * \return number of bytes dequeued, which could be less than requested. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); + /** * Get the number of bytes of still-queued audio. * - * This is the number of bytes that have been queued for playback with - * SDL_QueueAudio(), but have not yet been sent to the hardware. + * For playback device: * - * Once we've sent it to the hardware, this function can not decide the exact - * byte boundary of what has been played. It's possible that we just gave the - * hardware several kilobytes right before you called this function, but it - * hasn't played any of it yet, or maybe half of it, etc. + * This is the number of bytes that have been queued for playback with + * SDL_QueueAudio(), but have not yet been sent to the hardware. This + * number may shrink at any time, so this only informs of pending data. + * + * Once we've sent it to the hardware, this function can not decide the + * exact byte boundary of what has been played. It's possible that we just + * gave the hardware several kilobytes right before you called this + * function, but it hasn't played any of it yet, or maybe half of it, etc. + * + * For capture devices: + * + * This is the number of bytes that have been captured by the device and + * are waiting for you to dequeue. This number may grow at any time, so + * this only informs of the lower-bound of available data. * * You may not queue audio on a device that is using an application-supplied * callback; calling this function on such a device always returns 0. - * You have to use the audio callback or queue audio with SDL_QueueAudio(), - * but not both. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. * * You should not call SDL_LockAudio() on the device before querying; SDL * handles locking internally for this function. @@ -544,10 +604,17 @@ extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *da extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); /** - * Drop any queued audio data waiting to be sent to the hardware. + * Drop any queued audio data. For playback devices, this is any queued data + * still waiting to be submitted to the hardware. For capture devices, this + * is any data that was queued by the device that hasn't yet been dequeued by + * the application. * - * Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and - * the hardware will start playing silence if more audio isn't queued. + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For + * playback devices, the hardware will start playing silence if more audio + * isn't queued. Unpaused capture devices will start filling the queue again + * as soon as they have more data available (which, depending on the state + * of the hardware and the thread, could be before this function call + * returns!). * * This will not prevent playback of queued audio that's already been sent * to the hardware, as we can not undo that, so expect there to be some @@ -557,8 +624,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); * * You may not queue audio on a device that is using an application-supplied * callback; calling this function on such a device is always a no-op. - * You have to use the audio callback or queue audio with SDL_QueueAudio(), - * but not both. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. * * You should not call SDL_LockAudio() on the device before clearing the * queue; SDL handles locking internally for this function. diff --git a/libs/SDL2/include/SDL_config.h.cmake b/libs/SDL2/include/SDL_config.h.cmake index 44173a05..98c62a99 100644 --- a/libs/SDL2/include/SDL_config.h.cmake +++ b/libs/SDL2/include/SDL_config.h.cmake @@ -81,6 +81,8 @@ #cmakedefine HAVE_PTHREAD_NP_H 1 #cmakedefine HAVE_LIBUDEV_H 1 #cmakedefine HAVE_DBUS_DBUS_H 1 +#cmakedefine HAVE_IBUS_IBUS_H 1 +#cmakedefine HAVE_FCITX_FRONTEND_H 1 /* C library functions */ #cmakedefine HAVE_MALLOC 1 diff --git a/libs/SDL2/include/SDL_config.h.in b/libs/SDL2/include/SDL_config.h.in index 2071be4e..d610cd6b 100644 --- a/libs/SDL2/include/SDL_config.h.in +++ b/libs/SDL2/include/SDL_config.h.in @@ -82,6 +82,7 @@ #undef HAVE_LIBUDEV_H #undef HAVE_DBUS_DBUS_H #undef HAVE_IBUS_IBUS_H +#undef HAVE_FCITX_FRONTEND_H /* C library functions */ #undef HAVE_MALLOC @@ -356,4 +357,7 @@ #undef SDL_ASSEMBLY_ROUTINES #undef SDL_ALTIVEC_BLITTERS +/* Enable ime support */ +#undef SDL_USE_IME + #endif /* _SDL_config_h */ diff --git a/libs/SDL2/include/SDL_config_android.h b/libs/SDL2/include/SDL_config_android.h index a388ba8d..996cf76c 100644 --- a/libs/SDL2/include/SDL_config_android.h +++ b/libs/SDL2/include/SDL_config_android.h @@ -43,6 +43,7 @@ #define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 /* C library functions */ #define HAVE_MALLOC 1 @@ -75,6 +76,7 @@ #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 +#define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 @@ -101,6 +103,7 @@ #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 +#define HAVE_SIGACTION 1 #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 diff --git a/libs/SDL2/include/SDL_config_iphoneos.h b/libs/SDL2/include/SDL_config_iphoneos.h index 304c8920..470985f8 100644 --- a/libs/SDL2/include/SDL_config_iphoneos.h +++ b/libs/SDL2/include/SDL_config_iphoneos.h @@ -119,11 +119,7 @@ #define SDL_JOYSTICK_MFI 1 /* Enable Unix style SO loading */ -/* Technically this works, but violates the iOS dev agreement prior to iOS 8 */ -/* #define SDL_LOADSO_DLOPEN 1 */ - -/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 +#define SDL_LOADSO_DLOPEN 1 /* Enable various threading systems */ #define SDL_THREAD_PTHREAD 1 diff --git a/libs/SDL2/include/SDL_gamecontroller.h b/libs/SDL2/include/SDL_gamecontroller.h index 42087eea..e67fd9fd 100644 --- a/libs/SDL2/include/SDL_gamecontroller.h +++ b/libs/SDL2/include/SDL_gamecontroller.h @@ -93,7 +93,7 @@ typedef struct SDL_GameControllerButtonBind * } * } * - * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: * guid,name,mappings * * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. @@ -136,14 +136,14 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingStr /** * Get a mapping string for a GUID * - * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); /** * Get a mapping string for an open GameController * - * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); diff --git a/libs/SDL2/include/SDL_haptic.h b/libs/SDL2/include/SDL_haptic.h index b36d78b1..9421c8f1 100644 --- a/libs/SDL2/include/SDL_haptic.h +++ b/libs/SDL2/include/SDL_haptic.h @@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_CONSTANT (1<<0) +#define SDL_HAPTIC_CONSTANT (1u<<0) /** * \brief Sine wave effect supported. @@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SINE (1<<1) +#define SDL_HAPTIC_SINE (1u<<1) /** * \brief Left/Right effect supported. @@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, * we ran out of bits, and this is important for XInput devices. */ -#define SDL_HAPTIC_LEFTRIGHT (1<<2) +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) /* !!! FIXME: put this back when we have more bits in 2.1 */ /* #define SDL_HAPTIC_SQUARE (1<<2) */ @@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_TRIANGLE (1<<3) +#define SDL_HAPTIC_TRIANGLE (1u<<3) /** * \brief Sawtoothup wave effect supported. @@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SAWTOOTHUP (1<<4) +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) /** * \brief Sawtoothdown wave effect supported. @@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticPeriodic */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) /** * \brief Ramp effect supported. @@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticRamp */ -#define SDL_HAPTIC_RAMP (1<<6) +#define SDL_HAPTIC_RAMP (1u<<6) /** * \brief Spring effect supported - uses axes position. @@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_SPRING (1<<7) +#define SDL_HAPTIC_SPRING (1u<<7) /** * \brief Damper effect supported - uses axes velocity. @@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_DAMPER (1<<8) +#define SDL_HAPTIC_DAMPER (1u<<8) /** * \brief Inertia effect supported - uses axes acceleration. @@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_INERTIA (1<<9) +#define SDL_HAPTIC_INERTIA (1u<<9) /** * \brief Friction effect supported - uses axes movement. @@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticCondition */ -#define SDL_HAPTIC_FRICTION (1<<10) +#define SDL_HAPTIC_FRICTION (1u<<10) /** * \brief Custom effect is supported. * * User defined custom haptic effect. */ -#define SDL_HAPTIC_CUSTOM (1<<11) +#define SDL_HAPTIC_CUSTOM (1u<<11) /* @} *//* Haptic effects */ @@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticSetGain */ -#define SDL_HAPTIC_GAIN (1<<12) +#define SDL_HAPTIC_GAIN (1u<<12) /** * \brief Device can set autocenter. @@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticSetAutocenter */ -#define SDL_HAPTIC_AUTOCENTER (1<<13) +#define SDL_HAPTIC_AUTOCENTER (1u<<13) /** * \brief Device can be queried for effect status. @@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * * \sa SDL_HapticGetEffectStatus */ -#define SDL_HAPTIC_STATUS (1<<14) +#define SDL_HAPTIC_STATUS (1u<<14) /** * \brief Device can be paused. @@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic; * \sa SDL_HapticPause * \sa SDL_HapticUnpause */ -#define SDL_HAPTIC_PAUSE (1<<15) +#define SDL_HAPTIC_PAUSE (1u<<15) /** diff --git a/libs/SDL2/include/SDL_hints.h b/libs/SDL2/include/SDL_hints.h index 3bd5435f..dd154643 100644 --- a/libs/SDL2/include/SDL_hints.h +++ b/libs/SDL2/include/SDL_hints.h @@ -233,16 +233,27 @@ extern "C" { #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" /** -* \brief A variable controlling whether relative mouse mode is implemented using mouse warping -* -* This variable can be set to the following values: -* "0" - Relative mouse mode uses raw input -* "1" - Relative mouse mode uses mouse warping -* -* By default SDL will use raw input for relative mouse mode -*/ + * \brief A variable controlling whether relative mouse mode is implemented using mouse warping + * + * This variable can be set to the following values: + * "0" - Relative mouse mode uses raw input + * "1" - Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" +/** + * \brief Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * "0" - Ignore mouse clicks that activate a window + * "1" - Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + /** * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * @@ -257,8 +268,8 @@ extern "C" { * this is problematic. This functionality can be disabled by setting this * hint. * - * As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish - * the same thing on iOS. They should be preferred over this hint. + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. * * This variable can be set to the following values: * "0" - Enable idle timer @@ -276,7 +287,35 @@ extern "C" { * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" */ #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" - + +/** + * \brief A variable controlling whether controllers used with the Apple TV + * generate UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when the + * pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * This variable can be set to the following values: + * "0" - Controller input does not generate UI events (the default). + * "1" - Controller input generates UI events. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * \brief A variable controlling whether the Apple TV remote's joystick axes + * will automatically match the rotation of the remote. + * + * This variable can be set to the following values: + * "0" - Remote orientation does not affect joystick axes (the default). + * "1" - Joystick axes are based on the orientation of the remote. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + /** * \brief A variable controlling whether the Android / iOS built-in * accelerometer should be listed as a joystick device, rather than listing @@ -369,7 +408,7 @@ extern "C" { * Use this hint in case you need to set SDL's threads stack size to other than the default. * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). -* Support for this hint is currently available only in the pthread backend. +* Support for this hint is currently available only in the pthread, Windows, and PSP backend. */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -431,7 +470,7 @@ extern "C" { * privacy policy. * * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL - * before calling any SDL_Init functions. The contents of the hint should + * before calling any SDL_Init() functions. The contents of the hint should * be a valid URL. For example, "http://www.example.com". * * The default value is "", which will prevent SDL from adding a privacy policy @@ -461,7 +500,7 @@ extern "C" { * The contents of this hint should be encoded as a UTF8 string. * * The default value is "Privacy Policy". This hint should only be set during app - * initialization, preferably before any calls to SDL_Init. + * initialization, preferably before any calls to SDL_Init(). * * For additional information on linking to a privacy policy, see the documentation for * SDL_HINT_WINRT_PRIVACY_POLICY_URL. @@ -630,6 +669,44 @@ extern "C" { */ #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +/** + * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support and + * SDL will use it when required. Should this not be desired, this hint can + * force the use of the 40 byte header version which is supported everywhere. + * + * The variable can be set to the following values: + * "0" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file with an alpha mask. SDL will use the bitmap + * header version 4 and set the alpha mask accordingly. + * "1" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file without an alpha mask. The alpha channel data + * will be in the file, but applications are going to ignore it. + * + * The default value is "0". + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * \brief Tell SDL not to name threads on Windows. + * + * The variable can be set to the following values: + * "0" - SDL will raise the 0x406D1388 Exception to name threads. + * This is the default behavior of SDL <= 2.0.4. (default) + * "1" - SDL will not raise this exception, and threads will be unnamed. + * For .NET languages this is required when running under a debugger. + */ +#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" + +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + /** * \brief An enumeration of hint priorities */ @@ -669,6 +746,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, */ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); +/** + * \brief Get a hint + * + * \return The boolean value of a hint variable. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); + /** * \brief Add a function to watch a particular hint * diff --git a/libs/SDL2/include/SDL_joystick.h b/libs/SDL2/include/SDL_joystick.h index 266f3b38..f5dbc948 100644 --- a/libs/SDL2/include/SDL_joystick.h +++ b/libs/SDL2/include/SDL_joystick.h @@ -24,7 +24,7 @@ * * Include file for SDL joystick event handling * - * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick + * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick * behind a device_index changing as joysticks are plugged and unplugged. * * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted diff --git a/libs/SDL2/include/SDL_keyboard.h b/libs/SDL2/include/SDL_keyboard.h index bbba0f07..f80b6d2d 100644 --- a/libs/SDL2/include/SDL_keyboard.h +++ b/libs/SDL2/include/SDL_keyboard.h @@ -136,7 +136,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); * copy it. If the key doesn't have a name, this function returns an * empty string (""). * - * \sa SDL_Key + * \sa SDL_Keycode */ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); diff --git a/libs/SDL2/include/SDL_main.h b/libs/SDL2/include/SDL_main.h index 9ce3754e..67afea5e 100644 --- a/libs/SDL2/include/SDL_main.h +++ b/libs/SDL2/include/SDL_main.h @@ -63,7 +63,7 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.txt for more details on extending that class. + See README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED diff --git a/libs/SDL2/include/SDL_mouse.h b/libs/SDL2/include/SDL_mouse.h index ea9622f0..46f046d0 100644 --- a/libs/SDL2/include/SDL_mouse.h +++ b/libs/SDL2/include/SDL_mouse.h @@ -41,7 +41,7 @@ extern "C" { typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ /** - * \brief Cursor types for SDL_CreateSystemCursor. + * \brief Cursor types for SDL_CreateSystemCursor(). */ typedef enum { @@ -254,9 +254,11 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); /** - * \brief Frees a cursor created with SDL_CreateCursor(). + * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. * * \sa SDL_CreateCursor() + * \sa SDL_CreateColorCursor() + * \sa SDL_CreateSystemCursor() */ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); diff --git a/libs/SDL2/include/SDL_opengles.h b/libs/SDL2/include/SDL_opengles.h index bcc12777..15abee79 100644 --- a/libs/SDL2/include/SDL_opengles.h +++ b/libs/SDL2/include/SDL_opengles.h @@ -24,6 +24,7 @@ * * This is a simple file to encapsulate the OpenGL ES 1.X API headers. */ +#include "SDL_config.h" #ifdef __IPHONEOS__ #include diff --git a/libs/SDL2/include/SDL_opengles2.h b/libs/SDL2/include/SDL_opengles2.h index edcd1a24..c961f0f7 100644 --- a/libs/SDL2/include/SDL_opengles2.h +++ b/libs/SDL2/include/SDL_opengles2.h @@ -24,6 +24,8 @@ * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ +#include "SDL_config.h" + #ifndef _MSC_VER #ifdef __IPHONEOS__ diff --git a/libs/SDL2/include/SDL_pixels.h b/libs/SDL2/include/SDL_pixels.h index 8499c328..cf6a33f0 100644 --- a/libs/SDL2/include/SDL_pixels.h +++ b/libs/SDL2/include/SDL_pixels.h @@ -29,6 +29,7 @@ #define _SDL_pixels_h #include "SDL_stdinc.h" +#include "SDL_endian.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -260,6 +261,19 @@ enum SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), + /* Aliases for RGBA byte arrays of color data, for the current platform */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, +#else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, +#endif + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ diff --git a/libs/SDL2/include/SDL_platform.h b/libs/SDL2/include/SDL_platform.h index c6c21398..03cf1706 100644 --- a/libs/SDL2/include/SDL_platform.h +++ b/libs/SDL2/include/SDL_platform.h @@ -70,18 +70,22 @@ /* lets us know what version of Mac OS X we're compiling on */ #include "AvailabilityMacros.h" #include "TargetConditionals.h" +#if TARGET_OS_TV +#undef __TVOS__ +#define __TVOS__ 1 +#endif #if TARGET_OS_IPHONE -/* if compiling for iPhone */ +/* if compiling for iOS */ #undef __IPHONEOS__ #define __IPHONEOS__ 1 #undef __MACOSX__ #else -/* if not compiling for iPhone */ +/* if not compiling for iOS */ #undef __MACOSX__ #define __MACOSX__ 1 -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050 -# error SDL for Mac OS X only supports deploying on 10.5 and above. -#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */ +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 +# error SDL for Mac OS X only supports deploying on 10.6 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ #endif /* TARGET_OS_IPHONE */ #endif /* defined(__APPLE__) */ diff --git a/libs/SDL2/include/SDL_render.h b/libs/SDL2/include/SDL_render.h index 6e3daf52..60c87b66 100644 --- a/libs/SDL2/include/SDL_render.h +++ b/libs/SDL2/include/SDL_render.h @@ -682,7 +682,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, /** * \brief Clear the current rendering target with the drawing color * - * This function clears the entire rendering target, ignoring the viewport. + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. * * \return 0 on success, or -1 on error */ diff --git a/libs/SDL2/include/SDL_rwops.h b/libs/SDL2/include/SDL_rwops.h index f460ae7d..1ad3ac40 100644 --- a/libs/SDL2/include/SDL_rwops.h +++ b/libs/SDL2/include/SDL_rwops.h @@ -39,12 +39,12 @@ extern "C" { #endif /* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */ -#define SDL_RWOPS_WINFILE 1 /* Win32 file */ -#define SDL_RWOPS_STDFILE 2 /* Stdio file */ -#define SDL_RWOPS_JNIFILE 3 /* Android asset */ -#define SDL_RWOPS_MEMORY 4 /* Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */ +#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /* Win32 file */ +#define SDL_RWOPS_STDFILE 2U /* Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /* Android asset */ +#define SDL_RWOPS_MEMORY 4U /* Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. diff --git a/libs/SDL2/include/SDL_stdinc.h b/libs/SDL2/include/SDL_stdinc.h index 887bcd2d..fdf96415 100644 --- a/libs/SDL2/include/SDL_stdinc.h +++ b/libs/SDL2/include/SDL_stdinc.h @@ -83,9 +83,6 @@ #ifdef HAVE_FLOAT_H # include #endif -#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -# include -#endif /** * The number of elements in an array. @@ -93,6 +90,13 @@ #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) #define SDL_TABLESIZE(table) SDL_arraysize(table) +/** + * Macro useful for building other macros with strings in them + * + * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + */ +#define SDL_STRINGIFY_ARG(arg) #arg + /** * \name Cast operators * diff --git a/libs/SDL2/include/SDL_surface.h b/libs/SDL2/include/SDL_surface.h index e63ca890..e4a06a20 100644 --- a/libs/SDL2/include/SDL_surface.h +++ b/libs/SDL2/include/SDL_surface.h @@ -118,6 +118,8 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat + (Uint32 flags, int width, int height, int depth, Uint32 format); extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, @@ -127,6 +129,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom + (void *pixels, int width, int height, int depth, int pitch, Uint32 format); extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); /** @@ -184,6 +188,12 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, /** * Save a surface to a seekable SDL data stream (memory or file). * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * * If \c freedst is non-zero, the stream will be closed after being written. * * \return 0 if successful or -1 if there was an error. diff --git a/libs/SDL2/include/SDL_version.h b/libs/SDL2/include/SDL_version.h index de1f1605..1700efdd 100644 --- a/libs/SDL2/include/SDL_version.h +++ b/libs/SDL2/include/SDL_version.h @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 4 +#define SDL_PATCHLEVEL 5 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/libs/SDL2/include/SDL_video.h b/libs/SDL2/include/SDL_video.h index 52179f3c..73c33eb3 100644 --- a/libs/SDL2/include/SDL_video.h +++ b/libs/SDL2/include/SDL_video.h @@ -83,6 +83,7 @@ typedef struct * \sa SDL_SetWindowPosition() * \sa SDL_SetWindowSize() * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowResizable() * \sa SDL_SetWindowTitle() * \sa SDL_ShowWindow() */ @@ -121,7 +122,7 @@ typedef enum /** * \brief Used to indicate that you don't care what the window position is. */ -#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) #define SDL_WINDOWPOS_ISUNDEFINED(X) \ @@ -130,7 +131,7 @@ typedef enum /** * \brief Used to indicate that the window position should be centered. */ -#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) #define SDL_WINDOWPOS_ISCENTERED(X) \ @@ -449,7 +450,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, * ::SDL_WINDOW_ALLOW_HIGHDPI. * - * \return The id of the window created, or zero if window creation failed. + * \return The created window, or NULL if window creation failed. * * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * in pixels may differ from its size in screen coordinates on platforms with @@ -468,7 +469,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, * * \param data A pointer to driver-dependent window creation data * - * \return The id of the window created, or zero if window creation failed. + * \return The created window, or NULL if window creation failed. * * \sa SDL_DestroyWindow() */ @@ -706,6 +707,23 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered); +/** + * \brief Set the user-resizable state of a window. + * + * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and + * allow/disallow user resizing of the window. This is a no-op if the + * window's resizable state already matches the requested state. + * + * \param window The window of which to change the resizable state. + * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. + * + * \note You can't change the resizable state of a fullscreen window. + * + * \sa SDL_GetWindowFlags() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, + SDL_bool resizable); + /** * \brief Show a window. * @@ -789,7 +807,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); * \return 0 on success, or -1 on error. * * \sa SDL_GetWindowSurface() - * \sa SDL_UpdateWindowSurfaceRect() + * \sa SDL_UpdateWindowSurface() */ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, @@ -1017,7 +1035,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); /** - * \brief Returns whether the screensaver is currently enabled (default on). + * \brief Returns whether the screensaver is currently enabled (default off). * * \sa SDL_EnableScreenSaver() * \sa SDL_DisableScreenSaver() diff --git a/libs/SDL2/premake/README-ios.txt b/libs/SDL2/premake/README-ios.txt index 7e08f47e..efd7d475 100755 --- a/libs/SDL2/premake/README-ios.txt +++ b/libs/SDL2/premake/README-ios.txt @@ -27,6 +27,7 @@ Xcode-iOS project. Those are: -CoreAudio.framework -CoreMotion.framework -GameController.framework + -AVFoundation.framework All of these frameworks are part of the iOS SDK, not part of the core OS X system. diff --git a/libs/SDL2/premake/VisualC/VS2008/SDL2/SDL2.vcproj b/libs/SDL2/premake/VisualC/VS2008/SDL2/SDL2.vcproj index 20ff3d60..ecf934e8 100755 --- a/libs/SDL2/premake/VisualC/VS2008/SDL2/SDL2.vcproj +++ b/libs/SDL2/premake/VisualC/VS2008/SDL2/SDL2.vcproj @@ -418,10 +418,6 @@ RelativePath="..\..\..\..\src\audio\SDL_audiodev_c.h" > - - diff --git a/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj b/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj index a34fa4b0..15db6624 100755 --- a/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj +++ b/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj @@ -113,7 +113,6 @@ - diff --git a/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters b/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters index e5af43ce..3456e87e 100755 --- a/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters +++ b/libs/SDL2/premake/VisualC/VS2010/SDL2/SDL2.vcxproj.filters @@ -123,9 +123,6 @@ src\audio - - src\audio - src\audio diff --git a/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj b/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj index c7dd06f0..cff34ff0 100755 --- a/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj +++ b/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj @@ -115,7 +115,6 @@ - diff --git a/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters b/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters index 32b1bdd2..a03ab498 100755 --- a/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters +++ b/libs/SDL2/premake/VisualC/VS2012/SDL2/SDL2.vcxproj.filters @@ -123,9 +123,6 @@ src\audio - - src\audio - src\audio diff --git a/libs/SDL2/premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj b/libs/SDL2/premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj index 4dbfb523..80be6759 100755 --- a/libs/SDL2/premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj +++ b/libs/SDL2/premake/Xcode-iOS/SDL2/SDL2.xcodeproj/project.pbxproj @@ -127,7 +127,6 @@ 4DBB70D75469728B342373E8 /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../src/audio/SDL_audiocvt.c"; sourceTree = ""; }; 48886D482B5239D2429E422D /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../src/audio/SDL_audiodev.c"; sourceTree = ""; }; 227E138737440F101016545F /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../src/audio/SDL_audiodev_c.h"; sourceTree = ""; }; - 5C3C744F22823D470BED10D6 /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../src/audio/SDL_audiomem.h"; sourceTree = ""; }; 0F175E65628D4137386B7A6D /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../src/audio/SDL_audiotypecvt.c"; sourceTree = ""; }; 77537CFB490A3599736F3830 /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../src/audio/SDL_mixer.c"; sourceTree = ""; }; 591062475F93492D625F7D3B /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../src/audio/SDL_sysaudio.h"; sourceTree = ""; }; @@ -369,7 +368,6 @@ 4DBB70D75469728B342373E8 /* SDL_audiocvt.c */, 48886D482B5239D2429E422D /* SDL_audiodev.c */, 227E138737440F101016545F /* SDL_audiodev_c.h */, - 5C3C744F22823D470BED10D6 /* SDL_audiomem.h */, 0F175E65628D4137386B7A6D /* SDL_audiotypecvt.c */, 77537CFB490A3599736F3830 /* SDL_mixer.c */, 591062475F93492D625F7D3B /* SDL_sysaudio.h */, diff --git a/libs/SDL2/premake/Xcode-iOS/SDL_config_premake.h b/libs/SDL2/premake/Xcode-iOS/SDL_config_premake.h index c4a8a1bf..537d3051 100644 --- a/libs/SDL2/premake/Xcode-iOS/SDL_config_premake.h +++ b/libs/SDL2/premake/Xcode-iOS/SDL_config_premake.h @@ -150,8 +150,8 @@ #ifndef SDL_VIDEO_RENDER_OGL_ES2 #define SDL_VIDEO_RENDER_OGL_ES2 1 #endif -#ifndef SDL_LOADSO_DISABLED -#define SDL_LOADSO_DISABLED 1 +#ifndef SDL_LOADSO_DLOPEN +#define SDL_LOADSO_DLOPEN 1 #endif #ifndef SDL_HAPTIC_DISABLED #define SDL_HAPTIC_DISABLED 1 diff --git a/libs/SDL2/premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj b/libs/SDL2/premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj index 9ba1b0b6..f2be9ff4 100755 --- a/libs/SDL2/premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj +++ b/libs/SDL2/premake/Xcode/Xcode3/SDL2/SDL2.xcodeproj/project.pbxproj @@ -146,7 +146,6 @@ 2BA37BD372FE166821D80A1E /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../../src/audio/SDL_audiocvt.c"; sourceTree = ""; }; 5D2936CF698D392735D76E9E /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../../src/audio/SDL_audiodev.c"; sourceTree = ""; }; 1F255A29771744AC1DFE48A0 /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../../src/audio/SDL_audiodev_c.h"; sourceTree = ""; }; - 14AA3D784A5D4B873D657338 /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../../src/audio/SDL_audiomem.h"; sourceTree = ""; }; 76263CFA4F4A3E8E74966406 /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../../src/audio/SDL_audiotypecvt.c"; sourceTree = ""; }; 748562A8151756FF3FE91679 /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../../src/audio/SDL_mixer.c"; sourceTree = ""; }; 7B696A2B3C9847A40FD30FA2 /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../../src/audio/SDL_sysaudio.h"; sourceTree = ""; }; @@ -425,7 +424,6 @@ 2BA37BD372FE166821D80A1E /* SDL_audiocvt.c */, 5D2936CF698D392735D76E9E /* SDL_audiodev.c */, 1F255A29771744AC1DFE48A0 /* SDL_audiodev_c.h */, - 14AA3D784A5D4B873D657338 /* SDL_audiomem.h */, 76263CFA4F4A3E8E74966406 /* SDL_audiotypecvt.c */, 748562A8151756FF3FE91679 /* SDL_mixer.c */, 7B696A2B3C9847A40FD30FA2 /* SDL_sysaudio.h */, diff --git a/libs/SDL2/premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj b/libs/SDL2/premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj index d930889b..aa7d339a 100755 --- a/libs/SDL2/premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj +++ b/libs/SDL2/premake/Xcode/Xcode4/SDL2/SDL2.xcodeproj/project.pbxproj @@ -146,7 +146,6 @@ 07B907294E82663A7E91738C /* SDL_audiocvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiocvt.c"; path = "../../../../src/audio/SDL_audiocvt.c"; sourceTree = ""; }; 5AAD4B726237251050431873 /* SDL_audiodev.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiodev.c"; path = "../../../../src/audio/SDL_audiodev.c"; sourceTree = ""; }; 15895798549516351860492E /* SDL_audiodev_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiodev_c.h"; path = "../../../../src/audio/SDL_audiodev_c.h"; sourceTree = ""; }; - 0D3062CE47BF5D5934AB598D /* SDL_audiomem.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_audiomem.h"; path = "../../../../src/audio/SDL_audiomem.h"; sourceTree = ""; }; 5B0759ED16B35B9A6B027892 /* SDL_audiotypecvt.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_audiotypecvt.c"; path = "../../../../src/audio/SDL_audiotypecvt.c"; sourceTree = ""; }; 2B8C7A19218A1FFC6D376B1D /* SDL_mixer.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = "SDL_mixer.c"; path = "../../../../src/audio/SDL_mixer.c"; sourceTree = ""; }; 09E4653E4CD964410C0E71BA /* SDL_sysaudio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "SDL_sysaudio.h"; path = "../../../../src/audio/SDL_sysaudio.h"; sourceTree = ""; }; @@ -425,7 +424,6 @@ 07B907294E82663A7E91738C /* SDL_audiocvt.c */, 5AAD4B726237251050431873 /* SDL_audiodev.c */, 15895798549516351860492E /* SDL_audiodev_c.h */, - 0D3062CE47BF5D5934AB598D /* SDL_audiomem.h */, 5B0759ED16B35B9A6B027892 /* SDL_audiotypecvt.c */, 2B8C7A19218A1FFC6D376B1D /* SDL_mixer.c */, 09E4653E4CD964410C0E71BA /* SDL_sysaudio.h */, diff --git a/libs/SDL2/premake/premake4.lua b/libs/SDL2/premake/premake4.lua index 1202c0e9..a9e1b921 100755 --- a/libs/SDL2/premake/premake4.lua +++ b/libs/SDL2/premake/premake4.lua @@ -121,7 +121,7 @@ if _OPTIONS["help"] == nil then end local genFile = baseLoc .. "/SDL-gen.lua" - local file = fileopen(genFile, "wt") + local file = fileopen(genFile, "w") print("Generating " .. genFile .. "...") -- begin generating the config header file startGeneration(premakeConfigHeader, premakeTemplateHeader) diff --git a/libs/SDL2/premake/projects/SDL2.lua b/libs/SDL2/premake/projects/SDL2.lua index ef946f4e..1ab2346b 100755 --- a/libs/SDL2/premake/projects/SDL2.lua +++ b/libs/SDL2/premake/projects/SDL2.lua @@ -369,7 +369,7 @@ SDL_project "SDL2" ["SDL_AUDIO_DRIVER_COREAUDIO"] = 1, ["SDL_JOYSTICK_MFI"] = 1, ["SDL_HAPTIC_DISABLED"] = 1, - ["SDL_LOADSO_DISABLED"] = 1, + ["SDL_LOADSO_DLOPEN"] = 1, ["SDL_THREAD_PTHREAD"] = 1, ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, ["SDL_TIMER_UNIX"] = 1, @@ -405,5 +405,6 @@ SDL_project "SDL2" "$(SDKROOT)/Foundation.framework", "$(SDKROOT)/CoreAudio.framework", "$(SDKROOT)/CoreMotion.framework", - "$(SDKROOT)/GameController.framework" + "$(SDKROOT)/GameController.framework", + "$(SDKROOT)/AVFoundation.framework", } diff --git a/libs/SDL2/premake/util/sdl_check_compile.lua b/libs/SDL2/premake/util/sdl_check_compile.lua index c3733355..41205c65 100755 --- a/libs/SDL2/premake/util/sdl_check_compile.lua +++ b/libs/SDL2/premake/util/sdl_check_compile.lua @@ -101,6 +101,18 @@ local function cleanup_build() os.remove("./premakecheck.stdout") end +local function os_execute(cmd) + if _ENV then + -- Lua 5.2 or greater + local cmdSuccess, textStatus, returnCode = os.execute(cmd) + return returnCode + else + -- Lua 5.1 or lesser + local returnCode = os.execute(cmd) + return returnCode + end +end + -- Check if a source builds, links, and or/runs, where running depends on -- linking and linking depends on building. The return from this function is -- a triple, where the first is a boolean value indicating if it successfully @@ -108,10 +120,10 @@ end -- linked, and the third represents nil if it was not run or run correctly, or -- the output from the program executed (may be empty for no output). local function check_build_source(source, link, run) - local file = fileopen("./premakecheck.c", "wt") + local file = fileopen("./premakecheck.c", "w") file:write(source) file:close() - local result = os.execute(build_compile_line()) + local result = os_execute(build_compile_line()) if not link then cleanup_build() if result == 0 then @@ -125,13 +137,13 @@ local function check_build_source(source, link, run) cleanup_build() return false, false, nil -- no compile, no link, no run end - result = os.execute(build_link_line()) + result = os_execute(build_link_line()) if not run or result ~= 0 then -- have to link to run cleanup_build() return true, result == 0, nil -- compile, maybe link, no run end - result = os.execute(build_run_line()) - local output = readfile("./premakecheck.stdout", "rt") + result = os_execute(build_run_line()) + local output = readfile("./premakecheck.stdout", "r") cleanup_build() return true, true, output -- compile, link, ran end diff --git a/libs/SDL2/premake/util/sdl_gen_config.lua b/libs/SDL2/premake/util/sdl_gen_config.lua index f0873e52..ec4ededa 100755 --- a/libs/SDL2/premake/util/sdl_gen_config.lua +++ b/libs/SDL2/premake/util/sdl_gen_config.lua @@ -33,8 +33,8 @@ local insertLocation -- This function begins config header generation given the name of the generated -- file and the name of the template file to use. function startGeneration(file, template) - configFile = fileopen(file, "wt") - templateFileContents = readfile(template, "rt") + configFile = fileopen(file, "w") + templateFileContents = readfile(template, "r") insertLocation = templateFileContents:find(searchKey) if insertLocation then configFile:write(templateFileContents:sub(1, insertLocation - 1)) diff --git a/libs/SDL2/sdl2-config.cmake.in b/libs/SDL2/sdl2-config.cmake.in index e5a036ad..03efbe17 100644 --- a/libs/SDL2/sdl2-config.cmake.in +++ b/libs/SDL2/sdl2-config.cmake.in @@ -8,3 +8,4 @@ set(SDL2_EXEC_PREFIX "@prefix@") set(SDL2_LIBDIR "@libdir@") set(SDL2_INCLUDE_DIRS "@includedir@/SDL2") set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} @SDL_RLD_FLAGS@ @SDL_LIBS@") +string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) diff --git a/libs/SDL2/sdl2.m4 b/libs/SDL2/sdl2.m4 index a03b2d27..b915f99e 100644 --- a/libs/SDL2/sdl2.m4 +++ b/libs/SDL2/sdl2.m4 @@ -4,6 +4,9 @@ # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor +# +# Changelog: +# * also look for SDL2.framework under Mac OS X # serial 1 @@ -20,6 +23,10 @@ AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) +AC_ARG_ENABLE(sdlframework, [ --disable-sdlframework Do not search for SDL2.framework], + , search_sdl_framework=yes) + +AC_ARG_VAR(SDL2_FRAMEWORK, [Path to SDL2.framework]) min_sdl_version=ifelse([$1], ,2.0.0,$1) @@ -53,14 +60,36 @@ AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run fi AC_PATH_PROG(SDL2_CONFIG, sdl2-config, no, [$PATH]) PATH="$as_save_PATH" - AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" - if test "$SDL2_CONFIG" = "no" ; then - no_sdl=yes - else - SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags` - SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs` + if test "$SDL2_CONFIG" = "no" -a "x$search_sdl_framework" = "xyes"; then + AC_MSG_CHECKING(for SDL2.framework) + if test "x$SDL2_FRAMEWORK" != x; then + sdl_framework=$SDL2_FRAMEWORK + else + for d in / ~/ /System/; do + if test -d "$dLibrary/Frameworks/SDL2.framework"; then + sdl_framework="$dLibrary/Frameworks/SDL2.framework" + fi + done + fi + + if test -d $sdl_framework; then + AC_MSG_RESULT($sdl_framework) + sdl_framework_dir=`dirname $sdl_framework` + SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include" + SDL_LIBS="-F$sdl_framework_dir -Wl,-framework,SDL2" + else + no_sdl=yes + fi + fi + + if test "$SDL2_CONFIG" != "no"; then + if test "x$sdl_pc" = "xno"; then + AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) + SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags` + SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs` + fi sdl_major_version=`$SDL2_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` @@ -141,12 +170,15 @@ int main (int argc, char *argv[]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" + + fi + if test "x$sdl_pc" = "xno"; then + if test "x$no_sdl" = "xyes"; then + AC_MSG_RESULT(no) + else + AC_MSG_RESULT(yes) + fi fi - fi - if test "x$no_sdl" = x ; then - AC_MSG_RESULT(yes) - else - AC_MSG_RESULT(no) fi fi if test "x$no_sdl" = x ; then diff --git a/libs/SDL2/src/SDL.c b/libs/SDL2/src/SDL.c index 5d310021..9eef00cd 100644 --- a/libs/SDL2/src/SDL.c +++ b/libs/SDL2/src/SDL.c @@ -115,6 +115,16 @@ SDL_InitSubSystem(Uint32 flags) /* Clear the error message */ SDL_ClearError(); + if ((flags & SDL_INIT_GAMECONTROLLER)) { + /* game controller implies joystick */ + flags |= SDL_INIT_JOYSTICK; + } + + if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { + /* video or joystick implies events */ + flags |= SDL_INIT_EVENTS; + } + #if SDL_VIDEO_DRIVER_WINDOWS if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { if (SDL_HelperWindowCreate() < 0) { @@ -127,16 +137,6 @@ SDL_InitSubSystem(Uint32 flags) SDL_TicksInit(); #endif - if ((flags & SDL_INIT_GAMECONTROLLER)) { - /* game controller implies joystick */ - flags |= SDL_INIT_JOYSTICK; - } - - if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { - /* video or joystick implies events */ - flags |= SDL_INIT_EVENTS; - } - /* Initialize the event subsystem */ if ((flags & SDL_INIT_EVENTS)) { #if !SDL_EVENTS_DISABLED @@ -443,6 +443,8 @@ SDL_GetPlatform() return "Windows"; #elif __WINRT__ return "WinRT"; +#elif __TVOS__ + return "tvOS"; #elif __IPHONEOS__ return "iOS"; #elif __PSP__ diff --git a/libs/SDL2/src/SDL_error.c b/libs/SDL2/src/SDL_error.c index ace5cc39..804a1eb3 100644 --- a/libs/SDL2/src/SDL_error.c +++ b/libs/SDL2/src/SDL_error.c @@ -116,6 +116,10 @@ SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) return -1; } +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wformat-nonliteral" +#endif /* This function has a bit more overhead than most error functions so that it supports internationalization and thread-safe errors. */ @@ -216,6 +220,9 @@ SDL_GetErrorMsg(char *errstr, int maxlen) } return (errstr); } +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif /* Available for backwards compatibility */ const char * diff --git a/libs/SDL2/src/SDL_hints.c b/libs/SDL2/src/SDL_hints.c index 04523327..390d94f9 100644 --- a/libs/SDL2/src/SDL_hints.c +++ b/libs/SDL2/src/SDL_hints.c @@ -118,6 +118,19 @@ SDL_GetHint(const char *name) return env; } +SDL_bool +SDL_GetHintBoolean(const char *name, SDL_bool default_value) +{ + const char *hint = SDL_GetHint(name); + if (!hint) { + return default_value; + } + if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) { + return SDL_FALSE; + } + return SDL_TRUE; +} + void SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata) { diff --git a/libs/SDL2/src/SDL_log.c b/libs/SDL2/src/SDL_log.c index 60bac9f6..760cb13d 100644 --- a/libs/SDL2/src/SDL_log.c +++ b/libs/SDL2/src/SDL_log.c @@ -324,7 +324,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, size_t length; LPTSTR tstr; -#ifndef __WINRT__ +#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) BOOL attachResult; DWORD attachError; unsigned long charsWritten; @@ -356,7 +356,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, stderrHandle = GetStdHandle(STD_ERROR_HANDLE); } } -#endif /* ifndef __WINRT__ */ +#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */ length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1; output = SDL_stack_alloc(char, length); @@ -366,7 +366,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, /* Output to debugger */ OutputDebugString(tstr); -#ifndef __WINRT__ +#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) /* Screen output to stderr, if console was attached. */ if (consoleAttached == 1) { if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) { @@ -376,7 +376,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, } } } -#endif /* ifndef __WINRT__ */ +#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */ SDL_free(tstr); SDL_stack_free(output); diff --git a/libs/SDL2/src/audio/SDL_audio.c b/libs/SDL2/src/audio/SDL_audio.c index 2ffd216c..460852d7 100644 --- a/libs/SDL2/src/audio/SDL_audio.c +++ b/libs/SDL2/src/audio/SDL_audio.c @@ -25,33 +25,29 @@ #include "SDL.h" #include "SDL_audio.h" #include "SDL_audio_c.h" -#include "SDL_audiomem.h" #include "SDL_sysaudio.h" +#include "../thread/SDL_systhread.h" #define _THIS SDL_AudioDevice *_this static SDL_AudioDriver current_audio; static SDL_AudioDevice *open_devices[16]; -/* !!! FIXME: These are wordy and unlocalized... */ -#define DEFAULT_OUTPUT_DEVNAME "System audio output device" -#define DEFAULT_INPUT_DEVNAME "System audio capture device" - - /* * Not all of these will be compiled and linked in, but it's convenient * to have a complete list here and saves yet-another block of #ifdefs... * Please see bootstrap[], below, for the actual #ifdef mess. */ +extern AudioBootStrap PULSEAUDIO_bootstrap; +extern AudioBootStrap ALSA_bootstrap; +extern AudioBootStrap SNDIO_bootstrap; extern AudioBootStrap BSD_AUDIO_bootstrap; extern AudioBootStrap DSP_bootstrap; -extern AudioBootStrap ALSA_bootstrap; -extern AudioBootStrap PULSEAUDIO_bootstrap; extern AudioBootStrap QSAAUDIO_bootstrap; extern AudioBootStrap SUNAUDIO_bootstrap; extern AudioBootStrap ARTS_bootstrap; extern AudioBootStrap ESD_bootstrap; -extern AudioBootStrap NACLAUD_bootstrap; +extern AudioBootStrap NACLAUDIO_bootstrap; extern AudioBootStrap NAS_bootstrap; extern AudioBootStrap XAUDIO2_bootstrap; extern AudioBootStrap DSOUND_bootstrap; @@ -59,18 +55,13 @@ extern AudioBootStrap WINMM_bootstrap; extern AudioBootStrap PAUDIO_bootstrap; extern AudioBootStrap HAIKUAUDIO_bootstrap; extern AudioBootStrap COREAUDIO_bootstrap; -extern AudioBootStrap SNDMGR_bootstrap; -extern AudioBootStrap DISKAUD_bootstrap; -extern AudioBootStrap DUMMYAUD_bootstrap; -extern AudioBootStrap DCAUD_bootstrap; -extern AudioBootStrap DART_bootstrap; -extern AudioBootStrap NDSAUD_bootstrap; +extern AudioBootStrap DISKAUDIO_bootstrap; +extern AudioBootStrap DUMMYAUDIO_bootstrap; extern AudioBootStrap FUSIONSOUND_bootstrap; -extern AudioBootStrap ANDROIDAUD_bootstrap; -extern AudioBootStrap PSPAUD_bootstrap; +extern AudioBootStrap ANDROIDAUDIO_bootstrap; +extern AudioBootStrap PSPAUDIO_bootstrap; extern AudioBootStrap SNDIO_bootstrap; -extern AudioBootStrap EmscriptenAudio_bootstrap; - +extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap; /* Available audio drivers */ static const AudioBootStrap *const bootstrap[] = { @@ -102,7 +93,7 @@ static const AudioBootStrap *const bootstrap[] = { &ESD_bootstrap, #endif #if SDL_AUDIO_DRIVER_NACL - &NACLAUD_bootstrap, + &NACLAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_NAS &NAS_bootstrap, @@ -126,22 +117,22 @@ static const AudioBootStrap *const bootstrap[] = { &COREAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DISK - &DISKAUD_bootstrap, + &DISKAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_DUMMY - &DUMMYAUD_bootstrap, + &DUMMYAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_FUSIONSOUND &FUSIONSOUND_bootstrap, #endif #if SDL_AUDIO_DRIVER_ANDROID - &ANDROIDAUD_bootstrap, + &ANDROIDAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_PSP - &PSPAUD_bootstrap, + &PSPAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_EMSCRIPTEN - &EmscriptenAudio_bootstrap, + &EMSCRIPTENAUDIO_bootstrap, #endif NULL }; @@ -165,7 +156,7 @@ SDL_AudioDetectDevices_Default(void) { /* you have to write your own implementation if these assertions fail. */ SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice); - SDL_assert(current_audio.impl.OnlyHasDefaultInputDevice || !current_audio.impl.HasCaptureSupport); + SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport); SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1)); if (current_audio.impl.HasCaptureSupport) { @@ -200,8 +191,19 @@ SDL_AudioGetDeviceBuf_Default(_THIS) return NULL; } +static int +SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen) +{ + return -1; /* just fail immediately. */ +} + static void -SDL_AudioWaitDone_Default(_THIS) +SDL_AudioFlushCapture_Default(_THIS) +{ /* no-op. */ +} + +static void +SDL_AudioPrepareToClose_Default(_THIS) { /* no-op. */ } @@ -257,15 +259,28 @@ SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) } } +static void +SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device) +{ +} static void -finalize_audio_entry_points(void) +finish_audio_entry_points_init(void) { /* * Fill in stub functions for unused driver entry points. This lets us * blindly call them without having to check for validity first. */ + if (current_audio.impl.SkipMixerLock) { + if (current_audio.impl.LockDevice == NULL) { + current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock; + } + if (current_audio.impl.UnlockDevice == NULL) { + current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock; + } + } + #define FILL_STUB(x) \ if (current_audio.impl.x == NULL) { \ current_audio.impl.x = SDL_Audio##x##_Default; \ @@ -277,7 +292,9 @@ finalize_audio_entry_points(void) FILL_STUB(PlayDevice); FILL_STUB(GetPendingBytes); FILL_STUB(GetDeviceBuf); - FILL_STUB(WaitDone); + FILL_STUB(CaptureFromDevice); + FILL_STUB(FlushCapture); + FILL_STUB(PrepareToClose); FILL_STUB(CloseDevice); FILL_STUB(LockDevice); FILL_STUB(UnlockDevice); @@ -316,7 +333,7 @@ add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, static SDL_INLINE int add_capture_device(const char *name, void *handle) { - /* !!! FIXME: add this later. SDL_assert(current_audio.impl.HasCaptureSupport);*/ + SDL_assert(current_audio.impl.HasCaptureSupport); return add_audio_device(name, handle, ¤t_audio.inputDevices, ¤t_audio.inputDeviceCount); } @@ -365,14 +382,14 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device) { SDL_assert(get_audio_device(device->id) == device); - if (!device->enabled) { + if (!SDL_AtomicGet(&device->enabled)) { return; } /* Ends the audio callback and mark the device as STOPPED, but the app still needs to close the device to free resources. */ current_audio.impl.LockDevice(device); - device->enabled = 0; + SDL_AtomicSet(&device->enabled, 0); current_audio.impl.UnlockDevice(device); /* Post the event, if desired */ @@ -404,13 +421,26 @@ mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *remove void SDL_RemoveAudioDevice(const int iscapture, void *handle) { + int device_index; + SDL_AudioDevice *device = NULL; + SDL_LockMutex(current_audio.detectionLock); if (iscapture) { mark_device_removed(handle, current_audio.inputDevices, ¤t_audio.captureDevicesRemoved); } else { mark_device_removed(handle, current_audio.outputDevices, ¤t_audio.outputDevicesRemoved); } + for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++) + { + device = open_devices[device_index]; + if (device != NULL && device->handle == handle) + { + SDL_OpenedAudioDeviceDisconnected(device); + break; + } + } SDL_UnlockMutex(current_audio.detectionLock); + current_audio.impl.FreeDeviceHandle(handle); } @@ -420,77 +450,24 @@ SDL_RemoveAudioDevice(const int iscapture, void *handle) /* this expects that you managed thread safety elsewhere. */ static void -free_audio_queue(SDL_AudioBufferQueue *buffer) +free_audio_queue(SDL_AudioBufferQueue *packet) { - while (buffer) { - SDL_AudioBufferQueue *next = buffer->next; - SDL_free(buffer); - buffer = next; + while (packet) { + SDL_AudioBufferQueue *next = packet->next; + SDL_free(packet); + packet = next; } } -static void SDLCALL -SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int _len) +/* NOTE: This assumes you'll hold the mixer lock before calling! */ +static int +queue_audio_to_device(SDL_AudioDevice *device, const Uint8 *data, Uint32 len) { - /* this function always holds the mixer lock before being called. */ - Uint32 len = (Uint32) _len; - SDL_AudioDevice *device = (SDL_AudioDevice *) userdata; - SDL_AudioBufferQueue *buffer; - - SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */ - SDL_assert(_len >= 0); /* this shouldn't ever happen, right?! */ - - while ((len > 0) && ((buffer = device->buffer_queue_head) != NULL)) { - const Uint32 avail = buffer->datalen - buffer->startpos; - const Uint32 cpy = SDL_min(len, avail); - SDL_assert(device->queued_bytes >= avail); - - SDL_memcpy(stream, buffer->data + buffer->startpos, cpy); - buffer->startpos += cpy; - stream += cpy; - device->queued_bytes -= cpy; - len -= cpy; - - if (buffer->startpos == buffer->datalen) { /* packet is done, put it in the pool. */ - device->buffer_queue_head = buffer->next; - SDL_assert((buffer->next != NULL) || (buffer == device->buffer_queue_tail)); - buffer->next = device->buffer_queue_pool; - device->buffer_queue_pool = buffer; - } - } - - SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0)); - - if (len > 0) { /* fill any remaining space in the stream with silence. */ - SDL_assert(device->buffer_queue_head == NULL); - SDL_memset(stream, device->spec.silence, len); - } - - if (device->buffer_queue_head == NULL) { - device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */ - } -} - -int -SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len) -{ - SDL_AudioDevice *device = get_audio_device(devid); - const Uint8 *data = (const Uint8 *) _data; SDL_AudioBufferQueue *orighead; SDL_AudioBufferQueue *origtail; Uint32 origlen; Uint32 datalen; - if (!device) { - return -1; /* get_audio_device() will have set the error state */ - } - - if (device->spec.callback != SDL_BufferQueueDrainCallback) { - return SDL_SetError("Audio device has a callback, queueing not allowed"); - } - - current_audio.impl.LockDevice(device); - orighead = device->buffer_queue_head; origtail = device->buffer_queue_tail; origlen = origtail ? origtail->datalen : 0; @@ -520,8 +497,6 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len) device->buffer_queue_tail = origtail; device->buffer_queue_pool = NULL; - current_audio.impl.UnlockDevice(device); - free_audio_queue(packet); /* give back what we can. */ return SDL_OutOfMemory(); @@ -548,22 +523,142 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len) device->queued_bytes += datalen; } - current_audio.impl.UnlockDevice(device); - return 0; } +/* NOTE: This assumes you'll hold the mixer lock before calling! */ +static Uint32 +dequeue_audio_from_device(SDL_AudioDevice *device, Uint8 *stream, Uint32 len) +{ + SDL_AudioBufferQueue *packet; + Uint8 *ptr = stream; + + while ((len > 0) && ((packet = device->buffer_queue_head) != NULL)) { + const Uint32 avail = packet->datalen - packet->startpos; + const Uint32 cpy = SDL_min(len, avail); + SDL_assert(device->queued_bytes >= avail); + + SDL_memcpy(ptr, packet->data + packet->startpos, cpy); + packet->startpos += cpy; + ptr += cpy; + device->queued_bytes -= cpy; + len -= cpy; + + if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */ + device->buffer_queue_head = packet->next; + SDL_assert((packet->next != NULL) || (packet == device->buffer_queue_tail)); + packet->next = device->buffer_queue_pool; + device->buffer_queue_pool = packet; + } + } + + SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0)); + + if (device->buffer_queue_head == NULL) { + device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */ + } + + return (Uint32) (ptr - stream); +} + +static void SDLCALL +SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len) +{ + /* this function always holds the mixer lock before being called. */ + SDL_AudioDevice *device = (SDL_AudioDevice *) userdata; + Uint32 written; + + SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */ + SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */ + SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */ + + written = dequeue_audio_from_device(device, stream, (Uint32) len); + stream += written; + len -= (int) written; + + if (len > 0) { /* fill any remaining space in the stream with silence. */ + SDL_assert(device->buffer_queue_head == NULL); + SDL_memset(stream, device->spec.silence, len); + } +} + +static void SDLCALL +SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len) +{ + /* this function always holds the mixer lock before being called. */ + SDL_AudioDevice *device = (SDL_AudioDevice *) userdata; + + SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */ + SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */ + SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */ + + /* note that if this needs to allocate more space and run out of memory, + we have no choice but to quietly drop the data and hope it works out + later, but you probably have bigger problems in this case anyhow. */ + queue_audio_to_device(device, stream, (Uint32) len); +} + +int +SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len) +{ + SDL_AudioDevice *device = get_audio_device(devid); + int rc = 0; + + if (!device) { + return -1; /* get_audio_device() will have set the error state */ + } else if (device->iscapture) { + return SDL_SetError("This is a capture device, queueing not allowed"); + } else if (device->spec.callback != SDL_BufferQueueDrainCallback) { + return SDL_SetError("Audio device has a callback, queueing not allowed"); + } + + if (len > 0) { + current_audio.impl.LockDevice(device); + rc = queue_audio_to_device(device, data, len); + current_audio.impl.UnlockDevice(device); + } + + return rc; +} + +Uint32 +SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len) +{ + SDL_AudioDevice *device = get_audio_device(devid); + Uint32 rc; + + if ( (len == 0) || /* nothing to do? */ + (!device) || /* called with bogus device id */ + (!device->iscapture) || /* playback devices can't dequeue */ + (device->spec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */ + return 0; /* just report zero bytes dequeued. */ + } + + current_audio.impl.LockDevice(device); + rc = dequeue_audio_from_device(device, data, len); + current_audio.impl.UnlockDevice(device); + return rc; +} + Uint32 SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid) { Uint32 retval = 0; SDL_AudioDevice *device = get_audio_device(devid); + if (!device) { + return 0; + } + /* Nothing to do unless we're set up for queueing. */ - if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) { + if (device->spec.callback == SDL_BufferQueueDrainCallback) { current_audio.impl.LockDevice(device); retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device); current_audio.impl.UnlockDevice(device); + } else if (device->spec.callback == SDL_BufferQueueFillCallback) { + current_audio.impl.LockDevice(device); + retval = device->queued_bytes; + current_audio.impl.UnlockDevice(device); } return retval; @@ -573,25 +668,49 @@ void SDL_ClearQueuedAudio(SDL_AudioDeviceID devid) { SDL_AudioDevice *device = get_audio_device(devid); - SDL_AudioBufferQueue *buffer = NULL; + SDL_AudioBufferQueue *packet; + if (!device) { return; /* nothing to do. */ } /* Blank out the device and release the mutex. Free it afterwards. */ current_audio.impl.LockDevice(device); - buffer = device->buffer_queue_head; + + /* merge the available pool and the current queue into one list. */ + packet = device->buffer_queue_head; + if (packet) { + device->buffer_queue_tail->next = device->buffer_queue_pool; + } else { + packet = device->buffer_queue_pool; + } + + /* Remove the queued packets from the device. */ device->buffer_queue_tail = NULL; device->buffer_queue_head = NULL; device->queued_bytes = 0; + device->buffer_queue_pool = packet; + + /* Keep up to two packets in the pool to reduce future malloc pressure. */ + if (packet) { + if (!packet->next) { + packet = NULL; /* one packet (the only one) for the pool. */ + } else { + SDL_AudioBufferQueue *next = packet->next->next; + packet->next->next = NULL; /* two packets for the pool. */ + packet = next; /* rest will be freed. */ + } + } + current_audio.impl.UnlockDevice(device); - free_audio_queue(buffer); + /* free any extra packets we didn't keep in the pool. */ + free_audio_queue(packet); } /* The general mixing thread function */ -int SDLCALL +static int SDLCALL SDL_RunAudio(void *devicep) { SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; @@ -600,7 +719,9 @@ SDL_RunAudio(void *devicep) const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size; Uint8 *stream; void *udata = device->spec.userdata; - void (SDLCALL *fill) (void *, Uint8 *, int) = device->spec.callback; + void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback; + + SDL_assert(!device->iscapture); /* The audio mixing is always a high priority thread */ SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); @@ -610,11 +731,11 @@ SDL_RunAudio(void *devicep) current_audio.impl.ThreadInit(device); /* Loop, filling the audio buffers */ - while (!device->shutdown) { + while (!SDL_AtomicGet(&device->shutdown)) { /* Fill the current buffer with sound */ if (device->convert.needed) { stream = device->convert.buf; - } else if (device->enabled) { + } else if (SDL_AtomicGet(&device->enabled)) { stream = current_audio.impl.GetDeviceBuf(device); } else { /* if the device isn't enabled, we still write to the @@ -630,16 +751,18 @@ SDL_RunAudio(void *devicep) } /* !!! FIXME: this should be LockDevice. */ - SDL_LockMutex(device->mixer_lock); - if (device->paused) { - SDL_memset(stream, silence, stream_len); - } else { - (*fill) (udata, stream, stream_len); + if ( SDL_AtomicGet(&device->enabled) ) { + SDL_LockMutex(device->mixer_lock); + if (SDL_AtomicGet(&device->paused)) { + SDL_memset(stream, silence, stream_len); + } else { + (*callback) (udata, stream, stream_len); + } + SDL_UnlockMutex(device->mixer_lock); } - SDL_UnlockMutex(device->mixer_lock); /* Convert the audio if necessary */ - if (device->enabled && device->convert.needed) { + if (device->convert.needed && SDL_AtomicGet(&device->enabled)) { SDL_ConvertAudio(&device->convert); stream = current_audio.impl.GetDeviceBuf(device); if (stream == NULL) { @@ -659,8 +782,91 @@ SDL_RunAudio(void *devicep) } } + current_audio.impl.PrepareToClose(device); + /* Wait for the audio to drain. */ - current_audio.impl.WaitDone(device); + SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2); + + return 0; +} + +/* The general capture thread function */ +static int SDLCALL +SDL_CaptureAudio(void *devicep) +{ + SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; + const int silence = (int) device->spec.silence; + const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq); + const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size; + Uint8 *stream; + void *udata = device->spec.userdata; + void (SDLCALL *callback) (void *, Uint8 *, int) = device->spec.callback; + + SDL_assert(device->iscapture); + + /* The audio mixing is always a high priority thread */ + SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); + + /* Perform any thread setup */ + device->threadid = SDL_ThreadID(); + current_audio.impl.ThreadInit(device); + + /* Loop, filling the audio buffers */ + while (!SDL_AtomicGet(&device->shutdown)) { + int still_need; + Uint8 *ptr; + + if (!SDL_AtomicGet(&device->enabled) || SDL_AtomicGet(&device->paused)) { + SDL_Delay(delay); /* just so we don't cook the CPU. */ + current_audio.impl.FlushCapture(device); /* dump anything pending. */ + continue; + } + + /* Fill the current buffer with sound */ + still_need = stream_len; + if (device->convert.needed) { + ptr = stream = device->convert.buf; + } else { + /* just use the "fake" stream to hold data read from the device. */ + ptr = stream = device->fake_stream; + } + + /* We still read from the device when "paused" to keep the state sane, + and block when there isn't data so this thread isn't eating CPU. + But we don't process it further or call the app's callback. */ + + while (still_need > 0) { + const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need); + SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */ + if (rc > 0) { + still_need -= rc; + ptr += rc; + } else { /* uhoh, device failed for some reason! */ + SDL_OpenedAudioDeviceDisconnected(device); + break; + } + } + + if (still_need > 0) { + /* Keep any data we already read, silence the rest. */ + SDL_memset(ptr, silence, still_need); + } + + if (device->convert.needed) { + SDL_ConvertAudio(&device->convert); + } + + /* !!! FIXME: this should be LockDevice. */ + SDL_LockMutex(device->mixer_lock); + if (SDL_AtomicGet(&device->paused)) { + current_audio.impl.FlushCapture(device); /* one snuck in! */ + } else { + (*callback)(udata, stream, stream_len); + } + SDL_UnlockMutex(device->mixer_lock); + } + + current_audio.impl.FlushCapture(device); return 0; } @@ -757,7 +963,7 @@ SDL_AudioInit(const char *driver_name) current_audio.detectionLock = SDL_CreateMutex(); - finalize_audio_entry_points(); + finish_audio_entry_points_init(); /* Make sure we have a list of devices available at startup. */ current_audio.impl.DetectDevices(); @@ -872,27 +1078,38 @@ SDL_GetAudioDeviceName(int index, int iscapture) static void close_audio_device(SDL_AudioDevice * device) { - device->enabled = 0; - device->shutdown = 1; + if (!device) { + return; + } + + if (device->id > 0) { + SDL_AudioDevice *opendev = open_devices[device->id - 1]; + SDL_assert((opendev == device) || (opendev == NULL)); + if (opendev == device) { + open_devices[device->id - 1] = NULL; + } + } + + SDL_AtomicSet(&device->shutdown, 1); + SDL_AtomicSet(&device->enabled, 0); if (device->thread != NULL) { SDL_WaitThread(device->thread, NULL); } if (device->mixer_lock != NULL) { SDL_DestroyMutex(device->mixer_lock); } - SDL_FreeAudioMem(device->fake_stream); + SDL_free(device->fake_stream); if (device->convert.needed) { - SDL_FreeAudioMem(device->convert.buf); + SDL_free(device->convert.buf); } - if (device->opened) { + if (device->hidden != NULL) { current_audio.impl.CloseDevice(device); - device->opened = 0; } free_audio_queue(device->buffer_queue_head); free_audio_queue(device->buffer_queue_pool); - SDL_FreeAudioMem(device); + SDL_free(device); } @@ -963,12 +1180,12 @@ open_audio_device(const char *devname, int iscapture, const SDL_AudioSpec * desired, SDL_AudioSpec * obtained, int allowed_changes, int min_id) { + const SDL_bool is_internal_thread = (desired->callback != NULL); SDL_AudioDeviceID id = 0; SDL_AudioSpec _obtained; SDL_AudioDevice *device; SDL_bool build_cvt; void *handle = NULL; - Uint32 stream_len; int i = 0; if (!SDL_WasInit(SDL_INIT_AUDIO)) { @@ -981,6 +1198,7 @@ open_audio_device(const char *devname, int iscapture, return 0; } + /* !!! FIXME: there is a race condition here if two devices open from two threads at once. */ /* Find an available device ID... */ for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) { if (open_devices[id] == NULL) { @@ -1015,7 +1233,7 @@ open_audio_device(const char *devname, int iscapture, * opens of the default system device. */ - if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { + if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) { if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { SDL_SetError("No such device"); return 0; @@ -1067,17 +1285,19 @@ open_audio_device(const char *devname, int iscapture, } } - device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice)); + device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice)); if (device == NULL) { SDL_OutOfMemory(); return 0; } - SDL_zerop(device); device->id = id + 1; device->spec = *obtained; - device->enabled = 1; - device->paused = 1; - device->iscapture = iscapture; + device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE; + device->handle = handle; + + SDL_AtomicSet(&device->shutdown, 0); /* just in case. */ + SDL_AtomicSet(&device->paused, 1); + SDL_AtomicSet(&device->enabled, 1); /* Create a mutex for locking the sound buffers */ if (!current_audio.impl.SkipMixerLock) { @@ -1093,7 +1313,10 @@ open_audio_device(const char *devname, int iscapture, close_audio_device(device); return 0; } - device->opened = 1; + + /* if your target really doesn't need it, set it to 0x1 or something. */ + /* otherwise, close_audio_device() won't call impl.CloseDevice(). */ + SDL_assert(device->hidden != NULL); /* See if we need to do any conversion */ build_cvt = SDL_FALSE; @@ -1143,7 +1366,7 @@ open_audio_device(const char *devname, int iscapture, device->convert.len_ratio); device->convert.buf = - (Uint8 *) SDL_AllocAudioMem(device->convert.len * + (Uint8 *) SDL_malloc(device->convert.len * device->convert.len_mult); if (device->convert.buf == NULL) { close_audio_device(device); @@ -1153,19 +1376,6 @@ open_audio_device(const char *devname, int iscapture, } } - /* Allocate a fake audio memory buffer */ - stream_len = (device->convert.needed) ? device->convert.len_cvt : 0; - if (device->spec.size > stream_len) { - stream_len = device->spec.size; - } - SDL_assert(stream_len > 0); - device->fake_stream = (Uint8 *)SDL_AllocAudioMem(stream_len); - if (device->fake_stream == NULL) { - close_audio_device(device); - SDL_OutOfMemory(); - return 0; - } - if (device->spec.callback == NULL) { /* use buffer queueing? */ /* pool a few packets to start. Enough for two callbacks. */ const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN; @@ -1181,7 +1391,7 @@ open_audio_device(const char *devname, int iscapture, } } - device->spec.callback = SDL_BufferQueueDrainCallback; + device->spec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback; device->spec.userdata = device; } @@ -1191,21 +1401,30 @@ open_audio_device(const char *devname, int iscapture, /* Start the audio thread if necessary */ if (!current_audio.impl.ProvidesOwnCallbackThread) { /* Start the audio thread */ - char name[64]; - SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id); -/* !!! FIXME: this is nasty. */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL); -#else - device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL); -#endif -#else - device->thread = SDL_CreateThread(SDL_RunAudio, name, device); -#endif + /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */ + /* buffer queueing callback only needs a few bytes, so make the stack tiny. */ + const size_t stacksize = is_internal_thread ? 64 * 1024 : 0; + char threadname[64]; + + /* Allocate a fake audio buffer; only used by our internal threads. */ + Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0; + if (device->spec.size > stream_len) { + stream_len = device->spec.size; + } + SDL_assert(stream_len > 0); + + device->fake_stream = (Uint8 *) SDL_malloc(stream_len); + if (device->fake_stream == NULL) { + close_audio_device(device); + SDL_OutOfMemory(); + return 0; + } + + SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id); + device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device); + if (device->thread == NULL) { - SDL_CloseAudioDevice(device->id); + close_audio_device(device); SDL_SetError("Couldn't create audio thread"); return 0; } @@ -1258,8 +1477,8 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) { SDL_AudioDevice *device = get_audio_device(devid); SDL_AudioStatus status = SDL_AUDIO_STOPPED; - if (device && device->enabled) { - if (device->paused) { + if (device && SDL_AtomicGet(&device->enabled)) { + if (SDL_AtomicGet(&device->paused)) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; @@ -1281,7 +1500,7 @@ SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) SDL_AudioDevice *device = get_audio_device(devid); if (device) { current_audio.impl.LockDevice(device); - device->paused = pause_on; + SDL_AtomicSet(&device->paused, pause_on ? 1 : 0); current_audio.impl.UnlockDevice(device); } } @@ -1328,11 +1547,7 @@ SDL_UnlockAudio(void) void SDL_CloseAudioDevice(SDL_AudioDeviceID devid) { - SDL_AudioDevice *device = get_audio_device(devid); - if (device) { - close_audio_device(device); - open_devices[devid - 1] = NULL; - } + close_audio_device(get_audio_device(devid)); } void @@ -1351,9 +1566,7 @@ SDL_AudioQuit(void) } for (i = 0; i < SDL_arraysize(open_devices); i++) { - if (open_devices[i] != NULL) { - SDL_CloseAudioDevice(i+1); - } + close_audio_device(open_devices[i]); } free_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount); diff --git a/libs/SDL2/src/audio/SDL_audio_c.h b/libs/SDL2/src/audio/SDL_audio_c.h index b03a9156..7cde3a66 100644 --- a/libs/SDL2/src/audio/SDL_audio_c.h +++ b/libs/SDL2/src/audio/SDL_audio_c.h @@ -29,9 +29,6 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); -/* The actual mixing thread function */ -extern int SDLCALL SDL_RunAudio(void *audiop); - /* this is used internally to access some autogenerated code. */ typedef struct { diff --git a/libs/SDL2/src/audio/SDL_mixer.c b/libs/SDL2/src/audio/SDL_mixer.c index b49c73da..e0219392 100644 --- a/libs/SDL2/src/audio/SDL_mixer.c +++ b/libs/SDL2/src/audio/SDL_mixer.c @@ -202,6 +202,54 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, } break; + case AUDIO_U16LSB: + { + Uint16 src1, src2; + int dst_sample; + const int max_audioval = 0xFFFF; + + len /= 2; + while (len--) { + src1 = ((src[1]) << 8 | src[0]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[1]) << 8 | dst[0]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } + dst[0] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[1] = dst_sample & 0xFF; + dst += 2; + } + } + break; + + case AUDIO_U16MSB: + { + Uint16 src1, src2; + int dst_sample; + const int max_audioval = 0xFFFF; + + len /= 2; + while (len--) { + src1 = ((src[0]) << 8 | src[1]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[0]) << 8 | dst[1]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } + dst[1] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[0] = dst_sample & 0xFF; + dst += 2; + } + } + break; + case AUDIO_S32LSB: { const Uint32 *src32 = (Uint32 *) src; @@ -313,7 +361,7 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, break; default: /* If this happens... FIXME! */ - SDL_SetError("SDL_MixAudio(): unknown audio format"); + SDL_SetError("SDL_MixAudioFormat(): unknown audio format"); return; } } diff --git a/libs/SDL2/src/audio/SDL_sysaudio.h b/libs/SDL2/src/audio/SDL_sysaudio.h index 426a190f..943169bf 100644 --- a/libs/SDL2/src/audio/SDL_sysaudio.h +++ b/libs/SDL2/src/audio/SDL_sysaudio.h @@ -26,6 +26,10 @@ #include "SDL_mutex.h" #include "SDL_thread.h" +/* !!! FIXME: These are wordy and unlocalized... */ +#define DEFAULT_OUTPUT_DEVNAME "System audio output device" +#define DEFAULT_INPUT_DEVNAME "System audio capture device" + /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; #define _THIS SDL_AudioDevice *_this @@ -75,7 +79,9 @@ typedef struct SDL_AudioDriverImpl void (*PlayDevice) (_THIS); int (*GetPendingBytes) (_THIS); Uint8 *(*GetDeviceBuf) (_THIS); - void (*WaitDone) (_THIS); + int (*CaptureFromDevice) (_THIS, void *buffer, int buflen); + void (*FlushCapture) (_THIS); + void (*PrepareToClose) (_THIS); /**< Called between run and draining wait for playback devices */ void (*CloseDevice) (_THIS); void (*LockDevice) (_THIS); void (*UnlockDevice) (_THIS); @@ -87,10 +93,10 @@ typedef struct SDL_AudioDriverImpl /* Some flags to push duplicate code into the core and reduce #ifdefs. */ /* !!! FIXME: these should be SDL_bool */ int ProvidesOwnCallbackThread; - int SkipMixerLock; /* !!! FIXME: do we need this anymore? */ + int SkipMixerLock; int HasCaptureSupport; int OnlyHasDefaultOutputDevice; - int OnlyHasDefaultInputDevice; + int OnlyHasDefaultCaptureDevice; int AllowsArbitraryDeviceNames; } SDL_AudioDriverImpl; @@ -157,12 +163,10 @@ struct SDL_AudioDevice SDL_AudioStreamer streamer; /* Current state flags */ - /* !!! FIXME: should be SDL_bool */ - int iscapture; - int enabled; /* true if device is functioning and connected. */ - int shutdown; /* true if we are signaling the play thread to end. */ - int paused; - int opened; + SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */ + SDL_atomic_t enabled; /* true if device is functioning and connected. */ + SDL_atomic_t paused; + SDL_bool iscapture; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; @@ -183,6 +187,8 @@ struct SDL_AudioDevice /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; + + void *handle; }; #undef _THIS diff --git a/libs/SDL2/src/audio/SDL_wave.c b/libs/SDL2/src/audio/SDL_wave.c index 99daac64..d173b4a9 100644 --- a/libs/SDL2/src/audio/SDL_wave.c +++ b/libs/SDL2/src/audio/SDL_wave.c @@ -504,7 +504,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, was_error = 1; goto done; } - SDL_memset(spec, 0, (sizeof *spec)); + SDL_zerop(spec); spec->freq = SDL_SwapLE32(format->frequency); if (IEEE_float_encoded) { diff --git a/libs/SDL2/src/audio/alsa/SDL_alsa_audio.c b/libs/SDL2/src/audio/alsa/SDL_alsa_audio.c index d0735957..05c8862a 100644 --- a/libs/SDL2/src/audio/alsa/SDL_alsa_audio.c +++ b/libs/SDL2/src/audio/alsa/SDL_alsa_audio.c @@ -29,9 +29,9 @@ #include #include +#include "SDL_assert.h" #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_alsa_audio.h" @@ -42,8 +42,10 @@ static int (*ALSA_snd_pcm_open) (snd_pcm_t **, const char *, snd_pcm_stream_t, int); static int (*ALSA_snd_pcm_close) (snd_pcm_t * pcm); -static snd_pcm_sframes_t(*ALSA_snd_pcm_writei) +static snd_pcm_sframes_t (*ALSA_snd_pcm_writei) (snd_pcm_t *, const void *, snd_pcm_uframes_t); +static snd_pcm_sframes_t (*ALSA_snd_pcm_readi) + (snd_pcm_t *, void *, snd_pcm_uframes_t); static int (*ALSA_snd_pcm_recover) (snd_pcm_t *, int, int); static int (*ALSA_snd_pcm_prepare) (snd_pcm_t *); static int (*ALSA_snd_pcm_drain) (snd_pcm_t *); @@ -85,9 +87,14 @@ static int (*ALSA_snd_pcm_nonblock) (snd_pcm_t *, int); static int (*ALSA_snd_pcm_wait)(snd_pcm_t *, int); static int (*ALSA_snd_pcm_sw_params_set_avail_min) (snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t); +static int (*ALSA_snd_pcm_reset)(snd_pcm_t *); static int (*ALSA_snd_device_name_hint) (int, const char *, void ***); static char* (*ALSA_snd_device_name_get_hint) (const void *, const char *); static int (*ALSA_snd_device_name_free_hint) (void **); +#ifdef SND_CHMAP_API_VERSION +static snd_pcm_chmap_t* (*ALSA_snd_pcm_get_chmap) (snd_pcm_t *); +static int (*ALSA_snd_pcm_chmap_print) (const snd_pcm_chmap_t *map, size_t maxlen, char *buf); +#endif #ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC #define snd_pcm_hw_params_sizeof ALSA_snd_pcm_hw_params_sizeof @@ -121,6 +128,7 @@ load_alsa_syms(void) SDL_ALSA_SYM(snd_pcm_open); SDL_ALSA_SYM(snd_pcm_close); SDL_ALSA_SYM(snd_pcm_writei); + SDL_ALSA_SYM(snd_pcm_readi); SDL_ALSA_SYM(snd_pcm_recover); SDL_ALSA_SYM(snd_pcm_prepare); SDL_ALSA_SYM(snd_pcm_drain); @@ -147,9 +155,14 @@ load_alsa_syms(void) SDL_ALSA_SYM(snd_pcm_nonblock); SDL_ALSA_SYM(snd_pcm_wait); SDL_ALSA_SYM(snd_pcm_sw_params_set_avail_min); + SDL_ALSA_SYM(snd_pcm_reset); SDL_ALSA_SYM(snd_device_name_hint); SDL_ALSA_SYM(snd_device_name_get_hint); SDL_ALSA_SYM(snd_device_name_free_hint); +#ifdef SND_CHMAP_API_VERSION + SDL_ALSA_SYM(snd_pcm_get_chmap); + SDL_ALSA_SYM(snd_pcm_chmap_print); +#endif return 0; } @@ -241,37 +254,37 @@ ALSA_WaitDevice(_THIS) * "For Linux ALSA, this is FL-FR-RL-RR-C-LFE * and for Windows DirectX [and CoreAudio], this is FL-FR-C-LFE-RL-RR" */ -#define SWIZ6(T) \ - T *ptr = (T *) this->hidden->mixbuf; \ +#define SWIZ6(T, buf, numframes) \ + T *ptr = (T *) buf; \ Uint32 i; \ - for (i = 0; i < this->spec.samples; i++, ptr += 6) { \ + for (i = 0; i < numframes; i++, ptr += 6) { \ T tmp; \ tmp = ptr[2]; ptr[2] = ptr[4]; ptr[4] = tmp; \ tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \ } -static SDL_INLINE void -swizzle_alsa_channels_6_64bit(_THIS) +static void +swizzle_alsa_channels_6_64bit(void *buffer, Uint32 bufferlen) { - SWIZ6(Uint64); + SWIZ6(Uint64, buffer, bufferlen); } -static SDL_INLINE void -swizzle_alsa_channels_6_32bit(_THIS) +static void +swizzle_alsa_channels_6_32bit(void *buffer, Uint32 bufferlen) { - SWIZ6(Uint32); + SWIZ6(Uint32, buffer, bufferlen); } -static SDL_INLINE void -swizzle_alsa_channels_6_16bit(_THIS) +static void +swizzle_alsa_channels_6_16bit(void *buffer, Uint32 bufferlen) { - SWIZ6(Uint16); + SWIZ6(Uint16, buffer, bufferlen); } -static SDL_INLINE void -swizzle_alsa_channels_6_8bit(_THIS) +static void +swizzle_alsa_channels_6_8bit(void *buffer, Uint32 bufferlen) { - SWIZ6(Uint8); + SWIZ6(Uint8, buffer, bufferlen); } #undef SWIZ6 @@ -281,41 +294,56 @@ swizzle_alsa_channels_6_8bit(_THIS) * Called right before feeding this->hidden->mixbuf to the hardware. Swizzle * channels from Windows/Mac order to the format alsalib will want. */ -static SDL_INLINE void -swizzle_alsa_channels(_THIS) +static void +swizzle_alsa_channels(_THIS, void *buffer, Uint32 bufferlen) { if (this->spec.channels == 6) { - const Uint16 fmtsize = (this->spec.format & 0xFF); /* bits/channel. */ - if (fmtsize == 16) - swizzle_alsa_channels_6_16bit(this); - else if (fmtsize == 8) - swizzle_alsa_channels_6_8bit(this); - else if (fmtsize == 32) - swizzle_alsa_channels_6_32bit(this); - else if (fmtsize == 64) - swizzle_alsa_channels_6_64bit(this); + switch (SDL_AUDIO_BITSIZE(this->spec.format)) { + case 8: swizzle_alsa_channels_6_8bit(buffer, bufferlen); break; + case 16: swizzle_alsa_channels_6_16bit(buffer, bufferlen); break; + case 32: swizzle_alsa_channels_6_32bit(buffer, bufferlen); break; + case 64: swizzle_alsa_channels_6_64bit(buffer, bufferlen); break; + default: SDL_assert(!"unhandled bitsize"); break; + } } /* !!! FIXME: update this for 7.1 if needed, later. */ } +/* Some devices have the right channel map, no swizzling necessary */ +static void +no_swizzle(_THIS, void *buffer, Uint32 bufferlen) +{ + return; +} + static void ALSA_PlayDevice(_THIS) { - int status; const Uint8 *sample_buf = (const Uint8 *) this->hidden->mixbuf; - const int frame_size = (((int) (this->spec.format & 0xFF)) / 8) * + const int frame_size = (((int) SDL_AUDIO_BITSIZE(this->spec.format)) / 8) * this->spec.channels; snd_pcm_uframes_t frames_left = ((snd_pcm_uframes_t) this->spec.samples); - swizzle_alsa_channels(this); + this->hidden->swizzle_func(this, this->hidden->mixbuf, frames_left); + + while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) { + int status; + + /* This wait is a work-around for a hang when USB devices are + unplugged. Normally it should not result in any waiting, + but in the case of a USB unplug, it serves as a way to + join the playback thread after the timeout occurs */ + status = ALSA_snd_pcm_wait(this->hidden->pcm_handle, 1000); + if (status == 0) { + /*fprintf(stderr, "ALSA timeout waiting for available buffer space\n");*/ + SDL_OpenedAudioDeviceDisconnected(this); + return; + } - while ( frames_left > 0 && this->enabled ) { - /* !!! FIXME: This works, but needs more testing before going live */ - /* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */ status = ALSA_snd_pcm_writei(this->hidden->pcm_handle, - sample_buf, frames_left); + sample_buf, frames_left); if (status < 0) { if (status == -EAGAIN) { @@ -345,20 +373,71 @@ ALSA_GetDeviceBuf(_THIS) return (this->hidden->mixbuf); } +static int +ALSA_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + Uint8 *sample_buf = (Uint8 *) buffer; + const int frame_size = (((int) SDL_AUDIO_BITSIZE(this->spec.format)) / 8) * + this->spec.channels; + const int total_frames = buflen / frame_size; + snd_pcm_uframes_t frames_left = total_frames; + + SDL_assert((buflen % frame_size) == 0); + + while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) { + /* !!! FIXME: This works, but needs more testing before going live */ + /* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */ + int status = ALSA_snd_pcm_readi(this->hidden->pcm_handle, + sample_buf, frames_left); + + if (status < 0) { + /*printf("ALSA: capture error %d\n", status);*/ + if (status == -EAGAIN) { + /* Apparently snd_pcm_recover() doesn't handle this case - + does it assume snd_pcm_wait() above? */ + SDL_Delay(1); + continue; + } + status = ALSA_snd_pcm_recover(this->hidden->pcm_handle, status, 0); + if (status < 0) { + /* Hmm, not much we can do - abort */ + fprintf(stderr, "ALSA read failed (unrecoverable): %s\n", + ALSA_snd_strerror(status)); + return -1; + } + continue; + } + + /*printf("ALSA: captured %d bytes\n", status * frame_size);*/ + sample_buf += status * frame_size; + frames_left -= status; + } + + this->hidden->swizzle_func(this, buffer, total_frames - frames_left); + + return (total_frames - frames_left) * frame_size; +} + +static void +ALSA_FlushCapture(_THIS) +{ + ALSA_snd_pcm_reset(this->hidden->pcm_handle); +} + static void ALSA_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->pcm_handle) { - ALSA_snd_pcm_drain(this->hidden->pcm_handle); - ALSA_snd_pcm_close(this->hidden->pcm_handle); - this->hidden->pcm_handle = NULL; - } - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->pcm_handle) { + /* Wait for the submitted audio to drain + ALSA_snd_pcm_drop() can hang, so don't use that. + */ + Uint32 delay = ((this->spec.samples * 1000) / this->spec.freq) * 2; + SDL_Delay(delay); + + ALSA_snd_pcm_close(this->hidden->pcm_handle); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -484,6 +563,10 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_AudioFormat test_format = 0; unsigned int rate = 0; unsigned int channels = 0; +#ifdef SND_CHMAP_API_VERSION + snd_pcm_chmap_t *chmap; + char chmap_str[64]; +#endif /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) @@ -491,16 +574,16 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ /* Name of device should depend on # channels in spec */ status = ALSA_snd_pcm_open(&pcm_handle, - get_audio_device(handle, this->spec.channels), - SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); + get_audio_device(handle, this->spec.channels), + iscapture ? SND_PCM_STREAM_CAPTURE : SND_PCM_STREAM_PLAYBACK, + SND_PCM_NONBLOCK); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't open audio device: %s", ALSA_snd_strerror(status)); } @@ -511,7 +594,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) snd_pcm_hw_params_alloca(&hwparams); status = ALSA_snd_pcm_hw_params_any(pcm_handle, hwparams); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't get hardware config: %s", ALSA_snd_strerror(status)); } @@ -520,7 +602,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) status = ALSA_snd_pcm_hw_params_set_access(pcm_handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't set interleaved access: %s", ALSA_snd_strerror(status)); } @@ -574,11 +655,26 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } } if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't find any hardware audio formats"); } this->spec.format = test_format; + /* Validate number of channels and determine if swizzling is necessary + * Assume original swizzling, until proven otherwise. + */ + this->hidden->swizzle_func = swizzle_alsa_channels; +#ifdef SND_CHMAP_API_VERSION + chmap = ALSA_snd_pcm_get_chmap(pcm_handle); + if (chmap) { + ALSA_snd_pcm_chmap_print(chmap, sizeof(chmap_str), chmap_str); + if (SDL_strcmp("FL FR FC LFE RL RR", chmap_str) == 0 || + SDL_strcmp("FL FR FC LFE SL SR", chmap_str) == 0) { + this->hidden->swizzle_func = no_swizzle; + } + free(chmap); + } +#endif /* SND_CHMAP_API_VERSION */ + /* Set the number of channels */ status = ALSA_snd_pcm_hw_params_set_channels(pcm_handle, hwparams, this->spec.channels); @@ -586,7 +682,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (status < 0) { status = ALSA_snd_pcm_hw_params_get_channels(hwparams, &channels); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't set audio channels"); } this->spec.channels = channels; @@ -597,7 +692,6 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) status = ALSA_snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams, &rate, NULL); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't set audio frequency: %s", ALSA_snd_strerror(status)); } @@ -607,8 +701,8 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if ( ALSA_set_period_size(this, hwparams, 0) < 0 && ALSA_set_buffer_size(this, hwparams, 0) < 0 ) { /* Failed to set desired buffer size, do the best you can... */ - if ( ALSA_set_period_size(this, hwparams, 1) < 0 ) { - ALSA_CloseDevice(this); + status = ALSA_set_period_size(this, hwparams, 1); + if (status < 0) { return SDL_SetError("Couldn't set hardware audio parameters: %s", ALSA_snd_strerror(status)); } } @@ -616,26 +710,22 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) snd_pcm_sw_params_alloca(&swparams); status = ALSA_snd_pcm_sw_params_current(pcm_handle, swparams); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't get software config: %s", ALSA_snd_strerror(status)); } status = ALSA_snd_pcm_sw_params_set_avail_min(pcm_handle, swparams, this->spec.samples); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("Couldn't set minimum available samples: %s", ALSA_snd_strerror(status)); } status = ALSA_snd_pcm_sw_params_set_start_threshold(pcm_handle, swparams, 1); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("ALSA: Couldn't set start threshold: %s", ALSA_snd_strerror(status)); } status = ALSA_snd_pcm_sw_params(pcm_handle, swparams); if (status < 0) { - ALSA_CloseDevice(this); return SDL_SetError("Couldn't set software audio parameters: %s", ALSA_snd_strerror(status)); } @@ -644,13 +734,14 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ - this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if (this->hidden->mixbuf == NULL) { - ALSA_CloseDevice(this); - return SDL_OutOfMemory(); + if (!iscapture) { + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen); /* Switch to blocking mode for playback */ ALSA_snd_pcm_nonblock(pcm_handle, 0); @@ -659,84 +750,240 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) return 0; } -static void -ALSA_Deinitialize(void) +typedef struct ALSA_Device { - UnloadALSALibrary(); -} + char *name; + SDL_bool iscapture; + struct ALSA_Device *next; +} ALSA_Device; static void -add_device(const int iscapture, const char *name, const char *_desc) +add_device(const int iscapture, const char *name, void *hint, ALSA_Device **pSeen) { - char *desc = SDL_strdup(_desc); + ALSA_Device *dev = SDL_malloc(sizeof (ALSA_Device)); + char *desc = ALSA_snd_device_name_get_hint(hint, "DESC"); char *handle = NULL; char *ptr; if (!desc) { + SDL_free(dev); + return; + } else if (!dev) { + free(desc); return; } - /* some strings have newlines, like "HDA NVidia, HDMI 0\nHDMI Audio Output" */ - for (ptr = strchr(desc, '\n'); ptr; ptr = strchr(ptr + 1, '\n')) { - *ptr = ' '; + SDL_assert(name != NULL); + + /* some strings have newlines, like "HDA NVidia, HDMI 0\nHDMI Audio Output". + just chop the extra lines off, this seems to get a reasonable device + name without extra details. */ + if ((ptr = strchr(desc, '\n')) != NULL) { + *ptr = '\0'; } + /*printf("ALSA: adding %s device '%s' (%s)\n", iscapture ? "capture" : "output", name, desc);*/ + handle = SDL_strdup(name); - if (handle != NULL) { - SDL_AddAudioDevice(iscapture, desc, handle); + if (!handle) { + free(desc); + SDL_free(dev); + return; } - SDL_free(desc); + SDL_AddAudioDevice(iscapture, desc, handle); + free(desc); + + dev->name = handle; + dev->iscapture = iscapture; + dev->next = *pSeen; + *pSeen = dev; +} + + +static SDL_atomic_t ALSA_hotplug_shutdown; +static SDL_Thread *ALSA_hotplug_thread; + +static int SDLCALL +ALSA_HotplugThread(void *arg) +{ + SDL_sem *first_run_semaphore = (SDL_sem *) arg; + ALSA_Device *devices = NULL; + ALSA_Device *next; + ALSA_Device *dev; + Uint32 ticks; + + while (!SDL_AtomicGet(&ALSA_hotplug_shutdown)) { + void **hints = NULL; + if (ALSA_snd_device_name_hint(-1, "pcm", &hints) != -1) { + ALSA_Device *unseen = devices; + ALSA_Device *seen = NULL; + ALSA_Device *prev; + int i, j; + const char *match = NULL; + int bestmatch = 0xFFFF; + size_t match_len = 0; + int defaultdev = -1; + static const char * const prefixes[] = { + "hw:", "sysdefault:", "default:", NULL + }; + + /* Apparently there are several different ways that ALSA lists + actual hardware. It could be prefixed with "hw:" or "default:" + or "sysdefault:" and maybe others. Go through the list and see + if we can find a preferred prefix for the system. */ + for (i = 0; hints[i]; i++) { + char *name = ALSA_snd_device_name_get_hint(hints[i], "NAME"); + if (!name) { + continue; + } + + /* full name, not a prefix */ + if ((defaultdev == -1) && (SDL_strcmp(name, "default") == 0)) { + defaultdev = i; + } + + for (j = 0; prefixes[j]; j++) { + const char *prefix = prefixes[j]; + const size_t prefixlen = SDL_strlen(prefix); + if (SDL_strncmp(name, prefix, prefixlen) == 0) { + if (j < bestmatch) { + bestmatch = j; + match = prefix; + match_len = prefixlen; + } + } + } + + free(name); + } + + /* look through the list of device names to find matches */ + for (i = 0; hints[i]; i++) { + char *name; + + /* if we didn't find a device name prefix we like at all... */ + if ((!match) && (defaultdev != i)) { + continue; /* ...skip anything that isn't the default device. */ + } + + name = ALSA_snd_device_name_get_hint(hints[i], "NAME"); + if (!name) { + continue; + } + + /* only want physical hardware interfaces */ + if (!match || (SDL_strncmp(name, match, match_len) == 0)) { + char *ioid = ALSA_snd_device_name_get_hint(hints[i], "IOID"); + const SDL_bool isoutput = (ioid == NULL) || (SDL_strcmp(ioid, "Output") == 0); + const SDL_bool isinput = (ioid == NULL) || (SDL_strcmp(ioid, "Input") == 0); + SDL_bool have_output = SDL_FALSE; + SDL_bool have_input = SDL_FALSE; + + free(ioid); + + if (!isoutput && !isinput) { + free(name); + continue; + } + + prev = NULL; + for (dev = unseen; dev; dev = next) { + next = dev->next; + if ( (SDL_strcmp(dev->name, name) == 0) && (((isinput) && dev->iscapture) || ((isoutput) && !dev->iscapture)) ) { + if (prev) { + prev->next = next; + } else { + unseen = next; + } + dev->next = seen; + seen = dev; + if (isinput) have_input = SDL_TRUE; + if (isoutput) have_output = SDL_TRUE; + } else { + prev = dev; + } + } + + if (isinput && !have_input) { + add_device(SDL_TRUE, name, hints[i], &seen); + } + if (isoutput && !have_output) { + add_device(SDL_FALSE, name, hints[i], &seen); + } + } + + free(name); + } + + ALSA_snd_device_name_free_hint(hints); + + devices = seen; /* now we have a known-good list of attached devices. */ + + /* report anything still in unseen as removed. */ + for (dev = unseen; dev; dev = next) { + /*printf("ALSA: removing %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/ + next = dev->next; + SDL_RemoveAudioDevice(dev->iscapture, dev->name); + SDL_free(dev->name); + SDL_free(dev); + } + } + + /* On first run, tell ALSA_DetectDevices() that we have a complete device list so it can return. */ + if (first_run_semaphore) { + SDL_SemPost(first_run_semaphore); + first_run_semaphore = NULL; /* let other thread clean it up. */ + } + + /* Block awhile before checking again, unless we're told to stop. */ + ticks = SDL_GetTicks() + 5000; + while (!SDL_AtomicGet(&ALSA_hotplug_shutdown) && !SDL_TICKS_PASSED(SDL_GetTicks(), ticks)) { + SDL_Delay(100); + } + } + + /* Shutting down! Clean up any data we've gathered. */ + for (dev = devices; dev; dev = next) { + /*printf("ALSA: at shutdown, removing %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/ + next = dev->next; + SDL_free(dev->name); + SDL_free(dev); + } + + return 0; } static void ALSA_DetectDevices(void) { - void **hints = NULL; - int i; - - /* !!! FIXME: use udev instead. */ - /* We won't deal with disconnects and hotplugs without udev, but at least - you'll get a reasonable device list at startup. */ -#if 1 /*!SDL_USE_LIBUDEV */ - if (ALSA_snd_device_name_hint(-1, "pcm", &hints) == -1) { + /* Start the device detection thread here, wait for an initial iteration to complete. */ + SDL_sem *semaphore = SDL_CreateSemaphore(0); + if (!semaphore) { return; /* oh well. */ } - for (i = 0; hints[i]; i++) { - char *name = ALSA_snd_device_name_get_hint(hints[i], "NAME"); - char *desc = ALSA_snd_device_name_get_hint(hints[i], "DESC"); - char *ioid = ALSA_snd_device_name_get_hint(hints[i], "IOID"); + SDL_AtomicSet(&ALSA_hotplug_shutdown, 0); - if ((ioid == NULL) || (SDL_strcmp(ioid, "Output") == 0)) { - add_device(SDL_FALSE, name, desc); - } - - if ((ioid == NULL) || (SDL_strcmp(ioid, "Input") == 0)) { - add_device(SDL_TRUE, name, desc); - } - - free(name); - free(desc); - free(ioid); + ALSA_hotplug_thread = SDL_CreateThread(ALSA_HotplugThread, "SDLHotplugALSA", semaphore); + if (ALSA_hotplug_thread) { + SDL_SemWait(semaphore); /* wait for the first iteration to finish. */ } - ALSA_snd_device_name_free_hint(hints); -#else -#error Fill in udev support here. -#endif + SDL_DestroySemaphore(semaphore); } static void -ALSA_FreeDeviceHandle(void *handle) +ALSA_Deinitialize(void) { -#if 1 /*!SDL_USE_LIBUDEV*/ - SDL_free(handle); -#else -#error Fill in udev support here. -#endif -} + if (ALSA_hotplug_thread != NULL) { + SDL_AtomicSet(&ALSA_hotplug_shutdown, 1); + SDL_WaitThread(ALSA_hotplug_thread, NULL); + ALSA_hotplug_thread = NULL; + } + UnloadALSALibrary(); +} static int ALSA_Init(SDL_AudioDriverImpl * impl) @@ -753,7 +1000,10 @@ ALSA_Init(SDL_AudioDriverImpl * impl) impl->PlayDevice = ALSA_PlayDevice; impl->CloseDevice = ALSA_CloseDevice; impl->Deinitialize = ALSA_Deinitialize; - impl->FreeDeviceHandle = ALSA_FreeDeviceHandle; + impl->CaptureFromDevice = ALSA_CaptureFromDevice; + impl->FlushCapture = ALSA_FlushCapture; + + impl->HasCaptureSupport = SDL_TRUE; return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/alsa/SDL_alsa_audio.h b/libs/SDL2/src/audio/alsa/SDL_alsa_audio.h index 3080aea2..19e4b242 100644 --- a/libs/SDL2/src/audio/alsa/SDL_alsa_audio.h +++ b/libs/SDL2/src/audio/alsa/SDL_alsa_audio.h @@ -38,6 +38,9 @@ struct SDL_PrivateAudioData /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; + + /* swizzle function */ + void (*swizzle_func)(_THIS, void *buffer, Uint32 bufferlen); }; #endif /* _SDL_ALSA_audio_h */ diff --git a/libs/SDL2/src/audio/android/SDL_androidaudio.c b/libs/SDL2/src/audio/android/SDL_androidaudio.c index 4a4faadc..96f6d631 100644 --- a/libs/SDL2/src/audio/android/SDL_androidaudio.c +++ b/libs/SDL2/src/audio/android/SDL_androidaudio.c @@ -24,6 +24,7 @@ /* Output audio to Android */ +#include "SDL_assert.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_androidaudio.h" @@ -33,23 +34,22 @@ #include static SDL_AudioDevice* audioDevice = NULL; +static SDL_AudioDevice* captureDevice = NULL; static int -AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { SDL_AudioFormat test_format; + SDL_assert((captureDevice == NULL) || !iscapture); + SDL_assert((audioDevice == NULL) || iscapture); + if (iscapture) { - /* TODO: implement capture */ - return SDL_SetError("Capture not supported on Android"); + captureDevice = this; + } else { + audioDevice = this; } - if (audioDevice != NULL) { - return SDL_SetError("Only one audio device at a time please!"); - } - - audioDevice = this; - this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); @@ -82,100 +82,137 @@ AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->spec.freq = 48000; } - /* TODO: pass in/return a (Java) device ID, also whether we're opening for input or output */ - this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); - SDL_CalculateAudioSpec(&this->spec); + /* TODO: pass in/return a (Java) device ID */ + this->spec.samples = Android_JNI_OpenAudioDevice(iscapture, this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); if (this->spec.samples == 0) { /* Init failed? */ return SDL_SetError("Java-side initialization failed!"); } + SDL_CalculateAudioSpec(&this->spec); + return 0; } static void -AndroidAUD_PlayDevice(_THIS) +ANDROIDAUDIO_PlayDevice(_THIS) { Android_JNI_WriteAudioBuffer(); } static Uint8 * -AndroidAUD_GetDeviceBuf(_THIS) +ANDROIDAUDIO_GetDeviceBuf(_THIS) { return Android_JNI_GetAudioBuffer(); } +static int +ANDROIDAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + return Android_JNI_CaptureAudioBuffer(buffer, buflen); +} + static void -AndroidAUD_CloseDevice(_THIS) +ANDROIDAUDIO_FlushCapture(_THIS) +{ + Android_JNI_FlushCapturedAudio(); +} + +static void +ANDROIDAUDIO_CloseDevice(_THIS) { /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread so it's safe to terminate the Java side buffer and AudioTrack */ - Android_JNI_CloseAudioDevice(); - - if (audioDevice == this) { - if (audioDevice->hidden != NULL) { - SDL_free(this->hidden); - this->hidden = NULL; - } + Android_JNI_CloseAudioDevice(this->iscapture); + if (this->iscapture) { + SDL_assert(captureDevice == this); + captureDevice = NULL; + } else { + SDL_assert(audioDevice == this); audioDevice = NULL; } + SDL_free(this->hidden); } static int -AndroidAUD_Init(SDL_AudioDriverImpl * impl) +ANDROIDAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ - impl->OpenDevice = AndroidAUD_OpenDevice; - impl->PlayDevice = AndroidAUD_PlayDevice; - impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; - impl->CloseDevice = AndroidAUD_CloseDevice; + impl->OpenDevice = ANDROIDAUDIO_OpenDevice; + impl->PlayDevice = ANDROIDAUDIO_PlayDevice; + impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf; + impl->CloseDevice = ANDROIDAUDIO_CloseDevice; + impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice; + impl->FlushCapture = ANDROIDAUDIO_FlushCapture; /* and the capabilities */ - impl->HasCaptureSupport = 0; /* TODO */ + impl->HasCaptureSupport = SDL_TRUE; impl->OnlyHasDefaultOutputDevice = 1; - impl->OnlyHasDefaultInputDevice = 1; + impl->OnlyHasDefaultCaptureDevice = 1; return 1; /* this audio target is available. */ } -AudioBootStrap ANDROIDAUD_bootstrap = { - "android", "SDL Android audio driver", AndroidAUD_Init, 0 +AudioBootStrap ANDROIDAUDIO_bootstrap = { + "android", "SDL Android audio driver", ANDROIDAUDIO_Init, 0 }; /* Pause (block) all non already paused audio devices by taking their mixer lock */ -void AndroidAUD_PauseDevices(void) +void ANDROIDAUDIO_PauseDevices(void) { /* TODO: Handle multiple devices? */ struct SDL_PrivateAudioData *private; if(audioDevice != NULL && audioDevice->hidden != NULL) { private = (struct SDL_PrivateAudioData *) audioDevice->hidden; - if (audioDevice->paused) { + if (SDL_AtomicGet(&audioDevice->paused)) { /* The device is already paused, leave it alone */ private->resume = SDL_FALSE; } else { SDL_LockMutex(audioDevice->mixer_lock); - audioDevice->paused = SDL_TRUE; + SDL_AtomicSet(&audioDevice->paused, 1); + private->resume = SDL_TRUE; + } + } + + if(captureDevice != NULL && captureDevice->hidden != NULL) { + private = (struct SDL_PrivateAudioData *) captureDevice->hidden; + if (SDL_AtomicGet(&captureDevice->paused)) { + /* The device is already paused, leave it alone */ + private->resume = SDL_FALSE; + } + else { + SDL_LockMutex(captureDevice->mixer_lock); + SDL_AtomicSet(&captureDevice->paused, 1); private->resume = SDL_TRUE; } } } /* Resume (unblock) all non already paused audio devices by releasing their mixer lock */ -void AndroidAUD_ResumeDevices(void) +void ANDROIDAUDIO_ResumeDevices(void) { /* TODO: Handle multiple devices? */ struct SDL_PrivateAudioData *private; if(audioDevice != NULL && audioDevice->hidden != NULL) { private = (struct SDL_PrivateAudioData *) audioDevice->hidden; if (private->resume) { - audioDevice->paused = SDL_FALSE; + SDL_AtomicSet(&audioDevice->paused, 0); private->resume = SDL_FALSE; SDL_UnlockMutex(audioDevice->mixer_lock); } } + + if(captureDevice != NULL && captureDevice->hidden != NULL) { + private = (struct SDL_PrivateAudioData *) captureDevice->hidden; + if (private->resume) { + SDL_AtomicSet(&captureDevice->paused, 0); + private->resume = SDL_FALSE; + SDL_UnlockMutex(captureDevice->mixer_lock); + } + } } diff --git a/libs/SDL2/src/audio/android/SDL_androidaudio.h b/libs/SDL2/src/audio/android/SDL_androidaudio.h index 639be9c0..13361530 100644 --- a/libs/SDL2/src/audio/android/SDL_androidaudio.h +++ b/libs/SDL2/src/audio/android/SDL_androidaudio.h @@ -34,8 +34,6 @@ struct SDL_PrivateAudioData int resume; }; -static void AndroidAUD_CloseDevice(_THIS); - #endif /* _SDL_androidaudio_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/audio/arts/SDL_artsaudio.c b/libs/SDL2/src/audio/arts/SDL_artsaudio.c index 5d40cd14..6054e36b 100644 --- a/libs/SDL2/src/audio/arts/SDL_artsaudio.c +++ b/libs/SDL2/src/audio/arts/SDL_artsaudio.c @@ -32,7 +32,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_artsaudio.h" @@ -186,13 +185,6 @@ ARTS_PlayDevice(_THIS) #endif } -static void -ARTS_WaitDone(_THIS) -{ - /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ -} - - static Uint8 * ARTS_GetDeviceBuf(_THIS) { @@ -203,17 +195,12 @@ ARTS_GetDeviceBuf(_THIS) static void ARTS_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->stream) { - SDL_NAME(arts_close_stream) (this->hidden->stream); - this->hidden->stream = 0; - } - SDL_NAME(arts_free) (); - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->stream) { + SDL_NAME(arts_close_stream) (this->hidden->stream); } + SDL_NAME(arts_free) (); + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -241,7 +228,7 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); @@ -267,19 +254,16 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } } if (format == 0) { - ARTS_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } this->spec.format = test_format; if ((rc = SDL_NAME(arts_init) ()) != 0) { - ARTS_CloseDevice(this); return SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text) (rc)); } if (!ARTS_Suspend()) { - ARTS_CloseDevice(this); return SDL_SetError("ARTS can not open audio device"); } @@ -297,7 +281,6 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); if ((0x01 << frag_spec) != this->spec.size) { - ARTS_CloseDevice(this); return SDL_SetError("Fragment size must be a power of two"); } frag_spec |= 0x00020000; /* two fragments, for low latency */ @@ -316,9 +299,8 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - ARTS_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); @@ -367,7 +349,6 @@ ARTS_Init(SDL_AudioDriverImpl * impl) impl->WaitDevice = ARTS_WaitDevice; impl->GetDeviceBuf = ARTS_GetDeviceBuf; impl->CloseDevice = ARTS_CloseDevice; - impl->WaitDone = ARTS_WaitDone; impl->Deinitialize = ARTS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; diff --git a/libs/SDL2/src/audio/bsd/SDL_bsdaudio.c b/libs/SDL2/src/audio/bsd/SDL_bsdaudio.c index eeb25737..6a970b9c 100644 --- a/libs/SDL2/src/audio/bsd/SDL_bsdaudio.c +++ b/libs/SDL2/src/audio/bsd/SDL_bsdaudio.c @@ -38,7 +38,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_bsdaudio.h" @@ -63,13 +62,17 @@ BSDAUDIO_Status(_THIS) #ifdef DEBUG_AUDIO /* *INDENT-OFF* */ audio_info_t info; + const audio_prinfo *prinfo; if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { fprintf(stderr, "AUDIO_GETINFO failed.\n"); return; } + + prinfo = this->iscapture ? &info.play : &info.record; + fprintf(stderr, "\n" - "[play/record info]\n" + "[%s info]\n" "buffer size : %d bytes\n" "sample rate : %i Hz\n" "channels : %i\n" @@ -83,18 +86,19 @@ BSDAUDIO_Status(_THIS) "waiting : %s\n" "active : %s\n" "", - info.play.buffer_size, - info.play.sample_rate, - info.play.channels, - info.play.precision, - info.play.encoding, - info.play.seek, - info.play.samples, - info.play.eof, - info.play.pause ? "yes" : "no", - info.play.error ? "yes" : "no", - info.play.waiting ? "yes" : "no", - info.play.active ? "yes" : "no"); + this->iscapture ? "record" : "play", + prinfo->buffer_size, + prinfo->sample_rate, + prinfo->channels, + prinfo->precision, + prinfo->encoding, + prinfo->seek, + prinfo->samples, + prinfo->eof, + prinfo->pause ? "yes" : "no", + prinfo->error ? "yes" : "no", + prinfo->waiting ? "yes" : "no", + prinfo->active ? "yes" : "no"); fprintf(stderr, "\n" "[audio info]\n" @@ -182,11 +186,15 @@ BSDAUDIO_PlayDevice(_THIS) break; } - if (p < written +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif + + if (p < this->hidden->mixlen || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { SDL_Delay(1); /* Let a little CPU time go by */ } - } while (p < written); + } while (p < this->hidden->mixlen); /* If timer synchronization is enabled, set the next write frame */ if (this->hidden->frame_ticks) { @@ -197,9 +205,6 @@ BSDAUDIO_PlayDevice(_THIS) if (written < 0) { SDL_OpenedAudioDeviceDisconnected(this); } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", written); -#endif } static Uint8 * @@ -208,27 +213,74 @@ BSDAUDIO_GetDeviceBuf(_THIS) return (this->hidden->mixbuf); } + +static int +BSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen) +{ + Uint8 *buffer = (Uint8 *) _buffer; + int br, p = 0; + + /* Write the audio data, checking for EAGAIN on broken audio drivers */ + do { + br = read(this->hidden->audio_fd, buffer + p, buflen - p); + if (br > 0) + p += br; + if (br == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { + /* Non recoverable error has occurred. It should be reported!!! */ + perror("audio"); + return p ? p : -1; + } + +#ifdef DEBUG_AUDIO + fprintf(stderr, "Captured %d bytes of audio data\n", br); +#endif + + if (p < buflen + || ((br < 0) && ((errno == 0) || (errno == EAGAIN)))) { + SDL_Delay(1); /* Let a little CPU time go by */ + } + } while (p < buflen); +} + +static void +BSDAUDIO_FlushCapture(_THIS) +{ + audio_info_t info; + size_t remain; + Uint8 buf[512]; + + if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { + return; /* oh well. */ + } + + remain = (size_t) (info.record.samples * (SDL_AUDIO_BITSIZE(this->spec.format) / 8)); + while (remain > 0) { + const size_t len = SDL_min(sizeof (buf), remain); + const int br = read(this->hidden->audio_fd, buf, len); + if (br <= 0) { + return; /* oh well. */ + } + remain -= br; + } +} + static void BSDAUDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->audio_fd >= 0) { - close(this->hidden->audio_fd); - this->hidden->audio_fd = -1; - } - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { - const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); + const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT; SDL_AudioFormat format = 0; audio_info_t info; + audio_prinfo *prinfo = iscapture ? &info.play : &info.record; /* We don't care what the devname is...we'll try to open anything. */ /* ...but default to first name in the list... */ @@ -245,7 +297,7 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ this->hidden->audio_fd = open(devname, flags, 0); @@ -259,9 +311,8 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_CalculateAudioSpec(&this->spec); /* Set to play mode */ - info.mode = AUMODE_PLAY; + info.mode = iscapture ? AUMODE_RECORD : AUMODE_PLAY; if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) { - BSDAUDIO_CloseDevice(this); return SDL_SetError("Couldn't put device into play mode"); } @@ -270,28 +321,28 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) format; format = SDL_NextAudioFormat()) { switch (format) { case AUDIO_U8: - info.play.encoding = AUDIO_ENCODING_ULINEAR; - info.play.precision = 8; + prinfo->encoding = AUDIO_ENCODING_ULINEAR; + prinfo->precision = 8; break; case AUDIO_S8: - info.play.encoding = AUDIO_ENCODING_SLINEAR; - info.play.precision = 8; + prinfo->encoding = AUDIO_ENCODING_SLINEAR; + prinfo->precision = 8; break; case AUDIO_S16LSB: - info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; - info.play.precision = 16; + prinfo->encoding = AUDIO_ENCODING_SLINEAR_LE; + prinfo->precision = 16; break; case AUDIO_S16MSB: - info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; - info.play.precision = 16; + prinfo->encoding = AUDIO_ENCODING_SLINEAR_BE; + prinfo->precision = 16; break; case AUDIO_U16LSB: - info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; - info.play.precision = 16; + prinfo->encoding = AUDIO_ENCODING_ULINEAR_LE; + prinfo->precision = 16; break; case AUDIO_U16MSB: - info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; - info.play.precision = 16; + prinfo->encoding = AUDIO_ENCODING_ULINEAR_BE; + prinfo->precision = 16; break; default: continue; @@ -303,33 +354,34 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!format) { - BSDAUDIO_CloseDevice(this); return SDL_SetError("No supported encoding for 0x%x", this->spec.format); } this->spec.format = format; AUDIO_INITINFO(&info); - info.play.channels = this->spec.channels; + prinfo->channels = this->spec.channels; if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) { this->spec.channels = 1; } AUDIO_INITINFO(&info); - info.play.sample_rate = this->spec.freq; + prinfo->sample_rate = this->spec.freq; info.blocksize = this->spec.size; info.hiwat = 5; info.lowat = 3; (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info); (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info); - this->spec.freq = info.play.sample_rate; - /* Allocate mixing buffer */ - this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if (this->hidden->mixbuf == NULL) { - BSDAUDIO_CloseDevice(this); - return SDL_OutOfMemory(); + this->spec.freq = prinfo->sample_rate; + + if (!iscapture) { + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); BSDAUDIO_Status(this); @@ -347,7 +399,10 @@ BSDAUDIO_Init(SDL_AudioDriverImpl * impl) impl->WaitDevice = BSDAUDIO_WaitDevice; impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; impl->CloseDevice = BSDAUDIO_CloseDevice; + impl->CaptureFromDevice = BSDAUDIO_CaptureFromDevice; + impl->FlushCapture = BSDAUDIO_FlushCapture; + impl->HasCaptureSupport = SDL_TRUE; impl->AllowsArbitraryDeviceNames = 1; return 1; /* this audio target is available. */ diff --git a/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.h b/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.h index 577f9fb3..b7e5b8e2 100644 --- a/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.h +++ b/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.h @@ -33,9 +33,11 @@ #include #include #else -#include +#import +#import #endif +#include #include /* Hidden "this" pointer for the audio functions */ @@ -43,13 +45,21 @@ struct SDL_PrivateAudioData { - AudioUnit audioUnit; - int audioUnitOpened; + SDL_Thread *thread; + AudioQueueRef audioQueue; + AudioQueueBufferRef audioBuffer[2]; void *buffer; UInt32 bufferOffset; UInt32 bufferSize; + AudioStreamBasicDescription strdesc; + SDL_sem *ready_semaphore; + char *thread_error; + SDL_atomic_t shutdown; #if MACOSX_COREAUDIO AudioDeviceID deviceID; +#else + SDL_bool interrupted; + CFTypeRef interruption_listener; #endif }; diff --git a/libs/SDL2/src/audio/directsound/SDL_directsound.c b/libs/SDL2/src/audio/directsound/SDL_directsound.c index 065e163a..5d261c92 100644 --- a/libs/SDL2/src/audio/directsound/SDL_directsound.c +++ b/libs/SDL2/src/audio/directsound/SDL_directsound.c @@ -24,6 +24,7 @@ /* Allow access to a raw mixing buffer */ +#include "SDL_assert.h" #include "SDL_timer.h" #include "SDL_loadso.h" #include "SDL_audio.h" @@ -36,11 +37,13 @@ /* DirectX function pointers for audio */ static void* DSoundDLL = NULL; -typedef HRESULT(WINAPI*fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN); -typedef HRESULT(WINAPI*fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID); -typedef HRESULT(WINAPI*fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID); +typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN); +typedef HRESULT (WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID); +typedef HRESULT (WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID,LPDIRECTSOUNDCAPTURE8 *,LPUNKNOWN); +typedef HRESULT (WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID); static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL; static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL; +static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL; static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL; static void @@ -48,6 +51,7 @@ DSOUND_Unload(void) { pDirectSoundCreate8 = NULL; pDirectSoundEnumerateW = NULL; + pDirectSoundCaptureCreate8 = NULL; pDirectSoundCaptureEnumerateW = NULL; if (DSoundDLL != NULL) { @@ -76,6 +80,7 @@ DSOUND_Load(void) loaded = 1; /* will reset if necessary. */ DSOUNDLOAD(DirectSoundCreate8); DSOUNDLOAD(DirectSoundEnumerateW); + DSOUNDLOAD(DirectSoundCaptureCreate8); DSOUNDLOAD(DirectSoundCaptureEnumerateW); #undef DSOUNDLOAD @@ -155,7 +160,7 @@ FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data) { const int iscapture = (int) ((size_t) data); if (guid != NULL) { /* skip default device */ - char *str = WIN_StringToUTF8(desc); + char *str = WIN_LookupAudioDeviceName(desc, guid); if (str != NULL) { LPGUID cpyguid = (LPGUID) SDL_malloc(sizeof (GUID)); SDL_memcpy(cpyguid, guid, sizeof (GUID)); @@ -197,7 +202,7 @@ DSOUND_WaitDevice(_THIS) return; } - while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { + while ((cursor / this->spec.size) == this->hidden->lastchunk) { /* FIXME: find out how much time is left and sleep that long */ SDL_Delay(1); @@ -239,9 +244,8 @@ DSOUND_PlayDevice(_THIS) if (this->hidden->locked_buf) { IDirectSoundBuffer_Unlock(this->hidden->mixbuf, this->hidden->locked_buf, - this->hidden->mixlen, NULL, 0); + this->spec.size, NULL, 0); } - } static Uint8 * @@ -265,7 +269,7 @@ DSOUND_GetDeviceBuf(_THIS) SetDSerror("DirectSound GetCurrentPosition", result); return (NULL); } - cursor /= this->hidden->mixlen; + cursor /= this->spec.size; #ifdef DEBUG_SOUND /* Detect audio dropouts */ { @@ -281,17 +285,17 @@ DSOUND_GetDeviceBuf(_THIS) #endif this->hidden->lastchunk = cursor; cursor = (cursor + 1) % this->hidden->num_buffers; - cursor *= this->hidden->mixlen; + cursor *= this->spec.size; /* Lock the audio buffer */ result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, - this->hidden->mixlen, + this->spec.size, (LPVOID *) & this->hidden->locked_buf, &rawlen, NULL, &junk, 0); if (result == DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, - this->hidden->mixlen, + this->spec.size, (LPVOID *) & this-> hidden->locked_buf, &rawlen, NULL, &junk, 0); @@ -303,109 +307,106 @@ DSOUND_GetDeviceBuf(_THIS) return (this->hidden->locked_buf); } -static void -DSOUND_WaitDone(_THIS) +static int +DSOUND_CaptureFromDevice(_THIS, void *buffer, int buflen) { - Uint8 *stream = DSOUND_GetDeviceBuf(this); + struct SDL_PrivateAudioData *h = this->hidden; + DWORD junk, cursor, ptr1len, ptr2len; + VOID *ptr1, *ptr2; - /* Wait for the playing chunk to finish */ - if (stream != NULL) { - SDL_memset(stream, this->spec.silence, this->hidden->mixlen); - DSOUND_PlayDevice(this); + SDL_assert(buflen == this->spec.size); + + while (SDL_TRUE) { + if (SDL_AtomicGet(&this->shutdown)) { /* in case the buffer froze... */ + SDL_memset(buffer, this->spec.silence, buflen); + return buflen; + } + + if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) { + return -1; + } + if ((cursor / this->spec.size) == h->lastchunk) { + SDL_Delay(1); /* FIXME: find out how much time is left and sleep that long */ + } else { + break; + } } - DSOUND_WaitDevice(this); - /* Stop the looping sound buffer */ - IDirectSoundBuffer_Stop(this->hidden->mixbuf); + if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * this->spec.size, this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) { + return -1; + } + + SDL_assert(ptr1len == this->spec.size); + SDL_assert(ptr2 == NULL); + SDL_assert(ptr2len == 0); + + SDL_memcpy(buffer, ptr1, ptr1len); + + if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) { + return -1; + } + + h->lastchunk = (h->lastchunk + 1) % h->num_buffers; + + return ptr1len; +} + +static void +DSOUND_FlushCapture(_THIS) +{ + struct SDL_PrivateAudioData *h = this->hidden; + DWORD junk, cursor; + if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) { + h->lastchunk = cursor / this->spec.size; + } } static void DSOUND_CloseDevice(_THIS) { - if (this->hidden != NULL) { - if (this->hidden->sound != NULL) { - if (this->hidden->mixbuf != NULL) { - /* Clean up the audio buffer */ - IDirectSoundBuffer_Release(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } - IDirectSound_Release(this->hidden->sound); - this->hidden->sound = NULL; - } - - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->mixbuf != NULL) { + IDirectSoundBuffer_Stop(this->hidden->mixbuf); + IDirectSoundBuffer_Release(this->hidden->mixbuf); } + if (this->hidden->sound != NULL) { + IDirectSound_Release(this->hidden->sound); + } + if (this->hidden->capturebuf != NULL) { + IDirectSoundCaptureBuffer_Stop(this->hidden->capturebuf); + IDirectSoundCaptureBuffer_Release(this->hidden->capturebuf); + } + if (this->hidden->capture != NULL) { + IDirectSoundCapture_Release(this->hidden->capture); + } + SDL_free(this->hidden); } /* This function tries to create a secondary audio buffer, and returns the - number of audio chunks available in the created buffer. + number of audio chunks available in the created buffer. This is for + playback devices, not capture. */ static int -CreateSecondary(_THIS, HWND focus) +CreateSecondary(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt) { LPDIRECTSOUND sndObj = this->hidden->sound; LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; - Uint32 chunksize = this->spec.size; - const int numchunks = 8; HRESULT result = DS_OK; DSBUFFERDESC format; LPVOID pvAudioPtr1, pvAudioPtr2; DWORD dwAudioBytes1, dwAudioBytes2; - WAVEFORMATEX wfmt; - - SDL_zero(wfmt); - - if (SDL_AUDIO_ISFLOAT(this->spec.format)) { - wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT; - } else { - wfmt.wFormatTag = WAVE_FORMAT_PCM; - } - - wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); - wfmt.nChannels = this->spec.channels; - wfmt.nSamplesPerSec = this->spec.freq; - wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8); - wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign; - - /* Update the fragment size as size in bytes */ - SDL_CalculateAudioSpec(&this->spec); - - /* Try to set primary mixing privileges */ - if (focus) { - result = IDirectSound_SetCooperativeLevel(sndObj, - focus, DSSCL_PRIORITY); - } else { - result = IDirectSound_SetCooperativeLevel(sndObj, - GetDesktopWindow(), - DSSCL_NORMAL); - } - if (result != DS_OK) { - return SetDSerror("DirectSound SetCooperativeLevel", result); - } /* Try to create the secondary buffer */ SDL_zero(format); format.dwSize = sizeof(format); format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; - if (!focus) { - format.dwFlags |= DSBCAPS_GLOBALFOCUS; - } else { - format.dwFlags |= DSBCAPS_STICKYFOCUS; - } - format.dwBufferBytes = numchunks * chunksize; - if ((format.dwBufferBytes < DSBSIZE_MIN) || - (format.dwBufferBytes > DSBSIZE_MAX)) { - return SDL_SetError("Sound buffer size must be between %d and %d", - DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); - } - format.dwReserved = 0; - format.lpwfxFormat = &wfmt; + format.dwFlags |= DSBCAPS_GLOBALFOCUS; + format.dwBufferBytes = bufsize; + format.lpwfxFormat = wfmt; result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); if (result != DS_OK) { return SetDSerror("DirectSound CreateSoundBuffer", result); } - IDirectSoundBuffer_SetFormat(*sndbuf, &wfmt); + IDirectSoundBuffer_SetFormat(*sndbuf, wfmt); /* Silence the initial audio buffer */ result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, @@ -420,31 +421,90 @@ CreateSecondary(_THIS, HWND focus) } /* We're ready to go */ - return (numchunks); + return 0; +} + +/* This function tries to create a capture buffer, and returns the + number of audio chunks available in the created buffer. This is for + capture devices, not playback. +*/ +static int +CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt) +{ + LPDIRECTSOUNDCAPTURE capture = this->hidden->capture; + LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf; + DSCBUFFERDESC format; +// DWORD junk, cursor; + HRESULT result; + + SDL_zero(format); + format.dwSize = sizeof (format); + format.dwFlags = DSCBCAPS_WAVEMAPPED; + format.dwBufferBytes = bufsize; + format.lpwfxFormat = wfmt; + + result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL); + if (result != DS_OK) { + return SetDSerror("DirectSound CreateCaptureBuffer", result); + } + + result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING); + if (result != DS_OK) { + IDirectSoundCaptureBuffer_Release(*capturebuf); + return SetDSerror("DirectSound Start", result); + } + +#if 0 + /* presumably this starts at zero, but just in case... */ + result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor); + if (result != DS_OK) { + IDirectSoundCaptureBuffer_Stop(*capturebuf); + IDirectSoundCaptureBuffer_Release(*capturebuf); + return SetDSerror("DirectSound GetCurrentPosition", result); + } + + this->hidden->lastchunk = cursor / this->spec.size; +#endif + + return 0; } static int DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { + const DWORD numchunks = 8; HRESULT result; SDL_bool valid_format = SDL_FALSE; SDL_bool tried_format = SDL_FALSE; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); LPGUID guid = (LPGUID) handle; - + DWORD bufsize; + /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ - result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL); - if (result != DS_OK) { - DSOUND_CloseDevice(this); - return SetDSerror("DirectSoundCreate", result); + if (iscapture) { + result = pDirectSoundCaptureCreate8(guid, &this->hidden->capture, NULL); + if (result != DS_OK) { + return SetDSerror("DirectSoundCaptureCreate8", result); + } + } else { + result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL); + if (result != DS_OK) { + return SetDSerror("DirectSoundCreate8", result); + } + result = IDirectSound_SetCooperativeLevel(this->hidden->sound, + GetDesktopWindow(), + DSSCL_NORMAL); + if (result != DS_OK) { + return SetDSerror("DirectSound SetCooperativeLevel", result); + } } while ((!valid_format) && (test_format)) { @@ -454,10 +514,38 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) case AUDIO_S32: case AUDIO_F32: tried_format = SDL_TRUE; + this->spec.format = test_format; - this->hidden->num_buffers = CreateSecondary(this, NULL); - if (this->hidden->num_buffers > 0) { - valid_format = SDL_TRUE; + + /* Update the fragment size as size in bytes */ + SDL_CalculateAudioSpec(&this->spec); + + bufsize = numchunks * this->spec.size; + if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) { + SDL_SetError("Sound buffer size must be between %d and %d", + (DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks, + DSBSIZE_MAX / numchunks); + } else { + int rc; + WAVEFORMATEX wfmt; + SDL_zero(wfmt); + if (SDL_AUDIO_ISFLOAT(this->spec.format)) { + wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT; + } else { + wfmt.wFormatTag = WAVE_FORMAT_PCM; + } + + wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); + wfmt.nChannels = this->spec.channels; + wfmt.nSamplesPerSec = this->spec.freq; + wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8); + wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign; + + rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt); + if (rc == 0) { + this->hidden->num_buffers = numchunks; + valid_format = SDL_TRUE; + } } break; } @@ -465,15 +553,13 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!valid_format) { - DSOUND_CloseDevice(this); if (tried_format) { return -1; /* CreateSecondary() should have called SDL_SetError(). */ } return SDL_SetError("DirectSound: Unsupported audio format"); } - /* The buffer will auto-start playing in DSOUND_WaitDevice() */ - this->hidden->mixlen = this->spec.size; + /* Playback buffers will auto-start playing in DSOUND_WaitDevice() */ return 0; /* good to go. */ } @@ -498,13 +584,15 @@ DSOUND_Init(SDL_AudioDriverImpl * impl) impl->OpenDevice = DSOUND_OpenDevice; impl->PlayDevice = DSOUND_PlayDevice; impl->WaitDevice = DSOUND_WaitDevice; - impl->WaitDone = DSOUND_WaitDone; impl->GetDeviceBuf = DSOUND_GetDeviceBuf; + impl->CaptureFromDevice = DSOUND_CaptureFromDevice; + impl->FlushCapture = DSOUND_FlushCapture; impl->CloseDevice = DSOUND_CloseDevice; impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle; - impl->Deinitialize = DSOUND_Deinitialize; + impl->HasCaptureSupport = SDL_TRUE; + return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/directsound/SDL_directsound.h b/libs/SDL2/src/audio/directsound/SDL_directsound.h index 0d5f6bd7..d646c303 100644 --- a/libs/SDL2/src/audio/directsound/SDL_directsound.h +++ b/libs/SDL2/src/audio/directsound/SDL_directsound.h @@ -35,8 +35,9 @@ struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; + LPDIRECTSOUNDCAPTURE capture; + LPDIRECTSOUNDCAPTUREBUFFER capturebuf; int num_buffers; - int mixlen; DWORD lastchunk; Uint8 *locked_buf; }; diff --git a/libs/SDL2/src/audio/disk/SDL_diskaudio.c b/libs/SDL2/src/audio/disk/SDL_diskaudio.c index 28745f9d..ee536884 100644 --- a/libs/SDL2/src/audio/disk/SDL_diskaudio.c +++ b/libs/SDL2/src/audio/disk/SDL_diskaudio.c @@ -31,46 +31,33 @@ #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_diskaudio.h" +/* !!! FIXME: these should be SDL hints, not environment variables. */ /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" -#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" -#define DISKDEFAULT_WRITEDELAY 150 - -static const char * -DISKAUD_GetOutputFilename(const char *devname) -{ - if (devname == NULL) { - devname = SDL_getenv(DISKENVR_OUTFILE); - if (devname == NULL) { - devname = DISKDEFAULT_OUTFILE; - } - } - return devname; -} +#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN" +#define DISKDEFAULT_INFILE "sdlaudio-in.raw" +#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY" /* This function waits until it is possible to write a full sound buffer */ static void -DISKAUD_WaitDevice(_THIS) +DISKAUDIO_WaitDevice(_THIS) { - SDL_Delay(this->hidden->write_delay); + SDL_Delay(this->hidden->io_delay); } static void -DISKAUD_PlayDevice(_THIS) +DISKAUDIO_PlayDevice(_THIS) { - size_t written; - - /* Write the audio data */ - written = SDL_RWwrite(this->hidden->output, - this->hidden->mixbuf, 1, this->hidden->mixlen); + const size_t written = SDL_RWwrite(this->hidden->io, + this->hidden->mixbuf, + 1, this->spec.size); /* If we couldn't write, assume fatal error for now */ - if (written != this->hidden->mixlen) { + if (written != this->spec.size) { SDL_OpenedAudioDeviceDisconnected(this); } #ifdef DEBUG_AUDIO @@ -79,63 +66,105 @@ DISKAUD_PlayDevice(_THIS) } static Uint8 * -DISKAUD_GetDeviceBuf(_THIS) +DISKAUDIO_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } -static void -DISKAUD_CloseDevice(_THIS) +static int +DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->output != NULL) { - SDL_RWclose(this->hidden->output); - this->hidden->output = NULL; + struct SDL_PrivateAudioData *h = this->hidden; + const int origbuflen = buflen; + + SDL_Delay(h->io_delay); + + if (h->io) { + const size_t br = SDL_RWread(h->io, buffer, 1, buflen); + buflen -= (int) br; + buffer = ((Uint8 *) buffer) + br; + if (buflen > 0) { /* EOF (or error, but whatever). */ + SDL_RWclose(h->io); + h->io = NULL; } - SDL_free(this->hidden); - this->hidden = NULL; } + + /* if we ran out of file, just write silence. */ + SDL_memset(buffer, this->spec.silence, buflen); + + return origbuflen; +} + +static void +DISKAUDIO_FlushCapture(_THIS) +{ + /* no op...we don't advance the file pointer or anything. */ +} + + +static void +DISKAUDIO_CloseDevice(_THIS) +{ + if (this->hidden->io != NULL) { + SDL_RWclose(this->hidden->io); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + + +static const char * +get_filename(const int iscapture, const char *devname) +{ + if (devname == NULL) { + devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE); + if (devname == NULL) { + devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE; + } + } + return devname; } static int -DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { /* handle != NULL means "user specified the placeholder name on the fake detected device list" */ - const char *fname = DISKAUD_GetOutputFilename(handle ? NULL : devname); - const char *envr = SDL_getenv(DISKENVR_WRITEDELAY); + const char *fname = get_filename(iscapture, handle ? NULL : devname); + const char *envr = SDL_getenv(DISKENVR_IODELAY); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, sizeof(*this->hidden)); + SDL_zerop(this->hidden); - this->hidden->mixlen = this->spec.size; - this->hidden->write_delay = - (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; + if (envr != NULL) { + this->hidden->io_delay = SDL_atoi(envr); + } else { + this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq); + } /* Open the audio device */ - this->hidden->output = SDL_RWFromFile(fname, "wb"); - if (this->hidden->output == NULL) { - DISKAUD_CloseDevice(this); + this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb"); + if (this->hidden->io == NULL) { return -1; } /* Allocate mixing buffer */ - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if (this->hidden->mixbuf == NULL) { - DISKAUD_CloseDevice(this); - return -1; + if (!iscapture) { + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); #if HAVE_STDIO_H fprintf(stderr, - "WARNING: You are using the SDL disk writer audio driver!\n" - " Writing to file [%s].\n", fname); + "WARNING: You are using the SDL disk i/o audio driver!\n" + " %s file [%s].\n", iscapture ? "Reading from" : "Writing to", + fname); #endif /* We're ready to rock and roll. :-) */ @@ -143,30 +172,34 @@ DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } static void -DISKAUD_DetectDevices(void) +DISKAUDIO_DetectDevices(void) { - /* !!! FIXME: stole this literal string from DEFAULT_OUTPUT_DEVNAME in SDL_audio.c */ - SDL_AddAudioDevice(SDL_FALSE, "System audio output device", (void *) 0x1); + SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1); + SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2); } static int -DISKAUD_Init(SDL_AudioDriverImpl * impl) +DISKAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ - impl->OpenDevice = DISKAUD_OpenDevice; - impl->WaitDevice = DISKAUD_WaitDevice; - impl->PlayDevice = DISKAUD_PlayDevice; - impl->GetDeviceBuf = DISKAUD_GetDeviceBuf; - impl->CloseDevice = DISKAUD_CloseDevice; - impl->DetectDevices = DISKAUD_DetectDevices; + impl->OpenDevice = DISKAUDIO_OpenDevice; + impl->WaitDevice = DISKAUDIO_WaitDevice; + impl->PlayDevice = DISKAUDIO_PlayDevice; + impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf; + impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice; + impl->FlushCapture = DISKAUDIO_FlushCapture; + + impl->CloseDevice = DISKAUDIO_CloseDevice; + impl->DetectDevices = DISKAUDIO_DetectDevices; impl->AllowsArbitraryDeviceNames = 1; + impl->HasCaptureSupport = SDL_TRUE; return 1; /* this audio target is available. */ } -AudioBootStrap DISKAUD_bootstrap = { - "disk", "direct-to-disk audio", DISKAUD_Init, 1 +AudioBootStrap DISKAUDIO_bootstrap = { + "disk", "direct-to-disk audio", DISKAUDIO_Init, 1 }; #endif /* SDL_AUDIO_DRIVER_DISK */ diff --git a/libs/SDL2/src/audio/disk/SDL_diskaudio.h b/libs/SDL2/src/audio/disk/SDL_diskaudio.h index b5666f7f..ad152a9c 100644 --- a/libs/SDL2/src/audio/disk/SDL_diskaudio.h +++ b/libs/SDL2/src/audio/disk/SDL_diskaudio.h @@ -32,10 +32,9 @@ struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ - SDL_RWops *output; + SDL_RWops *io; + Uint32 io_delay; Uint8 *mixbuf; - Uint32 mixlen; - Uint32 write_delay; }; #endif /* _SDL_diskaudio_h */ diff --git a/libs/SDL2/src/audio/dsp/SDL_dspaudio.c b/libs/SDL2/src/audio/dsp/SDL_dspaudio.c index 17e029e1..a5a31b3a 100644 --- a/libs/SDL2/src/audio/dsp/SDL_dspaudio.c +++ b/libs/SDL2/src/audio/dsp/SDL_dspaudio.c @@ -44,7 +44,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dspaudio.h" @@ -60,16 +59,11 @@ DSP_DetectDevices(void) static void DSP_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->audio_fd >= 0) { - close(this->hidden->audio_fd); - this->hidden->audio_fd = -1; - } - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } @@ -106,23 +100,20 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ this->hidden->audio_fd = open(devname, flags, 0); if (this->hidden->audio_fd < 0) { - DSP_CloseDevice(this); return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); } - this->hidden->mixbuf = NULL; - /* Make the file descriptor use blocking writes with fcntl() */ + /* Make the file descriptor use blocking i/o with fcntl() */ { long ctlflags; ctlflags = fcntl(this->hidden->audio_fd, F_GETFL); ctlflags &= ~O_NONBLOCK; if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) { - DSP_CloseDevice(this); return SDL_SetError("Couldn't set audio blocking mode"); } } @@ -130,7 +121,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Get a list of supported hardware formats */ if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) { perror("SNDCTL_DSP_GETFMTS"); - DSP_CloseDevice(this); return SDL_SetError("Couldn't get audio format list"); } @@ -187,7 +177,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } } if (format == 0) { - DSP_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } this->spec.format = test_format; @@ -197,7 +186,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) { perror("SNDCTL_DSP_SETFMT"); - DSP_CloseDevice(this); return SDL_SetError("Couldn't set audio format"); } @@ -205,7 +193,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) value = this->spec.channels; if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) { perror("SNDCTL_DSP_CHANNELS"); - DSP_CloseDevice(this); return SDL_SetError("Cannot set the number of channels"); } this->spec.channels = value; @@ -214,7 +201,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) value = this->spec.freq; if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) { perror("SNDCTL_DSP_SPEED"); - DSP_CloseDevice(this); return SDL_SetError("Couldn't set audio frequency"); } this->spec.freq = value; @@ -225,7 +211,6 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec); if ((0x01U << frag_spec) != this->spec.size) { - DSP_CloseDevice(this); return SDL_SetError("Fragment size must be a power of two"); } frag_spec |= 0x00020000; /* two fragments, for low latency */ @@ -250,13 +235,14 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) #endif /* Allocate mixing buffer */ - this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if (this->hidden->mixbuf == NULL) { - DSP_CloseDevice(this); - return SDL_OutOfMemory(); + if (!iscapture) { + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 0; @@ -266,14 +252,13 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) static void DSP_PlayDevice(_THIS) { - const Uint8 *mixbuf = this->hidden->mixbuf; - const int mixlen = this->hidden->mixlen; - if (write(this->hidden->audio_fd, mixbuf, mixlen) == -1) { + struct SDL_PrivateAudioData *h = this->hidden; + if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) { perror("Audio write"); SDL_OpenedAudioDeviceDisconnected(this); } #ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); + fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen); #endif } @@ -283,6 +268,30 @@ DSP_GetDeviceBuf(_THIS) return (this->hidden->mixbuf); } +static int +DSP_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + return (int) read(this->hidden->audio_fd, buffer, buflen); +} + +static void +DSP_FlushCapture(_THIS) +{ + struct SDL_PrivateAudioData *h = this->hidden; + audio_buf_info info; + if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) { + while (info.bytes > 0) { + char buf[512]; + const size_t len = SDL_min(sizeof (buf), info.bytes); + const ssize_t br = read(h->audio_fd, buf, len); + if (br <= 0) { + break; + } + info.bytes -= br; + } + } +} + static int DSP_Init(SDL_AudioDriverImpl * impl) { @@ -292,8 +301,11 @@ DSP_Init(SDL_AudioDriverImpl * impl) impl->PlayDevice = DSP_PlayDevice; impl->GetDeviceBuf = DSP_GetDeviceBuf; impl->CloseDevice = DSP_CloseDevice; + impl->CaptureFromDevice = DSP_CaptureFromDevice; + impl->FlushCapture = DSP_FlushCapture; impl->AllowsArbitraryDeviceNames = 1; + impl->HasCaptureSupport = SDL_TRUE; return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/dummy/SDL_dummyaudio.c b/libs/SDL2/src/audio/dummy/SDL_dummyaudio.c index 107f0b07..b39f8e32 100644 --- a/libs/SDL2/src/audio/dummy/SDL_dummyaudio.c +++ b/libs/SDL2/src/audio/dummy/SDL_dummyaudio.c @@ -22,27 +22,44 @@ /* Output audio to nowhere... */ +#include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dummyaudio.h" static int -DUMMYAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +DUMMYAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { return 0; /* always succeeds. */ } static int -DUMMYAUD_Init(SDL_AudioDriverImpl * impl) +DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + /* Delay to make this sort of simulate real audio input. */ + SDL_Delay((this->spec.samples * 1000) / this->spec.freq); + + /* always return a full buffer of silence. */ + SDL_memset(buffer, this->spec.silence, buflen); + return buflen; +} + +static int +DUMMYAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ - impl->OpenDevice = DUMMYAUD_OpenDevice; + impl->OpenDevice = DUMMYAUDIO_OpenDevice; + impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice; + impl->OnlyHasDefaultOutputDevice = 1; + impl->OnlyHasDefaultCaptureDevice = 1; + impl->HasCaptureSupport = SDL_TRUE; + return 1; /* this audio target is available. */ } -AudioBootStrap DUMMYAUD_bootstrap = { - "dummy", "SDL dummy audio driver", DUMMYAUD_Init, 1 +AudioBootStrap DUMMYAUDIO_bootstrap = { + "dummy", "SDL dummy audio driver", DUMMYAUDIO_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c b/libs/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c index 8378233c..839d445e 100644 --- a/libs/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c +++ b/libs/SDL2/src/audio/emscripten/SDL_emscriptenaudio.c @@ -61,16 +61,15 @@ HandleAudioProcess(_THIS) Uint8 *buf = NULL; int byte_len = 0; int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8; - int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8; - /* Only do soemthing if audio is enabled */ - if (!this->enabled) - return; - - if (this->paused) + /* Only do something if audio is enabled */ + if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { return; + } if (this->convert.needed) { + const int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8; + if (this->hidden->conv_in_len != 0) { this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels; } @@ -128,7 +127,7 @@ HandleAudioProcess(_THIS) } for (var j = 0; j < $1; ++j) { - channelData[j] = getValue($0 + (j*numChannels + c)*4, 'float'); + channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; } } }, buf, byte_len / bytes / this->spec.channels); @@ -136,29 +135,147 @@ HandleAudioProcess(_THIS) } static void -Emscripten_CloseDevice(_THIS) +HandleCaptureProcess(_THIS) { - if (this->hidden != NULL) { - if (this->hidden->mixbuf != NULL) { - /* Clean up the audio buffer */ - SDL_free(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - } + Uint8 *buf; + int buflen; - SDL_free(this->hidden); - this->hidden = NULL; + /* Only do something if audio is enabled */ + if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { + return; } + + if (this->convert.needed) { + buf = this->convert.buf; + buflen = this->convert.len_cvt; + } else { + if (!this->hidden->mixbuf) { + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size); + if (!this->hidden->mixbuf) { + return; /* oh well. */ + } + } + buf = this->hidden->mixbuf; + buflen = this->spec.size; + } + + EM_ASM_ARGS({ + var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels; + if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */ + var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(0); + if (channelData.length != $1) { + throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; + } + for (var j = 0; j < $1; ++j) { + setValue($0 + (j * 4), channelData[j], 'float'); + } + } else { + for (var c = 0; c < numChannels; ++c) { + var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c); + if (channelData.length != $1) { + throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!'; + } + + for (var j = 0; j < $1; ++j) { + setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float'); + } + } + } + }, buf, (this->spec.size / sizeof (float)) / this->spec.channels); + + /* okay, we've got an interleaved float32 array in C now. */ + + if (this->convert.needed) { + SDL_ConvertAudio(&this->convert); + } + + /* Send it to the app. */ + (*this->spec.callback) (this->spec.userdata, buf, buflen); +} + + + +static void +EMSCRIPTENAUDIO_CloseDevice(_THIS) +{ + EM_ASM_({ + if ($0) { + if (SDL2.capture.silenceTimer !== undefined) { + clearTimeout(SDL2.capture.silenceTimer); + } + if (SDL2.capture.stream !== undefined) { + var tracks = SDL2.capture.stream.getAudioTracks(); + for (var i = 0; i < tracks.length; i++) { + SDL2.capture.stream.removeTrack(tracks[i]); + } + SDL2.capture.stream = undefined; + } + if (SDL2.capture.scriptProcessorNode !== undefined) { + SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; + SDL2.capture.scriptProcessorNode.disconnect(); + SDL2.capture.scriptProcessorNode = undefined; + } + if (SDL2.capture.mediaStreamNode !== undefined) { + SDL2.capture.mediaStreamNode.disconnect(); + SDL2.capture.mediaStreamNode = undefined; + } + if (SDL2.capture.silenceBuffer !== undefined) { + SDL2.capture.silenceBuffer = undefined + } + SDL2.capture = undefined; + } else { + if (SDL2.audio.scriptProcessorNode != undefined) { + SDL2.audio.scriptProcessorNode.disconnect(); + SDL2.audio.scriptProcessorNode = undefined; + } + SDL2.audio = undefined; + } + if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) { + SDL2.audioContext.close(); + SDL2.audioContext = undefined; + } + }, this->iscapture); + + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int -Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { SDL_bool valid_format = SDL_FALSE; - SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); + SDL_AudioFormat test_format; int i; float f; int result; + /* based on parts of library_sdl.js */ + + /* create context (TODO: this puts stuff in the global namespace...)*/ + result = EM_ASM_INT({ + if(typeof(SDL2) === 'undefined') { + SDL2 = {}; + } + if (!$0) { + SDL2.audio = {}; + } else { + SDL2.capture = {}; + } + + if (!SDL2.audioContext) { + if (typeof(AudioContext) !== 'undefined') { + SDL2.audioContext = new AudioContext(); + } else if (typeof(webkitAudioContext) !== 'undefined') { + SDL2.audioContext = new webkitAudioContext(); + } + } + return SDL2.audioContext === undefined ? -1 : 0; + }, iscapture); + if (result < 0) { + return SDL_SetError("Web Audio API is not available!"); + } + + test_format = SDL_FirstAudioFormat(this->spec.format); while ((!valid_format) && (test_format)) { switch (test_format) { case AUDIO_F32: /* web audio only supports floats */ @@ -181,36 +298,11 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - - /* based on parts of library_sdl.js */ - - /* create context (TODO: this puts stuff in the global namespace...)*/ - result = EM_ASM_INT_V({ - if(typeof(SDL2) === 'undefined') - SDL2 = {}; - - if(typeof(SDL2.audio) === 'undefined') - SDL2.audio = {}; - - if (!SDL2.audioContext) { - if (typeof(AudioContext) !== 'undefined') { - SDL2.audioContext = new AudioContext(); - } else if (typeof(webkitAudioContext) !== 'undefined') { - SDL2.audioContext = new webkitAudioContext(); - } else { - return -1; - } - } - return 0; - }); - if (result < 0) { - return SDL_SetError("Web Audio API is not available!"); - } + SDL_zerop(this->hidden); /* limit to native freq */ - int sampleRate = EM_ASM_INT_V({ - return SDL2.audioContext['sampleRate']; + const int sampleRate = EM_ASM_INT_V({ + return SDL2.audioContext.sampleRate; }); if(this->spec.freq != sampleRate) { @@ -227,26 +319,86 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_CalculateAudioSpec(&this->spec); - /* setup a ScriptProcessorNode */ - EM_ASM_ARGS({ - SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); - SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { - SDL2.audio.currentOutputBuffer = e['outputBuffer']; - Runtime.dynCall('vi', $2, [$3]); - }; - SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); - }, this->spec.channels, this->spec.samples, HandleAudioProcess, this); + if (iscapture) { + /* The idea is to take the capture media stream, hook it up to an + audio graph where we can pass it through a ScriptProcessorNode + to access the raw PCM samples and push them to the SDL app's + callback. From there, we "process" the audio data into silence + and forget about it. */ + + /* This should, strictly speaking, use MediaRecorder for capture, but + this API is cleaner to use and better supported, and fires a + callback whenever there's enough data to fire down into the app. + The downside is that we are spending CPU time silencing a buffer + that the audiocontext uselessly mixes into any output. On the + upside, both of those things are not only run in native code in + the browser, they're probably SIMD code, too. MediaRecorder + feels like it's a pretty inefficient tapdance in similar ways, + to be honest. */ + + EM_ASM_({ + var have_microphone = function(stream) { + //console.log('SDL audio capture: we have a microphone! Replacing silence callback.'); + if (SDL2.capture.silenceTimer !== undefined) { + clearTimeout(SDL2.capture.silenceTimer); + SDL2.capture.silenceTimer = undefined; + } + SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream); + SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1); + SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) { + if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; } + audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0); + SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer; + Runtime.dynCall('vi', $2, [$3]); + }; + SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode); + SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination); + SDL2.capture.stream = stream; + }; + + var no_microphone = function(error) { + //console.log('SDL audio capture: we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.'); + }; + + /* we write silence to the audio callback until the microphone is available (user approves use, etc). */ + SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate); + SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0); + var silence_callback = function() { + SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer; + Runtime.dynCall('vi', $2, [$3]); + }; + + SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000); + + if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) { + navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone); + } else if (navigator.webkitGetUserMedia !== undefined) { + navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone); + } + }, this->spec.channels, this->spec.samples, HandleCaptureProcess, this); + } else { + /* setup a ScriptProcessorNode */ + EM_ASM_ARGS({ + SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0); + SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) { + if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; } + SDL2.audio.currentOutputBuffer = e['outputBuffer']; + Runtime.dynCall('vi', $2, [$3]); + }; + SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']); + }, this->spec.channels, this->spec.samples, HandleAudioProcess, this); + } + return 0; } static int -Emscripten_Init(SDL_AudioDriverImpl * impl) +EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ - impl->OpenDevice = Emscripten_OpenDevice; - impl->CloseDevice = Emscripten_CloseDevice; + impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice; + impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice; - /* only one output */ impl->OnlyHasDefaultOutputDevice = 1; /* no threads here */ @@ -254,7 +406,7 @@ Emscripten_Init(SDL_AudioDriverImpl * impl) impl->ProvidesOwnCallbackThread = 1; /* check availability */ - int available = EM_ASM_INT_V({ + const int available = EM_ASM_INT_V({ if (typeof(AudioContext) !== 'undefined') { return 1; } else if (typeof(webkitAudioContext) !== 'undefined') { @@ -267,11 +419,23 @@ Emscripten_Init(SDL_AudioDriverImpl * impl) SDL_SetError("No audio context available"); } + const int capture_available = available && EM_ASM_INT_V({ + if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) { + return 1; + } else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') { + return 1; + } + return 0; + }); + + impl->HasCaptureSupport = capture_available ? SDL_TRUE : SDL_FALSE; + impl->OnlyHasDefaultCaptureDevice = capture_available ? SDL_TRUE : SDL_FALSE; + return available; } -AudioBootStrap EmscriptenAudio_bootstrap = { - "emscripten", "SDL emscripten audio driver", Emscripten_Init, 0 +AudioBootStrap EMSCRIPTENAUDIO_bootstrap = { + "emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */ diff --git a/libs/SDL2/src/audio/esd/SDL_esdaudio.c b/libs/SDL2/src/audio/esd/SDL_esdaudio.c index 6a7882dc..3eb71979 100644 --- a/libs/SDL2/src/audio/esd/SDL_esdaudio.c +++ b/libs/SDL2/src/audio/esd/SDL_esdaudio.c @@ -32,7 +32,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_esdaudio.h" @@ -174,17 +173,11 @@ ESD_GetDeviceBuf(_THIS) static void ESD_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->audio_fd >= 0) { - SDL_NAME(esd_close) (this->hidden->audio_fd); - this->hidden->audio_fd = -1; - } - - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->audio_fd >= 0) { + SDL_NAME(esd_close) (this->hidden->audio_fd); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } /* Try to get the name of the program */ @@ -227,7 +220,7 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); this->hidden->audio_fd = -1; /* Convert audio spec to the ESD audio format */ @@ -252,7 +245,6 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!found) { - ESD_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } @@ -271,7 +263,6 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) get_progname()); if (this->hidden->audio_fd < 0) { - ESD_CloseDevice(this); return SDL_SetError("Couldn't open ESD connection"); } @@ -283,9 +274,8 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - ESD_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); diff --git a/libs/SDL2/src/audio/fusionsound/SDL_fsaudio.c b/libs/SDL2/src/audio/fusionsound/SDL_fsaudio.c index b22a3e9a..daa0f9dd 100644 --- a/libs/SDL2/src/audio/fusionsound/SDL_fsaudio.c +++ b/libs/SDL2/src/audio/fusionsound/SDL_fsaudio.c @@ -22,6 +22,8 @@ #if SDL_AUDIO_DRIVER_FUSIONSOUND +/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */ + /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H @@ -31,7 +33,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_fsaudio.h" @@ -150,13 +151,6 @@ SDL_FS_PlayDevice(_THIS) #endif } -static void -SDL_FS_WaitDone(_THIS) -{ - this->hidden->stream->Wait(this->hidden->stream, - this->hidden->mixsamples * FUSION_BUFFERS); -} - static Uint8 * SDL_FS_GetDeviceBuf(_THIS) @@ -168,20 +162,14 @@ SDL_FS_GetDeviceBuf(_THIS) static void SDL_FS_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->stream) { - this->hidden->stream->Release(this->hidden->stream); - this->hidden->stream = NULL; - } - if (this->hidden->fs) { - this->hidden->fs->Release(this->hidden->fs); - this->hidden->fs = NULL; - } - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->stream) { + this->hidden->stream->Release(this->hidden->stream); } + if (this->hidden->fs) { + this->hidden->fs->Release(this->hidden->fs); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } @@ -200,7 +188,7 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); @@ -239,7 +227,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (format == 0) { - SDL_FS_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } this->spec.format = test_format; @@ -247,7 +234,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Retrieve the main sound interface. */ ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); if (ret) { - SDL_FS_CloseDevice(this); return SDL_SetError("Unable to initialize FusionSound: %d", ret); } @@ -266,7 +252,6 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->hidden->fs->CreateStream(this->hidden->fs, &desc, &this->hidden->stream); if (ret) { - SDL_FS_CloseDevice(this); return SDL_SetError("Unable to create FusionSoundStream: %d", ret); } @@ -285,9 +270,8 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - SDL_FS_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); @@ -328,7 +312,6 @@ SDL_FS_Init(SDL_AudioDriverImpl * impl) impl->WaitDevice = SDL_FS_WaitDevice; impl->GetDeviceBuf = SDL_FS_GetDeviceBuf; impl->CloseDevice = SDL_FS_CloseDevice; - impl->WaitDone = SDL_FS_WaitDone; impl->Deinitialize = SDL_FS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; diff --git a/libs/SDL2/src/audio/haiku/SDL_haikuaudio.cc b/libs/SDL2/src/audio/haiku/SDL_haikuaudio.cc index 38f3b962..25b1fa21 100644 --- a/libs/SDL2/src/audio/haiku/SDL_haikuaudio.cc +++ b/libs/SDL2/src/audio/haiku/SDL_haikuaudio.cc @@ -49,10 +49,11 @@ FillSound(void *device, void *stream, size_t len, SDL_AudioDevice *audio = (SDL_AudioDevice *) device; /* Only do soemthing if audio is enabled */ - if (!audio->enabled) + if (!SDL_AtomicGet(&audio->enabled)) { return; + } - if (!audio->paused) { + if (!SDL_AtomicGet(&audio->paused)) { if (audio->convert.needed) { SDL_LockMutex(audio->mixer_lock); (*audio->spec.callback) (audio->spec.userdata, @@ -73,16 +74,11 @@ FillSound(void *device, void *stream, size_t len, static void HAIKUAUDIO_CloseDevice(_THIS) { - if (_this->hidden != NULL) { - if (_this->hidden->audio_obj) { - _this->hidden->audio_obj->Stop(); - delete _this->hidden->audio_obj; - _this->hidden->audio_obj = NULL; - } - - delete _this->hidden; - _this->hidden = NULL; + if (_this->hidden->audio_obj) { + _this->hidden->audio_obj->Stop(); + delete _this->hidden->audio_obj; } + delete _this->hidden; } @@ -122,10 +118,10 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (_this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); + SDL_zerop(_this->hidden); /* Parse the audio format and fill the Be raw audio format */ - SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); + SDL_zero(format); format.byte_order = B_MEDIA_LITTLE_ENDIAN; format.frame_rate = (float) _this->spec.freq; format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */ @@ -176,7 +172,6 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!valid_datatype) { /* shouldn't happen, but just in case... */ - HAIKUAUDIO_CloseDevice(_this); return SDL_SetError("Unsupported audio format"); } @@ -195,7 +190,6 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { _this->hidden->audio_obj->SetHasData(true); } else { - HAIKUAUDIO_CloseDevice(_this); return SDL_SetError("Unable to start Be audio"); } diff --git a/libs/SDL2/src/audio/nacl/SDL_naclaudio.c b/libs/SDL2/src/audio/nacl/SDL_naclaudio.c index 2d1ee73e..33cbe1c8 100644 --- a/libs/SDL2/src/audio/nacl/SDL_naclaudio.c +++ b/libs/SDL2/src/audio/nacl/SDL_naclaudio.c @@ -27,7 +27,6 @@ #include "SDL_audio.h" #include "SDL_mutex.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" @@ -38,22 +37,20 @@ #include "ppapi_simple/ps_event.h" /* The tag name used by NACL audio */ -#define NACLAUD_DRIVER_NAME "nacl" +#define NACLAUDIO_DRIVER_NAME "nacl" #define SAMPLE_FRAME_COUNT 4096 /* Audio driver functions */ -static int NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture); -static void NACLAUD_CloseDevice(_THIS); static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data); /* FIXME: Make use of latency if needed */ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data) { SDL_AudioDevice* _this = (SDL_AudioDevice*) data; - SDL_LockMutex(private->mutex); + SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */ - if (_this->enabled && !_this->paused) { + if (SDL_AtomicGet(&_this->enabled) && !SDL_AtomicGet(&_this->paused)) { if (_this->convert.needed) { SDL_LockMutex(_this->mixer_lock); (*_this->spec.callback) (_this->spec.userdata, @@ -68,13 +65,13 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt SDL_UnlockMutex(_this->mixer_lock); } } else { - SDL_memset(samples, 0, buffer_size); + SDL_memset(samples, _this->spec.silence, buffer_size); } - return; + SDL_UnlockMutex(private->mutex); } -static void NACLAUD_CloseDevice(SDL_AudioDevice *device) { +static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) { const PPB_Core *core = PSInterfaceCore(); const PPB_Audio *ppb_audio = PSInterfaceAudio(); SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden; @@ -85,7 +82,7 @@ static void NACLAUD_CloseDevice(SDL_AudioDevice *device) { } static int -NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { +NACLAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { PP_Instance instance = PSGetInstanceId(); const PPB_Audio *ppb_audio = PSInterfaceAudio(); const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig(); @@ -121,30 +118,30 @@ NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { } static int -NACLAUD_Init(SDL_AudioDriverImpl * impl) +NACLAUDIO_Init(SDL_AudioDriverImpl * impl) { if (PSGetInstanceId() == 0) { return 0; } /* Set the function pointers */ - impl->OpenDevice = NACLAUD_OpenDevice; - impl->CloseDevice = NACLAUD_CloseDevice; + impl->OpenDevice = NACLAUDIO_OpenDevice; + impl->CloseDevice = NACLAUDIO_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; impl->ProvidesOwnCallbackThread = 1; /* - * impl->WaitDevice = NACLAUD_WaitDevice; - * impl->GetDeviceBuf = NACLAUD_GetDeviceBuf; - * impl->PlayDevice = NACLAUD_PlayDevice; - * impl->Deinitialize = NACLAUD_Deinitialize; + * impl->WaitDevice = NACLAUDIO_WaitDevice; + * impl->GetDeviceBuf = NACLAUDIO_GetDeviceBuf; + * impl->PlayDevice = NACLAUDIO_PlayDevice; + * impl->Deinitialize = NACLAUDIO_Deinitialize; */ return 1; } -AudioBootStrap NACLAUD_bootstrap = { - NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver", - NACLAUD_Init, 0 +AudioBootStrap NACLAUDIO_bootstrap = { + NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver", + NACLAUDIO_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_NACL */ diff --git a/libs/SDL2/src/audio/nas/SDL_nasaudio.c b/libs/SDL2/src/audio/nas/SDL_nasaudio.c index 9de5ff8b..fe15cd69 100644 --- a/libs/SDL2/src/audio/nas/SDL_nasaudio.c +++ b/libs/SDL2/src/audio/nas/SDL_nasaudio.c @@ -30,22 +30,21 @@ #include "SDL_timer.h" #include "SDL_audio.h" #include "SDL_loadso.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_nasaudio.h" -static struct SDL_PrivateAudioData *this2 = NULL; - - static void (*NAS_AuCloseServer) (AuServer *); static void (*NAS_AuNextEvent) (AuServer *, AuBool, AuEvent *); static AuBool(*NAS_AuDispatchEvent) (AuServer *, AuEvent *); +static void (*NAS_AuHandleEvents) (AuServer *); static AuFlowID(*NAS_AuCreateFlow) (AuServer *, AuStatus *); static void (*NAS_AuStartFlow) (AuServer *, AuFlowID, AuStatus *); static void (*NAS_AuSetElements) (AuServer *, AuFlowID, AuBool, int, AuElement *, AuStatus *); static void (*NAS_AuWriteElement) (AuServer *, AuFlowID, int, AuUint32, AuPointer, AuBool, AuStatus *); +static AuUint32 (*NAS_AuReadElement) + (AuServer *, AuFlowID, int, AuUint32, AuPointer, AuStatus *); static AuServer *(*NAS_AuOpenServer) (_AuConst char *, int, _AuConst char *, int, _AuConst char *, char **); static AuEventHandlerRec *(*NAS_AuRegisterEventHandler) @@ -80,10 +79,12 @@ load_nas_syms(void) SDL_NAS_SYM(AuCloseServer); SDL_NAS_SYM(AuNextEvent); SDL_NAS_SYM(AuDispatchEvent); + SDL_NAS_SYM(AuHandleEvents); SDL_NAS_SYM(AuCreateFlow); SDL_NAS_SYM(AuStartFlow); SDL_NAS_SYM(AuSetElements); SDL_NAS_SYM(AuWriteElement); + SDL_NAS_SYM(AuReadElement); SDL_NAS_SYM(AuOpenServer); SDL_NAS_SYM(AuRegisterEventHandler); return 0; @@ -187,19 +188,53 @@ NAS_GetDeviceBuf(_THIS) return (this->hidden->mixbuf); } +static int +NAS_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + struct SDL_PrivateAudioData *h = this->hidden; + int retval; + + while (SDL_TRUE) { + /* just keep the event queue moving and the server chattering. */ + NAS_AuHandleEvents(h->aud); + + retval = (int) NAS_AuReadElement(h->aud, h->flow, 1, buflen, buffer, NULL); + /*printf("read %d capture bytes\n", (int) retval);*/ + if (retval == 0) { + SDL_Delay(10); /* don't burn the CPU if we're waiting for data. */ + } else { + break; + } + } + + return retval; +} + +static void +NAS_FlushCapture(_THIS) +{ + struct SDL_PrivateAudioData *h = this->hidden; + AuUint32 total = 0; + AuUint32 br; + Uint8 buf[512]; + + do { + /* just keep the event queue moving and the server chattering. */ + NAS_AuHandleEvents(h->aud); + br = NAS_AuReadElement(h->aud, h->flow, 1, sizeof (buf), buf, NULL); + /*printf("flushed %d capture bytes\n", (int) br);*/ + total += br; + } while ((br == sizeof (buf)) && (total < this->spec.size)); +} + static void NAS_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->aud) { - NAS_AuCloseServer(this->hidden->aud); - this->hidden->aud = 0; - } - SDL_free(this->hidden); - this2 = this->hidden = NULL; + if (this->hidden->aud) { + NAS_AuCloseServer(this->hidden->aud); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static unsigned char @@ -225,6 +260,12 @@ sdlformat_to_auformat(unsigned int fmt) static AuBool event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) { + SDL_AudioDevice *this = (SDL_AudioDevice *) hnd->data; + struct SDL_PrivateAudioData *h = this->hidden; + if (this->iscapture) { + return AuTrue; /* we don't (currently) care about any of this for capture devices */ + } + switch (ev->type) { case AuEventTypeElementNotify: { @@ -232,24 +273,24 @@ event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) switch (event->kind) { case AuElementNotifyKindLowWater: - if (this2->buf_free >= 0) { - this2->really += event->num_bytes; - gettimeofday(&this2->last_tv, 0); - this2->buf_free += event->num_bytes; + if (h->buf_free >= 0) { + h->really += event->num_bytes; + gettimeofday(&h->last_tv, 0); + h->buf_free += event->num_bytes; } else { - this2->buf_free = event->num_bytes; + h->buf_free = event->num_bytes; } break; case AuElementNotifyKindState: switch (event->cur_state) { case AuStatePause: if (event->reason != AuReasonUser) { - if (this2->buf_free >= 0) { - this2->really += event->num_bytes; - gettimeofday(&this2->last_tv, 0); - this2->buf_free += event->num_bytes; + if (h->buf_free >= 0) { + h->really += event->num_bytes; + gettimeofday(&h->last_tv, 0); + h->buf_free += event->num_bytes; } else { - this2->buf_free = event->num_bytes; + h->buf_free = event->num_bytes; } } break; @@ -261,15 +302,29 @@ event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) } static AuDeviceID -find_device(_THIS, int nch) +find_device(_THIS) { /* These "Au" things are all macros, not functions... */ + struct SDL_PrivateAudioData *h = this->hidden; + const unsigned int devicekind = this->iscapture ? AuComponentKindPhysicalInput : AuComponentKindPhysicalOutput; + const int numdevs = AuServerNumDevices(h->aud); + const int nch = this->spec.channels; int i; - for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { - if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == - AuComponentKindPhysicalOutput) && - AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { - return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); + + /* Try to find exact match on channels first... */ + for (i = 0; i < numdevs; i++) { + const AuDeviceAttributes *dev = AuServerDevice(h->aud, i); + if ((AuDeviceKind(dev) == devicekind) && (AuDeviceNumTracks(dev) == nch)) { + return AuDeviceIdentifier(dev); + } + } + + /* Take anything, then... */ + for (i = 0; i < numdevs; i++) { + const AuDeviceAttributes *dev = AuServerDevice(h->aud, i); + if (AuDeviceKind(dev) == devicekind) { + this->spec.channels = AuDeviceNumTracks(dev); + return AuDeviceIdentifier(dev); } } return AuNone; @@ -288,7 +343,7 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Try for a closest match on audio format */ format = 0; @@ -300,21 +355,18 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } } if (format == 0) { - NAS_CloseDevice(this); return SDL_SetError("NAS: Couldn't find any hardware audio formats"); } this->spec.format = test_format; this->hidden->aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL); if (this->hidden->aud == 0) { - NAS_CloseDevice(this); return SDL_SetError("NAS: Couldn't open connection to NAS server"); } - this->hidden->dev = find_device(this, this->spec.channels); + this->hidden->dev = find_device(this); if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = NAS_AuCreateFlow(this->hidden->aud, 0)))) { - NAS_CloseDevice(this); return SDL_SetError("NAS: Couldn't find a fitting device on NAS server"); } @@ -328,29 +380,38 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); - this2 = this->hidden; + if (iscapture) { + AuMakeElementImportDevice(elms, this->spec.freq, this->hidden->dev, + AuUnlimitedSamples, 0, NULL); + AuMakeElementExportClient(elms + 1, 0, this->spec.freq, format, + this->spec.channels, AuTrue, buffer_size, + buffer_size, 0, NULL); + } else { + AuMakeElementImportClient(elms, this->spec.freq, format, + this->spec.channels, AuTrue, buffer_size, + buffer_size / 4, 0, NULL); + AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq, + AuUnlimitedSamples, 0, NULL); + } + + NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, + 2, elms, NULL); - AuMakeElementImportClient(elms, this->spec.freq, format, - this->spec.channels, AuTrue, buffer_size, - buffer_size / 4, 0, NULL); - AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq, - AuUnlimitedSamples, 0, NULL); - NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, - NULL); NAS_AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, event_handler, - (AuPointer) NULL); + (AuPointer) this); NAS_AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); /* Allocate mixing buffer */ - this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); - if (this->hidden->mixbuf == NULL) { - NAS_CloseDevice(this); - return SDL_OutOfMemory(); + if (!iscapture) { + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); } - SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 0; @@ -381,9 +442,14 @@ NAS_Init(SDL_AudioDriverImpl * impl) impl->PlayDevice = NAS_PlayDevice; impl->WaitDevice = NAS_WaitDevice; impl->GetDeviceBuf = NAS_GetDeviceBuf; + impl->CaptureFromDevice = NAS_CaptureFromDevice; + impl->FlushCapture = NAS_FlushCapture; impl->CloseDevice = NAS_CloseDevice; impl->Deinitialize = NAS_Deinitialize; - impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: is this true? */ + + impl->OnlyHasDefaultOutputDevice = 1; + impl->OnlyHasDefaultCaptureDevice = 1; + impl->HasCaptureSupport = SDL_TRUE; return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/paudio/SDL_paudio.c b/libs/SDL2/src/audio/paudio/SDL_paudio.c index 14c9701f..57202245 100644 --- a/libs/SDL2/src/audio/paudio/SDL_paudio.c +++ b/libs/SDL2/src/audio/paudio/SDL_paudio.c @@ -35,7 +35,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" #include "SDL_stdinc.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_paudio.h" @@ -228,16 +227,11 @@ PAUDIO_GetDeviceBuf(_THIS) static void PAUDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if (this->hidden->audio_fd >= 0) { - close(this->hidden->audio_fd); - this->hidden->audio_fd = -1; - } - SDL_free(this->hidden); - this->hidden = NULL; + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -262,13 +256,12 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); this->hidden->audio_fd = fd; if (fd < 0) { - PAUDIO_CloseDevice(this); return SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); } @@ -277,7 +270,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) * that we can have. */ if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) { - PAUDIO_CloseDevice(this); return SDL_SetError("Couldn't get audio buffer information"); } @@ -391,7 +383,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) #ifdef DEBUG_AUDIO fprintf(stderr, "Couldn't find any hardware audio formats\n"); #endif - PAUDIO_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } this->spec.format = test_format; @@ -449,15 +440,13 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (err != NULL) { - PAUDIO_CloseDevice(this); return SDL_SetError("Paudio: %s", err); } /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - PAUDIO_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); @@ -492,7 +481,6 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) paud_control.ioctl_request = AUDIO_START; paud_control.position = 0; if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) { - PAUDIO_CloseDevice(this); #ifdef DEBUG_AUDIO fprintf(stderr, "Can't start audio play\n"); #endif diff --git a/libs/SDL2/src/audio/psp/SDL_pspaudio.c b/libs/SDL2/src/audio/psp/SDL_pspaudio.c index 8f831141..bd3456d3 100644 --- a/libs/SDL2/src/audio/psp/SDL_pspaudio.c +++ b/libs/SDL2/src/audio/psp/SDL_pspaudio.c @@ -30,7 +30,6 @@ #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_timer.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "../SDL_sysaudio.h" @@ -40,10 +39,10 @@ #include /* The tag name used by PSP audio */ -#define PSPAUD_DRIVER_NAME "psp" +#define PSPAUDIO_DRIVER_NAME "psp" static int -PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { int format, mixlen, i; this->hidden = (struct SDL_PrivateAudioData *) @@ -51,7 +50,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, sizeof(*this->hidden)); + SDL_zerop(this->hidden); switch (this->spec.format & 0xff) { case 8: case 16: @@ -99,7 +98,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) return 0; } -static void PSPAUD_PlayDevice(_THIS) +static void PSPAUDIO_PlayDevice(_THIS) { Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer]; @@ -113,28 +112,25 @@ static void PSPAUD_PlayDevice(_THIS) } /* This function waits until it is possible to write a full sound buffer */ -static void PSPAUD_WaitDevice(_THIS) +static void PSPAUDIO_WaitDevice(_THIS) { /* Because we block when sending audio, there's no need for this function to do anything. */ } -static Uint8 *PSPAUD_GetDeviceBuf(_THIS) +static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS) { return this->hidden->mixbufs[this->hidden->next_buffer]; } -static void PSPAUD_CloseDevice(_THIS) +static void PSPAUDIO_CloseDevice(_THIS) { if (this->hidden->channel >= 0) { sceAudioChRelease(this->hidden->channel); - this->hidden->channel = -1; - } - - if (this->hidden->rawbuf != NULL) { - free(this->hidden->rawbuf); - this->hidden->rawbuf = NULL; } + free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */ + SDL_free(this->hidden); } -static void PSPAUD_ThreadInit(_THIS) + +static void PSPAUDIO_ThreadInit(_THIS) { /* Increase the priority of this audio thread by 1 to put it ahead of other SDL threads. */ @@ -149,24 +145,22 @@ static void PSPAUD_ThreadInit(_THIS) static int -PSPAUD_Init(SDL_AudioDriverImpl * impl) +PSPAUDIO_Init(SDL_AudioDriverImpl * impl) { - /* Set the function pointers */ - impl->OpenDevice = PSPAUD_OpenDevice; - impl->PlayDevice = PSPAUD_PlayDevice; - impl->WaitDevice = PSPAUD_WaitDevice; - impl->GetDeviceBuf = PSPAUD_GetDeviceBuf; - impl->WaitDone = PSPAUD_WaitDevice; - impl->CloseDevice = PSPAUD_CloseDevice; - impl->ThreadInit = PSPAUD_ThreadInit; + impl->OpenDevice = PSPAUDIO_OpenDevice; + impl->PlayDevice = PSPAUDIO_PlayDevice; + impl->WaitDevice = PSPAUDIO_WaitDevice; + impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf; + impl->CloseDevice = PSPAUDIO_CloseDevice; + impl->ThreadInit = PSPAUDIO_ThreadInit; /* PSP audio device */ impl->OnlyHasDefaultOutputDevice = 1; /* impl->HasCaptureSupport = 1; - impl->OnlyHasDefaultInputDevice = 1; + impl->OnlyHasDefaultCaptureDevice = 1; */ /* impl->DetectDevices = DSOUND_DetectDevices; @@ -175,8 +169,8 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl) return 1; /* this audio target is available. */ } -AudioBootStrap PSPAUD_bootstrap = { - "psp", "PSP audio driver", PSPAUD_Init, 0 +AudioBootStrap PSPAUDIO_bootstrap = { + "psp", "PSP audio driver", PSPAUDIO_Init, 0 }; /* SDL_AUDI */ diff --git a/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c b/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c index 6b11e066..9ced49d2 100644 --- a/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c +++ b/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.c @@ -42,10 +42,10 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_pulseaudio.h" #include "SDL_loadso.h" +#include "../../thread/SDL_systhread.h" #if (PA_API_VERSION < 12) /** Return non-zero if the passed state is one of the connected states */ @@ -99,12 +99,19 @@ static pa_stream * (*PULSEAUDIO_pa_stream_new) (pa_context *, const char *, const pa_sample_spec *, const pa_channel_map *); static int (*PULSEAUDIO_pa_stream_connect_playback) (pa_stream *, const char *, const pa_buffer_attr *, pa_stream_flags_t, pa_cvolume *, pa_stream *); +static int (*PULSEAUDIO_pa_stream_connect_record) (pa_stream *, const char *, + const pa_buffer_attr *, pa_stream_flags_t); static pa_stream_state_t (*PULSEAUDIO_pa_stream_get_state) (pa_stream *); static size_t (*PULSEAUDIO_pa_stream_writable_size) (pa_stream *); +static size_t (*PULSEAUDIO_pa_stream_readable_size) (pa_stream *); static int (*PULSEAUDIO_pa_stream_write) (pa_stream *, const void *, size_t, pa_free_cb_t, int64_t, pa_seek_mode_t); static pa_operation * (*PULSEAUDIO_pa_stream_drain) (pa_stream *, pa_stream_success_cb_t, void *); +static int (*PULSEAUDIO_pa_stream_peek) (pa_stream *, const void **, size_t *); +static int (*PULSEAUDIO_pa_stream_drop) (pa_stream *); +static pa_operation * (*PULSEAUDIO_pa_stream_flush) (pa_stream *, + pa_stream_success_cb_t, void *); static int (*PULSEAUDIO_pa_stream_disconnect) (pa_stream *); static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *); @@ -205,11 +212,16 @@ load_pulseaudio_syms(void) SDL_PULSEAUDIO_SYM(pa_context_unref); SDL_PULSEAUDIO_SYM(pa_stream_new); SDL_PULSEAUDIO_SYM(pa_stream_connect_playback); + SDL_PULSEAUDIO_SYM(pa_stream_connect_record); SDL_PULSEAUDIO_SYM(pa_stream_get_state); SDL_PULSEAUDIO_SYM(pa_stream_writable_size); + SDL_PULSEAUDIO_SYM(pa_stream_readable_size); SDL_PULSEAUDIO_SYM(pa_stream_write); SDL_PULSEAUDIO_SYM(pa_stream_drain); SDL_PULSEAUDIO_SYM(pa_stream_disconnect); + SDL_PULSEAUDIO_SYM(pa_stream_peek); + SDL_PULSEAUDIO_SYM(pa_stream_drop); + SDL_PULSEAUDIO_SYM(pa_stream_flush); SDL_PULSEAUDIO_SYM(pa_stream_unref); SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto); SDL_PULSEAUDIO_SYM(pa_strerror); @@ -238,6 +250,12 @@ getAppName(void) return "SDL Application"; /* oh well. */ } +static void +stream_operation_complete_no_op(pa_stream *s, int success, void *userdata) +{ + /* no-op for pa_stream_drain(), etc, to use for callback. */ +} + static void WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o) { @@ -325,7 +343,7 @@ PULSEAUDIO_WaitDevice(_THIS) { struct SDL_PrivateAudioData *h = this->hidden; - while (this->enabled) { + while (SDL_AtomicGet(&this->enabled)) { if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY || PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY || PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) { @@ -343,41 +361,13 @@ PULSEAUDIO_PlayDevice(_THIS) { /* Write the audio data */ struct SDL_PrivateAudioData *h = this->hidden; - if (this->enabled) { + if (SDL_AtomicGet(&this->enabled)) { if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) { SDL_OpenedAudioDeviceDisconnected(this); } } } -static void -stream_drain_complete(pa_stream *s, int success, void *userdata) -{ - /* no-op for pa_stream_drain() to use for callback. */ -} - -static void -PULSEAUDIO_WaitDone(_THIS) -{ - if (this->enabled) { - struct SDL_PrivateAudioData *h = this->hidden; - pa_operation *o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL); - if (o) { - while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) { - if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY || - PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY || - PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) { - PULSEAUDIO_pa_operation_cancel(o); - break; - } - } - PULSEAUDIO_pa_operation_unref(o); - } - } -} - - - static Uint8 * PULSEAUDIO_GetDeviceBuf(_THIS) { @@ -385,24 +375,96 @@ PULSEAUDIO_GetDeviceBuf(_THIS) } +static int +PULSEAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) +{ + struct SDL_PrivateAudioData *h = this->hidden; + const void *data = NULL; + size_t nbytes = 0; + + while (SDL_AtomicGet(&this->enabled)) { + if (h->capturebuf != NULL) { + const int cpy = SDL_min(buflen, h->capturelen); + SDL_memcpy(buffer, h->capturebuf, cpy); + /*printf("PULSEAUDIO: fed %d captured bytes\n", cpy);*/ + h->capturebuf += cpy; + h->capturelen -= cpy; + if (h->capturelen == 0) { + h->capturebuf = NULL; + PULSEAUDIO_pa_stream_drop(h->stream); /* done with this fragment. */ + } + return cpy; /* new data, return it. */ + } + + if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY || + PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY || + PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) { + SDL_OpenedAudioDeviceDisconnected(this); + return -1; /* uhoh, pulse failed! */ + } + + if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) { + continue; /* no data available yet. */ + } + + /* a new fragment is available! */ + PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes); + SDL_assert(nbytes > 0); + if (data == NULL) { /* NULL==buffer had a hole. Ignore that. */ + PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */ + } else { + /* store this fragment's data, start feeding it to SDL. */ + /*printf("PULSEAUDIO: captured %d new bytes\n", (int) nbytes);*/ + h->capturebuf = (const Uint8 *) data; + h->capturelen = nbytes; + } + } + + return -1; /* not enabled? */ +} + +static void +PULSEAUDIO_FlushCapture(_THIS) +{ + struct SDL_PrivateAudioData *h = this->hidden; + + if (h->capturebuf != NULL) { + PULSEAUDIO_pa_stream_drop(h->stream); + h->capturebuf = NULL; + h->capturelen = 0; + } + + WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_stream_flush(h->stream, stream_operation_complete_no_op, NULL)); +} + static void PULSEAUDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - SDL_free(this->hidden->device_name); - if (this->hidden->stream) { - PULSEAUDIO_pa_stream_disconnect(this->hidden->stream); - PULSEAUDIO_pa_stream_unref(this->hidden->stream); + if (this->hidden->stream) { + if (this->hidden->capturebuf != NULL) { + PULSEAUDIO_pa_stream_drop(this->hidden->stream); } - DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context); - SDL_free(this->hidden); - this->hidden = NULL; + PULSEAUDIO_pa_stream_disconnect(this->hidden->stream); + PULSEAUDIO_pa_stream_unref(this->hidden->stream); + } + + DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context); + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden->device_name); + SDL_free(this->hidden); +} + +static void +SinkDeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data) +{ + if (i) { + char **devname = (char **) data; + *devname = SDL_strdup(i->name); } } static void -DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data) +SourceDeviceNameCallback(pa_context *c, const pa_source_info *i, int is_last, void *data) { if (i) { char **devname = (char **) data; @@ -411,7 +473,7 @@ DeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data } static SDL_bool -FindDeviceName(struct SDL_PrivateAudioData *h, void *handle) +FindDeviceName(struct SDL_PrivateAudioData *h, const int iscapture, void *handle) { const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1; @@ -419,7 +481,16 @@ FindDeviceName(struct SDL_PrivateAudioData *h, void *handle) return SDL_TRUE; } - WaitForPulseOperation(h->mainloop, PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx, DeviceNameCallback, &h->device_name)); + if (iscapture) { + WaitForPulseOperation(h->mainloop, + PULSEAUDIO_pa_context_get_source_info_by_index(h->context, idx, + SourceDeviceNameCallback, &h->device_name)); + } else { + WaitForPulseOperation(h->mainloop, + PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx, + SinkDeviceNameCallback, &h->device_name)); + } + return (h->device_name != NULL); } @@ -433,15 +504,15 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) pa_channel_map pacmap; pa_stream_flags_t flags = 0; int state = 0; + int rc = 0; /* Initialize all variables that we clean on shutdown */ - this->hidden = (struct SDL_PrivateAudioData *) + h = this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - h = this->hidden; + SDL_zerop(this->hidden); paspec.format = PA_SAMPLE_INVALID; @@ -482,7 +553,6 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } } if (paspec.format == PA_SAMPLE_INVALID) { - PULSEAUDIO_CloseDevice(this); return SDL_SetError("Couldn't find any hardware audio formats"); } this->spec.format = test_format; @@ -494,13 +564,14 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ - h->mixlen = this->spec.size; - h->mixbuf = (Uint8 *) SDL_AllocAudioMem(h->mixlen); - if (h->mixbuf == NULL) { - PULSEAUDIO_CloseDevice(this); - return SDL_OutOfMemory(); + if (!iscapture) { + h->mixlen = this->spec.size; + h->mixbuf = (Uint8 *) SDL_malloc(h->mixlen); + if (h->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(h->mixbuf, this->spec.silence, this->spec.size); } - SDL_memset(h->mixbuf, this->spec.silence, this->spec.size); paspec.channels = this->spec.channels; paspec.rate = this->spec.freq; @@ -522,13 +593,11 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) #endif if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) { - PULSEAUDIO_CloseDevice(this); return SDL_SetError("Could not connect to PulseAudio server"); } - if (!FindDeviceName(h, handle)) { - PULSEAUDIO_CloseDevice(this); - return SDL_SetError("Requested PulseAudio sink missing?"); + if (!FindDeviceName(h, iscapture, handle)) { + return SDL_SetError("Requested PulseAudio sink/source missing?"); } /* The SDL ALSA output hints us that we use Windows' channel mapping */ @@ -544,7 +613,6 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) ); if (h->stream == NULL) { - PULSEAUDIO_CloseDevice(this); return SDL_SetError("Could not set up PulseAudio stream"); } @@ -554,20 +622,22 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) flags |= PA_STREAM_DONT_MOVE; } - if (PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags, - NULL, NULL) < 0) { - PULSEAUDIO_CloseDevice(this); + if (iscapture) { + rc = PULSEAUDIO_pa_stream_connect_record(h->stream, h->device_name, &paattr, flags); + } else { + rc = PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags, NULL, NULL); + } + + if (rc < 0) { return SDL_SetError("Could not connect PulseAudio stream"); } do { if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) { - PULSEAUDIO_CloseDevice(this); return SDL_SetError("pa_mainloop_iterate() failed"); } state = PULSEAUDIO_pa_stream_get_state(h->stream); if (!PA_STREAM_IS_GOOD(state)) { - PULSEAUDIO_CloseDevice(this); return SDL_SetError("Could not connect PulseAudio stream"); } } while (state != PA_STREAM_READY); @@ -646,7 +716,7 @@ PULSEAUDIO_DetectDevices() WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL)); /* ok, we have a sane list, let's set up hotplug notifications now... */ - hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", NULL); + hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL); } static void @@ -684,8 +754,11 @@ PULSEAUDIO_Init(SDL_AudioDriverImpl * impl) impl->WaitDevice = PULSEAUDIO_WaitDevice; impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf; impl->CloseDevice = PULSEAUDIO_CloseDevice; - impl->WaitDone = PULSEAUDIO_WaitDone; impl->Deinitialize = PULSEAUDIO_Deinitialize; + impl->CaptureFromDevice = PULSEAUDIO_CaptureFromDevice; + impl->FlushCapture = PULSEAUDIO_FlushCapture; + + impl->HasCaptureSupport = SDL_TRUE; return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h b/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h index c57ab713..e12000f2 100644 --- a/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h +++ b/libs/SDL2/src/audio/pulseaudio/SDL_pulseaudio.h @@ -42,6 +42,9 @@ struct SDL_PrivateAudioData /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; + + const Uint8 *capturebuf; + int capturelen; }; #endif /* _SDL_pulseaudio_h */ diff --git a/libs/SDL2/src/audio/qsa/SDL_qsa_audio.c b/libs/SDL2/src/audio/qsa/SDL_qsa_audio.c index 1899ca6d..149cad90 100644 --- a/libs/SDL2/src/audio/qsa/SDL_qsa_audio.c +++ b/libs/SDL2/src/audio/qsa/SDL_qsa_audio.c @@ -45,7 +45,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_qsa_audio.h" @@ -138,8 +137,7 @@ QSA_ThreadInit(_THIS) static void QSA_InitAudioParams(snd_pcm_channel_params_t * cpars) { - SDL_memset(cpars, 0, sizeof(snd_pcm_channel_params_t)); - + SDL_zerop(cpars); cpars->channel = SND_PCM_CHANNEL_PLAYBACK; cpars->mode = SND_PCM_MODE_BLOCK; cpars->start_mode = SND_PCM_START_DATA; @@ -229,7 +227,7 @@ QSA_PlayDevice(_THIS) int towrite; void *pcmbuffer; - if ((!this->enabled) || (!this->hidden)) { + if (!SDL_AtomicGet(&this->enabled) || !this->hidden) { return; } @@ -262,7 +260,7 @@ QSA_PlayDevice(_THIS) continue; } else { if ((errno == EINVAL) || (errno == EIO)) { - SDL_memset(&cstatus, 0, sizeof(cstatus)); + SDL_zero(cstatus); if (!this->hidden->iscapture) { cstatus.channel = SND_PCM_CHANNEL_PLAYBACK; } else { @@ -305,7 +303,7 @@ QSA_PlayDevice(_THIS) towrite -= written; pcmbuffer += written * this->spec.channels; } - } while ((towrite > 0) && (this->enabled)); + } while ((towrite > 0) && SDL_AtomicGet(&this->enabled)); /* If we couldn't write, assume fatal error for now */ if (towrite != 0) { @@ -322,27 +320,21 @@ QSA_GetDeviceBuf(_THIS) static void QSA_CloseDevice(_THIS) { - if (this->hidden != NULL) { - if (this->hidden->audio_handle != NULL) { - if (!this->hidden->iscapture) { - /* Finish playing available samples */ - snd_pcm_plugin_flush(this->hidden->audio_handle, - SND_PCM_CHANNEL_PLAYBACK); - } else { - /* Cancel unread samples during capture */ - snd_pcm_plugin_flush(this->hidden->audio_handle, - SND_PCM_CHANNEL_CAPTURE); - } - snd_pcm_close(this->hidden->audio_handle); - this->hidden->audio_handle = NULL; + if (this->hidden->audio_handle != NULL) { + if (!this->hidden->iscapture) { + /* Finish playing available samples */ + snd_pcm_plugin_flush(this->hidden->audio_handle, + SND_PCM_CHANNEL_PLAYBACK); + } else { + /* Cancel unread samples during capture */ + snd_pcm_plugin_flush(this->hidden->audio_handle, + SND_PCM_CHANNEL_CAPTURE); } - - SDL_FreeAudioMem(this->hidden->pcm_buf); - this->hidden->pcm_buf = NULL; - - SDL_free(this->hidden); - this->hidden = NULL; + snd_pcm_close(this->hidden->audio_handle); } + + SDL_free(this->hidden->pcm_buf); + SDL_free(this->hidden); } static int @@ -365,13 +357,13 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, sizeof(struct SDL_PrivateAudioData)); + SDL_zerop(this->hidden); /* Initialize channel transfer parameters to default */ QSA_InitAudioParams(&cparams); /* Initialize channel direction: capture or playback */ - this->hidden->iscapture = iscapture; + this->hidden->iscapture = iscapture ? SDL_TRUE : SDL_FALSE; if (device != NULL) { /* Open requested audio device */ @@ -391,7 +383,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Check if requested device is opened */ if (status < 0) { this->hidden->audio_handle = NULL; - QSA_CloseDevice(this); return QSA_SetError("snd_pcm_open", status); } @@ -401,7 +392,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) snd_pcm_plugin_set_disable(this->hidden->audio_handle, PLUGIN_DISABLE_MMAP); if (status < 0) { - QSA_CloseDevice(this); return QSA_SetError("snd_pcm_plugin_set_disable", status); } } @@ -487,7 +477,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* assumes test_format not 0 on success */ if (test_format == 0) { - QSA_CloseDevice(this); return SDL_SetError("QSA: Couldn't find any hardware audio formats"); } @@ -505,12 +494,11 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Setup the transfer parameters according to cparams */ status = snd_pcm_plugin_params(this->hidden->audio_handle, &cparams); if (status < 0) { - QSA_CloseDevice(this); return QSA_SetError("snd_pcm_channel_params", status); } /* Make sure channel is setup right one last time */ - SDL_memset(&csetup, 0, sizeof(csetup)); + SDL_zero(csetup); if (!this->hidden->iscapture) { csetup.channel = SND_PCM_CHANNEL_PLAYBACK; } else { @@ -519,7 +507,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Setup an audio channel */ if (snd_pcm_plugin_setup(this->hidden->audio_handle, &csetup) < 0) { - QSA_CloseDevice(this); return SDL_SetError("QSA: Unable to setup channel"); } @@ -540,9 +527,8 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) * closest multiple) */ this->hidden->pcm_buf = - (Uint8 *) SDL_AllocAudioMem(this->hidden->pcm_len); + (Uint8 *) SDL_malloc(this->hidden->pcm_len); if (this->hidden->pcm_buf == NULL) { - QSA_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->pcm_buf, this->spec.silence, @@ -560,7 +546,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (this->hidden->audio_fd < 0) { - QSA_CloseDevice(this); return QSA_SetError("snd_pcm_file_descriptor", status); } @@ -578,7 +563,6 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (status < 0) { - QSA_CloseDevice(this); return QSA_SetError("snd_pcm_plugin_prepare", status); } @@ -724,32 +708,13 @@ QSA_DetectDevices(void) } } -static void -QSA_WaitDone(_THIS) -{ - if (!this->hidden->iscapture) { - if (this->hidden->audio_handle != NULL) { - /* Wait till last fragment is played and stop channel */ - snd_pcm_plugin_flush(this->hidden->audio_handle, - SND_PCM_CHANNEL_PLAYBACK); - } - } else { - if (this->hidden->audio_handle != NULL) { - /* Discard all unread data and stop channel */ - snd_pcm_plugin_flush(this->hidden->audio_handle, - SND_PCM_CHANNEL_CAPTURE); - } - } -} - static void QSA_Deinitialize(void) { /* Clear devices array on shutdown */ - SDL_memset(qsa_playback_device, 0x00, - sizeof(QSA_Device) * QSA_MAX_DEVICES); - SDL_memset(qsa_capture_device, 0x00, - sizeof(QSA_Device) * QSA_MAX_DEVICES); + /* !!! FIXME: we zero these on init...any reason to do it here? */ + SDL_zero(qsa_playback_device); + SDL_zero(qsa_capture_device); qsa_playback_devices = 0; qsa_capture_devices = 0; } @@ -761,10 +726,8 @@ QSA_Init(SDL_AudioDriverImpl * impl) int32_t status = 0; /* Clear devices array */ - SDL_memset(qsa_playback_device, 0x00, - sizeof(QSA_Device) * QSA_MAX_DEVICES); - SDL_memset(qsa_capture_device, 0x00, - sizeof(QSA_Device) * QSA_MAX_DEVICES); + SDL_zero(qsa_playback_device); + SDL_zero(qsa_capture_device); qsa_playback_devices = 0; qsa_capture_devices = 0; @@ -778,7 +741,6 @@ QSA_Init(SDL_AudioDriverImpl * impl) impl->PlayDevice = QSA_PlayDevice; impl->GetDeviceBuf = QSA_GetDeviceBuf; impl->CloseDevice = QSA_CloseDevice; - impl->WaitDone = QSA_WaitDone; impl->Deinitialize = QSA_Deinitialize; impl->LockDevice = NULL; impl->UnlockDevice = NULL; @@ -788,7 +750,7 @@ QSA_Init(SDL_AudioDriverImpl * impl) impl->SkipMixerLock = 0; impl->HasCaptureSupport = 1; impl->OnlyHasDefaultOutputDevice = 0; - impl->OnlyHasDefaultInputDevice = 0; + impl->OnlyHasDefaultCaptureDevice = 0; /* Check if io-audio manager is running or not */ status = snd_cards(); diff --git a/libs/SDL2/src/audio/qsa/SDL_qsa_audio.h b/libs/SDL2/src/audio/qsa/SDL_qsa_audio.h index 53d37e96..19a2215a 100644 --- a/libs/SDL2/src/audio/qsa/SDL_qsa_audio.h +++ b/libs/SDL2/src/audio/qsa/SDL_qsa_audio.h @@ -34,7 +34,7 @@ struct SDL_PrivateAudioData { /* SDL capture state */ - int iscapture; + SDL_bool iscapture; /* The audio device handle */ int cardno; diff --git a/libs/SDL2/src/audio/sndio/SDL_sndioaudio.c b/libs/SDL2/src/audio/sndio/SDL_sndioaudio.c index 64565ae8..fb7d78ff 100644 --- a/libs/SDL2/src/audio/sndio/SDL_sndioaudio.c +++ b/libs/SDL2/src/audio/sndio/SDL_sndioaudio.c @@ -36,7 +36,6 @@ #include #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_sndioaudio.h" @@ -171,25 +170,15 @@ SNDIO_GetDeviceBuf(_THIS) return this->hidden->mixbuf; } -static void -SNDIO_WaitDone(_THIS) -{ - SNDIO_sio_stop(this->hidden->dev); -} - static void SNDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - if ( this->hidden->dev != NULL ) { - SNDIO_sio_close(this->hidden->dev); - this->hidden->dev = NULL; - } - SDL_free(this->hidden); - this->hidden = NULL; + if ( this->hidden->dev != NULL ) { + SNDIO_sio_stop(this->hidden->dev); + SNDIO_sio_close(this->hidden->dev); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -204,13 +193,12 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, sizeof(*this->hidden)); + SDL_zerop(this->hidden); this->hidden->mixlen = this->spec.size; /* !!! FIXME: SIO_DEVANY can be a specific device... */ if ((this->hidden->dev = SNDIO_sio_open(SIO_DEVANY, SIO_PLAY, 0)) == NULL) { - SNDIO_CloseDevice(this); return SDL_SetError("sio_open() failed"); } @@ -233,7 +221,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) continue; } if (SNDIO_sio_getpar(this->hidden->dev, &par) == 0) { - SNDIO_CloseDevice(this); return SDL_SetError("sio_getpar() failed"); } if (par.bps != SIO_BPS(par.bits)) { @@ -248,7 +235,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (status < 0) { - SNDIO_CloseDevice(this); return SDL_SetError("sndio: Couldn't find any hardware audio formats"); } @@ -269,7 +255,6 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) else if ((par.bps == 1) && (!par.sig)) this->spec.format = AUDIO_U8; else { - SNDIO_CloseDevice(this); return SDL_SetError("sndio: Got unsupported hardware audio format."); } @@ -282,9 +267,8 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - SNDIO_CloseDevice(this); return SDL_OutOfMemory(); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen); @@ -315,7 +299,6 @@ SNDIO_Init(SDL_AudioDriverImpl * impl) impl->WaitDevice = SNDIO_WaitDevice; impl->PlayDevice = SNDIO_PlayDevice; impl->GetDeviceBuf = SNDIO_GetDeviceBuf; - impl->WaitDone = SNDIO_WaitDone; impl->CloseDevice = SNDIO_CloseDevice; impl->Deinitialize = SNDIO_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: sndio can handle multiple devices. */ diff --git a/libs/SDL2/src/audio/sun/SDL_sunaudio.c b/libs/SDL2/src/audio/sun/SDL_sunaudio.c index 71029d21..b994c12c 100644 --- a/libs/SDL2/src/audio/sun/SDL_sunaudio.c +++ b/libs/SDL2/src/audio/sun/SDL_sunaudio.c @@ -40,7 +40,6 @@ #include "SDL_timer.h" #include "SDL_audio.h" -#include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_sunaudio.h" @@ -183,18 +182,12 @@ SUNAUDIO_GetDeviceBuf(_THIS) static void SUNAUDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - SDL_FreeAudioMem(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - SDL_free(this->hidden->ulaw_buf); - this->hidden->ulaw_buf = NULL; - if (this->hidden->audio_fd >= 0) { - close(this->hidden->audio_fd); - this->hidden->audio_fd = -1; - } - SDL_free(this->hidden); - this->hidden = NULL; + SDL_free(this->hidden->ulaw_buf); + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -219,7 +212,7 @@ SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Open the audio device */ this->hidden->audio_fd = open(devname, flags, 0); @@ -340,7 +333,7 @@ SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ - this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->spec.size); + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size); if (this->hidden->mixbuf == NULL) { return SDL_OutOfMemory(); } diff --git a/libs/SDL2/src/audio/winmm/SDL_winmm.c b/libs/SDL2/src/audio/winmm/SDL_winmm.c index 6d05a65e..34f543dd 100644 --- a/libs/SDL2/src/audio/winmm/SDL_winmm.c +++ b/libs/SDL2/src/audio/winmm/SDL_winmm.c @@ -27,6 +27,7 @@ #include "../../core/windows/SDL_windows.h" #include +#include "SDL_assert.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" @@ -40,11 +41,11 @@ static void DetectWave##typ##Devs(void) { \ const UINT iscapture = iscap ? 1 : 0; \ const UINT devcount = wave##typ##GetNumDevs(); \ - capstyp caps; \ + capstyp##2W caps; \ UINT i; \ for (i = 0; i < devcount; i++) { \ - if (wave##typ##GetDevCaps(i,&caps,sizeof(caps))==MMSYSERR_NOERROR) { \ - char *name = WIN_StringToUTF8(caps.szPname); \ + if (wave##typ##GetDevCaps(i,(LP##capstyp##W)&caps,sizeof(caps))==MMSYSERR_NOERROR) { \ + char *name = WIN_LookupAudioDeviceName(caps.szPname,&caps.NameGuid); \ if (name != NULL) { \ SDL_AddAudioDevice((int) iscapture, name, (void *) ((size_t) i+1)); \ SDL_free(name); \ @@ -134,63 +135,87 @@ WINMM_PlayDevice(_THIS) this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; } -static void -WINMM_WaitDone(_THIS) +static int +WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen) { - int i, left; + const int nextbuf = this->hidden->next_buffer; + MMRESULT result; - do { - left = NUM_BUFFERS; - for (i = 0; i < NUM_BUFFERS; ++i) { - if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) { - --left; - } - } - if (left > 0) { - SDL_Delay(100); - } - } while (left > 0); + SDL_assert(buflen == this->spec.size); + + /* Wait for an audio chunk to finish */ + WaitForSingleObject(this->hidden->audio_sem, INFINITE); + + /* Copy it to caller's buffer... */ + SDL_memcpy(buffer, this->hidden->wavebuf[nextbuf].lpData, this->spec.size); + + /* requeue the buffer that just finished. */ + result = waveInAddBuffer(this->hidden->hin, + &this->hidden->wavebuf[nextbuf], + sizeof (this->hidden->wavebuf[nextbuf])); + if (result != MMSYSERR_NOERROR) { + return -1; /* uhoh! Disable the device. */ + } + + /* queue the next buffer in sequence, next time. */ + this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS; + return this->spec.size; +} + +static void +WINMM_FlushCapture(_THIS) +{ + /* Wait for an audio chunk to finish */ + if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) { + const int nextbuf = this->hidden->next_buffer; + /* requeue the buffer that just finished without reading from it. */ + waveInAddBuffer(this->hidden->hin, + &this->hidden->wavebuf[nextbuf], + sizeof (this->hidden->wavebuf[nextbuf])); + this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS; + } } static void WINMM_CloseDevice(_THIS) { - /* Close up audio */ - if (this->hidden != NULL) { - int i; + int i; - if (this->hidden->audio_sem) { - CloseHandle(this->hidden->audio_sem); - this->hidden->audio_sem = 0; - } + if (this->hidden->hout) { + waveOutReset(this->hidden->hout); /* Clean up mixing buffers */ for (i = 0; i < NUM_BUFFERS; ++i) { if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { waveOutUnprepareHeader(this->hidden->hout, &this->hidden->wavebuf[i], - sizeof(this->hidden->wavebuf[i])); - this->hidden->wavebuf[i].dwUser = 0xFFFF; + sizeof (this->hidden->wavebuf[i])); } } - /* Free raw mixing buffer */ - SDL_free(this->hidden->mixbuf); - this->hidden->mixbuf = NULL; - - if (this->hidden->hin) { - waveInClose(this->hidden->hin); - this->hidden->hin = 0; - } - - if (this->hidden->hout) { - waveOutClose(this->hidden->hout); - this->hidden->hout = 0; - } - - SDL_free(this->hidden); - this->hidden = NULL; + waveOutClose(this->hidden->hout); } + + if (this->hidden->hin) { + waveInReset(this->hidden->hin); + + /* Clean up mixing buffers */ + for (i = 0; i < NUM_BUFFERS; ++i) { + if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { + waveInUnprepareHeader(this->hidden->hin, + &this->hidden->wavebuf[i], + sizeof (this->hidden->wavebuf[i])); + } + } + waveInClose(this->hidden->hin); + } + + if (this->hidden->audio_sem) { + CloseHandle(this->hidden->audio_sem); + } + + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static SDL_bool @@ -239,7 +264,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); /* Initialize the wavebuf structures for closing */ for (i = 0; i < NUM_BUFFERS; ++i) @@ -269,7 +294,6 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!valid_datatype) { - WINMM_CloseDevice(this); return SDL_SetError("Unsupported audio format"); } @@ -281,36 +305,45 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) result = waveInOpen(&this->hidden->hin, devId, &waveformat, (DWORD_PTR) CaptureSound, (DWORD_PTR) this, CALLBACK_FUNCTION); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveInOpen()", result); + } } else { result = waveOutOpen(&this->hidden->hout, devId, &waveformat, (DWORD_PTR) FillSound, (DWORD_PTR) this, CALLBACK_FUNCTION); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveOutOpen()", result); + } } - if (result != MMSYSERR_NOERROR) { - WINMM_CloseDevice(this); - return SetMMerror("waveOutOpen()", result); - } #ifdef SOUND_DEBUG /* Check the sound device we retrieved */ { - WAVEOUTCAPS caps; - - result = waveOutGetDevCaps((UINT) this->hidden->hout, - &caps, sizeof(caps)); - if (result != MMSYSERR_NOERROR) { - WINMM_CloseDevice(this); - return SetMMerror("waveOutGetDevCaps()", result); + if (iscapture) { + WAVEINCAPS caps; + result = waveInGetDevCaps((UINT) this->hidden->hout, + &caps, sizeof (caps)); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveInGetDevCaps()", result); + } + printf("Audio device: %s\n", caps.szPname); + } else { + WAVEOUTCAPS caps; + result = waveOutGetDevCaps((UINT) this->hidden->hout, + &caps, sizeof(caps)); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveOutGetDevCaps()", result); + } + printf("Audio device: %s\n", caps.szPname); } - printf("Audio device: %s\n", caps.szPname); } #endif /* Create the audio buffer semaphore */ this->hidden->audio_sem = - CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); + CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL); if (this->hidden->audio_sem == NULL) { - WINMM_CloseDevice(this); return SDL_SetError("Couldn't create semaphore"); } @@ -318,22 +351,44 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size); if (this->hidden->mixbuf == NULL) { - WINMM_CloseDevice(this); return SDL_OutOfMemory(); } + + SDL_zero(this->hidden->wavebuf); for (i = 0; i < NUM_BUFFERS; ++i) { - SDL_memset(&this->hidden->wavebuf[i], 0, - sizeof(this->hidden->wavebuf[i])); this->hidden->wavebuf[i].dwBufferLength = this->spec.size; this->hidden->wavebuf[i].dwFlags = WHDR_DONE; this->hidden->wavebuf[i].lpData = (LPSTR) & this->hidden->mixbuf[i * this->spec.size]; - result = waveOutPrepareHeader(this->hidden->hout, - &this->hidden->wavebuf[i], - sizeof(this->hidden->wavebuf[i])); + + if (iscapture) { + result = waveInPrepareHeader(this->hidden->hin, + &this->hidden->wavebuf[i], + sizeof(this->hidden->wavebuf[i])); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveInPrepareHeader()", result); + } + + result = waveInAddBuffer(this->hidden->hin, + &this->hidden->wavebuf[i], + sizeof(this->hidden->wavebuf[i])); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveInAddBuffer()", result); + } + } else { + result = waveOutPrepareHeader(this->hidden->hout, + &this->hidden->wavebuf[i], + sizeof(this->hidden->wavebuf[i])); + if (result != MMSYSERR_NOERROR) { + return SetMMerror("waveOutPrepareHeader()", result); + } + } + } + + if (iscapture) { + result = waveInStart(this->hidden->hin); if (result != MMSYSERR_NOERROR) { - WINMM_CloseDevice(this); - return SetMMerror("waveOutPrepareHeader()", result); + return SetMMerror("waveInStart()", result); } } @@ -349,10 +404,13 @@ WINMM_Init(SDL_AudioDriverImpl * impl) impl->OpenDevice = WINMM_OpenDevice; impl->PlayDevice = WINMM_PlayDevice; impl->WaitDevice = WINMM_WaitDevice; - impl->WaitDone = WINMM_WaitDone; impl->GetDeviceBuf = WINMM_GetDeviceBuf; + impl->CaptureFromDevice = WINMM_CaptureFromDevice; + impl->FlushCapture = WINMM_FlushCapture; impl->CloseDevice = WINMM_CloseDevice; + impl->HasCaptureSupport = SDL_TRUE; + return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c b/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c index dff234b4..a18e5d24 100644 --- a/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c +++ b/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c @@ -195,7 +195,7 @@ XAUDIO2_PlayDevice(_THIS) IXAudio2SourceVoice *source = this->hidden->source; HRESULT result = S_OK; - if (!this->enabled) { /* shutting down? */ + if (!SDL_AtomicGet(&this->enabled)) { /* shutting down? */ return; } @@ -226,64 +226,47 @@ XAUDIO2_PlayDevice(_THIS) static void XAUDIO2_WaitDevice(_THIS) { - if (this->enabled) { + if (SDL_AtomicGet(&this->enabled)) { SDL_SemWait(this->hidden->semaphore); } } static void -XAUDIO2_WaitDone(_THIS) +XAUDIO2_PrepareToClose(_THIS) { IXAudio2SourceVoice *source = this->hidden->source; - XAUDIO2_VOICE_STATE state; - SDL_assert(!this->enabled); /* flag that stops playing. */ - IXAudio2SourceVoice_Discontinuity(source); -#if SDL_XAUDIO2_WIN8 - IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED); -#else - IXAudio2SourceVoice_GetState(source, &state); -#endif - while (state.BuffersQueued > 0) { - SDL_SemWait(this->hidden->semaphore); -#if SDL_XAUDIO2_WIN8 - IXAudio2SourceVoice_GetState(source, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED); -#else - IXAudio2SourceVoice_GetState(source, &state); -#endif + if (source) { + IXAudio2SourceVoice_Discontinuity(source); } } - static void XAUDIO2_CloseDevice(_THIS) { - if (this->hidden != NULL) { - IXAudio2 *ixa2 = this->hidden->ixa2; - IXAudio2SourceVoice *source = this->hidden->source; - IXAudio2MasteringVoice *mastering = this->hidden->mastering; + IXAudio2 *ixa2 = this->hidden->ixa2; + IXAudio2SourceVoice *source = this->hidden->source; + IXAudio2MasteringVoice *mastering = this->hidden->mastering; - if (source != NULL) { - IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW); - IXAudio2SourceVoice_FlushSourceBuffers(source); - IXAudio2SourceVoice_DestroyVoice(source); - } - if (ixa2 != NULL) { - IXAudio2_StopEngine(ixa2); - } - if (mastering != NULL) { - IXAudio2MasteringVoice_DestroyVoice(mastering); - } - if (ixa2 != NULL) { - IXAudio2_Release(ixa2); - } - SDL_free(this->hidden->mixbuf); - if (this->hidden->semaphore != NULL) { - SDL_DestroySemaphore(this->hidden->semaphore); - } - - SDL_free(this->hidden); - this->hidden = NULL; + if (source != NULL) { + IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW); + IXAudio2SourceVoice_FlushSourceBuffers(source); + IXAudio2SourceVoice_DestroyVoice(source); } + if (ixa2 != NULL) { + IXAudio2_StopEngine(ixa2); + } + if (mastering != NULL) { + IXAudio2MasteringVoice_DestroyVoice(mastering); + } + if (ixa2 != NULL) { + IXAudio2_Release(ixa2); + } + if (this->hidden->semaphore != NULL) { + SDL_DestroySemaphore(this->hidden->semaphore); + } + + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); } static int @@ -345,12 +328,11 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) IXAudio2_Release(ixa2); return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); this->hidden->ixa2 = ixa2; this->hidden->semaphore = SDL_CreateSemaphore(1); if (this->hidden->semaphore == NULL) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: CreateSemaphore() failed!"); } @@ -368,7 +350,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) } if (!valid_format) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: Unsupported audio format"); } @@ -379,11 +360,10 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - XAUDIO2_CloseDevice(this); return SDL_OutOfMemory(); } this->hidden->nextbuf = this->hidden->mixbuf; - SDL_memset(this->hidden->mixbuf, 0, 2 * this->hidden->mixlen); + SDL_memset(this->hidden->mixbuf, this->spec.silence, 2 * this->hidden->mixlen); /* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On Xbox360, this means 5.1 output, but on Windows, it means "figure out @@ -401,7 +381,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->spec.freq, 0, devId, NULL); #endif if (result != S_OK) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: Couldn't create mastering voice"); } @@ -436,7 +415,6 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) #endif if (result != S_OK) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: Couldn't create source voice"); } this->hidden->source = source; @@ -444,13 +422,11 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) /* Start everything playing! */ result = IXAudio2_StartEngine(ixa2); if (result != S_OK) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: Couldn't start engine"); } result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW); if (result != S_OK) { - XAUDIO2_CloseDevice(this); return SDL_SetError("XAudio2: Couldn't start source voice"); } @@ -499,7 +475,7 @@ XAUDIO2_Init(SDL_AudioDriverImpl * impl) impl->OpenDevice = XAUDIO2_OpenDevice; impl->PlayDevice = XAUDIO2_PlayDevice; impl->WaitDevice = XAUDIO2_WaitDevice; - impl->WaitDone = XAUDIO2_WaitDone; + impl->PrepareToClose = XAUDIO2_PrepareToClose; impl->GetDeviceBuf = XAUDIO2_GetDeviceBuf; impl->CloseDevice = XAUDIO2_CloseDevice; impl->Deinitialize = XAUDIO2_Deinitialize; diff --git a/libs/SDL2/src/core/android/SDL_android.c b/libs/SDL2/src/core/android/SDL_android.c index 49843497..b93b1625 100644 --- a/libs/SDL2/src/core/android/SDL_android.c +++ b/libs/SDL2/src/core/android/SDL_android.c @@ -71,10 +71,14 @@ static jclass mActivityClass; /* method signatures */ static jmethodID midGetNativeSurface; -static jmethodID midAudioInit; +static jmethodID midAudioOpen; static jmethodID midAudioWriteShortBuffer; static jmethodID midAudioWriteByteBuffer; -static jmethodID midAudioQuit; +static jmethodID midAudioClose; +static jmethodID midCaptureOpen; +static jmethodID midCaptureReadShortBuffer; +static jmethodID midCaptureReadByteBuffer; +static jmethodID midCaptureClose; static jmethodID midPollInputDevices; /* Accelerometer data storage */ @@ -118,28 +122,38 @@ JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls) midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "getNativeSurface","()Landroid/view/Surface;"); - midAudioInit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, - "audioInit", "(IZZI)I"); + midAudioOpen = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "audioOpen", "(IZZI)I"); midAudioWriteShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "audioWriteShortBuffer", "([S)V"); midAudioWriteByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "audioWriteByteBuffer", "([B)V"); - midAudioQuit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, - "audioQuit", "()V"); + midAudioClose = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "audioClose", "()V"); + midCaptureOpen = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "captureOpen", "(IZZI)I"); + midCaptureReadShortBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "captureReadShortBuffer", "([SZ)I"); + midCaptureReadByteBuffer = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "captureReadByteBuffer", "([BZ)I"); + midCaptureClose = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, + "captureClose", "()V"); midPollInputDevices = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass, "pollInputDevices", "()V"); bHasNewData = SDL_FALSE; - if (!midGetNativeSurface || !midAudioInit || - !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit || !midPollInputDevices) { + if (!midGetNativeSurface || + !midAudioOpen || !midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioClose || + !midCaptureOpen || !midCaptureReadShortBuffer || !midCaptureReadByteBuffer || !midCaptureClose || + !midPollInputDevices) { __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly"); } __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init() finished!"); } /* Drop file */ -void Java_org_libsdl_app_SDLActivity_onNativeDropFile( +JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeDropFile( JNIEnv* env, jclass jcls, jstring filename) { @@ -556,11 +570,14 @@ int Android_JNI_SetupThread(void) static jboolean audioBuffer16Bit = JNI_FALSE; static jobject audioBuffer = NULL; static void* audioBufferPinned = NULL; +static jboolean captureBuffer16Bit = JNI_FALSE; +static jobject captureBuffer = NULL; -int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames) +int Android_JNI_OpenAudioDevice(int iscapture, int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames) { jboolean audioBufferStereo; int audioBufferFrames; + jobject jbufobj = NULL; jboolean isCopy; JNIEnv *env = Android_JNI_GetEnv(); @@ -570,14 +587,24 @@ int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, i } Android_JNI_SetupThread(); - __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device"); - audioBuffer16Bit = is16Bit; audioBufferStereo = channelCount > 1; - if ((*env)->CallStaticIntMethod(env, mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) { - /* Error during audio initialization */ - __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioTrack initialization!"); - return 0; + if (iscapture) { + __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device for capture"); + captureBuffer16Bit = is16Bit; + if ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) { + /* Error during audio initialization */ + __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioRecord initialization!"); + return 0; + } + } else { + __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device for output"); + audioBuffer16Bit = is16Bit; + if ((*env)->CallStaticIntMethod(env, mActivityClass, midAudioOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) != 0) { + /* Error during audio initialization */ + __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: error on AudioTrack initialization!"); + return 0; + } } /* Allocating the audio buffer from the Java side and passing it as the return value for audioInit no longer works on @@ -586,31 +613,43 @@ int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, i if (is16Bit) { jshortArray audioBufferLocal = (*env)->NewShortArray(env, desiredBufferFrames * (audioBufferStereo ? 2 : 1)); if (audioBufferLocal) { - audioBuffer = (*env)->NewGlobalRef(env, audioBufferLocal); + jbufobj = (*env)->NewGlobalRef(env, audioBufferLocal); (*env)->DeleteLocalRef(env, audioBufferLocal); } } else { jbyteArray audioBufferLocal = (*env)->NewByteArray(env, desiredBufferFrames * (audioBufferStereo ? 2 : 1)); if (audioBufferLocal) { - audioBuffer = (*env)->NewGlobalRef(env, audioBufferLocal); + jbufobj = (*env)->NewGlobalRef(env, audioBufferLocal); (*env)->DeleteLocalRef(env, audioBufferLocal); } } - if (audioBuffer == NULL) { + if (jbufobj == NULL) { __android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: could not allocate an audio buffer!"); return 0; } + if (iscapture) { + captureBuffer = jbufobj; + } else { + audioBuffer = jbufobj; + } + isCopy = JNI_FALSE; - if (audioBuffer16Bit) { - audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); + + if (is16Bit) { + if (!iscapture) { + audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); + } audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } else { - audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); + if (!iscapture) { + audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); + } audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); } + if (audioBufferStereo) { audioBufferFrames /= 2; } @@ -638,16 +677,71 @@ void Android_JNI_WriteAudioBuffer(void) /* JNI_COMMIT means the changes are committed to the VM but the buffer remains pinned */ } -void Android_JNI_CloseAudioDevice(void) +int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen) +{ + JNIEnv *env = Android_JNI_GetEnv(); + jboolean isCopy = JNI_FALSE; + jint br; + + if (captureBuffer16Bit) { + SDL_assert((*env)->GetArrayLength(env, (jshortArray)captureBuffer) == (buflen / 2)); + br = (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_TRUE); + if (br > 0) { + jshort *ptr = (*env)->GetShortArrayElements(env, (jshortArray)captureBuffer, &isCopy); + br *= 2; + SDL_memcpy(buffer, ptr, br); + (*env)->ReleaseShortArrayElements(env, (jshortArray)captureBuffer, (jshort *)ptr, JNI_ABORT); + } + } else { + SDL_assert((*env)->GetArrayLength(env, (jshortArray)captureBuffer) == buflen); + br = (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_TRUE); + if (br > 0) { + jbyte *ptr = (*env)->GetByteArrayElements(env, (jbyteArray)captureBuffer, &isCopy); + SDL_memcpy(buffer, ptr, br); + (*env)->ReleaseByteArrayElements(env, (jbyteArray)captureBuffer, (jbyte *)ptr, JNI_ABORT); + } + } + + return (int) br; +} + +void Android_JNI_FlushCapturedAudio(void) +{ + JNIEnv *env = Android_JNI_GetEnv(); + #if 0 /* !!! FIXME: this needs API 23, or it'll do blocking reads and never end. */ + if (captureBuffer16Bit) { + const jint len = (*env)->GetArrayLength(env, (jshortArray)captureBuffer); + while ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_FALSE) == len) { /* spin */ } + } else { + const jint len = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer); + while ((*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_FALSE) == len) { /* spin */ } + } + #else + if (captureBuffer16Bit) { + (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadShortBuffer, (jshortArray)captureBuffer, JNI_FALSE); + } else { + (*env)->CallStaticIntMethod(env, mActivityClass, midCaptureReadByteBuffer, (jbyteArray)captureBuffer, JNI_FALSE); + } + #endif +} + +void Android_JNI_CloseAudioDevice(const int iscapture) { JNIEnv *env = Android_JNI_GetEnv(); - (*env)->CallStaticVoidMethod(env, mActivityClass, midAudioQuit); - - if (audioBuffer) { - (*env)->DeleteGlobalRef(env, audioBuffer); - audioBuffer = NULL; - audioBufferPinned = NULL; + if (iscapture) { + (*env)->CallStaticVoidMethod(env, mActivityClass, midCaptureClose); + if (captureBuffer) { + (*env)->DeleteGlobalRef(env, captureBuffer); + captureBuffer = NULL; + } + } else { + (*env)->CallStaticVoidMethod(env, mActivityClass, midAudioClose); + if (audioBuffer) { + (*env)->DeleteGlobalRef(env, audioBuffer); + audioBuffer = NULL; + audioBufferPinned = NULL; + } } } diff --git a/libs/SDL2/src/core/android/SDL_android.h b/libs/SDL2/src/core/android/SDL_android.h index 8e2ab93c..cb7ff073 100644 --- a/libs/SDL2/src/core/android/SDL_android.h +++ b/libs/SDL2/src/core/android/SDL_android.h @@ -40,10 +40,12 @@ extern void Android_JNI_HideTextInput(void); extern ANativeWindow* Android_JNI_GetNativeWindow(void); /* Audio support */ -extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames); +extern int Android_JNI_OpenAudioDevice(int iscapture, int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames); extern void* Android_JNI_GetAudioBuffer(void); extern void Android_JNI_WriteAudioBuffer(void); -extern void Android_JNI_CloseAudioDevice(void); +extern int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen); +extern void Android_JNI_FlushCapturedAudio(void); +extern void Android_JNI_CloseAudioDevice(const int iscapture); #include "SDL_rwops.h" diff --git a/libs/SDL2/src/core/linux/SDL_dbus.c b/libs/SDL2/src/core/linux/SDL_dbus.c index 5d0df050..ab73ca17 100644 --- a/libs/SDL2/src/core/linux/SDL_dbus.c +++ b/libs/SDL2/src/core/linux/SDL_dbus.c @@ -27,7 +27,7 @@ static const char *dbus_library = "libdbus-1.so.3"; static void *dbus_handle = NULL; static unsigned int screensaver_cookie = 0; -static SDL_DBusContext dbus = {0}; +static SDL_DBusContext dbus; static int LoadDBUSSyms(void) diff --git a/libs/SDL2/src/core/linux/SDL_evdev.c b/libs/SDL2/src/core/linux/SDL_evdev.c index a8f2b138..4761f3e4 100644 --- a/libs/SDL2/src/core/linux/SDL_evdev.c +++ b/libs/SDL2/src/core/linux/SDL_evdev.c @@ -29,10 +29,7 @@ * The evtest application is also useful to debug the protocol */ - #include "SDL_evdev.h" -#define _THIS SDL_EVDEV_PrivateData *_this -static _THIS = NULL; #include #include @@ -43,18 +40,8 @@ static _THIS = NULL; #ifdef SDL_INPUT_LINUXKD #include #include -#endif - - -/* We need this to prevent keystrokes from appear in the console */ -#ifndef KDSKBMUTE -#define KDSKBMUTE 0x4B51 -#endif -#ifndef KDSKBMODE -#define KDSKBMODE 0x4B45 -#endif -#ifndef K_OFF -#define K_OFF 0x04 +#include +#include /* for TIOCL_GETSHIFTSTATE */ #endif #include "SDL.h" @@ -63,273 +50,71 @@ static _THIS = NULL; #include "../../core/linux/SDL_udev.h" #include "SDL_scancode.h" #include "../../events/SDL_events_c.h" +#include "../../events/scancodes_linux.h" /* adds linux_scancode_table */ /* This isn't defined in older Linux kernel headers */ #ifndef SYN_DROPPED #define SYN_DROPPED 3 #endif +typedef struct SDL_evdevlist_item +{ + char *path; + int fd; + + /* TODO: use this for every device, not just touchscreen */ + int out_of_sync; + + /* TODO: expand on this to have data for every possible class (mouse, + keyboard, touchpad, etc.). Also there's probably some things in here we + can pull out to the SDL_evdevlist_item i.e. name */ + int is_touchscreen; + struct { + char* name; + + int min_x, max_x, range_x; + int min_y, max_y, range_y; + + int max_slots; + int current_slot; + struct { + enum { + EVDEV_TOUCH_SLOTDELTA_NONE = 0, + EVDEV_TOUCH_SLOTDELTA_DOWN, + EVDEV_TOUCH_SLOTDELTA_UP, + EVDEV_TOUCH_SLOTDELTA_MOVE + } delta; + int tracking_id; + int x, y; + } * slots; + } * touchscreen_data; + + struct SDL_evdevlist_item *next; +} SDL_evdevlist_item; + +typedef struct SDL_EVDEV_PrivateData +{ + SDL_evdevlist_item *first; + SDL_evdevlist_item *last; + int num_devices; + int ref_count; + int console_fd; + int kb_mode; +} SDL_EVDEV_PrivateData; + +#define _THIS SDL_EVDEV_PrivateData *_this +static _THIS = NULL; + static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode); static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item); -static int SDL_EVDEV_device_removed(const char *devpath); +static int SDL_EVDEV_device_removed(const char *dev_path); #if SDL_USE_LIBUDEV -static int SDL_EVDEV_device_added(const char *devpath); -void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath); +static int SDL_EVDEV_device_added(const char *dev_path, int udev_class); +void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, + const char *dev_path); #endif /* SDL_USE_LIBUDEV */ -static SDL_Scancode EVDEV_Keycodes[] = { - SDL_SCANCODE_UNKNOWN, /* KEY_RESERVED 0 */ - SDL_SCANCODE_ESCAPE, /* KEY_ESC 1 */ - SDL_SCANCODE_1, /* KEY_1 2 */ - SDL_SCANCODE_2, /* KEY_2 3 */ - SDL_SCANCODE_3, /* KEY_3 4 */ - SDL_SCANCODE_4, /* KEY_4 5 */ - SDL_SCANCODE_5, /* KEY_5 6 */ - SDL_SCANCODE_6, /* KEY_6 7 */ - SDL_SCANCODE_7, /* KEY_7 8 */ - SDL_SCANCODE_8, /* KEY_8 9 */ - SDL_SCANCODE_9, /* KEY_9 10 */ - SDL_SCANCODE_0, /* KEY_0 11 */ - SDL_SCANCODE_MINUS, /* KEY_MINUS 12 */ - SDL_SCANCODE_EQUALS, /* KEY_EQUAL 13 */ - SDL_SCANCODE_BACKSPACE, /* KEY_BACKSPACE 14 */ - SDL_SCANCODE_TAB, /* KEY_TAB 15 */ - SDL_SCANCODE_Q, /* KEY_Q 16 */ - SDL_SCANCODE_W, /* KEY_W 17 */ - SDL_SCANCODE_E, /* KEY_E 18 */ - SDL_SCANCODE_R, /* KEY_R 19 */ - SDL_SCANCODE_T, /* KEY_T 20 */ - SDL_SCANCODE_Y, /* KEY_Y 21 */ - SDL_SCANCODE_U, /* KEY_U 22 */ - SDL_SCANCODE_I, /* KEY_I 23 */ - SDL_SCANCODE_O, /* KEY_O 24 */ - SDL_SCANCODE_P, /* KEY_P 25 */ - SDL_SCANCODE_LEFTBRACKET, /* KEY_LEFTBRACE 26 */ - SDL_SCANCODE_RIGHTBRACKET, /* KEY_RIGHTBRACE 27 */ - SDL_SCANCODE_RETURN, /* KEY_ENTER 28 */ - SDL_SCANCODE_LCTRL, /* KEY_LEFTCTRL 29 */ - SDL_SCANCODE_A, /* KEY_A 30 */ - SDL_SCANCODE_S, /* KEY_S 31 */ - SDL_SCANCODE_D, /* KEY_D 32 */ - SDL_SCANCODE_F, /* KEY_F 33 */ - SDL_SCANCODE_G, /* KEY_G 34 */ - SDL_SCANCODE_H, /* KEY_H 35 */ - SDL_SCANCODE_J, /* KEY_J 36 */ - SDL_SCANCODE_K, /* KEY_K 37 */ - SDL_SCANCODE_L, /* KEY_L 38 */ - SDL_SCANCODE_SEMICOLON, /* KEY_SEMICOLON 39 */ - SDL_SCANCODE_APOSTROPHE, /* KEY_APOSTROPHE 40 */ - SDL_SCANCODE_GRAVE, /* KEY_GRAVE 41 */ - SDL_SCANCODE_LSHIFT, /* KEY_LEFTSHIFT 42 */ - SDL_SCANCODE_BACKSLASH, /* KEY_BACKSLASH 43 */ - SDL_SCANCODE_Z, /* KEY_Z 44 */ - SDL_SCANCODE_X, /* KEY_X 45 */ - SDL_SCANCODE_C, /* KEY_C 46 */ - SDL_SCANCODE_V, /* KEY_V 47 */ - SDL_SCANCODE_B, /* KEY_B 48 */ - SDL_SCANCODE_N, /* KEY_N 49 */ - SDL_SCANCODE_M, /* KEY_M 50 */ - SDL_SCANCODE_COMMA, /* KEY_COMMA 51 */ - SDL_SCANCODE_PERIOD, /* KEY_DOT 52 */ - SDL_SCANCODE_SLASH, /* KEY_SLASH 53 */ - SDL_SCANCODE_RSHIFT, /* KEY_RIGHTSHIFT 54 */ - SDL_SCANCODE_KP_MULTIPLY, /* KEY_KPASTERISK 55 */ - SDL_SCANCODE_LALT, /* KEY_LEFTALT 56 */ - SDL_SCANCODE_SPACE, /* KEY_SPACE 57 */ - SDL_SCANCODE_CAPSLOCK, /* KEY_CAPSLOCK 58 */ - SDL_SCANCODE_F1, /* KEY_F1 59 */ - SDL_SCANCODE_F2, /* KEY_F2 60 */ - SDL_SCANCODE_F3, /* KEY_F3 61 */ - SDL_SCANCODE_F4, /* KEY_F4 62 */ - SDL_SCANCODE_F5, /* KEY_F5 63 */ - SDL_SCANCODE_F6, /* KEY_F6 64 */ - SDL_SCANCODE_F7, /* KEY_F7 65 */ - SDL_SCANCODE_F8, /* KEY_F8 66 */ - SDL_SCANCODE_F9, /* KEY_F9 67 */ - SDL_SCANCODE_F10, /* KEY_F10 68 */ - SDL_SCANCODE_NUMLOCKCLEAR, /* KEY_NUMLOCK 69 */ - SDL_SCANCODE_SCROLLLOCK, /* KEY_SCROLLLOCK 70 */ - SDL_SCANCODE_KP_7, /* KEY_KP7 71 */ - SDL_SCANCODE_KP_8, /* KEY_KP8 72 */ - SDL_SCANCODE_KP_9, /* KEY_KP9 73 */ - SDL_SCANCODE_KP_MINUS, /* KEY_KPMINUS 74 */ - SDL_SCANCODE_KP_4, /* KEY_KP4 75 */ - SDL_SCANCODE_KP_5, /* KEY_KP5 76 */ - SDL_SCANCODE_KP_6, /* KEY_KP6 77 */ - SDL_SCANCODE_KP_PLUS, /* KEY_KPPLUS 78 */ - SDL_SCANCODE_KP_1, /* KEY_KP1 79 */ - SDL_SCANCODE_KP_2, /* KEY_KP2 80 */ - SDL_SCANCODE_KP_3, /* KEY_KP3 81 */ - SDL_SCANCODE_KP_0, /* KEY_KP0 82 */ - SDL_SCANCODE_KP_PERIOD, /* KEY_KPDOT 83 */ - SDL_SCANCODE_UNKNOWN, /* 84 */ - SDL_SCANCODE_LANG5, /* KEY_ZENKAKUHANKAKU 85 */ - SDL_SCANCODE_UNKNOWN, /* KEY_102ND 86 */ - SDL_SCANCODE_F11, /* KEY_F11 87 */ - SDL_SCANCODE_F12, /* KEY_F12 88 */ - SDL_SCANCODE_UNKNOWN, /* KEY_RO 89 */ - SDL_SCANCODE_LANG3, /* KEY_KATAKANA 90 */ - SDL_SCANCODE_LANG4, /* KEY_HIRAGANA 91 */ - SDL_SCANCODE_UNKNOWN, /* KEY_HENKAN 92 */ - SDL_SCANCODE_LANG3, /* KEY_KATAKANAHIRAGANA 93 */ - SDL_SCANCODE_UNKNOWN, /* KEY_MUHENKAN 94 */ - SDL_SCANCODE_KP_COMMA, /* KEY_KPJPCOMMA 95 */ - SDL_SCANCODE_KP_ENTER, /* KEY_KPENTER 96 */ - SDL_SCANCODE_RCTRL, /* KEY_RIGHTCTRL 97 */ - SDL_SCANCODE_KP_DIVIDE, /* KEY_KPSLASH 98 */ - SDL_SCANCODE_SYSREQ, /* KEY_SYSRQ 99 */ - SDL_SCANCODE_RALT, /* KEY_RIGHTALT 100 */ - SDL_SCANCODE_UNKNOWN, /* KEY_LINEFEED 101 */ - SDL_SCANCODE_HOME, /* KEY_HOME 102 */ - SDL_SCANCODE_UP, /* KEY_UP 103 */ - SDL_SCANCODE_PAGEUP, /* KEY_PAGEUP 104 */ - SDL_SCANCODE_LEFT, /* KEY_LEFT 105 */ - SDL_SCANCODE_RIGHT, /* KEY_RIGHT 106 */ - SDL_SCANCODE_END, /* KEY_END 107 */ - SDL_SCANCODE_DOWN, /* KEY_DOWN 108 */ - SDL_SCANCODE_PAGEDOWN, /* KEY_PAGEDOWN 109 */ - SDL_SCANCODE_INSERT, /* KEY_INSERT 110 */ - SDL_SCANCODE_DELETE, /* KEY_DELETE 111 */ - SDL_SCANCODE_UNKNOWN, /* KEY_MACRO 112 */ - SDL_SCANCODE_MUTE, /* KEY_MUTE 113 */ - SDL_SCANCODE_VOLUMEDOWN, /* KEY_VOLUMEDOWN 114 */ - SDL_SCANCODE_VOLUMEUP, /* KEY_VOLUMEUP 115 */ - SDL_SCANCODE_POWER, /* KEY_POWER 116 SC System Power Down */ - SDL_SCANCODE_KP_EQUALS, /* KEY_KPEQUAL 117 */ - SDL_SCANCODE_KP_MINUS, /* KEY_KPPLUSMINUS 118 */ - SDL_SCANCODE_PAUSE, /* KEY_PAUSE 119 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SCALE 120 AL Compiz Scale (Expose) */ - SDL_SCANCODE_KP_COMMA, /* KEY_KPCOMMA 121 */ - SDL_SCANCODE_LANG1, /* KEY_HANGEUL,KEY_HANGUEL 122 */ - SDL_SCANCODE_LANG2, /* KEY_HANJA 123 */ - SDL_SCANCODE_INTERNATIONAL3,/* KEY_YEN 124 */ - SDL_SCANCODE_LGUI, /* KEY_LEFTMETA 125 */ - SDL_SCANCODE_RGUI, /* KEY_RIGHTMETA 126 */ - SDL_SCANCODE_APPLICATION, /* KEY_COMPOSE 127 */ - SDL_SCANCODE_STOP, /* KEY_STOP 128 AC Stop */ - SDL_SCANCODE_AGAIN, /* KEY_AGAIN 129 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PROPS 130 AC Properties */ - SDL_SCANCODE_UNDO, /* KEY_UNDO 131 AC Undo */ - SDL_SCANCODE_UNKNOWN, /* KEY_FRONT 132 */ - SDL_SCANCODE_COPY, /* KEY_COPY 133 AC Copy */ - SDL_SCANCODE_UNKNOWN, /* KEY_OPEN 134 AC Open */ - SDL_SCANCODE_PASTE, /* KEY_PASTE 135 AC Paste */ - SDL_SCANCODE_FIND, /* KEY_FIND 136 AC Search */ - SDL_SCANCODE_CUT, /* KEY_CUT 137 AC Cut */ - SDL_SCANCODE_HELP, /* KEY_HELP 138 AL Integrated Help Center */ - SDL_SCANCODE_MENU, /* KEY_MENU 139 Menu (show menu) */ - SDL_SCANCODE_CALCULATOR, /* KEY_CALC 140 AL Calculator */ - SDL_SCANCODE_UNKNOWN, /* KEY_SETUP 141 */ - SDL_SCANCODE_SLEEP, /* KEY_SLEEP 142 SC System Sleep */ - SDL_SCANCODE_UNKNOWN, /* KEY_WAKEUP 143 System Wake Up */ - SDL_SCANCODE_UNKNOWN, /* KEY_FILE 144 AL Local Machine Browser */ - SDL_SCANCODE_UNKNOWN, /* KEY_SENDFILE 145 */ - SDL_SCANCODE_UNKNOWN, /* KEY_DELETEFILE 146 */ - SDL_SCANCODE_UNKNOWN, /* KEY_XFER 147 */ - SDL_SCANCODE_APP1, /* KEY_PROG1 148 */ - SDL_SCANCODE_APP1, /* KEY_PROG2 149 */ - SDL_SCANCODE_WWW, /* KEY_WWW 150 AL Internet Browser */ - SDL_SCANCODE_UNKNOWN, /* KEY_MSDOS 151 */ - SDL_SCANCODE_UNKNOWN, /* KEY_COFFEE,KEY_SCREENLOCK 152 AL Terminal Lock/Screensaver */ - SDL_SCANCODE_UNKNOWN, /* KEY_DIRECTION 153 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CYCLEWINDOWS 154 */ - SDL_SCANCODE_MAIL, /* KEY_MAIL 155 */ - SDL_SCANCODE_AC_BOOKMARKS, /* KEY_BOOKMARKS 156 AC Bookmarks */ - SDL_SCANCODE_COMPUTER, /* KEY_COMPUTER 157 */ - SDL_SCANCODE_AC_BACK, /* KEY_BACK 158 AC Back */ - SDL_SCANCODE_AC_FORWARD, /* KEY_FORWARD 159 AC Forward */ - SDL_SCANCODE_UNKNOWN, /* KEY_CLOSECD 160 */ - SDL_SCANCODE_EJECT, /* KEY_EJECTCD 161 */ - SDL_SCANCODE_UNKNOWN, /* KEY_EJECTCLOSECD 162 */ - SDL_SCANCODE_AUDIONEXT, /* KEY_NEXTSONG 163 */ - SDL_SCANCODE_AUDIOPLAY, /* KEY_PLAYPAUSE 164 */ - SDL_SCANCODE_AUDIOPREV, /* KEY_PREVIOUSSONG 165 */ - SDL_SCANCODE_AUDIOSTOP, /* KEY_STOPCD 166 */ - SDL_SCANCODE_UNKNOWN, /* KEY_RECORD 167 */ - SDL_SCANCODE_UNKNOWN, /* KEY_REWIND 168 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PHONE 169 Media Select Telephone */ - SDL_SCANCODE_UNKNOWN, /* KEY_ISO 170 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CONFIG 171 AL Consumer Control Configuration */ - SDL_SCANCODE_AC_HOME, /* KEY_HOMEPAGE 172 AC Home */ - SDL_SCANCODE_AC_REFRESH, /* KEY_REFRESH 173 AC Refresh */ - SDL_SCANCODE_UNKNOWN, /* KEY_EXIT 174 AC Exit */ - SDL_SCANCODE_UNKNOWN, /* KEY_MOVE 175 */ - SDL_SCANCODE_UNKNOWN, /* KEY_EDIT 176 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SCROLLUP 177 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SCROLLDOWN 178 */ - SDL_SCANCODE_KP_LEFTPAREN, /* KEY_KPLEFTPAREN 179 */ - SDL_SCANCODE_KP_RIGHTPAREN, /* KEY_KPRIGHTPAREN 180 */ - SDL_SCANCODE_UNKNOWN, /* KEY_NEW 181 AC New */ - SDL_SCANCODE_AGAIN, /* KEY_REDO 182 AC Redo/Repeat */ - SDL_SCANCODE_F13, /* KEY_F13 183 */ - SDL_SCANCODE_F14, /* KEY_F14 184 */ - SDL_SCANCODE_F15, /* KEY_F15 185 */ - SDL_SCANCODE_F16, /* KEY_F16 186 */ - SDL_SCANCODE_F17, /* KEY_F17 187 */ - SDL_SCANCODE_F18, /* KEY_F18 188 */ - SDL_SCANCODE_F19, /* KEY_F19 189 */ - SDL_SCANCODE_F20, /* KEY_F20 190 */ - SDL_SCANCODE_F21, /* KEY_F21 191 */ - SDL_SCANCODE_F22, /* KEY_F22 192 */ - SDL_SCANCODE_F23, /* KEY_F23 193 */ - SDL_SCANCODE_F24, /* KEY_F24 194 */ - SDL_SCANCODE_UNKNOWN, /* 195 */ - SDL_SCANCODE_UNKNOWN, /* 196 */ - SDL_SCANCODE_UNKNOWN, /* 197 */ - SDL_SCANCODE_UNKNOWN, /* 198 */ - SDL_SCANCODE_UNKNOWN, /* 199 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PLAYCD 200 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PAUSECD 201 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PROG3 202 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PROG4 203 */ - SDL_SCANCODE_UNKNOWN, /* KEY_DASHBOARD 204 AL Dashboard */ - SDL_SCANCODE_UNKNOWN, /* KEY_SUSPEND 205 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CLOSE 206 AC Close */ - SDL_SCANCODE_UNKNOWN, /* KEY_PLAY 207 */ - SDL_SCANCODE_UNKNOWN, /* KEY_FASTFORWARD 208 */ - SDL_SCANCODE_UNKNOWN, /* KEY_BASSBOOST 209 */ - SDL_SCANCODE_UNKNOWN, /* KEY_PRINT 210 AC Print */ - SDL_SCANCODE_UNKNOWN, /* KEY_HP 211 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CAMERA 212 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SOUND 213 */ - SDL_SCANCODE_UNKNOWN, /* KEY_QUESTION 214 */ - SDL_SCANCODE_UNKNOWN, /* KEY_EMAIL 215 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CHAT 216 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SEARCH 217 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CONNECT 218 */ - SDL_SCANCODE_UNKNOWN, /* KEY_FINANCE 219 AL Checkbook/Finance */ - SDL_SCANCODE_UNKNOWN, /* KEY_SPORT 220 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SHOP 221 */ - SDL_SCANCODE_UNKNOWN, /* KEY_ALTERASE 222 */ - SDL_SCANCODE_UNKNOWN, /* KEY_CANCEL 223 AC Cancel */ - SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESSDOWN 224 */ - SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESSUP 225 */ - SDL_SCANCODE_UNKNOWN, /* KEY_MEDIA 226 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SWITCHVIDEOMODE 227 Cycle between available video outputs (Monitor/LCD/TV-out/etc) */ - SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMTOGGLE 228 */ - SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMDOWN 229 */ - SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMUP 230 */ - SDL_SCANCODE_UNKNOWN, /* KEY_SEND 231 AC Send */ - SDL_SCANCODE_UNKNOWN, /* KEY_REPLY 232 AC Reply */ - SDL_SCANCODE_UNKNOWN, /* KEY_FORWARDMAIL 233 AC Forward Msg */ - SDL_SCANCODE_UNKNOWN, /* KEY_SAVE 234 AC Save */ - SDL_SCANCODE_UNKNOWN, /* KEY_DOCUMENTS 235 */ - SDL_SCANCODE_UNKNOWN, /* KEY_BATTERY 236 */ - SDL_SCANCODE_UNKNOWN, /* KEY_BLUETOOTH 237 */ - SDL_SCANCODE_UNKNOWN, /* KEY_WLAN 238 */ - SDL_SCANCODE_UNKNOWN, /* KEY_UWB 239 */ - SDL_SCANCODE_UNKNOWN, /* KEY_UNKNOWN 240 */ - SDL_SCANCODE_UNKNOWN, /* KEY_VIDEO_NEXT 241 drive next video source */ - SDL_SCANCODE_UNKNOWN, /* KEY_VIDEO_PREV 242 drive previous video source */ - SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESS_CYCLE 243 brightness up, after max is min */ - SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESS_ZERO 244 brightness off, use ambient */ - SDL_SCANCODE_UNKNOWN, /* KEY_DISPLAY_OFF 245 display device to off state */ - SDL_SCANCODE_UNKNOWN, /* KEY_WIMAX 246 */ - SDL_SCANCODE_UNKNOWN, /* KEY_RFKILL 247 Key that controls all radios */ - SDL_SCANCODE_UNKNOWN, /* KEY_MICMUTE 248 Mute / unmute the microphone */ -}; - static Uint8 EVDEV_MouseButtons[] = { SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */ SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */ @@ -342,121 +127,98 @@ static Uint8 EVDEV_MouseButtons[] = { }; static const char* EVDEV_consoles[] = { - "/proc/self/fd/0", + /* "/proc/self/fd/0", "/dev/tty", - "/dev/tty0", + "/dev/tty0", */ /* the tty ioctl's prohibit these */ "/dev/tty1", "/dev/tty2", "/dev/tty3", "/dev/tty4", "/dev/tty5", "/dev/tty6", + "/dev/tty7", /* usually X is spawned in tty7 */ "/dev/vc/0", "/dev/console" }; -#define IS_CONSOLE(fd) isatty (fd) && ioctl(fd, KDGKBTYPE, &arg) == 0 && ((arg == KB_101) || (arg == KB_84)) - -static int SDL_EVDEV_get_console_fd(void) -{ - int fd, i; - char arg = 0; +static int SDL_EVDEV_is_console(int fd) { + int type; - /* Try a few consoles to see which one we have read access to */ - - for(i = 0; i < SDL_arraysize(EVDEV_consoles); i++) { - fd = open(EVDEV_consoles[i], O_RDONLY); - if (fd >= 0) { - if (IS_CONSOLE(fd)) return fd; - close(fd); - } - } - - /* Try stdin, stdout, stderr */ - - for(fd = 0; fd < 3; fd++) { - if (IS_CONSOLE(fd)) return fd; - } - - /* We won't be able to send SDL_TEXTINPUT events */ - return -1; + return isatty(fd) && ioctl(fd, KDGKBTYPE, &type) == 0 && + (type == KB_101 || type == KB_84); } /* Prevent keystrokes from reaching the tty */ -static int SDL_EVDEV_mute_keyboard(int tty, int *kb_mode) +static int SDL_EVDEV_mute_keyboard(int tty_fd, int* old_kb_mode) { - char arg; - - *kb_mode = 0; /* FIXME: Is this a sane default in case KDGKBMODE fails? */ - if (!IS_CONSOLE(tty)) { + if (!SDL_EVDEV_is_console(tty_fd)) { return SDL_SetError("Tried to mute an invalid tty"); } - ioctl(tty, KDGKBMODE, kb_mode); /* It's not fatal if this fails */ - if (ioctl(tty, KDSKBMUTE, 1) && ioctl(tty, KDSKBMODE, K_OFF)) { - return SDL_SetError("EVDEV: Failed muting keyboard"); + + if (ioctl(tty_fd, KDGKBMODE, old_kb_mode) < 0) { + return SDL_SetError("Failed to get keyboard mode during muting"); } + /* FIXME: atm this absolutely ruins the vt, and KDSKBMUTE isn't implemented + in the kernel */ + /* + if (ioctl(tty_fd, KDSKBMODE, K_OFF) < 0) { + return SDL_SetError("Failed to set keyboard mode during muting"); + } + */ + return 0; } /* Restore the keyboard mode for given tty */ -static void SDL_EVDEV_unmute_keyboard(int tty, int kb_mode) +static void SDL_EVDEV_unmute_keyboard(int tty_fd, int kb_mode) { - if (ioctl(tty, KDSKBMUTE, 0) && ioctl(tty, KDSKBMODE, kb_mode)) { - SDL_Log("EVDEV: Failed restoring keyboard mode"); + /* read above */ + /* + if (ioctl(tty_fd, KDSKBMODE, kb_mode) < 0) { + SDL_Log("Failed to unmute keyboard"); } + */ } -/* Read /sys/class/tty/tty0/active and open the tty */ static int SDL_EVDEV_get_active_tty() -{ - int fd, len; - char ttyname[NAME_MAX + 1]; - char ttypath[PATH_MAX+1] = "/dev/"; - char arg; +{ + int i, fd, ret, tty = 0; + char tiocl; + struct vt_stat vt_state; + char path[PATH_MAX + 1]; - fd = open("/sys/class/tty/tty0/active", O_RDONLY); - if (fd < 0) { - return SDL_SetError("Could not determine which tty is active"); - } - - len = read(fd, ttyname, NAME_MAX); - close(fd); - - if (len <= 0) { - return SDL_SetError("Could not read which tty is active"); - } - - if (ttyname[len-1] == '\n') { - ttyname[len-1] = '\0'; - } - else { - ttyname[len] = '\0'; - } - - SDL_strlcat(ttypath, ttyname, PATH_MAX); - fd = open(ttypath, O_RDWR | O_NOCTTY); - if (fd < 0) { - return SDL_SetError("Could not open tty: %s", ttypath); - } - - if (!IS_CONSOLE(fd)) { + for(i = 0; i < SDL_arraysize(EVDEV_consoles); i++) { + fd = open(EVDEV_consoles[i], O_RDONLY); + + if (fd < 0 && !SDL_EVDEV_is_console(fd)) + break; + + tiocl = TIOCL_GETFGCONSOLE; + if ((ret = ioctl(fd, TIOCLINUX, &tiocl)) >= 0) + tty = ret + 1; + else if (ioctl(fd, VT_GETSTATE, &vt_state) == 0) + tty = vt_state.v_active; + close(fd); - return SDL_SetError("Invalid tty obtained: %s", ttypath); + + if (tty) { + sprintf(path, "/dev/tty%u", tty); + fd = open(path, O_RDONLY); + if (fd >= 0 && SDL_EVDEV_is_console(fd)) + return fd; + } } - - return fd; + + return SDL_SetError("Failed to determine active tty"); } int SDL_EVDEV_Init(void) { - int retval = 0; - if (_this == NULL) { - - _this = (SDL_EVDEV_PrivateData *) SDL_calloc(1, sizeof(*_this)); - if(_this == NULL) { + _this = (SDL_EVDEV_PrivateData*)SDL_calloc(1, sizeof(*_this)); + if (_this == NULL) { return SDL_OutOfMemory(); } @@ -469,7 +231,9 @@ SDL_EVDEV_Init(void) /* Set up the udev callback */ if (SDL_UDEV_AddCallback(SDL_EVDEV_udev_callback) < 0) { - SDL_EVDEV_Quit(); + SDL_UDEV_Quit(); + SDL_free(_this); + _this = NULL; return -1; } @@ -479,26 +243,18 @@ SDL_EVDEV_Init(void) /* TODO: Scan the devices manually, like a caveman */ #endif /* SDL_USE_LIBUDEV */ - /* We need a physical terminal (not PTS) to be able to translate key code to symbols via the kernel tables */ - _this->console_fd = SDL_EVDEV_get_console_fd(); + /* We need a physical terminal (not PTS) to be able to translate key + code to symbols via the kernel tables */ + _this->console_fd = SDL_EVDEV_get_active_tty(); - /* Mute the keyboard so keystrokes only generate evdev events and do not leak through to the console */ - _this->tty = STDIN_FILENO; - if (SDL_EVDEV_mute_keyboard(_this->tty, &_this->kb_mode) < 0) { - /* stdin is not a tty, probably we were launched remotely, so we try to disable the active tty */ - _this->tty = SDL_EVDEV_get_active_tty(); - if (_this->tty >= 0) { - if (SDL_EVDEV_mute_keyboard(_this->tty, &_this->kb_mode) < 0) { - close(_this->tty); - _this->tty = -1; - } - } - } + /* Mute the keyboard so keystrokes only generate evdev events and do not + leak through to the console */ + SDL_EVDEV_mute_keyboard(_this->console_fd, &_this->kb_mode); } _this->ref_count += 1; - return retval; + return 0; } void @@ -511,21 +267,16 @@ SDL_EVDEV_Quit(void) _this->ref_count -= 1; if (_this->ref_count < 1) { - #if SDL_USE_LIBUDEV SDL_UDEV_DelCallback(SDL_EVDEV_udev_callback); SDL_UDEV_Quit(); #endif /* SDL_USE_LIBUDEV */ if (_this->console_fd >= 0) { + SDL_EVDEV_unmute_keyboard(_this->console_fd, _this->kb_mode); close(_this->console_fd); } - if (_this->tty >= 0) { - SDL_EVDEV_unmute_keyboard(_this->tty, _this->kb_mode); - close(_this->tty); - } - /* Remove existing devices */ while(_this->first != NULL) { SDL_EVDEV_device_removed(_this->first->path); @@ -533,7 +284,7 @@ SDL_EVDEV_Quit(void) SDL_assert(_this->first == NULL); SDL_assert(_this->last == NULL); - SDL_assert(_this->numdevices == 0); + SDL_assert(_this->num_devices == 0); SDL_free(_this); _this = NULL; @@ -541,47 +292,116 @@ SDL_EVDEV_Quit(void) } #if SDL_USE_LIBUDEV -void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath) +void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class, + const char* dev_path) { - if (devpath == NULL) { + if (dev_path == NULL) { return; } - switch(udev_type) { + switch(udev_event) { case SDL_UDEV_DEVICEADDED: - if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE|SDL_UDEV_DEVICE_KEYBOARD))) { + if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_KEYBOARD | + SDL_UDEV_DEVICE_TOUCHSCREEN))) return; - } - SDL_EVDEV_device_added(devpath); - break; - + + SDL_EVDEV_device_added(dev_path, udev_class); + break; case SDL_UDEV_DEVICEREMOVED: - SDL_EVDEV_device_removed(devpath); + SDL_EVDEV_device_removed(dev_path); break; - default: break; } } - #endif /* SDL_USE_LIBUDEV */ +#ifdef SDL_INPUT_LINUXKD +/* this logic is pulled from kbd_keycode() in drivers/tty/vt/keyboard.c in the + Linux kernel source */ +static void SDL_EVDEV_do_text_input(unsigned short keycode) { + char shift_state; + int locks_state; + struct kbentry kbe; + unsigned char type; + char text[2] = { 0 }; + + if (_this->console_fd < 0) + return; + + shift_state = TIOCL_GETSHIFTSTATE; + if (ioctl(_this->console_fd, TIOCLINUX, &shift_state) < 0) { + /* TODO: error */ + return; + } + + kbe.kb_table = shift_state; + kbe.kb_index = keycode; + + if (ioctl(_this->console_fd, KDGKBENT, &kbe) < 0) { + /* TODO: error */ + return; + } + + type = KTYP(kbe.kb_value); + + if (type < 0xf0) { + /* + * FIXME: keysyms with a type below 0xf0 represent a unicode character + * which requires special handling due to dead characters, diacritics, + * etc. For perfect input a proper way to deal with such characters + * should be implemented. + * + * For reference, the only place I was able to find out about this + * special 0xf0 value was in an unused? couple of patches listed below. + * + * http://ftp.tc.edu.tw/pub/docs/Unicode/utf8/linux-2.3.12-keyboard.diff + * http://ftp.tc.edu.tw/pub/docs/Unicode/utf8/linux-2.3.12-console.diff + */ + + return; + } + + type -= 0xf0; + + /* if type is KT_LETTER then it can be affected by Caps Lock */ + if (type == KT_LETTER) { + type = KT_LATIN; + + if (ioctl(_this->console_fd, KDGKBLED, &locks_state) < 0) { + /* TODO: error */ + return; + } + + if (locks_state & K_CAPSLOCK) { + kbe.kb_table = shift_state ^ (1 << KG_SHIFT); + + if (ioctl(_this->console_fd, KDGKBENT, &kbe) < 0) { + /* TODO: error */ + return; + } + } + } + + /* TODO: convert values >= 0x80 from ISO-8859-1? to UTF-8 */ + if (type != KT_LATIN || KVAL(kbe.kb_value) >= 0x80) + return; + + *text = KVAL(kbe.kb_value); + SDL_SendKeyboardText(text); +} +#endif /* SDL_INPUT_LINUXKD */ + void SDL_EVDEV_Poll(void) { struct input_event events[32]; - int i, len; + int i, j, len; SDL_evdevlist_item *item; SDL_Scancode scan_code; int mouse_button; SDL_Mouse *mouse; -#ifdef SDL_INPUT_LINUXKD - Uint16 modstate; - struct kbentry kbe; - static char keysym[8]; - char *end; - Uint32 kval; -#endif + float norm_x, norm_y; if (!_this) { return; @@ -597,6 +417,13 @@ SDL_EVDEV_Poll(void) while ((len = read(item->fd, events, (sizeof events))) > 0) { len /= sizeof(events[0]); for (i = 0; i < len; ++i) { + /* special handling for touchscreen, that should eventually be + used for all devices */ + if (item->out_of_sync && item->is_touchscreen && + events[i].type == EV_SYN && events[i].code != SYN_REPORT) { + break; + } + switch (events[i].type) { case EV_KEY: if (events[i].code >= BTN_MOUSE && events[i].code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) { @@ -614,57 +441,55 @@ SDL_EVDEV_Poll(void) if (scan_code != SDL_SCANCODE_UNKNOWN) { if (events[i].value == 0) { SDL_SendKeyboardKey(SDL_RELEASED, scan_code); - } else if (events[i].value == 1 || events[i].value == 2 /* Key repeated */) { + } else if (events[i].value == 1 || events[i].value == 2 /* key repeated */) { SDL_SendKeyboardKey(SDL_PRESSED, scan_code); #ifdef SDL_INPUT_LINUXKD - if (_this->console_fd >= 0) { - kbe.kb_index = events[i].code; - /* Convert the key to an UTF-8 char */ - /* Ref: http://www.linuxjournal.com/article/2783 */ - modstate = SDL_GetModState(); - kbe.kb_table = 0; - - /* Ref: http://graphics.stanford.edu/~seander/bithacks.html#ConditionalSetOrClearBitsWithoutBranching */ - kbe.kb_table |= -((modstate & KMOD_LCTRL) != 0) & (1 << KG_CTRLL | 1 << KG_CTRL); - kbe.kb_table |= -((modstate & KMOD_RCTRL) != 0) & (1 << KG_CTRLR | 1 << KG_CTRL); - kbe.kb_table |= -((modstate & KMOD_LSHIFT) != 0) & (1 << KG_SHIFTL | 1 << KG_SHIFT); - kbe.kb_table |= -((modstate & KMOD_RSHIFT) != 0) & (1 << KG_SHIFTR | 1 << KG_SHIFT); - kbe.kb_table |= -((modstate & KMOD_LALT) != 0) & (1 << KG_ALT); - kbe.kb_table |= -((modstate & KMOD_RALT) != 0) & (1 << KG_ALTGR); - - if (ioctl(_this->console_fd, KDGKBENT, (unsigned long)&kbe) == 0 && - ((KTYP(kbe.kb_value) == KT_LATIN) || (KTYP(kbe.kb_value) == KT_ASCII) || (KTYP(kbe.kb_value) == KT_LETTER))) - { - kval = KVAL(kbe.kb_value); - - /* While there's a KG_CAPSSHIFT symbol, it's not useful to build the table index with it - * because 1 << KG_CAPSSHIFT overflows the 8 bits of kb_table - * So, we do the CAPS LOCK logic here. Note that isalpha depends on the locale! - */ - if (modstate & KMOD_CAPS && isalpha(kval)) { - if (isupper(kval)) { - kval = tolower(kval); - } else { - kval = toupper(kval); - } - } - - /* Convert to UTF-8 and send */ - end = SDL_UCS4ToUTF8(kval, keysym); - *end = '\0'; - SDL_SendKeyboardText(keysym); - } - } + SDL_EVDEV_do_text_input(events[i].code); #endif /* SDL_INPUT_LINUXKD */ } } break; case EV_ABS: switch(events[i].code) { + case ABS_MT_SLOT: + if (!item->is_touchscreen) /* FIXME: temp hack */ + break; + item->touchscreen_data->current_slot = events[i].value; + break; + case ABS_MT_TRACKING_ID: + if (!item->is_touchscreen) /* FIXME: temp hack */ + break; + if (events[i].value >= 0) { + item->touchscreen_data->slots[item->touchscreen_data->current_slot].tracking_id = events[i].value; + item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_DOWN; + } else { + item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_UP; + } + break; + case ABS_MT_POSITION_X: + if (!item->is_touchscreen) /* FIXME: temp hack */ + break; + item->touchscreen_data->slots[item->touchscreen_data->current_slot].x = events[i].value; + if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) { + item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE; + } + break; + case ABS_MT_POSITION_Y: + if (!item->is_touchscreen) /* FIXME: temp hack */ + break; + item->touchscreen_data->slots[item->touchscreen_data->current_slot].y = events[i].value; + if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) { + item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE; + } + break; case ABS_X: + if (item->is_touchscreen) /* FIXME: temp hack */ + break; SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y); break; case ABS_Y: + if (item->is_touchscreen) /* FIXME: temp hack */ + break; SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value); break; default: @@ -691,7 +516,41 @@ SDL_EVDEV_Poll(void) break; case EV_SYN: switch (events[i].code) { + case SYN_REPORT: + if (!item->is_touchscreen) /* FIXME: temp hack */ + break; + + for(j = 0; j < item->touchscreen_data->max_slots; j++) { + norm_x = (float)(item->touchscreen_data->slots[j].x - item->touchscreen_data->min_x) / + (float)item->touchscreen_data->range_x; + norm_y = (float)(item->touchscreen_data->slots[j].y - item->touchscreen_data->min_y) / + (float)item->touchscreen_data->range_y; + + switch(item->touchscreen_data->slots[j].delta) { + case EVDEV_TOUCH_SLOTDELTA_DOWN: + SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_TRUE, norm_x, norm_y, 1.0f); + item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE; + break; + case EVDEV_TOUCH_SLOTDELTA_UP: + SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, SDL_FALSE, norm_x, norm_y, 1.0f); + item->touchscreen_data->slots[j].tracking_id = -1; + item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE; + break; + case EVDEV_TOUCH_SLOTDELTA_MOVE: + SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, norm_x, norm_y, 1.0f); + item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE; + break; + default: + break; + } + } + + if (item->out_of_sync) + item->out_of_sync = 0; + break; case SYN_DROPPED: + if (item->is_touchscreen) + item->out_of_sync = 1; SDL_EVDEV_sync_device(item); break; default: @@ -709,30 +568,227 @@ SDL_EVDEV_translate_keycode(int keycode) { SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN; - if (keycode < SDL_arraysize(EVDEV_Keycodes)) { - scancode = EVDEV_Keycodes[keycode]; - } + if (keycode < SDL_arraysize(linux_scancode_table)) + scancode = linux_scancode_table[keycode]; + if (scancode == SDL_SCANCODE_UNKNOWN) { - SDL_Log("The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list EVDEV KeyCode %d \n", keycode); + SDL_Log("The key you just pressed is not recognized by SDL. To help " + "get this fixed, please report this to the SDL mailing list " + " EVDEV KeyCode %d\n", keycode); } + return scancode; } +#ifdef SDL_USE_LIBUDEV +static int +SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item) +{ + int ret, i; + char name[64]; + struct input_absinfo abs_info; + + if (!item->is_touchscreen) + return 0; + + item->touchscreen_data = SDL_calloc(1, sizeof(*item->touchscreen_data)); + if (item->touchscreen_data == NULL) + return SDL_OutOfMemory(); + + ret = ioctl(item->fd, EVIOCGNAME(sizeof(name)), name); + if (ret < 0) { + SDL_free(item->touchscreen_data); + return SDL_SetError("Failed to get evdev touchscreen name"); + } + + item->touchscreen_data->name = SDL_strdup(name); + if (item->touchscreen_data->name == NULL) { + SDL_free(item->touchscreen_data); + return SDL_OutOfMemory(); + } + + ret = ioctl(item->fd, EVIOCGABS(ABS_MT_POSITION_X), &abs_info); + if (ret < 0) { + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); + return SDL_SetError("Failed to get evdev touchscreen limits"); + } + item->touchscreen_data->min_x = abs_info.minimum; + item->touchscreen_data->max_x = abs_info.maximum; + item->touchscreen_data->range_x = abs_info.maximum - abs_info.minimum; + + ret = ioctl(item->fd, EVIOCGABS(ABS_MT_POSITION_Y), &abs_info); + if (ret < 0) { + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); + return SDL_SetError("Failed to get evdev touchscreen limits"); + } + item->touchscreen_data->min_y = abs_info.minimum; + item->touchscreen_data->max_y = abs_info.maximum; + item->touchscreen_data->range_y = abs_info.maximum - abs_info.minimum; + + ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info); + if (ret < 0) { + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); + return SDL_SetError("Failed to get evdev touchscreen limits"); + } + item->touchscreen_data->max_slots = abs_info.maximum + 1; + + item->touchscreen_data->slots = SDL_calloc( + item->touchscreen_data->max_slots, + sizeof(*item->touchscreen_data->slots)); + if (item->touchscreen_data->slots == NULL) { + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); + return SDL_OutOfMemory(); + } + + for(i = 0; i < item->touchscreen_data->max_slots; i++) { + item->touchscreen_data->slots[i].tracking_id = -1; + } + + ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */ + item->touchscreen_data->name); + if (ret < 0) { + SDL_free(item->touchscreen_data->slots); + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); + return ret; + } + + return 0; +} +#endif /* SDL_USE_LIBUDEV */ + +static void +SDL_EVDEV_destroy_touchscreen(SDL_evdevlist_item* item) { + if (!item->is_touchscreen) + return; + + SDL_DelTouch(item->fd); + SDL_free(item->touchscreen_data->slots); + SDL_free(item->touchscreen_data->name); + SDL_free(item->touchscreen_data); +} + static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item) { - /* TODO: get full state of device and report whatever is required */ +#ifdef EVIOCGMTSLOTS + int i, ret; + struct input_absinfo abs_info; + /* + * struct input_mt_request_layout { + * __u32 code; + * __s32 values[num_slots]; + * }; + * + * this is the structure we're trying to emulate + */ + __u32* mt_req_code; + __s32* mt_req_values; + size_t mt_req_size; + + /* TODO: sync devices other than touchscreen */ + if (!item->is_touchscreen) + return; + + mt_req_size = sizeof(*mt_req_code) + + sizeof(*mt_req_values) * item->touchscreen_data->max_slots; + + mt_req_code = SDL_calloc(1, mt_req_size); + if (mt_req_code == NULL) { + return; + } + + mt_req_values = (__s32*)mt_req_code + 1; + + *mt_req_code = ABS_MT_TRACKING_ID; + ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code); + if (ret < 0) { + SDL_free(mt_req_code); + return; + } + for(i = 0; i < item->touchscreen_data->max_slots; i++) { + /* + * This doesn't account for the very edge case of the user removing their + * finger and replacing it on the screen during the time we're out of sync, + * which'll mean that we're not going from down -> up or up -> down, we're + * going from down -> down but with a different tracking id, meaning we'd + * have to tell SDL of the two events, but since we wait till SYN_REPORT in + * SDL_EVDEV_Poll to tell SDL, the current structure of this code doesn't + * allow it. Lets just pray to God it doesn't happen. + */ + if (item->touchscreen_data->slots[i].tracking_id < 0 && + mt_req_values[i] >= 0) { + item->touchscreen_data->slots[i].tracking_id = mt_req_values[i]; + item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_DOWN; + } else if (item->touchscreen_data->slots[i].tracking_id >= 0 && + mt_req_values[i] < 0) { + item->touchscreen_data->slots[i].tracking_id = -1; + item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_UP; + } + } + + *mt_req_code = ABS_MT_POSITION_X; + ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code); + if (ret < 0) { + SDL_free(mt_req_code); + return; + } + for(i = 0; i < item->touchscreen_data->max_slots; i++) { + if (item->touchscreen_data->slots[i].tracking_id >= 0 && + item->touchscreen_data->slots[i].x != mt_req_values[i]) { + item->touchscreen_data->slots[i].x = mt_req_values[i]; + if (item->touchscreen_data->slots[i].delta == + EVDEV_TOUCH_SLOTDELTA_NONE) { + item->touchscreen_data->slots[i].delta = + EVDEV_TOUCH_SLOTDELTA_MOVE; + } + } + } + + *mt_req_code = ABS_MT_POSITION_Y; + ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code); + if (ret < 0) { + SDL_free(mt_req_code); + return; + } + for(i = 0; i < item->touchscreen_data->max_slots; i++) { + if (item->touchscreen_data->slots[i].tracking_id >= 0 && + item->touchscreen_data->slots[i].y != mt_req_values[i]) { + item->touchscreen_data->slots[i].y = mt_req_values[i]; + if (item->touchscreen_data->slots[i].delta == + EVDEV_TOUCH_SLOTDELTA_NONE) { + item->touchscreen_data->slots[i].delta = + EVDEV_TOUCH_SLOTDELTA_MOVE; + } + } + } + + ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info); + if (ret < 0) { + SDL_free(mt_req_code); + return; + } + item->touchscreen_data->current_slot = abs_info.value; + + SDL_free(mt_req_code); + +#endif /* EVIOCGMTSLOTS */ } #if SDL_USE_LIBUDEV static int -SDL_EVDEV_device_added(const char *devpath) +SDL_EVDEV_device_added(const char *dev_path, int udev_class) { + int ret; SDL_evdevlist_item *item; /* Check to make sure it's not already in list. */ for (item = _this->first; item != NULL; item = item->next) { - if (SDL_strcmp(devpath, item->path) == 0) { + if (SDL_strcmp(dev_path, item->path) == 0) { return -1; /* already have this one */ } } @@ -742,21 +798,28 @@ SDL_EVDEV_device_added(const char *devpath) return SDL_OutOfMemory(); } - item->fd = open(devpath, O_RDONLY, 0); + item->fd = open(dev_path, O_RDONLY | O_NONBLOCK); if (item->fd < 0) { SDL_free(item); - return SDL_SetError("Unable to open %s", devpath); + return SDL_SetError("Unable to open %s", dev_path); } - item->path = SDL_strdup(devpath); + item->path = SDL_strdup(dev_path); if (item->path == NULL) { close(item->fd); SDL_free(item); return SDL_OutOfMemory(); } - /* Non blocking read mode */ - fcntl(item->fd, F_SETFL, O_NONBLOCK); + if (udev_class & SDL_UDEV_DEVICE_TOUCHSCREEN) { + item->is_touchscreen = 1; + + if ((ret = SDL_EVDEV_init_touchscreen(item)) < 0) { + close(item->fd); + SDL_free(item); + return ret; + } + } if (_this->last == NULL) { _this->first = _this->last = item; @@ -767,19 +830,19 @@ SDL_EVDEV_device_added(const char *devpath) SDL_EVDEV_sync_device(item); - return _this->numdevices++; + return _this->num_devices++; } #endif /* SDL_USE_LIBUDEV */ static int -SDL_EVDEV_device_removed(const char *devpath) +SDL_EVDEV_device_removed(const char *dev_path) { SDL_evdevlist_item *item; SDL_evdevlist_item *prev = NULL; for (item = _this->first; item != NULL; item = item->next) { /* found it, remove it. */ - if (SDL_strcmp(devpath, item->path) == 0) { + if (SDL_strcmp(dev_path, item->path) == 0) { if (prev != NULL) { prev->next = item->next; } else { @@ -789,10 +852,13 @@ SDL_EVDEV_device_removed(const char *devpath) if (item == _this->last) { _this->last = prev; } + if (item->is_touchscreen) { + SDL_EVDEV_destroy_touchscreen(item); + } close(item->fd); SDL_free(item->path); SDL_free(item); - _this->numdevices--; + _this->num_devices--; return 0; } prev = item; @@ -805,4 +871,3 @@ SDL_EVDEV_device_removed(const char *devpath) #endif /* SDL_INPUT_LINUXEV */ /* vi: set ts=4 sw=4 expandtab: */ - diff --git a/libs/SDL2/src/core/linux/SDL_evdev.h b/libs/SDL2/src/core/linux/SDL_evdev.h index 989ced85..85b19386 100644 --- a/libs/SDL2/src/core/linux/SDL_evdev.h +++ b/libs/SDL2/src/core/linux/SDL_evdev.h @@ -27,31 +27,11 @@ #ifdef SDL_INPUT_LINUXEV #include "SDL_events.h" -#include - -typedef struct SDL_evdevlist_item -{ - char *path; - int fd; - struct SDL_evdevlist_item *next; -} SDL_evdevlist_item; - -typedef struct SDL_EVDEV_PrivateData -{ - SDL_evdevlist_item *first; - SDL_evdevlist_item *last; - int numdevices; - int ref_count; - int console_fd; - int kb_mode; - int tty; -} SDL_EVDEV_PrivateData; extern int SDL_EVDEV_Init(void); extern void SDL_EVDEV_Quit(void); extern void SDL_EVDEV_Poll(void); - #endif /* SDL_INPUT_LINUXEV */ #endif /* _SDL_evdev_h */ diff --git a/libs/SDL2/src/core/linux/SDL_ibus.c b/libs/SDL2/src/core/linux/SDL_ibus.c index c9804c90..3d63b8b3 100644 --- a/libs/SDL2/src/core/linux/SDL_ibus.c +++ b/libs/SDL2/src/core/linux/SDL_ibus.c @@ -42,7 +42,7 @@ static const char IBUS_INTERFACE[] = "org.freedesktop.IBus"; static const char IBUS_INPUT_INTERFACE[] = "org.freedesktop.IBus.InputContext"; static char *input_ctx_path = NULL; -static SDL_Rect ibus_cursor_rect = {0}; +static SDL_Rect ibus_cursor_rect = { 0, 0, 0, 0 }; static DBusConnection *ibus_conn = NULL; static char *ibus_addr_file = NULL; int inotify_fd = -1, inotify_wd = -1; @@ -341,7 +341,9 @@ IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr) const char *path = NULL; SDL_bool result = SDL_FALSE; DBusMessage *msg; - DBusObjectPathVTable ibus_vtable = {0}; + DBusObjectPathVTable ibus_vtable; + + SDL_zero(ibus_vtable); ibus_vtable.message_function = &IBus_MessageHandler; ibus_conn = dbus->connection_open_private(addr, NULL); diff --git a/libs/SDL2/src/core/linux/SDL_udev.c b/libs/SDL2/src/core/linux/SDL_udev.c index 099cc435..ae78ddd6 100644 --- a/libs/SDL2/src/core/linux/SDL_udev.c +++ b/libs/SDL2/src/core/linux/SDL_udev.c @@ -349,7 +349,9 @@ guess_device_class(struct udev_device *dev) } else if (test_bit(BTN_MOUSE, bitmask_key)) { devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */ } else if (test_bit(BTN_TOUCH, bitmask_key)) { - ; /* ID_INPUT_TOUCHSCREEN */ + /* TODO: better determining between touchscreen and multitouch touchpad, + see https://github.com/systemd/systemd/blob/master/src/udev/udev-builtin-input_id.c */ + devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN; /* ID_INPUT_TOUCHSCREEN */ } if (test_bit(BTN_TRIGGER, bitmask_key) || @@ -411,6 +413,11 @@ device_event(SDL_UDEV_deviceevent type, struct udev_device *dev) if (val != NULL && SDL_strcmp(val, "1") == 0 ) { devclass |= SDL_UDEV_DEVICE_MOUSE; } + + val = _this->udev_device_get_property_value(dev, "ID_INPUT_TOUCHSCREEN"); + if (val != NULL && SDL_strcmp(val, "1") == 0 ) { + devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN; + } /* The undocumented rule is: - All devices with keys get ID_INPUT_KEY diff --git a/libs/SDL2/src/core/linux/SDL_udev.h b/libs/SDL2/src/core/linux/SDL_udev.h index 2e4434e6..9ffbb325 100644 --- a/libs/SDL2/src/core/linux/SDL_udev.h +++ b/libs/SDL2/src/core/linux/SDL_udev.h @@ -42,17 +42,19 @@ typedef enum { - SDL_UDEV_DEVICEADDED = 0x0001, + SDL_UDEV_DEVICEADDED = 1, SDL_UDEV_DEVICEREMOVED } SDL_UDEV_deviceevent; /* A device can be any combination of these classes */ typedef enum { + SDL_UDEV_DEVICE_UNKNOWN = 0x0000, SDL_UDEV_DEVICE_MOUSE = 0x0001, SDL_UDEV_DEVICE_KEYBOARD = 0x0002, SDL_UDEV_DEVICE_JOYSTICK = 0x0004, - SDL_UDEV_DEVICE_SOUND = 0x0008 + SDL_UDEV_DEVICE_SOUND = 0x0008, + SDL_UDEV_DEVICE_TOUCHSCREEN = 0x0010 } SDL_UDEV_deviceclass; typedef void (*SDL_UDEV_Callback)(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath); diff --git a/libs/SDL2/src/core/windows/SDL_windows.c b/libs/SDL2/src/core/windows/SDL_windows.c index bc4afe0a..6433fe26 100644 --- a/libs/SDL2/src/core/windows/SDL_windows.c +++ b/libs/SDL2/src/core/windows/SDL_windows.c @@ -124,6 +124,84 @@ BOOL WIN_IsWindowsVistaOrGreater() #endif } +/* +WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's +longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which +will give you a name GUID. The full name is in the Windows Registry under +that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories + +Note that drivers can report GUID_NULL for the name GUID, in which case, +Windows makes a best effort to fill in those 31 bytes in the usual place. +This info summarized from MSDN: + +http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx + +Always look this up in the registry if possible, because the strings are +different! At least on Win10, I see "Yeti Stereo Microphone" in the +Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh. + +(Also, DirectSound shouldn't be limited to 32 chars, but its device enum +has the same problem.) +*/ +char * +WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid) +{ +#if __WINRT__ + return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */ +#else + static const GUID nullguid = { 0 }; + const unsigned char *ptr; + char keystr[128]; + WCHAR *strw = NULL; + SDL_bool rc; + HKEY hkey; + DWORD len = 0; + char *retval = NULL; + + if (SDL_memcmp(guid, &nullguid, sizeof (*guid)) == 0) { + return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */ + } + + ptr = (const unsigned char *) guid; + SDL_snprintf(keystr, sizeof (keystr), + "System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}", + ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6], + ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]); + + strw = WIN_UTF8ToString(keystr); + rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS); + SDL_free(strw); + if (!rc) { + return WIN_StringToUTF8(name); /* oh well. */ + } + + rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS); + if (!rc) { + RegCloseKey(hkey); + return WIN_StringToUTF8(name); /* oh well. */ + } + + strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR)); + if (!strw) { + RegCloseKey(hkey); + return WIN_StringToUTF8(name); /* oh well. */ + } + + rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS); + RegCloseKey(hkey); + if (!rc) { + SDL_free(strw); + return WIN_StringToUTF8(name); /* oh well. */ + } + + strw[len / 2] = 0; /* make sure it's null-terminated. */ + + retval = WIN_StringToUTF8(strw); + SDL_free(strw); + return retval ? retval : WIN_StringToUTF8(name); +#endif /* if __WINRT__ / else */ +} + #endif /* __WIN32__ || __WINRT__ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/core/windows/SDL_windows.h b/libs/SDL2/src/core/windows/SDL_windows.h index 0c99b03d..0f67e4be 100644 --- a/libs/SDL2/src/core/windows/SDL_windows.h +++ b/libs/SDL2/src/core/windows/SDL_windows.h @@ -59,6 +59,9 @@ extern void WIN_CoUninitialize(void); /* Returns SDL_TRUE if we're running on Windows Vista and newer */ extern BOOL WIN_IsWindowsVistaOrGreater(); +/* You need to SDL_free() the result of this call. */ +extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid); + #endif /* _INCLUDED_WINDOWS_H */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp index 5ab2ef9a..e4ffadaa 100644 --- a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp +++ b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp @@ -254,6 +254,18 @@ void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView) CoreApplication::Exiting += ref new EventHandler(this, &SDL_WinRTApp::OnExiting); + +#if NTDDI_VERSION >= NTDDI_WIN10 + /* HACK ALERT! Xbox One doesn't seem to detect gamepads unless something + gets registered to receive Win10's Windows.Gaming.Input.Gamepad.GamepadAdded + events. We'll register an event handler for these events here, to make + sure that gamepad detection works later on, if requested. + */ + Windows::Gaming::Input::Gamepad::GamepadAdded += + ref new Windows::Foundation::EventHandler( + this, &SDL_WinRTApp::OnGamepadAdded + ); +#endif } #if NTDDI_VERSION > NTDDI_WIN8 @@ -810,11 +822,8 @@ static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args) SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK); - const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON); - if (hint) { - if (*hint == '1') { - args->Handled = true; - } + if (SDL_GetHintBoolean(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, SDL_FALSE)) { + args->Handled = true; } } @@ -832,3 +841,15 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone: } #endif +#if NTDDI_VERSION >= NTDDI_WIN10 +void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad) +{ + /* HACK ALERT: Nothing needs to be done here, as this method currently + only exists to allow something to be registered with Win10's + GamepadAdded event, an operation that seems to be necessary to get + Xinput-based detection to work on Xbox One. + */ +} +#endif + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h index 0b69c2bb..4b48115f 100644 --- a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h +++ b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h @@ -80,6 +80,10 @@ protected: void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args); #endif +#if NTDDI_VERSION >= NTDDI_WIN10 + void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad); +#endif + private: bool m_windowClosed; bool m_windowVisible; diff --git a/libs/SDL2/src/dynapi/SDL_dynapi.h b/libs/SDL2/src/dynapi/SDL_dynapi.h index db1bf103..5e78338f 100644 --- a/libs/SDL2/src/dynapi/SDL_dynapi.h +++ b/libs/SDL2/src/dynapi/SDL_dynapi.h @@ -43,11 +43,15 @@ #include "TargetConditionals.h" #endif -#if TARGET_OS_IPHONE || __native_client__ || __EMSCRIPTEN__ /* probably not useful on iOS, NACL or Emscripten. */ +#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */ #define SDL_DYNAMIC_API 0 -#elif SDL_BUILDING_WINRT /* probaly not useful on WinRT, given current .dll loading restrictions */ +#elif defined(__native_client__) && __native_client__ /* probably not useful on NACL. */ #define SDL_DYNAMIC_API 0 -#elif __PSP__ +#elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */ +#define SDL_DYNAMIC_API 0 +#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */ +#define SDL_DYNAMIC_API 0 +#elif defined(__PSP__) && __PSP__ #define SDL_DYNAMIC_API 0 #elif defined(__clang_analyzer__) #define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ diff --git a/libs/SDL2/src/dynapi/SDL_dynapi_overrides.h b/libs/SDL2/src/dynapi/SDL_dynapi_overrides.h index 50bbc352..9541611c 100644 --- a/libs/SDL2/src/dynapi/SDL_dynapi_overrides.h +++ b/libs/SDL2/src/dynapi/SDL_dynapi_overrides.h @@ -445,6 +445,8 @@ #define SDL_iconv_close SDL_iconv_close_REAL #define SDL_iconv SDL_iconv_REAL #define SDL_iconv_string SDL_iconv_string_REAL +#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL +#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL #define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL #define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL #define SDL_FreeSurface SDL_FreeSurface_REAL @@ -605,3 +607,8 @@ #define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL #define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL #define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL +#define SDL_DequeueAudio SDL_DequeueAudio_REAL +#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL +#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL +#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL +#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL diff --git a/libs/SDL2/src/dynapi/SDL_dynapi_procs.h b/libs/SDL2/src/dynapi/SDL_dynapi_procs.h index e73b0d9b..a08835b2 100644 --- a/libs/SDL2/src/dynapi/SDL_dynapi_procs.h +++ b/libs/SDL2/src/dynapi/SDL_dynapi_procs.h @@ -639,3 +639,8 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return) +SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) +SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) +SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) diff --git a/libs/SDL2/src/events/SDL_events.c b/libs/SDL2/src/events/SDL_events.c index 0af02704..2f5b0af2 100644 --- a/libs/SDL2/src/events/SDL_events.c +++ b/libs/SDL2/src/events/SDL_events.c @@ -332,7 +332,9 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, } } } - SDL_UnlockMutex(SDL_EventQ.lock); + if (SDL_EventQ.lock) { + SDL_UnlockMutex(SDL_EventQ.lock); + } } else { return SDL_SetError("Couldn't lock event queue"); } @@ -374,7 +376,7 @@ SDL_FlushEvents(Uint32 minType, Uint32 maxType) #endif /* Lock the event queue */ - if (SDL_LockMutex(SDL_EventQ.lock) == 0) { + if (SDL_EventQ.lock && SDL_LockMutex(SDL_EventQ.lock) == 0) { SDL_EventEntry *entry, *next; Uint32 type; for (entry = SDL_EventQ.head; entry; entry = next) { diff --git a/libs/SDL2/src/events/SDL_gesture.c b/libs/SDL2/src/events/SDL_gesture.c index 66def442..43914202 100644 --- a/libs/SDL2/src/events/SDL_gesture.c +++ b/libs/SDL2/src/events/SDL_gesture.c @@ -21,7 +21,7 @@ #include "../SDL_internal.h" -/* General mouse handling code for SDL */ +/* General gesture handling code for SDL */ #include "SDL_events.h" #include "SDL_endian.h" diff --git a/libs/SDL2/src/events/SDL_mouse.c b/libs/SDL2/src/events/SDL_mouse.c index 7793de87..4236a990 100644 --- a/libs/SDL2/src/events/SDL_mouse.c +++ b/libs/SDL2/src/events/SDL_mouse.c @@ -322,15 +322,13 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button) return &mouse->clickstate[button]; } -int -SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button) +static int +SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks) { SDL_Mouse *mouse = SDL_GetMouse(); int posted; Uint32 type; Uint32 buttonstate = mouse->buttonstate; - SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button); - Uint8 click_count; /* Figure out which event to perform */ switch (state) { @@ -358,25 +356,28 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 } mouse->buttonstate = buttonstate; - if (clickstate) { - if (state == SDL_PRESSED) { - Uint32 now = SDL_GetTicks(); + if (clicks < 0) { + SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button); + if (clickstate) { + if (state == SDL_PRESSED) { + Uint32 now = SDL_GetTicks(); - if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + SDL_double_click_time) || - SDL_abs(mouse->x - clickstate->last_x) > SDL_double_click_radius || - SDL_abs(mouse->y - clickstate->last_y) > SDL_double_click_radius) { - clickstate->click_count = 0; - } - clickstate->last_timestamp = now; - clickstate->last_x = mouse->x; - clickstate->last_y = mouse->y; - if (clickstate->click_count < 255) { - ++clickstate->click_count; + if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + SDL_double_click_time) || + SDL_abs(mouse->x - clickstate->last_x) > SDL_double_click_radius || + SDL_abs(mouse->y - clickstate->last_y) > SDL_double_click_radius) { + clickstate->click_count = 0; + } + clickstate->last_timestamp = now; + clickstate->last_x = mouse->x; + clickstate->last_y = mouse->y; + if (clickstate->click_count < 255) { + ++clickstate->click_count; + } } + clicks = clickstate->click_count; + } else { + clicks = 1; } - click_count = clickstate->click_count; - } else { - click_count = 1; } /* Post the event, if desired */ @@ -388,7 +389,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 event.button.which = mouseID; event.button.state = state; event.button.button = button; - event.button.clicks = click_count; + event.button.clicks = (Uint8) SDL_min(clicks, 255); event.button.x = mouse->x; event.button.y = mouse->y; posted = (SDL_PushEvent(&event) > 0); @@ -398,10 +399,23 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 if (window && state == SDL_RELEASED) { SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate); } - + return posted; } +int +SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks) +{ + clicks = SDL_max(clicks, 0); + return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks); +} + +int +SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button) +{ + return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1); +} + int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction) { @@ -550,21 +564,11 @@ SDL_WarpMouseGlobal(int x, int y) static SDL_bool ShouldUseRelativeModeWarp(SDL_Mouse *mouse) { - const char *hint; - if (!mouse->SetRelativeMouseMode) { return SDL_TRUE; } - hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP); - if (hint) { - if (*hint == '0') { - return SDL_FALSE; - } else { - return SDL_TRUE; - } - } - return SDL_FALSE; + return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE); } int diff --git a/libs/SDL2/src/events/SDL_mouse_c.h b/libs/SDL2/src/events/SDL_mouse_c.h index 03aca0a5..06dc8870 100644 --- a/libs/SDL2/src/events/SDL_mouse_c.h +++ b/libs/SDL2/src/events/SDL_mouse_c.h @@ -119,6 +119,9 @@ extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int rel /* Send a mouse button event */ extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button); +/* Send a mouse button event with a click count */ +extern int SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks); + /* Send a mouse wheel event */ extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction); diff --git a/libs/SDL2/src/events/SDL_quit.c b/libs/SDL2/src/events/SDL_quit.c index 5b7105ef..3cb6b3d4 100644 --- a/libs/SDL2/src/events/SDL_quit.c +++ b/libs/SDL2/src/events/SDL_quit.c @@ -91,9 +91,7 @@ SDL_QuitInit_Internal(void) int SDL_QuitInit(void) { - const char *hint = SDL_GetHint(SDL_HINT_NO_SIGNAL_HANDLERS); - disable_signals = hint && (SDL_atoi(hint) == 1); - if (!disable_signals) { + if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) { return SDL_QuitInit_Internal(); } return 0; diff --git a/libs/SDL2/src/events/SDL_windowevents.c b/libs/SDL2/src/events/SDL_windowevents.c index 785ea4e0..b45015bd 100644 --- a/libs/SDL2/src/events/SDL_windowevents.c +++ b/libs/SDL2/src/events/SDL_windowevents.c @@ -70,6 +70,20 @@ RemovePendingMoveEvents(void * userdata, SDL_Event *event) return 1; } +static int +RemovePendingExposedEvents(void * userdata, SDL_Event *event) +{ + SDL_Event *new_event = (SDL_Event *)userdata; + + if (event->type == SDL_WINDOWEVENT && + event->window.event == SDL_WINDOWEVENT_EXPOSED && + event->window.windowID == new_event->window.windowID) { + /* We're about to post a new exposed event, drop the old one */ + return 0; + } + return 1; +} + int SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, int data2) @@ -195,7 +209,9 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, if (windowevent == SDL_WINDOWEVENT_MOVED) { SDL_FilterEvents(RemovePendingMoveEvents, &event); } - + if (windowevent == SDL_WINDOWEVENT_EXPOSED) { + SDL_FilterEvents(RemovePendingExposedEvents, &event); + } posted = (SDL_PushEvent(&event) > 0); } diff --git a/libs/SDL2/src/events/scancodes_linux.h b/libs/SDL2/src/events/scancodes_linux.h index 8db37df5..e197ee3f 100644 --- a/libs/SDL2/src/events/scancodes_linux.h +++ b/libs/SDL2/src/events/scancodes_linux.h @@ -111,7 +111,7 @@ static SDL_Scancode const linux_scancode_table[] = { /* 82 */ SDL_SCANCODE_KP_0, /* 83 */ SDL_SCANCODE_KP_PERIOD, 0, - /* 85 */ SDL_SCANCODE_UNKNOWN, /* KEY_ZENKAKUHANKAKU */ + /* 85 */ SDL_SCANCODE_LANG5, /* KEY_ZENKAKUHANKAKU */ /* 86 */ SDL_SCANCODE_NONUSBACKSLASH, /* KEY_102ND */ /* 87 */ SDL_SCANCODE_F11, /* 88 */ SDL_SCANCODE_F12, @@ -153,7 +153,7 @@ static SDL_Scancode const linux_scancode_table[] = { /* 124 */ SDL_SCANCODE_INTERNATIONAL3, /* KEY_YEN */ /* 125 */ SDL_SCANCODE_LGUI, /* 126 */ SDL_SCANCODE_RGUI, - /* 127 */ SDL_SCANCODE_UNKNOWN, /* KEY_COMPOSE */ + /* 127 */ SDL_SCANCODE_APPLICATION, /* KEY_COMPOSE */ /* 128 */ SDL_SCANCODE_STOP, /* 129 */ SDL_SCANCODE_AGAIN, /* 130 */ SDL_SCANCODE_UNKNOWN, /* KEY_PROPS */ @@ -174,9 +174,9 @@ static SDL_Scancode const linux_scancode_table[] = { /* 145 */ SDL_SCANCODE_UNKNOWN, /* KEY_SENDFILE */ /* 146 */ SDL_SCANCODE_UNKNOWN, /* KEY_DELETEFILE */ /* 147 */ SDL_SCANCODE_UNKNOWN, /* KEY_XFER */ - /* 148 */ SDL_SCANCODE_UNKNOWN, /* KEY_PROG1 */ - /* 149 */ SDL_SCANCODE_UNKNOWN, /* KEY_PROG2 */ - /* 150 */ SDL_SCANCODE_UNKNOWN, /* KEY_WWW */ + /* 148 */ SDL_SCANCODE_APP1, /* KEY_PROG1 */ + /* 149 */ SDL_SCANCODE_APP2, /* KEY_PROG2 */ + /* 150 */ SDL_SCANCODE_WWW, /* KEY_WWW */ /* 151 */ SDL_SCANCODE_UNKNOWN, /* KEY_MSDOS */ /* 152 */ SDL_SCANCODE_UNKNOWN, /* KEY_COFFEE */ /* 153 */ SDL_SCANCODE_UNKNOWN, /* KEY_DIRECTION */ @@ -192,7 +192,7 @@ static SDL_Scancode const linux_scancode_table[] = { /* 163 */ SDL_SCANCODE_AUDIONEXT, /* KEY_NEXTSONG */ /* 164 */ SDL_SCANCODE_AUDIOPLAY, /* KEY_PLAYPAUSE */ /* 165 */ SDL_SCANCODE_AUDIOPREV, /* KEY_PREVIOUSSONG */ - /* 166 */ SDL_SCANCODE_UNKNOWN, /* KEY_STOPCD */ + /* 166 */ SDL_SCANCODE_AUDIOSTOP, /* KEY_STOPCD */ /* 167 */ SDL_SCANCODE_UNKNOWN, /* KEY_RECORD */ /* 168 */ SDL_SCANCODE_UNKNOWN, /* KEY_REWIND */ /* 169 */ SDL_SCANCODE_UNKNOWN, /* KEY_PHONE */ @@ -221,7 +221,7 @@ static SDL_Scancode const linux_scancode_table[] = { /* 192 */ SDL_SCANCODE_F22, /* 193 */ SDL_SCANCODE_F23, /* 194 */ SDL_SCANCODE_F24, - 0, 0, 0, 0, + 0, 0, 0, 0, 0, /* 200 */ SDL_SCANCODE_UNKNOWN, /* KEY_PLAYCD */ /* 201 */ SDL_SCANCODE_UNKNOWN, /* KEY_PAUSECD */ /* 202 */ SDL_SCANCODE_UNKNOWN, /* KEY_PROG3 */ diff --git a/libs/SDL2/src/events/scancodes_xfree86.h b/libs/SDL2/src/events/scancodes_xfree86.h index 29d9ef94..804196ca 100644 --- a/libs/SDL2/src/events/scancodes_xfree86.h +++ b/libs/SDL2/src/events/scancodes_xfree86.h @@ -418,4 +418,89 @@ static const SDL_Scancode xfree86_scancode_table2[] = { /* 238 */ SDL_SCANCODE_UNKNOWN, /* XF86WLAN */ }; +/* Xvnc / Xtightvnc scancodes from xmodmap -pk */ +static const SDL_Scancode xvnc_scancode_table[] = { + /* 0 */ SDL_SCANCODE_LCTRL, + /* 1 */ SDL_SCANCODE_RCTRL, + /* 2 */ SDL_SCANCODE_LSHIFT, + /* 3 */ SDL_SCANCODE_RSHIFT, + /* 4 */ SDL_SCANCODE_UNKNOWN, /* Meta_L */ + /* 5 */ SDL_SCANCODE_UNKNOWN, /* Meta_R */ + /* 6 */ SDL_SCANCODE_LALT, + /* 7 */ SDL_SCANCODE_RALT, + /* 8 */ SDL_SCANCODE_SPACE, + /* 9 */ SDL_SCANCODE_0, + /* 10 */ SDL_SCANCODE_1, + /* 11 */ SDL_SCANCODE_2, + /* 12 */ SDL_SCANCODE_3, + /* 13 */ SDL_SCANCODE_4, + /* 14 */ SDL_SCANCODE_5, + /* 15 */ SDL_SCANCODE_6, + /* 16 */ SDL_SCANCODE_7, + /* 17 */ SDL_SCANCODE_8, + /* 18 */ SDL_SCANCODE_9, + /* 19 */ SDL_SCANCODE_MINUS, + /* 20 */ SDL_SCANCODE_EQUALS, + /* 21 */ SDL_SCANCODE_LEFTBRACKET, + /* 22 */ SDL_SCANCODE_RIGHTBRACKET, + /* 23 */ SDL_SCANCODE_SEMICOLON, + /* 24 */ SDL_SCANCODE_APOSTROPHE, + /* 25 */ SDL_SCANCODE_GRAVE, + /* 26 */ SDL_SCANCODE_COMMA, + /* 27 */ SDL_SCANCODE_PERIOD, + /* 28 */ SDL_SCANCODE_SLASH, + /* 29 */ SDL_SCANCODE_BACKSLASH, + /* 30 */ SDL_SCANCODE_A, + /* 31 */ SDL_SCANCODE_B, + /* 32 */ SDL_SCANCODE_C, + /* 33 */ SDL_SCANCODE_D, + /* 34 */ SDL_SCANCODE_E, + /* 35 */ SDL_SCANCODE_F, + /* 36 */ SDL_SCANCODE_G, + /* 37 */ SDL_SCANCODE_H, + /* 38 */ SDL_SCANCODE_I, + /* 39 */ SDL_SCANCODE_J, + /* 40 */ SDL_SCANCODE_K, + /* 41 */ SDL_SCANCODE_L, + /* 42 */ SDL_SCANCODE_M, + /* 43 */ SDL_SCANCODE_N, + /* 44 */ SDL_SCANCODE_O, + /* 45 */ SDL_SCANCODE_P, + /* 46 */ SDL_SCANCODE_Q, + /* 47 */ SDL_SCANCODE_R, + /* 48 */ SDL_SCANCODE_S, + /* 49 */ SDL_SCANCODE_T, + /* 50 */ SDL_SCANCODE_U, + /* 51 */ SDL_SCANCODE_V, + /* 52 */ SDL_SCANCODE_W, + /* 53 */ SDL_SCANCODE_X, + /* 54 */ SDL_SCANCODE_Y, + /* 55 */ SDL_SCANCODE_Z, + /* 56 */ SDL_SCANCODE_BACKSPACE, + /* 57 */ SDL_SCANCODE_RETURN, + /* 58 */ SDL_SCANCODE_TAB, + /* 59 */ SDL_SCANCODE_ESCAPE, + /* 60 */ SDL_SCANCODE_DELETE, + /* 61 */ SDL_SCANCODE_HOME, + /* 62 */ SDL_SCANCODE_END, + /* 63 */ SDL_SCANCODE_PAGEUP, + /* 64 */ SDL_SCANCODE_PAGEDOWN, + /* 65 */ SDL_SCANCODE_UP, + /* 66 */ SDL_SCANCODE_DOWN, + /* 67 */ SDL_SCANCODE_LEFT, + /* 68 */ SDL_SCANCODE_RIGHT, + /* 69 */ SDL_SCANCODE_F1, + /* 70 */ SDL_SCANCODE_F2, + /* 71 */ SDL_SCANCODE_F3, + /* 72 */ SDL_SCANCODE_F4, + /* 73 */ SDL_SCANCODE_F5, + /* 74 */ SDL_SCANCODE_F6, + /* 75 */ SDL_SCANCODE_F7, + /* 76 */ SDL_SCANCODE_F8, + /* 77 */ SDL_SCANCODE_F9, + /* 78 */ SDL_SCANCODE_F10, + /* 79 */ SDL_SCANCODE_F11, + /* 80 */ SDL_SCANCODE_F12, +}; + /* *INDENT-ON* */ diff --git a/libs/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c b/libs/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c index 45273f24..2570f4c7 100644 --- a/libs/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c +++ b/libs/SDL2/src/filesystem/dummy/SDL_sysfilesystem.c @@ -20,7 +20,7 @@ */ #include "../../SDL_internal.h" -#ifdef SDL_FILESYSTEM_DUMMY +#if defined(SDL_FILESYSTEM_DUMMY) || defined(SDL_FILESYSTEM_DISABLED) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent filesystem routines */ @@ -42,6 +42,6 @@ SDL_GetPrefPath(const char *org, const char *app) return NULL; } -#endif /* SDL_FILESYSTEM_DUMMY */ +#endif /* SDL_FILESYSTEM_DUMMY || SDL_FILESYSTEM_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/haptic/linux/SDL_syshaptic.c b/libs/SDL2/src/haptic/linux/SDL_syshaptic.c index 4918d126..7bd96644 100644 --- a/libs/SDL2/src/haptic/linux/SDL_syshaptic.c +++ b/libs/SDL2/src/haptic/linux/SDL_syshaptic.c @@ -609,7 +609,7 @@ SDL_SYS_HapticQuit(void) /* Opened and not closed haptics are leaked, this is on purpose. * Close your haptic devices after usage. */ SDL_free(item->fname); - item->fname = NULL; + SDL_free(item); } #if SDL_USE_LIBUDEV diff --git a/libs/SDL2/src/haptic/windows/SDL_dinputhaptic.c b/libs/SDL2/src/haptic/windows/SDL_dinputhaptic.c index c51470dd..c81432c2 100644 --- a/libs/SDL2/src/haptic/windows/SDL_dinputhaptic.c +++ b/libs/SDL2/src/haptic/windows/SDL_dinputhaptic.c @@ -325,20 +325,12 @@ SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device /* Set data format. */ ret = IDirectInputDevice8_SetDataFormat(haptic->hwdata->device, - &c_dfDIJoystick2); + &SDL_c_dfDIJoystick2); if (FAILED(ret)) { DI_SetError("Setting data format", ret); goto acquire_err; } - /* Get number of axes. */ - ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device, - DI_DeviceObjectCallback, - haptic, DIDFT_AXIS); - if (FAILED(ret)) { - DI_SetError("Getting device axes", ret); - goto acquire_err; - } /* Acquire the device. */ ret = IDirectInputDevice8_Acquire(haptic->hwdata->device); @@ -348,6 +340,15 @@ SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device } } + /* Get number of axes. */ + ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device, + DI_DeviceObjectCallback, + haptic, DIDFT_AXIS); + if (FAILED(ret)) { + DI_SetError("Getting device axes", ret); + goto acquire_err; + } + /* Reset all actuators - just in case. */ ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_RESET); diff --git a/libs/SDL2/src/haptic/windows/SDL_xinputhaptic.c b/libs/SDL2/src/haptic/windows/SDL_xinputhaptic.c index aefbabbd..afbab456 100644 --- a/libs/SDL2/src/haptic/windows/SDL_xinputhaptic.c +++ b/libs/SDL2/src/haptic/windows/SDL_xinputhaptic.c @@ -33,6 +33,7 @@ #include "SDL_xinputhaptic_c.h" #include "../../core/windows/SDL_xinput.h" #include "../../joystick/windows/SDL_windowsjoystick_c.h" +#include "../../thread/SDL_systhread.h" /* * Internal stuff. @@ -43,8 +44,7 @@ static SDL_bool loaded_xinput = SDL_FALSE; int SDL_XINPUT_HapticInit(void) { - const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED); - if (!env || SDL_atoi(env)) { + if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) { loaded_xinput = (WIN_LoadXInputDLL() == 0); } @@ -205,17 +205,8 @@ SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid) } SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid); + haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata); -#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */ -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL); -#else - haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL); -#endif -#else - haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata); -#endif if (haptic->hwdata->thread == NULL) { SDL_DestroyMutex(haptic->hwdata->mutex); SDL_free(haptic->effects); diff --git a/libs/SDL2/src/joystick/SDL_gamecontroller.c b/libs/SDL2/src/joystick/SDL_gamecontroller.c index 93e6fbfb..1d3a4c20 100644 --- a/libs/SDL2/src/joystick/SDL_gamecontroller.c +++ b/libs/SDL2/src/joystick/SDL_gamecontroller.c @@ -45,7 +45,8 @@ struct _SDL_HatMapping Uint8 mask; }; -#define k_nMaxReverseEntries 20 +/* We need 36 entries for Android (as of SDL v2.0.4) */ +#define k_nMaxReverseEntries 48 /** * We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask @@ -105,6 +106,35 @@ struct _SDL_GameController int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value); int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state); +/* + * If there is an existing add event in the queue, it needs to be modified + * to have the right value for which, because the number of controllers in + * the system is now one less. + */ +static void UpdateEventsForDeviceRemoval() +{ + int i, num_events; + SDL_Event *events; + + num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); + if (num_events <= 0) { + return; + } + + events = SDL_stack_alloc(SDL_Event, num_events); + if (!events) { + return; + } + + num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED); + for (i = 0; i < num_events; ++i) { + --events[i].cdevice.which; + } + SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); + + SDL_stack_free(events); +} + /* * Event filter to fire controller events from joystick ones */ @@ -115,7 +145,11 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) { SDL_GameController *controllerlist; - if (event->jaxis.axis >= k_nMaxReverseEntries) break; + if (event->jaxis.axis >= k_nMaxReverseEntries) + { + SDL_SetError("SDL_GameControllerEventWatcher: Axis index %d too large, ignoring motion", (int)event->jaxis.axis); + break; + } controllerlist = SDL_gamecontrollers; while (controllerlist) { @@ -126,8 +160,8 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) switch (axis) { case SDL_CONTROLLER_AXIS_TRIGGERLEFT: case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: - /* Shift it to be 0 - 32767. */ value = value / 2 + 16384; + break; default: break; } @@ -146,7 +180,11 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) { SDL_GameController *controllerlist; - if (event->jbutton.button >= k_nMaxReverseEntries) break; + if (event->jbutton.button >= k_nMaxReverseEntries) + { + SDL_SetError("SDL_GameControllerEventWatcher: Button index %d too large, ignoring update", (int)event->jbutton.button); + break; + } controllerlist = SDL_gamecontrollers; while (controllerlist) { @@ -223,9 +261,12 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event) while (controllerlist) { if (controllerlist->joystick->instance_id == event->jdevice.which) { SDL_Event deviceevent; + deviceevent.type = SDL_CONTROLLERDEVICEREMOVED; deviceevent.cdevice.which = event->jdevice.which; SDL_PushEvent(&deviceevent); + + UpdateEventsForDeviceRemoval(); break; } controllerlist = controllerlist->next; @@ -970,6 +1011,20 @@ SDL_GameControllerOpen(int device_index) SDL_PrivateLoadButtonMapping(&gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping); + /* The triggers are mapped from -32768 to 32767, where -32768 is the 'unpressed' value */ + { + int leftTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT]; + int rightTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]; + if (leftTriggerMapping >= 0) { + gamecontroller->joystick->axes[leftTriggerMapping] = + gamecontroller->joystick->axes_zero[leftTriggerMapping] = (Sint16)-32768; + } + if (rightTriggerMapping >= 0) { + gamecontroller->joystick->axes[rightTriggerMapping] = + gamecontroller->joystick->axes_zero[rightTriggerMapping] = (Sint16)-32768; + } + } + /* Add joystick to list */ ++gamecontroller->ref_count; /* Link the joystick in the list */ @@ -1006,7 +1061,7 @@ SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControlle switch (axis) { case SDL_CONTROLLER_AXIS_TRIGGERLEFT: case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: - /* Shift it to be 0 - 32767. */ + /* Shift it to be 0 - 32767 */ value = value / 2 + 16384; default: break; diff --git a/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h b/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h index af05debc..1e623cbb 100644 --- a/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h +++ b/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h @@ -35,6 +35,7 @@ static const char *s_ControllerMappings [] = "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", #endif #if SDL_JOYSTICK_DINPUT + "10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", "e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", @@ -48,6 +49,7 @@ static const char *s_ControllerMappings [] = "4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", #endif #if defined(__MACOSX__) + "10280000000000000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", "830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", "6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */ @@ -56,11 +58,13 @@ static const char *s_ControllerMappings [] = "6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */ "4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", "4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", "11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,", "11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,", "5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", #endif #if defined(__LINUX__) + "05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,", "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,", "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,", "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", @@ -85,12 +89,15 @@ static const char *s_ControllerMappings [] = "03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", "030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", + "050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", #endif #if defined(__ANDROID__) diff --git a/libs/SDL2/src/joystick/SDL_joystick.c b/libs/SDL2/src/joystick/SDL_joystick.c index dc910a82..c426a39e 100644 --- a/libs/SDL2/src/joystick/SDL_joystick.c +++ b/libs/SDL2/src/joystick/SDL_joystick.c @@ -142,8 +142,8 @@ SDL_JoystickOpen(int device_index) joystick->name = NULL; if (joystick->naxes > 0) { - joystick->axes = (Sint16 *) SDL_malloc - (joystick->naxes * sizeof(Sint16)); + joystick->axes = (Sint16 *) SDL_malloc(joystick->naxes * sizeof(Sint16)); + joystick->axes_zero = (Sint16 *) SDL_malloc(joystick->naxes * sizeof(Sint16)); } if (joystick->nhats > 0) { joystick->hats = (Uint8 *) SDL_malloc @@ -167,6 +167,7 @@ SDL_JoystickOpen(int device_index) } if (joystick->axes) { SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16)); + SDL_memset(joystick->axes_zero, 0, joystick->naxes * sizeof(Sint16)); } if (joystick->hats) { SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8)); @@ -497,6 +498,71 @@ SDL_PrivateJoystickShouldIgnoreEvent() /* These are global for SDL_sysjoystick.c and SDL_events.c */ +void SDL_PrivateJoystickAdded(int device_index) +{ +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + event.type = SDL_JOYDEVICEADDED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_index; + if ( (SDL_EventOK == NULL) || + (*SDL_EventOK) (SDL_EventOKParam, &event) ) { + SDL_PushEvent(&event); + } + } +#endif /* !SDL_EVENTS_DISABLED */ +} + +/* + * If there is an existing add event in the queue, it needs to be modified + * to have the right value for which, because the number of controllers in + * the system is now one less. + */ +static void UpdateEventsForDeviceRemoval() +{ + int i, num_events; + SDL_Event *events; + + num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + if (num_events <= 0) { + return; + } + + events = SDL_stack_alloc(SDL_Event, num_events); + if (!events) { + return; + } + + num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED); + for (i = 0; i < num_events; ++i) { + --events[i].jdevice.which; + } + SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0); + + SDL_stack_free(events); +} + +void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance) +{ +#if !SDL_EVENTS_DISABLED + SDL_Event event; + + event.type = SDL_JOYDEVICEREMOVED; + + if (SDL_GetEventState(event.type) == SDL_ENABLE) { + event.jdevice.which = device_instance; + if ( (SDL_EventOK == NULL) || + (*SDL_EventOK) (SDL_EventOKParam, &event) ) { + SDL_PushEvent(&event); + } + } + + UpdateEventsForDeviceRemoval(); +#endif /* !SDL_EVENTS_DISABLED */ +} + int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) { @@ -514,8 +580,8 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value) * events. */ if (SDL_PrivateJoystickShouldIgnoreEvent()) { - if ((value > 0 && value >= joystick->axes[axis]) || - (value < 0 && value <= joystick->axes[axis])) { + if ((value > joystick->axes_zero[axis] && value >= joystick->axes[axis]) || + (value < joystick->axes_zero[axis] && value <= joystick->axes[axis])) { return 0; } } @@ -688,7 +754,7 @@ SDL_JoystickUpdate(void) /* Tell the app that everything is centered/unpressed... */ for (i = 0; i < joystick->naxes; i++) { - SDL_PrivateJoystickAxis(joystick, i, 0); + SDL_PrivateJoystickAxis(joystick, i, joystick->axes_zero[i]); } for (i = 0; i < joystick->nbuttons; i++) { diff --git a/libs/SDL2/src/joystick/SDL_joystick_c.h b/libs/SDL2/src/joystick/SDL_joystick_c.h index 4a076f6d..cb9c9254 100644 --- a/libs/SDL2/src/joystick/SDL_joystick_c.h +++ b/libs/SDL2/src/joystick/SDL_joystick_c.h @@ -33,6 +33,8 @@ extern void SDL_GameControllerQuit(void); /* Internal event queueing functions */ +extern void SDL_PrivateJoystickAdded(int device_index); +extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value); extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick, @@ -41,8 +43,8 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value); extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state); -extern void SDL_PrivateJoystickBatteryLevel( SDL_Joystick * joystick, - SDL_JoystickPowerLevel ePowerLevel ); +extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick, + SDL_JoystickPowerLevel ePowerLevel); /* Internal sanity checking functions */ extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick); diff --git a/libs/SDL2/src/joystick/SDL_sysjoystick.h b/libs/SDL2/src/joystick/SDL_sysjoystick.h index 1015840a..f4cad05e 100644 --- a/libs/SDL2/src/joystick/SDL_sysjoystick.h +++ b/libs/SDL2/src/joystick/SDL_sysjoystick.h @@ -36,6 +36,7 @@ struct _SDL_Joystick int naxes; /* Number of axis controls on the joystick */ Sint16 *axes; /* Current axis states */ + Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */ int nhats; /* Number of hats on the joystick */ Uint8 *hats; /* Current hat states */ diff --git a/libs/SDL2/src/joystick/android/SDL_sysjoystick.c b/libs/SDL2/src/joystick/android/SDL_sysjoystick.c index 6ef16a93..a09e9a12 100644 --- a/libs/SDL2/src/joystick/android/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/android/SDL_sysjoystick.c @@ -27,10 +27,6 @@ #include "SDL_error.h" #include "SDL_events.h" -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif - #include "SDL_joystick.h" #include "SDL_hints.h" #include "SDL_assert.h" @@ -191,8 +187,8 @@ Android_OnPadDown(int device_id, int keycode) item = JoystickByDeviceId(device_id); if (item && item->joystick) { SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED); - return 0; } + return 0; } return -1; @@ -207,8 +203,8 @@ Android_OnPadUp(int device_id, int keycode) item = JoystickByDeviceId(device_id); if (item && item->joystick) { SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED); - return 0; } + return 0; } return -1; @@ -252,9 +248,6 @@ Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer, { SDL_JoystickGUID guid; SDL_joylist_item *item; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif if(JoystickByDeviceId(device_id) != NULL || name == NULL) { return -1; @@ -299,17 +292,7 @@ Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer, /* Need to increment the joystick count before we post the event */ ++numjoysticks; -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = (numjoysticks - 1); - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickAdded(numjoysticks - 1); #ifdef DEBUG_JOYSTICK SDL_Log("Added joystick %s with device_id %d", name, device_id); @@ -323,9 +306,6 @@ Android_RemoveJoystick(int device_id) { SDL_joylist_item *item = SDL_joylist; SDL_joylist_item *prev = NULL; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif /* Don't call JoystickByDeviceId here or there'll be an infinite loop! */ while (item != NULL) { @@ -357,17 +337,7 @@ Android_RemoveJoystick(int device_id) /* Need to decrement the joystick count before we post the event */ --numjoysticks; -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = item->device_instance; - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(item->device_instance); #ifdef DEBUG_JOYSTICK SDL_Log("Removed joystick with device_id %d", device_id); @@ -382,11 +352,9 @@ Android_RemoveJoystick(int device_id) int SDL_SYS_JoystickInit(void) { - const char *hint; SDL_SYS_JoystickDetect(); - hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK); - if (!hint || SDL_atoi(hint)) { + if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { /* Default behavior, accelerometer as joystick */ Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0); } @@ -538,6 +506,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + if (item) { + item->joystick = NULL; + } } /* Function to perform any system-specific joystick related cleanup */ diff --git a/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c index 509d43f7..ddc899f6 100644 --- a/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c @@ -179,7 +179,7 @@ SDL_SYS_JoystickInit(void) SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i); - joynames[SDL_SYS_numjoysticks] = strdup(s); + joynames[SDL_SYS_numjoysticks] = SDL_strdup(s); if (SDL_SYS_JoystickOpen(&nj, SDL_SYS_numjoysticks) == 0) { SDL_SYS_JoystickClose(&nj); @@ -193,7 +193,7 @@ SDL_SYS_JoystickInit(void) SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i); fd = open(s, O_RDONLY); if (fd != -1) { - joynames[SDL_SYS_numjoysticks++] = strdup(s); + joynames[SDL_SYS_numjoysticks++] = SDL_strdup(s); close(fd); } } @@ -304,14 +304,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index) } joy->hwdata = hw; hw->fd = fd; - hw->path = strdup(path); + hw->path = SDL_strdup(path); if (!SDL_strncmp(path, "/dev/joy", 8)) { hw->type = BSDJOY_JOY; joy->naxes = 2; joy->nbuttons = 2; joy->nhats = 0; joy->nballs = 0; - joydevnames[device_index] = strdup("Gameport joystick"); + joydevnames[device_index] = SDL_strdup("Gameport joystick"); goto usbend; } else { hw->type = BSDJOY_UHID; @@ -363,7 +363,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index) str[i] = '\0'; asprintf(&new_name, "%s @ %s", str, path); if (new_name != NULL) { - free(joydevnames[SDL_SYS_numjoysticks]); + SDL_free(joydevnames[SDL_SYS_numjoysticks]); joydevnames[SDL_SYS_numjoysticks] = new_name; } } diff --git a/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c index 6dd306aa..da10fbac 100644 --- a/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c @@ -34,9 +34,6 @@ #include "SDL_sysjoystick_c.h" #include "SDL_events.h" #include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */ -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif #define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick") @@ -154,21 +151,7 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender) MacHaptic_MaybeRemoveDevice(device->ffservice); #endif -/* !!! FIXME: why isn't there an SDL_PrivateJoyDeviceRemoved()? */ -#if !SDL_EVENTS_DISABLED - { - SDL_Event event; - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device->instance_id; - if ((SDL_EventOK == NULL) - || (*SDL_EventOK) (SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(device->instance_id); } @@ -249,6 +232,7 @@ AddHIDElement(const void *value, void *parameter) case kHIDUsage_GD_DPadLeft: case kHIDUsage_GD_Start: case kHIDUsage_GD_Select: + case kHIDUsage_GD_SystemMainMenu: if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { element = (recElement *) SDL_calloc(1, sizeof (recElement)); if (element) { @@ -422,6 +406,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic { recDevice *device; int device_index = 0; + io_service_t ioservice; if (res != kIOReturnSuccess) { return; @@ -451,20 +436,11 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic device->instance_id = ++s_joystick_instance_id; /* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */ - -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 - if (IOHIDDeviceGetService != NULL) { /* weak reference: available in 10.6 and later. */ -#endif - - const io_service_t ioservice = IOHIDDeviceGetService(ioHIDDeviceObject); + ioservice = IOHIDDeviceGetService(ioHIDDeviceObject); #if SDL_HAPTIC_IOKIT - if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) { - device->ffservice = ioservice; - MacHaptic_MaybeAddDevice(ioservice); - } -#endif - -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 + if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) { + device->ffservice = ioservice; + MacHaptic_MaybeAddDevice(ioservice); } #endif @@ -483,21 +459,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic ++device_index; /* bump by one since we counted by pNext. */ } -/* !!! FIXME: why isn't there an SDL_PrivateJoyDeviceAdded()? */ -#if !SDL_EVENTS_DISABLED - { - SDL_Event event; - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device_index; - if ((SDL_EventOK == NULL) - || (*SDL_EventOK) (SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickAdded(device_index); } static SDL_bool diff --git a/libs/SDL2/src/joystick/emscripten/SDL_sysjoystick.c b/libs/SDL2/src/joystick/emscripten/SDL_sysjoystick.c index e0c5833b..6b203667 100644 --- a/libs/SDL2/src/joystick/emscripten/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/emscripten/SDL_sysjoystick.c @@ -27,10 +27,6 @@ #include "SDL_error.h" #include "SDL_events.h" -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif - #include "SDL_joystick.h" #include "SDL_hints.h" #include "SDL_assert.h" @@ -57,10 +53,6 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa return 1; } -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif - item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item)); if (item == NULL) { return 1; @@ -105,20 +97,12 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa } ++numjoysticks; + + SDL_PrivateJoystickAdded(numjoysticks - 1); + #ifdef DEBUG_JOYSTICK SDL_Log("Number of joysticks is %d", numjoysticks); #endif -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = numjoysticks - 1; - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ #ifdef DEBUG_JOYSTICK SDL_Log("Added joystick with index %d", item->index); @@ -132,9 +116,6 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam { SDL_joylist_item *item = SDL_joylist; SDL_joylist_item *prev = NULL; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif while (item != NULL) { if (item->index == gamepadEvent->index) { @@ -165,17 +146,7 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam /* Need to decrement the joystick count before we post the event */ --numjoysticks; -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = item->device_instance; - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(item->device_instance); #ifdef DEBUG_JOYSTICK SDL_Log("Removed joystick with id %d", item->device_instance); @@ -377,6 +348,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { + SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata; + if (item) { + item->joystick = NULL; + } } /* Function to perform any system-specific joystick related cleanup */ diff --git a/libs/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/libs/SDL2/src/joystick/haiku/SDL_haikujoystick.cc index 3ec9ae10..a680189c 100644 --- a/libs/SDL2/src/joystick/haiku/SDL_haikujoystick.cc +++ b/libs/SDL2/src/joystick/haiku/SDL_haikujoystick.cc @@ -74,8 +74,8 @@ extern "C" if (joystick.Open(name) != B_ERROR) { BString stick_name; joystick.GetControllerName(&stick_name); - SDL_joyport[SDL_SYS_numjoysticks] = strdup(name); - SDL_joyname[SDL_SYS_numjoysticks] = strdup(stick_name.String()); + SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name); + SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String()); SDL_SYS_numjoysticks++; joystick.Close(); } diff --git a/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m index c8a42af0..eb7e0003 100644 --- a/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m +++ b/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m @@ -26,6 +26,7 @@ /* needed for SDL_IPHONE_MAX_GFORCE macro */ #include "SDL_config_iphoneos.h" +#include "SDL_events.h" #include "SDL_joystick.h" #include "SDL_hints.h" #include "SDL_stdinc.h" @@ -36,7 +37,9 @@ #include "../../events/SDL_events_c.h" #endif +#if !TARGET_OS_TV #import +#endif #ifdef SDL_JOYSTICK_MFI #import @@ -45,8 +48,10 @@ static id connectObserver = nil; static id disconnectObserver = nil; #endif /* SDL_JOYSTICK_MFI */ +#if !TARGET_OS_TV static const char *accelerometerName = "iOS Accelerometer"; static CMMotionManager *motionManager = nil; +#endif /* !TARGET_OS_TV */ static SDL_JoystickDeviceItem *deviceList = NULL; @@ -105,6 +110,11 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr } else if (controller.gamepad) { device->guid.data[10] = 2; } +#if TARGET_OS_TV + else if (controller.microGamepad) { + device->guid.data[10] = 3; + } +#endif /* TARGET_OS_TV */ if (controller.extendedGamepad) { device->naxes = 6; /* 2 thumbsticks and 2 triggers */ @@ -115,21 +125,27 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr device->nhats = 1; /* d-pad */ device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ } - /* TODO: Handle micro profiles on tvOS. */ +#if TARGET_OS_TV + else if (controller.microGamepad) { + device->naxes = 2; /* treat the touch surface as two axes */ + device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */ + device->nbuttons = 3; /* AX, pause button */ + + controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE); + } +#endif /* TARGET_OS_TV */ /* This will be set when the first button press of the controller is * detected. */ controller.playerIndex = -1; -#endif + +#endif /* SDL_JOYSTICK_MFI */ } static void SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) { SDL_JoystickDeviceItem *device = deviceList; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif while (device != NULL) { if (device->controller == controller) { @@ -149,6 +165,10 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) device->instance_id = instancecounter++; if (accelerometer) { +#if TARGET_OS_TV + SDL_free(device); + return; +#else device->name = SDL_strdup(accelerometerName); device->naxes = 3; /* Device acceleration in the x, y, and z axes. */ device->nhats = 0; @@ -156,6 +176,7 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) /* Use the accelerometer name as a GUID. */ SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name))); +#endif /* TARGET_OS_TV */ } else if (controller) { SDL_SYS_AddMFIJoystickDevice(device, controller); } @@ -172,17 +193,7 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer) ++numjoysticks; -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = numjoysticks - 1; - if ((SDL_EventOK == NULL) || - (*SDL_EventOK)(SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickAdded(numjoysticks - 1); } static SDL_JoystickDeviceItem * @@ -191,9 +202,6 @@ SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) SDL_JoystickDeviceItem *prev = NULL; SDL_JoystickDeviceItem *next = NULL; SDL_JoystickDeviceItem *item = deviceList; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif if (device == NULL) { return NULL; @@ -234,17 +242,7 @@ SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) --numjoysticks; -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device->instance_id; - if ((SDL_EventOK == NULL) || - (*SDL_EventOK)(SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(device->instance_id); SDL_free(device->name); SDL_free(device); @@ -252,6 +250,22 @@ SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) return next; } +#if TARGET_OS_TV +static void +SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue) +{ + BOOL allowRotation = newValue != NULL && *newValue != '0'; + + @autoreleasepool { + for (GCController *controller in [GCController controllers]) { + if (controller.microGamepad) { + controller.microGamepad.allowsRotation = allowRotation; + } + } + } +} +#endif /* TARGET_OS_TV */ + /* Function to scan the system for joysticks. * Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. @@ -261,12 +275,13 @@ SDL_SYS_JoystickInit(void) { @autoreleasepool { NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - const char *hint = SDL_GetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK); - if (!hint || SDL_atoi(hint)) { +#if !TARGET_OS_TV + if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) { /* Default behavior, accelerometer as joystick */ SDL_SYS_AddJoystickDevice(nil, SDL_TRUE); } +#endif /* !TARGET_OS_TV */ #ifdef SDL_JOYSTICK_MFI /* GameController.framework was added in iOS 7. */ @@ -278,6 +293,11 @@ SDL_SYS_JoystickInit(void) SDL_SYS_AddJoystickDevice(controller, SDL_FALSE); } +#if TARGET_OS_TV + SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, + SDL_AppleTVRemoteRotationHintChanged, NULL); +#endif /* TARGET_OS_TV */ + connectObserver = [center addObserverForName:GCControllerDidConnectNotification object:nil queue:nil @@ -355,6 +375,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) @autoreleasepool { if (device->accelerometer) { +#if !TARGET_OS_TV if (motionManager == nil) { motionManager = [[CMMotionManager alloc] init]; } @@ -362,6 +383,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) /* Shorter times between updates can significantly increase CPU usage. */ motionManager.accelerometerUpdateInterval = 0.1; [motionManager startAccelerometerUpdates]; +#endif /* !TARGET_OS_TV */ } else { #ifdef SDL_JOYSTICK_MFI GCController *controller = device->controller; @@ -387,6 +409,7 @@ SDL_SYS_JoystickAttached(SDL_Joystick *joystick) static void SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick) { +#if !TARGET_OS_TV const float maxgforce = SDL_IPHONE_MAX_GFORCE; const SInt16 maxsint16 = 0x7FFF; CMAcceleration accel; @@ -424,6 +447,7 @@ SDL_SYS_AccelerometerUpdate(SDL_Joystick * joystick) SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16); SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16); SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16); +#endif /* !TARGET_OS_TV */ } #ifdef SDL_JOYSTICK_MFI @@ -455,7 +479,7 @@ SDL_SYS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad) static void SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick) { -#ifdef SDL_JOYSTICK_MFI +#if SDL_JOYSTICK_MFI @autoreleasepool { GCController *controller = joystick->hwdata->controller; Uint8 hatstate = SDL_HAT_CENTERED; @@ -517,7 +541,36 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick) SDL_PrivateJoystickButton(joystick, i, buttons[i]); } } - /* TODO: Handle micro profiles on tvOS. */ +#if TARGET_OS_TV + else if (controller.microGamepad) { + GCMicroGamepad *gamepad = controller.microGamepad; + + Sint16 axes[] = { + (Sint16) (gamepad.dpad.xAxis.value * 32767), + (Sint16) (gamepad.dpad.yAxis.value * -32767), + }; + + for (i = 0; i < SDL_arraysize(axes); i++) { + updateplayerindex |= (joystick->axes[i] != axes[i]); + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + + /* Apparently the dpad values are not accurate enough to be useful. */ + /* hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad); */ + + Uint8 buttons[] = { + gamepad.buttonA.isPressed, + gamepad.buttonX.isPressed, + }; + + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } + + /* TODO: Figure out what to do with reportsAbsoluteDpadValues */ + } +#endif /* TARGET_OS_TV */ if (joystick->nhats > 0) { updateplayerindex |= (joystick->hats[0] != hatstate); @@ -557,7 +610,7 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick) } } } -#endif +#endif /* SDL_JOYSTICK_MFI */ } /* Function to update the state of a joystick - called as a device poll. @@ -595,7 +648,9 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick) @autoreleasepool { if (device->accelerometer) { +#if !TARGET_OS_TV [motionManager stopAccelerometerUpdates]; +#endif /* !TARGET_OS_TV */ } else if (device->controller) { #ifdef SDL_JOYSTICK_MFI GCController *controller = device->controller; @@ -623,13 +678,20 @@ SDL_SYS_JoystickQuit(void) [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil]; disconnectObserver = nil; } + +#if TARGET_OS_TV + SDL_DelHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, + SDL_AppleTVRemoteRotationHintChanged, NULL); +#endif /* TARGET_OS_TV */ #endif /* SDL_JOYSTICK_MFI */ while (deviceList != NULL) { SDL_SYS_RemoveJoystickDevice(deviceList); } +#if !TARGET_OS_TV motionManager = nil; +#endif /* !TARGET_OS_TV */ } numjoysticks = 0; diff --git a/libs/SDL2/src/joystick/linux/SDL_sysjoystick.c b/libs/SDL2/src/joystick/linux/SDL_sysjoystick.c index 8c73859e..bd52b180 100644 --- a/libs/SDL2/src/joystick/linux/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/linux/SDL_sysjoystick.c @@ -42,11 +42,6 @@ #include "../SDL_joystick_c.h" #include "SDL_sysjoystick_c.h" -/* !!! FIXME: move this somewhere else. */ -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif - /* This isn't defined in older Linux kernel headers */ #ifndef SYN_DROPPED #define SYN_DROPPED 3 @@ -176,9 +171,6 @@ MaybeAddDevice(const char *path) char namebuf[128]; SDL_JoystickGUID guid; SDL_joylist_item *item; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif if (path == NULL) { return -1; @@ -239,18 +231,7 @@ MaybeAddDevice(const char *path) /* Need to increment the joystick count before we post the event */ ++numjoysticks; - /* !!! FIXME: Move this to an SDL_PrivateJoyDeviceAdded() function? */ -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEADDED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = (numjoysticks - 1); - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickAdded(numjoysticks - 1); return numjoysticks; } @@ -262,9 +243,6 @@ MaybeRemoveDevice(const char *path) { SDL_joylist_item *item; SDL_joylist_item *prev = NULL; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif if (path == NULL) { return -1; @@ -290,18 +268,7 @@ MaybeRemoveDevice(const char *path) /* Need to decrement the joystick count before we post the event */ --numjoysticks; - /* !!! FIXME: Move this to an SDL_PrivateJoyDeviceRemoved() function? */ -#if !SDL_EVENTS_DISABLED - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = item->device_instance; - if ( (SDL_EventOK == NULL) || - (*SDL_EventOK) (SDL_EventOKParam, &event) ) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(item->device_instance); SDL_free(item->path); SDL_free(item->name); diff --git a/libs/SDL2/src/joystick/psp/SDL_sysjoystick.c b/libs/SDL2/src/joystick/psp/SDL_sysjoystick.c index e5247254..352960ed 100644 --- a/libs/SDL2/src/joystick/psp/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/psp/SDL_sysjoystick.c @@ -34,9 +34,9 @@ #include "SDL_events.h" #include "SDL_error.h" -#include "SDL_thread.h" #include "SDL_mutex.h" #include "SDL_timer.h" +#include "../../thread/SDL_systhread.h" /* Current pad state */ static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; @@ -116,7 +116,7 @@ int SDL_SYS_JoystickInit(void) return SDL_SetError("Can't create input semaphore"); } running = 1; - if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) { + if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { return SDL_SetError("Can't create input thread"); } diff --git a/libs/SDL2/src/joystick/windows/SDL_dinputjoystick.c b/libs/SDL2/src/joystick/windows/SDL_dinputjoystick.c index f6b0cc88..7166075b 100644 --- a/libs/SDL2/src/joystick/windows/SDL_dinputjoystick.c +++ b/libs/SDL2/src/joystick/windows/SDL_dinputjoystick.c @@ -214,7 +214,7 @@ static DIOBJECTDATAFORMAT dfDIJoystick2[] = { { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 }, }; -const DIDATAFORMAT c_dfDIJoystick2 = { +const DIDATAFORMAT SDL_c_dfDIJoystick2 = { sizeof(DIDATAFORMAT), sizeof(DIOBJECTDATAFORMAT), DIDF_ABSAXIS, @@ -240,11 +240,23 @@ SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput) static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; + static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } }; static const GUID *s_XInputProductGUID[] = { &IID_ValveStreamingGamepad, - &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */ - &IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */ + &IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */ + &IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */ + &IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */ + &IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */ + &IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */ + &IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */ + &IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */ + &IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */ }; size_t iDevice; @@ -582,7 +594,7 @@ SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde /* Use the extended data structure: DIJOYSTATE2. */ result = IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice, - &c_dfDIJoystick2); + &SDL_c_dfDIJoystick2); if (FAILED(result)) { return SetDIerror("IDirectInputDevice8::SetDataFormat", result); } diff --git a/libs/SDL2/src/joystick/windows/SDL_windowsjoystick.c b/libs/SDL2/src/joystick/windows/SDL_windowsjoystick.c index 7123c615..e528afa7 100644 --- a/libs/SDL2/src/joystick/windows/SDL_windowsjoystick.c +++ b/libs/SDL2/src/joystick/windows/SDL_windowsjoystick.c @@ -35,16 +35,13 @@ #include "SDL_error.h" #include "SDL_assert.h" #include "SDL_events.h" -#include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_mutex.h" #include "SDL_events.h" #include "SDL_hints.h" #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" -#if !SDL_EVENTS_DISABLED -#include "../../events/SDL_events_c.h" -#endif +#include "../../thread/SDL_systhread.h" #include "../../core/windows/SDL_windows.h" #if !defined(__WINRT__) #include @@ -301,18 +298,9 @@ SDL_SYS_JoystickInit(void) SDL_SYS_JoystickDetect(); if (!s_threadJoystick) { - s_bJoystickThreadQuit = SDL_FALSE; /* spin up the thread to detect hotplug of devices */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL); -#else - s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL); -#endif -#else - s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL); -#endif + s_bJoystickThreadQuit = SDL_FALSE; + s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL); } return SDL_SYS_NumJoysticks(); } @@ -336,9 +324,6 @@ void SDL_SYS_JoystickDetect() { JoyStick_DeviceData *pCurList = NULL; -#if !SDL_EVENTS_DISABLED - SDL_Event event; -#endif /* only enum the devices if the joystick thread told us something changed */ if (!s_bDeviceAdded && !s_bDeviceRemoved) { @@ -370,17 +355,7 @@ SDL_SYS_JoystickDetect() SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice); } -#if !SDL_EVENTS_DISABLED - SDL_zero(event); - event.type = SDL_JOYDEVICEREMOVED; - - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = pCurList->nInstanceID; - if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ + SDL_PrivateJoystickRemoved(pCurList->nInstanceID); pListNext = pCurList->pNext; SDL_free(pCurList->joystickname); @@ -401,17 +376,8 @@ SDL_SYS_JoystickDetect() SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice); } -#if !SDL_EVENTS_DISABLED - SDL_zero(event); - event.type = SDL_JOYDEVICEADDED; + SDL_PrivateJoystickAdded(device_index); - if (SDL_GetEventState(event.type) == SDL_ENABLE) { - event.jdevice.which = device_index; - if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) { - SDL_PushEvent(&event); - } - } -#endif /* !SDL_EVENTS_DISABLED */ pNewJoystick->send_add_event = SDL_FALSE; } device_index++; @@ -543,6 +509,9 @@ SDL_SYS_JoystickQuit(void) SDL_DINPUT_JoystickQuit(); SDL_XINPUT_JoystickQuit(); + + s_bDeviceAdded = SDL_FALSE; + s_bDeviceRemoved = SDL_FALSE; } /* return the stable device guid for this device index */ diff --git a/libs/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h b/libs/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h index ab946b4f..d3c5fcaa 100644 --- a/libs/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h +++ b/libs/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h @@ -83,6 +83,10 @@ struct joystick_hwdata DWORD dwPacketNumber; }; +#if SDL_JOYSTICK_DINPUT +extern const DIDATAFORMAT SDL_c_dfDIJoystick2; +#endif + extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device); /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/joystick/windows/SDL_xinputjoystick.c b/libs/SDL2/src/joystick/windows/SDL_xinputjoystick.c index 3e34117e..d581d45b 100644 --- a/libs/SDL2/src/joystick/windows/SDL_xinputjoystick.c +++ b/libs/SDL2/src/joystick/windows/SDL_xinputjoystick.c @@ -40,8 +40,7 @@ SDL_XInputUseOldJoystickMapping() { static int s_XInputUseOldJoystickMapping = -1; if (s_XInputUseOldJoystickMapping < 0) { - const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING); - s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0; + s_XInputUseOldJoystickMapping = SDL_GetHintBoolean(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, SDL_FALSE); } return (s_XInputUseOldJoystickMapping > 0); } @@ -54,10 +53,7 @@ SDL_bool SDL_XINPUT_Enabled(void) int SDL_XINPUT_JoystickInit(void) { - const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED); - if (env && !SDL_atoi(env)) { - s_bXInputEnabled = SDL_FALSE; - } + s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) { s_bXInputEnabled = SDL_FALSE; /* oh well. */ diff --git a/libs/SDL2/src/loadso/dlopen/SDL_sysloadso.c b/libs/SDL2/src/loadso/dlopen/SDL_sysloadso.c index 03ffae12..7b30b773 100644 --- a/libs/SDL2/src/loadso/dlopen/SDL_sysloadso.c +++ b/libs/SDL2/src/loadso/dlopen/SDL_sysloadso.c @@ -30,11 +30,25 @@ #include "SDL_loadso.h" +#if SDL_VIDEO_DRIVER_UIKIT +#include "../../video/uikit/SDL_uikitvideo.h" +#endif + void * SDL_LoadObject(const char *sofile) { - void *handle = dlopen(sofile, RTLD_NOW|RTLD_LOCAL); - const char *loaderror = (char *) dlerror(); + void *handle; + const char *loaderror; + +#if SDL_VIDEO_DRIVER_UIKIT + if (!UIKit_IsSystemVersionAtLeast(8.0)) { + SDL_SetError("SDL_LoadObject requires iOS 8+"); + return NULL; + } +#endif + + handle = dlopen(sofile, RTLD_NOW|RTLD_LOCAL); + loaderror = (char *) dlerror(); if (handle == NULL) { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } diff --git a/libs/SDL2/src/main/android/SDL_android_main.c b/libs/SDL2/src/main/android/SDL_android_main.c index 8a85ccf1..671d9328 100644 --- a/libs/SDL2/src/main/android/SDL_android_main.c +++ b/libs/SDL2/src/main/android/SDL_android_main.c @@ -16,6 +16,9 @@ /* Called before SDL_main() to initialize JNI bindings in SDL library */ extern void SDL_Android_Init(JNIEnv* env, jclass cls); +/* This prototype is needed to prevent a warning about the missing prototype for global function below */ +JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array); + /* Start up the SDL app */ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array) { diff --git a/libs/SDL2/src/main/haiku/SDL_BApp.h b/libs/SDL2/src/main/haiku/SDL_BApp.h index 157c2363..9672d462 100644 --- a/libs/SDL2/src/main/haiku/SDL_BApp.h +++ b/libs/SDL2/src/main/haiku/SDL_BApp.h @@ -193,7 +193,8 @@ public: if(_current_context) _current_context->UnlockGL(); _current_context = newContext; - _current_context->LockGL(); + if (_current_context) + _current_context->LockGL(); } private: /* Event management */ @@ -272,6 +273,17 @@ private: } BE_SetKeyState(scancode, state); SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode)); + + if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + const int8 *keyUtf8; + ssize_t count; + if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) { + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + SDL_zero(text); + SDL_memcpy(text, keyUtf8, count); + SDL_SendKeyboardText(text); + } + } } void _HandleMouseFocus(BMessage *msg) { diff --git a/libs/SDL2/src/main/haiku/SDL_BeApp.cc b/libs/SDL2/src/main/haiku/SDL_BeApp.cc index 36c2a1ab..4c5df095 100644 --- a/libs/SDL2/src/main/haiku/SDL_BeApp.cc +++ b/libs/SDL2/src/main/haiku/SDL_BeApp.cc @@ -31,7 +31,6 @@ #include "SDL_BApp.h" /* SDL_BApp class definition */ #include "SDL_BeApp.h" -#include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" @@ -40,6 +39,9 @@ #ifdef __cplusplus extern "C" { #endif + +#include "../../thread/SDL_systhread.h" + /* Flag to tell whether or not the Be application is active or not */ int SDL_BeAppActive = 0; static SDL_Thread *SDL_AppThread = NULL; @@ -62,7 +64,7 @@ SDL_InitBeApp(void) { /* Create the BApplication that handles appserver interaction */ if (SDL_BeAppActive <= 0) { - SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL); + SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); if (SDL_AppThread == NULL) { return SDL_SetError("Couldn't create BApplication thread"); } diff --git a/libs/SDL2/src/main/windows/SDL_windows_main.c b/libs/SDL2/src/main/windows/SDL_windows_main.c index e6378081..b502ed50 100644 --- a/libs/SDL2/src/main/windows/SDL_windows_main.c +++ b/libs/SDL2/src/main/windows/SDL_windows_main.c @@ -126,44 +126,15 @@ main_utf8(int argc, char *argv[]) return SDL_main(argc, argv); } -/* This is where execution begins [console apps, ansi] */ -int -console_ansi_main(int argc, char *argv[]) -{ - /* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */ - return main_utf8(argc, argv); -} - - -#if UNICODE -/* This is where execution begins [console apps, unicode] */ -int -console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) -{ - int retval = 0; - char **argv = SDL_stack_alloc(char*, argc); - int i; - - for (i = 0; i < argc; ++i) { - argv[i] = WIN_StringToUTF8(wargv[i]); - } - - retval = main_utf8(argc, argv); - - /* !!! FIXME: we are leaking all the elements of argv we allocated. */ - SDL_stack_free(argv); - - return retval; -} -#endif - -/* This is where execution begins [windowed apps] */ -int WINAPI -WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) +/* Gets the arguments with GetCommandLine, converts them to argc and argv + and calls main_utf8 */ +static int +main_getcmdline() { char **argv; int argc; char *cmdline; + int retval = 0; /* Grab the command line */ TCHAR *text = GetCommandLine(); @@ -185,15 +156,50 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) } ParseCommandLine(cmdline, argv); - /* Run the main program */ - main_utf8(argc, argv); + retval = main_utf8(argc, argv); SDL_stack_free(argv); - SDL_free(cmdline); - /* Hush little compiler, don't you cry... */ - return 0; + return retval; +} + +/* This is where execution begins [console apps, ansi] */ +int +console_ansi_main(int argc, char *argv[]) +{ + return main_getcmdline(); +} + + +#if UNICODE +/* This is where execution begins [console apps, unicode] */ +int +console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) +{ + int retval = 0; + char **argv = SDL_stack_alloc(char*, argc + 1); + int i; + + for (i = 0; i < argc; ++i) { + argv[i] = WIN_StringToUTF8(wargv[i]); + } + argv[argc] = NULL; + + retval = main_utf8(argc, argv); + + /* !!! FIXME: we are leaking all the elements of argv we allocated. */ + SDL_stack_free(argv); + + return retval; +} +#endif + +/* This is where execution begins [windowed apps] */ +int WINAPI +WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) +{ + return main_getcmdline(); } #endif /* __WIN32__ */ diff --git a/libs/SDL2/src/main/windows/version.rc b/libs/SDL2/src/main/windows/version.rc index b4f79b23..cb79810b 100644 --- a/libs/SDL2/src/main/windows/version.rc +++ b/libs/SDL2/src/main/windows/version.rc @@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US // VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,0,4,0 - PRODUCTVERSION 2,0,4,0 + FILEVERSION 2,0,5,0 + PRODUCTVERSION 2,0,5,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L @@ -23,12 +23,12 @@ BEGIN BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" - VALUE "FileVersion", "2, 0, 4, 0\0" + VALUE "FileVersion", "2, 0, 5, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright 2016 Sam Lantinga\0" VALUE "OriginalFilename", "SDL2.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" - VALUE "ProductVersion", "2, 0, 4, 0\0" + VALUE "ProductVersion", "2, 0, 5, 0\0" END END BLOCK "VarFileInfo" diff --git a/libs/SDL2/src/power/uikit/SDL_syspower.m b/libs/SDL2/src/power/uikit/SDL_syspower.m index 14ce3576..7186b219 100644 --- a/libs/SDL2/src/power/uikit/SDL_syspower.m +++ b/libs/SDL2/src/power/uikit/SDL_syspower.m @@ -30,6 +30,7 @@ #include "SDL_assert.h" #include "SDL_syspower.h" +#if !TARGET_OS_TV /* turn off the battery monitor if it's been more than X ms since last check. */ static const int BATTERY_MONITORING_TIMEOUT = 3000; static Uint32 SDL_UIKitLastPowerInfoQuery = 0; @@ -46,10 +47,22 @@ SDL_UIKit_UpdateBatteryMonitoring(void) } } } +#else +void +SDL_UIKit_UpdateBatteryMonitoring(void) +{ + /* Do nothing. */ +} +#endif /* !TARGET_OS_TV */ SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) { +#if TARGET_OS_TV + *state = SDL_POWERSTATE_NO_BATTERY; + *seconds = -1; + *percent = -1; +#else /* TARGET_OS_TV */ @autoreleasepool { UIDevice *uidev = [UIDevice currentDevice]; @@ -88,8 +101,10 @@ SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) const float level = uidev.batteryLevel; *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) ); - return SDL_TRUE; /* always the definitive answer on iOS. */ } +#endif /* TARGET_OS_TV */ + + return SDL_TRUE; /* always the definitive answer on iOS. */ } #endif /* SDL_POWER_UIKIT */ diff --git a/libs/SDL2/src/render/SDL_render.c b/libs/SDL2/src/render/SDL_render.c index 097ffa02..94750810 100644 --- a/libs/SDL2/src/render/SDL_render.c +++ b/libs/SDL2/src/render/SDL_render.c @@ -234,12 +234,11 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) return NULL; } - hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); - if (hint) { - if (*hint == '0') { - flags &= ~SDL_RENDERER_PRESENTVSYNC; - } else { + if (SDL_GetHint(SDL_HINT_RENDER_VSYNC)) { + if (SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE)) { flags |= SDL_RENDERER_PRESENTVSYNC; + } else { + flags &= ~SDL_RENDERER_PRESENTVSYNC; } } @@ -1106,6 +1105,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) renderer->viewport.y = 0; renderer->viewport.w = texture->w; renderer->viewport.h = texture->h; + SDL_zero(renderer->clip_rect); + renderer->clipping_enabled = SDL_FALSE; renderer->scale.x = 1.0f; renderer->scale.y = 1.0f; renderer->logical_w = texture->w; @@ -1144,6 +1145,9 @@ UpdateLogicalSize(SDL_Renderer *renderer) float scale; SDL_Rect viewport; + if (!renderer->logical_w || !renderer->logical_h) { + return 0; + } if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) { return -1; } @@ -1455,6 +1459,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer, if (count < 1) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1564,6 +1569,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer, if (count < 2) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1637,6 +1643,7 @@ SDL_RenderDrawRects(SDL_Renderer * renderer, if (renderer->hidden) { return 0; } + for (i = 0; i < count; ++i) { if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) { return -1; @@ -1678,6 +1685,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer, if (count < 1) { return 0; } + /* Don't draw while we're hidden */ if (renderer->hidden) { return 0; @@ -1716,6 +1724,11 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, return SDL_SetError("Texture was not created with this renderer"); } + /* Don't draw while we're hidden */ + if (renderer->hidden) { + return 0; + } + real_srcrect.x = 0; real_srcrect.y = 0; real_srcrect.w = texture->w; @@ -1740,11 +1753,6 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, texture = texture->native; } - /* Don't draw while we're hidden */ - if (renderer->hidden) { - return 0; - } - frect.x = real_dstrect.x * renderer->scale.x; frect.y = real_dstrect.y * renderer->scale.y; frect.w = real_dstrect.w * renderer->scale.x; @@ -1765,7 +1773,7 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, SDL_FRect frect; SDL_FPoint fcenter; - if (flip == SDL_FLIP_NONE && angle == 0) { /* fast path when we don't need rotation or flipping */ + if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rotation or flipping */ return SDL_RenderCopy(renderer, texture, srcrect, dstrect); } @@ -1779,6 +1787,11 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, return SDL_SetError("Renderer does not support RenderCopyEx"); } + /* Don't draw while we're hidden */ + if (renderer->hidden) { + return 0; + } + real_srcrect.x = 0; real_srcrect.y = 0; real_srcrect.w = texture->w; @@ -1802,8 +1815,9 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, texture = texture->native; } - if(center) real_center = *center; - else { + if (center) { + real_center = *center; + } else { real_center.x = real_dstrect.w/2; real_center.y = real_dstrect.h/2; } diff --git a/libs/SDL2/src/render/direct3d/SDL_render_d3d.c b/libs/SDL2/src/render/direct3d/SDL_render_d3d.c index 9d756422..151dbbf0 100644 --- a/libs/SDL2/src/render/direct3d/SDL_render_d3d.c +++ b/libs/SDL2/src/render/direct3d/SDL_render_d3d.c @@ -512,7 +512,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) D3D_RenderData *data; SDL_SysWMinfo windowinfo; HRESULT result; - const char *hint; D3DPRESENT_PARAMETERS pparams; IDirect3DSwapChain9 *chain; D3DCAPS9 caps; @@ -607,8 +606,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING; } - hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE); - if (hint && SDL_atoi(hint)) { + if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) { device_flags |= D3DCREATE_MULTITHREADED; } @@ -1004,6 +1002,10 @@ D3D_RecreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata; D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata; + if (!texturedata) { + return 0; + } + if (D3D_RecreateTextureRep(data->device, &texturedata->texture, texture->format, texture->w, texture->h) < 0) { return -1; } @@ -1307,6 +1309,10 @@ D3D_RenderClear(SDL_Renderer * renderer) BackBufferHeight = data->pparams.BackBufferHeight; } + if (renderer->clipping_enabled) { + IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE); + } + /* Don't reset the viewport if we don't have to! */ if (!renderer->viewport.x && !renderer->viewport.y && renderer->viewport.w == BackBufferWidth && @@ -1336,6 +1342,10 @@ D3D_RenderClear(SDL_Renderer * renderer) IDirect3DDevice9_SetViewport(data->device, &viewport); } + if (renderer->clipping_enabled) { + IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, TRUE); + } + if (FAILED(result)) { return D3D_SetError("Clear()", result); } diff --git a/libs/SDL2/src/render/direct3d11/SDL_render_d3d11.c b/libs/SDL2/src/render/direct3d11/SDL_render_d3d11.c index a48eacee..df0f1558 100644 --- a/libs/SDL2/src/render/direct3d11/SDL_render_d3d11.c +++ b/libs/SDL2/src/render/direct3d11/SDL_render_d3d11.c @@ -51,6 +51,8 @@ extern ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNat #endif /* __WINRT__ */ +#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str + #define SAFE_RELEASE(X) if ((X)) { IUnknown_Release(SDL_static_cast(IUnknown*, X)); X = NULL; } @@ -136,14 +138,31 @@ typedef struct } D3D11_RenderData; -/* Defined here so we don't have to include uuid.lib */ -static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; -static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } }; -static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } }; -static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } }; -static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } }; -static const GUID IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } }; -static const GUID IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } }; +/* Define D3D GUIDs here so we don't have to include uuid.lib. +* +* Fix for SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3437: +* The extra 'SDL_' was added to the start of each IID's name, in order +* to prevent build errors on both MinGW-w64 and WinRT/UWP. +* (SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3336 led to +* linker errors in WinRT/UWP builds.) +*/ + +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wunused-const-variable" +#endif + +static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; +static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } }; +static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } }; +static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } }; +static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } }; +static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } }; +static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } }; + +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif /* Direct3D 11.x shaders @@ -961,7 +980,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer, blendDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; result = ID3D11Device_CreateBlendState(data->d3dDevice, &blendDesc, blendStateOutput); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBlendState", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBlendState"), result); return result; } @@ -976,13 +995,11 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc; D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc; - IDXGIAdapter *d3dAdapter = NULL; ID3D11Device *d3dDevice = NULL; ID3D11DeviceContext *d3dContext = NULL; IDXGIDevice1 *dxgiDevice = NULL; HRESULT result = S_OK; UINT creationFlags; - const char *hint; /* This array defines the set of DirectX hardware feature levels this app will support. * Note the ordering should be preserved. @@ -1041,16 +1058,16 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) } #endif /* __WINRT__ */ - result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory); + result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&data->dxgiFactory); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateDXGIFactory"), result); goto done; } /* FIXME: Should we use the default adapter? */ result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("D3D11CreateDevice"), result); goto done; } @@ -1060,8 +1077,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; /* Make sure Direct3D's debugging feature gets used, if the app requests it. */ - hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG); - if (hint && SDL_atoi(hint) > 0) { + if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_FALSE)) { creationFlags |= D3D11_CREATE_DEVICE_DEBUG; } @@ -1079,25 +1095,25 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &d3dContext /* Returns the device immediate context. */ ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("D3D11CreateDevice"), result); goto done; } - result = ID3D11Device_QueryInterface(d3dDevice, &IID_ID3D11Device1, &data->d3dDevice); + result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_ID3D11Device1, (void **)&data->d3dDevice); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to ID3D11Device1"), result); goto done; } - result = ID3D11DeviceContext_QueryInterface(d3dContext, &IID_ID3D11DeviceContext1, &data->d3dContext); + result = ID3D11DeviceContext_QueryInterface(d3dContext, &SDL_IID_ID3D11DeviceContext1, (void **)&data->d3dContext); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext to ID3D11DeviceContext1", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext to ID3D11DeviceContext1"), result); goto done; } - result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice); + result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_IDXGIDevice1, (void **)&dxgiDevice); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to IDXGIDevice1"), result); goto done; } @@ -1106,7 +1122,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) */ result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIDevice1::SetMaximumFrameLatency"), result); goto done; } @@ -1135,7 +1151,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) break; default: - SDL_SetError(__FUNCTION__ ", Unexpected feature level: %d", data->featureLevel); + SDL_SetError("%s, Unexpected feature level: %d", __FUNCTION__, data->featureLevel); result = E_FAIL; goto done; } @@ -1148,7 +1164,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->vertexShader ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateVertexShader", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateVertexShader"), result); goto done; } @@ -1161,7 +1177,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->inputLayout ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateInputLayout", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateInputLayout"), result); goto done; } @@ -1173,7 +1189,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->colorPixelShader ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['color' shader]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreatePixelShader ['color' shader]"), result); goto done; } @@ -1184,7 +1200,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->texturePixelShader ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['textures' shader]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreatePixelShader ['textures' shader]"), result); goto done; } @@ -1195,7 +1211,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->yuvPixelShader ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreatePixelShader ['yuv' shader]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreatePixelShader ['yuv' shader]"), result); goto done; } @@ -1210,7 +1226,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->vertexShaderConstants ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex shader constants]"), result); goto done; } @@ -1230,7 +1246,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->nearestPixelSampler ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [nearest-pixel filter]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateSamplerState [nearest-pixel filter]"), result); goto done; } @@ -1240,7 +1256,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) &data->linearSampler ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateSamplerState [linear filter]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateSamplerState [linear filter]"), result); goto done; } @@ -1258,14 +1274,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) rasterDesc.SlopeScaledDepthBias = 0.0f; result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRasterizerState [main rasterizer]"), result); goto done; } rasterDesc.ScissorEnable = TRUE; result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRasterizerState [clipped rasterizer]"), result); goto done; } @@ -1358,7 +1374,6 @@ D3D11_GetRotationForCurrentRenderTarget(SDL_Renderer * renderer) static int D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset) { - D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer); switch (rotation) { case DXGI_MODE_ROTATION_IDENTITY: @@ -1444,7 +1459,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h) &data->swapChain ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForCoreWindow", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForCoreWindow"), result); goto done; } } else if (usingXAML) { @@ -1454,18 +1469,18 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h) NULL, &data->swapChain); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForComposition", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForComposition"), result); goto done; } #if WINAPI_FAMILY == WINAPI_FAMILY_APP result = ISwapChainBackgroundPanelNative_SetSwapChain(WINRT_GlobalSwapChainBackgroundPanelNative, (IDXGISwapChain *) data->swapChain); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ISwapChainBackgroundPanelNative::SetSwapChain"), result); goto done; } #else - SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone"); + SDL_SetError(SDL_COMPOSE_ERROR("XAML support is not yet available for Windows Phone")); result = E_FAIL; goto done; #endif @@ -1484,7 +1499,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h) &data->swapChain ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory2::CreateSwapChainForHwnd", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory2::CreateSwapChainForHwnd"), result); goto done; } @@ -1545,7 +1560,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) */ goto done; } else if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::ResizeBuffers"), result); goto done; } #endif @@ -1576,7 +1591,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) { result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::SetRotation", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::SetRotation"), result); goto done; } } @@ -1584,11 +1599,11 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) result = IDXGISwapChain_GetBuffer(data->swapChain, 0, - &IID_ID3D11Texture2D, - &backBuffer + &SDL_IID_ID3D11Texture2D, + (void **)&backBuffer ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::GetBuffer [back-buffer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::GetBuffer [back-buffer]"), result); goto done; } @@ -1599,7 +1614,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) &data->mainRenderTargetView ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device::CreateRenderTargetView", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device::CreateRenderTargetView"), result); goto done; } @@ -1618,14 +1633,12 @@ done: static HRESULT D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer) { - D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata; return D3D11_CreateWindowSizeDependentResources(renderer); } HRESULT D3D11_HandleDeviceLost(SDL_Renderer * renderer) { - D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; HRESULT result = S_OK; D3D11_ReleaseAll(renderer); @@ -1661,7 +1674,7 @@ D3D11_Trim(SDL_Renderer * renderer) HRESULT result = S_OK; IDXGIDevice3 *dxgiDevice = NULL; - result = ID3D11Device_QueryInterface(data->d3dDevice, &IID_IDXGIDevice3, &dxgiDevice); + result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice); if (FAILED(result)) { //WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result); return; @@ -1702,7 +1715,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) D3D11_TEXTURE2D_DESC textureDesc; D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc; - if (textureFormat == SDL_PIXELFORMAT_UNKNOWN) { + if (textureFormat == DXGI_FORMAT_UNKNOWN) { return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified", __FUNCTION__, texture->format); } @@ -1747,7 +1760,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); return -1; } @@ -1765,7 +1778,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); return -1; } @@ -1776,7 +1789,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result); return -1; } } @@ -1792,7 +1805,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result); return -1; } @@ -1804,7 +1817,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result); return -1; } result = ID3D11Device_CreateShaderResourceView(rendererData->d3dDevice, @@ -1814,7 +1827,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ "ID3D11Device1::CreateShaderResourceView", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result); return -1; } } @@ -1831,7 +1844,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) &textureData->mainTextureRenderTargetView); if (FAILED(result)) { D3D11_DestroyTexture(renderer, texture); - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRenderTargetView", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRenderTargetView"), result); return -1; } } @@ -1887,7 +1900,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex NULL, &stagingTexture); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result); return -1; } @@ -1900,7 +1913,7 @@ D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Texture2D *tex &textureMemory ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result); SAFE_RELEASE(stagingTexture); return -1; } @@ -2062,7 +2075,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, NULL, &textureData->stagingTexture); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result); return -1; } @@ -2075,7 +2088,7 @@ D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, &textureMemory ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result); SAFE_RELEASE(textureData->stagingTexture); return -1; } @@ -2359,7 +2372,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, &mappedResource ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [vertex buffer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [vertex buffer]"), result); return -1; } SDL_memcpy(mappedResource.pData, vertexData, dataSizeInBytes); @@ -2383,7 +2396,7 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, &rendererData->vertexBuffer ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex buffer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateBuffer [vertex buffer]"), result); return -1; } @@ -2842,18 +2855,18 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, HRESULT result; int status = -1; D3D11_TEXTURE2D_DESC stagingTextureDesc; - D3D11_RECT srcRect; + D3D11_RECT srcRect = {0, 0, 0, 0}; D3D11_BOX srcBox; D3D11_MAPPED_SUBRESOURCE textureMemory; /* Retrieve a pointer to the back buffer: */ result = IDXGISwapChain_GetBuffer(data->swapChain, 0, - &IID_ID3D11Texture2D, - &backBuffer + &SDL_IID_ID3D11Texture2D, + (void **)&backBuffer ); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain1::GetBuffer [get back buffer]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::GetBuffer [get back buffer]"), result); goto done; } @@ -2870,7 +2883,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, NULL, &stagingTexture); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateTexture2D [create staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D [create staging texture]"), result); goto done; } @@ -2902,7 +2915,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, 0, &textureMemory); if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11DeviceContext1::Map [map staging texture]", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext1::Map [map staging texture]"), result); goto done; } @@ -2921,7 +2934,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, * Get the error message, and attach some extra data to it. */ char errorMessage[1024]; - SDL_snprintf(errorMessage, sizeof(errorMessage), __FUNCTION__ ", Convert Pixels failed: %s", SDL_GetError()); + SDL_snprintf(errorMessage, sizeof(errorMessage), "%s, Convert Pixels failed: %s", __FUNCTION__, SDL_GetError()); SDL_SetError("%s", errorMessage); goto done; } @@ -2991,7 +3004,7 @@ D3D11_RenderPresent(SDL_Renderer * renderer) /* We probably went through a fullscreen <-> windowed transition */ D3D11_CreateWindowSizeDependentResources(renderer); } else { - WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result); } } } diff --git a/libs/SDL2/src/render/opengl/SDL_render_gl.c b/libs/SDL2/src/render/opengl/SDL_render_gl.c index 6a4fa3ec..1ca2cb5c 100644 --- a/libs/SDL2/src/render/opengl/SDL_render_gl.c +++ b/libs/SDL2/src/render/opengl/SDL_render_gl.c @@ -390,7 +390,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_Renderer *renderer; GL_RenderData *data; - const char *hint; GLint value; Uint32 window_flags; int profile_mask = 0, major = 0, minor = 0; @@ -450,7 +449,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->GL_BindTexture = GL_BindTexture; renderer->GL_UnbindTexture = GL_UnbindTexture; renderer->info = GL_RenderDriver.info; - renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); + renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->driverdata = data; renderer->window = window; @@ -528,8 +527,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) } /* Check for shader support */ - hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS); - if (!hint || *hint != '0') { + if (SDL_GetHintBoolean(SDL_HINT_RENDER_OPENGL_SHADERS, SDL_TRUE)) { data->shaders = GL_CreateShaderContext(); } SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s", @@ -594,7 +592,6 @@ static int GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) { SDL_GL_GetDrawableSize(renderer->window, w, h); - return 0; } @@ -664,6 +661,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) GL_ActivateRenderer(renderer); + if (texture->access == SDL_TEXTUREACCESS_TARGET && + !renderdata->GL_EXT_framebuffer_object_supported) { + return SDL_SetError("Render targets not supported by OpenGL"); + } + if (!convert_format(renderdata, texture->format, &internalFormat, &format, &type)) { return SDL_SetError("Texture format %s not supported by OpenGL", @@ -980,6 +982,10 @@ GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) GL_ActivateRenderer(renderer); + if (!data->GL_EXT_framebuffer_object_supported) { + return SDL_SetError("Render targets not supported by OpenGL"); + } + if (texture == NULL) { data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); return 0; @@ -1013,7 +1019,7 @@ GL_UpdateViewport(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h), renderer->viewport.w, renderer->viewport.h); } @@ -1051,7 +1057,7 @@ GL_UpdateClipRect(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { @@ -1089,21 +1095,17 @@ GL_SetBlendMode(GL_RenderData * data, int blendMode) if (blendMode != data->current.blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); data->glDisable(GL_BLEND); break; case SDL_BLENDMODE_BLEND: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); break; case SDL_BLENDMODE_ADD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); break; case SDL_BLENDMODE_MOD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); data->glBlendFuncSeparate(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE); break; @@ -1141,8 +1143,16 @@ GL_RenderClear(SDL_Renderer * renderer) (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); + if (renderer->clipping_enabled) { + data->glDisable(GL_SCISSOR_TEST); + } + data->glClear(GL_COLOR_BUFFER_BIT); + if (renderer->clipping_enabled) { + data->glEnable(GL_SCISSOR_TEST); + } + return 0; } @@ -1409,7 +1419,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; - Uint32 temp_format = SDL_PIXELFORMAT_ARGB8888; + Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888; void *temp_pixels; int temp_pitch; GLint internalFormat; @@ -1426,7 +1436,11 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, return SDL_OutOfMemory(); } - convert_format(data, temp_format, &internalFormat, &format, &type); + if (!convert_format(data, temp_format, &internalFormat, &format, &type)) { + SDL_free(temp_pixels); + return SDL_SetError("Texture format %s not supported by OpenGL", + SDL_GetPixelFormatName(temp_format)); + } SDL_GetRendererOutputSize(renderer, &w, &h); @@ -1434,28 +1448,30 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, data->glPixelStorei(GL_PACK_ROW_LENGTH, (temp_pitch / SDL_BYTESPERPIXEL(temp_format))); - data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h, - format, type, temp_pixels); + data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h, + rect->w, rect->h, format, type, temp_pixels); if (GL_CheckError("glReadPixels()", renderer) < 0) { SDL_free(temp_pixels); return -1; } - /* Flip the rows to be top-down */ - length = rect->w * SDL_BYTESPERPIXEL(temp_format); - src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; - dst = (Uint8*)temp_pixels; - tmp = SDL_stack_alloc(Uint8, length); - rows = rect->h / 2; - while (rows--) { - SDL_memcpy(tmp, dst, length); - SDL_memcpy(dst, src, length); - SDL_memcpy(src, tmp, length); - dst += temp_pitch; - src -= temp_pitch; + /* Flip the rows to be top-down if necessary */ + if (!renderer->target) { + length = rect->w * SDL_BYTESPERPIXEL(temp_format); + src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; + dst = (Uint8*)temp_pixels; + tmp = SDL_stack_alloc(Uint8, length); + rows = rect->h / 2; + while (rows--) { + SDL_memcpy(tmp, dst, length); + SDL_memcpy(dst, src, length); + SDL_memcpy(src, tmp, length); + dst += temp_pitch; + src -= temp_pitch; + } + SDL_stack_free(tmp); } - SDL_stack_free(tmp); status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, diff --git a/libs/SDL2/src/render/opengles/SDL_render_gles.c b/libs/SDL2/src/render/opengles/SDL_render_gles.c index 0d59da36..71f5b3a7 100644 --- a/libs/SDL2/src/render/opengles/SDL_render_gles.c +++ b/libs/SDL2/src/render/opengles/SDL_render_gles.c @@ -129,8 +129,6 @@ typedef struct GLES_FBOList *framebuffers; GLuint window_framebuffer; - SDL_bool useDrawTexture; - SDL_bool GL_OES_draw_texture_supported; SDL_bool GL_OES_blend_func_separate_supported; } GLES_RenderData; @@ -369,19 +367,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } -#if SDL_VIDEO_DRIVER_PANDORA - data->GL_OES_draw_texture_supported = SDL_FALSE; - data->useDrawTexture = SDL_FALSE; -#else - if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { - data->GL_OES_draw_texture_supported = SDL_TRUE; - data->useDrawTexture = SDL_TRUE; - } else { - data->GL_OES_draw_texture_supported = SDL_FALSE; - data->useDrawTexture = SDL_FALSE; - } -#endif - value = 0; data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); renderer->info.max_texture_width = value; @@ -605,6 +590,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, data->format, data->formattype, src); + renderdata->glDisable(data->type); SDL_free(blob); if (renderdata->glGetError() != GL_NO_ERROR) { @@ -686,18 +672,27 @@ GLES_UpdateViewport(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h), renderer->viewport.w, renderer->viewport.h); } + data->glMatrixMode(GL_PROJECTION); + data->glLoadIdentity(); if (renderer->viewport.w && renderer->viewport.h) { - data->glMatrixMode(GL_PROJECTION); - data->glLoadIdentity(); - data->glOrthof((GLfloat) 0, - (GLfloat) renderer->viewport.w, - (GLfloat) renderer->viewport.h, - (GLfloat) 0, 0.0, 1.0); + if (renderer->target) { + data->glOrthof((GLfloat) 0, + (GLfloat) renderer->viewport.w, + (GLfloat) 0, + (GLfloat) renderer->viewport.h, + 0.0, 1.0); + } else { + data->glOrthof((GLfloat) 0, + (GLfloat) renderer->viewport.w, + (GLfloat) renderer->viewport.h, + (GLfloat) 0, + 0.0, 1.0); + } } return 0; } @@ -720,7 +715,7 @@ GLES_UpdateClipRect(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { @@ -749,11 +744,9 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode) if (blendMode != data->current.blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); data->glDisable(GL_BLEND); break; case SDL_BLENDMODE_BLEND: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); if (data->GL_OES_blend_func_separate_supported) { data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); @@ -762,7 +755,6 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode) } break; case SDL_BLENDMODE_ADD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); if (data->GL_OES_blend_func_separate_supported) { data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); @@ -771,7 +763,6 @@ GLES_SetBlendMode(GLES_RenderData * data, int blendMode) } break; case SDL_BLENDMODE_MOD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); data->glEnable(GL_BLEND); if (data->GL_OES_blend_func_separate_supported) { data->glBlendFuncSeparateOES(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE); @@ -825,9 +816,17 @@ GLES_RenderClear(SDL_Renderer * renderer) (GLfloat) renderer->g * inv255f, (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); + + if (renderer->clipping_enabled) { + data->glDisable(GL_SCISSOR_TEST); + } data->glClear(GL_COLOR_BUFFER_BIT); + if (renderer->clipping_enabled) { + data->glEnable(GL_SCISSOR_TEST); + } + return 0; } @@ -952,71 +951,42 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, GLES_SetTexCoords(data, SDL_TRUE); - if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { - /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ - GLint cropRect[4]; - int w, h; - SDL_Window *window = renderer->window; + minx = dstrect->x; + miny = dstrect->y; + maxx = dstrect->x + dstrect->w; + maxy = dstrect->y + dstrect->h; - SDL_GetWindowSize(window, &w, &h); - if (renderer->target) { - cropRect[0] = srcrect->x; - cropRect[1] = srcrect->y; - cropRect[2] = srcrect->w; - cropRect[3] = srcrect->h; - data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, - cropRect); - data->glDrawTexfOES(renderer->viewport.x + dstrect->x, renderer->viewport.y + dstrect->y, 0, - dstrect->w, dstrect->h); - } else { - cropRect[0] = srcrect->x; - cropRect[1] = srcrect->y + srcrect->h; - cropRect[2] = srcrect->w; - cropRect[3] = -srcrect->h; - data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, - cropRect); - data->glDrawTexfOES(renderer->viewport.x + dstrect->x, - h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0, - dstrect->w, dstrect->h); - } - } else { + minu = (GLfloat) srcrect->x / texture->w; + minu *= texturedata->texw; + maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; + maxu *= texturedata->texw; + minv = (GLfloat) srcrect->y / texture->h; + minv *= texturedata->texh; + maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; + maxv *= texturedata->texh; - minx = dstrect->x; - miny = dstrect->y; - maxx = dstrect->x + dstrect->w; - maxy = dstrect->y + dstrect->h; + vertices[0] = minx; + vertices[1] = miny; + vertices[2] = maxx; + vertices[3] = miny; + vertices[4] = minx; + vertices[5] = maxy; + vertices[6] = maxx; + vertices[7] = maxy; - minu = (GLfloat) srcrect->x / texture->w; - minu *= texturedata->texw; - maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; - maxu *= texturedata->texw; - minv = (GLfloat) srcrect->y / texture->h; - minv *= texturedata->texh; - maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; - maxv *= texturedata->texh; + texCoords[0] = minu; + texCoords[1] = minv; + texCoords[2] = maxu; + texCoords[3] = minv; + texCoords[4] = minu; + texCoords[5] = maxv; + texCoords[6] = maxu; + texCoords[7] = maxv; - vertices[0] = minx; - vertices[1] = miny; - vertices[2] = maxx; - vertices[3] = miny; - vertices[4] = minx; - vertices[5] = maxy; - vertices[6] = maxx; - vertices[7] = maxy; + data->glVertexPointer(2, GL_FLOAT, 0, vertices); + data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - texCoords[0] = minu; - texCoords[1] = minv; - texCoords[2] = maxu; - texCoords[3] = minv; - texCoords[4] = minu; - texCoords[5] = maxv; - texCoords[6] = maxu; - texCoords[7] = maxv; - - data->glVertexPointer(2, GL_FLOAT, 0, vertices); - data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); - data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } data->glDisable(GL_TEXTURE_2D); return 0; @@ -1117,7 +1087,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; - Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888; + Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; void *temp_pixels; int temp_pitch; Uint8 *src, *dst, *tmp; @@ -1136,23 +1106,25 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, data->glPixelStorei(GL_PACK_ALIGNMENT, 1); - data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h, - GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels); + data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h, + rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels); - /* Flip the rows to be top-down */ - length = rect->w * SDL_BYTESPERPIXEL(temp_format); - src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; - dst = (Uint8*)temp_pixels; - tmp = SDL_stack_alloc(Uint8, length); - rows = rect->h / 2; - while (rows--) { - SDL_memcpy(tmp, dst, length); - SDL_memcpy(dst, src, length); - SDL_memcpy(src, tmp, length); - dst += temp_pitch; - src -= temp_pitch; + /* Flip the rows to be top-down if necessary */ + if (!renderer->target) { + length = rect->w * SDL_BYTESPERPIXEL(temp_format); + src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; + dst = (Uint8*)temp_pixels; + tmp = SDL_stack_alloc(Uint8, length); + rows = rect->h / 2; + while (rows--) { + SDL_memcpy(tmp, dst, length); + SDL_memcpy(dst, src, length); + SDL_memcpy(src, tmp, length); + dst += temp_pitch; + src -= temp_pitch; + } + SDL_stack_free(tmp); } - SDL_stack_free(tmp); status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, diff --git a/libs/SDL2/src/render/opengles2/SDL_render_gles2.c b/libs/SDL2/src/render/opengles2/SDL_render_gles2.c index e41ab623..c846a7b3 100644 --- a/libs/SDL2/src/render/opengles2/SDL_render_gles2.c +++ b/libs/SDL2/src/render/opengles2/SDL_render_gles2.c @@ -388,7 +388,7 @@ GLES2_UpdateViewport(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h), renderer->viewport.w, renderer->viewport.h); } @@ -417,7 +417,7 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer) } else { int w, h; - SDL_GetRendererOutputSize(renderer, &w, &h); + SDL_GL_GetDrawableSize(renderer->window, &w, &h); data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { @@ -1327,8 +1327,16 @@ GLES2_RenderClear(SDL_Renderer * renderer) data->clear_a = renderer->a; } + if (renderer->clipping_enabled) { + data->glDisable(GL_SCISSOR_TEST); + } + data->glClear(GL_COLOR_BUFFER_BIT); + if (renderer->clipping_enabled) { + data->glEnable(GL_SCISSOR_TEST); + } + return 0; } @@ -1817,7 +1825,7 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GLES2_DriverContext *data = (GLES2_DriverContext *)renderer->driverdata; - Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888; + Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; void *temp_pixels; int temp_pitch; Uint8 *src, *dst, *tmp; @@ -1834,26 +1842,28 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, SDL_GetRendererOutputSize(renderer, &w, &h); - data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h, - GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels); + data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h, + rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels); if (GL_CheckError("glReadPixels()", renderer) < 0) { return -1; } - /* Flip the rows to be top-down */ - length = rect->w * SDL_BYTESPERPIXEL(temp_format); - src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; - dst = (Uint8*)temp_pixels; - tmp = SDL_stack_alloc(Uint8, length); - rows = rect->h / 2; - while (rows--) { - SDL_memcpy(tmp, dst, length); - SDL_memcpy(dst, src, length); - SDL_memcpy(src, tmp, length); - dst += temp_pitch; - src -= temp_pitch; + /* Flip the rows to be top-down if necessary */ + if (!renderer->target) { + length = rect->w * SDL_BYTESPERPIXEL(temp_format); + src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; + dst = (Uint8*)temp_pixels; + tmp = SDL_stack_alloc(Uint8, length); + rows = rect->h / 2; + while (rows--) { + SDL_memcpy(tmp, dst, length); + SDL_memcpy(dst, src, length); + SDL_memcpy(src, tmp, length); + dst += temp_pitch; + src -= temp_pitch; + } + SDL_stack_free(tmp); } - SDL_stack_free(tmp); status = SDL_ConvertPixels(rect->w, rect->h, temp_format, temp_pixels, temp_pitch, @@ -1959,9 +1969,15 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) int profile_mask = 0, major = 0, minor = 0; SDL_bool changed_window = SDL_FALSE; - SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); - SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); - SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask) < 0) { + goto error; + } + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major) < 0) { + goto error; + } + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor) < 0) { + goto error; + } window_flags = SDL_GetWindowFlags(window); if (!(window_flags & SDL_WINDOW_OPENGL) || diff --git a/libs/SDL2/src/render/psp/SDL_render_psp.c b/libs/SDL2/src/render/psp/SDL_render_psp.c index 8e8c8735..f2851319 100644 --- a/libs/SDL2/src/render/psp/SDL_render_psp.c +++ b/libs/SDL2/src/render/psp/SDL_render_psp.c @@ -50,6 +50,8 @@ static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags); static void PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event); static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static int PSP_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -359,6 +361,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->WindowEvent = PSP_WindowEvent; renderer->CreateTexture = PSP_CreateTexture; + renderer->SetTextureColorMod = PSP_SetTextureColorMod; renderer->UpdateTexture = PSP_UpdateTexture; renderer->LockTexture = PSP_LockTexture; renderer->UnlockTexture = PSP_UnlockTexture; @@ -501,6 +504,11 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) return 0; } +static int +PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return SDL_Unsupported(); +} void TextureActivate(SDL_Texture * texture) @@ -853,7 +861,7 @@ PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { - return 0; + return SDL_Unsupported(); } diff --git a/libs/SDL2/src/render/software/SDL_render_sw.c b/libs/SDL2/src/render/software/SDL_render_sw.c index dadd2442..e7a6cd88 100644 --- a/libs/SDL2/src/render/software/SDL_render_sw.c +++ b/libs/SDL2/src/render/software/SDL_render_sw.c @@ -677,8 +677,8 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, } if (!retval) { - SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, -angle, &dstwidth, &dstheight, &cangle, &sangle); - surface_rotated = SDLgfx_rotateSurface(surface_scaled, -angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle); + SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle); + surface_rotated = SDLgfx_rotateSurface(surface_scaled, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle); if(surface_rotated) { /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */ abscenterx = final_rect.x + (int)center->x; diff --git a/libs/SDL2/src/render/software/SDL_rotate.c b/libs/SDL2/src/render/software/SDL_rotate.c index 8d92758f..0141d174 100644 --- a/libs/SDL2/src/render/software/SDL_rotate.c +++ b/libs/SDL2/src/render/software/SDL_rotate.c @@ -110,31 +110,105 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle) { - double x, y, cx, cy, sx, sy; - double radangle; - int dstwidthhalf, dstheighthalf; - - /* - * Determine destination width and height by rotating a centered source box - */ - radangle = angle * (M_PI / 180.0); - *sangle = SDL_sin(radangle); - *cangle = SDL_cos(radangle); - x = (double)(width / 2); - y = (double)(height / 2); - cx = *cangle * x; - cy = *cangle * y; - sx = *sangle * x; - sy = *sangle * y; - - dstwidthhalf = MAX((int) - SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1); - dstheighthalf = MAX((int) - SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1); - *dstwidth = 2 * dstwidthhalf; - *dstheight = 2 * dstheighthalf; + /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */ + int angle90 = (int)(angle/90); + if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */ + angle90 %= 4; + if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + if(angle90 & 1) { + *dstwidth = height; + *dstheight = width; + *cangle = 0; + *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */ + } else { + *dstwidth = width; + *dstheight = height; + *cangle = angle90 == 0 ? 1 : -1; + *sangle = 0; + } + } else { + double x, y, cx, cy, sx, sy; + double radangle; + int dstwidthhalf, dstheighthalf; + /* + * Determine destination width and height by rotating a centered source box + */ + radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */ + *sangle = SDL_sin(radangle); + *cangle = SDL_cos(radangle); + x = (double)(width / 2); + y = (double)(height / 2); + cx = *cangle * x; + cy = *cangle * y; + sx = *sangle * x; + sy = *sangle * y; + + dstwidthhalf = MAX((int) + SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1); + dstheighthalf = MAX((int) + SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1); + *dstwidth = 2 * dstwidthhalf; + *dstheight = 2 * dstheighthalf; + } } +/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */ +static void +computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy, + int *sincx, int *sincy, int *signx, int *signy) +{ + int pitch = flipy ? -src->pitch : src->pitch; + if (flipx) { + bpp = -bpp; + } + switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break; + case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break; + case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break; + case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break; + } + if (flipx) { + *signx = -*signx; + } + if (flipy) { + *signy = -*signy; + } +} + +/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */ +#define TRANSFORM_SURFACE_90(pixelType) \ + int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \ + Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \ + \ + computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \ + if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \ + if (signy < 0) sp += (src->h-1)*src->pitch; \ + \ + for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \ + if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \ + SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \ + sp += dst->w*sizeof(pixelType); \ + dp += dst->w*sizeof(pixelType); \ + } else { \ + for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \ + *(pixelType*)dp = *(pixelType*)sp; \ + } \ + } \ + } + +static void +transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) +{ + TRANSFORM_SURFACE_90(tColorRGBA); +} + +static void +transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) +{ + TRANSFORM_SURFACE_90(tColorY); +} + +#undef TRANSFORM_SURFACE_90 /* ! \brief Internal 32 bit rotozoomer with optional anti-aliasing. @@ -341,9 +415,9 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, { SDL_Surface *rz_src; SDL_Surface *rz_dst; - int is32bit; + int is32bit, angle90; int i; - Uint8 r,g,b; + Uint8 r = 0, g = 0, b = 0; Uint32 colorkey = 0; int colorKeyAvailable = 0; double sangleinv, cangleinv; @@ -370,18 +444,13 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, */ rz_src = src; } else { - Uint32 format = SDL_MasksToPixelFormatEnum(32, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 -#else - 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff -#endif - ); - rz_src = SDL_ConvertSurfaceFormat(src, format, src->flags); + rz_src = SDL_ConvertSurfaceFormat(src, SDL_PIXELFORMAT_ARGB32, src->flags); + if (rz_src == NULL) { + return NULL; + } is32bit = 1; } - /* Determine target size */ /* _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle); */ @@ -394,7 +463,6 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, /* * Alloc space to completely contain the rotated surface */ - rz_dst = NULL; if (is32bit) { /* * Target surface is 32bit with source RGBA/ABGR ordering @@ -430,6 +498,18 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, SDL_LockSurface(rz_src); } + /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce + * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near + * multiples of 90 degrees. + */ + angle90 = (int)(angle/90); + if (angle90 == angle/90) { + angle90 %= 4; + if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + } else { + angle90 = -1; + } + /* * Check which kind of surface we have */ @@ -437,10 +517,11 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, /* * Call the 32bit transformation routine to do the rotation (using alpha) */ - _transformSurfaceRGBA(rz_src, rz_dst, centerx, centery, - (int) (sangleinv), (int) (cangleinv), - flipx, flipy, - smooth); + if (angle90 >= 0) { + transformSurfaceRGBA90(rz_src, rz_dst, angle90, flipx, flipy); + } else { + _transformSurfaceRGBA(rz_src, rz_dst, centerx, centery, (int) (sangleinv), (int) (cangleinv), flipx, flipy, smooth); + } /* * Turn on source-alpha support */ @@ -457,9 +538,11 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, /* * Call the 8bit transformation routine to do the rotation */ - transformSurfaceY(rz_src, rz_dst, centerx, centery, - (int) (sangleinv), (int) (cangleinv), - flipx, flipy); + if(angle90 >= 0) { + transformSurfaceY90(rz_src, rz_dst, angle90, flipx, flipy); + } else { + transformSurfaceY(rz_src, rz_dst, centerx, centery, (int)(sangleinv), (int)(cangleinv), flipx, flipy); + } SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src)); } diff --git a/libs/SDL2/src/stdlib/SDL_iconv.c b/libs/SDL2/src/stdlib/SDL_iconv.c index 8f040373..34bcd843 100644 --- a/libs/SDL2/src/stdlib/SDL_iconv.c +++ b/libs/SDL2/src/stdlib/SDL_iconv.c @@ -30,7 +30,8 @@ #include "SDL_stdinc.h" #include "SDL_endian.h" -#ifdef HAVE_ICONV +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +#include /* Depending on which standard the iconv() was implemented with, iconv() may or may not use const char ** for the inbuf param. diff --git a/libs/SDL2/src/stdlib/SDL_stdlib.c b/libs/SDL2/src/stdlib/SDL_stdlib.c index f11f65d6..14ec5a92 100644 --- a/libs/SDL2/src/stdlib/SDL_stdlib.c +++ b/libs/SDL2/src/stdlib/SDL_stdlib.c @@ -34,7 +34,7 @@ double SDL_atan(double x) { -#ifdef HAVE_ATAN +#if defined(HAVE_ATAN) return atan(x); #else return SDL_uclibc_atan(x); @@ -90,7 +90,7 @@ SDL_asin(double val) double SDL_ceil(double x) { -#ifdef HAVE_CEIL +#if defined(HAVE_CEIL) return ceil(x); #else double integer = SDL_floor(x); @@ -127,7 +127,7 @@ SDL_cos(double x) float SDL_cosf(float x) { -#ifdef HAVE_COSF +#if defined(HAVE_COSF) return cosf(x); #else return (float)SDL_cos((double)x); @@ -199,7 +199,7 @@ SDL_sin(double x) float SDL_sinf(float x) { -#ifdef HAVE_SINF +#if defined(HAVE_SINF) return sinf(x); #else return (float)SDL_sin((double)x); @@ -248,14 +248,14 @@ SDL_tanf(float x) int SDL_abs(int x) { -#ifdef HAVE_ABS +#if defined(HAVE_ABS) return abs(x); #else return ((x) < 0 ? -(x) : (x)); #endif } -#ifdef HAVE_CTYPE_H +#if defined(HAVE_CTYPE_H) int SDL_isdigit(int x) { return isdigit(x); } int SDL_isspace(int x) { return isspace(x); } int SDL_toupper(int x) { return toupper(x); } @@ -279,7 +279,7 @@ __declspec(selectany) int _fltused = 1; #endif /* The optimizer on Visual Studio 2005 and later generates memcpy() calls */ -#if (_MSC_VER >= 1400) && defined(_WIN64) && !defined(_DEBUG) +#if (_MSC_VER >= 1400) && defined(_WIN64) && !defined(_DEBUG) && !(_MSC_VER >= 1900 && defined(_MT)) #include #pragma function(memcpy) diff --git a/libs/SDL2/src/stdlib/SDL_string.c b/libs/SDL2/src/stdlib/SDL_string.c index 5debb228..debbebae 100644 --- a/libs/SDL2/src/stdlib/SDL_string.c +++ b/libs/SDL2/src/stdlib/SDL_string.c @@ -1315,6 +1315,7 @@ static size_t SDL_PrintString(char *text, size_t maxlen, SDL_FormatInfo *info, const char *string) { size_t length = 0; + size_t slen; if (info && info->width && (size_t)info->width > SDL_strlen(string)) { char fill = info->pad_zeroes ? '0' : ' '; @@ -1326,7 +1327,8 @@ SDL_PrintString(char *text, size_t maxlen, SDL_FormatInfo *info, const char *str } } - length += SDL_strlcpy(text, string, maxlen); + slen = SDL_strlcpy(text, string, maxlen); + length += SDL_min(slen, maxlen); if (info) { if (info->force_case == SDL_CASE_LOWER) { @@ -1402,10 +1404,11 @@ SDL_PrintFloat(char *text, size_t maxlen, SDL_FormatInfo *info, double arg) } value = (unsigned long) arg; len = SDL_PrintUnsignedLong(text, left, NULL, value); - text += len; if (len >= left) { + text += (left > 1) ? left - 1 : 0; left = SDL_min(left, 1); } else { + text += len; left -= len; } arg -= value; @@ -1422,10 +1425,11 @@ SDL_PrintFloat(char *text, size_t maxlen, SDL_FormatInfo *info, double arg) while (info->precision-- > 0) { value = (unsigned long) (arg * mult); len = SDL_PrintUnsignedLong(text, left, NULL, value); - text += len; if (len >= left) { + text += (left > 1) ? left - 1 : 0; left = SDL_min(left, 1); } else { + text += len; left -= len; } arg -= (double) value / mult; @@ -1458,10 +1462,11 @@ SDL_PrintFloat(char *text, size_t maxlen, SDL_FormatInfo *info, double arg) } } len = (size_t)width; - text += len; if (len >= left) { + text += (left > 1) ? left - 1 : 0; left = SDL_min(left, 1); } else { + text += len; left -= len; } while (len--) { @@ -1637,10 +1642,11 @@ SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, } ++fmt; } - text += len; if (len >= left) { + text += (left > 1) ? left - 1 : 0; left = SDL_min(left, 1); } else { + text += len; left -= len; } } else { diff --git a/libs/SDL2/src/test/SDL_test_assert.c b/libs/SDL2/src/test/SDL_test_assert.c index 98a84d38..ee2f1324 100644 --- a/libs/SDL2/src/test/SDL_test_assert.c +++ b/libs/SDL2/src/test/SDL_test_assert.c @@ -30,10 +30,10 @@ #include "SDL_test.h" /* Assert check message format */ -const char *SDLTest_AssertCheckFormat = "Assert '%s': %s"; +#define SDLTEST_ASSERT_CHECK_FORMAT "Assert '%s': %s" /* Assert summary message format */ -const char *SDLTest_AssertSummaryFormat = "Assert Summary: Total=%d Passed=%d Failed=%d"; +#define SDLTEST_ASSERT_SUMMARY_FORMAT "Assert Summary: Total=%d Passed=%d Failed=%d" /* ! \brief counts the failed asserts */ static Uint32 SDLTest_AssertsFailed = 0; @@ -77,12 +77,12 @@ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char if (assertCondition == ASSERT_FAIL) { SDLTest_AssertsFailed++; - SDLTest_LogError(SDLTest_AssertCheckFormat, logMessage, "Failed"); + SDLTest_LogError(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Failed"); } else { SDLTest_AssertsPassed++; - SDLTest_Log(SDLTest_AssertCheckFormat, logMessage, "Passed"); + SDLTest_Log(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Passed"); } return assertCondition; @@ -104,7 +104,7 @@ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, /* Log pass message */ SDLTest_AssertsPassed++; - SDLTest_Log(SDLTest_AssertCheckFormat, logMessage, "Pass"); + SDLTest_Log(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Pass"); } /* @@ -125,11 +125,11 @@ void SDLTest_LogAssertSummary() Uint32 totalAsserts = SDLTest_AssertsPassed + SDLTest_AssertsFailed; if (SDLTest_AssertsFailed == 0) { - SDLTest_Log(SDLTest_AssertSummaryFormat, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); + SDLTest_Log(SDLTEST_ASSERT_SUMMARY_FORMAT, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); } else { - SDLTest_LogError(SDLTest_AssertSummaryFormat, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); + SDLTest_LogError(SDLTEST_ASSERT_SUMMARY_FORMAT, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); } } diff --git a/libs/SDL2/src/test/SDL_test_common.c b/libs/SDL2/src/test/SDL_test_common.c index 8607cf92..1d0b005b 100644 --- a/libs/SDL2/src/test/SDL_test_common.c +++ b/libs/SDL2/src/test/SDL_test_common.c @@ -1064,6 +1064,12 @@ SDLTest_PrintEvent(SDL_Event * event) case SDL_WINDOWEVENT_CLOSE: SDL_Log("SDL EVENT: Window %d closed", event->window.windowID); break; + case SDL_WINDOWEVENT_TAKE_FOCUS: + SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID); + break; + case SDL_WINDOWEVENT_HIT_TEST: + SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID); + break; default: SDL_Log("SDL EVENT: Window %d got unknown event %d", event->window.windowID, event->window.event); diff --git a/libs/SDL2/src/test/SDL_test_harness.c b/libs/SDL2/src/test/SDL_test_harness.c index fec34164..4b86c7a0 100644 --- a/libs/SDL2/src/test/SDL_test_harness.c +++ b/libs/SDL2/src/test/SDL_test_harness.c @@ -29,13 +29,13 @@ #include /* Invalid test name/description message format */ -const char *SDLTest_InvalidNameFormat = "(Invalid)"; +#define SDLTEST_INVALID_NAME_FORMAT "(Invalid)" /* Log summary message format */ -const char *SDLTest_LogSummaryFormat = "%s Summary: Total=%d Passed=%d Failed=%d Skipped=%d"; +#define SDLTEST_LOG_SUMMARY_FORMAT "%s Summary: Total=%d Passed=%d Failed=%d Skipped=%d" /* Final result message format */ -const char *SDLTest_FinalResultFormat = ">>> %s '%s': %s\n"; +#define SDLTEST_FINAL_RESULT_FORMAT ">>> %s '%s': %s\n" /* ! \brief Timeout for single test case execution */ static Uint32 SDLTest_TestCaseTimeout = 3600; @@ -239,7 +239,7 @@ SDLTest_RunTest(SDLTest_TestSuiteReference *testSuite, SDLTest_TestCaseReference if (!testCase->enabled && forceTestRun == SDL_FALSE) { - SDLTest_Log((char *)SDLTest_FinalResultFormat, "Test", testCase->name, "Skipped (Disabled)"); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Skipped (Disabled)"); return TEST_RESULT_SKIPPED; } @@ -256,7 +256,7 @@ SDLTest_RunTest(SDLTest_TestSuiteReference *testSuite, SDLTest_TestCaseReference if (testSuite->testSetUp) { testSuite->testSetUp(0x0); if (SDLTest_AssertSummaryToTestResult() == TEST_RESULT_FAILED) { - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Suite Setup", testSuite->name, "Failed"); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Suite Setup", testSuite->name, "Failed"); return TEST_RESULT_SETUP_FAILURE; } } @@ -298,13 +298,13 @@ SDLTest_RunTest(SDLTest_TestSuiteReference *testSuite, SDLTest_TestCaseReference /* Final log based on test execution result */ if (testCaseResult == TEST_SKIPPED) { /* Test was programatically skipped */ - SDLTest_Log((char *)SDLTest_FinalResultFormat, "Test", testCase->name, "Skipped (Programmatically)"); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Skipped (Programmatically)"); } else if (testCaseResult == TEST_STARTED) { /* Test did not return a TEST_COMPLETED value; assume it failed */ - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Test", testCase->name, "Failed (test started, but did not return TEST_COMPLETED)"); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Failed (test started, but did not return TEST_COMPLETED)"); } else if (testCaseResult == TEST_ABORTED) { /* Test was aborted early; assume it failed */ - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Test", testCase->name, "Failed (Aborted)"); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Failed (Aborted)"); } else { SDLTest_LogAssertSummary(); } @@ -326,7 +326,7 @@ void SDLTest_LogTestSuiteSummary(SDLTest_TestSuiteReference *testSuites) testSuite=&testSuites[suiteCounter]; suiteCounter++; SDLTest_Log("Test Suite %i - %s\n", suiteCounter, - (testSuite->name) ? testSuite->name : SDLTest_InvalidNameFormat); + (testSuite->name) ? testSuite->name : SDLTEST_INVALID_NAME_FORMAT); /* Loop over all test cases */ testCounter = 0; @@ -335,8 +335,8 @@ void SDLTest_LogTestSuiteSummary(SDLTest_TestSuiteReference *testSuites) testCase=(SDLTest_TestCaseReference *)testSuite->testCases[testCounter]; testCounter++; SDLTest_Log(" Test Case %i - %s: %s", testCounter, - (testCase->name) ? testCase->name : SDLTest_InvalidNameFormat, - (testCase->description) ? testCase->description : SDLTest_InvalidNameFormat); + (testCase->name) ? testCase->name : SDLTEST_INVALID_NAME_FORMAT, + (testCase->description) ? testCase->description : SDLTEST_INVALID_NAME_FORMAT); } } } @@ -396,7 +396,6 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user Uint32 testPassedCount = 0; Uint32 testSkippedCount = 0; Uint32 countSum = 0; - char *logFormat = (char *)SDLTest_LogSummaryFormat; SDLTest_TestCaseReference **failedTests; /* Sanitize test iterations */ @@ -493,7 +492,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user suiteCounter = 0; while(testSuites[suiteCounter]) { testSuite=(SDLTest_TestSuiteReference *)testSuites[suiteCounter]; - currentSuiteName = (char *)((testSuite->name) ? testSuite->name : SDLTest_InvalidNameFormat); + currentSuiteName = (char *)((testSuite->name) ? testSuite->name : SDLTEST_INVALID_NAME_FORMAT); suiteCounter++; /* Filter suite if flag set and we have a name */ @@ -523,7 +522,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user while(testSuite->testCases[testCounter]) { testCase=(SDLTest_TestCaseReference *)testSuite->testCases[testCounter]; - currentTestName = (char *)((testCase->name) ? testCase->name : SDLTest_InvalidNameFormat); + currentTestName = (char *)((testCase->name) ? testCase->name : SDLTEST_INVALID_NAME_FORMAT); testCounter++; /* Filter tests if flag set and we have a name */ @@ -551,7 +550,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user currentTestName); if (testCase->description != NULL && testCase->description[0] != '\0') { SDLTest_Log("Test Description: '%s'", - (testCase->description) ? testCase->description : SDLTest_InvalidNameFormat); + (testCase->description) ? testCase->description : SDLTEST_INVALID_NAME_FORMAT); } /* Loop over all iterations */ @@ -598,13 +597,13 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user /* Log final test result */ switch (testResult) { case TEST_RESULT_PASSED: - SDLTest_Log((char *)SDLTest_FinalResultFormat, "Test", currentTestName, "Passed"); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", currentTestName, "Passed"); break; case TEST_RESULT_FAILED: - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Test", currentTestName, "Failed"); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", currentTestName, "Failed"); break; case TEST_RESULT_NO_ASSERT: - SDLTest_LogError((char *)SDLTest_FinalResultFormat,"Test", currentTestName, "No Asserts"); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT,"Test", currentTestName, "No Asserts"); break; } @@ -628,13 +627,13 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user countSum = testPassedCount + testFailedCount + testSkippedCount; if (testFailedCount == 0) { - SDLTest_Log(logFormat, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); - SDLTest_Log((char *)SDLTest_FinalResultFormat, "Suite", currentSuiteName, "Passed"); + SDLTest_Log(SDLTEST_LOG_SUMMARY_FORMAT, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Suite", currentSuiteName, "Passed"); } else { - SDLTest_LogError(logFormat, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Suite", currentSuiteName, "Failed"); + SDLTest_LogError(SDLTEST_LOG_SUMMARY_FORMAT, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Suite", currentSuiteName, "Failed"); } } @@ -653,14 +652,14 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user if (totalTestFailedCount == 0) { runResult = 0; - SDLTest_Log(logFormat, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); - SDLTest_Log((char *)SDLTest_FinalResultFormat, "Run /w seed", runSeed, "Passed"); + SDLTest_Log(SDLTEST_LOG_SUMMARY_FORMAT, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Run /w seed", runSeed, "Passed"); } else { runResult = 1; - SDLTest_LogError(logFormat, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); - SDLTest_LogError((char *)SDLTest_FinalResultFormat, "Run /w seed", runSeed, "Failed"); + SDLTest_LogError(SDLTEST_LOG_SUMMARY_FORMAT, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Run /w seed", runSeed, "Failed"); } /* Print repro steps for failed tests */ diff --git a/libs/SDL2/src/test/SDL_test_log.c b/libs/SDL2/src/test/SDL_test_log.c index 097372e7..a2f857f2 100644 --- a/libs/SDL2/src/test/SDL_test_log.c +++ b/libs/SDL2/src/test/SDL_test_log.c @@ -55,12 +55,11 @@ char *SDLTest_TimestampToString(const time_t timestamp) time_t copy; static char buffer[64]; struct tm *local; - const char *fmt = "%x %X"; SDL_memset(buffer, 0, sizeof(buffer)); copy = timestamp; local = localtime(©); - strftime(buffer, sizeof(buffer), fmt, local); + strftime(buffer, sizeof(buffer), "%x %X", local); return buffer; } diff --git a/libs/SDL2/src/thread/SDL_systhread.h b/libs/SDL2/src/thread/SDL_systhread.h index f13f3e20..05a01253 100644 --- a/libs/SDL2/src/thread/SDL_systhread.h +++ b/libs/SDL2/src/thread/SDL_systhread.h @@ -60,6 +60,11 @@ extern SDL_TLSData *SDL_SYS_GetTLSData(); /* Set the thread local storage for this thread */ extern int SDL_SYS_SetTLSData(SDL_TLSData *data); +/* This is for internal SDL use, so we don't need #ifdefs everywhere. */ +extern SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data); + #endif /* _SDL_systhread_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/thread/SDL_thread.c b/libs/SDL2/src/thread/SDL_thread.c index e66c5819..ae865790 100644 --- a/libs/SDL2/src/thread/SDL_thread.c +++ b/libs/SDL2/src/thread/SDL_thread.c @@ -26,6 +26,7 @@ #include "SDL_thread.h" #include "SDL_thread_c.h" #include "SDL_systhread.h" +#include "SDL_hints.h" #include "../SDL_error_c.h" @@ -304,15 +305,15 @@ SDL_RunThread(void *data) #endif #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD -DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(int (SDLCALL * fn) (void *), - const char *name, void *data, +static SDL_Thread * +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) #else -DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(int (SDLCALL * fn) (void *), - const char *name, void *data) +static SDL_Thread * +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data) #endif { SDL_Thread *thread; @@ -362,6 +363,8 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), return (NULL); } + thread->stacksize = stacksize; + /* Create the thread and go! */ #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); @@ -386,6 +389,50 @@ SDL_CreateThread(int (SDLCALL * fn) (void *), return (thread); } +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(int (SDLCALL * fn) (void *), + const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread) +#else +DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(int (SDLCALL * fn) (void *), + const char *name, void *data) +#endif +{ + /* !!! FIXME: in 2.1, just make stackhint part of the usual API. */ + const char *stackhint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE); + size_t stacksize = 0; + + /* If the SDL_HINT_THREAD_STACK_SIZE exists, use it */ + if (stackhint != NULL) { + char *endp = NULL; + const Sint64 hintval = SDL_strtoll(stackhint, &endp, 10); + if ((*stackhint != '\0') && (*endp == '\0')) { /* a valid number? */ + if (hintval > 0) { /* reject bogus values. */ + stacksize = (size_t) hintval; + } + } + } + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, pfnBeginThread, pfnEndThread); +#else + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data); +#endif +} + +SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data) { +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL); +#else + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data); +#endif +} + SDL_threadID SDL_GetThreadID(SDL_Thread * thread) { diff --git a/libs/SDL2/src/thread/SDL_thread_c.h b/libs/SDL2/src/thread/SDL_thread_c.h index a283a0e2..554325d6 100644 --- a/libs/SDL2/src/thread/SDL_thread_c.h +++ b/libs/SDL2/src/thread/SDL_thread_c.h @@ -59,6 +59,7 @@ struct SDL_Thread SDL_atomic_t state; /* SDL_THREAD_STATE_* */ SDL_error errbuf; char *name; + size_t stacksize; /* 0 for default, >0 for user-specified stack size. */ void *data; }; diff --git a/libs/SDL2/src/thread/psp/SDL_systhread.c b/libs/SDL2/src/thread/psp/SDL_systhread.c index ab8aff37..c6003b8e 100644 --- a/libs/SDL2/src/thread/psp/SDL_systhread.c +++ b/libs/SDL2/src/thread/psp/SDL_systhread.c @@ -52,8 +52,8 @@ int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) priority = status.currentPriority; } - thread->handle = sceKernelCreateThread("SDL thread", ThreadEntry, - priority, 0x8000, + thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, + priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000, PSP_THREAD_ATTR_VFPU, NULL); if (thread->handle < 0) { return SDL_SetError("sceKernelCreateThread() failed"); diff --git a/libs/SDL2/src/thread/pthread/SDL_systhread.c b/libs/SDL2/src/thread/pthread/SDL_systhread.c index 22f7bd57..4958f6fb 100644 --- a/libs/SDL2/src/thread/pthread/SDL_systhread.c +++ b/libs/SDL2/src/thread/pthread/SDL_systhread.c @@ -45,7 +45,6 @@ #include "SDL_platform.h" #include "SDL_thread.h" -#include "SDL_hints.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #ifdef __ANDROID__ @@ -87,7 +86,6 @@ int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { pthread_attr_t type; - const char *hint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE); /* do this here before any threads exist, so there's no race condition. */ #if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__LINUX__) @@ -108,12 +106,9 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args) } pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); - /* If the SDL_HINT_THREAD_STACK_SIZE exists and it seems to be a positive number, use it */ - if (hint && hint[0] >= '0' && hint[0] <= '9') { - const size_t stacksize = (size_t) SDL_atoi(hint); - if (stacksize > 0) { - pthread_attr_setstacksize(&type, stacksize); - } + /* Set caller-requested stack size. Otherwise: use the system default. */ + if (thread->stacksize) { + pthread_attr_setstacksize(&type, (size_t) thread->stacksize); } /* Create the thread and go! */ @@ -127,10 +122,10 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args) void SDL_SYS_SetupThread(const char *name) { -#if !defined(__ANDROID__) && !defined(__NACL__) +#if !defined(__NACL__) int i; sigset_t mask; -#endif /* !__ANDROID__ && !__NACL__ */ +#endif /* !__NACL__ */ if (name != NULL) { #if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__LINUX__) @@ -160,14 +155,14 @@ SDL_SYS_SetupThread(const char *name) } /* NativeClient does not yet support signals.*/ -#if !defined(__ANDROID__) && !defined(__NACL__) +#if !defined(__NACL__) /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } pthread_sigmask(SIG_BLOCK, &mask, 0); -#endif /* !__ANDROID__ && !__NACL__ */ +#endif /* !__NACL__ */ #ifdef PTHREAD_CANCEL_ASYNCHRONOUS @@ -204,6 +199,10 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) if (setpriority(PRIO_PROCESS, syscall(SYS_gettid), value) < 0) { /* Note that this fails if you're trying to set high priority and you don't have root permission. BUT DON'T RUN AS ROOT! + + You can grant the ability to increase thread priority by + running the following command on your application binary: + sudo setcap 'cap_sys_nice=eip' */ return SDL_SetError("setpriority() failed"); } diff --git a/libs/SDL2/src/thread/stdcpp/SDL_systhread.cpp b/libs/SDL2/src/thread/stdcpp/SDL_systhread.cpp index 219c67e9..6e5ef473 100644 --- a/libs/SDL2/src/thread/stdcpp/SDL_systhread.cpp +++ b/libs/SDL2/src/thread/stdcpp/SDL_systhread.cpp @@ -48,6 +48,7 @@ int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { try { + // !!! FIXME: no way to set a thread stack size here. std::thread cpp_thread(RunThread, args); thread->handle = (void *) new std::thread(std::move(cpp_thread)); return 0; diff --git a/libs/SDL2/src/thread/windows/SDL_systhread.c b/libs/SDL2/src/thread/windows/SDL_systhread.c index 2f22b890..20a4bd6e 100644 --- a/libs/SDL2/src/thread/windows/SDL_systhread.c +++ b/libs/SDL2/src/thread/windows/SDL_systhread.c @@ -24,6 +24,7 @@ /* Win32 thread management routines for SDL */ +#include "SDL_hints.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" @@ -33,6 +34,10 @@ /* We'll use the C library from this DLL */ #include +#ifndef STACK_SIZE_PARAM_IS_A_RESERVATION +#define STACK_SIZE_PARAM_IS_A_RESERVATION 0x00010000 +#endif + /* Cygwin gcc-3 ... MingW64 (even with a i386 host) does this like MSVC. */ #if (defined(__MINGW32__) && (__GNUC__ < 4)) typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, @@ -121,6 +126,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args) #endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */ pThreadStartParms pThreadParms = (pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms)); + const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0; if (!pThreadParms) { return SDL_OutOfMemory(); } @@ -129,15 +135,18 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args) /* Also save the real parameters we have to pass to thread function */ pThreadParms->args = args; + /* thread->stacksize == 0 means "system default", same as win32 expects */ if (pfnBeginThread) { unsigned threadid = 0; thread->handle = (SYS_ThreadHandle) - ((size_t) pfnBeginThread(NULL, 0, RunThreadViaBeginThreadEx, - pThreadParms, 0, &threadid)); + ((size_t) pfnBeginThread(NULL, (unsigned int) thread->stacksize, + RunThreadViaBeginThreadEx, + pThreadParms, flags, &threadid)); } else { DWORD threadid = 0; - thread->handle = CreateThread(NULL, 0, RunThreadViaCreateThread, - pThreadParms, 0, &threadid); + thread->handle = CreateThread(NULL, thread->stacksize, + RunThreadViaCreateThread, + pThreadParms, flags, &threadid); } if (thread->handle == NULL) { return SDL_SetError("Not enough resources to create thread"); @@ -159,8 +168,14 @@ void SDL_SYS_SetupThread(const char *name) { if ((name != NULL) && IsDebuggerPresent()) { - /* This magic tells the debugger to name a thread if it's listening. */ THREADNAME_INFO inf; + + /* C# and friends will try to catch this Exception, let's avoid it. */ + if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, SDL_FALSE)) { + return; + } + + /* This magic tells the debugger to name a thread if it's listening. */ SDL_zero(inf); inf.dwType = 0x1000; inf.szName = name; diff --git a/libs/SDL2/src/timer/SDL_timer.c b/libs/SDL2/src/timer/SDL_timer.c index ea24af84..abe968e8 100644 --- a/libs/SDL2/src/timer/SDL_timer.c +++ b/libs/SDL2/src/timer/SDL_timer.c @@ -24,7 +24,7 @@ #include "SDL_timer_c.h" #include "SDL_atomic.h" #include "SDL_cpuinfo.h" -#include "SDL_thread.h" +#include "../thread/SDL_systhread.h" /* #define DEBUG_TIMERS */ @@ -221,17 +221,9 @@ SDL_TimerInit(void) } SDL_AtomicSet(&data->active, 1); - /* !!! FIXME: this is nasty. */ -#if defined(__WIN32__) && !defined(HAVE_LIBC) -#undef SDL_CreateThread -#if SDL_DYNAMIC_API - data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL); -#else - data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL); -#endif -#else - data->thread = SDL_CreateThread(SDL_TimerThread, name, data); -#endif + + /* Timer threads use a callback into the app, so we can't set a limited stack size here. */ + data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); if (!data->thread) { SDL_TimerQuit(); return -1; diff --git a/libs/SDL2/src/timer/windows/SDL_systimer.c b/libs/SDL2/src/timer/windows/SDL_systimer.c index d2d30c8d..5c9121a5 100644 --- a/libs/SDL2/src/timer/windows/SDL_systimer.c +++ b/libs/SDL2/src/timer/windows/SDL_systimer.c @@ -107,10 +107,8 @@ SDL_TicksInit(void) void SDL_TicksQuit(void) { - if (!hires_timer_available) { - SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, - SDL_TimerResolutionChanged, NULL); - } + SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, + SDL_TimerResolutionChanged, NULL); SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */ diff --git a/libs/SDL2/src/video/SDL_blit_N.c b/libs/SDL2/src/video/SDL_blit_N.c index 94894a78..534d79b2 100644 --- a/libs/SDL2/src/video/SDL_blit_N.c +++ b/libs/SDL2/src/video/SDL_blit_N.c @@ -118,12 +118,6 @@ calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt) 16, 8, 0, 24, 0, NULL }; - if (!srcfmt) { - srcfmt = &default_pixel_format; - } - if (!dstfmt) { - dstfmt = &default_pixel_format; - } const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, @@ -131,11 +125,20 @@ calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt) 0x0C); vector unsigned char vswiz; vector unsigned int srcvec; + Uint32 rmask, gmask, bmask, amask; + + if (!srcfmt) { + srcfmt = &default_pixel_format; + } + if (!dstfmt) { + dstfmt = &default_pixel_format; + } + #define RESHIFT(X) (3 - ((X) >> 3)) - Uint32 rmask = RESHIFT(srcfmt->Rshift) << (dstfmt->Rshift); - Uint32 gmask = RESHIFT(srcfmt->Gshift) << (dstfmt->Gshift); - Uint32 bmask = RESHIFT(srcfmt->Bshift) << (dstfmt->Bshift); - Uint32 amask; + rmask = RESHIFT(srcfmt->Rshift) << (dstfmt->Rshift); + gmask = RESHIFT(srcfmt->Gshift) << (dstfmt->Gshift); + bmask = RESHIFT(srcfmt->Bshift) << (dstfmt->Bshift); + /* Use zero for alpha if either surface doesn't have alpha */ if (dstfmt->Amask) { amask = @@ -147,6 +150,7 @@ calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt) 0xFFFFFFFF); } #undef RESHIFT + ((unsigned int *) (char *) &srcvec)[0] = (rmask | gmask | bmask | amask); vswiz = vec_add(plus, (vector unsigned char) vec_splat(srcvec, 0)); return (vswiz); diff --git a/libs/SDL2/src/video/SDL_blit_copy.c b/libs/SDL2/src/video/SDL_blit_copy.c index 7b9a91ff..674650dd 100644 --- a/libs/SDL2/src/video/SDL_blit_copy.c +++ b/libs/SDL2/src/video/SDL_blit_copy.c @@ -109,10 +109,20 @@ SDL_BlitCopy(SDL_BlitInfo * info) overlap = (src < (dst + h*dstskip)); } if (overlap) { - while (h--) { - SDL_memmove(dst, src, w); - src += srcskip; - dst += dstskip; + if ( dst < src ) { + while ( h-- ) { + SDL_memmove(dst, src, w); + src += srcskip; + dst += dstskip; + } + } else { + src += ((h-1) * srcskip); + dst += ((h-1) * dstskip); + while ( h-- ) { + SDL_memmove(dst, src, w); + src -= srcskip; + dst -= dstskip; + } } return; } diff --git a/libs/SDL2/src/video/SDL_blit_slow.c b/libs/SDL2/src/video/SDL_blit_slow.c index 3a462f6e..02ab41de 100644 --- a/libs/SDL2/src/video/SDL_blit_slow.c +++ b/libs/SDL2/src/video/SDL_blit_slow.c @@ -46,6 +46,8 @@ SDL_Blit_Slow(SDL_BlitInfo * info) SDL_PixelFormat *dst_fmt = info->dst_fmt; int srcbpp = src_fmt->BytesPerPixel; int dstbpp = dst_fmt->BytesPerPixel; + Uint32 rgbmask = ~src_fmt->Amask; + Uint32 ckey = info->colorkey & rgbmask; srcy = 0; posy = 0; @@ -85,7 +87,7 @@ SDL_Blit_Slow(SDL_BlitInfo * info) srcpixel = (srcR << src_fmt->Rshift) | (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); } - if (srcpixel == info->colorkey) { + if ((srcpixel & rgbmask) == ckey) { posx += incx; dst += dstbpp; continue; @@ -127,6 +129,7 @@ SDL_Blit_Slow(SDL_BlitInfo * info) dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; diff --git a/libs/SDL2/src/video/SDL_bmp.c b/libs/SDL2/src/video/SDL_bmp.c index f80f9369..2d9cf240 100644 --- a/libs/SDL2/src/video/SDL_bmp.c +++ b/libs/SDL2/src/video/SDL_bmp.c @@ -32,6 +32,7 @@ This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. */ +#include "SDL_hints.h" #include "SDL_video.h" #include "SDL_assert.h" #include "SDL_endian.h" @@ -47,6 +48,11 @@ #define BI_BITFIELDS 3 #endif +/* Logical color space values for BMP files */ +#ifndef LCS_WINDOWS_COLOR_SPACE +/* 0x57696E20 == "Win " */ +#define LCS_WINDOWS_COLOR_SPACE 0x57696E20 +#endif static void CorrectAlphaChannel(SDL_Surface *surface) { @@ -457,6 +463,8 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) int i, pad; SDL_Surface *surface; Uint8 *bits; + SDL_bool save32bit = SDL_FALSE; + SDL_bool saveLegacyBMP = SDL_FALSE; /* The Win32 BMP file header (14 bytes) */ char magic[2] = { 'B', 'M' }; @@ -478,14 +486,24 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) Uint32 biClrUsed; Uint32 biClrImportant; + /* The additional header members from the Win32 BITMAPV4HEADER struct (108 bytes in total) */ + Uint32 bV4RedMask = 0; + Uint32 bV4GreenMask = 0; + Uint32 bV4BlueMask = 0; + Uint32 bV4AlphaMask = 0; + Uint32 bV4CSType = 0; + Sint32 bV4Endpoints[3 * 3] = {0}; + Uint32 bV4GammaRed = 0; + Uint32 bV4GammaGreen = 0; + Uint32 bV4GammaBlue = 0; + /* Make sure we have somewhere to save */ surface = NULL; if (dst) { - SDL_bool save32bit = SDL_FALSE; #ifdef SAVE_32BIT_BMP /* We can save alpha information in a 32-bit BMP */ - if (saveme->map->info.flags & SDL_COPY_COLORKEY || - saveme->format->Amask) { + if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask || + saveme->map->info.flags & SDL_COPY_COLORKEY)) { save32bit = SDL_TRUE; } #endif /* SAVE_32BIT_BMP */ @@ -497,7 +515,7 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) SDL_SetError("%d bpp BMP files not supported", saveme->format->BitsPerPixel); } - } else if ((saveme->format->BitsPerPixel == 24) && + } else if ((saveme->format->BitsPerPixel == 24) && !save32bit && #if SDL_BYTEORDER == SDL_LIL_ENDIAN (saveme->format->Rmask == 0x00FF0000) && (saveme->format->Gmask == 0x0000FF00) && @@ -515,13 +533,7 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) /* If the surface has a colorkey or alpha channel we'll save a 32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */ if (save32bit) { - SDL_InitFormat(&format, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - SDL_PIXELFORMAT_ARGB8888 -#else - SDL_PIXELFORMAT_BGRA8888 -#endif - ); + SDL_InitFormat(&format, SDL_PIXELFORMAT_BGRA32); } else { SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24); } @@ -537,6 +549,10 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) return -1; } + if (save32bit) { + saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE); + } + if (surface && (SDL_LockSurface(surface) == 0)) { const int bw = surface->w * surface->format->BytesPerPixel; @@ -572,6 +588,21 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) } biClrImportant = 0; + /* Set the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + biSize = 108; + biCompression = BI_BITFIELDS; + /* The BMP format is always little endian, these masks stay the same */ + bV4RedMask = 0x00ff0000; + bV4GreenMask = 0x0000ff00; + bV4BlueMask = 0x000000ff; + bV4AlphaMask = 0xff000000; + bV4CSType = LCS_WINDOWS_COLOR_SPACE; + bV4GammaRed = 0; + bV4GammaGreen = 0; + bV4GammaBlue = 0; + } + /* Write the BMP info values */ SDL_WriteLE32(dst, biSize); SDL_WriteLE32(dst, biWidth); @@ -585,6 +616,21 @@ SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) SDL_WriteLE32(dst, biClrUsed); SDL_WriteLE32(dst, biClrImportant); + /* Write the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + SDL_WriteLE32(dst, bV4RedMask); + SDL_WriteLE32(dst, bV4GreenMask); + SDL_WriteLE32(dst, bV4BlueMask); + SDL_WriteLE32(dst, bV4AlphaMask); + SDL_WriteLE32(dst, bV4CSType); + for (i = 0; i < 3 * 3; i++) { + SDL_WriteLE32(dst, bV4Endpoints[i]); + } + SDL_WriteLE32(dst, bV4GammaRed); + SDL_WriteLE32(dst, bV4GammaGreen); + SDL_WriteLE32(dst, bV4GammaBlue); + } + /* Write the palette (in BGR color order) */ if (surface->format->palette) { SDL_Color *colors; diff --git a/libs/SDL2/src/video/SDL_egl.c b/libs/SDL2/src/video/SDL_egl.c index bfd4affb..c9038056 100644 --- a/libs/SDL2/src/video/SDL_egl.c +++ b/libs/SDL2/src/video/SDL_egl.c @@ -161,7 +161,7 @@ int SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display) { void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */ - char *path = NULL; + const char *path = NULL; #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT const char *d3dcompiler; #endif @@ -558,7 +558,8 @@ int SDL_EGL_GetSwapInterval(_THIS) { if (!_this->egl_data) { - return SDL_SetError("EGL not initialized"); + SDL_SetError("EGL not initialized"); + return 0; } return _this->egl_data->egl_swapinterval; diff --git a/libs/SDL2/src/video/SDL_surface.c b/libs/SDL2/src/video/SDL_surface.c index dae07f28..9d52e5ca 100644 --- a/libs/SDL2/src/video/SDL_surface.c +++ b/libs/SDL2/src/video/SDL_surface.c @@ -27,27 +27,20 @@ #include "SDL_pixels_c.h" /* Public routines */ + /* - * Create an empty RGB surface of the appropriate depth + * Create an empty RGB surface of the appropriate depth using the given + * enum SDL_PIXELFORMAT_* format */ SDL_Surface * -SDL_CreateRGBSurface(Uint32 flags, - int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, + Uint32 format) { SDL_Surface *surface; - Uint32 format; /* The flags are no longer used, make the compiler happy */ (void)flags; - /* Get the pixel format */ - format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask); - if (format == SDL_PIXELFORMAT_UNKNOWN) { - SDL_SetError("Unknown pixel format"); - return NULL; - } - /* Allocate the surface */ surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); if (surface == NULL) { @@ -105,7 +98,7 @@ SDL_CreateRGBSurface(Uint32 flags, } /* By default surface with an alpha mask are set up for blending */ - if (Amask) { + if (surface->format->Amask) { SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } @@ -114,6 +107,26 @@ SDL_CreateRGBSurface(Uint32 flags, return surface; } +/* + * Create an empty RGB surface of the appropriate depth + */ +SDL_Surface * +SDL_CreateRGBSurface(Uint32 flags, + int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + Uint32 format; + + /* Get the pixel format */ + format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask); + if (format == SDL_PIXELFORMAT_UNKNOWN) { + SDL_SetError("Unknown pixel format"); + return NULL; + } + + return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format); +} + /* * Create an RGB surface from an existing memory buffer */ @@ -125,8 +138,30 @@ SDL_CreateRGBSurfaceFrom(void *pixels, { SDL_Surface *surface; - surface = - SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); + surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); + if (surface != NULL) { + surface->flags |= SDL_PREALLOC; + surface->pixels = pixels; + surface->w = width; + surface->h = height; + surface->pitch = pitch; + SDL_SetClipRect(surface, NULL); + } + return surface; +} + +/* + * Create an RGB surface from an existing memory buffer using the given given + * enum SDL_PIXELFORMAT_* format + */ +SDL_Surface * +SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 format) +{ + SDL_Surface *surface; + + surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format); if (surface != NULL) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; diff --git a/libs/SDL2/src/video/SDL_sysvideo.h b/libs/SDL2/src/video/SDL_sysvideo.h index 0b1133bd..cd2ed2a7 100644 --- a/libs/SDL2/src/video/SDL_sysvideo.h +++ b/libs/SDL2/src/video/SDL_sysvideo.h @@ -219,6 +219,7 @@ struct SDL_VideoDevice void (*MinimizeWindow) (_THIS, SDL_Window * window); void (*RestoreWindow) (_THIS, SDL_Window * window); void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered); + void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable); void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp); int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp); diff --git a/libs/SDL2/src/video/SDL_video.c b/libs/SDL2/src/video/SDL_video.c index c678f66c..0a21ef5f 100644 --- a/libs/SDL2/src/video/SDL_video.c +++ b/libs/SDL2/src/video/SDL_video.c @@ -55,6 +55,10 @@ #undef CreateWindow #endif +#ifdef __EMSCRIPTEN__ +#include +#endif + /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_COCOA @@ -177,7 +181,7 @@ ShouldUseTextureFramebuffer() /* See if the user or application wants a specific behavior */ hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION); if (hint) { - if (*hint == '0') { + if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) { return SDL_FALSE; } else { return SDL_TRUE; @@ -254,6 +258,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * f /* Check to see if there's a specific driver requested */ if (hint && *hint != '0' && *hint != '1' && + SDL_strcasecmp(hint, "true") != 0 && + SDL_strcasecmp(hint, "false") != 0 && SDL_strcasecmp(hint, "software") != 0) { for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) { SDL_RendererInfo info; @@ -443,10 +449,8 @@ int SDL_VideoInit(const char *driver_name) { SDL_VideoDevice *video; - const char *hint; int index; int i; - SDL_bool allow_screensaver; /* Check to make sure we don't overwrite '_this' */ if (_this != NULL) { @@ -534,13 +538,7 @@ SDL_VideoInit(const char *driver_name) joystick, or passively watching a movie. Things that use SDL but function more like a normal desktop app should explicitly reenable the screensaver. */ - hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER); - if (hint) { - allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE; - } else { - allow_screensaver = SDL_FALSE; - } - if (!allow_screensaver) { + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) { SDL_DisableScreenSaver(); } @@ -719,7 +717,9 @@ SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) { return 0; } - } + } else { + return SDL_Unsupported(); + } return -1; } @@ -1330,7 +1330,6 @@ SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { SDL_Window *window; - const char *hint; if (!_this) { /* Initialize the video system if needed */ @@ -1360,7 +1359,9 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) /* Some platforms have OpenGL enabled by default */ #if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__ - flags |= SDL_WINDOW_OPENGL; + if (SDL_strcmp(_this->name, "dummy") != 0) { + flags |= SDL_WINDOW_OPENGL; + } #endif if (flags & SDL_WINDOW_OPENGL) { if (!_this->GL_CreateContext) { @@ -1376,8 +1377,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) * SDL_WINDOW_ALLOW_HIGHDPI flag. */ if (flags & SDL_WINDOW_ALLOW_HIGHDPI) { - hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED); - if (hint && SDL_atoi(hint) > 0) { + if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) { flags &= ~SDL_WINDOW_ALLOW_HIGHDPI; } } @@ -1835,6 +1835,24 @@ SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered) } } +void +SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable) +{ + CHECK_WINDOW_MAGIC(window,); + if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { + const int want = (resizable != SDL_FALSE); /* normalize the flag. */ + const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0); + if ((want != have) && (_this->SetWindowResizable)) { + if (want) { + window->flags |= SDL_WINDOW_RESIZABLE; + } else { + window->flags &= ~SDL_WINDOW_RESIZABLE; + } + _this->SetWindowResizable(_this, window, (SDL_bool) want); + } + } +} + void SDL_SetWindowSize(SDL_Window * window, int w, int h) { @@ -2483,8 +2501,6 @@ SDL_OnWindowFocusGained(SDL_Window * window) static SDL_bool ShouldMinimizeOnFocusLoss(SDL_Window * window) { - const char *hint; - if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) { return SDL_FALSE; } @@ -2495,16 +2511,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window) } #endif - hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS); - if (hint) { - if (*hint == '0') { - return SDL_FALSE; - } else { - return SDL_TRUE; - } - } - - return SDL_TRUE; + return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE); } void @@ -3720,6 +3727,16 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window) { +#ifdef __EMSCRIPTEN__ + /* !!! FIXME: propose a browser API for this, get this #ifdef out of here? */ + /* Web browsers don't (currently) have an API for a custom message box + that can block, but for the most common case (SDL_ShowSimpleMessageBox), + we can use the standard Javascript alert() function. */ + EM_ASM_({ + alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1)); + }, title, message); + return 0; +#else SDL_MessageBoxData data; SDL_MessageBoxButtonData button; @@ -3737,20 +3754,13 @@ SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, S button.text = "OK"; return SDL_ShowMessageBox(&data, NULL); +#endif } SDL_bool SDL_ShouldAllowTopmost(void) { - const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST); - if (hint) { - if (*hint == '0') { - return SDL_FALSE; - } else { - return SDL_TRUE; - } - } - return SDL_TRUE; + return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE); } int diff --git a/libs/SDL2/src/video/android/SDL_androidevents.c b/libs/SDL2/src/video/android/SDL_androidevents.c index 326361af..c3cd4cc1 100644 --- a/libs/SDL2/src/video/android/SDL_androidevents.c +++ b/libs/SDL2/src/video/android/SDL_androidevents.c @@ -34,11 +34,11 @@ void android_egl_context_backup(); void android_egl_context_restore(); #if SDL_AUDIO_DRIVER_ANDROID -void AndroidAUD_ResumeDevices(void); -void AndroidAUD_PauseDevices(void); +void ANDROIDAUDIO_ResumeDevices(void); +void ANDROIDAUDIO_PauseDevices(void); #else -static void AndroidAUD_ResumeDevices(void) {} -static void AndroidAUD_PauseDevices(void) {} +static void ANDROIDAUDIO_ResumeDevices(void) {} +static void ANDROIDAUDIO_PauseDevices(void) {} #endif void @@ -83,14 +83,14 @@ Android_PumpEvents(_THIS) if (isPaused && !isPausing) { /* Make sure this is the last thing we do before pausing */ android_egl_context_backup(); - AndroidAUD_PauseDevices(); + ANDROIDAUDIO_PauseDevices(); if(SDL_SemWait(Android_ResumeSem) == 0) { #else if (isPaused) { if(SDL_SemTryWait(Android_ResumeSem) == 0) { #endif isPaused = 0; - AndroidAUD_ResumeDevices(); + ANDROIDAUDIO_ResumeDevices(); /* Restore the GL Context from here, as this operation is thread dependent */ if (!SDL_HasEvent(SDL_QUIT)) { android_egl_context_restore(); @@ -113,7 +113,7 @@ Android_PumpEvents(_THIS) #else if(SDL_SemTryWait(Android_PauseSem) == 0) { android_egl_context_backup(); - AndroidAUD_PauseDevices(); + ANDROIDAUDIO_PauseDevices(); isPaused = 1; } #endif diff --git a/libs/SDL2/src/video/android/SDL_androidkeyboard.c b/libs/SDL2/src/video/android/SDL_androidkeyboard.c index dc8951ff..652e0cca 100644 --- a/libs/SDL2/src/video/android/SDL_androidkeyboard.c +++ b/libs/SDL2/src/video/android/SDL_androidkeyboard.c @@ -304,18 +304,22 @@ static SDL_Scancode Android_Keycodes[] = { SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_NEXT */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_IN */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_OUT */ - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, - SDL_SCANCODE_UNKNOWN, + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_PRIMARY */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_3 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_UP_LEFT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_DOWN_LEFT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_UP_RIGHT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_DOWN_RIGHT */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_FORWARD */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_BACKWARD */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_FORWARD */ SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_BACKWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_SLEEP */ + SDL_SCANCODE_CUT, /* AKEYCODE_CUT */ + SDL_SCANCODE_COPY, /* AKEYCODE_COPY */ + SDL_SCANCODE_PASTE, /* AKEYCODE_PASTE */ }; static SDL_Scancode diff --git a/libs/SDL2/src/video/android/SDL_androidmouse.c b/libs/SDL2/src/video/android/SDL_androidmouse.c index bfbb8434..883fa8d2 100644 --- a/libs/SDL2/src/video/android/SDL_androidmouse.c +++ b/libs/SDL2/src/video/android/SDL_androidmouse.c @@ -32,6 +32,7 @@ #define ACTION_DOWN 0 #define ACTION_UP 1 +#define ACTION_MOVE 2 #define ACTION_HOVER_MOVE 7 #define ACTION_SCROLL 8 #define BUTTON_PRIMARY 1 @@ -77,6 +78,7 @@ void Android_OnMouse( int androidButton, int action, float x, float y) { SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton); break; + case ACTION_MOVE: case ACTION_HOVER_MOVE: SDL_SendMouseMotion(Android_Window, 0, 0, x, y); break; diff --git a/libs/SDL2/src/video/android/SDL_androidvideo.c b/libs/SDL2/src/video/android/SDL_androidvideo.c index 0e24a3d3..178a3e69 100644 --- a/libs/SDL2/src/video/android/SDL_androidvideo.c +++ b/libs/SDL2/src/video/android/SDL_androidvideo.c @@ -194,7 +194,6 @@ Android_VideoQuit(_THIS) Android_QuitTouch(); } -/* This function gets called before VideoInit() */ void Android_SetScreenResolution(int width, int height, Uint32 format, float rate) { @@ -203,8 +202,33 @@ Android_SetScreenResolution(int width, int height, Uint32 format, float rate) Android_ScreenFormat = format; Android_ScreenRate = rate; + /* + Update the resolution of the desktop mode, so that the window + can be properly resized. The screen resolution change can for + example happen when the Activity enters or exists immersive mode, + which can happen after VideoInit(). + */ + SDL_VideoDevice* device = SDL_GetVideoDevice(); + if (device && device->num_displays > 0) + { + SDL_VideoDisplay* display = &device->displays[0]; + display->desktop_mode.format = Android_ScreenFormat; + display->desktop_mode.w = Android_ScreenWidth; + display->desktop_mode.h = Android_ScreenHeight; + display->desktop_mode.refresh_rate = Android_ScreenRate; + } + if (Android_Window) { SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height); + + /* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event + * will fall back to the old mode */ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(Android_Window); + + display->current_mode.format = format; + display->current_mode.w = width; + display->current_mode.h = height; + display->current_mode.refresh_rate = rate; } } diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoaclipboard.m b/libs/SDL2/src/video/cocoa/SDL_cocoaclipboard.m index 015d7710..fd868092 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoaclipboard.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoaclipboard.m @@ -25,23 +25,13 @@ #include "SDL_cocoavideo.h" #include "../../events/SDL_clipboardevents_c.h" -static NSString * -GetTextFormat(_THIS) -{ - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_5) { - return NSPasteboardTypeString; - } else { - return NSStringPboardType; - } -} - int Cocoa_SetClipboardText(_THIS, const char *text) { @autoreleasepool { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; NSPasteboard *pasteboard; - NSString *format = GetTextFormat(_this); + NSString *format = NSPasteboardTypeString; pasteboard = [NSPasteboard generalPasteboard]; data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil]; @@ -55,12 +45,12 @@ Cocoa_GetClipboardText(_THIS) { @autoreleasepool { NSPasteboard *pasteboard; - NSString *format = GetTextFormat(_this); + NSString *format = NSPasteboardTypeString; NSString *available; char *text; pasteboard = [NSPasteboard generalPasteboard]; - available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]]; + available = [pasteboard availableTypeFromArray:[NSArray arrayWithObject:format]]; if ([available isEqualToString:format]) { NSString* string; const char *utf8; diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoaevents.m b/libs/SDL2/src/video/cocoa/SDL_cocoaevents.m index c0916fe8..17a3183b 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoaevents.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoaevents.m @@ -36,6 +36,7 @@ @interface SDLApplication : NSApplication - (void)terminate:(id)sender; +- (void)sendEvent:(NSEvent *)theEvent; @end @@ -47,6 +48,48 @@ SDL_SendQuit(); } +static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE; + +static void Cocoa_DispatchEvent(NSEvent *theEvent) +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + switch ([theEvent type]) { + case NSLeftMouseDown: + case NSOtherMouseDown: + case NSRightMouseDown: + case NSLeftMouseUp: + case NSOtherMouseUp: + case NSRightMouseUp: + case NSLeftMouseDragged: + case NSRightMouseDragged: + case NSOtherMouseDragged: /* usually middle mouse dragged */ + case NSMouseMoved: + case NSScrollWheel: + Cocoa_HandleMouseEvent(_this, theEvent); + break; + case NSKeyDown: + case NSKeyUp: + case NSFlagsChanged: + Cocoa_HandleKeyEvent(_this, theEvent); + break; + default: + break; + } +} + +// Dispatch events here so that we can handle events caught by +// nextEventMatchingMask in SDL, as well as events caught by other +// processes (such as CEF) that are passed down to NSApp. +- (void)sendEvent:(NSEvent *)theEvent +{ + if (s_bShouldHandleEventsInSDLApplication) { + Cocoa_DispatchEvent(theEvent); + } + + [super sendEvent:theEvent]; +} + @end // SDLApplication /* setAppleMenu disappeared from the headers in 10.4 */ @@ -114,28 +157,23 @@ */ for (NSWindow *window in [NSApp orderedWindows]) { if (window != win && [window canBecomeKeyWindow]) { - if ([window respondsToSelector:@selector(isOnActiveSpace)]) { - if (![window isOnActiveSpace]) { - continue; - } + if (![window isOnActiveSpace]) { + continue; } [window makeKeyAndOrderFront:self]; return; } } - /* If a window wasn't found above, iterate through all visible windows - * (including the 'About' window, if it's shown) and make the first one key. - * Note that +[NSWindow windowNumbersWithOptions:] was added in 10.6. + /* If a window wasn't found above, iterate through all visible windows in + * the active Space in z-order (including the 'About' window, if it's shown) + * and make the first one key. */ - if ([NSWindow respondsToSelector:@selector(windowNumbersWithOptions:)]) { - /* Get all visible windows in the active Space, in z-order. */ - for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { - NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; - if (window && window != win && [window canBecomeKeyWindow]) { - [window makeKeyAndOrderFront:self]; - return; - } + for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { + NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; + if (window && window != win && [window canBecomeKeyWindow]) { + [window makeKeyAndOrderFront:self]; + return; } } } @@ -291,7 +329,7 @@ CreateApplicationMenus(void) /* Add the fullscreen view toggle menu option, if supported */ - if ([NSApp respondsToSelector:@selector(setPresentationOptions:)]) { + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { /* Create the view menu */ viewMenu = [[NSMenu alloc] initWithTitle:@"View"]; @@ -319,18 +357,10 @@ Cocoa_RegisterApp(void) [SDLApplication sharedApplication]; SDL_assert(NSApp != nil); - const char *hint = SDL_GetHint(SDL_HINT_MAC_BACKGROUND_APP); - if (!hint || *hint == '0') { -#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_6 - if ([NSApp respondsToSelector:@selector(setActivationPolicy:)]) { -#endif - [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; -#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_6 - } else { - ProcessSerialNumber psn = {0, kCurrentProcess}; - TransformProcessType(&psn, kProcessTransformToForegroundApplication); - } -#endif + s_bShouldHandleEventsInSDLApplication = SDL_TRUE; + + if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; [NSApp activateIgnoringOtherApps:YES]; } @@ -381,29 +411,11 @@ Cocoa_PumpEvents(_THIS) break; } - switch ([event type]) { - case NSLeftMouseDown: - case NSOtherMouseDown: - case NSRightMouseDown: - case NSLeftMouseUp: - case NSOtherMouseUp: - case NSRightMouseUp: - case NSLeftMouseDragged: - case NSRightMouseDragged: - case NSOtherMouseDragged: /* usually middle mouse dragged */ - case NSMouseMoved: - case NSScrollWheel: - Cocoa_HandleMouseEvent(_this, event); - break; - case NSKeyDown: - case NSKeyUp: - case NSFlagsChanged: - Cocoa_HandleKeyEvent(_this, event); - break; - default: - break; + if (!s_bShouldHandleEventsInSDLApplication) { + Cocoa_DispatchEvent(event); } - /* Pass through to NSApp to make sure everything stays in sync */ + + // Pass events down to SDLApplication to be handled in sendEvent: [NSApp sendEvent:event]; } }} diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m b/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m index 7f1d2308..8b2ed91c 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m @@ -29,6 +29,7 @@ #include "../../events/scancodes_darwin.h" #include +#include /*#define DEBUG_IME NSLog */ #define DEBUG_IME(...) @@ -69,14 +70,6 @@ SDL_SendKeyboardText(str); } -- (void)insertText:(id)insertString -{ - /* This method is part of NSTextInput and not NSTextInputClient, but - * apparently it still might be called in OS X 10.5 and can cause beeps if - * the implementation is missing: http://crbug.com/47890 */ - [self insertText:insertString replacementRange:NSMakeRange(0, 0)]; -} - - (void)doCommandBySelector:(SEL)myselector { /* No need to do anything since we are not using Cocoa @@ -102,7 +95,7 @@ - (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange; { - if ([aString isKindOfClass: [NSAttributedString class]]) { + if ([aString isKindOfClass:[NSAttributedString class]]) { aString = [aString string]; } @@ -120,7 +113,7 @@ _markedRange = NSMakeRange(0, [aString length]); SDL_SendEditingText([aString UTF8String], - selectedRange.location, selectedRange.length); + (int) selectedRange.location, (int) selectedRange.length); DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, selRange.location, selRange.length); @@ -150,10 +143,10 @@ aRange.location, aRange.length, windowHeight, NSStringFromRect(rect)); - if ([[self window] respondsToSelector:@selector(convertRectToScreen:)]) { - rect = [[self window] convertRectToScreen:rect]; + if ([window respondsToSelector:@selector(convertRectToScreen:)]) { + rect = [window convertRectToScreen:rect]; } else { - rect.origin = [[self window] convertBaseToScreen:rect.origin]; + rect.origin = [window convertBaseToScreen:rect.origin]; } return rect; @@ -191,6 +184,116 @@ @end +/*------------------------------------------------------------------------------ +Set up a HID callback to properly detect Caps Lock up/down events. +Derived from: +http://stackoverflow.com/questions/7190852/using-iohidmanager-to-get-modifier-key-events +*/ + +static IOHIDManagerRef s_hidManager = NULL; + +static void +HIDCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value) +{ + if (context != s_hidManager) { + /* An old callback, ignore it (related to bug 2157 below) */ + return; + } + + IOHIDElementRef elem = IOHIDValueGetElement(value); + if (IOHIDElementGetUsagePage(elem) != kHIDPage_KeyboardOrKeypad + || IOHIDElementGetUsage(elem) != kHIDUsage_KeyboardCapsLock) { + return; + } + CFIndex pressed = IOHIDValueGetIntegerValue(value); + SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); +} + +static CFDictionaryRef +CreateHIDDeviceMatchingDictionary(UInt32 usagePage, UInt32 usage) +{ + CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, + 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + if (dict) { + CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number); + CFRelease(number); + number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number); + CFRelease(number); + return dict; + } + } + CFRelease(dict); + } + return NULL; +} + +static void +QuitHIDCallback() +{ + if (!s_hidManager) { + return; + } + +#if 0 /* Releasing here causes a crash on Mac OS X 10.10 and earlier, + * so just leak it for now. See bug 2157 for details. + */ + IOHIDManagerUnscheduleFromRunLoop(s_hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); + IOHIDManagerRegisterInputValueCallback(s_hidManager, NULL, NULL); + IOHIDManagerClose(s_hidManager, 0); + + CFRelease(s_hidManager); +#endif + s_hidManager = NULL; +} + +static void +InitHIDCallback() +{ + s_hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + if (!s_hidManager) { + return; + } + CFDictionaryRef keyboard = NULL, keypad = NULL; + CFArrayRef matches = NULL; + keyboard = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard); + if (!keyboard) { + goto fail; + } + keypad = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keypad); + if (!keypad) { + goto fail; + } + CFDictionaryRef matchesList[] = { keyboard, keypad }; + matches = CFArrayCreate(kCFAllocatorDefault, (const void **)matchesList, 2, NULL); + if (!matches) { + goto fail; + } + IOHIDManagerSetDeviceMatchingMultiple(s_hidManager, matches); + IOHIDManagerRegisterInputValueCallback(s_hidManager, HIDCallback, s_hidManager); + IOHIDManagerScheduleWithRunLoop(s_hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode); + if (IOHIDManagerOpen(s_hidManager, kIOHIDOptionsTypeNone) == kIOReturnSuccess) { + goto cleanup; + } + +fail: + QuitHIDCallback(); + +cleanup: + if (matches) { + CFRelease(matches); + } + if (keypad) { + CFRelease(keypad); + } + if (keyboard) { + CFRelease(keyboard); + } +} + /* This is a helper function for HandleModifierSide. This * function reverts back to behavior before the distinction between * sides was made. @@ -328,24 +431,6 @@ ReleaseModifierSide(unsigned int device_independent_mask, } } -/* This is a helper function for DoSidedModifiers. - * This function handles the CapsLock case. - */ -static void -HandleCapsLock(unsigned short scancode, - unsigned int oldMods, unsigned int newMods) -{ - unsigned int oldMask, newMask; - - oldMask = oldMods & NSAlphaShiftKeyMask; - newMask = newMods & NSAlphaShiftKeyMask; - - if (oldMask != newMask) { - SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK); - SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); - } -} - /* This function will handle the modifier keys and also determine the * correct side of the key. */ @@ -374,9 +459,6 @@ DoSidedModifiers(unsigned short scancode, unsigned int i, bit; - /* Handle CAPSLOCK separately because it doesn't have a left/right side */ - HandleCapsLock(scancode, oldMods, newMods); - /* Iterate through the bits, testing each against the old modifiers */ for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; @@ -498,11 +580,10 @@ Cocoa_InitKeyboard(_THIS) SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); - /* On pre-10.6, you might have the initial capslock key state wrong. */ - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_6) { - data->modifierFlags = [NSEvent modifierFlags]; - SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSAlphaShiftKeyMask) != 0); - } + data->modifierFlags = [NSEvent modifierFlags]; + SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSAlphaShiftKeyMask) != 0); + + InitHIDCallback(); } void @@ -628,6 +709,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event) void Cocoa_QuitKeyboard(_THIS) { + QuitHIDCallback(); } #endif /* SDL_VIDEO_DRIVER_COCOA */ diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoamodes.h b/libs/SDL2/src/video/cocoa/SDL_cocoamodes.h index 13a9620a..ce8601cb 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoamodes.h +++ b/libs/SDL2/src/video/cocoa/SDL_cocoamodes.h @@ -30,7 +30,7 @@ typedef struct typedef struct { - const void *moderef; + CGDisplayModeRef moderef; } SDL_DisplayModeData; extern void Cocoa_InitModes(_THIS); diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoamodes.m b/libs/SDL2/src/video/cocoa/SDL_cocoamodes.m index 2fa619d1..6ae9decb 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoamodes.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoamodes.m @@ -56,25 +56,6 @@ Cocoa_ToggleMenuBar(const BOOL show) #endif } - -/* !!! FIXME: clean out the pre-10.6 code when it makes sense to do so. */ -#define FORCE_OLD_API 0 - -#if FORCE_OLD_API -#undef MAC_OS_X_VERSION_MIN_REQUIRED -#define MAC_OS_X_VERSION_MIN_REQUIRED 1050 -#endif - -static BOOL -IS_SNOW_LEOPARD_OR_LATER() -{ -#if FORCE_OLD_API - return NO; -#else - return floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_5; -#endif -} - static int CG_SetError(const char *prefix, CGDisplayErr result) { @@ -119,65 +100,46 @@ CG_SetError(const char *prefix, CGDisplayErr result) } static SDL_bool -GetDisplayMode(_THIS, const void *moderef, CVDisplayLinkRef link, SDL_DisplayMode *mode) +GetDisplayMode(_THIS, CGDisplayModeRef vidmode, CVDisplayLinkRef link, SDL_DisplayMode *mode) { SDL_DisplayModeData *data; - long width = 0; - long height = 0; - long bpp = 0; - long refreshRate = 0; + int width = 0; + int height = 0; + int bpp = 0; + int refreshRate = 0; + CFStringRef fmt; data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); if (!data) { return SDL_FALSE; } - data->moderef = moderef; + data->moderef = vidmode; - if (IS_SNOW_LEOPARD_OR_LATER()) { - CGDisplayModeRef vidmode = (CGDisplayModeRef) moderef; - CFStringRef fmt = CGDisplayModeCopyPixelEncoding(vidmode); - width = (long) CGDisplayModeGetWidth(vidmode); - height = (long) CGDisplayModeGetHeight(vidmode); - refreshRate = (long) (CGDisplayModeGetRefreshRate(vidmode) + 0.5); + fmt = CGDisplayModeCopyPixelEncoding(vidmode); + width = (int) CGDisplayModeGetWidth(vidmode); + height = (int) CGDisplayModeGetHeight(vidmode); + refreshRate = (int) (CGDisplayModeGetRefreshRate(vidmode) + 0.5); - if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels), - kCFCompareCaseInsensitive) == kCFCompareEqualTo) { - bpp = 32; - } else if (CFStringCompare(fmt, CFSTR(IO16BitDirectPixels), - kCFCompareCaseInsensitive) == kCFCompareEqualTo) { - bpp = 16; - } else if (CFStringCompare(fmt, CFSTR(kIO30BitDirectPixels), - kCFCompareCaseInsensitive) == kCFCompareEqualTo) { - bpp = 30; - } else { - bpp = 0; /* ignore 8-bit and such for now. */ - } - - CFRelease(fmt); + if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 32; + } else if (CFStringCompare(fmt, CFSTR(IO16BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 16; + } else if (CFStringCompare(fmt, CFSTR(kIO30BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 30; + } else { + bpp = 0; /* ignore 8-bit and such for now. */ } - #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 - if (!IS_SNOW_LEOPARD_OR_LATER()) { - CFNumberRef number; - double refresh; - CFDictionaryRef vidmode = (CFDictionaryRef) moderef; - number = CFDictionaryGetValue(vidmode, kCGDisplayWidth); - CFNumberGetValue(number, kCFNumberLongType, &width); - number = CFDictionaryGetValue(vidmode, kCGDisplayHeight); - CFNumberGetValue(number, kCFNumberLongType, &height); - number = CFDictionaryGetValue(vidmode, kCGDisplayBitsPerPixel); - CFNumberGetValue(number, kCFNumberLongType, &bpp); - number = CFDictionaryGetValue(vidmode, kCGDisplayRefreshRate); - CFNumberGetValue(number, kCFNumberDoubleType, &refresh); - refreshRate = (long) (refresh + 0.5); - } - #endif + CFRelease(fmt); /* CGDisplayModeGetRefreshRate returns 0 for many non-CRT displays. */ if (refreshRate == 0 && link != NULL) { CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); if ((time.flags & kCVTimeIsIndefinite) == 0 && time.timeValue != 0) { - refreshRate = (long) ((time.timeScale / (double) time.timeValue) + 0.5); + refreshRate = (int) ((time.timeScale / (double) time.timeValue) + 0.5); } } @@ -204,22 +166,6 @@ GetDisplayMode(_THIS, const void *moderef, CVDisplayLinkRef link, SDL_DisplayMod return SDL_TRUE; } -static void -Cocoa_ReleaseDisplayMode(_THIS, const void *moderef) -{ - if (IS_SNOW_LEOPARD_OR_LATER()) { - CGDisplayModeRelease((CGDisplayModeRef) moderef); /* NULL is ok */ - } -} - -static void -Cocoa_ReleaseDisplayModeList(_THIS, CFArrayRef modelist) -{ - if (IS_SNOW_LEOPARD_OR_LATER()) { - CFRelease(modelist); /* NULL is ok */ - } -} - static const char * Cocoa_GetDisplayName(CGDirectDisplayID displayID) { @@ -262,7 +208,7 @@ Cocoa_InitModes(_THIS) SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; - const void *moderef = NULL; + CGDisplayModeRef moderef = NULL; CVDisplayLinkRef link = NULL; if (pass == 0) { @@ -279,15 +225,7 @@ Cocoa_InitModes(_THIS) continue; } - if (IS_SNOW_LEOPARD_OR_LATER()) { - moderef = CGDisplayCopyDisplayMode(displays[i]); - } - - #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 - if (!IS_SNOW_LEOPARD_OR_LATER()) { - moderef = CGDisplayCurrentMode(displays[i]); - } - #endif + moderef = CGDisplayCopyDisplayMode(displays[i]); if (!moderef) { continue; @@ -295,7 +233,7 @@ Cocoa_InitModes(_THIS) displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { - Cocoa_ReleaseDisplayMode(_this, moderef); + CGDisplayModeRelease(moderef); continue; } displaydata->display = displays[i]; @@ -307,7 +245,7 @@ Cocoa_InitModes(_THIS) display.name = (char *)Cocoa_GetDisplayName(displays[i]); if (!GetDisplayMode(_this, moderef, link, &mode)) { CVDisplayLinkRelease(link); - Cocoa_ReleaseDisplayMode(_this, moderef); + CGDisplayModeRelease(moderef); SDL_free(display.name); SDL_free(displaydata); continue; @@ -382,12 +320,18 @@ Cocoa_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdp SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; CGSize displaySize = CGDisplayScreenSize(data->display); - size_t pixelWidth = CGDisplayPixelsWide(data->display); - size_t pixelHeight = CGDisplayPixelsHigh(data->display); + int pixelWidth = (int) CGDisplayPixelsWide(data->display); + int pixelHeight = (int) CGDisplayPixelsHigh(data->display); - *ddpi = SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySize.height / MM_IN_INCH); - *hdpi = pixelWidth * MM_IN_INCH / displaySize.width; - *vdpi = pixelHeight * MM_IN_INCH / displaySize.height; + if (ddpi) { + *ddpi = SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySize.height / MM_IN_INCH); + } + if (hdpi) { + *hdpi = pixelWidth * MM_IN_INCH / displaySize.width; + } + if (vdpi) { + *vdpi = pixelHeight * MM_IN_INCH / displaySize.height; + } return 0; } @@ -396,17 +340,7 @@ void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display) { SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; - CFArrayRef modes = NULL; - - if (IS_SNOW_LEOPARD_OR_LATER()) { - modes = CGDisplayCopyAllDisplayModes(data->display, NULL); - } - - #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 - if (!IS_SNOW_LEOPARD_OR_LATER()) { - modes = CGDisplayAvailableModes(data->display); - } - #endif + CFArrayRef modes = CGDisplayCopyAllDisplayModes(data->display, NULL); if (modes) { CVDisplayLinkRef link = NULL; @@ -416,37 +350,19 @@ Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display) CVDisplayLinkCreateWithCGDisplay(data->display, &link); for (i = 0; i < count; i++) { - const void *moderef = CFArrayGetValueAtIndex(modes, i); + CGDisplayModeRef moderef = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); SDL_DisplayMode mode; if (GetDisplayMode(_this, moderef, link, &mode)) { - if (IS_SNOW_LEOPARD_OR_LATER()) { - CGDisplayModeRetain((CGDisplayModeRef) moderef); - } + CGDisplayModeRetain(moderef); SDL_AddDisplayMode(display, &mode); } } CVDisplayLinkRelease(link); - Cocoa_ReleaseDisplayModeList(_this, modes); + CFRelease(modes); } } -static CGError -Cocoa_SwitchMode(_THIS, CGDirectDisplayID display, const void *mode) -{ - if (IS_SNOW_LEOPARD_OR_LATER()) { - return CGDisplaySetDisplayMode(display, (CGDisplayModeRef) mode, NULL); - } - - #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 - if (!IS_SNOW_LEOPARD_OR_LATER()) { - return CGDisplaySwitchToMode(display, (CFDictionaryRef) mode); - } - #endif - - return kCGErrorFailure; -} - int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { @@ -462,7 +378,7 @@ Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) if (data == display->desktop_mode.driverdata) { /* Restoring desktop mode */ - Cocoa_SwitchMode(_this, displaydata->display, data->moderef); + CGDisplaySetDisplayMode(displaydata->display, data->moderef, NULL); if (CGDisplayIsMain(displaydata->display)) { CGReleaseAllDisplays(); @@ -487,7 +403,7 @@ Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) } /* Do the physical switch */ - result = Cocoa_SwitchMode(_this, displaydata->display, data->moderef); + result = CGDisplaySetDisplayMode(displaydata->display, data->moderef, NULL); if (result != kCGErrorSuccess) { CG_SetError("CGDisplaySwitchToMode()", result); goto ERR_NO_SWITCH; @@ -532,11 +448,11 @@ Cocoa_QuitModes(_THIS) } mode = (SDL_DisplayModeData *) display->desktop_mode.driverdata; - Cocoa_ReleaseDisplayMode(_this, mode->moderef); + CGDisplayModeRelease(mode->moderef); for (j = 0; j < display->num_display_modes; j++) { mode = (SDL_DisplayModeData*) display->display_modes[j].driverdata; - Cocoa_ReleaseDisplayMode(_this, mode->moderef); + CGDisplayModeRelease(mode->moderef); } } diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoamouse.m b/libs/SDL2/src/video/cocoa/SDL_cocoamouse.m index c7683312..0a27549a 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoamouse.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoamouse.m @@ -226,13 +226,15 @@ Cocoa_WarpMouseGlobal(int x, int y) Cocoa_HandleMouseWarp(point.x, point.y); - /* According to the docs, this was deprecated in 10.6, but it's still - * around. The substitute requires a CGEventSource, but I'm not entirely - * sure how we'd procure the right one for this event. - */ - CGSetLocalEventsSuppressionInterval(0.0); CGWarpMouseCursorPosition(point); - CGSetLocalEventsSuppressionInterval(0.25); + + /* CGWarpMouse causes a short delay by default, which is preventable by + * Calling this directly after. CGSetLocalEventsSuppressionInterval can also + * prevent it, but it's deprecated as of OS X 10.6. + */ + if (!mouse->relative_mode) { + CGAssociateMouseAndMouseCursorPosition(YES); + } /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our * other implementations' APIs. Send what's appropriate. @@ -314,7 +316,7 @@ Cocoa_GetGlobalMouseState(int *x, int *y) for (NSScreen *screen in [NSScreen screens]) { NSRect frame = [screen frame]; - if (NSPointInRect(cocoaLocation, frame)) { + if (NSMouseInRect(cocoaLocation, frame, NO)) { *x = (int) cocoaLocation.x; *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y); break; @@ -396,7 +398,7 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event) /* Ignore events that aren't inside the client area (i.e. title bar.) */ if ([event window]) { NSRect windowRect = [[[event window] contentView] frame]; - if (!NSPointInRect([event locationInWindow], windowRect)) { + if (!NSMouseInRect([event locationInWindow], windowRect, NO)) { return; } } @@ -419,8 +421,8 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) { SDL_Mouse *mouse = SDL_GetMouse(); - float x = -[event deltaX]; - float y = [event deltaY]; + CGFloat x = -[event deltaX]; + CGFloat y = [event deltaY]; SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL; if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) { @@ -430,14 +432,14 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) } if (x > 0) { - x += 0.9f; + x = SDL_ceil(x); } else if (x < 0) { - x -= 0.9f; + x = SDL_floor(x); } if (y > 0) { - y += 0.9f; + y = SDL_ceil(y); } else if (y < 0) { - y -= 0.9f; + y = SDL_floor(y); } SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction); } diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoamousetap.m b/libs/SDL2/src/video/cocoa/SDL_cocoamousetap.m index ed70f3ca..48abbca9 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoamousetap.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoamousetap.m @@ -32,8 +32,8 @@ #if SDL_MAC_NO_SANDBOX #include "SDL_keyboard.h" -#include "SDL_thread.h" #include "SDL_cocoavideo.h" +#include "../../thread/SDL_systhread.h" #include "../../events/SDL_mouse_c.h" @@ -96,7 +96,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event eventLocation = CGEventGetUnflippedLocation(event); windowRect = [nswindow contentRectForFrameRect:[nswindow frame]]; - if (!NSPointInRect(NSPointFromCGPoint(eventLocation), windowRect)) { + if (!NSMouseInRect(NSPointFromCGPoint(eventLocation), windowRect, NO)) { /* This is in CGs global screenspace coordinate system, which has a * flipped Y. @@ -109,15 +109,14 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event newLocation.x = NSMaxX(windowRect) - 1.0; } - if (eventLocation.y < NSMinY(windowRect)) { + if (eventLocation.y <= NSMinY(windowRect)) { newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1); - } else if (eventLocation.y >= NSMaxY(windowRect)) { - newLocation.y += (eventLocation.y - NSMaxY(windowRect) + 1); + } else if (eventLocation.y > NSMaxY(windowRect)) { + newLocation.y += (eventLocation.y - NSMaxY(windowRect)); } - CGSetLocalEventsSuppressionInterval(0); CGWarpMouseCursorPosition(newLocation); - CGSetLocalEventsSuppressionInterval(0.25); + CGAssociateMouseAndMouseCursorPosition(YES); if ((CGEventMaskBit(type) & movementEventsMask) == 0) { /* For click events, we just constrain the event to the window, so @@ -203,7 +202,7 @@ Cocoa_InitMouseEventTap(SDL_MouseData* driverdata) tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0); if (tapdata->runloopStartedSemaphore) { - tapdata->thread = SDL_CreateThread(&Cocoa_MouseTapThread, "Event Tap Loop", tapdata); + tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata); if (!tapdata->thread) { SDL_DestroySemaphore(tapdata->runloopStartedSemaphore); } diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoashape.m b/libs/SDL2/src/video/cocoa/SDL_cocoashape.m index cd5d97b7..fc8a2775 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoashape.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoashape.m @@ -35,9 +35,7 @@ Cocoa_CreateShaper(SDL_Window* window) SDL_WindowData* windata = (SDL_WindowData*)window->driverdata; [windata->nswindow setOpaque:NO]; - if ([windata->nswindow respondsToSelector:@selector(setStyleMask:)]) { - [windata->nswindow setStyleMask:NSBorderlessWindowMask]; - } + [windata->nswindow setStyleMask:NSBorderlessWindowMask]; SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper)); result->window = window; diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoavideo.m b/libs/SDL2/src/video/cocoa/SDL_cocoavideo.m index ddf10e26..e436e652 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoavideo.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoavideo.m @@ -96,6 +96,7 @@ Cocoa_CreateDevice(int devindex) device->MinimizeWindow = Cocoa_MinimizeWindow; device->RestoreWindow = Cocoa_RestoreWindow; device->SetWindowBordered = Cocoa_SetWindowBordered; + device->SetWindowResizable = Cocoa_SetWindowResizable; device->SetWindowFullscreen = Cocoa_SetWindowFullscreen; device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp; device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp; @@ -149,8 +150,7 @@ Cocoa_VideoInit(_THIS) Cocoa_InitKeyboard(_this); Cocoa_InitMouse(_this); - const char *hint = SDL_GetHint(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES); - data->allow_spaces = ( (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && (!hint || (*hint != '0')) ); + data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE)); /* The IOPM assertion API can disable the screensaver as of 10.7. */ data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6; @@ -176,13 +176,7 @@ Cocoa_CreateImage(SDL_Surface * surface) int i; NSImage *img; - converted = SDL_ConvertSurfaceFormat(surface, -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - SDL_PIXELFORMAT_RGBA8888, -#else - SDL_PIXELFORMAT_ABGR8888, -#endif - 0); + converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0); if (!converted) { return nil; } diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.h b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.h index 4e2f7ea2..a32de838 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.h +++ b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.h @@ -133,6 +133,7 @@ extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m index 0256525e..cfad5485 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m @@ -80,20 +80,20 @@ - (void)sendEvent:(NSEvent *)event { - [super sendEvent:event]; + [super sendEvent:event]; - if ([event type] != NSLeftMouseUp) { - return; - } + if ([event type] != NSLeftMouseUp) { + return; + } - id delegate = [self delegate]; - if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) { - return; - } + id delegate = [self delegate]; + if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) { + return; + } - if ([delegate isMoving]) { - [delegate windowDidFinishMoving]; - } + if ([delegate isMoving]) { + [delegate windowDidFinishMoving]; + } } /* We'll respond to selectors by doing nothing so we don't beep. @@ -135,13 +135,10 @@ NSArray *array = [pasteboard propertyListForType:@"NSFilenamesPboardType"]; for (NSString *path in array) { - NSURL *fileURL = [[NSURL fileURLWithPath:path] autorelease]; + NSURL *fileURL = [NSURL fileURLWithPath:path]; NSNumber *isAlias = nil; - /* Functionality for resolving URL aliases was added with OS X 10.6. */ - if ([fileURL respondsToSelector:@selector(getResourceValue:forKey:error:)]) { - [fileURL getResourceValue:&isAlias forKey:NSURLIsAliasFileKey error:nil]; - } + [fileURL getResourceValue:&isAlias forKey:NSURLIsAliasFileKey error:nil]; /* If the URL is an alias, resolve it. */ if ([isAlias boolValue]) { @@ -214,14 +211,13 @@ ScheduleContextUpdates(SDL_WindowData *data) static int GetHintCtrlClickEmulateRightClick() { - const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK ); - return hint != NULL && *hint != '0'; + return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE); } -static unsigned int +static NSUInteger GetWindowStyle(SDL_Window * window) { - unsigned int style; + NSUInteger style = 0; if (window->flags & SDL_WINDOW_FULLSCREEN) { style = NSBorderlessWindowMask; @@ -239,21 +235,17 @@ GetWindowStyle(SDL_Window * window) } static SDL_bool -SetWindowStyle(SDL_Window * window, unsigned int style) +SetWindowStyle(SDL_Window * window, NSUInteger style) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = data->nswindow; - if (![nswindow respondsToSelector: @selector(setStyleMask:)]) { - return SDL_FALSE; - } - /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] == data->listener) { [[nswindow contentView] setNextResponder:nil]; } - [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)style]; + [nswindow setStyleMask:style]; /* The view responder chain gets messed with during setStyleMask */ if ([[nswindow contentView] nextResponder] != data->listener) { @@ -317,9 +309,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style) [view setNextResponder:self]; - if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) { - [view setAcceptsTouchEvents:YES]; - } + [view setAcceptsTouchEvents:YES]; } - (void)observeValueForKeyPath:(NSString *)keyPath @@ -604,12 +594,9 @@ SetWindowStyle(SDL_Window * window, unsigned int style) [NSMenu setMenuBarVisible:NO]; } - /* On pre-10.6, you might have the capslock key state wrong now because we can't check here. */ - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_6) { - const unsigned int newflags = [NSEvent modifierFlags] & NSAlphaShiftKeyMask; - _data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSAlphaShiftKeyMask) | newflags; - SDL_ToggleModState(KMOD_CAPS, newflags != 0); - } + const unsigned int newflags = [NSEvent modifierFlags] & NSAlphaShiftKeyMask; + _data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSAlphaShiftKeyMask) | newflags; + SDL_ToggleModState(KMOD_CAPS, newflags != 0); } - (void)windowDidResignKey:(NSNotification *)aNotification @@ -835,18 +822,12 @@ SetWindowStyle(SDL_Window * window, unsigned int style) - (void)mouseDown:(NSEvent *)theEvent { int button; + int clicks; /* Ignore events that aren't inside the client area (i.e. title bar.) */ if ([theEvent window]) { NSRect windowRect = [[[theEvent window] contentView] frame]; - - /* add one to size, since NSPointInRect is exclusive of the bottom - edges, which mean it misses the top of the window by one pixel - (as the origin is the bottom left). */ - windowRect.size.width += 1; - windowRect.size.height += 1; - - if (!NSPointInRect([theEvent locationInWindow], windowRect)) { + if (!NSMouseInRect([theEvent locationInWindow], windowRect, NO)) { return; } } @@ -874,10 +855,12 @@ SetWindowStyle(SDL_Window * window, unsigned int style) button = SDL_BUTTON_MIDDLE; break; default: - button = [theEvent buttonNumber] + 1; + button = (int) [theEvent buttonNumber] + 1; break; } - SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button); + + clicks = (int) [theEvent clickCount]; + SDL_SendMouseButtonClicks(_data->window, 0, SDL_PRESSED, button, clicks); } - (void)rightMouseDown:(NSEvent *)theEvent @@ -893,6 +876,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style) - (void)mouseUp:(NSEvent *)theEvent { int button; + int clicks; if ([self processHitTest:theEvent]) { SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); @@ -915,10 +899,12 @@ SetWindowStyle(SDL_Window * window, unsigned int style) button = SDL_BUTTON_MIDDLE; break; default: - button = [theEvent buttonNumber] + 1; + button = (int) [theEvent buttonNumber] + 1; break; } - SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button); + + clicks = (int) [theEvent clickCount]; + SDL_SendMouseButtonClicks(_data->window, 0, SDL_RELEASED, button, clicks); } - (void)rightMouseUp:(NSEvent *)theEvent @@ -974,13 +960,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style) cgpoint.x = window->x + x; cgpoint.y = window->y + y; - /* According to the docs, this was deprecated in 10.6, but it's still - * around. The substitute requires a CGEventSource, but I'm not entirely - * sure how we'd procure the right one for this event. - */ - CGSetLocalEventsSuppressionInterval(0.0); CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint); - CGSetLocalEventsSuppressionInterval(0.25); + CGAssociateMouseAndMouseCursorPosition(YES); Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y); #endif @@ -1093,6 +1074,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style) - (void)rightMouseDown:(NSEvent *)theEvent; - (BOOL)mouseDownCanMoveWindow; - (void)drawRect:(NSRect)dirtyRect; +- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent; @end @implementation SDLView @@ -1132,6 +1114,15 @@ SetWindowStyle(SDL_Window * window, unsigned int style) cursor:[NSCursor invisibleCursor]]; } } + +- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent +{ + if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) { + return SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); + } else { + return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE); + } +} @end static int @@ -1175,7 +1166,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created } { - unsigned int style = [nswindow styleMask]; + unsigned long style = [nswindow styleMask]; if (style == NSBorderlessWindowMask) { window->flags |= SDL_WINDOW_BORDERLESS; @@ -1226,7 +1217,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window) SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); NSRect rect; SDL_Rect bounds; - unsigned int style; + NSUInteger style; NSArray *screens = [NSScreen screens]; Cocoa_GetDisplayBounds(_this, display, &bounds); @@ -1281,7 +1272,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window) } } - [nswindow setContentView: contentView]; + [nswindow setContentView:contentView]; [contentView release]; /* Allow files and folders to be dragged onto the window by users */ @@ -1488,27 +1479,6 @@ Cocoa_RestoreWindow(_THIS, SDL_Window * window) } }} -static NSWindow * -Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style) -{ - if (!data->created) { - /* Don't mess with other people's windows... */ - return nswindow; - } - - [data->listener close]; - data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]]; - [data->nswindow setContentView:[nswindow contentView]]; - [data->nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]]; - /* See comment in SetupWindowData. */ - [data->nswindow setOneShot:NO]; - [data->listener listen:data]; - - [nswindow close]; - - return data->nswindow; -} - void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { @autoreleasepool @@ -1520,6 +1490,20 @@ Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) } }} +void +Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) +{ @autoreleasepool +{ + /* Don't set this if we're in a space! + * The window will get permanently stuck if resizable is false. + * -flibit + */ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Cocoa_WindowListener *listener = data->listener; + if (![listener isInFullscreenSpace]) { + SetWindowStyle(window, GetWindowStyle(window)); + } +}} void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) @@ -1550,11 +1534,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display rect.origin.y += (screenRect.size.height - rect.size.height); } - if ([nswindow respondsToSelector: @selector(setStyleMask:)]) { - [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask]; - } else { - nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask); - } + [nswindow setStyleMask:NSBorderlessWindowMask]; } else { rect.origin.x = window->windowed.x; rect.origin.y = window->windowed.y; @@ -1562,16 +1542,12 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display rect.size.height = window->windowed.h; ConvertNSRect([nswindow screen], fullscreen, &rect); - if ([nswindow respondsToSelector: @selector(setStyleMask:)]) { - [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)]; + [nswindow setStyleMask:GetWindowStyle(window)]; - /* Hack to restore window decorations on Mac OS X 10.10 */ - NSRect frameRect = [nswindow frame]; - [nswindow setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO]; - [nswindow setFrame:frameRect display:NO]; - } else { - nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window)); - } + /* Hack to restore window decorations on Mac OS X 10.10 */ + NSRect frameRect = [nswindow frame]; + [nswindow setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO]; + [nswindow setFrame:frameRect display:NO]; } /* The view responder chain gets messed with during setStyleMask */ diff --git a/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.c b/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.c index 0f915c6f..a4720e40 100644 --- a/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.c +++ b/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.c @@ -217,16 +217,16 @@ static const SDL_Scancode emscripten_scancode_table[] = { /* 171 */ SDL_SCANCODE_UNKNOWN, /* 172 */ SDL_SCANCODE_UNKNOWN, /* 173 */ SDL_SCANCODE_MINUS, /*FX*/ - /* 174 */ SDL_SCANCODE_UNKNOWN, - /* 175 */ SDL_SCANCODE_UNKNOWN, - /* 176 */ SDL_SCANCODE_UNKNOWN, - /* 177 */ SDL_SCANCODE_UNKNOWN, + /* 174 */ SDL_SCANCODE_VOLUMEDOWN, /*IE, Chrome*/ + /* 175 */ SDL_SCANCODE_VOLUMEUP, /*IE, Chrome*/ + /* 176 */ SDL_SCANCODE_AUDIONEXT, /*IE, Chrome*/ + /* 177 */ SDL_SCANCODE_AUDIOPREV, /*IE, Chrome*/ /* 178 */ SDL_SCANCODE_UNKNOWN, - /* 179 */ SDL_SCANCODE_UNKNOWN, + /* 179 */ SDL_SCANCODE_AUDIOPLAY, /*IE, Chrome*/ /* 180 */ SDL_SCANCODE_UNKNOWN, - /* 181 */ SDL_SCANCODE_UNKNOWN, - /* 182 */ SDL_SCANCODE_UNKNOWN, - /* 183 */ SDL_SCANCODE_UNKNOWN, + /* 181 */ SDL_SCANCODE_AUDIOMUTE, /*FX*/ + /* 182 */ SDL_SCANCODE_VOLUMEDOWN, /*FX*/ + /* 183 */ SDL_SCANCODE_VOLUMEUP, /*FX*/ /* 184 */ SDL_SCANCODE_UNKNOWN, /* 185 */ SDL_SCANCODE_UNKNOWN, /* 186 */ SDL_SCANCODE_SEMICOLON, /*IE, Chrome, D3E legacy*/ @@ -301,25 +301,34 @@ EM_BOOL Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { SDL_WindowData *window_data = userData; - int mx = mouseEvent->canvasX, my = mouseEvent->canvasY; + int mx, my; + static double residualx = 0, residualy = 0; EmscriptenPointerlockChangeEvent pointerlock_status; - /* check for pointer lock */ - emscripten_get_pointerlock_status(&pointerlock_status); + /* rescale (in case canvas is being scaled)*/ + double client_w, client_h, xscale, yscale; + emscripten_get_element_css_size(NULL, &client_w, &client_h); + xscale = window_data->window->w / client_w; + yscale = window_data->window->h / client_h; - if (pointerlock_status.isActive) { - mx = mouseEvent->movementX; - my = mouseEvent->movementY; + /* check for pointer lock */ + int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status); + int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE; + + if (isPointerLocked) { + residualx += mouseEvent->movementX * xscale; + residualy += mouseEvent->movementY * yscale; + /* Let slow sub-pixel motion accumulate. Don't lose it. */ + mx = residualx; + residualx -= mx; + my = residualy; + residualy -= my; + } else { + mx = mouseEvent->canvasX * xscale; + my = mouseEvent->canvasY * yscale; } - /* rescale (in case canvas is being scaled)*/ - double client_w, client_h; - emscripten_get_element_css_size(NULL, &client_w, &client_h); - - mx = mx * (window_data->window->w / (client_w * window_data->pixel_ratio)); - my = my * (window_data->window->h / (client_h * window_data->pixel_ratio)); - - SDL_SendMouseMotion(window_data->window, 0, pointerlock_status.isActive, mx, my); + SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my); return 0; } @@ -341,16 +350,36 @@ Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEve default: return 0; } - SDL_SendMouseButton(window_data->window, 0, eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED, sdl_button); - return 1; + + SDL_EventType sdl_event_type = (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED); + SDL_SendMouseButton(window_data->window, 0, sdl_event_type, sdl_button); + return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; } EM_BOOL Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { SDL_WindowData *window_data = userData; - SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? SDL_WINDOWEVENT_ENTER : SDL_WINDOWEVENT_LEAVE, 0, 0); - return 1; + + int mx = mouseEvent->canvasX, my = mouseEvent->canvasY; + EmscriptenPointerlockChangeEvent pointerlock_status; + + /* check for pointer lock */ + int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status); + int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE; + + if (!isPointerLocked) { + /* rescale (in case canvas is being scaled)*/ + double client_w, client_h; + emscripten_get_element_css_size(NULL, &client_w, &client_h); + + mx = mx * (window_data->window->w / client_w); + my = my * (window_data->window->h / client_h); + SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my); + } + + SDL_SetMouseFocus(eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? window_data->window : NULL); + return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; } EM_BOOL @@ -358,15 +387,22 @@ Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, vo { SDL_WindowData *window_data = userData; SDL_SendMouseWheel(window_data->window, 0, wheelEvent->deltaX, -wheelEvent->deltaY, SDL_MOUSEWHEEL_NORMAL); - return 1; + return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; } EM_BOOL Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData) { SDL_WindowData *window_data = userData; + /* If the user switches away while keys are pressed (such as + * via Alt+Tab), key release events won't be received. */ + if (eventType == EMSCRIPTEN_EVENT_BLUR) { + SDL_ResetKeyboard(); + } + + SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); - return 1; + return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; } EM_BOOL @@ -374,12 +410,16 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo { SDL_WindowData *window_data = userData; int i; + double client_w, client_h; + int preventDefault = 0; SDL_TouchID deviceId = 1; if (SDL_AddTouch(deviceId, "") < 0) { return 0; } + emscripten_get_element_css_size(NULL, &client_w, &client_h); + for (i = 0; i < touchEvent->numTouches; i++) { SDL_FingerID id; float x, y; @@ -388,20 +428,44 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo continue; id = touchEvent->touches[i].identifier; - x = touchEvent->touches[i].canvasX / (float)window_data->windowed_width; - y = touchEvent->touches[i].canvasY / (float)window_data->windowed_height; + x = touchEvent->touches[i].canvasX / client_w; + y = touchEvent->touches[i].canvasY / client_h; - if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) { - SDL_SendTouchMotion(deviceId, id, x, y, 1.0f); - } else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) { + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) { + if (!window_data->finger_touching) { + window_data->finger_touching = SDL_TRUE; + window_data->first_finger = id; + SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y); + SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); + } SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { + preventDefault = 1; + } + } else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) { + if ((window_data->finger_touching) && (window_data->first_finger == id)) { + SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y); + } + SDL_SendTouchMotion(deviceId, id, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { + preventDefault = 1; + } } else { + if ((window_data->finger_touching) && (window_data->first_finger == id)) { + SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); + window_data->finger_touching = SDL_FALSE; + } SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { + preventDefault = 1; + } } } - - return 1; + return preventDefault; } EM_BOOL @@ -431,16 +495,19 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi break; } } - SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? - SDL_PRESSED : SDL_RELEASED, scancode); + SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode); } } - /* if we prevent keydown, we won't get keypress - * also we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX + SDL_bool prevent_default = SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; + + /* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress + * we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX */ - return SDL_GetEventState(SDL_TEXTINPUT) != SDL_ENABLE || eventType != EMSCRIPTEN_EVENT_KEYDOWN - || keyEvent->keyCode == 8 /* backspace */ || keyEvent->keyCode == 9 /* tab */; + if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && keyEvent->keyCode != 8 /* backspace */ && keyEvent->keyCode != 9 /* tab */) + prevent_default = SDL_FALSE; + + return prevent_default; } EM_BOOL @@ -450,65 +517,24 @@ Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent if (Emscripten_ConvertUTF32toUTF8(keyEvent->charCode, text)) { SDL_SendKeyboardText(text); } - return 1; + return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; } EM_BOOL Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData) { - /*make sure this is actually our element going fullscreen*/ - if(SDL_strcmp(fullscreenChangeEvent->id, "SDLFullscreenElement") != 0) - return 0; - SDL_WindowData *window_data = userData; if(fullscreenChangeEvent->isFullscreen) { - SDL_bool is_desktop_fullscreen; window_data->window->flags |= window_data->requested_fullscreen_mode; - if(!window_data->requested_fullscreen_mode) - window_data->window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; /*we didn't reqest fullscreen*/ - window_data->requested_fullscreen_mode = 0; - is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP; - - /*update size*/ - if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen) - { - emscripten_set_canvas_size(fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight); - SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, fullscreenChangeEvent->screenWidth, fullscreenChangeEvent->screenHeight); - } - else - { - /*preserve ratio*/ - double w = window_data->window->w; - double h = window_data->window->h; - double factor = SDL_min(fullscreenChangeEvent->screenWidth / w, fullscreenChangeEvent->screenHeight / h); - emscripten_set_element_css_size(NULL, w * factor, h * factor); - } + if(!window_data->requested_fullscreen_mode) + window_data->window->flags |= SDL_WINDOW_FULLSCREEN; /*we didn't reqest fullscreen*/ } else { - EM_ASM({ - //un-reparent canvas (similar to Module.requestFullscreen) - var canvas = Module['canvas']; - if(canvas.parentNode.id == "SDLFullscreenElement") { - var canvasContainer = canvas.parentNode; - canvasContainer.parentNode.insertBefore(canvas, canvasContainer); - canvasContainer.parentNode.removeChild(canvasContainer); - } - }); - double unscaled_w = window_data->windowed_width / window_data->pixel_ratio; - double unscaled_h = window_data->windowed_height / window_data->pixel_ratio; - emscripten_set_canvas_size(window_data->windowed_width, window_data->windowed_height); - - if (!window_data->external_size && window_data->pixel_ratio != 1.0f) { - emscripten_set_element_css_size(NULL, unscaled_w, unscaled_h); - } - - SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, unscaled_w, unscaled_h); - window_data->window->flags &= ~FULLSCREEN_MASK; } @@ -519,17 +545,11 @@ EM_BOOL Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData) { SDL_WindowData *window_data = userData; - if(window_data->window->flags & FULLSCREEN_MASK) - { - SDL_bool is_desktop_fullscreen = (window_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP; - if(window_data->window->flags & SDL_WINDOW_RESIZABLE || is_desktop_fullscreen) - { - emscripten_set_canvas_size(uiEvent->windowInnerWidth * window_data->pixel_ratio, uiEvent->windowInnerHeight * window_data->pixel_ratio); - SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, uiEvent->windowInnerWidth, uiEvent->windowInnerHeight); - } - } - else + /* update pixel ratio */ + window_data->pixel_ratio = emscripten_get_device_pixel_ratio(); + + if(!(window_data->window->flags & FULLSCREEN_MASK)) { /* this will only work if the canvas size is set through css */ if(window_data->window->flags & SDL_WINDOW_RESIZABLE) @@ -555,6 +575,22 @@ Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *u return 0; } +EM_BOOL +Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData) +{ + /*this is used during fullscreen changes*/ + SDL_WindowData *window_data = userData; + + if(window_data->fullscreen_resize) + { + double css_w, css_h; + emscripten_get_element_css_size(NULL, &css_w, &css_h); + SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, css_w, css_h); + } + + return 0; +} + EM_BOOL Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData) { @@ -570,15 +606,15 @@ Emscripten_RegisterEventHandlers(SDL_WindowData *data) emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove); emscripten_set_mousedown_callback("#canvas", data, 0, Emscripten_HandleMouseButton); - emscripten_set_mouseup_callback("#canvas", data, 0, Emscripten_HandleMouseButton); + emscripten_set_mouseup_callback("#document", data, 0, Emscripten_HandleMouseButton); emscripten_set_mouseenter_callback("#canvas", data, 0, Emscripten_HandleMouseFocus); emscripten_set_mouseleave_callback("#canvas", data, 0, Emscripten_HandleMouseFocus); emscripten_set_wheel_callback("#canvas", data, 0, Emscripten_HandleWheel); - emscripten_set_focus_callback("#canvas", data, 0, Emscripten_HandleFocus); - emscripten_set_blur_callback("#canvas", data, 0, Emscripten_HandleFocus); + emscripten_set_focus_callback("#window", data, 0, Emscripten_HandleFocus); + emscripten_set_blur_callback("#window", data, 0, Emscripten_HandleFocus); emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch); emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch); @@ -607,15 +643,15 @@ Emscripten_UnregisterEventHandlers(SDL_WindowData *data) emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL); emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL); - emscripten_set_mouseup_callback("#canvas", NULL, 0, NULL); + emscripten_set_mouseup_callback("#document", NULL, 0, NULL); emscripten_set_mouseenter_callback("#canvas", NULL, 0, NULL); emscripten_set_mouseleave_callback("#canvas", NULL, 0, NULL); emscripten_set_wheel_callback("#canvas", NULL, 0, NULL); - emscripten_set_focus_callback("#canvas", NULL, 0, NULL); - emscripten_set_blur_callback("#canvas", NULL, 0, NULL); + emscripten_set_focus_callback("#window", NULL, 0, NULL); + emscripten_set_blur_callback("#window", NULL, 0, NULL); emscripten_set_touchstart_callback("#canvas", NULL, 0, NULL); emscripten_set_touchend_callback("#canvas", NULL, 0, NULL); diff --git a/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.h b/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.h index d5b65f85..089ff60d 100644 --- a/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.h +++ b/libs/SDL2/src/video/emscripten/SDL_emscriptenevents.h @@ -30,6 +30,9 @@ Emscripten_RegisterEventHandlers(SDL_WindowData *data); extern void Emscripten_UnregisterEventHandlers(SDL_WindowData *data); + +extern int +Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData); #endif /* _SDL_emscriptenevents_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c b/libs/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c index a26e23ae..8a6a465d 100644 --- a/libs/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c +++ b/libs/SDL2/src/video/emscripten/SDL_emscriptenframebuffer.c @@ -69,15 +69,25 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec /* Send the data to the display */ EM_ASM_INT({ - //TODO: don't create context every update - var ctx = Module['canvas'].getContext('2d'); + var w = $0; + var h = $1; + var pixels = $2; - //library_sdl.js SDL_UnlockSurface - var image = ctx.createImageData($0, $1); - var data = image.data; - var src = $2 >> 2; + if (!Module['SDL2']) Module['SDL2'] = {}; + var SDL2 = Module['SDL2']; + if (SDL2.ctxCanvas !== Module['canvas']) { + SDL2.ctx = Module['createContext'](Module['canvas'], false, true); + SDL2.ctxCanvas = Module['canvas']; + } + if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { + SDL2.image = SDL2.ctx.createImageData(w, h); + SDL2.w = w; + SDL2.h = h; + SDL2.imageCtx = SDL2.ctx; + } + var data = SDL2.image.data; + var src = pixels >> 2; var dst = 0; - var isScreen = true; var num; if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { // IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray, @@ -90,26 +100,58 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec data[dst ] = val & 0xff; data[dst+1] = (val >> 8) & 0xff; data[dst+2] = (val >> 16) & 0xff; - data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff); + data[dst+3] = 0xff; src++; dst += 4; } } else { - var data32 = new Uint32Array(data.buffer); + if (SDL2.data32Data !== data) { + SDL2.data32 = new Int32Array(data.buffer); + SDL2.data8 = new Uint8Array(data.buffer); + } + var data32 = SDL2.data32; num = data32.length; - if (isScreen) { - while (dst < num) { - // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; - data32[dst++] = HEAP32[src++] | 0xff000000; + // logically we need to do + // while (dst < num) { + // data32[dst++] = HEAP32[src++] | 0xff000000 + // } + // the following code is faster though, because + // .set() is almost free - easily 10x faster due to + // native memcpy efficiencies, and the remaining loop + // just stores, not load + store, so it is faster + data32.set(HEAP32.subarray(src, src + num)); + var data8 = SDL2.data8; + var i = 3; + var j = i + 4*num; + if (num % 8 == 0) { + // unrolling gives big speedups + while (i < j) { + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; } - } else { - while (dst < num) { - data32[dst++] = HEAP32[src++]; + } else { + while (i < j) { + data8[i] = 0xff; + i = i + 4 | 0; } } } - ctx.putImageData(image, 0, 0); + SDL2.ctx.putImageData(SDL2.image, 0, 0); return 0; }, surface->w, surface->h, surface->pixels); diff --git a/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.c b/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.c index 302ca879..847bb4cf 100644 --- a/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.c +++ b/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.c @@ -24,6 +24,7 @@ #include "SDL_video.h" #include "SDL_mouse.h" +#include "SDL_hints.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../SDL_egl_c.h" @@ -47,6 +48,7 @@ static void Emscripten_SetWindowSize(_THIS, SDL_Window * window); static void Emscripten_DestroyWindow(_THIS, SDL_Window * window); static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); static void Emscripten_PumpEvents(_THIS); +static void Emscripten_SetWindowTitle(_THIS, SDL_Window * window); /* Emscripten driver bootstrap functions */ @@ -75,6 +77,12 @@ Emscripten_CreateDevice(int devindex) return (0); } + /* Firefox sends blur event which would otherwise prevent full screen + * when the user clicks to allow full screen. + * See https://bugzilla.mozilla.org/show_bug.cgi?id=1144964 + */ + SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); + /* Set the function pointers */ device->VideoInit = Emscripten_VideoInit; device->VideoQuit = Emscripten_VideoQuit; @@ -84,9 +92,9 @@ Emscripten_CreateDevice(int devindex) device->PumpEvents = Emscripten_PumpEvents; device->CreateWindow = Emscripten_CreateWindow; - /*device->CreateWindowFrom = Emscripten_CreateWindowFrom; + /*device->CreateWindowFrom = Emscripten_CreateWindowFrom;*/ device->SetWindowTitle = Emscripten_SetWindowTitle; - device->SetWindowIcon = Emscripten_SetWindowIcon; + /*device->SetWindowIcon = Emscripten_SetWindowIcon; device->SetWindowPosition = Emscripten_SetWindowPosition;*/ device->SetWindowSize = Emscripten_SetWindowSize; /*device->ShowWindow = Emscripten_ShowWindow; @@ -129,15 +137,17 @@ int Emscripten_VideoInit(_THIS) { SDL_DisplayMode mode; - double css_w, css_h; /* Use a fake 32-bpp desktop mode */ mode.format = SDL_PIXELFORMAT_RGB888; - emscripten_get_element_css_size(NULL, &css_w, &css_h); + mode.w = EM_ASM_INT_V({ + return screen.width; + }); - mode.w = css_w; - mode.h = css_h; + mode.h = EM_ASM_INT_V({ + return screen.height; + }); mode.refresh_rate = 0; mode.driverdata = NULL; @@ -199,7 +209,7 @@ Emscripten_CreateWindow(_THIS, SDL_Window * window) emscripten_get_element_css_size(NULL, &css_w, &css_h); - wdata->external_size = css_w != scaled_w || css_h != scaled_h; + wdata->external_size = SDL_floor(css_w) != scaled_w || SDL_floor(css_h) != scaled_h; if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) { /* external css has resized us */ @@ -218,9 +228,6 @@ Emscripten_CreateWindow(_THIS, SDL_Window * window) } } - wdata->windowed_width = scaled_w; - wdata->windowed_height = scaled_h; - if (window->flags & SDL_WINDOW_OPENGL) { if (!_this->egl_data) { if (SDL_GL_LoadLibrary(NULL) < 0) { @@ -255,6 +262,8 @@ static void Emscripten_SetWindowSize(_THIS, SDL_Window * window) if (window->driverdata) { data = (SDL_WindowData *) window->driverdata; + /* update pixel ratio */ + data->pixel_ratio = emscripten_get_device_pixel_ratio(); emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio); /*scale canvas down*/ @@ -290,30 +299,49 @@ Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * di data = (SDL_WindowData *) window->driverdata; if(fullscreen) { + EmscriptenFullscreenStrategy strategy; + SDL_bool is_desktop_fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP; + int res; + + strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT; + + if(!is_desktop_fullscreen) { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE; + } else if(window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF; + } else { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; + } + + strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; + + strategy.canvasResizedCallback = Emscripten_HandleCanvasResize; + strategy.canvasResizedCallbackUserData = data; + data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); - /*unset the fullscreen flags as we're not actually fullscreen yet*/ - window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); + data->fullscreen_resize = is_desktop_fullscreen; - EM_ASM({ - //reparent canvas (similar to Module.requestFullscreen) - var canvas = Module['canvas']; - if(canvas.parentNode.id != "SDLFullscreenElement") { - var canvasContainer = document.createElement("div"); - canvasContainer.id = "SDLFullscreenElement"; - canvas.parentNode.insertBefore(canvasContainer, canvas); - canvasContainer.appendChild(canvas); - } - }); - - int is_fullscreen; - emscripten_get_canvas_size(&data->windowed_width, &data->windowed_height, &is_fullscreen); - emscripten_request_fullscreen("SDLFullscreenElement", 1); + res = emscripten_request_fullscreen_strategy(NULL, 1, &strategy); + if(res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) { + /* unset flags, fullscreen failed */ + window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); + } } else emscripten_exit_fullscreen(); } } +static void +Emscripten_SetWindowTitle(_THIS, SDL_Window * window) { + EM_ASM_INT({ + if (typeof Module['setWindowTitle'] !== 'undefined') { + Module['setWindowTitle'](Module['Pointer_stringify']($0)); + } + return 0; + }, window->title); +} + #endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.h b/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.h index e824de34..7618ab6c 100644 --- a/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.h +++ b/libs/SDL2/src/video/emscripten/SDL_emscriptenvideo.h @@ -24,6 +24,7 @@ #define _SDL_emscriptenvideo_h #include "../SDL_sysvideo.h" +#include "../../events/SDL_touch_c.h" #include #include @@ -37,14 +38,15 @@ typedef struct SDL_WindowData SDL_Window *window; SDL_Surface *surface; - int windowed_width; - int windowed_height; - float pixel_ratio; SDL_bool external_size; int requested_fullscreen_mode; + SDL_bool fullscreen_resize; + + SDL_bool finger_touching; /* for mapping touch events to mice */ + SDL_FingerID first_finger; } SDL_WindowData; #endif /* _SDL_emscriptenvideo_h */ diff --git a/libs/SDL2/src/video/haiku/SDL_BWin.h b/libs/SDL2/src/video/haiku/SDL_BWin.h index dade664c..a353e1ac 100644 --- a/libs/SDL2/src/video/haiku/SDL_BWin.h +++ b/libs/SDL2/src/video/haiku/SDL_BWin.h @@ -56,6 +56,7 @@ enum WinCommands { BWIN_RESTORE_WINDOW, BWIN_SET_TITLE, BWIN_SET_BORDERED, + BWIN_SET_RESIZABLE, BWIN_FULLSCREEN }; @@ -336,16 +337,30 @@ class SDL_BWin:public BDirectWindow break; case B_KEY_DOWN: + { + int32 i = 0; + int8 byte; + int8 bytes[4] = { 0, 0, 0, 0 }; + while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) { + bytes[i] = byte; + i++; + } + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED); + } + } + break; + case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ if (msg->FindInt32("key", &key) == B_OK) { - _KeyEvent((SDL_Scancode)key, SDL_PRESSED); + _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED); } break; case B_KEY_UP: case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ if (msg->FindInt32("key", &key) == B_OK) { - _KeyEvent(key, SDL_RELEASED); + _KeyEvent(key, NULL, 0, SDL_RELEASED); } break; @@ -378,6 +393,9 @@ class SDL_BWin:public BDirectWindow case BWIN_SET_BORDERED: _SetBordered(message); break; + case BWIN_SET_RESIZABLE: + _SetResizable(message); + break; case BWIN_SHOW_WINDOW: Show(); break; @@ -508,13 +526,15 @@ private: _PostWindowEvent(msg); } - void _KeyEvent(int32 keyCode, int32 keyState) { + void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) { /* Create a message to pass along to the BeApp thread */ BMessage msg(BAPP_KEY); msg.AddInt32("key-state", keyState); msg.AddInt32("key-scancode", keyCode); + if (keyUtf8 != NULL) { + msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len); + } be_app->PostMessage(&msg); - /* Apparently SDL only uses the scancode */ } void _RepaintEvent() { @@ -568,6 +588,18 @@ private: SetLook(bEnabled ? B_BORDERED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK); } + void _SetResizable(BMessage *msg) { + bool bEnabled; + if(msg->FindBool("window-resizable", &bEnabled) != B_OK) { + return; + } + if (bEnabled) { + SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } else { + SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } + } + void _Restore() { if(IsMinimized()) { Minimize(false); diff --git a/libs/SDL2/src/video/haiku/SDL_bvideo.cc b/libs/SDL2/src/video/haiku/SDL_bvideo.cc index 8c243b7a..8986c609 100644 --- a/libs/SDL2/src/video/haiku/SDL_bvideo.cc +++ b/libs/SDL2/src/video/haiku/SDL_bvideo.cc @@ -81,6 +81,7 @@ BE_CreateDevice(int devindex) device->MinimizeWindow = BE_MinimizeWindow; device->RestoreWindow = BE_RestoreWindow; device->SetWindowBordered = BE_SetWindowBordered; + device->SetWindowResizable = BE_SetWindowResizable; device->SetWindowFullscreen = BE_SetWindowFullscreen; device->SetWindowGammaRamp = BE_SetWindowGammaRamp; device->GetWindowGammaRamp = BE_GetWindowGammaRamp; diff --git a/libs/SDL2/src/video/haiku/SDL_bwindow.cc b/libs/SDL2/src/video/haiku/SDL_bwindow.cc index 287eac96..a35471df 100644 --- a/libs/SDL2/src/video/haiku/SDL_bwindow.cc +++ b/libs/SDL2/src/video/haiku/SDL_bwindow.cc @@ -145,6 +145,12 @@ void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { _ToBeWin(window)->PostMessage(&msg); } +void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) { + BMessage msg(BWIN_SET_RESIZABLE); + msg.AddBool("window-resizable", resizable != SDL_FALSE); + _ToBeWin(window)->PostMessage(&msg); +} + void BE_ShowWindow(_THIS, SDL_Window * window) { BMessage msg(BWIN_SHOW_WINDOW); _ToBeWin(window)->PostMessage(&msg); diff --git a/libs/SDL2/src/video/haiku/SDL_bwindow.h b/libs/SDL2/src/video/haiku/SDL_bwindow.h index f64530ab..388443da 100644 --- a/libs/SDL2/src/video/haiku/SDL_bwindow.h +++ b/libs/SDL2/src/video/haiku/SDL_bwindow.h @@ -39,6 +39,7 @@ extern void BE_MaximizeWindow(_THIS, SDL_Window * window); extern void BE_MinimizeWindow(_THIS, SDL_Window * window); extern void BE_RestoreWindow(_THIS, SDL_Window * window); extern void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); extern void BE_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); extern int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); extern int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); diff --git a/libs/SDL2/src/video/mir/SDL_mirevents.c b/libs/SDL2/src/video/mir/SDL_mirevents.c index 0873a580..e3698683 100644 --- a/libs/SDL2/src/video/mir/SDL_mirevents.c +++ b/libs/SDL2/src/video/mir/SDL_mirevents.c @@ -53,16 +53,6 @@ HandleKeyText(int32_t key_code) } } -static void -CheckKeyboardFocus(SDL_Window* sdl_window) -{ - SDL_Window* keyboard_window = SDL_GetKeyboardFocus(); - - if (sdl_window && keyboard_window != sdl_window) - SDL_SetKeyboardFocus(sdl_window); -} - - /* FIXME Mir still needs to implement its IM API, for now we assume a single key press produces a character. @@ -84,8 +74,6 @@ HandleKeyEvent(MirKeyboardEvent const* key_event, SDL_Window* window) if (action == mir_keyboard_action_up) key_state = SDL_RELEASED; - CheckKeyboardFocus(window); - if (event_scancode < SDL_arraysize(xfree86_scancode_table2)) sdl_scancode = xfree86_scancode_table2[event_scancode]; @@ -136,7 +124,8 @@ HandleMouseButton(SDL_Window* sdl_window, Uint8 state, MirPointerEvent const* po static void HandleMouseMotion(SDL_Window* sdl_window, int x, int y) { - SDL_SendMouseMotion(sdl_window, 0, 0, x, y); + SDL_Mouse* mouse = SDL_GetMouse(); + SDL_SendMouseMotion(sdl_window, 0, mouse->relative_mode, x, y); } static void @@ -196,6 +185,8 @@ HandleTouchEvent(MirTouchEvent const* touch, int device_id, SDL_Window* sdl_wind case mir_touch_action_change: HandleTouchMotion(device_id, id, n_x, n_y, pressure); break; + case mir_touch_actions: + break; } } } @@ -218,11 +209,20 @@ HandleMouseEvent(MirPointerEvent const* pointer, SDL_Window* sdl_window) SDL_Mouse* mouse = SDL_GetMouse(); x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_x); y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_y); + + if (mouse) { + if (mouse->relative_mode) { + int relative_x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_x); + int relative_y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_y); + HandleMouseMotion(sdl_window, relative_x, relative_y); + } + else if (mouse->x != x || mouse->y != y) { + HandleMouseMotion(sdl_window, x, y); + } + } + hscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_hscroll); vscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_vscroll); - - if (mouse && (mouse->x != x || mouse->y != y)) - HandleMouseMotion(sdl_window, x, y); if (vscroll != 0 || hscroll != 0) HandleMouseScroll(sdl_window, hscroll, vscroll); } @@ -269,6 +269,22 @@ MIR_HandleResize(MirResizeEvent const* resize_event, SDL_Window* window) SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h); } +static void +MIR_HandleSurface(MirSurfaceEvent const* surface_event, SDL_Window* window) +{ + MirSurfaceAttrib attrib = MIR_mir_surface_event_get_attribute(surface_event); + int value = MIR_mir_surface_event_get_attribute_value(surface_event); + + if (attrib == mir_surface_attrib_focus) { + if (value == mir_surface_focused) { + SDL_SetKeyboardFocus(window); + } + else if (value == mir_surface_unfocused) { + SDL_SetKeyboardFocus(NULL); + } + } +} + void MIR_HandleEvent(MirSurface* surface, MirEvent const* ev, void* context) { @@ -283,6 +299,9 @@ MIR_HandleEvent(MirSurface* surface, MirEvent const* ev, void* context) case (mir_event_type_resize): MIR_HandleResize(MIR_mir_event_get_resize_event(ev), window); break; + case (mir_event_type_surface): + MIR_HandleSurface(MIR_mir_event_get_surface_event(ev), window); + break; default: break; } diff --git a/libs/SDL2/src/video/mir/SDL_mirframebuffer.c b/libs/SDL2/src/video/mir/SDL_mirframebuffer.c index 33158732..775bc079 100644 --- a/libs/SDL2/src/video/mir/SDL_mirframebuffer.c +++ b/libs/SDL2/src/video/mir/SDL_mirframebuffer.c @@ -33,25 +33,6 @@ #include "SDL_mirdyn.h" -static const Uint32 mir_pixel_format_to_sdl_format[] = { - SDL_PIXELFORMAT_UNKNOWN, /* mir_pixel_format_invalid */ - SDL_PIXELFORMAT_ABGR8888, /* mir_pixel_format_abgr_8888 */ - SDL_PIXELFORMAT_BGR888, /* mir_pixel_format_xbgr_8888 */ - SDL_PIXELFORMAT_ARGB8888, /* mir_pixel_format_argb_8888 */ - SDL_PIXELFORMAT_RGB888, /* mir_pixel_format_xrgb_8888 */ - SDL_PIXELFORMAT_BGR24, /* mir_pixel_format_bgr_888 */ - SDL_PIXELFORMAT_RGB24, /* mir_pixel_format_rgb_888 */ - SDL_PIXELFORMAT_RGB565, /* mir_pixel_format_rgb_565 */ - SDL_PIXELFORMAT_RGBA5551, /* mir_pixel_format_rgba_5551 */ - SDL_PIXELFORMAT_RGBA4444 /* mir_pixel_format_rgba_4444 */ -}; - -Uint32 -MIR_GetSDLPixelFormat(MirPixelFormat format) -{ - return mir_pixel_format_to_sdl_format[format]; -} - int MIR_CreateWindowFramebuffer(_THIS, SDL_Window* window, Uint32* format, void** pixels, int* pitch) diff --git a/libs/SDL2/src/video/mir/SDL_mirmouse.c b/libs/SDL2/src/video/mir/SDL_mirmouse.c index 439f3f3f..1a22b28e 100644 --- a/libs/SDL2/src/video/mir/SDL_mirmouse.c +++ b/libs/SDL2/src/video/mir/SDL_mirmouse.c @@ -137,8 +137,8 @@ static SDL_Cursor* MIR_CreateSystemCursor(SDL_SystemCursor id) { char const* cursor_name = NULL; - MirCursorConfiguration* conf; - SDL_Cursor* cursor = MIR_CreateDefaultCursor(); + SDL_Cursor* cursor = MIR_CreateDefaultCursor(); + MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata; if (!cursor) { return NULL; @@ -188,9 +188,7 @@ MIR_CreateSystemCursor(SDL_SystemCursor id) return NULL; } - conf = MIR_mir_cursor_configuration_from_name(cursor_name); - - cursor->driverdata = conf; + mir_cursor->conf = MIR_mir_cursor_configuration_from_name(cursor_name); return cursor; } @@ -226,12 +224,12 @@ MIR_ShowCursor(SDL_Cursor* cursor) MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata; if (mir_cursor->conf) { - MIR_mir_wait_for(MIR_mir_surface_configure_cursor(mir_window->surface, mir_cursor->conf)); + MIR_mir_surface_configure_cursor(mir_window->surface, mir_cursor->conf); } } } else if(mir_window && MIR_mir_surface_is_valid(mir_window->surface)) { - MIR_mir_wait_for(MIR_mir_surface_configure_cursor(mir_window->surface, NULL)); + MIR_mir_surface_configure_cursor(mir_window->surface, NULL); } return 0; @@ -252,7 +250,7 @@ MIR_WarpMouseGlobal(int x, int y) static int MIR_SetRelativeMouseMode(SDL_bool enabled) { - return SDL_Unsupported(); + return 0; } /* TODO Actually implement the cursor, need to wait for mir support */ diff --git a/libs/SDL2/src/video/mir/SDL_mirsym.h b/libs/SDL2/src/video/mir/SDL_mirsym.h index 36112c16..4f97ed96 100644 --- a/libs/SDL2/src/video/mir/SDL_mirsym.h +++ b/libs/SDL2/src/video/mir/SDL_mirsym.h @@ -34,7 +34,6 @@ #endif SDL_MIR_MODULE(MIR_CLIENT) -SDL_MIR_SYM(MirDisplayConfiguration*,mir_connection_create_display_config,(MirConnection *connection)) SDL_MIR_SYM(MirSurface *,mir_surface_create_sync,(MirSurfaceSpec* spec)) SDL_MIR_SYM(MirEGLNativeWindowType,mir_buffer_stream_get_egl_native_window,(MirBufferStream *surface)) SDL_MIR_SYM(void,mir_buffer_stream_get_graphics_region,(MirBufferStream *stream, MirGraphicsRegion *graphics_region)) @@ -53,10 +52,11 @@ SDL_MIR_SYM(void,mir_surface_spec_set_max_width,(MirSurfaceSpec *spec, unsigned SDL_MIR_SYM(void,mir_surface_spec_set_max_height,(MirSurfaceSpec *spec, unsigned max_height)) SDL_MIR_SYM(void,mir_surface_spec_set_type,(MirSurfaceSpec *spec, MirSurfaceType type)) SDL_MIR_SYM(void,mir_surface_spec_set_state,(MirSurfaceSpec *spec, MirSurfaceState state)) +SDL_MIR_SYM(void,mir_surface_spec_set_pointer_confinement,(MirSurfaceSpec *spec, MirPointerConfinementState state)) SDL_MIR_SYM(void,mir_surface_apply_spec,(MirSurface *surface, MirSurfaceSpec *spec)) SDL_MIR_SYM(void,mir_surface_get_parameters,(MirSurface *surface, MirSurfaceParameters *params)) SDL_MIR_SYM(MirBufferStream*,mir_surface_get_buffer_stream,(MirSurface *surface)) -SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_buffer_stream,(MirBufferStream* stream, int hot_x, int hot_y)) +SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_buffer_stream,(MirBufferStream const* stream, int hot_x, int hot_y)) SDL_MIR_SYM(MirBufferStream*,mir_connection_create_buffer_stream_sync,(MirConnection *connection, int w, int h, MirPixelFormat format, MirBufferUsage usage)) SDL_MIR_SYM(MirKeyboardAction,mir_keyboard_event_action,(MirKeyboardEvent const *event)) SDL_MIR_SYM(xkb_keysym_t,mir_keyboard_event_key_code,(MirKeyboardEvent const *event)) @@ -76,6 +76,7 @@ SDL_MIR_SYM(MirResizeEvent const*,mir_event_get_resize_event,(MirEvent const *ev SDL_MIR_SYM(MirKeyboardEvent const*,mir_input_event_get_keyboard_event,(MirInputEvent const *event)) SDL_MIR_SYM(MirPointerEvent const*,mir_input_event_get_pointer_event,(MirInputEvent const *event)) SDL_MIR_SYM(MirTouchEvent const*,mir_input_event_get_touch_event,(MirInputEvent const *event)) +SDL_MIR_SYM(MirSurfaceEvent const*,mir_event_get_surface_event,(MirEvent const *event)) SDL_MIR_SYM(unsigned int,mir_touch_event_point_count,(MirTouchEvent const *event)) SDL_MIR_SYM(void,mir_connection_get_available_surface_formats,(MirConnection* connection, MirPixelFormat* formats, unsigned const int format_size, unsigned int *num_valid_formats)) SDL_MIR_SYM(MirEGLNativeDisplayType,mir_connection_get_egl_native_display,(MirConnection *connection)) @@ -83,7 +84,6 @@ SDL_MIR_SYM(bool,mir_connection_is_valid,(MirConnection *connection)) SDL_MIR_SYM(void,mir_connection_release,(MirConnection *connection)) SDL_MIR_SYM(MirPixelFormat,mir_connection_get_egl_pixel_format,(MirConnection* connection, void* egldisplay, void* eglconfig)) SDL_MIR_SYM(MirConnection *,mir_connect_sync,(char const *server, char const *app_name)) -SDL_MIR_SYM(void,mir_display_config_destroy,(MirDisplayConfiguration* display_configuration)) SDL_MIR_SYM(char const *,mir_surface_get_error_message,(MirSurface *surface)) SDL_MIR_SYM(bool,mir_surface_is_valid,(MirSurface *surface)) SDL_MIR_SYM(void,mir_surface_release_sync,(MirSurface *surface)) @@ -91,9 +91,34 @@ SDL_MIR_SYM(void,mir_buffer_stream_release_sync,(MirBufferStream *stream)) SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_name,(char const* cursor_name)) SDL_MIR_SYM(MirWaitHandle*,mir_surface_configure_cursor,(MirSurface* surface, MirCursorConfiguration const* conf)) SDL_MIR_SYM(void,mir_cursor_configuration_destroy,(MirCursorConfiguration* conf)) -SDL_MIR_SYM(void,mir_wait_for,(MirWaitHandle* handle)) SDL_MIR_SYM(int,mir_resize_event_get_width,(MirResizeEvent const* resize_event)) SDL_MIR_SYM(int,mir_resize_event_get_height,(MirResizeEvent const* resize_event)) +SDL_MIR_SYM(char const*,mir_connection_get_error_message,(MirConnection* connection)) +SDL_MIR_SYM(MirSurfaceAttrib,mir_surface_event_get_attribute,(MirSurfaceEvent const* surface_event)) +SDL_MIR_SYM(int,mir_surface_event_get_attribute_value,(MirSurfaceEvent const* surface_event)) +SDL_MIR_SYM(void,mir_wait_for,(MirWaitHandle* handle)) +SDL_MIR_SYM(MirDisplayConfig*,mir_connection_create_display_configuration,(MirConnection* connection)) +SDL_MIR_SYM(void,mir_display_config_release,(MirDisplayConfig* config)) +SDL_MIR_SYM(int,mir_display_config_get_num_outputs,(MirDisplayConfig const* config)) +SDL_MIR_SYM(MirOutput*,mir_display_config_get_mutable_output,(MirDisplayConfig* config, size_t index)) +SDL_MIR_SYM(int,mir_output_get_num_modes,(MirOutput const* output)) +SDL_MIR_SYM(MirPixelFormat,mir_output_get_current_pixel_format,(MirOutput const* output)) +SDL_MIR_SYM(int,mir_output_get_position_x,(MirOutput const* output)) +SDL_MIR_SYM(int,mir_output_get_position_y,(MirOutput const* output)) +SDL_MIR_SYM(bool,mir_output_is_enabled,(MirOutput const* output)) +SDL_MIR_SYM(MirOutputConnectionState,mir_output_get_connection_state,(MirOutput const* output)) +SDL_MIR_SYM(size_t,mir_output_get_preferred_mode_index,(MirOutput const* output)) +SDL_MIR_SYM(MirOutputType,mir_output_get_type,(MirOutput const* output)) +SDL_MIR_SYM(char const*,mir_output_type_name,(MirOutputType type)) +SDL_MIR_SYM(void,mir_output_set_current_mode,(MirOutput* output, MirOutputMode const* mode)) +SDL_MIR_SYM(MirOutputMode const*,mir_output_get_mode,(MirOutput const* output, size_t index)) +SDL_MIR_SYM(int,mir_output_mode_get_width,(MirOutputMode const* mode)) +SDL_MIR_SYM(int,mir_output_mode_get_height,(MirOutputMode const* mode)) +SDL_MIR_SYM(double,mir_output_mode_get_refresh_rate,(MirOutputMode const* mode)) +SDL_MIR_SYM(MirOutputGammaSupported,mir_output_is_gamma_supported,(MirOutput const* output)) +SDL_MIR_SYM(uint32_t,mir_output_get_gamma_size,(MirOutput const* output)) +SDL_MIR_SYM(void,mir_output_get_gamma,(MirOutput const* output, uint16_t* red, uint16_t* green, uint16_t* blue, uint32_t size)) +SDL_MIR_SYM(void,mir_output_set_gamma,(MirOutput* output, uint16_t const* red, uint16_t const* green, uint16_t const* blue, uint32_t size)) SDL_MIR_SYM_CONST(char const*,mir_omnidirectional_resize_cursor_name) SDL_MIR_SYM_CONST(char const*,mir_busy_cursor_name) @@ -103,6 +128,7 @@ SDL_MIR_SYM_CONST(char const*,mir_vertical_resize_cursor_name) SDL_MIR_SYM_CONST(char const*,mir_horizontal_resize_cursor_name) SDL_MIR_SYM_CONST(char const*,mir_open_hand_cursor_name) SDL_MIR_SYM_CONST(char const*,mir_closed_hand_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_disabled_cursor_name) SDL_MIR_MODULE(XKBCOMMON) SDL_MIR_SYM(int,xkb_keysym_to_utf8,(xkb_keysym_t keysym, char *buffer, size_t size)) diff --git a/libs/SDL2/src/video/mir/SDL_mirvideo.c b/libs/SDL2/src/video/mir/SDL_mirvideo.c index 7b7196f3..6a8f9e48 100644 --- a/libs/SDL2/src/video/mir/SDL_mirvideo.c +++ b/libs/SDL2/src/video/mir/SDL_mirvideo.c @@ -39,6 +39,25 @@ #define MIR_DRIVER_NAME "mir" +static const Uint32 mir_pixel_format_to_sdl_format[] = { + SDL_PIXELFORMAT_UNKNOWN, /* mir_pixel_format_invalid */ + SDL_PIXELFORMAT_ABGR8888, /* mir_pixel_format_abgr_8888 */ + SDL_PIXELFORMAT_BGR888, /* mir_pixel_format_xbgr_8888 */ + SDL_PIXELFORMAT_ARGB8888, /* mir_pixel_format_argb_8888 */ + SDL_PIXELFORMAT_RGB888, /* mir_pixel_format_xrgb_8888 */ + SDL_PIXELFORMAT_BGR24, /* mir_pixel_format_bgr_888 */ + SDL_PIXELFORMAT_RGB24, /* mir_pixel_format_rgb_888 */ + SDL_PIXELFORMAT_RGB565, /* mir_pixel_format_rgb_565 */ + SDL_PIXELFORMAT_RGBA5551, /* mir_pixel_format_rgba_5551 */ + SDL_PIXELFORMAT_RGBA4444 /* mir_pixel_format_rgba_4444 */ +}; + +Uint32 +MIR_GetSDLPixelFormat(MirPixelFormat format) +{ + return mir_pixel_format_to_sdl_format[format]; +} + static int MIR_VideoInit(_THIS); @@ -94,7 +113,7 @@ MIR_DeleteDevice(SDL_VideoDevice* device) SDL_MIR_UnloadSymbols(); } -void +static void MIR_PumpEvents(_THIS) { } @@ -159,14 +178,15 @@ MIR_CreateDevice(int device_index) device->SetWindowMinimumSize = MIR_SetWindowMinimumSize; device->SetWindowMaximumSize = MIR_SetWindowMaximumSize; device->SetWindowTitle = MIR_SetWindowTitle; + device->SetWindowGrab = MIR_SetWindowGrab; + device->SetWindowGammaRamp = MIR_SetWindowGammaRamp; + device->GetWindowGammaRamp = MIR_GetWindowGammaRamp; device->CreateWindowFrom = NULL; device->SetWindowIcon = NULL; device->RaiseWindow = NULL; device->SetWindowBordered = NULL; - device->SetWindowGammaRamp = NULL; - device->GetWindowGammaRamp = NULL; - device->SetWindowGrab = NULL; + device->SetWindowResizable = NULL; device->OnWindowEnter = NULL; device->SetWindowPosition = NULL; @@ -206,68 +226,73 @@ VideoBootStrap MIR_bootstrap = { MIR_Available, MIR_CreateDevice }; -static void -MIR_SetCurrentDisplayMode(MirDisplayOutput const* out, SDL_VideoDisplay* display) +static SDL_DisplayMode +MIR_ConvertModeToSDLMode(MirOutputMode const* mode, MirPixelFormat format) { - SDL_DisplayMode mode = { - .format = SDL_PIXELFORMAT_RGB888, - .w = out->modes[out->current_mode].horizontal_resolution, - .h = out->modes[out->current_mode].vertical_resolution, - .refresh_rate = out->modes[out->current_mode].refresh_rate, - .driverdata = NULL + SDL_DisplayMode sdl_mode = { + .format = MIR_GetSDLPixelFormat(format), + .w = MIR_mir_output_mode_get_width(mode), + .h = MIR_mir_output_mode_get_height(mode), + .refresh_rate = MIR_mir_output_mode_get_refresh_rate(mode), + .driverdata = NULL }; - display->desktop_mode = mode; - display->current_mode = mode; + return sdl_mode; } static void -MIR_AddAllModesFromDisplay(MirDisplayOutput const* out, SDL_VideoDisplay* display) +MIR_AddModeToDisplay(SDL_VideoDisplay* display, MirOutputMode const* mode, MirPixelFormat format) { - int n_mode; - for (n_mode = 0; n_mode < out->num_modes; ++n_mode) { - SDL_DisplayMode mode = { - .format = SDL_PIXELFORMAT_RGB888, - .w = out->modes[n_mode].horizontal_resolution, - .h = out->modes[n_mode].vertical_resolution, - .refresh_rate = out->modes[n_mode].refresh_rate, - .driverdata = NULL - }; + SDL_DisplayMode sdl_mode = MIR_ConvertModeToSDLMode(mode, format); + SDL_AddDisplayMode(display, &sdl_mode); +} - SDL_AddDisplayMode(display, &mode); +static void +MIR_InitDisplayFromOutput(_THIS, MirOutput* output) +{ + SDL_VideoDisplay display; + int m; + + MirPixelFormat format = MIR_mir_output_get_current_pixel_format(output); + int num_modes = MIR_mir_output_get_num_modes(output); + SDL_DisplayMode current_mode = MIR_ConvertModeToSDLMode(mir_output_get_current_mode(output), format); + + SDL_zero(display); + + // Unfortunate cast, but SDL_AddVideoDisplay will strdup this pointer so its read-only in this case. + display.name = (char*)MIR_mir_output_type_name(MIR_mir_output_get_type(output)); + + for (m = 0; m < num_modes; m++) { + MirOutputMode const* mode = MIR_mir_output_get_mode(output, m); + MIR_AddModeToDisplay(&display, mode, format); } + + display.desktop_mode = current_mode; + display.current_mode = current_mode; + + display.driverdata = output; + SDL_AddVideoDisplay(&display); } static void MIR_InitDisplays(_THIS) { MIR_Data* mir_data = _this->driverdata; + int num_outputs = MIR_mir_display_config_get_num_outputs(mir_data->display_config); int d; - MirDisplayConfiguration* display_config = MIR_mir_connection_create_display_config(mir_data->connection); + for (d = 0; d < num_outputs; d++) { + MirOutput* output = MIR_mir_display_config_get_mutable_output(mir_data->display_config, d); + SDL_bool enabled = MIR_mir_output_is_enabled(output); + MirOutputConnectionState state = MIR_mir_output_get_connection_state(output); - for (d = 0; d < display_config->num_outputs; d++) { - MirDisplayOutput const* out = display_config->outputs + d; - - SDL_VideoDisplay display; - SDL_zero(display); - - if (out->used && - out->connected && - out->num_modes && - out->current_mode < out->num_modes) { - - MIR_SetCurrentDisplayMode(out, &display); - MIR_AddAllModesFromDisplay(out, &display); - - SDL_AddVideoDisplay(&display); + if (enabled && state == mir_output_connection_state_connected) { + MIR_InitDisplayFromOutput(_this, output); } } - - MIR_mir_display_config_destroy(display_config); } -int +static int MIR_VideoInit(_THIS) { MIR_Data* mir_data = _this->driverdata; @@ -277,8 +302,12 @@ MIR_VideoInit(_THIS) mir_data->software = SDL_FALSE; mir_data->pixel_format = mir_pixel_format_invalid; - if (!MIR_mir_connection_is_valid(mir_data->connection)) - return SDL_SetError("Failed to connect to the Mir Server"); + if (!MIR_mir_connection_is_valid(mir_data->connection)) { + return SDL_SetError("Failed to connect to the mir server: %s", + MIR_mir_connection_get_error_message(mir_data->connection)); + } + + mir_data->display_config = MIR_mir_connection_create_display_configuration(mir_data->connection); MIR_InitDisplays(_this); MIR_InitMouse(); @@ -286,11 +315,27 @@ MIR_VideoInit(_THIS) return 0; } -void +static void +MIR_CleanUpDisplayConfig(_THIS) +{ + MIR_Data* mir_data = _this->driverdata; + int i; + + // SDL_VideoQuit frees the display driverdata, we own it not them + for (i = 0; i < _this->num_displays; ++i) { + _this->displays[i].driverdata = NULL; + } + + MIR_mir_display_config_release(mir_data->display_config); +} + +static void MIR_VideoQuit(_THIS) { MIR_Data* mir_data = _this->driverdata; + MIR_CleanUpDisplayConfig(_this); + MIR_FiniMouse(); MIR_GL_DeleteContext(_this, NULL); @@ -305,40 +350,48 @@ MIR_VideoQuit(_THIS) static int MIR_GetDisplayBounds(_THIS, SDL_VideoDisplay* display, SDL_Rect* rect) { - MIR_Data* mir_data = _this->driverdata; - int d; + MirOutput const* output = display->driverdata; - MirDisplayConfiguration* display_config = MIR_mir_connection_create_display_config(mir_data->connection); - - for (d = 0; d < display_config->num_outputs; d++) { - MirDisplayOutput const* out = display_config->outputs + d; - - if (out->used && - out->connected && - out->num_modes && - out->current_mode < out->num_modes) { - - rect->x = out->position_x; - rect->y = out->position_y; - rect->w = out->modes->horizontal_resolution; - rect->h = out->modes->vertical_resolution; - } - } - - MIR_mir_display_config_destroy(display_config); + rect->x = MIR_mir_output_get_position_x(output); + rect->y = MIR_mir_output_get_position_y(output); + rect->w = display->current_mode.w; + rect->h = display->current_mode.h; return 0; } static void -MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* sdl_display) +MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* display) { } static int -MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* sdl_display, SDL_DisplayMode* mode) +MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* display, SDL_DisplayMode* mode) { - return 0; + int m; + MirOutput* output = display->driverdata; + int num_modes = MIR_mir_output_get_num_modes(output); + Uint32 sdl_format = MIR_GetSDLPixelFormat( + MIR_mir_output_get_current_pixel_format(output)); + + for (m = 0; m < num_modes; m++) { + MirOutputMode const* mir_mode = MIR_mir_output_get_mode(output, m); + int width = MIR_mir_output_mode_get_width(mir_mode); + int height = MIR_mir_output_mode_get_height(mir_mode); + double refresh_rate = MIR_mir_output_mode_get_refresh_rate(mir_mode); + + if (mode->format == sdl_format && + mode->w == width && + mode->h == height && + mode->refresh_rate == refresh_rate) { + + // FIXME Currently wont actually *set* anything. Need to wait for applying display changes + MIR_mir_output_set_current_mode(output, mir_mode); + return 0; + } + } + + return -1; } #endif /* SDL_VIDEO_DRIVER_MIR */ diff --git a/libs/SDL2/src/video/mir/SDL_mirvideo.h b/libs/SDL2/src/video/mir/SDL_mirvideo.h index 0824b9e0..71ef4ecc 100644 --- a/libs/SDL2/src/video/mir/SDL_mirvideo.h +++ b/libs/SDL2/src/video/mir/SDL_mirvideo.h @@ -33,12 +33,16 @@ typedef struct MIR_Window MIR_Window; typedef struct { - MirConnection* connection; - MIR_Window* current_window; - SDL_bool software; - MirPixelFormat pixel_format; + MirConnection* connection; + MirDisplayConfig* display_config; + MIR_Window* current_window; + SDL_bool software; + MirPixelFormat pixel_format; } MIR_Data; +extern Uint32 +MIR_GetSDLPixelFormat(MirPixelFormat format); + #endif /* _SDL_mirvideo_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/mir/SDL_mirwindow.c b/libs/SDL2/src/video/mir/SDL_mirwindow.c index 2d6f4a51..1bf9016a 100644 --- a/libs/SDL2/src/video/mir/SDL_mirwindow.c +++ b/libs/SDL2/src/video/mir/SDL_mirwindow.c @@ -29,6 +29,7 @@ #include "../SDL_egl_c.h" #include "../SDL_sysvideo.h" +#include "../../events/SDL_keyboard_c.h" #include "SDL_mirevents.h" #include "SDL_mirwindow.h" @@ -124,14 +125,17 @@ MIR_CreateWindow(_THIS, SDL_Window* window) MIR_mir_surface_spec_set_buffer_usage(spec, buffer_usage); MIR_mir_surface_spec_set_name(spec, "Mir surface"); + if (window->flags & SDL_WINDOW_INPUT_FOCUS) + SDL_SetKeyboardFocus(window); + mir_window->surface = MIR_mir_surface_create_sync(spec); MIR_mir_surface_set_event_handler(mir_window->surface, MIR_HandleEvent, window); MIR_mir_surface_spec_release(spec); if (!MIR_mir_surface_is_valid(mir_window->surface)) { - const char* error = MIR_mir_surface_get_error_message(mir_window->surface); - return SDL_SetError("Failed to created a mir surface: %s", error); + return SDL_SetError("Failed to created a mir surface: %s", + MIR_mir_surface_get_error_message(mir_window->surface)); } if (window->flags & SDL_WINDOW_OPENGL) { @@ -356,6 +360,63 @@ MIR_SetWindowTitle(_THIS, SDL_Window* window) MIR_mir_surface_spec_release(spec); } +void +MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirPointerConfinementState confined = mir_pointer_unconfined; + MirSurfaceSpec* spec; + + if (grabbed) + confined = mir_pointer_confined_to_surface; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_pointer_confinement(spec, confined); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +int +MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp) +{ + MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata; + Uint32 ramp_size = 256; + + // FIXME Need to apply the changes to the output, once that public API function is around + if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) { + MIR_mir_output_set_gamma(output, + ramp + ramp_size * 0, + ramp + ramp_size * 1, + ramp + ramp_size * 2, + ramp_size); + return 0; + } + + return -1; +} + +int +MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp) +{ + MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata; + Uint32 ramp_size = 256; + + if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) { + if (MIR_mir_output_get_gamma_size(output) == ramp_size) { + MIR_mir_output_get_gamma(output, + ramp + ramp_size * 0, + ramp + ramp_size * 1, + ramp + ramp_size * 2, + ramp_size); + return 0; + } + } + + return -1; +} + #endif /* SDL_VIDEO_DRIVER_MIR */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/mir/SDL_mirwindow.h b/libs/SDL2/src/video/mir/SDL_mirwindow.h index 4ba5869f..c4084aa4 100644 --- a/libs/SDL2/src/video/mir/SDL_mirwindow.h +++ b/libs/SDL2/src/video/mir/SDL_mirwindow.h @@ -78,6 +78,15 @@ MIR_SetWindowMaximumSize(_THIS, SDL_Window* window); extern void MIR_SetWindowTitle(_THIS, SDL_Window* window); +extern void +MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed); + +extern int +MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp); + +extern int +MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp); + #endif /* _SDL_mirwindow_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/pandora/SDL_pandora.c b/libs/SDL2/src/video/pandora/SDL_pandora.c index d1c35a70..7afa5430 100644 --- a/libs/SDL2/src/video/pandora/SDL_pandora.c +++ b/libs/SDL2/src/video/pandora/SDL_pandora.c @@ -41,8 +41,6 @@ static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */ #endif -static SDL_bool PND_initialized = SDL_FALSE; - static int PND_available(void) { @@ -52,11 +50,11 @@ PND_available(void) static void PND_destroy(SDL_VideoDevice * device) { - SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; - if (device->driverdata != NULL) { + SDL_free(device->driverdata); device->driverdata = NULL; } + SDL_free(device); } static SDL_VideoDevice * @@ -93,9 +91,8 @@ PND_create() phdata->egl_initialized = SDL_TRUE; - /* Setup amount of available displays and current display */ + /* Setup amount of available displays */ device->num_displays = 0; - device->current_display = 0; /* Set device free function */ device->free = PND_destroy; @@ -204,10 +201,6 @@ PND_createwindow(_THIS, SDL_Window * window) SDL_WindowData *wdata; - uint32_t winargc = 0; - int32_t status; - - /* Allocate window internal data */ wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); if (wdata == NULL) { @@ -292,7 +285,7 @@ PND_restorewindow(_THIS, SDL_Window * window) { } void -PND_setwindowgrab(_THIS, SDL_Window * window) +PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed) { } void @@ -326,8 +319,6 @@ PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) int PND_gl_loadlibrary(_THIS, const char *path) { - SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; - /* Check if OpenGL ES library is specified for GF driver */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); @@ -365,7 +356,6 @@ PND_gl_loadlibrary(_THIS, const char *path) void * PND_gl_getprocaddres(_THIS, const char *proc) { - SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; void *function_address; /* Try to get function address through the egl interface */ @@ -409,10 +399,7 @@ PND_gl_createcontext(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; - SDL_DisplayData *didata = - (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; EGLBoolean status; - int32_t gfstatus; EGLint configs; uint32_t attr_pos; EGLint attr_value; @@ -629,12 +616,12 @@ PND_gl_createcontext(_THIS, SDL_Window * window) hNativeWnd = (NativeWindowType)malloc(16*1024); if(!hNativeWnd) - printf( "Error : Wiz framebuffer allocatation failed\n" ); + printf( "Error: Wiz framebuffer allocatation failed\n" ); else - printf( "SDL13: Wiz framebuffer allocated: %X\n", hNativeWnd ); + printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd ); } else { - printf( "SDL13: Wiz framebuffer already allocated: %X\n", hNativeWnd ); + printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd ); } wdata->gles_surface = @@ -792,9 +779,6 @@ PND_gl_swapwindow(_THIS, SDL_Window * window) { SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; - SDL_DisplayData *didata = - (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; - if (phdata->egl_initialized != SDL_TRUE) { SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); @@ -838,7 +822,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context) { free(hNativeWnd); hNativeWnd = 0; - printf( "SDL13: Wiz framebuffer released\n" ); + printf( "SDL: Wiz framebuffer released\n" ); } #endif diff --git a/libs/SDL2/src/video/pandora/SDL_pandora.h b/libs/SDL2/src/video/pandora/SDL_pandora.h index b95cd10b..859b7ee5 100644 --- a/libs/SDL2/src/video/pandora/SDL_pandora.h +++ b/libs/SDL2/src/video/pandora/SDL_pandora.h @@ -77,7 +77,7 @@ void PND_raisewindow(_THIS, SDL_Window * window); void PND_maximizewindow(_THIS, SDL_Window * window); void PND_minimizewindow(_THIS, SDL_Window * window); void PND_restorewindow(_THIS, SDL_Window * window); -void PND_setwindowgrab(_THIS, SDL_Window * window); +void PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed); void PND_destroywindow(_THIS, SDL_Window * window); /* Window manager function */ diff --git a/libs/SDL2/src/video/psp/SDL_pspevents.c b/libs/SDL2/src/video/psp/SDL_pspevents.c index c1a095db..71267272 100644 --- a/libs/SDL2/src/video/psp/SDL_pspevents.c +++ b/libs/SDL2/src/video/psp/SDL_pspevents.c @@ -31,8 +31,8 @@ #include "../../events/SDL_keyboard_c.h" #include "SDL_pspvideo.h" #include "SDL_pspevents_c.h" -#include "SDL_thread.h" #include "SDL_keyboard.h" +#include "../../thread/SDL_systhread.h" #include #ifdef PSPIRKEYB @@ -264,7 +264,7 @@ void PSP_EventInit(_THIS) return; } running = 1; - if((thread = SDL_CreateThread(EventUpdate, "PSPInputThread",NULL)) == NULL) { + if((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) { SDL_SetError("Can't create input thread\n"); return; } diff --git a/libs/SDL2/src/video/psp/SDL_pspvideo.c b/libs/SDL2/src/video/psp/SDL_pspvideo.c index 95566687..381e4899 100644 --- a/libs/SDL2/src/video/psp/SDL_pspvideo.c +++ b/libs/SDL2/src/video/psp/SDL_pspvideo.c @@ -92,6 +92,7 @@ PSP_Create() if (gldata == NULL) { SDL_OutOfMemory(); SDL_free(device); + SDL_free(phdata); return NULL; } device->gl_data = gldata; @@ -101,7 +102,7 @@ PSP_Create() phdata->egl_initialized = SDL_TRUE; - /* Setup amount of available displays and current display */ + /* Setup amount of available displays */ device->num_displays = 0; /* Set device free function */ @@ -234,7 +235,7 @@ PSP_CreateWindow(_THIS, SDL_Window * window) int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { - return -1; + return SDL_Unsupported(); } void diff --git a/libs/SDL2/src/video/raspberry/SDL_rpimouse.c b/libs/SDL2/src/video/raspberry/SDL_rpimouse.c index 065f2097..ae9bdfd5 100644 --- a/libs/SDL2/src/video/raspberry/SDL_rpimouse.c +++ b/libs/SDL2/src/video/raspberry/SDL_rpimouse.c @@ -24,6 +24,7 @@ #include "SDL_assert.h" #include "SDL_surface.h" +#include "SDL_hints.h" #include "SDL_rpivideo.h" #include "SDL_rpimouse.h" @@ -87,17 +88,17 @@ RPI_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) curdata->h = surface->h; /* This usage is inspired by Wayland/Weston RPI code, how they figured this out is anyone's guess */ - curdata->resource = vc_dispmanx_resource_create( VC_IMAGE_ARGB8888, surface->w | (surface->pitch << 16), surface->h | (surface->h << 16), &dummy ); + curdata->resource = vc_dispmanx_resource_create(VC_IMAGE_ARGB8888, surface->w | (surface->pitch << 16), surface->h | (surface->h << 16), &dummy); SDL_assert(curdata->resource); - vc_dispmanx_rect_set( &dst_rect, 0, 0, curdata->w, curdata->h); + vc_dispmanx_rect_set(&dst_rect, 0, 0, curdata->w, curdata->h); /* A note from Weston: * vc_dispmanx_resource_write_data() ignores ifmt, * rect.x, rect.width, and uses stride only for computing * the size of the transfer as rect.height * stride. * Therefore we can only write rows starting at x=0. */ - ret = vc_dispmanx_resource_write_data( curdata->resource, VC_IMAGE_ARGB8888, surface->pitch, surface->pixels, &dst_rect ); - SDL_assert ( ret == DISPMANX_SUCCESS ); + ret = vc_dispmanx_resource_write_data(curdata->resource, VC_IMAGE_ARGB8888, surface->pitch, surface->pixels, &dst_rect); + SDL_assert (ret == DISPMANX_SUCCESS); cursor->driverdata = curdata; @@ -117,7 +118,9 @@ RPI_ShowCursor(SDL_Cursor * cursor) SDL_VideoDisplay *display; SDL_DisplayData *data; VC_DISPMANX_ALPHA_T alpha = { DISPMANX_FLAGS_ALPHA_FROM_SOURCE /* flags */ , 255 /*opacity 0->255*/, 0 /* mask */ }; - + uint32_t layer = SDL_RPI_MOUSELAYER; + const char *env; + mouse = SDL_GetMouse(); if (mouse == NULL) { return -1; @@ -126,15 +129,15 @@ RPI_ShowCursor(SDL_Cursor * cursor) if (cursor == NULL) { /* FIXME: We hide the current mouse's cursor, what we actually need is *_HideCursor */ - if ( mouse->cur_cursor != NULL && mouse->cur_cursor->driverdata != NULL) { + if (mouse->cur_cursor != NULL && mouse->cur_cursor->driverdata != NULL) { curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata; if (curdata->element > DISPMANX_NO_HANDLE) { - update = vc_dispmanx_update_start( 10 ); - SDL_assert( update ); - ret = vc_dispmanx_element_remove( update, curdata->element ); - SDL_assert( ret == DISPMANX_SUCCESS ); - ret = vc_dispmanx_update_submit_sync( update ); - SDL_assert( ret == DISPMANX_SUCCESS ); + update = vc_dispmanx_update_start(10); + SDL_assert(update); + ret = vc_dispmanx_element_remove(update, curdata->element); + SDL_assert(ret == DISPMANX_SUCCESS); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); curdata->element = DISPMANX_NO_HANDLE; } } @@ -161,25 +164,30 @@ RPI_ShowCursor(SDL_Cursor * cursor) } if (curdata->element == DISPMANX_NO_HANDLE) { - vc_dispmanx_rect_set( &src_rect, 0, 0, curdata->w << 16, curdata->h << 16 ); - vc_dispmanx_rect_set( &dst_rect, 0, 0, curdata->w, curdata->h); + vc_dispmanx_rect_set(&src_rect, 0, 0, curdata->w << 16, curdata->h << 16); + vc_dispmanx_rect_set(&dst_rect, 0, 0, curdata->w, curdata->h); - update = vc_dispmanx_update_start( 10 ); - SDL_assert( update ); + update = vc_dispmanx_update_start(10); + SDL_assert(update); - curdata->element = vc_dispmanx_element_add( update, + env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER); + if (env) { + layer = SDL_atoi(env) + 1; + } + + curdata->element = vc_dispmanx_element_add(update, data->dispman_display, - SDL_RPI_MOUSELAYER, // layer + layer, &dst_rect, curdata->resource, &src_rect, DISPMANX_PROTECTION_NONE, &alpha, DISPMANX_NO_HANDLE, // clamp - VC_IMAGE_ROT0 ); - SDL_assert( curdata->element > DISPMANX_NO_HANDLE); - ret = vc_dispmanx_update_submit_sync( update ); - SDL_assert( ret == DISPMANX_SUCCESS ); + VC_IMAGE_ROT0); + SDL_assert(curdata->element > DISPMANX_NO_HANDLE); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); } return 0; @@ -198,17 +206,17 @@ RPI_FreeCursor(SDL_Cursor * cursor) if (curdata != NULL) { if (curdata->element != DISPMANX_NO_HANDLE) { - update = vc_dispmanx_update_start( 10 ); - SDL_assert( update ); - ret = vc_dispmanx_element_remove( update, curdata->element ); - SDL_assert( ret == DISPMANX_SUCCESS ); - ret = vc_dispmanx_update_submit_sync( update ); - SDL_assert( ret == DISPMANX_SUCCESS ); + update = vc_dispmanx_update_start(10); + SDL_assert(update); + ret = vc_dispmanx_element_remove(update, curdata->element); + SDL_assert(ret == DISPMANX_SUCCESS); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); } if (curdata->resource != DISPMANX_NO_HANDLE) { - ret = vc_dispmanx_resource_delete( curdata->resource ); - SDL_assert( ret == DISPMANX_SUCCESS ); + ret = vc_dispmanx_resource_delete(curdata->resource); + SDL_assert(ret == DISPMANX_SUCCESS); } SDL_free(cursor->driverdata); @@ -230,35 +238,54 @@ RPI_WarpMouseGlobal(int x, int y) { RPI_CursorData *curdata; DISPMANX_UPDATE_HANDLE_T update; + int ret; VC_RECT_T dst_rect; + VC_RECT_T src_rect; SDL_Mouse *mouse = SDL_GetMouse(); - if (mouse != NULL && mouse->cur_cursor != NULL && mouse->cur_cursor->driverdata != NULL) { - curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata; - if (curdata->element != DISPMANX_NO_HANDLE) { - int ret; - update = vc_dispmanx_update_start( 10 ); - SDL_assert( update ); - vc_dispmanx_rect_set( &dst_rect, x, y, curdata->w, curdata->h); - ret = vc_dispmanx_element_change_attributes( - update, - curdata->element, - ELEMENT_CHANGE_DEST_RECT, - 0, - 0, - &dst_rect, - NULL, - DISPMANX_NO_HANDLE, - DISPMANX_NO_ROTATE); - SDL_assert( ret == DISPMANX_SUCCESS ); - /* Submit asynchronously, otherwise the peformance suffers a lot */ - ret = vc_dispmanx_update_submit( update, 0, NULL ); - SDL_assert( ret == DISPMANX_SUCCESS ); - return (ret == DISPMANX_SUCCESS) ? 0 : -1; - } - } + if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { + return 0; + } - return -1; /* !!! FIXME: this should SDL_SetError() somewhere. */ + curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata; + if (curdata->element == DISPMANX_NO_HANDLE) { + return 0; + } + + update = vc_dispmanx_update_start(10); + if (!update) { + return 0; + } + + src_rect.x = 0; + src_rect.y = 0; + src_rect.width = curdata->w << 16; + src_rect.height = curdata->h << 16; + dst_rect.x = x; + dst_rect.y = y; + dst_rect.width = curdata->w; + dst_rect.height = curdata->h; + + ret = vc_dispmanx_element_change_attributes( + update, + curdata->element, + 0, + 0, + 0, + &dst_rect, + &src_rect, + DISPMANX_NO_HANDLE, + DISPMANX_NO_ROTATE); + if (ret != DISPMANX_SUCCESS) { + return SDL_SetError("vc_dispmanx_element_change_attributes() failed"); + } + + /* Submit asynchronously, otherwise the peformance suffers a lot */ + ret = vc_dispmanx_update_submit(update, 0, NULL); + if (ret != DISPMANX_SUCCESS) { + return SDL_SetError("vc_dispmanx_update_submit() failed"); + } + return 0; } void diff --git a/libs/SDL2/src/video/raspberry/SDL_rpivideo.c b/libs/SDL2/src/video/raspberry/SDL_rpivideo.c index 539c88c9..67dc77b1 100644 --- a/libs/SDL2/src/video/raspberry/SDL_rpivideo.c +++ b/libs/SDL2/src/video/raspberry/SDL_rpivideo.c @@ -38,6 +38,7 @@ #include "SDL_events.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_keyboard_c.h" +#include "SDL_hints.h" #ifdef SDL_INPUT_LINUXEV #include "../../core/linux/SDL_evdev.h" @@ -88,7 +89,7 @@ RPI_Create() device->driverdata = phdata; - /* Setup amount of available displays and current display */ + /* Setup amount of available displays */ device->num_displays = 0; /* Set device free function */ @@ -221,6 +222,8 @@ RPI_CreateWindow(_THIS, SDL_Window * window) VC_RECT_T src_rect; VC_DISPMANX_ALPHA_T dispman_alpha; DISPMANX_UPDATE_HANDLE_T dispman_update; + uint32_t layer = SDL_RPI_VIDEOLAYER; + const char *env; /* Disable alpha, otherwise the app looks composed with whatever dispman is showing (X11, console,etc) */ dispman_alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; @@ -253,11 +256,25 @@ RPI_CreateWindow(_THIS, SDL_Window * window) src_rect.width = window->w << 16; src_rect.height = window->h << 16; + env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER); + if (env) { + layer = SDL_atoi(env); + } + dispman_update = vc_dispmanx_update_start( 0 ); - wdata->dispman_window.element = vc_dispmanx_element_add ( dispman_update, displaydata->dispman_display, SDL_RPI_VIDEOLAYER /* layer */, &dst_rect, 0/*src*/, &src_rect, DISPMANX_PROTECTION_NONE, &dispman_alpha /*alpha*/, 0/*clamp*/, 0/*transform*/); + wdata->dispman_window.element = vc_dispmanx_element_add (dispman_update, + displaydata->dispman_display, + layer /* layer */, + &dst_rect, + 0 /*src*/, + &src_rect, + DISPMANX_PROTECTION_NONE, + &dispman_alpha /*alpha*/, + 0 /*clamp*/, + 0 /*transform*/); wdata->dispman_window.width = window->w; wdata->dispman_window.height = window->h; - vc_dispmanx_update_submit_sync( dispman_update ); + vc_dispmanx_update_submit_sync(dispman_update); if (!_this->egl_data) { if (SDL_GL_LoadLibrary(NULL) < 0) { diff --git a/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.h b/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.h index 1879f0b3..edf09f50 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.h +++ b/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.h @@ -24,8 +24,8 @@ @interface SDLLaunchScreenController : UIViewController - (instancetype)init; +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil; - (void)loadView; -- (NSUInteger)supportedInterfaceOrientations; @end diff --git a/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.m b/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.m index c175cf14..c94c78a4 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitappdelegate.m @@ -76,6 +76,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa [UIApplication sharedApplication].idleTimerDisabled = disable; } +#if !TARGET_OS_TV /* Load a launch image using the old UILaunchImageFile-era naming rules. */ static UIImage * SDL_LoadLaunchImageNamed(NSString *name, int screenh) @@ -114,17 +115,31 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) return image; } +#endif /* !TARGET_OS_TV */ + +@interface SDLLaunchScreenController () + +#if !TARGET_OS_TV +- (NSUInteger)supportedInterfaceOrientations; +#endif + +@end @implementation SDLLaunchScreenController - (instancetype)init +{ + return [self initWithNibName:nil bundle:[NSBundle mainBundle]]; +} + +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (!(self = [super initWithNibName:nil bundle:nil])) { return nil; } - NSBundle *bundle = [NSBundle mainBundle]; - NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; + NSString *screenname = nibNameOrNil; + NSBundle *bundle = nibBundleOrNil; BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0); /* Launch screens were added in iOS 8. Otherwise we use launch images. */ @@ -141,27 +156,28 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) if (!self.view) { NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"]; - UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; NSString *imagename = nil; UIImage *image = nil; int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5); int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5); +#if !TARGET_OS_TV + UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; + /* We always want portrait-oriented size, to match UILaunchImageSize. */ if (screenw > screenh) { int width = screenw; screenw = screenh; screenh = width; } +#endif /* Xcode 5 introduced a dictionary of launch images in Info.plist. */ if (launchimages) { for (NSDictionary *dict in launchimages) { - UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; - NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"]; - NSString *sizestring = dict[@"UILaunchImageSize"]; - NSString *orientstring = dict[@"UILaunchImageOrientation"]; + NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"]; + NSString *sizestring = dict[@"UILaunchImageSize"]; /* Ignore this image if the current version is too low. */ if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) { @@ -176,6 +192,10 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) } } +#if !TARGET_OS_TV + UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; + NSString *orientstring = dict[@"UILaunchImageOrientation"]; + if (orientstring) { if ([orientstring isEqualToString:@"PortraitUpsideDown"]) { orientmask = UIInterfaceOrientationMaskPortraitUpsideDown; @@ -192,6 +212,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) if ((orientmask & (1 << curorient)) == 0) { continue; } +#endif imagename = dict[@"UILaunchImageName"]; } @@ -199,7 +220,9 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) if (imagename) { image = [UIImage imageNamed:imagename]; } - } else { + } +#if !TARGET_OS_TV + else { imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"]; if (imagename) { @@ -210,11 +233,13 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) image = SDL_LoadLaunchImageNamed(@"Default", screenh); } } +#endif if (image) { UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; UIImageOrientation imageorient = UIImageOrientationUp; +#if !TARGET_OS_TV /* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */ if (UIInterfaceOrientationIsLandscape(curorient)) { if (atleastiOS8 && image.size.width < image.size.height) { @@ -238,6 +263,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) } } } +#endif /* Create the properly oriented image. */ view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient]; @@ -254,6 +280,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) /* Do nothing. */ } +#if !TARGET_OS_TV - (BOOL)shouldAutorotate { /* If YES, the launch image will be incorrectly rotated in some cases. */ @@ -267,6 +294,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) * the ones set here (it will cause an exception in that case.) */ return UIInterfaceOrientationMaskAll; } +#endif /* !TARGET_OS_TV */ @end @@ -341,9 +369,32 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) * displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is * called), so we show the launch screen programmatically until the first * time events are pumped. */ - UIViewController *viewcontroller = [[SDLLaunchScreenController alloc] init]; + UIViewController *vc = nil; + NSString *screenname = nil; - if (viewcontroller.view) { + /* tvOS only uses a plain launch image. */ +#if !TARGET_OS_TV + screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; + + if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) { + @try { + /* The launch storyboard is actually a nib in some older versions of + * Xcode. We'll try to load it as a storyboard first, as it's more + * modern. */ + UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle]; + vc = [storyboard instantiateInitialViewController]; + } + @catch (NSException *exception) { + /* Do nothing (there's more code to execute below). */ + } + } +#endif + + if (vc == nil) { + vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle]; + } + + if (vc.view) { launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; /* We don't want the launch window immediately hidden when a real SDL @@ -354,7 +405,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) * other windows when possible. */ launchWindow.hidden = NO; - launchWindow.rootViewController = viewcontroller; + launchWindow.rootViewController = vc; } #endif @@ -381,6 +432,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) SDL_SendAppEvent(SDL_APP_LOWMEMORY); } +#if !TARGET_OS_TV - (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation { BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation); @@ -408,6 +460,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) } } } +#endif - (void)applicationWillResignActive:(UIApplication*)application { @@ -446,17 +499,34 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh) } } -- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation +- (void)sendDropFileForURL:(NSURL *)url { NSURL *fileURL = url.filePathURL; if (fileURL != nil) { - SDL_SendDropFile(NULL, [fileURL.path UTF8String]); + SDL_SendDropFile(NULL, fileURL.path.UTF8String); } else { - SDL_SendDropFile(NULL, [url.absoluteString UTF8String]); + SDL_SendDropFile(NULL, url.absoluteString.UTF8String); } SDL_SendDropComplete(NULL); +} + +#if TARGET_OS_TV +/* TODO: Use this on iOS 9+ as well? */ +- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary *)options +{ + /* TODO: Handle options */ + [self sendDropFileForURL:url]; return YES; } +#endif /* TARGET_OS_TV */ + +#if !TARGET_OS_TV +- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation +{ + [self sendDropFileForURL:url]; + return YES; +} +#endif /* !TARGET_OS_TV */ @end diff --git a/libs/SDL2/src/video/uikit/SDL_uikitclipboard.m b/libs/SDL2/src/video/uikit/SDL_uikitclipboard.m index 59fe64fa..050d5885 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitclipboard.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitclipboard.m @@ -30,15 +30,22 @@ int UIKit_SetClipboardText(_THIS, const char *text) { +#if TARGET_OS_TV + return SDL_SetError("The clipboard is not available on tvOS"); +#else @autoreleasepool { [UIPasteboard generalPasteboard].string = @(text); return 0; } +#endif } char * UIKit_GetClipboardText(_THIS) { +#if TARGET_OS_TV + return SDL_strdup(""); // Unsupported. +#else @autoreleasepool { UIPasteboard *pasteboard = [UIPasteboard generalPasteboard]; NSString *string = pasteboard.string; @@ -49,15 +56,18 @@ UIKit_GetClipboardText(_THIS) return SDL_strdup(""); } } +#endif } SDL_bool UIKit_HasClipboardText(_THIS) { @autoreleasepool { +#if !TARGET_OS_TV if ([UIPasteboard generalPasteboard].string != nil) { return SDL_TRUE; } +#endif return SDL_FALSE; } } @@ -65,6 +75,7 @@ UIKit_HasClipboardText(_THIS) void UIKit_InitClipboard(_THIS) { +#if !TARGET_OS_TV @autoreleasepool { SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata; NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; @@ -78,6 +89,7 @@ UIKit_InitClipboard(_THIS) data.pasteboardObserver = observer; } +#endif } void diff --git a/libs/SDL2/src/video/uikit/SDL_uikitevents.m b/libs/SDL2/src/video/uikit/SDL_uikitevents.m index 1d7044d8..7083e204 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitevents.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitevents.m @@ -26,6 +26,7 @@ #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" +#include "SDL_uikitopengles.h" #import @@ -62,6 +63,9 @@ UIKit_PumpEvents(_THIS) do { result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); } while(result == kCFRunLoopRunHandledSource); + + /* See the comment in the function definition. */ + UIKit_GL_RestoreCurrentContext(); } #endif /* SDL_VIDEO_DRIVER_UIKIT */ diff --git a/libs/SDL2/src/video/uikit/SDL_uikitmodes.m b/libs/SDL2/src/video/uikit/SDL_uikitmodes.m index a54bfd0c..cd3b8d08 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitmodes.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitmodes.m @@ -156,9 +156,12 @@ UIKit_AddDisplay(UIScreen *uiscreen) SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen) { +#if !TARGET_OS_TV if (uiscreen == [UIScreen mainScreen]) { return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); - } else { + } else +#endif /* !TARGET_OS_TV */ + { CGSize size = uiscreen.bounds.size; return (size.width > size.height); } @@ -187,6 +190,14 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen); SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]); CGFloat scale = data.uiscreen.scale; + NSArray *availableModes = nil; + +#if TARGET_OS_TV + addRotation = SDL_FALSE; + availableModes = @[data.uiscreen.currentMode]; +#else + availableModes = data.uiscreen.availableModes; +#endif #ifdef __IPHONE_8_0 /* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than @@ -196,7 +207,7 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) } #endif - for (UIScreenMode *uimode in data.uiscreen.availableModes) { + for (UIScreenMode *uimode in availableModes) { /* The size of a UIScreenMode is in pixels, but we deal exclusively * in points (except in SDL_GL_GetDrawableSize.) */ int w = (int)(uimode.size.width / scale); @@ -219,9 +230,11 @@ UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { @autoreleasepool { SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; - SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata; +#if !TARGET_OS_TV + SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata; [data.uiscreen setCurrentMode:modedata.uiscreenmode]; +#endif if (data.uiscreen == [UIScreen mainScreen]) { /* [UIApplication setStatusBarOrientation:] no longer works reliably @@ -245,20 +258,30 @@ UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) { - /* the default function iterates displays to make a fake offset, - as if all the displays were side-by-side, which is fine for iOS. */ - const int displayIndex = (int) (display - _this->displays); - if (SDL_GetDisplayBounds(displayIndex, rect) < 0) { - return -1; + @autoreleasepool { + int displayIndex = (int) (display - _this->displays); + SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; + + /* the default function iterates displays to make a fake offset, + as if all the displays were side-by-side, which is fine for iOS. */ + if (SDL_GetDisplayBounds(displayIndex, rect) < 0) { + return -1; + } + + CGRect frame = data.uiscreen.bounds; + +#if !TARGET_OS_TV + if (!UIKit_IsSystemVersionAtLeast(7.0)) { + frame = [data.uiscreen applicationFrame]; + } +#endif + + rect->x += frame.origin.x; + rect->y += frame.origin.y; + rect->w = frame.size.width; + rect->h = frame.size.height; } - SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; - const CGRect frame = [data.uiscreen applicationFrame]; - const float scale = (float) data.uiscreen.scale; - rect->x += (int) (frame.origin.x * scale); - rect->y += (int) (frame.origin.y * scale); - rect->w = (int) (frame.size.width * scale); - rect->h = (int) (frame.size.height * scale); return 0; } diff --git a/libs/SDL2/src/video/uikit/SDL_uikitopengles.h b/libs/SDL2/src/video/uikit/SDL_uikitopengles.h index 10697610..b52e4291 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitopengles.h +++ b/libs/SDL2/src/video/uikit/SDL_uikitopengles.h @@ -33,6 +33,8 @@ extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc); extern int UIKit_GL_LoadLibrary(_THIS, const char *path); +extern void UIKit_GL_RestoreCurrentContext(); + #endif /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/uikit/SDL_uikitopengles.m b/libs/SDL2/src/video/uikit/SDL_uikitopengles.m index a2ea4ab6..461ff9b8 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitopengles.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitopengles.m @@ -140,10 +140,19 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window) EAGLSharegroup *sharegroup = nil; CGFloat scale = 1.0; int samples = 0; + int major = _this->gl_config.major_version; + int minor = _this->gl_config.minor_version; /* The EAGLRenderingAPI enum values currently map 1:1 to major GLES * versions. */ - EAGLRenderingAPI api = _this->gl_config.major_version; + EAGLRenderingAPI api = major; + + /* iOS currently doesn't support GLES >3.0. iOS 6 also only supports up + * to GLES 2.0. */ + if (major > 3 || (major == 3 && (minor > 0 || !UIKit_IsSystemVersionAtLeast(7.0)))) { + SDL_SetError("OpenGL ES %d.%d context could not be created", major, minor); + return NULL; + } if (_this->gl_config.multisamplebuffers > 0) { samples = _this->gl_config.multisamplesamples; @@ -217,6 +226,24 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) } } +void +UIKit_GL_RestoreCurrentContext() +{ + @autoreleasepool { + /* Some iOS system functionality (such as Dictation on the on-screen + keyboard) uses its own OpenGL ES context but doesn't restore the + previous one when it's done. This is a workaround to make sure the + expected SDL-created OpenGL ES context is active after the OS is + finished running its own code for the frame. If this isn't done, the + app may crash or have other nasty symptoms when Dictation is used. + */ + EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext(); + if (context != NULL && [EAGLContext currentContext] != context) { + [EAGLContext setCurrentContext:context]; + } + } +} + #endif /* SDL_VIDEO_DRIVER_UIKIT */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/uikit/SDL_uikitopenglview.m b/libs/SDL2/src/video/uikit/SDL_uikitopenglview.m index 60c247e6..aae7ee8f 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitopenglview.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitopenglview.m @@ -239,7 +239,7 @@ if (msaaRenderbuffer != 0) { glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight); } if (depthRenderbuffer != 0) { diff --git a/libs/SDL2/src/video/uikit/SDL_uikitvideo.h b/libs/SDL2/src/video/uikit/SDL_uikitvideo.h index 836cf18d..aafb714d 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitvideo.h +++ b/libs/SDL2/src/video/uikit/SDL_uikitvideo.h @@ -21,20 +21,25 @@ #ifndef _SDL_uikitvideo_h #define _SDL_uikitvideo_h -#include - #include "../SDL_sysvideo.h" +#ifdef __OBJC__ + +#include + @interface SDL_VideoData : NSObject @property (nonatomic) id pasteboardObserver; @end +CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen); + +#endif /* __OBJC__ */ + void UIKit_SuspendScreenSaver(_THIS); -BOOL UIKit_IsSystemVersionAtLeast(double version); -CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen); +SDL_bool UIKit_IsSystemVersionAtLeast(double version); #endif /* _SDL_uikitvideo_h */ diff --git a/libs/SDL2/src/video/uikit/SDL_uikitvideo.m b/libs/SDL2/src/video/uikit/SDL_uikitvideo.m index 045a74bc..88d46175 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitvideo.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitvideo.m @@ -158,7 +158,7 @@ UIKit_SuspendScreenSaver(_THIS) @autoreleasepool { /* Ignore ScreenSaver API calls if the idle timer hint has been set. */ /* FIXME: The idle timer hint should be deprecated for SDL 2.1. */ - if (SDL_GetHint(SDL_HINT_IDLE_TIMER_DISABLED) == NULL) { + if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) { UIApplication *app = [UIApplication sharedApplication]; /* Prevent the display from dimming and going to sleep. */ @@ -167,7 +167,7 @@ UIKit_SuspendScreenSaver(_THIS) } } -BOOL +SDL_bool UIKit_IsSystemVersionAtLeast(double version) { return [[UIDevice currentDevice].systemVersion doubleValue] >= version; @@ -176,6 +176,7 @@ UIKit_IsSystemVersionAtLeast(double version) CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen) { +#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0) BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0); if (hasiOS7 || (window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) { @@ -184,6 +185,9 @@ UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen) } else { return screen.applicationFrame; } +#else + return screen.bounds; +#endif } /* diff --git a/libs/SDL2/src/video/uikit/SDL_uikitview.m b/libs/SDL2/src/video/uikit/SDL_uikitview.m index 1ccda98f..c7d9f51d 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitview.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitview.m @@ -45,7 +45,9 @@ self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.autoresizesSubviews = YES; +#if !TARGET_OS_TV self.multipleTouchEnabled = YES; +#endif touchId = 1; SDL_AddTouch(touchId, ""); @@ -141,12 +143,13 @@ if (!firstFingerDown) { CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO]; + int clicks = (int) touch.tapCount; /* send mouse moved event */ SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y); /* send mouse down event */ - SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks); firstFingerDown = touch; } @@ -164,7 +167,8 @@ if (touch == firstFingerDown) { /* send mouse up */ - SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); + int clicks = (int) touch.tapCount; + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks); firstFingerDown = nil; } @@ -197,6 +201,69 @@ } } +#if TARGET_OS_TV || defined(__IPHONE_9_1) +- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype +{ + switch (presstype) { + case UIPressTypeUpArrow: + return SDL_SCANCODE_UP; + case UIPressTypeDownArrow: + return SDL_SCANCODE_DOWN; + case UIPressTypeLeftArrow: + return SDL_SCANCODE_LEFT; + case UIPressTypeRightArrow: + return SDL_SCANCODE_RIGHT; + case UIPressTypeSelect: + /* HIG says: "primary button behavior" */ + return SDL_SCANCODE_SELECT; + case UIPressTypeMenu: + /* HIG says: "returns to previous screen" */ + return SDL_SCANCODE_MENU; + case UIPressTypePlayPause: + /* HIG says: "secondary button behavior" */ + return SDL_SCANCODE_PAUSE; + default: + return SDL_SCANCODE_UNKNOWN; + } +} + +- (void)pressesBegan:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } + + [super pressesBegan:presses withEvent:event]; +} + +- (void)pressesEnded:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + + [super pressesEnded:presses withEvent:event]; +} + +- (void)pressesCancelled:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + + [super pressesCancelled:presses withEvent:event]; +} + +- (void)pressesChanged:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + /* This is only called when the force of a press changes. */ + [super pressesChanged:presses withEvent:event]; +} +#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */ + @end #endif /* SDL_VIDEO_DRIVER_UIKIT */ diff --git a/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.h b/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.h index 458c684b..86085244 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.h +++ b/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.h @@ -18,6 +18,7 @@ misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ +#include "../../SDL_internal.h" #import @@ -25,10 +26,17 @@ #include "SDL_touch.h" -#if SDL_IPHONE_KEYBOARD -@interface SDL_uikitviewcontroller : UIViewController +#if TARGET_OS_TV +#import +#define SDLRootViewController GCEventViewController #else -@interface SDL_uikitviewcontroller : UIViewController +#define SDLRootViewController UIViewController +#endif + +#if SDL_IPHONE_KEYBOARD +@interface SDL_uikitviewcontroller : SDLRootViewController +#else +@interface SDL_uikitviewcontroller : SDLRootViewController #endif @property (nonatomic, assign) SDL_Window *window; @@ -46,8 +54,11 @@ - (void)loadView; - (void)viewDidLayoutSubviews; + +#if !TARGET_OS_TV - (NSUInteger)supportedInterfaceOrientations; - (BOOL)prefersStatusBarHidden; +#endif #if SDL_IPHONE_KEYBOARD - (void)showKeyboard; diff --git a/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.m b/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.m index 58cdf1ac..e6e903ee 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitviewcontroller.m @@ -33,11 +33,23 @@ #include "SDL_uikitvideo.h" #include "SDL_uikitmodes.h" #include "SDL_uikitwindow.h" +#include "SDL_uikitopengles.h" #if SDL_IPHONE_KEYBOARD #include "keyinfotable.h" #endif +#if TARGET_OS_TV +static void +SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + @autoreleasepool { + SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata; + viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0'); + } +} +#endif + @implementation SDL_uikitviewcontroller { CADisplayLink *displayLink; int animationInterval; @@ -59,6 +71,12 @@ #if SDL_IPHONE_KEYBOARD [self initKeyboard]; #endif + +#if TARGET_OS_TV + SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS, + SDL_AppleTVControllerUIHintChanged, + (__bridge void *) self); +#endif } return self; } @@ -68,6 +86,12 @@ #if SDL_IPHONE_KEYBOARD [self deinitKeyboard]; #endif + +#if TARGET_OS_TV + SDL_DelHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS, + SDL_AppleTVControllerUIHintChanged, + (__bridge void *) self); +#endif } - (void)setAnimationCallback:(int)interval @@ -102,6 +126,9 @@ { /* Don't run the game loop while a messagebox is up */ if (!UIKit_ShowingMessageBox()) { + /* See the comment in the function definition. */ + UIKit_GL_RestoreCurrentContext(); + animationCallback(animationCallbackParam); } } @@ -120,6 +147,7 @@ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h); } +#if !TARGET_OS_TV - (NSUInteger)supportedInterfaceOrientations { return UIKit_GetSupportedOrientations(window); @@ -134,6 +162,7 @@ { return (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0; } +#endif /* ---- Keyboard related functionality below this line ---- @@ -164,9 +193,11 @@ textField.hidden = YES; keyboardVisible = NO; +#if !TARGET_OS_TV NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; [center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; +#endif } - (void)setView:(UIView *)view @@ -182,9 +213,11 @@ - (void)deinitKeyboard { +#if !TARGET_OS_TV NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; [center removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [center removeObserver:self name:UIKeyboardWillHideNotification object:nil]; +#endif } /* reveal onscreen virtual keyboard */ @@ -205,6 +238,7 @@ - (void)keyboardWillShow:(NSNotification *)notification { +#if !TARGET_OS_TV CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue]; /* The keyboard rect is in the coordinate space of the screen/window, but we @@ -212,10 +246,12 @@ kbrect = [self.view convertRect:kbrect fromView:nil]; [self setKeyboardHeight:(int)kbrect.size.height]; +#endif } - (void)keyboardWillHide:(NSNotification *)notification { + SDL_StopTextInput(); [self setKeyboardHeight:0]; } diff --git a/libs/SDL2/src/video/uikit/SDL_uikitwindow.m b/libs/SDL2/src/video/uikit/SDL_uikitwindow.m index c5f385b8..35c549b4 100644 --- a/libs/SDL2/src/video/uikit/SDL_uikitwindow.m +++ b/libs/SDL2/src/video/uikit/SDL_uikitwindow.m @@ -99,14 +99,13 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo /* only one window on iOS, always shown */ window->flags &= ~SDL_WINDOW_HIDDEN; - if (displaydata.uiscreen == [UIScreen mainScreen]) { - window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ - } else { + if (displaydata.uiscreen != [UIScreen mainScreen]) { window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizable */ window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */ window->flags |= SDL_WINDOW_BORDERLESS; /* never has a status bar. */ } +#if !TARGET_OS_TV if (displaydata.uiscreen == [UIScreen mainScreen]) { NSUInteger orients = UIKit_GetSupportedOrientations(window); BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0; @@ -119,6 +118,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo height = temp; } } +#endif /* !TARGET_OS_TV */ window->x = 0; window->y = 0; @@ -152,7 +152,6 @@ UIKit_CreateWindow(_THIS, SDL_Window *window) @autoreleasepool { SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; - const CGSize origsize = data.uiscreen.currentMode.size; /* SDL currently puts this window at the start of display's linked list. We rely on this. */ SDL_assert(_this->windows == window); @@ -165,6 +164,8 @@ UIKit_CreateWindow(_THIS, SDL_Window *window) /* If monitor has a resolution of 0x0 (hasn't been explicitly set by the * user, so it's in standby), try to force the display to a resolution * that most closely matches the desired window size. */ +#if !TARGET_OS_TV + const CGSize origsize = data.uiscreen.currentMode.size; if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) { if (display->num_display_modes == 0) { _this->GetDisplayModes(_this, display); @@ -197,6 +198,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window) [UIApplication sharedApplication].statusBarHidden = NO; } } +#endif /* !TARGET_OS_TV */ /* ignore the size user requested, and make a fullscreen window */ /* !!! FIXME: can we have a smaller view? */ @@ -258,6 +260,7 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window) SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; SDL_uikitviewcontroller *viewcontroller = data.viewcontroller; +#if !TARGET_OS_TV if (data.uiwindow.screen == [UIScreen mainScreen]) { if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) { [UIApplication sharedApplication].statusBarHidden = YES; @@ -273,6 +276,7 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window) /* Update the view's frame to account for the status bar change. */ viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen); +#endif /* !TARGET_OS_TV */ #ifdef SDL_IPHONE_KEYBOARD /* Make sure the view is offset correctly when the keyboard is visible. */ @@ -363,6 +367,7 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) } } +#if !TARGET_OS_TV NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window) { @@ -428,6 +433,7 @@ UIKit_GetSupportedOrientations(SDL_Window * window) return orientationMask; } +#endif /* !TARGET_OS_TV */ int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam) diff --git a/libs/SDL2/src/video/vivante/SDL_vivantevideo.c b/libs/SDL2/src/video/vivante/SDL_vivantevideo.c index cb1a2649..0372de5c 100644 --- a/libs/SDL2/src/video/vivante/SDL_vivantevideo.c +++ b/libs/SDL2/src/video/vivante/SDL_vivantevideo.c @@ -77,7 +77,7 @@ VIVANTE_Create() device->driverdata = data; - /* Setup amount of available displays and current display */ + /* Setup amount of available displays */ device->num_displays = 0; /* Set device free function */ diff --git a/libs/SDL2/src/video/wayland/SDL_waylanddyn.h b/libs/SDL2/src/video/wayland/SDL_waylanddyn.h index 644f4c1b..f1f65256 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylanddyn.h +++ b/libs/SDL2/src/video/wayland/SDL_waylanddyn.h @@ -94,7 +94,8 @@ void SDL_WAYLAND_UnloadSymbols(void); #endif /* SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ -#include "wayland-client.h" +#include "wayland-client-core.h" +#include "wayland-client-protocol.h" #include "wayland-egl.h" #endif /* !defined _SDL_waylanddyn_h */ diff --git a/libs/SDL2/src/video/wayland/SDL_waylandevents.c b/libs/SDL2/src/video/wayland/SDL_waylandevents.c index 8a645c46..2443aef7 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandevents.c +++ b/libs/SDL2/src/video/wayland/SDL_waylandevents.c @@ -25,6 +25,7 @@ #include "SDL_stdinc.h" #include "SDL_assert.h" +#include "SDL_log.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" @@ -36,11 +37,13 @@ #include "SDL_waylanddyn.h" +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" + #include #include #include #include -#include #include #include @@ -49,13 +52,17 @@ struct SDL_WaylandInput { struct wl_seat *seat; struct wl_pointer *pointer; struct wl_keyboard *keyboard; + struct zwp_relative_pointer_v1 *relative_pointer; SDL_WindowData *pointer_focus; SDL_WindowData *keyboard_focus; /* Last motion location */ wl_fixed_t sx_w; wl_fixed_t sy_w; - + + double dx_frac; + double dy_frac; + struct { struct xkb_keymap *keymap; struct xkb_state *state; @@ -171,10 +178,9 @@ ProcessHitTest(struct SDL_WaylandInput *input, uint32_t serial) } static void -pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, - uint32_t time, uint32_t button, uint32_t state_w) +pointer_handle_button_common(struct SDL_WaylandInput *input, uint32_t serial, + uint32_t time, uint32_t button, uint32_t state_w) { - struct SDL_WaylandInput *input = data; SDL_WindowData *window = input->pointer_focus; enum wl_pointer_button_state state = state_w; uint32_t sdl_button; @@ -183,7 +189,7 @@ pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, switch (button) { case BTN_LEFT: sdl_button = SDL_BUTTON_LEFT; - if (ProcessHitTest(data, serial)) { + if (ProcessHitTest(input, serial)) { return; /* don't pass this event on to app. */ } break; @@ -209,10 +215,18 @@ pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, } static void -pointer_handle_axis(void *data, struct wl_pointer *pointer, - uint32_t time, uint32_t axis, wl_fixed_t value) +pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, + uint32_t time, uint32_t button, uint32_t state_w) { struct SDL_WaylandInput *input = data; + + pointer_handle_button_common(input, serial, time, button, state_w); +} + +static void +pointer_handle_axis_common(struct SDL_WaylandInput *input, + uint32_t time, uint32_t axis, wl_fixed_t value) +{ SDL_WindowData *window = input->pointer_focus; enum wl_pointer_axis a = axis; int x, y; @@ -235,6 +249,15 @@ pointer_handle_axis(void *data, struct wl_pointer *pointer, } } +static void +pointer_handle_axis(void *data, struct wl_pointer *pointer, + uint32_t time, uint32_t axis, wl_fixed_t value) +{ + struct SDL_WaylandInput *input = data; + + pointer_handle_axis_common(input, time, axis, value); +} + static const struct wl_pointer_listener pointer_listener = { pointer_handle_enter, pointer_handle_leave, @@ -454,6 +477,164 @@ void Wayland_display_destroy_input(SDL_VideoData *d) d->input = NULL; } +void Wayland_display_add_relative_pointer_manager(SDL_VideoData *d, uint32_t id) +{ + d->relative_pointer_manager = + wl_registry_bind(d->registry, id, + &zwp_relative_pointer_manager_v1_interface, 1); +} + +void Wayland_display_destroy_relative_pointer_manager(SDL_VideoData *d) +{ + if (d->relative_pointer_manager) + zwp_relative_pointer_manager_v1_destroy(d->relative_pointer_manager); +} + +void Wayland_display_add_pointer_constraints(SDL_VideoData *d, uint32_t id) +{ + d->pointer_constraints = + wl_registry_bind(d->registry, id, + &zwp_pointer_constraints_v1_interface, 1); +} + +void Wayland_display_destroy_pointer_constraints(SDL_VideoData *d) +{ + if (d->pointer_constraints) + zwp_pointer_constraints_v1_destroy(d->pointer_constraints); +} + +static void +relative_pointer_handle_relative_motion(void *data, + struct zwp_relative_pointer_v1 *pointer, + uint32_t time_hi, + uint32_t time_lo, + wl_fixed_t dx_w, + wl_fixed_t dy_w, + wl_fixed_t dx_unaccel_w, + wl_fixed_t dy_unaccel_w) +{ + struct SDL_WaylandInput *input = data; + SDL_VideoData *d = input->display; + SDL_WindowData *window = input->pointer_focus; + double dx_unaccel; + double dy_unaccel; + double dx; + double dy; + + dx_unaccel = wl_fixed_to_double(dx_unaccel_w); + dy_unaccel = wl_fixed_to_double(dy_unaccel_w); + + /* Add left over fraction from last event. */ + dx_unaccel += input->dx_frac; + dy_unaccel += input->dy_frac; + + input->dx_frac = modf(dx_unaccel, &dx); + input->dy_frac = modf(dy_unaccel, &dy); + + if (input->pointer_focus && d->relative_mouse_mode) { + SDL_SendMouseMotion(window->sdlwindow, 0, 1, (int)dx, (int)dy); + } +} + +static const struct zwp_relative_pointer_v1_listener relative_pointer_listener = { + relative_pointer_handle_relative_motion, +}; + +static void +locked_pointer_locked(void *data, + struct zwp_locked_pointer_v1 *locked_pointer) +{ +} + +static void +locked_pointer_unlocked(void *data, + struct zwp_locked_pointer_v1 *locked_pointer) +{ +} + +static const struct zwp_locked_pointer_v1_listener locked_pointer_listener = { + locked_pointer_locked, + locked_pointer_unlocked, +}; + +static void +lock_pointer_to_window(SDL_Window *window, + struct SDL_WaylandInput *input) +{ + SDL_WindowData *w = window->driverdata; + SDL_VideoData *d = input->display; + struct zwp_locked_pointer_v1 *locked_pointer; + + if (w->locked_pointer) + return; + + locked_pointer = + zwp_pointer_constraints_v1_lock_pointer(d->pointer_constraints, + w->surface, + input->pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + zwp_locked_pointer_v1_add_listener(locked_pointer, + &locked_pointer_listener, + window); + + w->locked_pointer = locked_pointer; +} + +int Wayland_input_lock_pointer(struct SDL_WaylandInput *input) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = input->display; + SDL_Window *window; + struct zwp_relative_pointer_v1 *relative_pointer; + + if (!d->relative_pointer_manager) + return -1; + + if (!d->pointer_constraints) + return -1; + + if (!input->relative_pointer) { + relative_pointer = + zwp_relative_pointer_manager_v1_get_relative_pointer( + d->relative_pointer_manager, + input->pointer); + zwp_relative_pointer_v1_add_listener(relative_pointer, + &relative_pointer_listener, + input); + input->relative_pointer = relative_pointer; + } + + for (window = vd->windows; window; window = window->next) + lock_pointer_to_window(window, input); + + d->relative_mouse_mode = 1; + + return 0; +} + +int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = input->display; + SDL_Window *window; + SDL_WindowData *w; + + for (window = vd->windows; window; window = window->next) { + w = window->driverdata; + if (w->locked_pointer) + zwp_locked_pointer_v1_destroy(w->locked_pointer); + w->locked_pointer = NULL; + } + + zwp_relative_pointer_v1_destroy(input->relative_pointer); + input->relative_pointer = NULL; + + d->relative_mouse_mode = 0; + + return 0; +} + #endif /* SDL_VIDEO_DRIVER_WAYLAND */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/wayland/SDL_waylandevents_c.h b/libs/SDL2/src/video/wayland/SDL_waylandevents_c.h index 62b163bf..56d12ec2 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandevents_c.h +++ b/libs/SDL2/src/video/wayland/SDL_waylandevents_c.h @@ -32,6 +32,15 @@ extern void Wayland_PumpEvents(_THIS); extern void Wayland_display_add_input(SDL_VideoData *d, uint32_t id); extern void Wayland_display_destroy_input(SDL_VideoData *d); +extern void Wayland_display_add_pointer_constraints(SDL_VideoData *d, uint32_t id); +extern void Wayland_display_destroy_pointer_constraints(SDL_VideoData *d); + +extern int Wayland_input_lock_pointer(struct SDL_WaylandInput *input); +extern int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input); + +extern void Wayland_display_add_relative_pointer_manager(SDL_VideoData *d, uint32_t id); +extern void Wayland_display_destroy_relative_pointer_manager(SDL_VideoData *d); + #endif /* _SDL_waylandevents_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/wayland/SDL_waylandmouse.c b/libs/SDL2/src/video/wayland/SDL_waylandmouse.c index 8a8332cc..8dfc9eea 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandmouse.c +++ b/libs/SDL2/src/video/wayland/SDL_waylandmouse.c @@ -27,7 +27,6 @@ #define _GNU_SOURCE #endif -#include #include #include #include @@ -70,7 +69,6 @@ wayland_create_tmp_file(off_t size) xdg_path = SDL_getenv("XDG_RUNTIME_DIR"); if (!xdg_path) { - errno = ENOENT; return -1; } @@ -116,8 +114,7 @@ create_buffer_from_shm(Wayland_CursorData *d, shm_fd = wayland_create_tmp_file(size); if (shm_fd < 0) { - fprintf(stderr, "creating mouse cursor buffer failed!\n"); - return -1; + return SDL_SetError("Creating mouse cursor buffer failed."); } d->shm_data = mmap(NULL, @@ -128,9 +125,8 @@ create_buffer_from_shm(Wayland_CursorData *d, 0); if (d->shm_data == MAP_FAILED) { d->shm_data = NULL; - fprintf (stderr, "mmap () failed\n"); close (shm_fd); - return -1; + return SDL_SetError("mmap() failed."); } shm_pool = wl_shm_create_pool(data->shm, shm_fd, size); @@ -369,7 +365,13 @@ Wayland_WarpMouseGlobal(int x, int y) static int Wayland_SetRelativeMouseMode(SDL_bool enabled) { - return SDL_Unsupported(); + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *data = (SDL_VideoData *) vd->driverdata; + + if (enabled) + return Wayland_input_lock_pointer(data->input); + else + return Wayland_input_unlock_pointer(data->input); } void diff --git a/libs/SDL2/src/video/wayland/SDL_waylandvideo.c b/libs/SDL2/src/video/wayland/SDL_waylandvideo.c index 45733fbd..554b0eca 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandvideo.c +++ b/libs/SDL2/src/video/wayland/SDL_waylandvideo.c @@ -35,6 +35,8 @@ #include "SDL_waylandmouse.h" #include "SDL_waylandtouch.h" +#include +#include #include #include @@ -55,6 +57,56 @@ Wayland_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode); static void Wayland_VideoQuit(_THIS); +/* Find out what class name we should use + * Based on src/video/x11/SDL_x11video.c */ +static char * +get_classname() +{ + char *spot; +#if defined(__LINUX__) || defined(__FREEBSD__) + char procfile[1024]; + char linkfile[1024]; + int linksize; +#endif + + /* First allow environment variable override */ + spot = SDL_getenv("SDL_VIDEO_WAYLAND_WMCLASS"); + if (spot) { + return SDL_strdup(spot); + } else { + /* Fallback to the "old" envvar */ + spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); + if (spot) { + return SDL_strdup(spot); + } + } + + /* Next look at the application's executable name */ +#if defined(__LINUX__) || defined(__FREEBSD__) +#if defined(__LINUX__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); +#elif defined(__FREEBSD__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", + getpid()); +#else +#error Where can we find the executable name? +#endif + linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1); + if (linksize > 0) { + linkfile[linksize] = '\0'; + spot = SDL_strrchr(linkfile, '/'); + if (spot) { + return SDL_strdup(spot + 1); + } else { + return SDL_strdup(linkfile); + } + } +#endif /* __LINUX__ || __FREEBSD__ */ + + /* Finally use the default we've used forever */ + return SDL_strdup("SDL_App"); +} + /* Wayland driver bootstrap functions */ static int Wayland_Available(void) @@ -117,7 +169,10 @@ Wayland_CreateDevice(int devindex) device->CreateWindow = Wayland_CreateWindow; device->ShowWindow = Wayland_ShowWindow; device->SetWindowFullscreen = Wayland_SetWindowFullscreen; + device->MaximizeWindow = Wayland_MaximizeWindow; + device->RestoreWindow = Wayland_RestoreWindow; device->SetWindowSize = Wayland_SetWindowSize; + device->SetWindowTitle = Wayland_SetWindowTitle; device->DestroyWindow = Wayland_DestroyWindow; device->SetWindowHitTest = Wayland_SetWindowHitTest; @@ -145,7 +200,7 @@ display_handle_geometry(void *data, { SDL_VideoDisplay *display = data; - display->name = strdup(model); + display->name = SDL_strdup(model); display->driverdata = output; } @@ -253,7 +308,10 @@ display_handle_global(void *data, struct wl_registry *registry, uint32_t id, } else if (strcmp(interface, "wl_shm") == 0) { d->shm = wl_registry_bind(registry, id, &wl_shm_interface, 1); d->cursor_theme = WAYLAND_wl_cursor_theme_load(NULL, 32, d->shm); - + } else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) { + Wayland_display_add_relative_pointer_manager(d, id); + } else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) { + Wayland_display_add_pointer_constraints(d, id); #ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH } else if (strcmp(interface, "qt_touch_extension") == 0) { Wayland_touch_create(d, id); @@ -282,6 +340,11 @@ Wayland_VideoInit(_THIS) _this->driverdata = data; + data->xkb_context = WAYLAND_xkb_context_new(0); + if (!data->xkb_context) { + return SDL_SetError("Failed to create XKB context"); + } + data->display = WAYLAND_wl_display_connect(NULL); if (data->display == NULL) { return SDL_SetError("Failed to connect to a Wayland display"); @@ -300,13 +363,11 @@ Wayland_VideoInit(_THIS) // Second roundtrip to receive all output events. WAYLAND_wl_display_roundtrip(data->display); - data->xkb_context = WAYLAND_xkb_context_new(0); - if (!data->xkb_context) { - return SDL_SetError("Failed to create XKB context"); - } - Wayland_InitMouse(); + /* Get the surface class name, usually the name of the application */ + data->classname = get_classname(); + WAYLAND_wl_display_flush(data->display); return 0; @@ -340,6 +401,8 @@ Wayland_VideoQuit(_THIS) } Wayland_display_destroy_input(data); + Wayland_display_destroy_pointer_constraints(data); + Wayland_display_destroy_relative_pointer_manager(data); if (data->xkb_context) { WAYLAND_xkb_context_unref(data->xkb_context); @@ -375,6 +438,7 @@ Wayland_VideoQuit(_THIS) WAYLAND_wl_display_disconnect(data->display); } + SDL_free(data->classname); free(data); _this->driverdata = NULL; } diff --git a/libs/SDL2/src/video/wayland/SDL_waylandvideo.h b/libs/SDL2/src/video/wayland/SDL_waylandvideo.h index 8744d363..ccd7ecf9 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandvideo.h +++ b/libs/SDL2/src/video/wayland/SDL_waylandvideo.h @@ -44,6 +44,8 @@ typedef struct { struct wl_cursor_theme *cursor_theme; struct wl_pointer *pointer; struct wl_shell *shell; + struct zwp_relative_pointer_manager_v1 *relative_pointer_manager; + struct zwp_pointer_constraints_v1 *pointer_constraints; EGLDisplay edpy; EGLContext context; @@ -57,6 +59,10 @@ typedef struct { struct qt_surface_extension *surface_extension; struct qt_windowmanager *windowmanager; #endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + + char *classname; + + int relative_mouse_mode; } SDL_VideoData; #endif /* _SDL_waylandvideo_h */ diff --git a/libs/SDL2/src/video/wayland/SDL_waylandwindow.c b/libs/SDL2/src/video/wayland/SDL_waylandwindow.c index b59759a7..85fca8de 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandwindow.c +++ b/libs/SDL2/src/video/wayland/SDL_waylandwindow.c @@ -26,6 +26,7 @@ #include "../SDL_sysvideo.h" #include "../../events/SDL_windowevents_c.h" #include "../SDL_egl_c.h" +#include "SDL_waylandevents_c.h" #include "SDL_waylandwindow.h" #include "SDL_waylandvideo.h" #include "SDL_waylandtouch.h" @@ -46,6 +47,33 @@ handle_configure(void *data, struct wl_shell_surface *shell_surface, SDL_Window *window = wind->sdlwindow; struct wl_region *region; + /* wl_shell_surface spec states that this is a suggestion. + Ignore if less than or greater than max/min size. */ + + if (width == 0 || height == 0) { + return; + } + + if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { + if ((window->flags & SDL_WINDOW_RESIZABLE)) { + if (window->max_w > 0) { + width = SDL_min(width, window->max_w); + } + width = SDL_max(width, window->min_w); + + if (window->max_h > 0) { + height = SDL_min(height, window->max_h); + } + height = SDL_max(height, window->min_h); + } else { + return; + } + } + + if (width == window->w && height == window->h) { + return; + } + window->w = width; window->h = height; WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0); @@ -145,6 +173,26 @@ Wayland_SetWindowFullscreen(_THIS, SDL_Window * window, WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); } +void +Wayland_RestoreWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + wl_shell_surface_set_toplevel(wind->shell_surface); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +void +Wayland_MaximizeWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + wl_shell_surface_set_maximized(wind->shell_surface, NULL); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + int Wayland_CreateWindow(_THIS, SDL_Window *window) { SDL_WindowData *data; @@ -178,6 +226,7 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window) wl_surface_set_user_data(data->surface, data); data->shell_surface = wl_shell_get_shell_surface(c->shell, data->surface); + wl_shell_surface_set_class (data->shell_surface, c->classname); #ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH if (c->surface_extension) { data->extended_surface = qt_surface_extension_get_extended_surface( @@ -214,6 +263,10 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window) wl_surface_set_opaque_region(data->surface, region); wl_region_destroy(region); + if (c->relative_mouse_mode) { + Wayland_input_lock_pointer(c->input); + } + WAYLAND_wl_display_flush(c->display); return 0; @@ -233,6 +286,17 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window) wl_region_destroy(region); } +void Wayland_SetWindowTitle(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + if (window->title != NULL) { + wl_shell_surface_set_title(wind->shell_surface, window->title); + } + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + void Wayland_DestroyWindow(_THIS, SDL_Window *window) { SDL_VideoData *data = _this->driverdata; diff --git a/libs/SDL2/src/video/wayland/SDL_waylandwindow.h b/libs/SDL2/src/video/wayland/SDL_waylandwindow.h index 053b1281..319a573d 100644 --- a/libs/SDL2/src/video/wayland/SDL_waylandwindow.h +++ b/libs/SDL2/src/video/wayland/SDL_waylandwindow.h @@ -39,6 +39,7 @@ typedef struct { struct wl_egl_window *egl_window; struct SDL_WaylandInput *keyboard_device; EGLSurface egl_surface; + struct zwp_locked_pointer_v1 *locked_pointer; #ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH struct qt_extended_surface *extended_surface; @@ -49,8 +50,11 @@ extern void Wayland_ShowWindow(_THIS, SDL_Window *window); extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * _display, SDL_bool fullscreen); +extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window); +extern void Wayland_RestoreWindow(_THIS, SDL_Window * window); extern int Wayland_CreateWindow(_THIS, SDL_Window *window); extern void Wayland_SetWindowSize(_THIS, SDL_Window * window); +extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window); extern void Wayland_DestroyWindow(_THIS, SDL_Window *window); extern SDL_bool diff --git a/libs/SDL2/src/video/windows/SDL_windowsevents.c b/libs/SDL2/src/video/windows/SDL_windowsevents.c index ee08de1b..02768fb6 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsevents.c +++ b/libs/SDL2/src/video/windows/SDL_windowsevents.c @@ -198,13 +198,26 @@ WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam) return code; } +static SDL_bool +WIN_ShouldIgnoreFocusClick() +{ + return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); +} void WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID) { - if (data->focus_click_pending && button == SDL_BUTTON_LEFT && !bwParamMousePressed) { - data->focus_click_pending = SDL_FALSE; - WIN_UpdateClipCursor(data->window); + if (data->focus_click_pending & SDL_BUTTON(button)) { + /* Ignore the button click for activation */ + if (!bwParamMousePressed) { + data->focus_click_pending &= ~SDL_BUTTON(button); + if (!data->focus_click_pending) { + WIN_UpdateClipCursor(data->window); + } + } + if (WIN_ShouldIgnoreFocusClick()) { + return; + } } if (bwParamMousePressed && !bSDLMousePressed) { @@ -326,17 +339,7 @@ WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text) static SDL_bool ShouldGenerateWindowCloseOnAltF4(void) { - const char *hint; - - hint = SDL_GetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4); - if (hint) { - if (*hint == '0') { - return SDL_TRUE; - } else { - return SDL_FALSE; - } - } - return SDL_TRUE; + return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE); } LRESULT CALLBACK @@ -398,8 +401,24 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) minimized = HIWORD(wParam); if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { - data->focus_click_pending = (GetAsyncKeyState(VK_LBUTTON) != 0); - + if (LOWORD(wParam) == WA_CLICKACTIVE) { + if (GetAsyncKeyState(VK_LBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_LMASK; + } + if (GetAsyncKeyState(VK_RBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_RMASK; + } + if (GetAsyncKeyState(VK_MBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_MMASK; + } + if (GetAsyncKeyState(VK_XBUTTON1)) { + data->focus_click_pending |= SDL_BUTTON_X1MASK; + } + if (GetAsyncKeyState(VK_XBUTTON2)) { + data->focus_click_pending |= SDL_BUTTON_X2MASK; + } + } + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); if (SDL_GetKeyboardFocus() != data->window) { SDL_SetKeyboardFocus(data->window); @@ -423,6 +442,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) if (SDL_GetKeyboardFocus() == data->window) { SDL_SetKeyboardFocus(NULL); + WIN_ResetDeadKeys(); } ClipCursor(NULL); @@ -737,6 +757,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) break; #endif /* WM_GETMINMAXINFO */ + case WM_WINDOWPOSCHANGING: + + if (data->expected_resize) { + returnCode = 0; + } + break; + case WM_WINDOWPOSCHANGED: { RECT rect; @@ -763,6 +790,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) h = rect.bottom - rect.top; SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w, h); + + /* Forces a WM_PAINT event */ + InvalidateRect(hwnd, NULL, FALSE); } break; @@ -1015,7 +1045,8 @@ HINSTANCE SDL_Instance = NULL; int SDL_RegisterApp(char *name, Uint32 style, void *hInst) { - WNDCLASS class; + WNDCLASSEX wcex; + TCHAR path[MAX_PATH]; /* Only do this once... */ if (app_registered) { @@ -1037,19 +1068,24 @@ SDL_RegisterApp(char *name, Uint32 style, void *hInst) } /* Register the application class */ - class.hCursor = NULL; - class.hIcon = - LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0, - LR_DEFAULTCOLOR); - class.lpszMenuName = NULL; - class.lpszClassName = SDL_Appname; - class.hbrBackground = NULL; - class.hInstance = SDL_Instance; - class.style = SDL_Appstyle; - class.lpfnWndProc = WIN_WindowProc; - class.cbWndExtra = 0; - class.cbClsExtra = 0; - if (!RegisterClass(&class)) { + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.hCursor = NULL; + wcex.hIcon = NULL; + wcex.hIconSm = NULL; + wcex.lpszMenuName = NULL; + wcex.lpszClassName = SDL_Appname; + wcex.style = SDL_Appstyle; + wcex.hbrBackground = NULL; + wcex.lpfnWndProc = WIN_WindowProc; + wcex.hInstance = SDL_Instance; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + + /* Use the first icon as a default icon, like in the Explorer */ + GetModuleFileName(SDL_Instance, path, MAX_PATH); + ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1); + + if (!RegisterClassEx(&wcex)) { return SDL_SetError("Couldn't register application class"); } @@ -1061,7 +1097,7 @@ SDL_RegisterApp(char *name, Uint32 style, void *hInst) void SDL_UnregisterApp() { - WNDCLASS class; + WNDCLASSEX wcex; /* SDL_RegisterApp might not have been called before */ if (!app_registered) { @@ -1070,8 +1106,10 @@ SDL_UnregisterApp() --app_registered; if (app_registered == 0) { /* Check for any registered window classes. */ - if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) { + if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) { UnregisterClass(SDL_Appname, SDL_Instance); + if (wcex.hIcon) DestroyIcon(wcex.hIcon); + if (wcex.hIconSm) DestroyIcon(wcex.hIconSm); } SDL_free(SDL_Appname); SDL_Appname = NULL; diff --git a/libs/SDL2/src/video/windows/SDL_windowskeyboard.c b/libs/SDL2/src/video/windows/SDL_windowskeyboard.c index d3e16c8b..8271b042 100644 --- a/libs/SDL2/src/video/windows/SDL_windowskeyboard.c +++ b/libs/SDL2/src/video/windows/SDL_windowskeyboard.c @@ -157,11 +157,47 @@ WIN_QuitKeyboard(_THIS) #endif } +void +WIN_ResetDeadKeys() +{ + /* + if a deadkey has been typed, but not the next character (which the deadkey might modify), + this tries to undo the effect pressing the deadkey. + see: http://archives.miloush.net/michkap/archive/2006/09/10/748775.html + */ + BYTE keyboardState[256]; + WCHAR buffer[16]; + int keycode, scancode, result, i; + + GetKeyboardState(keyboardState); + + keycode = VK_SPACE; + scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC); + if (scancode == 0) { + /* the keyboard doesn't have this key */ + return; + } + + for (i = 0; i < 5; i++) { + result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); + if (result > 0) { + /* success */ + return; + } + } +} + void WIN_StartTextInput(_THIS) { #ifndef SDL_DISABLE_WINDOWS_IME - SDL_Window *window = SDL_GetKeyboardFocus(); + SDL_Window *window; +#endif + + WIN_ResetDeadKeys(); + +#ifndef SDL_DISABLE_WINDOWS_IME + window = SDL_GetKeyboardFocus(); if (window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; @@ -176,7 +212,13 @@ void WIN_StopTextInput(_THIS) { #ifndef SDL_DISABLE_WINDOWS_IME - SDL_Window *window = SDL_GetKeyboardFocus(); + SDL_Window *window; +#endif + + WIN_ResetDeadKeys(); + +#ifndef SDL_DISABLE_WINDOWS_IME + window = SDL_GetKeyboardFocus(); if (window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; diff --git a/libs/SDL2/src/video/windows/SDL_windowskeyboard.h b/libs/SDL2/src/video/windows/SDL_windowskeyboard.h index d330d387..84654d7b 100644 --- a/libs/SDL2/src/video/windows/SDL_windowskeyboard.h +++ b/libs/SDL2/src/video/windows/SDL_windowskeyboard.h @@ -27,6 +27,8 @@ extern void WIN_InitKeyboard(_THIS); extern void WIN_UpdateKeymap(void); extern void WIN_QuitKeyboard(_THIS); +extern void WIN_ResetDeadKeys(void); + extern void WIN_StartTextInput(_THIS); extern void WIN_StopTextInput(_THIS); extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect); diff --git a/libs/SDL2/src/video/windows/SDL_windowsmessagebox.c b/libs/SDL2/src/video/windows/SDL_windowsmessagebox.c index b39df32f..689e5bbc 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsmessagebox.c +++ b/libs/SDL2/src/video/windows/SDL_windowsmessagebox.c @@ -452,9 +452,9 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) } /* Align the buttons to the right/bottom. */ - x = Size.cx - ButtonWidth - ButtonMargin; + x = Size.cx - (ButtonWidth + ButtonMargin) * messageboxdata->numbuttons; y = Size.cy - ButtonHeight - ButtonMargin; - for (i = 0; i < messageboxdata->numbuttons; ++i) { + for (i = messageboxdata->numbuttons - 1; i >= 0; --i) { SDL_bool isDefault; if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { @@ -466,7 +466,7 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) FreeDialogData(dialog); return -1; } - x -= ButtonWidth + ButtonMargin; + x += ButtonWidth + ButtonMargin; } /* FIXME: If we have a parent window, get the Instance and HWND for them */ diff --git a/libs/SDL2/src/video/windows/SDL_windowsmodes.c b/libs/SDL2/src/video/windows/SDL_windowsmodes.c index 1c1a0f6c..f172f9a3 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsmodes.c +++ b/libs/SDL2/src/video/windows/SDL_windowsmodes.c @@ -342,7 +342,7 @@ WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, *vdpi = data->VertDPI; } - return data->DiagDPI != 0.0f ? 0 : -1; + return data->DiagDPI != 0.0f ? 0 : SDL_SetError("Couldn't get DPI"); } int @@ -416,7 +416,7 @@ WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) LONG status; if (mode->driverdata == display->desktop_mode.driverdata) { - status = ChangeDisplaySettingsEx(displaydata->DeviceName, NULL, NULL, 0, NULL); + status = ChangeDisplaySettingsEx(displaydata->DeviceName, NULL, NULL, CDS_FULLSCREEN, NULL); } else { status = ChangeDisplaySettingsEx(displaydata->DeviceName, &data->DeviceMode, NULL, CDS_FULLSCREEN, NULL); } diff --git a/libs/SDL2/src/video/windows/SDL_windowsvideo.c b/libs/SDL2/src/video/windows/SDL_windowsvideo.c index 41100fbd..21f63a01 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsvideo.c +++ b/libs/SDL2/src/video/windows/SDL_windowsvideo.c @@ -145,6 +145,7 @@ WIN_CreateDevice(int devindex) device->MinimizeWindow = WIN_MinimizeWindow; device->RestoreWindow = WIN_RestoreWindow; device->SetWindowBordered = WIN_SetWindowBordered; + device->SetWindowResizable = WIN_SetWindowResizable; device->SetWindowFullscreen = WIN_SetWindowFullscreen; device->SetWindowGammaRamp = WIN_SetWindowGammaRamp; device->GetWindowGammaRamp = WIN_GetWindowGammaRamp; diff --git a/libs/SDL2/src/video/windows/SDL_windowswindow.c b/libs/SDL2/src/video/windows/SDL_windowswindow.c index b8f24db8..5ce40e6b 100644 --- a/libs/SDL2/src/video/windows/SDL_windowswindow.c +++ b/libs/SDL2/src/video/windows/SDL_windowswindow.c @@ -478,7 +478,8 @@ WIN_HideWindow(_THIS, SDL_Window * window) void WIN_RaiseWindow(_THIS, SDL_Window * window) { - WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE); + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + SetForegroundWindow(hwnd); } void @@ -519,6 +520,22 @@ WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) data->in_border_change = SDL_FALSE; } +void +WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + DWORD style = GetWindowLong(hwnd, GWL_STYLE); + + if (resizable) { + style |= STYLE_RESIZABLE; + } else { + style &= ~STYLE_RESIZABLE; + } + + SetWindowLong(hwnd, GWL_STYLE, style); +} + void WIN_RestoreWindow(_THIS, SDL_Window * window) { diff --git a/libs/SDL2/src/video/windows/SDL_windowswindow.h b/libs/SDL2/src/video/windows/SDL_windowswindow.h index e7b13c74..7d50ba66 100644 --- a/libs/SDL2/src/video/windows/SDL_windowswindow.h +++ b/libs/SDL2/src/video/windows/SDL_windowswindow.h @@ -41,7 +41,7 @@ typedef struct SDL_bool expected_resize; SDL_bool in_border_change; SDL_bool in_title_click; - SDL_bool focus_click_pending; + Uint8 focus_click_pending; SDL_bool windowed_mode_was_maximized; SDL_bool in_window_deactivation; struct SDL_VideoData *videodata; @@ -64,6 +64,7 @@ extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); extern void WIN_RestoreWindow(_THIS, SDL_Window * window); extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); diff --git a/libs/SDL2/src/video/winrt/SDL_winrtevents.cpp b/libs/SDL2/src/video/winrt/SDL_winrtevents.cpp index e9df726d..30cf0163 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtevents.cpp +++ b/libs/SDL2/src/video/winrt/SDL_winrtevents.cpp @@ -40,6 +40,7 @@ using Windows::UI::Core::CoreCursor; #include "SDL_system.h" extern "C" { +#include "../../thread/SDL_systhread.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_events_c.h" } @@ -113,7 +114,7 @@ WINRT_CycleXAMLThread() _mutex = SDL_CreateMutex(); _threadState = ThreadState_Running; - _XAMLThread = SDL_CreateThread(WINRT_XAMLThreadMain, "SDL/XAML App Thread", nullptr); + _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); SDL_LockMutex(_mutex); while (_threadState != ThreadState_Yielding) { diff --git a/libs/SDL2/src/video/winrt/SDL_winrtevents_c.h b/libs/SDL2/src/video/winrt/SDL_winrtevents_c.h index dc94526b..05a90a3b 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtevents_c.h +++ b/libs/SDL2/src/video/winrt/SDL_winrtevents_c.h @@ -67,6 +67,13 @@ extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args); extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args); extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args); +#if NTDDI_VERSION >= NTDDI_WIN10 +extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS); +extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window); +extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window); +extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window); +#endif // NTDDI_VERSION >= ... + /* XAML Thread Management */ extern void WINRT_CycleXAMLThread(); diff --git a/libs/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp b/libs/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp index 7477cdee..affcae62 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp +++ b/libs/SDL2/src/video/winrt/SDL_winrtkeyboard.cpp @@ -383,4 +383,48 @@ WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArg } } + +#if NTDDI_VERSION >= NTDDI_WIN10 + +SDL_bool WINRT_HasScreenKeyboardSupport(_THIS) +{ + return SDL_TRUE; +} + +void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryShow(); + } +} + +void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryHide(); + } +} + +SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + // dludwig@pobox.com: checking inputPane->Visible doesn't seem to detect visibility, + // at least not on the Windows Phone 10.0.10240.0 emulator. Checking + // the size of inputPane->OccludedRect, however, does seem to work. + Windows::Foundation::Rect rect = inputPane->OccludedRect; + if (rect.Width > 0 && rect.Height > 0) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +#endif // NTDDI_VERSION >= ... + #endif // SDL_VIDEO_DRIVER_WINRT diff --git a/libs/SDL2/src/video/winrt/SDL_winrtmouse.cpp b/libs/SDL2/src/video/winrt/SDL_winrtmouse.cpp index d3140a4a..9997d6ea 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtmouse.cpp +++ b/libs/SDL2/src/video/winrt/SDL_winrtmouse.cpp @@ -26,6 +26,7 @@ * Windows includes: */ #include +#include using namespace Windows::UI::Core; using Windows::UI::Core::CoreCursor; @@ -116,11 +117,69 @@ WINRT_ShowCursor(SDL_Cursor * cursor) return 0; } + CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); if (cursor) { CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; - CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor; + coreWindow->PointerCursor = *theCursor; } else { - CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; + // HACK ALERT: TL;DR - Hiding the cursor in WinRT/UWP apps is weird, and + // a Win32-style cursor resource file must be directly included in apps, + // otherwise hiding the cursor will cause mouse-motion data to never be + // received. + // + // Here's the lengthy explanation: + // + // There are two ways to hide a cursor in WinRT/UWP apps. + // Both involve setting the WinRT CoreWindow's (which is somewhat analogous + // to a Win32 HWND) 'PointerCursor' property. + // + // The first way to hide a cursor sets PointerCursor to nullptr. This + // is, arguably, the easiest to implement for an app. It does have an + // unfortunate side-effect: it'll prevent mouse-motion events from being + // sent to the app (via CoreWindow). + // + // The second way to hide a cursor sets PointerCursor to a transparent + // cursor. This allows mouse-motion events to be sent to the app, but is + // more difficult to set up, as: + // 1. WinRT/UWP, while providing a few stock cursors, does not provide + // a completely transparent cursor. + // 2. WinRT/UWP allows apps to provide custom-built cursors, but *ONLY* + // if they are linked directly inside the app, via Win32-style + // cursor resource files. APIs to create cursors at runtime are + // not provided to apps, and attempting to link-to or use Win32 + // cursor-creation APIs could cause an app to fail Windows Store + // certification. + // + // SDL can use either means of hiding the cursor. It provides a Win32-style + // set of cursor resource files in its source distribution, inside + // src/main/winrt/. If those files are linked to an SDL-for-WinRT/UWP app + // (by including them in a MSVC project, for example), SDL will attempt to + // use those, if and when the cursor is hidden via SDL APIs. If those + // files are not linked in, SDL will attempt to hide the cursor via the + // 'set PointerCursor to nullptr' means (which, if you recall, causes + // mouse-motion data to NOT be sent to the app!). + // + // Tech notes: + // - SDL's blank cursor resource uses a resource ID of 5000. + // - SDL's cursor resources consist of the following two files: + // - src/main/winrt/SDL2-WinRTResource_BlankCursor.cur -- cursor pixel data + // - src/main/winrt/SDL2-WinRTResources.rc -- declares the cursor resource, and its ID (of 5000) + // + + const unsigned int win32CursorResourceID = 5000; + CoreCursor ^ blankCursor = ref new CoreCursor(CoreCursorType::Custom, win32CursorResourceID); + + // Set 'PointerCursor' to 'blankCursor' in a way that shouldn't throw + // an exception if the app hasn't loaded that resource. + ABI::Windows::UI::Core::ICoreCursor * iblankCursor = reinterpret_cast(blankCursor); + ABI::Windows::UI::Core::ICoreWindow * icoreWindow = reinterpret_cast(coreWindow); + HRESULT hr = icoreWindow->put_PointerCursor(iblankCursor); + if (FAILED(hr)) { + // The app doesn't contain the cursor resource, or some other error + // occurred. Just use the other, but mouse-motion-preventing, means of + // hiding the cursor. + coreWindow->PointerCursor = nullptr; + } } return 0; } diff --git a/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp b/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp index af80e68e..9a26705a 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp +++ b/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp @@ -31,6 +31,7 @@ /* Windows includes */ #include #include +#include #include #include using namespace Windows::ApplicationModel::Core; @@ -41,7 +42,8 @@ using namespace Windows::UI::ViewManagement; /* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */ -static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48,{ 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; +static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } }; +static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; /* SDL includes */ @@ -61,6 +63,7 @@ extern "C" { #include "../../core/winrt/SDL_winrtapp_xaml.h" #include "SDL_winrtvideo_cpp.h" #include "SDL_winrtevents_c.h" +#include "SDL_winrtgamebar_cpp.h" #include "SDL_winrtmouse_c.h" #include "SDL_main.h" #include "SDL_system.h" @@ -82,6 +85,11 @@ static void WINRT_DestroyWindow(_THIS, SDL_Window * window); static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info); +/* Misc functions */ +static ABI::Windows::System::Display::IDisplayRequest * WINRT_CreateDisplayRequest(_THIS); +extern void WINRT_SuspendScreenSaver(_THIS); + + /* SDL-internal globals: */ SDL_Window * WINRT_GlobalSDLWindow = NULL; @@ -127,7 +135,6 @@ WINRT_CreateDevice(int devindex) SDL_free(device); return (0); } - SDL_zerop(data); device->driverdata = data; /* Set the function pointers */ @@ -140,6 +147,15 @@ WINRT_CreateDevice(int devindex) device->SetDisplayMode = WINRT_SetDisplayMode; device->PumpEvents = WINRT_PumpEvents; device->GetWindowWMInfo = WINRT_GetWindowWMInfo; + device->SuspendScreenSaver = WINRT_SuspendScreenSaver; + +#if NTDDI_VERSION >= NTDDI_WIN10 + device->HasScreenKeyboardSupport = WINRT_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = WINRT_ShowScreenKeyboard; + device->HideScreenKeyboard = WINRT_HideScreenKeyboard; + device->IsScreenKeyboardShown = WINRT_IsScreenKeyboardShown; +#endif + #ifdef SDL_VIDEO_OPENGL_EGL device->GL_LoadLibrary = WINRT_GLES_LoadLibrary; device->GL_GetProcAddress = WINRT_GLES_GetProcAddress; @@ -165,12 +181,17 @@ VideoBootStrap WINRT_bootstrap = { int WINRT_VideoInit(_THIS) { + SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata; if (WINRT_InitModes(_this) < 0) { return -1; } WINRT_InitMouse(_this); WINRT_InitTouch(_this); - + WINRT_InitGameBar(_this); + if (driverdata) { + /* Initialize screensaver-disabling support */ + driverdata->displayRequest = WINRT_CreateDisplayRequest(_this); + } return 0; } @@ -412,6 +433,12 @@ WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) void WINRT_VideoQuit(_THIS) { + SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata; + if (driverdata && driverdata->displayRequest) { + driverdata->displayRequest->Release(); + driverdata->displayRequest = NULL; + } + WINRT_QuitGameBar(_this); WINRT_QuitMouse(_this); } @@ -481,7 +508,7 @@ WINRT_DetectWindowFlags(SDL_Window * window) // data->coreWindow->PointerPosition is not supported on WinPhone 8.0 latestFlags |= SDL_WINDOW_MOUSE_FOCUS; #else - if (data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) { + if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) { latestFlags |= SDL_WINDOW_MOUSE_FOCUS; } #endif @@ -751,6 +778,65 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) return SDL_FALSE; } +static ABI::Windows::System::Display::IDisplayRequest * +WINRT_CreateDisplayRequest(_THIS) +{ + /* Setup a WinRT DisplayRequest object, usable for enabling/disabling screensaver requests */ + wchar_t *wClassName = L"Windows.System.Display.DisplayRequest"; + HSTRING hClassName; + IActivationFactory *pActivationFactory = NULL; + IInspectable * pDisplayRequestRaw = nullptr; + ABI::Windows::System::Display::IDisplayRequest * pDisplayRequest = nullptr; + HRESULT hr; + + hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName); + if (FAILED(hr)) { + goto done; + } + + hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); + if (FAILED(hr)) { + goto done; + } + + hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw); + if (FAILED(hr)) { + goto done; + } + + hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (void **) &pDisplayRequest); + if (FAILED(hr)) { + goto done; + } + +done: + if (pDisplayRequestRaw) { + pDisplayRequestRaw->Release(); + } + if (pActivationFactory) { + pActivationFactory->Release(); + } + if (hClassName) { + ::WindowsDeleteString(hClassName); + } + + return pDisplayRequest; +} + +void +WINRT_SuspendScreenSaver(_THIS) +{ + SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata; + if (driverdata && driverdata->displayRequest) { + ABI::Windows::System::Display::IDisplayRequest * displayRequest = (ABI::Windows::System::Display::IDisplayRequest *) driverdata->displayRequest; + if (_this->suspend_screensaver) { + displayRequest->RequestActive(); + } else { + displayRequest->RequestRelease(); + } + } +} + #endif /* SDL_VIDEO_DRIVER_WINRT */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h b/libs/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h index 26eb008d..7d5ce13e 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h +++ b/libs/SDL2/src/video/winrt/SDL_winrtvideo_cpp.h @@ -46,6 +46,17 @@ typedef struct SDL_VideoData { * passed to eglGetDisplay and eglCreateWindowSurface: */ IUnknown *winrtEglWindow; + + /* Event token(s), for unregistering WinRT event handler(s). + These are just a struct with a 64-bit integer inside them + */ + Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken; + + /* A WinRT DisplayRequest, used for implementing SDL_*ScreenSaver() functions. + * This is really a pointer to a 'ABI::Windows::System::Display::IDisplayRequest *', + * It's casted to 'IUnknown *', to help with building SDL. + */ + IUnknown *displayRequest; } SDL_VideoData; /* The global, WinRT, SDL Window. diff --git a/libs/SDL2/src/video/x11/SDL_x11events.c b/libs/SDL2/src/video/x11/SDL_x11events.c index 8e585083..74e54d9d 100644 --- a/libs/SDL2/src/video/x11/SDL_x11events.c +++ b/libs/SDL2/src/video/x11/SDL_x11events.c @@ -35,6 +35,7 @@ #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_touch_c.h" +#include "SDL_hints.h" #include "SDL_timer.h" #include "SDL_syswm.h" @@ -379,8 +380,8 @@ X11_DispatchFocusIn(_THIS, SDL_WindowData *data) X11_XSetICFocus(data->ic); } #endif -#ifdef SDL_USE_IBUS - SDL_IBus_SetFocus(SDL_TRUE); +#ifdef SDL_USE_IME + SDL_IME_SetFocus(SDL_TRUE); #endif } @@ -402,8 +403,8 @@ X11_DispatchFocusOut(_THIS, SDL_WindowData *data) X11_XUnsetICFocus(data->ic); } #endif -#ifdef SDL_USE_IBUS - SDL_IBus_SetFocus(SDL_FALSE); +#ifdef SDL_USE_IME + SDL_IME_SetFocus(SDL_FALSE); #endif } @@ -523,9 +524,9 @@ X11_UpdateUserTime(SDL_WindowData *data, const unsigned long latest) X11_XChangeProperty(display, data->xwindow, videodata->_NET_WM_USER_TIME, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) &latest, 1); - #if DEBUG_XEVENTS +#ifdef DEBUG_XEVENTS printf("window %p: updating _NET_WM_USER_TIME to %lu\n", data, latest); - #endif +#endif data->user_time = latest; } } @@ -535,7 +536,7 @@ static void X11_DispatchEvent(_THIS) { SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; - Display *display = videodata->display; + Display *display; SDL_WindowData *data; XEvent xevent; int orig_event_type; @@ -543,6 +544,11 @@ X11_DispatchEvent(_THIS) XClientMessageEvent m; int i; + if (!videodata) { + return; + } + display = videodata->display; + SDL_zero(xevent); /* valgrind fix. --ryan. */ X11_XNextEvent(display, &xevent); @@ -562,17 +568,18 @@ X11_DispatchEvent(_THIS) printf("Filtered event type = %d display = %d window = %d\n", xevent.type, xevent.xany.display, xevent.xany.window); #endif + /* Make sure dead key press/release events are sent */ + /* But only if we're using one of the DBus IMEs, otherwise + some XIM IMEs will generate duplicate events */ if (orig_keycode) { - /* Make sure dead key press/release events are sent */ - /* Actually, don't do this because it causes double-delivery - of some keys on Ubuntu 14.04 (bug 2526) +#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H) SDL_Scancode scancode = videodata->key_layout[orig_keycode]; if (orig_event_type == KeyPress) { SDL_SendKeyboardKey(SDL_PRESSED, scancode); } else { SDL_SendKeyboardKey(SDL_RELEASED, scancode); } - */ +#endif } return; } @@ -711,6 +718,7 @@ X11_DispatchEvent(_THIS) data->pending_focus = PENDING_FOCUS_IN; data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_TIME; } + data->last_focus_event_time = SDL_GetTicks(); } break; @@ -762,11 +770,7 @@ X11_DispatchEvent(_THIS) if (videodata->key_layout[keycode] == SDL_SCANCODE_UNKNOWN && keycode) { int min_keycode, max_keycode; X11_XDisplayKeycodes(display, &min_keycode, &max_keycode); -#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM - keysym = X11_XkbKeycodeToKeysym(display, keycode, 0, 0); -#else - keysym = X11_XKeycodeToKeysym(display, keycode, 0); -#endif + keysym = X11_KeyCodeToSym(_this, keycode, xevent.xkey.state >> 13); fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list X11 KeyCode %d (%d), X11 KeySym 0x%lX (%s).\n", keycode, keycode - min_keycode, keysym, @@ -779,14 +783,16 @@ X11_DispatchEvent(_THIS) if (data->ic) { X11_Xutf8LookupString(data->ic, &xevent.xkey, text, sizeof(text), &keysym, &status); + } else { + X11_XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL); } #else X11_XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL); #endif -#ifdef SDL_USE_IBUS +#ifdef SDL_USE_IME if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ - handled_by_ime = SDL_IBus_ProcessKeyEvent(keysym, keycode); + handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode); } #endif if (!handled_by_ime) { @@ -840,14 +846,28 @@ X11_DispatchEvent(_THIS) xevent.xconfigure.x, xevent.xconfigure.y, xevent.xconfigure.width, xevent.xconfigure.height); #endif + /* Real configure notify events are relative to the parent, synthetic events are absolute. */ + if (!xevent.xconfigure.send_event) { + unsigned int NumChildren; + Window ChildReturn, Root, Parent; + Window * Children; + /* Translate these coodinates back to relative to root */ + X11_XQueryTree(data->videodata->display, xevent.xconfigure.window, &Root, &Parent, &Children, &NumChildren); + X11_XTranslateCoordinates(xevent.xconfigure.display, + Parent, DefaultRootWindow(xevent.xconfigure.display), + xevent.xconfigure.x, xevent.xconfigure.y, + &xevent.xconfigure.x, &xevent.xconfigure.y, + &ChildReturn); + } + if (xevent.xconfigure.x != data->last_xconfigure.x || xevent.xconfigure.y != data->last_xconfigure.y) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, xevent.xconfigure.x, xevent.xconfigure.y); -#ifdef SDL_USE_IBUS +#ifdef SDL_USE_IME if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ - /* Update IBus candidate list position */ - SDL_IBus_UpdateTextRect(NULL); + /* Update IME candidate list position */ + SDL_IME_UpdateTextRect(NULL); } #endif } @@ -987,7 +1007,7 @@ X11_DispatchEvent(_THIS) SDL_Mouse *mouse = SDL_GetMouse(); if(!mouse->relative_mode || mouse->relative_mode_warp) { #ifdef DEBUG_MOTION - printf("window %p: X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); + printf("window %p: X11 motion: %d,%d\n", data, xevent.xmotion.x, xevent.xmotion.y); #endif SDL_SendMouseMotion(data->window, 0, 0, xevent.xmotion.x, xevent.xmotion.y); @@ -997,9 +1017,13 @@ X11_DispatchEvent(_THIS) case ButtonPress:{ int xticks = 0, yticks = 0; +#ifdef DEBUG_XEVENTS + printf("window %p: ButtonPress (X11 button = %d)\n", data, xevent.xbutton.button); +#endif if (X11_IsWheelEvent(display,&xevent,&xticks, &yticks)) { SDL_SendMouseWheel(data->window, 0, xticks, yticks, SDL_MOUSEWHEEL_NORMAL); } else { + SDL_bool ignore_click = SDL_FALSE; int button = xevent.xbutton.button; if(button == Button1) { if (ProcessHitTest(_this, data, &xevent)) { @@ -1012,7 +1036,16 @@ X11_DispatchEvent(_THIS) => subtract (8-SDL_BUTTON_X1) to get value SDL expects */ button -= (8-SDL_BUTTON_X1); } - SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); + if (data->last_focus_event_time) { + const int X11_FOCUS_CLICK_TIMEOUT = 10; + if (!SDL_TICKS_PASSED(SDL_GetTicks(), data->last_focus_event_time + X11_FOCUS_CLICK_TIMEOUT)) { + ignore_click = !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); + } + data->last_focus_event_time = 0; + } + if (!ignore_click) { + SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); + } } X11_UpdateUserTime(data, xevent.xbutton.time); } @@ -1022,7 +1055,10 @@ X11_DispatchEvent(_THIS) int button = xevent.xbutton.button; /* The X server sends a Release event for each Press for wheels. Ignore them. */ int xticks = 0, yticks = 0; - if (!X11_IsWheelEvent(display,&xevent,&xticks, &yticks)) { +#ifdef DEBUG_XEVENTS + printf("window %p: ButtonRelease (X11 button = %d)\n", data, xevent.xbutton.button); +#endif + if (!X11_IsWheelEvent(display, &xevent, &xticks, &yticks)) { if (button > 7) { /* see explanation at case ButtonPress */ button -= (8-SDL_BUTTON_X1); @@ -1375,9 +1411,9 @@ X11_PumpEvents(_THIS) X11_DispatchEvent(_this); } -#ifdef SDL_USE_IBUS +#ifdef SDL_USE_IME if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ - SDL_IBus_PumpEvents(); + SDL_IME_PumpEvents(); } #endif diff --git a/libs/SDL2/src/video/x11/SDL_x11keyboard.c b/libs/SDL2/src/video/x11/SDL_x11keyboard.c index e16d9f17..acc15d7c 100644 --- a/libs/SDL2/src/video/x11/SDL_x11keyboard.c +++ b/libs/SDL2/src/video/x11/SDL_x11keyboard.c @@ -33,6 +33,10 @@ #include "imKStoUCS.h" +#ifdef X_HAVE_UTF8_STRING +#include +#endif + /* *INDENT-OFF* */ static const struct { KeySym keysym; @@ -133,6 +137,17 @@ static const struct { { XK_Meta_R, SDL_SCANCODE_RGUI }, { XK_Super_R, SDL_SCANCODE_RGUI }, { XK_Mode_switch, SDL_SCANCODE_MODE }, + { XK_period, SDL_SCANCODE_PERIOD }, + { XK_comma, SDL_SCANCODE_COMMA }, + { XK_slash, SDL_SCANCODE_SLASH }, + { XK_backslash, SDL_SCANCODE_BACKSLASH }, + { XK_minus, SDL_SCANCODE_MINUS }, + { XK_equal, SDL_SCANCODE_EQUALS }, + { XK_space, SDL_SCANCODE_SPACE }, + { XK_grave, SDL_SCANCODE_GRAVE }, + { XK_apostrophe, SDL_SCANCODE_APOSTROPHE }, + { XK_bracketleft, SDL_SCANCODE_LEFTBRACKET }, + { XK_bracketright, SDL_SCANCODE_RIGHTBRACKET }, }; static const struct @@ -143,31 +158,34 @@ static const struct { darwin_scancode_table, SDL_arraysize(darwin_scancode_table) }, { xfree86_scancode_table, SDL_arraysize(xfree86_scancode_table) }, { xfree86_scancode_table2, SDL_arraysize(xfree86_scancode_table2) }, + { xvnc_scancode_table, SDL_arraysize(xvnc_scancode_table) }, }; /* *INDENT-OFF* */ /* This function only works for keyboards in US QWERTY layout */ static SDL_Scancode -X11_KeyCodeToSDLScancode(Display *display, KeyCode keycode) +X11_KeyCodeToSDLScancode(_THIS, KeyCode keycode) { KeySym keysym; int i; -#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM - keysym = X11_XkbKeycodeToKeysym(display, keycode, 0, 0); -#else - keysym = X11_XKeycodeToKeysym(display, keycode, 0); -#endif + keysym = X11_KeyCodeToSym(_this, keycode, 0); if (keysym == NoSymbol) { return SDL_SCANCODE_UNKNOWN; } + if (keysym >= XK_a && keysym <= XK_z) { + return SDL_SCANCODE_A + (keysym - XK_a); + } if (keysym >= XK_A && keysym <= XK_Z) { return SDL_SCANCODE_A + (keysym - XK_A); } - if (keysym >= XK_0 && keysym <= XK_9) { - return SDL_SCANCODE_0 + (keysym - XK_0); + if (keysym == XK_0) { + return SDL_SCANCODE_0; + } + if (keysym >= XK_1 && keysym <= XK_9) { + return SDL_SCANCODE_1 + (keysym - XK_1); } for (i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i) { @@ -179,15 +197,10 @@ X11_KeyCodeToSDLScancode(Display *display, KeyCode keycode) } static Uint32 -X11_KeyCodeToUcs4(Display *display, KeyCode keycode, unsigned char group) +X11_KeyCodeToUcs4(_THIS, KeyCode keycode, unsigned char group) { - KeySym keysym; + KeySym keysym = X11_KeyCodeToSym(_this, keycode, group); -#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM - keysym = X11_XkbKeycodeToKeysym(display, keycode, group, 0); -#else - keysym = X11_XKeycodeToKeysym(display, keycode, 0); -#endif if (keysym == NoSymbol) { return 0; } @@ -195,6 +208,42 @@ X11_KeyCodeToUcs4(Display *display, KeyCode keycode, unsigned char group) return X11_KeySymToUcs4(keysym); } +KeySym +X11_KeyCodeToSym(_THIS, KeyCode keycode, unsigned char group) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + KeySym keysym; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + if (data->xkb) { + int num_groups = XkbKeyNumGroups(data->xkb, keycode); + unsigned char info = XkbKeyGroupInfo(data->xkb, keycode); + + if (num_groups && group >= num_groups) { + + int action = XkbOutOfRangeGroupAction(info); + + if (action == XkbRedirectIntoRange) { + if ((group = XkbOutOfRangeGroupNumber(info)) >= num_groups) { + group = 0; + } + } else if (action == XkbClampIntoRange) { + group = num_groups - 1; + } else { + group %= num_groups; + } + } + keysym = X11_XkbKeycodeToKeysym(data->display, keycode, group, 0); + } else { + keysym = X11_XKeycodeToKeysym(data->display, keycode, 0); + } +#else + keysym = X11_XKeycodeToKeysym(data->display, keycode, 0); +#endif + + return keysym; +} + int X11_InitKeyboard(_THIS) { @@ -217,9 +266,82 @@ X11_InitKeyboard(_THIS) int best_distance; int best_index; int distance; - + BOOL xkb_repeat = 0; + X11_XAutoRepeatOn(data->display); +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + { + int xkb_major = XkbMajorVersion; + int xkb_minor = XkbMinorVersion; + + if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) { + data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd); + } + + /* This will remove KeyRelease events for held keys */ + X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat); + } +#endif + + /* Open a connection to the X input manager */ +#ifdef X_HAVE_UTF8_STRING + if (SDL_X11_HAVE_UTF8) { + /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that + Compose keys will work correctly. */ + char *prev_locale = setlocale(LC_ALL, NULL); + char *prev_xmods = X11_XSetLocaleModifiers(NULL); + const char *new_xmods = ""; +#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H) + const char *env_xmods = SDL_getenv("XMODIFIERS"); +#endif + SDL_bool has_dbus_ime_support = SDL_FALSE; + + if (prev_locale) { + prev_locale = SDL_strdup(prev_locale); + } + + if (prev_xmods) { + prev_xmods = SDL_strdup(prev_xmods); + } + + /* IBus resends some key events that were filtered by XFilterEvents + when it is used via XIM which causes issues. Prevent this by forcing + @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via + the DBus implementation, which also has support for pre-editing. */ +#ifdef HAVE_IBUS_IBUS_H + if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) { + has_dbus_ime_support = SDL_TRUE; + } +#endif +#ifdef HAVE_FCITX_FRONTEND_H + if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) { + has_dbus_ime_support = SDL_TRUE; + } +#endif + if (has_dbus_ime_support || !xkb_repeat) { + new_xmods = "@im=none"; + } + + setlocale(LC_ALL, ""); + X11_XSetLocaleModifiers(new_xmods); + + data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname); + + /* Reset the locale + X locale modifiers back to how they were, + locale first because the X locale modifiers depend on it. */ + setlocale(LC_ALL, prev_locale); + X11_XSetLocaleModifiers(prev_xmods); + + if (prev_locale) { + SDL_free(prev_locale); + } + + if (prev_xmods) { + SDL_free(prev_xmods); + } + } +#endif /* Try to determine which scancodes are being used based on fingerprint */ best_distance = SDL_arraysize(fingerprint) + 1; best_index = -1; @@ -264,16 +386,12 @@ X11_InitKeyboard(_THIS) SDL_GetDefaultKeymap(keymap); for (i = min_keycode; i <= max_keycode; ++i) { KeySym sym; -#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM - sym = X11_XkbKeycodeToKeysym(data->display, i, 0, 0); -#else - sym = X11_XKeycodeToKeysym(data->display, i, 0); -#endif + sym = X11_KeyCodeToSym(_this, (KeyCode) i, 0); if (sym != NoSymbol) { SDL_Scancode scancode; printf("code = %d, sym = 0x%X (%s) ", i - min_keycode, (unsigned int) sym, X11_XKeysymToString(sym)); - scancode = X11_KeyCodeToSDLScancode(data->display, i); + scancode = X11_KeyCodeToSDLScancode(_this, i); data->key_layout[i] = scancode; if (scancode == SDL_SCANCODE_UNKNOWN) { printf("scancode not found\n"); @@ -288,8 +406,8 @@ X11_InitKeyboard(_THIS) SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); -#ifdef SDL_USE_IBUS - SDL_IBus_Init(); +#ifdef SDL_USE_IME + SDL_IME_Init(); #endif return 0; @@ -305,10 +423,12 @@ X11_UpdateKeymap(_THIS) unsigned char group = 0; SDL_GetDefaultKeymap(keymap); - + #if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM - { + if (data->xkb) { XkbStateRec state; + X11_XkbGetUpdatedMap(data->display, XkbAllClientInfoMask, data->xkb); + if (X11_XkbGetState(data->display, XkbUseCoreKbd, &state) == Success) { group = state.group; } @@ -326,11 +446,11 @@ X11_UpdateKeymap(_THIS) } /* See if there is a UCS keycode for this scancode */ - key = X11_KeyCodeToUcs4(data->display, (KeyCode)i, group); + key = X11_KeyCodeToUcs4(_this, (KeyCode)i, group); if (key) { keymap[scancode] = key; } else { - SDL_Scancode keyScancode = X11_KeyCodeToSDLScancode(data->display, (KeyCode)i); + SDL_Scancode keyScancode = X11_KeyCodeToSDLScancode(_this, (KeyCode)i); switch (keyScancode) { case SDL_SCANCODE_RETURN: @@ -360,22 +480,54 @@ X11_UpdateKeymap(_THIS) void X11_QuitKeyboard(_THIS) { -#ifdef SDL_USE_IBUS - SDL_IBus_Quit(); + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + if (data->xkb) { + X11_XkbFreeClientMap(data->xkb, 0, True); + data->xkb = NULL; + } +#endif + +#ifdef SDL_USE_IME + SDL_IME_Quit(); +#endif +} + +static void +X11_ResetXIM(_THIS) +{ +#ifdef X_HAVE_UTF8_STRING + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + int i; + + if (videodata && videodata->windowlist) { + for (i = 0; i < videodata->numwindows; ++i) { + SDL_WindowData *data = videodata->windowlist[i]; + if (data && data->ic) { + /* Clear any partially entered dead keys */ + char *contents = X11_Xutf8ResetIC(data->ic); + if (contents) { + X11_XFree(contents); + } + } + } + } #endif } void X11_StartTextInput(_THIS) { - + X11_ResetXIM(_this); } void X11_StopTextInput(_THIS) { -#ifdef SDL_USE_IBUS - SDL_IBus_Reset(); + X11_ResetXIM(_this); +#ifdef SDL_USE_IME + SDL_IME_Reset(); #endif } @@ -387,8 +539,8 @@ X11_SetTextInputRect(_THIS, SDL_Rect *rect) return; } -#ifdef SDL_USE_IBUS - SDL_IBus_UpdateTextRect(rect); +#ifdef SDL_USE_IME + SDL_IME_UpdateTextRect(rect); #endif } diff --git a/libs/SDL2/src/video/x11/SDL_x11keyboard.h b/libs/SDL2/src/video/x11/SDL_x11keyboard.h index a1102ed7..6ce3c9cc 100644 --- a/libs/SDL2/src/video/x11/SDL_x11keyboard.h +++ b/libs/SDL2/src/video/x11/SDL_x11keyboard.h @@ -29,6 +29,7 @@ extern void X11_QuitKeyboard(_THIS); extern void X11_StartTextInput(_THIS); extern void X11_StopTextInput(_THIS); extern void X11_SetTextInputRect(_THIS, SDL_Rect *rect); +extern KeySym X11_KeyCodeToSym(_THIS, KeyCode, unsigned char group); #endif /* _SDL_x11keyboard_h */ diff --git a/libs/SDL2/src/video/x11/SDL_x11modes.c b/libs/SDL2/src/video/x11/SDL_x11modes.c index 312107a3..29307b3a 100644 --- a/libs/SDL2/src/video/x11/SDL_x11modes.c +++ b/libs/SDL2/src/video/x11/SDL_x11modes.c @@ -157,14 +157,12 @@ CheckXinerama(Display * display, int *major, int *minor) { int event_base = 0; int error_base = 0; - const char *env; /* Default the extension not available */ *major = *minor = 0; /* Allow environment override */ - env = SDL_GetHint(SDL_HINT_VIDEO_X11_XINERAMA); - if (env && !SDL_atoi(env)) { + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XINERAMA, SDL_TRUE)) { #ifdef X11MODES_DEBUG printf("Xinerama disabled due to hint\n"); #endif @@ -213,22 +211,19 @@ X11_XineramaFailed(Display * d, XErrorEvent * e) static SDL_bool CheckXRandR(Display * display, int *major, int *minor) { - const char *env; - /* Default the extension not available */ *major = *minor = 0; /* Allow environment override */ - env = SDL_GetHint(SDL_HINT_VIDEO_X11_XRANDR); #ifdef XRANDR_DISABLED_BY_DEFAULT - if (!env || !SDL_atoi(env)) { + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_FALSE)) { #ifdef X11MODES_DEBUG printf("XRandR disabled by default due to window manager issues\n"); #endif return SDL_FALSE; } #else - if (env && !SDL_atoi(env)) { + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_TRUE)) { #ifdef X11MODES_DEBUG printf("XRandR disabled due to hint\n"); #endif @@ -264,8 +259,8 @@ CheckXRandR(Display * display, int *major, int *minor) static int CalculateXRandRRefreshRate(const XRRModeInfo *info) { - return (info->hTotal - && info->vTotal) ? (info->dotClock / (info->hTotal * info->vTotal)) : 0; + return (info->hTotal && info->vTotal) ? + round(((double)info->dotClock / (double)(info->hTotal * info->vTotal))) : 0; } static SDL_bool @@ -507,14 +502,11 @@ X11_InitModes_XRandR(_THIS) static SDL_bool CheckVidMode(Display * display, int *major, int *minor) { - const char *env; - /* Default the extension not available */ *major = *minor = 0; /* Allow environment override */ - env = SDL_GetHint(SDL_HINT_VIDEO_X11_XVIDMODE); - if (env && !SDL_atoi(env)) { + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XVIDMODE, SDL_TRUE)) { #ifdef X11MODES_DEBUG printf("XVidMode disabled due to hint\n"); #endif @@ -622,8 +614,7 @@ X11_InitModes(_THIS) we sort out the ramifications of removing XVidMode support outright. This block should be removed with the XVidMode support. */ { - const char *env = SDL_GetHint("SDL_VIDEO_X11_REQUIRE_XRANDR"); - if (env && SDL_atoi(env)) { + if (SDL_GetHintBoolean("SDL_VIDEO_X11_REQUIRE_XRANDR", SDL_FALSE)) { #if SDL_VIDEO_DRIVER_X11_XRANDR return SDL_SetError("XRandR support is required but not available"); #else @@ -1070,7 +1061,7 @@ X11_GetDisplayDPI(_THIS, SDL_VideoDisplay * sdl_display, float * ddpi, float * h *vdpi = data->vdpi; } - return data->ddpi != 0.0f ? 0 : -1; + return data->ddpi != 0.0f ? 0 : SDL_SetError("Couldn't get DPI"); } int diff --git a/libs/SDL2/src/video/x11/SDL_x11opengl.c b/libs/SDL2/src/video/x11/SDL_x11opengl.c index 8b634be3..abc699dd 100644 --- a/libs/SDL2/src/video/x11/SDL_x11opengl.c +++ b/libs/SDL2/src/video/x11/SDL_x11opengl.c @@ -695,7 +695,7 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) if (errorCode != Success) { /* uhoh, an X error was thrown! */ return -1; /* the error handler called SDL_SetError() already. */ - } else if (!rc) { /* glxMakeCurrent() failed without throwing an X error */ + } else if (!rc) { /* glXMakeCurrent() failed without throwing an X error */ return SDL_SetError("Unable to make GL context current"); } @@ -703,14 +703,14 @@ X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) } /* - 0 is a valid argument to glxSwapInterval(MESA|EXT) and setting it to 0 + 0 is a valid argument to glXSwapInterval(MESA|EXT) and setting it to 0 will undo the effect of a previous call with a value that is greater than zero (or at least that is what the docs say). OTOH, 0 is an invalid - argument to glxSwapIntervalSGI and it returns an error if you call it + argument to glXSwapIntervalSGI and it returns an error if you call it with 0 as an argument. */ -static int swapinterval = -1; +static int swapinterval = 0; int X11_GL_SetSwapInterval(_THIS, int interval) { @@ -742,14 +742,14 @@ X11_GL_SetSwapInterval(_THIS, int interval) } else if (_this->gl_data->glXSwapIntervalMESA) { status = _this->gl_data->glXSwapIntervalMESA(interval); if (status != 0) { - SDL_SetError("glxSwapIntervalMESA failed"); + SDL_SetError("glXSwapIntervalMESA failed"); } else { swapinterval = interval; } } else if (_this->gl_data->glXSwapIntervalSGI) { status = _this->gl_data->glXSwapIntervalSGI(interval); if (status != 0) { - SDL_SetError("glxSwapIntervalSGI failed"); + SDL_SetError("glXSwapIntervalSGI failed"); } else { swapinterval = interval; } diff --git a/libs/SDL2/src/video/x11/SDL_x11sym.h b/libs/SDL2/src/video/x11/SDL_x11sym.h index 5e76fe2c..371f6a4f 100644 --- a/libs/SDL2/src/video/x11/SDL_x11sym.h +++ b/libs/SDL2/src/video/x11/SDL_x11sym.h @@ -161,6 +161,7 @@ SDL_X11_SYM(SDL_X11_XSynchronizeRetType,XSynchronize,(Display* a,Bool b),(a,b),r SDL_X11_SYM(SDL_X11_XESetWireToEventRetType,XESetWireToEvent,(Display* a,int b,SDL_X11_XESetWireToEventRetType c),(a,b,c),return) SDL_X11_SYM(SDL_X11_XESetEventToWireRetType,XESetEventToWire,(Display* a,int b,SDL_X11_XESetEventToWireRetType c),(a,b,c),return) SDL_X11_SYM(void,XRefreshKeyboardMapping,(XMappingEvent *a),(a),) +SDL_X11_SYM(int,XQueryTree,(Display* a,Window b,Window* c,Window* d,Window** e,unsigned int* f),(a,b,c,d,e,f),return) #if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS SDL_X11_SYM(Bool,XGetEventData,(Display* a,XGenericEventCookie* b),(a,b),return) @@ -168,12 +169,17 @@ SDL_X11_SYM(void,XFreeEventData,(Display* a,XGenericEventCookie* b),(a,b),) #endif #if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +SDL_X11_SYM(Bool,XkbQueryExtension,(Display* a,int * b,int * c,int * d,int * e, int *f),(a,b,c,d,e,f),return) #if NeedWidePrototypes SDL_X11_SYM(KeySym,XkbKeycodeToKeysym,(Display* a,unsigned int b,int c,int d),(a,b,c,d),return) #else SDL_X11_SYM(KeySym,XkbKeycodeToKeysym,(Display* a,KeyCode b,int c,int d),(a,b,c,d),return) #endif SDL_X11_SYM(Status,XkbGetState,(Display* a,unsigned int b,XkbStatePtr c),(a,b,c),return) +SDL_X11_SYM(Status,XkbGetUpdatedMap,(Display* a,unsigned int b,XkbDescPtr c),(a,b,c),return) +SDL_X11_SYM(XkbDescPtr,XkbGetMap,(Display* a,unsigned int b,unsigned int c),(a,b,c),return) +SDL_X11_SYM(void,XkbFreeClientMap,(XkbDescPtr a,unsigned int b, Bool c),(a,b,c),) +SDL_X11_SYM(BOOL,XkbSetDetectableAutoRepeat,(Display* a, BOOL b, BOOL* c),(a,b,c),return) #endif #if NeedWidePrototypes @@ -195,6 +201,8 @@ SDL_X11_SYM(XIM,XOpenIM,(Display* a,struct _XrmHashBucketRec* b,char* c,char* d) SDL_X11_SYM(Status,XCloseIM,(XIM a),(a),return) SDL_X11_SYM(void,Xutf8DrawString,(Display *a, Drawable b, XFontSet c, GC d, int e, int f, _Xconst char *g, int h),(a,b,c,d,e,f,g,h),) SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return) +SDL_X11_SYM(char*,XSetLocaleModifiers,(const char *a),(a),return) +SDL_X11_SYM(char*,Xutf8ResetIC,(XIC a),(a),return) #endif #ifndef NO_SHARED_MEMORY diff --git a/libs/SDL2/src/video/x11/SDL_x11video.c b/libs/SDL2/src/video/x11/SDL_x11video.c index b2136daf..24043ff4 100644 --- a/libs/SDL2/src/video/x11/SDL_x11video.c +++ b/libs/SDL2/src/video/x11/SDL_x11video.c @@ -243,6 +243,7 @@ X11_CreateDevice(int devindex) device->MinimizeWindow = X11_MinimizeWindow; device->RestoreWindow = X11_RestoreWindow; device->SetWindowBordered = X11_SetWindowBordered; + device->SetWindowResizable = X11_SetWindowResizable; device->SetWindowFullscreen = X11_SetWindowFullscreen; device->SetWindowGammaRamp = X11_SetWindowGammaRamp; device->SetWindowGrab = X11_SetWindowGrab; @@ -285,7 +286,7 @@ X11_CreateDevice(int devindex) device->StartTextInput = X11_StartTextInput; device->StopTextInput = X11_StopTextInput; device->SetTextInputRect = X11_SetTextInputRect; - + device->free = X11_DeleteDevice; return device; @@ -383,14 +384,6 @@ X11_VideoInit(_THIS) /* I have no idea how random this actually is, or has to be. */ data->window_group = (XID) (((size_t) data->pid) ^ ((size_t) _this)); - /* Open a connection to the X input manager */ -#ifdef X_HAVE_UTF8_STRING - if (SDL_X11_HAVE_UTF8) { - data->im = - X11_XOpenIM(data->display, NULL, data->classname, data->classname); - } -#endif - /* Look up some useful Atoms */ #define GET_ATOM(X) data->X = X11_XInternAtom(data->display, #X, False) GET_ATOM(WM_PROTOCOLS); diff --git a/libs/SDL2/src/video/x11/SDL_x11video.h b/libs/SDL2/src/video/x11/SDL_x11video.h index 912cf483..a3324ff5 100644 --- a/libs/SDL2/src/video/x11/SDL_x11video.h +++ b/libs/SDL2/src/video/x11/SDL_x11video.h @@ -57,7 +57,7 @@ #endif #include "../../core/linux/SDL_dbus.h" -#include "../../core/linux/SDL_ibus.h" +#include "../../core/linux/SDL_ime.h" #include "SDL_x11dyn.h" @@ -129,6 +129,10 @@ typedef struct SDL_VideoData SDL_bool global_mouse_changed; SDL_Point global_mouse_position; Uint32 global_mouse_buttons; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + XkbDescPtr xkb; +#endif } SDL_VideoData; extern SDL_bool X11_UseDirectColorVisuals(void); diff --git a/libs/SDL2/src/video/x11/SDL_x11window.c b/libs/SDL2/src/video/x11/SDL_x11window.c index 8659961d..668bce22 100644 --- a/libs/SDL2/src/video/x11/SDL_x11window.c +++ b/libs/SDL2/src/video/x11/SDL_x11window.c @@ -576,14 +576,12 @@ X11_CreateWindow(_THIS, SDL_Window * window) { Atom protocols[3]; int proto_count = 0; - const char *ping_hint; protocols[proto_count++] = data->WM_DELETE_WINDOW; /* Allow window to be deleted by the WM */ protocols[proto_count++] = data->WM_TAKE_FOCUS; /* Since we will want to set input focus explicitly */ - ping_hint = SDL_GetHint(SDL_HINT_VIDEO_X11_NET_WM_PING); /* Default to using ping if there is no hint */ - if (!ping_hint || SDL_atoi(ping_hint)) { + if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_NET_WM_PING, SDL_TRUE)) { protocols[proto_count++] = data->_NET_WM_PING; /* Respond so WM knows we're alive */ } @@ -981,6 +979,44 @@ X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) X11_XCheckIfEvent(display, &event, &isMapNotify, (XPointer)&data->xwindow); } +void +X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + XSizeHints *sizehints = X11_XAllocSizeHints(); + long userhints; + + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints); + + if (resizable) { + /* FIXME: Is there a better way to get max window size from X? -flibit */ + const int maxsize = 0x7FFFFFFF; + sizehints->min_width = window->min_w; + sizehints->min_height = window->min_h; + sizehints->max_width = (window->max_w == 0) ? maxsize : window->max_w; + sizehints->max_height = (window->max_h == 0) ? maxsize : window->max_h; + } else { + sizehints->min_width = window->w; + sizehints->min_height = window->h; + sizehints->max_width = window->w; + sizehints->max_height = window->h; + } + sizehints->flags |= PMinSize | PMaxSize; + + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + + X11_XFree(sizehints); + + /* See comment in X11_SetWindowSize. */ + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XRaiseWindow(display, data->xwindow); + + X11_XFlush(display); +} + void X11_ShowWindow(_THIS, SDL_Window * window) { @@ -1439,7 +1475,6 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) Display *display = data->videodata->display; SDL_bool oldstyle_fullscreen; SDL_bool grab_keyboard; - const char *hint; /* ICCCM2.0-compliant window managers can handle fullscreen windows If we're using XVidMode to change resolution we need to confine @@ -1463,8 +1498,7 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) X11_XRaiseWindow(display, data->xwindow); /* Now grab the keyboard */ - hint = SDL_GetHint(SDL_HINT_GRAB_KEYBOARD); - if (hint && SDL_atoi(hint)) { + if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) { grab_keyboard = SDL_TRUE; } else { /* We need to do this with the old style override_redirect diff --git a/libs/SDL2/src/video/x11/SDL_x11window.h b/libs/SDL2/src/video/x11/SDL_x11window.h index 3a3e894f..50a739da 100644 --- a/libs/SDL2/src/video/x11/SDL_x11window.h +++ b/libs/SDL2/src/video/x11/SDL_x11window.h @@ -60,6 +60,7 @@ typedef struct int border_right; int border_top; int border_bottom; + Uint32 last_focus_event_time; PendingFocusEnum pending_focus; Uint32 pending_focus_time; XConfigureEvent last_xconfigure; @@ -95,6 +96,7 @@ extern void X11_MaximizeWindow(_THIS, SDL_Window * window); extern void X11_MinimizeWindow(_THIS, SDL_Window * window); extern void X11_RestoreWindow(_THIS, SDL_Window * window); extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); diff --git a/libs/SDL2/test/Makefile.in b/libs/SDL2/test/Makefile.in index f8b65168..68f0d3da 100644 --- a/libs/SDL2/test/Makefile.in +++ b/libs/SDL2/test/Makefile.in @@ -13,8 +13,10 @@ TARGETS = \ loopwavequeue$(EXE) \ testatomic$(EXE) \ testaudioinfo$(EXE) \ + testaudiocapture$(EXE) \ testautomation$(EXE) \ testbounds$(EXE) \ + testcustomcursor$(EXE) \ testdraw2$(EXE) \ testdrawchessboard$(EXE) \ testdropfile$(EXE) \ @@ -112,6 +114,9 @@ testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) +testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c + $(CC) -o $@ $^ $(CFLAGS) $(LIBS) + testatomic$(EXE): $(srcdir)/testatomic.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) @@ -278,6 +283,9 @@ testqsort$(EXE): $(srcdir)/testqsort.c testbounds$(EXE): $(srcdir)/testbounds.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) +testcustomcursor$(EXE): $(srcdir)/testcustomcursor.c + $(CC) -o $@ $^ $(CFLAGS) $(LIBS) + controllermap$(EXE): $(srcdir)/controllermap.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) diff --git a/libs/SDL2/test/controllermap.c b/libs/SDL2/test/controllermap.c index 3fb30d68..d626f9f8 100644 --- a/libs/SDL2/test/controllermap.c +++ b/libs/SDL2/test/controllermap.c @@ -26,12 +26,9 @@ #define SCREEN_HEIGHT 480 #else #define SCREEN_WIDTH 512 -#define SCREEN_HEIGHT 317 +#define SCREEN_HEIGHT 320 #endif -#define MAP_WIDTH 512 -#define MAP_HEIGHT 317 - #define MARKER_BUTTON 1 #define MARKER_AXIS 2 @@ -47,7 +44,7 @@ typedef struct MappingStep SDL_Texture * -LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) +LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) { SDL_Surface *temp; SDL_Texture *texture; @@ -226,7 +223,7 @@ WatchJoystick(SDL_Joystick * joystick) SDL_RenderCopy(screen, background, NULL, NULL); SDL_SetTextureAlphaMod(marker, alpha); SDL_SetTextureColorMod(marker, 10, 255, 21); - SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0); + SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE); SDL_RenderPresent(screen); if (SDL_PollEvent(&event)) { diff --git a/libs/SDL2/test/testaudiohotplug.c b/libs/SDL2/test/testaudiohotplug.c index e13868ec..73d48050 100644 --- a/libs/SDL2/test/testaudiohotplug.c +++ b/libs/SDL2/test/testaudiohotplug.c @@ -74,6 +74,12 @@ poked(int sig) done = 1; } +static const char* +devtypestr(int iscapture) +{ + return iscapture ? "capture" : "output"; +} + static void iteration() { @@ -82,10 +88,21 @@ iteration() while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { done = 1; + } else if (e.type == SDL_KEYUP) { + if (e.key.keysym.sym == SDLK_ESCAPE) + done = 1; } else if (e.type == SDL_AUDIODEVICEADDED) { - const char *name = SDL_GetAudioDeviceName(e.adevice.which, 0); - SDL_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name); - if (!e.adevice.iscapture) { + int index = e.adevice.which; + int iscapture = e.adevice.iscapture; + const char *name = SDL_GetAudioDeviceName(index, iscapture); + if (name != NULL) + SDL_Log("New %s audio device at index %u: %s\n", devtypestr(iscapture), (unsigned int) index, name); + else { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device at index %u, but failed to get the name: %s\n", + devtypestr(iscapture), (unsigned int) index, SDL_GetError()); + continue; + } + if (!iscapture) { positions[posindex] = 0; spec.userdata = &positions[posindex++]; spec.callback = fillerup; @@ -99,7 +116,7 @@ iteration() } } else if (e.type == SDL_AUDIODEVICEREMOVED) { dev = (SDL_AudioDeviceID) e.adevice.which; - SDL_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev); + SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int) dev); SDL_CloseAudioDevice(dev); } } @@ -163,6 +180,7 @@ main(int argc, char *argv[]) SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); } + SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n"); SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); #ifdef __EMSCRIPTEN__ @@ -175,6 +193,8 @@ main(int argc, char *argv[]) #endif /* Clean up on signal */ + /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */ + SDL_QuitSubSystem(SDL_INIT_AUDIO); SDL_FreeWAV(sound); SDL_Quit(); return (0); diff --git a/libs/SDL2/test/testaudioinfo.c b/libs/SDL2/test/testaudioinfo.c index 53bf0f5e..485fd0a3 100644 --- a/libs/SDL2/test/testaudioinfo.c +++ b/libs/SDL2/test/testaudioinfo.c @@ -18,7 +18,7 @@ print_devices(int iscapture) const char *typestr = ((iscapture) ? "capture" : "output"); int n = SDL_GetNumAudioDevices(iscapture); - SDL_Log("%s devices:\n", typestr); + SDL_Log("Found %d %s device%s:\n", n, typestr, n != 1 ? "s" : ""); if (n == -1) SDL_Log(" Driver can't detect specific %s devices.\n\n", typestr); @@ -27,7 +27,11 @@ print_devices(int iscapture) else { int i; for (i = 0; i < n; i++) { - SDL_Log(" %s\n", SDL_GetAudioDeviceName(i, iscapture)); + const char *name = SDL_GetAudioDeviceName(i, iscapture); + if (name != NULL) + SDL_Log(" %d: %s\n", i, name); + else + SDL_Log(" %d Error: %s\n", i, SDL_GetError()); } SDL_Log("\n"); } @@ -55,9 +59,9 @@ main(int argc, char **argv) int i; SDL_Log("Built-in audio drivers:\n"); for (i = 0; i < n; ++i) { - SDL_Log(" %s\n", SDL_GetAudioDriver(i)); + SDL_Log(" %d: %s\n", i, SDL_GetAudioDriver(i)); } - SDL_Log("\n"); + SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n"); } SDL_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver()); diff --git a/libs/SDL2/test/testautomation_events.c b/libs/SDL2/test/testautomation_events.c index f9eb5bb9..a0119bdb 100644 --- a/libs/SDL2/test/testautomation_events.c +++ b/libs/SDL2/test/testautomation_events.c @@ -87,7 +87,7 @@ events_addDelEventWatch(void *arg) /* Create user event */ event.type = SDL_USEREVENT; - event.user.code = SDLTest_RandomSint32();; + event.user.code = SDLTest_RandomSint32(); event.user.data1 = (void *)&_userdataValue1; event.user.data2 = (void *)&_userdataValue2; @@ -137,7 +137,7 @@ events_addDelEventWatchWithUserdata(void *arg) /* Create user event */ event.type = SDL_USEREVENT; - event.user.code = SDLTest_RandomSint32();; + event.user.code = SDLTest_RandomSint32(); event.user.data1 = (void *)&_userdataValue1; event.user.data2 = (void *)&_userdataValue2; diff --git a/libs/SDL2/test/testautomation_keyboard.c b/libs/SDL2/test/testautomation_keyboard.c index 453832e2..b2c3b9ae 100644 --- a/libs/SDL2/test/testautomation_keyboard.c +++ b/libs/SDL2/test/testautomation_keyboard.c @@ -401,8 +401,8 @@ keyboard_setTextInputRect(void *arg) SDL_Rect refRect; /* Normal visible refRect, origin inside */ - refRect.x = SDLTest_RandomIntegerInRange(1, 50);; - refRect.y = SDLTest_RandomIntegerInRange(1, 50);; + refRect.x = SDLTest_RandomIntegerInRange(1, 50); + refRect.y = SDLTest_RandomIntegerInRange(1, 50); refRect.w = SDLTest_RandomIntegerInRange(10, 50); refRect.h = SDLTest_RandomIntegerInRange(10, 50); _testSetTextInputRect(refRect); @@ -415,8 +415,8 @@ keyboard_setTextInputRect(void *arg) _testSetTextInputRect(refRect); /* 1Pixel refRect */ - refRect.x = SDLTest_RandomIntegerInRange(10, 50);; - refRect.y = SDLTest_RandomIntegerInRange(10, 50);; + refRect.x = SDLTest_RandomIntegerInRange(10, 50); + refRect.y = SDLTest_RandomIntegerInRange(10, 50); refRect.w = 1; refRect.h = 1; _testSetTextInputRect(refRect); @@ -450,15 +450,15 @@ keyboard_setTextInputRect(void *arg) _testSetTextInputRect(refRect); /* negative refRect */ - refRect.x = SDLTest_RandomIntegerInRange(-200, -100);; - refRect.y = SDLTest_RandomIntegerInRange(-200, -100);; + refRect.x = SDLTest_RandomIntegerInRange(-200, -100); + refRect.y = SDLTest_RandomIntegerInRange(-200, -100); refRect.w = 50; refRect.h = 50; _testSetTextInputRect(refRect); /* oversized refRect */ - refRect.x = SDLTest_RandomIntegerInRange(1, 50);; - refRect.y = SDLTest_RandomIntegerInRange(1, 50);; + refRect.x = SDLTest_RandomIntegerInRange(1, 50); + refRect.y = SDLTest_RandomIntegerInRange(1, 50); refRect.w = 5000; refRect.h = 5000; _testSetTextInputRect(refRect); diff --git a/libs/SDL2/test/testautomation_main.c b/libs/SDL2/test/testautomation_main.c index ef8f19e9..ae060cdd 100644 --- a/libs/SDL2/test/testautomation_main.c +++ b/libs/SDL2/test/testautomation_main.c @@ -137,7 +137,7 @@ static const SDLTest_TestCaseReference mainTest3 = static const SDLTest_TestCaseReference mainTest4 = { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; -/* Sequence of Platform test cases */ +/* Sequence of Main test cases */ static const SDLTest_TestCaseReference *mainTests[] = { &mainTest1, &mainTest2, @@ -146,7 +146,7 @@ static const SDLTest_TestCaseReference *mainTests[] = { NULL }; -/* Platform test suite (global) */ +/* Main test suite (global) */ SDLTest_TestSuiteReference mainTestSuite = { "Main", NULL, diff --git a/libs/SDL2/test/testautomation_sdltest.c b/libs/SDL2/test/testautomation_sdltest.c index ec1da8a5..54cd6e25 100644 --- a/libs/SDL2/test/testautomation_sdltest.c +++ b/libs/SDL2/test/testautomation_sdltest.c @@ -1093,7 +1093,7 @@ sdltest_randomIntegerInRange(void *arg) SDLTest_AssertCheck(min <= result && result <= max, "Validated returned value; expected: [%d,%d], got: %d", min, max, result); /* Range with max at integer limit */ - min = long_min - (Sint32)SDLTest_RandomSint16();; + min = long_min - (Sint32)SDLTest_RandomSint16(); max = long_max; result = SDLTest_RandomIntegerInRange(min, max); SDLTest_AssertPass("Call to SDLTest_RandomIntegerInRange(...,SINT32_MAX)"); diff --git a/libs/SDL2/test/testautomation_stdlib.c b/libs/SDL2/test/testautomation_stdlib.c index 89245fdc..b541995f 100644 --- a/libs/SDL2/test/testautomation_stdlib.c +++ b/libs/SDL2/test/testautomation_stdlib.c @@ -253,6 +253,43 @@ stdlib_getsetenv(void *arg) return TEST_COMPLETED; } +/** + * @brief Call to SDL_sscanf + */ +#undef SDL_sscanf +int +stdlib_sscanf(void *arg) +{ + int output; + int result; + int expected_output; + int expected_result; + + expected_output = output = 123; + expected_result = -1; + result = SDL_sscanf("", "%i", &output); + SDLTest_AssertPass("Call to SDL_sscanf(\"\", \"%%i\", &output)"); + SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output); + SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result); + + expected_output = output = 123; + expected_result = 0; + result = SDL_sscanf("a", "%i", &output); + SDLTest_AssertPass("Call to SDL_sscanf(\"a\", \"%%i\", &output)"); + SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output); + SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result); + + output = 123; + expected_output = 2; + expected_result = 1; + result = SDL_sscanf("2", "%i", &output); + SDLTest_AssertPass("Call to SDL_sscanf(\"2\", \"%%i\", &output)"); + SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output); + SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result); + + return TEST_COMPLETED; +} + /* ================= Test References ================== */ /* Standard C routine test cases */ @@ -265,12 +302,15 @@ static const SDLTest_TestCaseReference stdlibTest2 = static const SDLTest_TestCaseReference stdlibTest3 = { (SDLTest_TestCaseFp)stdlib_getsetenv, "stdlib_getsetenv", "Call to SDL_getenv and SDL_setenv", TEST_ENABLED }; +static const SDLTest_TestCaseReference stdlibTest4 = + { (SDLTest_TestCaseFp)stdlib_sscanf, "stdlib_sscanf", "Call to SDL_sscanf", TEST_ENABLED }; + /* Sequence of Standard C routine test cases */ static const SDLTest_TestCaseReference *stdlibTests[] = { - &stdlibTest1, &stdlibTest2, &stdlibTest3, NULL + &stdlibTest1, &stdlibTest2, &stdlibTest3, &stdlibTest4, NULL }; -/* Timer test suite (global) */ +/* Standard C routine test suite (global) */ SDLTest_TestSuiteReference stdlibTestSuite = { "Stdlib", NULL, diff --git a/libs/SDL2/test/testbounds.c b/libs/SDL2/test/testbounds.c index a447c7a7..b410be96 100644 --- a/libs/SDL2/test/testbounds.c +++ b/libs/SDL2/test/testbounds.c @@ -18,6 +18,7 @@ int main(int argc, char **argv) if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s", SDL_GetError()); + return 1; } total = SDL_GetNumVideoDisplays(); diff --git a/libs/SDL2/test/testdrawchessboard.c b/libs/SDL2/test/testdrawchessboard.c index f2a1469d..af929e9c 100644 --- a/libs/SDL2/test/testdrawchessboard.c +++ b/libs/SDL2/test/testdrawchessboard.c @@ -100,7 +100,7 @@ main(int argc, char *argv[]) /* Create window and renderer for given surface */ - window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); + window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0); if(!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); diff --git a/libs/SDL2/test/testfilesystem.c b/libs/SDL2/test/testfilesystem.c index abd301c0..61a6d5a5 100644 --- a/libs/SDL2/test/testfilesystem.c +++ b/libs/SDL2/test/testfilesystem.c @@ -32,9 +32,8 @@ main(int argc, char *argv[]) if(base_path == NULL){ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n", SDL_GetError()); - return 0; + return 1; } - SDL_Log("base path: '%s'\n", base_path); SDL_free(base_path); @@ -42,7 +41,7 @@ main(int argc, char *argv[]) if(pref_path == NULL){ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n", SDL_GetError()); - return 0; + return 1; } SDL_Log("pref path: '%s'\n", pref_path); SDL_free(pref_path); diff --git a/libs/SDL2/test/testgamecontroller.c b/libs/SDL2/test/testgamecontroller.c index ec1dfd32..38d2f770 100644 --- a/libs/SDL2/test/testgamecontroller.c +++ b/libs/SDL2/test/testgamecontroller.c @@ -29,7 +29,7 @@ #define SCREEN_HEIGHT 320 #else #define SCREEN_WIDTH 512 -#define SCREEN_HEIGHT 317 +#define SCREEN_HEIGHT 320 #endif /* This is indexed by SDL_GameControllerButton. */ @@ -67,7 +67,7 @@ SDL_bool done = SDL_FALSE; SDL_Texture *background, *button, *axis; static SDL_Texture * -LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) +LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) { SDL_Surface *temp = NULL; SDL_Texture *texture = NULL; @@ -129,7 +129,7 @@ loop(void *arg) for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 }; - SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0); + SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); } } @@ -139,11 +139,11 @@ loop(void *arg) if (value < -deadzone) { const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 }; const double angle = axis_positions[i].angle; - SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0); + SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); } else if (value > deadzone) { const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 }; const double angle = axis_positions[i].angle + 180.0; - SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0); + SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); } } @@ -181,6 +181,8 @@ WatchGameController(SDL_GameController * gamecontroller) window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, 0); + SDL_free(title); + title = NULL; if (window == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); return SDL_FALSE; diff --git a/libs/SDL2/test/testgles.c b/libs/SDL2/test/testgles.c index 291661a0..5be48ac5 100644 --- a/libs/SDL2/test/testgles.c +++ b/libs/SDL2/test/testgles.c @@ -173,7 +173,7 @@ main(int argc, char *argv[]) quit(2); } - context = SDL_calloc(state->num_windows, sizeof(context)); + context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context)); if (context == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); quit(2); diff --git a/libs/SDL2/test/testgles2.c b/libs/SDL2/test/testgles2.c index af5962ba..45b3d79a 100644 --- a/libs/SDL2/test/testgles2.c +++ b/libs/SDL2/test/testgles2.c @@ -546,7 +546,7 @@ main(int argc, char *argv[]) return 0; } - context = SDL_calloc(state->num_windows, sizeof(context)); + context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context)); if (context == NULL) { SDL_Log("Out of memory!\n"); quit(2); @@ -640,7 +640,7 @@ main(int argc, char *argv[]) } } - datas = SDL_calloc(state->num_windows, sizeof(shader_data)); + datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data)); /* Set rendering settings for each context */ for (i = 0; i < state->num_windows; ++i) { diff --git a/libs/SDL2/test/testime.c b/libs/SDL2/test/testime.c index 15803243..39a40f82 100644 --- a/libs/SDL2/test/testime.c +++ b/libs/SDL2/test/testime.c @@ -9,7 +9,9 @@ including commercial applications, and to alter it and redistribute it freely. */ -/* A simple program to test the Input Method support in the SDL library (2.0+) */ +/* A simple program to test the Input Method support in the SDL library (2.0+) + If you build without SDL_ttf, you can use the GNU Unifont hex file instead. + Download at http://unifoundry.com/unifont.html */ #include #include @@ -22,21 +24,342 @@ #include "SDL_test_common.h" -#define DEFAULT_PTSIZE 30 -#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf" +#define DEFAULT_PTSIZE 30 +#ifdef HAVE_SDL_TTF +#ifdef __MACOSX__ +#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf" +#elif __WIN32__ +/* Some japanese font present on at least Windows 8.1. */ +#define DEFAULT_FONT "C:\\Windows\\Fonts\\yugothic.ttf" +#else +#define DEFAULT_FONT "NoDefaultFont.ttf" +#endif +#else +#define DEFAULT_FONT "unifont-9.0.02.hex" +#endif #define MAX_TEXT_LENGTH 256 static SDLTest_CommonState *state; static SDL_Rect textRect, markedRect; -static SDL_Color lineColor = {0,0,0,0}; +static SDL_Color lineColor = {0,0,0,255}; static SDL_Color backColor = {255,255,255,255}; -#ifdef HAVE_SDL_TTF -static SDL_Color textColor = {0,0,0,0}; -#endif +static SDL_Color textColor = {0,0,0,255}; static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; static int cursor = 0; #ifdef HAVE_SDL_TTF static TTF_Font *font; +#else +#define UNIFONT_MAX_CODEPOINT 0x1ffff +#define UNIFONT_NUM_GLYPHS 0x20000 +/* Using 512x512 textures that are supported everywhere. */ +#define UNIFONT_TEXTURE_WIDTH 512 +#define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / 16) +#define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW) +#define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE) +#define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4) +#define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4) +#define UNIFONT_DRAW_SCALE 2 +struct UnifontGlyph { + Uint8 width; + Uint8 data[32]; +} *unifontGlyph; +static SDL_Texture **unifontTexture; +static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = {0}; + +/* Unifont loading code start */ + +static Uint8 dehex(char c) +{ + if (c >= '0' && c <= '9') + return c - '0'; + else if (c >= 'a' && c <= 'f') + return c - 'a' + 10; + else if (c >= 'A' && c <= 'F') + return c - 'A' + 10; + return 255; +} + +static Uint8 dehex2(char c1, char c2) +{ + return (dehex(c1) << 4) | dehex(c2); +} + +static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np) +{ + Uint32 n = 0; + for (; len > 0; cp++, len--) + { + Uint8 c = dehex(*cp); + if (c == 255) + return 0; + n = (n << 4) | c; + } + if (np != NULL) + *np = n; + return 1; +} + +static void unifont_init(const char *fontname) +{ + Uint8 hexBuffer[65]; + Uint32 numGlyphs = 0; + int lineNumber = 1; + size_t bytesRead; + SDL_RWops *hexFile; + const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph); + const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *); + + /* Allocate memory for the glyph data so the file can be closed after initialization. */ + unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize); + if (unifontGlyph == NULL) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024); + exit(-1); + } + SDL_memset(unifontGlyph, 0, unifontGlyphSize); + + /* Allocate memory for texture pointers for all renderers. */ + unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize); + if (unifontTexture == NULL) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024); + exit(-1); + } + SDL_memset(unifontTexture, 0, unifontTextureSize); + + hexFile = SDL_RWFromFile(fontname, "rb"); + if (hexFile == NULL) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname); + exit(-1); + } + + /* Read all the glyph data into memory to make it accessible later when textures are created. */ + do { + int i, codepointHexSize; + size_t bytesOverread; + Uint8 glyphWidth; + Uint32 codepoint; + + bytesRead = SDL_RWread(hexFile, hexBuffer, 1, 9); + if (numGlyphs > 0 && bytesRead == 0) + break; /* EOF */ + if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9)) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unfiont: Unexpected end of hex file.\n"); + exit(-1); + } + + /* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */ + if (hexBuffer[2] == ':') + codepointHexSize = 2; + else if (hexBuffer[4] == ':') + codepointHexSize = 4; + else if (hexBuffer[6] == ':') + codepointHexSize = 6; + else if (hexBuffer[8] == ':') + codepointHexSize = 8; + else + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber); + exit(-1); + } + + if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint)) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber); + exit(-1); + } + if (codepoint > UNIFONT_MAX_CODEPOINT) + SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT); + + /* If there was glyph data read in the last file read, move it to the front of the buffer. */ + bytesOverread = 8 - codepointHexSize; + if (codepointHexSize < 8) + SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread); + bytesRead = SDL_RWread(hexFile, hexBuffer + bytesOverread, 1, 33 - bytesOverread); + if (bytesRead < (33 - bytesOverread)) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n"); + exit(-1); + } + if (hexBuffer[32] == '\n') + glyphWidth = 8; + else + { + glyphWidth = 16; + bytesRead = SDL_RWread(hexFile, hexBuffer + 33, 1, 32); + if (bytesRead < 32) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n"); + exit(-1); + } + } + + if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL)) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber); + exit(-1); + } + + if (codepoint <= UNIFONT_MAX_CODEPOINT) + { + if (unifontGlyph[codepoint].width > 0) + SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08x in hex file on line %d.\n", codepoint, lineNumber); + else + { + unifontGlyph[codepoint].width = glyphWidth; + /* Pack the hex data into a more compact form. */ + for (i = 0; i < glyphWidth * 2; i++) + unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]); + numGlyphs++; + } + } + + lineNumber++; + } while (bytesRead > 0); + + SDL_RWclose(hexFile); + SDL_Log("unifont: Loaded %u glyphs.\n", numGlyphs); +} + +static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width) +{ + int i, j; + Uint8 *row = dst; + + for (i = 0; i < width * 2; i++) + { + Uint8 data = src[i]; + for (j = 0; j < 8; j++) + { + if (data & 0x80) + { + row[0] = textColor.r; + row[1] = textColor.g; + row[2] = textColor.b; + row[3] = textColor.a; + } + else + { + row[0] = 0; + row[1] = 0; + row[2] = 0; + row[3] = 0; + } + data <<= 1; + row += 4; + } + + if (width == 8 || (width == 16 && i % 2 == 1)) + { + dst += UNIFONT_TEXTURE_PITCH; + row = dst; + } + } +} + +static void unifont_load_texture(Uint32 textureID) +{ + int i; + Uint8 * textureRGBA; + + if (textureID >= UNIFONT_NUM_TEXTURES) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", textureID); + exit(-1); + } + + textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE); + if (textureRGBA == NULL) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024); + exit(-1); + } + SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE); + + /* Copy the glyphs into memory in RGBA format. */ + for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++) + { + Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i; + if (unifontGlyph[codepoint].width > 0) + { + const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE; + const size_t offset = (cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * 16 + (cInTex % UNIFONT_GLYPHS_IN_ROW) * 16 * 4; + unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width); + } + } + + /* Create textures and upload the RGBA data from above. */ + for (i = 0; i < state->num_windows; ++i) + { + SDL_Renderer *renderer = state->renderers[i]; + SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID]; + if (state->windows[i] == NULL || renderer == NULL || tex != NULL) + continue; + tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH); + if (tex == NULL) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\n", textureID, i); + exit(-1); + } + unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex; + SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); + if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0) + { + SDL_Log("unifont error: Failed to update texture %u data for renderer %d.\n", textureID, i); + } + } + + SDL_free(textureRGBA); + unifontTextureLoaded[textureID] = 1; +} + +static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect) +{ + SDL_Texture *texture; + const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE; + SDL_Rect srcrect; + srcrect.w = srcrect.h = 16; + if (codepoint > UNIFONT_MAX_CODEPOINT) + return 0; + if (!unifontTextureLoaded[textureID]) + unifont_load_texture(textureID); + texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID]; + if (texture != NULL) + { + const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE; + srcrect.x = cInTex % UNIFONT_GLYPHS_IN_ROW * 16; + srcrect.y = cInTex / UNIFONT_GLYPHS_IN_ROW * 16; + SDL_RenderCopy(state->renderers[rendererID], texture, &srcrect, dstrect); + } + return unifontGlyph[codepoint].width; +} + +static void unifont_cleanup() +{ + int i, j; + for (i = 0; i < state->num_windows; ++i) + { + SDL_Renderer *renderer = state->renderers[i]; + if (state->windows[i] == NULL || renderer == NULL) + continue; + for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) + { + SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j]; + if (tex != NULL) + SDL_DestroyTexture(tex); + } + } + + for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) + unifontTextureLoaded[j] = 0; + + SDL_free(unifontTexture); + SDL_free(unifontGlyph); +} + +/* Unifont code end */ #endif size_t utf8_length(unsigned char c) @@ -80,6 +403,30 @@ char *utf8_advance(char *p, size_t distance) return p; } +Uint32 utf8_decode(char *p, size_t len) +{ + Uint32 codepoint = 0; + size_t i = 0; + if (!len) + return 0; + + for (; i < len; ++i) + { + if (i == 0) + codepoint = (0xff >> len) & *p; + else + { + codepoint <<= 6; + codepoint |= 0x3f & *p; + } + if (!*p) + return 0; + p++; + } + + return codepoint; +} + void usage() { SDL_Log("usage: testime [--font fontfile]\n"); @@ -107,38 +454,61 @@ void CleanupVideo() #ifdef HAVE_SDL_TTF TTF_CloseFont(font); TTF_Quit(); +#else + unifont_cleanup(); #endif } -void _Redraw(SDL_Renderer * renderer) { - int w = 0, h = textRect.h; - SDL_Rect cursorRect, underlineRect; +void _Redraw(int rendererID) { + SDL_Renderer * renderer = state->renderers[rendererID]; + SDL_Rect drawnTextRect, cursorRect, underlineRect; + drawnTextRect = textRect; + drawnTextRect.w = 0; SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); SDL_RenderFillRect(renderer,&textRect); -#ifdef HAVE_SDL_TTF if (*text) { +#ifdef HAVE_SDL_TTF SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor); - SDL_Rect dest; SDL_Texture *texture; - dest.x = textRect.x; - dest.y = textRect.y; - dest.w = textSur->w; - dest.h = textSur->h; + + /* Vertically center text */ + drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2; + drawnTextRect.w = textSur->w; + drawnTextRect.h = textSur->h; texture = SDL_CreateTextureFromSurface(renderer,textSur); SDL_FreeSurface(textSur); - SDL_RenderCopy(renderer,texture,NULL,&dest); + SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect); SDL_DestroyTexture(texture); - TTF_SizeUTF8(font, text, &w, &h); - } -#endif +#else + char *utext = text; + Uint32 codepoint; + size_t len; + SDL_Rect dstrect; - markedRect.x = textRect.x + w; - markedRect.w = textRect.w - w; + dstrect.x = textRect.x; + dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2; + dstrect.w = 16 * UNIFONT_DRAW_SCALE; + dstrect.h = 16 * UNIFONT_DRAW_SCALE; + drawnTextRect.y = dstrect.y; + drawnTextRect.h = dstrect.h; + + while ((codepoint = utf8_decode(utext, len = utf8_length(*utext)))) + { + Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE; + dstrect.x += advance; + drawnTextRect.w += advance; + utext += len; + } +#endif + } + + markedRect.x = textRect.x + drawnTextRect.w; + markedRect.w = textRect.w - drawnTextRect.w; if (markedRect.w < 0) { /* Stop text input because we cannot hold any more characters */ @@ -150,9 +520,13 @@ void _Redraw(SDL_Renderer * renderer) { SDL_StartTextInput(); } - cursorRect = markedRect; + cursorRect = drawnTextRect; + cursorRect.x += cursorRect.w; cursorRect.w = 2; - cursorRect.h = h; + cursorRect.h = drawnTextRect.h; + + drawnTextRect.x += drawnTextRect.w; + drawnTextRect.w = 0; SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a); SDL_RenderFillRect(renderer,&markedRect); @@ -161,7 +535,6 @@ void _Redraw(SDL_Renderer * renderer) { { #ifdef HAVE_SDL_TTF SDL_Surface *textSur; - SDL_Rect dest; SDL_Texture *texture; if (cursor) { @@ -172,30 +545,60 @@ void _Redraw(SDL_Renderer * renderer) { c = *p; *p = 0; - TTF_SizeUTF8(font, markedText, &w, 0); - cursorRect.x += w; + TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL); + cursorRect.x += drawnTextRect.w; *p = c; } textSur = TTF_RenderUTF8_Blended(font, markedText, textColor); - dest.x = markedRect.x; - dest.y = markedRect.y; - dest.w = textSur->w; - dest.h = textSur->h; - TTF_SizeUTF8(font, markedText, &w, &h); + /* Vertically center text */ + drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2; + drawnTextRect.w = textSur->w; + drawnTextRect.h = textSur->h; + texture = SDL_CreateTextureFromSurface(renderer,textSur); SDL_FreeSurface(textSur); - SDL_RenderCopy(renderer,texture,NULL,&dest); + SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect); SDL_DestroyTexture(texture); +#else + int i = 0; + char *utext = markedText; + Uint32 codepoint; + size_t len; + SDL_Rect dstrect; + + dstrect.x = drawnTextRect.x; + dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2; + dstrect.w = 16 * UNIFONT_DRAW_SCALE; + dstrect.h = 16 * UNIFONT_DRAW_SCALE; + drawnTextRect.y = dstrect.y; + drawnTextRect.h = dstrect.h; + + while ((codepoint = utf8_decode(utext, len = utf8_length(*utext)))) + { + Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE; + dstrect.x += advance; + drawnTextRect.w += advance; + if (i < cursor) + cursorRect.x += advance; + i++; + utext += len; + } #endif + if (cursor > 0) + { + cursorRect.y = drawnTextRect.y; + cursorRect.h = drawnTextRect.h; + } + underlineRect = markedRect; - underlineRect.y += (h - 2); + underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2; underlineRect.h = 2; - underlineRect.w = w; + underlineRect.w = drawnTextRect.w; SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); - SDL_RenderFillRect(renderer,&markedRect); + SDL_RenderFillRect(renderer, &underlineRect); } SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a); @@ -213,7 +616,8 @@ void Redraw() { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); - _Redraw(renderer); + /* Sending in the window id to let the font renderers know which one we're working with. */ + _Redraw(i); SDL_RenderPresent(renderer); } @@ -271,6 +675,8 @@ int main(int argc, char *argv[]) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError()); exit(-1); } +#else + unifont_init(fontname); #endif SDL_Log("Using font: %s\n", fontname); @@ -300,6 +706,8 @@ int main(int argc, char *argv[]) { Redraw(); break; case SDLK_BACKSPACE: + /* Only delete text if not in editing mode. */ + if (!markedText[0]) { size_t textlen = SDL_strlen(text); @@ -366,7 +774,7 @@ int main(int argc, char *argv[]) { SDL_Log("text editing \"%s\", selected range (%d, %d)\n", event.edit.text, event.edit.start, event.edit.length); - strcpy(markedText, event.edit.text); + SDL_strlcpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE); cursor = event.edit.start; Redraw(); break; diff --git a/libs/SDL2/test/testqsort.c b/libs/SDL2/test/testqsort.c index 2a7c66ba..48659f30 100644 --- a/libs/SDL2/test/testqsort.c +++ b/libs/SDL2/test/testqsort.c @@ -10,10 +10,7 @@ freely. */ -#include -#include - -#include "SDL.h" +#include "SDL_test.h" static int num_compare(const void *_a, const void *_b) @@ -50,6 +47,33 @@ main(int argc, char *argv[]) static int nums[1024 * 100]; static const int itervals[] = { SDL_arraysize(nums), 12 }; int iteration; + SDLTest_RandomContext rndctx; + + if (argc > 1) + { + int success; + Uint64 seed = 0; + if (argv[1][0] == '0' && argv[1][1] == 'x') + success = SDL_sscanf(argv[1] + 2, "%llx", &seed); + else + success = SDL_sscanf(argv[1], "%llu", &seed); + if (!success) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid seed. Use a decimal or hexadecimal number.\n"); + return 1; + } + if (seed <= 0xffffffff) + { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Seed must be equal or greater than 0x100000000.\n"); + return 1; + } + SDLTest_RandomInit(&rndctx, (unsigned int)(seed >> 32), (unsigned int)(seed & 0xffffffff)); + } + else + { + SDLTest_RandomInitTime(&rndctx); + } + SDL_Log("Using random seed 0x%08x%08x\n", rndctx.x, rndctx.c); for (iteration = 0; iteration < SDL_arraysize(itervals); iteration++) { const int arraylen = itervals[iteration]; @@ -72,7 +96,7 @@ main(int argc, char *argv[]) test_sort("reverse sorted", nums, arraylen); for (i = 0; i < arraylen; i++) { - nums[i] = random(); + nums[i] = SDLTest_RandomInt(&rndctx); } test_sort("random sorted", nums, arraylen); } diff --git a/libs/SDL2/test/testrendercopyex.c b/libs/SDL2/test/testrendercopyex.c index 856abf7d..e3489024 100644 --- a/libs/SDL2/test/testrendercopyex.c +++ b/libs/SDL2/test/testrendercopyex.c @@ -45,7 +45,7 @@ quit(int rc) } SDL_Texture * -LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) +LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) { SDL_Surface *temp; SDL_Texture *texture; @@ -126,7 +126,7 @@ Draw(DrawState *s) s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; - SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, s->scale_direction); + SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, (SDL_RendererFlip)s->scale_direction); SDL_SetRenderTarget(s->renderer, NULL); SDL_RenderCopy(s->renderer, target, NULL, NULL); diff --git a/libs/SDL2/test/testshape.c b/libs/SDL2/test/testshape.c index 00750a97..476fac21 100644 --- a/libs/SDL2/test/testshape.c +++ b/libs/SDL2/test/testshape.c @@ -71,6 +71,10 @@ int main(int argc,char** argv) num_pictures = argc - 1; pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures); + if (!pictures) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory."); + exit(1); + } for(i=0;inum_windows; ++i) { + SDL_Renderer *renderer = state->renderers[i]; + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + } #ifdef __EMSCRIPTEN__ if (done) { emscripten_cancel_main_loop(); @@ -122,7 +129,6 @@ main(int argc, char *argv[]) if (!state) { return 1; } - state->skip_renderer = SDL_TRUE; for (i = 1; i < argc;) { int consumed; @@ -140,6 +146,12 @@ main(int argc, char *argv[]) quit(2); } + for (i = 0; i < state->num_windows; ++i) { + SDL_Renderer *renderer = state->renderers[i]; + SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(renderer); + } + /* Main render loop */ done = 0; #ifdef __EMSCRIPTEN__