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... actually update.
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@@ -682,7 +682,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
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/**
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* \brief Clear the current rendering target with the drawing color
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*
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* This function clears the entire rendering target, ignoring the viewport.
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* This function clears the entire rendering target, ignoring the viewport and
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* the clip rectangle.
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*
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* \return 0 on success, or -1 on error
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*/
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