... actually update.

This commit is contained in:
Alex Szpakowski
2016-10-29 00:29:20 -03:00
parent 25d889fa38
commit 06ff0e775e
340 changed files with 10970 additions and 5082 deletions
+6 -3
View File
@@ -1,11 +1,11 @@
Porting
=======
Porting
=======
* Porting To A New Platform
The first thing you have to do when porting to a new platform, is look at
include/SDL_platform.h and create an entry there for your operating system.
The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
Ideally SDL_platform.h will be able to auto-detect the system it's building
on based on C preprocessor symbols.
@@ -15,7 +15,9 @@ There are two basic ways of building SDL at the moment:
If you have a GNUish system, then you might try this. Edit configure.in,
take a look at the large section labelled:
"Set up the configuration based on the host platform!"
Add a section for your platform, and then re-run autogen.sh and build!
2. Using an IDE:
@@ -27,6 +29,7 @@ There are two basic ways of building SDL at the moment:
Add the top level include directory to the header search path, and then add
the following sources to the project:
src/*.c
src/atomic/*.c
src/audio/*.c