mirror of
https://github.com/love2d/megasource.git
synced 2026-08-16 00:02:15 +02:00
... actually update.
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@@ -26,15 +26,17 @@ drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
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float dx_prime = dx / iterations; /* x-shift per iteration */
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float dy_prime = dy / iterations; /* y-shift per iteration */
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SDL_Rect dstRect; /* rect to draw brush sprite into */
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float x;
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float y;
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int i;
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dstRect.w = BRUSH_SIZE;
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dstRect.h = BRUSH_SIZE;
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/* setup x and y for the location of the first sprite */
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float x = startx - BRUSH_SIZE / 2.0f;
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float y = starty - BRUSH_SIZE / 2.0f;
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x = startx - BRUSH_SIZE / 2.0f;
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y = starty - BRUSH_SIZE / 2.0f;
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int i;
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/* draw a series of blots to form the line */
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for (i = 0; i < iterations; i++) {
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dstRect.x = x;
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@@ -80,6 +82,7 @@ main(int argc, char *argv[])
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SDL_Window *window; /* main window */
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SDL_Renderer *renderer;
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int done; /* does user want to quit? */
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int w, h;
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/* initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@@ -87,11 +90,12 @@ main(int argc, char *argv[])
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}
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/* create main window and renderer */
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window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_OPENGL |
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SDL_WINDOW_BORDERLESS);
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window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI);
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renderer = SDL_CreateRenderer(window, 0, 0);
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SDL_GetWindowSize(window, &w, &h);
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SDL_RenderSetLogicalSize(renderer, w, h);
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/* load brush texture */
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initializeTexture(renderer);
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