Re-apply megasource changes to SDL's cmake file

This commit is contained in:
Alex Szpakowski
2022-07-03 16:48:48 -03:00
parent 36c71a9403
commit 00625e4709
+13
View File
@@ -369,6 +369,8 @@ if(VITA OR PSP OR PS2)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
endif()
set(BUILD_SHARED_LIBS ON)
# When defined, respect CMake's BUILD_SHARED_LIBS setting:
set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
@@ -1596,6 +1598,8 @@ elseif(WINDOWS)
set(HAVE_SDL_MISC TRUE)
endif()
set(SDL_LINK_DIR ${PARENT_SCOPE})
# Check for DirectX
if(SDL_DIRECTX)
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
@@ -1636,6 +1640,8 @@ elseif(WINDOWS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
link_directories(${SDL_LINK_DIR})
if(SDL_XINPUT)
# xinput.h may need windows.h, but does not include it itself.
check_c_source_compiles("
@@ -3129,6 +3135,13 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MAJOR_VERSION=${SDL_MAJOR_VERSIO
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MINOR_VERSION=${SDL_MINOR_VERSION}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MICRO_VERSION=${SDL_MICRO_VERSION}")
if(MEGA)
if(SDL_SHARED)
install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
endif()
return()
endif()
##### Tests #####
if(SDL_TEST)