diff --git a/libs/SDL2/CMakeLists.txt b/libs/SDL2/CMakeLists.txt index 12d6eced..89bb0d1b 100644 --- a/libs/SDL2/CMakeLists.txt +++ b/libs/SDL2/CMakeLists.txt @@ -369,6 +369,8 @@ if(VITA OR PSP OR PS2) set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF) endif() +set(BUILD_SHARED_LIBS ON) + # When defined, respect CMake's BUILD_SHARED_LIBS setting: set(SDL_STATIC_ENABLED_BY_DEFAULT ON) if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT) @@ -1596,6 +1598,8 @@ elseif(WINDOWS) set(HAVE_SDL_MISC TRUE) endif() + set(SDL_LINK_DIR ${PARENT_SCOPE}) + # Check for DirectX if(SDL_DIRECTX) if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) @@ -1636,6 +1640,8 @@ elseif(WINDOWS) set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) endif() + link_directories(${SDL_LINK_DIR}) + if(SDL_XINPUT) # xinput.h may need windows.h, but does not include it itself. check_c_source_compiles(" @@ -3129,6 +3135,13 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MAJOR_VERSION=${SDL_MAJOR_VERSIO set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MINOR_VERSION=${SDL_MINOR_VERSION}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MICRO_VERSION=${SDL_MICRO_VERSION}") +if(MEGA) + if(SDL_SHARED) + install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .) + endif() + return() +endif() + ##### Tests ##### if(SDL_TEST)