Files
love/src/modules/graphics/opengl/wrap_Geometry.cpp
T

215 lines
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C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Geometry.h"
#include "common/Exception.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Geometry *luax_checkgeometry(lua_State *L, int idx)
{
return luax_checktype<Geometry>(L, idx, "Geometry", GRAPHICS_GEOMETRY_T);
}
int w_Geometry_getVertexCount(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
lua_pushinteger(L, geom->getVertexCount());
return 1;
}
int w_Geometry_getVertex(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
size_t i = size_t(luaL_checkinteger(L, 2));
EXCEPT_GUARD(
const Vertex &v = geom->getVertex(i-1);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
lua_pushnumber(L, v.s);
lua_pushnumber(L, v.t);
lua_pushnumber(L, v.r);
lua_pushnumber(L, v.g);
lua_pushnumber(L, v.b);
lua_pushnumber(L, v.a);
)
return 8;
}
int w_Geometry_setVertex(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
size_t i = size_t(luaL_checkinteger(L, 2));
Vertex v;
if (lua_istable(L, 3))
{
for (int i = 1; i <= 8; i++)
lua_rawgeti(L, 3, i);
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
lua_pop(L, 8);
}
else
{
v.x = (float) luaL_checknumber(L, 3);
v.y = (float) luaL_checknumber(L, 4);
v.s = (float) luaL_checknumber(L, 5);
v.t = (float) luaL_checknumber(L, 6);
v.r = (unsigned char) luaL_optinteger(L, 7, 255);
v.g = (unsigned char) luaL_optinteger(L, 8, 255);
v.b = (unsigned char) luaL_optinteger(L, 9, 255);
v.a = (unsigned char) luaL_optinteger(L, 10, 255);
}
EXCEPT_GUARD(geom->setVertex(i-1, v);)
if (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255)
geom->setVertexColors(true);
return 0;
}
int w_Geometry_setVertexColors(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
geom->setVertexColors(luax_toboolean(L, 2));
return 0;
}
int w_Geometry_hasVertexColors(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
luax_pushboolean(L, geom->hasVertexColors());
return 1;
}
int w_Geometry_getDrawMode(lua_State *L)
{
Geometry *geom = luax_checkgeometry(L, 1);
Geometry::DrawMode mode = geom->getDrawMode();
const char *str;
if (!Geometry::getConstant(mode, str))
return luaL_error(L, "Unknown Geometry draw mode");
lua_pushstring(L, str);
return 1;
}
int w_Geometry_getVertexMap(lua_State *L)
{
Geometry *g = luax_checkgeometry(L, 1);
size_t elemcount = g->getElementCount();
const uint16 *elements = g->getElementArray();
if (elemcount == 0)
elemcount = g->getVertexCount();
lua_createtable(L, elemcount, 0);
for (size_t i = 0; i < elemcount; i++)
{
if (elements)
lua_pushinteger(L, elements[i] + 1);
else
lua_pushinteger(L, i + 1);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
int w_Geometry_setVertexMap(lua_State *L)
{
Geometry *g = luax_checkgeometry(L, 1);
for (int i = lua_gettop(L); i >= 2; i--)
{
if (lua_isnil(L, i))
lua_pop(L, 1);
else
break;
}
bool is_table = lua_istable(L, 2);
int nargs = is_table ? lua_objlen(L, 2) : lua_gettop(L) - 1;
std::vector<uint16> vertexmap;
vertexmap.reserve(nargs);
for (int i = 0; i < nargs; i++)
{
if (is_table)
{
lua_rawgeti(L, 2, i + 1);
vertexmap.push_back(uint16(luaL_checkinteger(L, -1) - 1));
lua_pop(L, 1);
}
else
vertexmap.push_back(uint16(luaL_checkinteger(L, i + 2) - 1));
}
EXCEPT_GUARD(g->setElementArray(&vertexmap[0], vertexmap.size());)
return 0;
}
static const luaL_Reg w_Geometry_functions[] =
{
{ "getVertexCount", w_Geometry_getVertexCount },
{ "getVertex", w_Geometry_getVertex },
{ "setVertex", w_Geometry_setVertex },
{ "setVertexColors", w_Geometry_setVertexColors },
{ "hasVertexColors", w_Geometry_hasVertexColors },
{ "getDrawMode", w_Geometry_getDrawMode },
{ "getVertexMap", w_Geometry_getVertexMap },
{ "setVertexMap", w_Geometry_setVertexMap },
{ 0, 0 }
};
extern "C" int luaopen_geometry(lua_State *L)
{
return luax_register_type(L, "Geometry", w_Geometry_functions);
}
} // opengl
} // graphics
} // love