mirror of
https://github.com/love2d/love.git
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215 lines
5.1 KiB
C++
215 lines
5.1 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Geometry.h"
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#include "common/Exception.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Geometry *luax_checkgeometry(lua_State *L, int idx)
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{
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return luax_checktype<Geometry>(L, idx, "Geometry", GRAPHICS_GEOMETRY_T);
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}
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int w_Geometry_getVertexCount(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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lua_pushinteger(L, geom->getVertexCount());
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return 1;
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}
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int w_Geometry_getVertex(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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size_t i = size_t(luaL_checkinteger(L, 2));
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EXCEPT_GUARD(
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const Vertex &v = geom->getVertex(i-1);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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lua_pushnumber(L, v.s);
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lua_pushnumber(L, v.t);
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lua_pushnumber(L, v.r);
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lua_pushnumber(L, v.g);
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lua_pushnumber(L, v.b);
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lua_pushnumber(L, v.a);
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)
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return 8;
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}
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int w_Geometry_setVertex(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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size_t i = size_t(luaL_checkinteger(L, 2));
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Vertex v;
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if (lua_istable(L, 3))
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{
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for (int i = 1; i <= 8; i++)
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lua_rawgeti(L, 3, i);
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v.x = (float) luaL_checknumber(L, -8);
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v.y = (float) luaL_checknumber(L, -7);
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v.s = (float) luaL_checknumber(L, -6);
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v.t = (float) luaL_checknumber(L, -5);
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v.r = (unsigned char) luaL_optinteger(L, -4, 255);
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v.g = (unsigned char) luaL_optinteger(L, -3, 255);
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v.b = (unsigned char) luaL_optinteger(L, -2, 255);
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v.a = (unsigned char) luaL_optinteger(L, -1, 255);
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lua_pop(L, 8);
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}
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else
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{
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v.x = (float) luaL_checknumber(L, 3);
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v.y = (float) luaL_checknumber(L, 4);
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v.s = (float) luaL_checknumber(L, 5);
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v.t = (float) luaL_checknumber(L, 6);
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v.r = (unsigned char) luaL_optinteger(L, 7, 255);
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v.g = (unsigned char) luaL_optinteger(L, 8, 255);
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v.b = (unsigned char) luaL_optinteger(L, 9, 255);
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v.a = (unsigned char) luaL_optinteger(L, 10, 255);
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}
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EXCEPT_GUARD(geom->setVertex(i-1, v);)
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if (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255)
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geom->setVertexColors(true);
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return 0;
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}
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int w_Geometry_setVertexColors(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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geom->setVertexColors(luax_toboolean(L, 2));
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return 0;
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}
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int w_Geometry_hasVertexColors(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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luax_pushboolean(L, geom->hasVertexColors());
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return 1;
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}
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int w_Geometry_getDrawMode(lua_State *L)
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{
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Geometry *geom = luax_checkgeometry(L, 1);
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Geometry::DrawMode mode = geom->getDrawMode();
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const char *str;
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if (!Geometry::getConstant(mode, str))
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return luaL_error(L, "Unknown Geometry draw mode");
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lua_pushstring(L, str);
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return 1;
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}
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int w_Geometry_getVertexMap(lua_State *L)
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{
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Geometry *g = luax_checkgeometry(L, 1);
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size_t elemcount = g->getElementCount();
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const uint16 *elements = g->getElementArray();
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if (elemcount == 0)
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elemcount = g->getVertexCount();
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lua_createtable(L, elemcount, 0);
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for (size_t i = 0; i < elemcount; i++)
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{
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if (elements)
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lua_pushinteger(L, elements[i] + 1);
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else
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lua_pushinteger(L, i + 1);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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int w_Geometry_setVertexMap(lua_State *L)
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{
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Geometry *g = luax_checkgeometry(L, 1);
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for (int i = lua_gettop(L); i >= 2; i--)
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{
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if (lua_isnil(L, i))
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lua_pop(L, 1);
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else
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break;
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}
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bool is_table = lua_istable(L, 2);
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int nargs = is_table ? lua_objlen(L, 2) : lua_gettop(L) - 1;
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std::vector<uint16> vertexmap;
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vertexmap.reserve(nargs);
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for (int i = 0; i < nargs; i++)
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{
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if (is_table)
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{
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lua_rawgeti(L, 2, i + 1);
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vertexmap.push_back(uint16(luaL_checkinteger(L, -1) - 1));
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lua_pop(L, 1);
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}
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else
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vertexmap.push_back(uint16(luaL_checkinteger(L, i + 2) - 1));
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}
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EXCEPT_GUARD(g->setElementArray(&vertexmap[0], vertexmap.size());)
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return 0;
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}
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static const luaL_Reg w_Geometry_functions[] =
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{
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{ "getVertexCount", w_Geometry_getVertexCount },
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{ "getVertex", w_Geometry_getVertex },
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{ "setVertex", w_Geometry_setVertex },
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{ "setVertexColors", w_Geometry_setVertexColors },
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{ "hasVertexColors", w_Geometry_hasVertexColors },
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{ "getDrawMode", w_Geometry_getDrawMode },
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{ "getVertexMap", w_Geometry_getVertexMap },
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{ "setVertexMap", w_Geometry_setVertexMap },
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{ 0, 0 }
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};
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extern "C" int luaopen_geometry(lua_State *L)
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{
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return luax_register_type(L, "Geometry", w_Geometry_functions);
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}
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} // opengl
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} // graphics
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} // love
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