/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Geometry.h" #include "common/Exception.h" namespace love { namespace graphics { namespace opengl { Geometry *luax_checkgeometry(lua_State *L, int idx) { return luax_checktype(L, idx, "Geometry", GRAPHICS_GEOMETRY_T); } int w_Geometry_getVertexCount(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); lua_pushinteger(L, geom->getVertexCount()); return 1; } int w_Geometry_getVertex(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); size_t i = size_t(luaL_checkinteger(L, 2)); EXCEPT_GUARD( const Vertex &v = geom->getVertex(i-1); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); lua_pushnumber(L, v.s); lua_pushnumber(L, v.t); lua_pushnumber(L, v.r); lua_pushnumber(L, v.g); lua_pushnumber(L, v.b); lua_pushnumber(L, v.a); ) return 8; } int w_Geometry_setVertex(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); size_t i = size_t(luaL_checkinteger(L, 2)); Vertex v; if (lua_istable(L, 3)) { for (int i = 1; i <= 8; i++) lua_rawgeti(L, 3, i); v.x = (float) luaL_checknumber(L, -8); v.y = (float) luaL_checknumber(L, -7); v.s = (float) luaL_checknumber(L, -6); v.t = (float) luaL_checknumber(L, -5); v.r = (unsigned char) luaL_optinteger(L, -4, 255); v.g = (unsigned char) luaL_optinteger(L, -3, 255); v.b = (unsigned char) luaL_optinteger(L, -2, 255); v.a = (unsigned char) luaL_optinteger(L, -1, 255); lua_pop(L, 8); } else { v.x = (float) luaL_checknumber(L, 3); v.y = (float) luaL_checknumber(L, 4); v.s = (float) luaL_checknumber(L, 5); v.t = (float) luaL_checknumber(L, 6); v.r = (unsigned char) luaL_optinteger(L, 7, 255); v.g = (unsigned char) luaL_optinteger(L, 8, 255); v.b = (unsigned char) luaL_optinteger(L, 9, 255); v.a = (unsigned char) luaL_optinteger(L, 10, 255); } EXCEPT_GUARD(geom->setVertex(i-1, v);) if (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255) geom->setVertexColors(true); return 0; } int w_Geometry_setVertexColors(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); geom->setVertexColors(luax_toboolean(L, 2)); return 0; } int w_Geometry_hasVertexColors(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); luax_pushboolean(L, geom->hasVertexColors()); return 1; } int w_Geometry_getDrawMode(lua_State *L) { Geometry *geom = luax_checkgeometry(L, 1); Geometry::DrawMode mode = geom->getDrawMode(); const char *str; if (!Geometry::getConstant(mode, str)) return luaL_error(L, "Unknown Geometry draw mode"); lua_pushstring(L, str); return 1; } int w_Geometry_getVertexMap(lua_State *L) { Geometry *g = luax_checkgeometry(L, 1); size_t elemcount = g->getElementCount(); const uint16 *elements = g->getElementArray(); if (elemcount == 0) elemcount = g->getVertexCount(); lua_createtable(L, elemcount, 0); for (size_t i = 0; i < elemcount; i++) { if (elements) lua_pushinteger(L, elements[i] + 1); else lua_pushinteger(L, i + 1); lua_rawseti(L, -2, i + 1); } return 1; } int w_Geometry_setVertexMap(lua_State *L) { Geometry *g = luax_checkgeometry(L, 1); for (int i = lua_gettop(L); i >= 2; i--) { if (lua_isnil(L, i)) lua_pop(L, 1); else break; } bool is_table = lua_istable(L, 2); int nargs = is_table ? lua_objlen(L, 2) : lua_gettop(L) - 1; std::vector vertexmap; vertexmap.reserve(nargs); for (int i = 0; i < nargs; i++) { if (is_table) { lua_rawgeti(L, 2, i + 1); vertexmap.push_back(uint16(luaL_checkinteger(L, -1) - 1)); lua_pop(L, 1); } else vertexmap.push_back(uint16(luaL_checkinteger(L, i + 2) - 1)); } EXCEPT_GUARD(g->setElementArray(&vertexmap[0], vertexmap.size());) return 0; } static const luaL_Reg w_Geometry_functions[] = { { "getVertexCount", w_Geometry_getVertexCount }, { "getVertex", w_Geometry_getVertex }, { "setVertex", w_Geometry_setVertex }, { "setVertexColors", w_Geometry_setVertexColors }, { "hasVertexColors", w_Geometry_hasVertexColors }, { "getDrawMode", w_Geometry_getDrawMode }, { "getVertexMap", w_Geometry_getVertexMap }, { "setVertexMap", w_Geometry_setVertexMap }, { 0, 0 } }; extern "C" int luaopen_geometry(lua_State *L) { return luax_register_type(L, "Geometry", w_Geometry_functions); } } // opengl } // graphics } // love