Bart van Strien bd2b190a19 Add love.graphics.isSupported
Replaces love.graphics.hasPixelEffects and also does framebuffer support.

Also fixed 4 compiler warnings.
2011-07-24 15:21:52 +02:00
2011-07-22 17:57:48 +02:00
2011-07-24 15:21:52 +02:00
2011-07-02 18:07:54 +02:00
2009-07-26 15:46:49 +02:00

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.



RUNNING GAMES

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In Windows or other graphical enviroments, just open the .love file you want to 

run with the love binary, such as love.exe. (~^-^)~



In a console, type "love" followed by the relative or absolute path to a directory 

(or archive).



Examples: 



* love mygame.love

* love /home/hax/ultragame



Remember that what you are trying to run at least should contain the file "main.lua". 



Compilation

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Windows:

	Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.

*nix:

	Run platform/unix/automagic, then run ./configure and make.

OSX:

	Use the XCode project in platform/macosx.





! WARNING ! 

-----------



This software is not complete. This is just a preview. Don't expect to find any 

interface consistencies between releases at all. With each release, everything 

you once knew and loved may be brutally murdered. By which I mean removed and/or 

changed.



S
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