Add compilation instructions to the readme

This commit is contained in:
Bart van Strien
2011-06-08 21:58:59 +02:00
parent b7d3054f6b
commit 0179b53bb6
+22 -10
View File
@@ -1,12 +1,4 @@
! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.
LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.
RUNNING GAMES
-------------
@@ -22,4 +14,24 @@ Examples:
* love mygame.love
* love /home/hax/ultragame
Remember that what you are trying to run at least should contain the file "main.lua".
Remember that what you are trying to run at least should contain the file "main.lua".
Compilation
-----------
Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.
! WARNING !
-----------
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.