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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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// LOVE
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#include "graphics/ParticleSystem.h"
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#include "GLBuffer.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class ParticleSystem : public love::graphics::ParticleSystem
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{
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public:
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ParticleSystem(Texture *texture, uint32 buffer);
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ParticleSystem(const ParticleSystem &p);
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virtual ~ParticleSystem();
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ParticleSystem *clone() override;
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void setBufferSize(uint32 size) override;
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
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private:
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void createVertices(size_t numparticles);
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// array of transformed vertex data for all particles, for drawing
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Vertex *particleVerts;
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// Vertex index buffer.
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QuadIndices quadIndices;
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};
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
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