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love/src/modules/graphics/opengl/ParticleSystem.h
T
Alex Szpakowski 46a2e7b85c Happy new year! 🎉
2016-01-01 00:05:06 -04:00

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1.8 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
#define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
// LOVE
#include "graphics/ParticleSystem.h"
#include "GLBuffer.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class ParticleSystem : public love::graphics::ParticleSystem
{
public:
ParticleSystem(Texture *texture, uint32 buffer);
ParticleSystem(const ParticleSystem &p);
virtual ~ParticleSystem();
ParticleSystem *clone() override;
void setBufferSize(uint32 size) override;
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
private:
void createVertices(size_t numparticles);
// array of transformed vertex data for all particles, for drawing
Vertex *particleVerts;
// Vertex index buffer.
QuadIndices quadIndices;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H