/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H #define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H // LOVE #include "graphics/ParticleSystem.h" #include "GLBuffer.h" namespace love { namespace graphics { namespace opengl { class ParticleSystem : public love::graphics::ParticleSystem { public: ParticleSystem(Texture *texture, uint32 buffer); ParticleSystem(const ParticleSystem &p); virtual ~ParticleSystem(); ParticleSystem *clone() override; void setBufferSize(uint32 size) override; void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override; private: void createVertices(size_t numparticles); // array of transformed vertex data for all particles, for drawing Vertex *particleVerts; // Vertex index buffer. QuadIndices quadIndices; }; } // opengl } // graphics } // love #endif // LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H