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5b30c7fcfed2569579c8eb3eba324f1b24c461b4
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable, and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object, and checks whether an object is of a certain type, respectively.
! WARNING ! ----------- This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed. RUNNING GAMES ------------- In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~ In a console, type "love" followed by the relative or absolute path to a directory (or archive). Examples: * love mygame.love * love /home/hax/ultragame Remember that what you are trying to run at least should contain the file "main.lua".
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