rude 5b30c7fcfe Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00
2009-08-14 22:44:57 +02:00
2010-01-07 19:51:22 +01:00
2009-07-26 15:46:49 +02:00
2009-07-26 15:46:49 +02:00
2010-01-04 20:11:59 +01:00



! WARNING ! 

-----------



This software is not complete. This is just a preview. Don't expect to find any 

interface consistencies between releases at all. With each release, everything 

you once knew and loved may be brutally murdered. By which I mean removed and/or changed.





RUNNING GAMES

-------------



In Windows or other graphical enviroments, just open the .love file you want to run 

with love.exe (~^-^)~



In a console, type "love" followed by the relative or absolute path to a directory (or archive).



Examples: 



* love mygame.love

* love /home/hax/ultragame



Remember that what you are trying to run at least should contain the file "main.lua".
S
Description
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Readme 100 MiB
Languages
C++ 83.6%
C 13.4%
Lua 2%
Objective-C++ 0.5%
CMake 0.2%
Other 0.1%