Updated readme and changes.

This commit is contained in:
rude
2010-01-04 20:11:59 +01:00
parent cd24dbcb8e
commit 239ddab6aa
2 changed files with 16 additions and 3 deletions
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LOVE 0.6.1
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* Added Shape:setGroupIndex and getGroupIndex.
* Added Body:setFixedRotation and Body:getFixedRotation.
* Added icons and file associations for the debs.
* It's now possible to run a .love from Resources in Mac OSX, thanks to stevejohnson and diordna.
* Fixed a bug with multiple Sources on the same Music.
LOVE 0.6.0
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* Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
* Added love.graphics.print()/printf().
* Added unicode-translated parameter to love.keypressed().
* Added love.event.
* Added love.filesystem.setIdentity().
* Added experimental support for Lua lanes.
* Added OpenAL dependency.
* Added SDL_sound dependency.
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! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.
This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.
RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~
In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~
In a console, type "love" followed by the relative or absolute path to a directory (or archive).