mirror of
https://github.com/love2d/love.git
synced 2026-08-13 17:10:54 +02:00
2425ea997956d874fc05a42290d7f43e7e6e0684
API changes: - ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN) !! ParticleSystem:setSize() drops variation parameter !! - ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN]) --HG-- branch : minor
! WARNING ! ----------- This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed. RUNNING GAMES ------------- In Windows or other graphical enviroments, just open the .love file you want to run with the love binary, such as love.exe. (~^-^)~ In a console, type "love" followed by the relative or absolute path to a directory (or archive). Examples: * love mygame.love * love /home/hax/ultragame Remember that what you are trying to run at least should contain the file "main.lua".
Languages
C++
83.6%
C
13.4%
Lua
2%
Objective-C++
0.5%
CMake
0.2%
Other
0.1%