Alex Szpakowski
fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski
9e460ba53e
Fix explicit window position not being restored in some cases when exiting fullscreen
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Fixes #1426
2020-12-24 12:29:00 -04:00
Alex Szpakowski
48a13d443b
Fix validating glsl1 shaders using array textures on GLES3
2020-12-23 20:42:12 -04:00
Alex Szpakowski
d357ceb191
Merge pull request #1648 from xordspar0/tegra-3-bug
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Work around Ouya driver bug related to texture array support
2020-12-23 20:13:41 -04:00
Alex Szpakowski
f3afdee70a
Keep math.mod and string.gfind when LuaJIT 2.1 is used
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Code written assuming LuaJIT 2.0 is being used might rely on them, even though they're deprecated (and removed in LuaJIT 2.1).
2020-12-23 12:58:26 -04:00
Alex Szpakowski
73c79d1b73
Merge pull request #1646 from cigumo/ios-audio-interruption-handling
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adds iOS audio interruption handling and recovery
2020-12-18 22:53:02 -04:00
Miku AuahDark
81272ba5b5
Only use pinned memory on AMD GPUs.
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As per in Discord, for some reason Intel driver in Linux(?) expose
pinned memory extension and causes driver crash in one test case.
2020-12-15 10:25:38 +08:00
Jordan Christiansen
0fd53e2e3d
Disable GL_EXT_texture_array on OpenGL ES 2.0
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The Nvidia Tegra 3 driver for Android (used by Ouya) erroneously claims
to support the desktop-oriented GL_EXT_texture_array extension. On
desktop GPUs using (non ES) OpenGL, the glTexImage3D and similar
functions are always present, and the GL_EXT_texture_array extension
simply adds support for texture arrays to those functions. On OpenGL ES
2.0, those functions do not exist, and GL_OES_texture_3D is required to
define them.
Calling glTexImage3D on the Tegra 3 causes a segfault. This change works
around the issue by manually setting GLAD_EXT_texture_array to 0 on
OpenGL ES 2.0 systems, which causes LÖVE to avoid codepaths that assume
that the 3D texture functions are available. It doesn't make sense for
any OpenGL ES 2.0 GPU to claim support for GL_EXT_texture_array.
Fixes #1647
2020-12-09 19:54:36 -06:00
cigumo
74edaf8fba
adds iOS audio interruption handling and recovery
2020-12-08 23:13:52 -03:00
Alex Szpakowski
e32935e0f6
Backport Canvas memory stats fix from 12.0.
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Fixes #1642
2020-11-11 15:11:00 -04:00
Gleb Mazovetskiy
0ad34a3c71
System.cpp: Do not require posix_spawn on "Linux"
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Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
2020-10-13 08:39:54 +01:00
Alex Szpakowski
8c86515d04
Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
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This reverts commit 5dd4a463be .
2020-10-01 22:09:47 -03:00
Alex Szpakowski
5dd4a463be
Windows: reduce stuttering in windowed mode via DwmFlush
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Resolves issue #1628
2020-09-29 20:22:41 -03:00
Alex Szpakowski
5f4d2f3323
Fix love.graphics.newVolumeImage when explicit mipmaps are given
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Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Alex Szpakowski
44033cd143
Fix a compile error on macOS/iOS
2020-05-21 20:08:43 -03:00
Joel Schumacher
1c5b8431ca
Remove usage of invalid timespec
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Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher
ba37b262c0
Fix getTime for Windows
2020-05-21 16:02:12 +02:00
Joel Schumacher
0a5db1ba6d
Subtract start time before double conversion
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To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher
8d627c88ae
Fix comment regarding first invocation of getTime
2020-05-21 15:56:43 +02:00
Joel Schumacher
b9dd24d3ce
Make getTime() relative to first invocation
2020-05-20 23:49:45 +02:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
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Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
813b1e0e69
Remove debug print
2020-02-05 18:03:34 -04:00
Alex Szpakowski
ca84b6db48
More robust error handling for AMD Pinned Memory buffers (issue #1540 )
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Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Miku AuahDark
5a27742c34
FLAC: Update dr_flac to 0.12.3
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Improved seeking for FLAC audio files.
2020-01-29 13:22:13 +08:00
Alex Szpakowski
eab3b83a2e
Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized.
2020-01-06 19:58:22 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Paul Cercueil
0bac89e00f
Fix build on MIPS
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On MIPS toolchains, the 'mips' keyword is a macro defined to 1.
Signed-off-by: Paul Cercueil <paul@crapouillou.net >
2019-12-19 11:36:33 +01:00
Alex Szpakowski
6a552d5a6f
Allow Canvases to use the r16, rg16, and rgba16 pixel formats.
2019-11-18 22:45:54 -04:00
Alex Szpakowski
c3be5c4682
Fix a crash when Canvas:newImageData is called and the width multiplied by the canvas format's pixel byte size is not a multiple of 4, for example a 3x3 r16f canvas (thanks Max!)
2019-11-12 21:27:46 -04:00
Alex Szpakowski
fe2c204a2c
Use Data:getFFIPointer instead of Data:getPointer for internal ImageData and SoundData FFI code.
2019-10-27 19:07:58 -03:00
Alex Szpakowski
1e0a7cad67
Fix instanced vertex attributes.
2019-10-04 19:28:55 -03:00
Alex Szpakowski
5dfcf90e66
Fix Text:set(" ") not properly clearing the internal buffer (resolves issue #1518 ).
2019-10-01 19:02:16 -03:00
Alex Szpakowski
5789a0b1b1
Merged in AuahDark/love/androidmic (pull request #126 )
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Recording support for Android (C++ side)
2019-09-29 12:30:13 +00:00
Alex Szpakowski
16dd33b1ff
Fix a typo in the love.window.getNativeDPIScale function name.
2019-09-29 09:29:34 -03:00
Miku AuahDark
c8a2978697
Make sure to empty the capture and return that instead.
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--HG--
branch : androidmic
2019-09-29 15:54:45 +08:00
Miku AuahDark
dda24bb98a
Fix typo
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--HG--
branch : androidmic
2019-09-29 15:54:27 +08:00
Miku AuahDark
0d9081ff22
Export love._requestRecordingPermission
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--HG--
branch : androidmic
2019-09-29 12:09:39 +08:00
Miku AuahDark
0f23b0e4a0
Initial working on mic recording support for Android.
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--HG--
branch : androidmic
2019-09-29 11:47:13 +08:00
Alex Szpakowski
ed537c4f6a
lines can render more than 65k vertices (resolves issue #1356 ).
2019-09-28 18:34:56 -03:00
Alex Szpakowski
157282ec7e
Fix a typo causing mesh attribute instancing to behave weirdly.
2019-09-28 00:31:44 -03:00
Alex Szpakowski
83e74e5e6c
Fix setRandomSeed and setRandomState not fully invalidating the state used by randomNormal (resolves issue #1516 ).
2019-09-26 19:38:36 -03:00
Alex Szpakowski
4f093a0b6b
Support loading BGRA8 dds files into RGBA8 images.
2019-09-22 12:47:49 -03:00
Alex Szpakowski
a5ccfe4394
More clamping and rounding instead of truncating in ImageData:paste format conversion code, to match the behaviour of other color conversion code.
2019-09-21 22:20:16 -03:00
Alex Szpakowski
42a8107b07
Fix a compile error
2019-09-21 22:13:36 -03:00