Mark Jansen
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ec4b2901ce
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Use a non-deprecated method of selecting the toolchain
Co-authored-by: Miku AuahDark <auahdark687291@gmail.com>
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2024-11-29 17:46:30 +01:00 |
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Mark Jansen
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2089bbd0c8
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Work around an issue with github builders
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2024-11-29 14:41:06 +01:00 |
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Sasha Szpakowski
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2904ba7739
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Fix Shader:getBufferFormat crashing instead of erroring when the buffer name doesn't exist in the shader.
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2024-11-24 13:30:07 -04:00 |
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Sasha Szpakowski
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f8b1942ce4
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opengl: fix scissor state when switching between a canvas and the screen while a scissor is active.
Fixes #2112.
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2024-11-16 00:08:06 -04:00 |
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Sasha Szpakowski
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383fec4ea5
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Fix stale buffers being referenced by a SpriteBatch after resizing.
Fixes #2117.
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2024-11-09 23:33:34 -04:00 |
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Sasha Szpakowski
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43a295a7f0
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Add basic editorconfig for src subfolder.
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2024-11-02 18:18:21 -03:00 |
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Sasha Szpakowski
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a93eb5abc6
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Fix icon and cursor rgba order
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2024-11-01 17:09:42 -03:00 |
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Sasha Szpakowski
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819d9b7e7c
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Fix the darken blend mode
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2024-11-01 08:03:45 -03:00 |
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Sasha Szpakowski
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d099da1e3b
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Fix setting window position
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2024-10-25 18:52:46 -03:00 |
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Sasha Szpakowski
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b2785df437
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Merge pull request #2097 from rfht/main
avoid segfault on OpenBSD by not accessing array at index -1
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2024-10-21 22:08:05 -03:00 |
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Sasha Szpakowski
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2655a429ef
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replace some macOS-specific event code with more generic code.
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2024-10-21 21:46:17 -03:00 |
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Sasha Szpakowski
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d73036f44d
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vulkan: safer cleanup on shutdown
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2024-10-20 14:35:23 -03:00 |
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Sasha Szpakowski
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a6d29e4a76
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Fix build
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2024-10-20 13:00:41 -03:00 |
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Sasha Szpakowski
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88137d1b65
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Add optional wait timeout parameter to love.event.pump.
Deprecate love.event.wait.
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2024-10-20 12:43:29 -03:00 |
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Sasha Szpakowski
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0c7fc9c04a
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love.timer.sleep max precision is now in ns instead of ms.
resolves #1970.
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2024-10-19 15:36:34 -03:00 |
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Sasha Szpakowski
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b116857102
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add love.exposed and love.occluded event callbacks.
Add love.window.isOccluded.
Resolves #2004.
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2024-10-19 13:41:34 -03:00 |
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Sasha Szpakowski
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6e82633b56
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love.visible is called when minimizing/unminimizing the window.
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2024-10-19 12:33:42 -03:00 |
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Sasha Szpakowski
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d3cd2aef36
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love.window.isVisible also checks if the window is minimized.
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2024-10-19 11:26:17 -03:00 |
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Sasha Szpakowski
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d2d8792ca4
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fix cmake error
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2024-10-18 20:32:53 -03:00 |
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Sasha Szpakowski
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9617c631b9
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Fix xcode project
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2024-10-18 20:24:11 -03:00 |
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Sasha Szpakowski
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337d8fa048
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remove source code support for SDL2
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2024-10-18 20:22:26 -03:00 |
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Sasha Szpakowski
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caca6196fc
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make sure non-app common paths are canonicalized.
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2024-10-17 20:56:48 -03:00 |
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Sasha Szpakowski
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1ecc8a1fd9
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tests: don't run window minimize/maximize tests on Linux CI
xvfb doesn't support those operations.
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2024-10-16 22:37:36 -03:00 |
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Sasha Szpakowski
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31ce65b9d2
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Fix love.resize when SDL3 is used
Also fixes #2100.
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2024-10-14 22:34:24 -03:00 |
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Sasha Szpakowski
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b69a22dca3
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sync window state in love.window.minimize
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2024-10-14 17:37:56 -03:00 |
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Sasha Szpakowski
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56c75170ef
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cmake: find SDL3 on linux
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2024-10-14 17:35:12 -03:00 |
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Sasha Szpakowski
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95c2a62d7e
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CI: change love-appimage-source branch to main
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2024-10-13 15:56:54 -03:00 |
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Sasha Szpakowski
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d8a17e583b
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CI: update mesa version
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2024-10-13 14:46:33 -03:00 |
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Sasha Szpakowski
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74a44883fa
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fix SDL3.dll not being included in the zip/installer on Windows
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2024-10-13 09:20:27 -03:00 |
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Miku AuahDark
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72d865eedc
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Android: Fix error when trying to open .love file through "Load .love File".
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2024-10-13 13:54:37 +08:00 |
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Sasha Szpakowski
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910af324dd
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macOS: fix crash on launch when opengl is used
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2024-10-12 12:32:39 -03:00 |
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Sasha Szpakowski
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aaccc6d7f0
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CI: fix run syntax for macOS
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2024-10-12 12:22:02 -03:00 |
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Sasha Szpakowski
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72cda62fae
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Use SDL3 on macOS and iOS
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2024-10-12 12:19:19 -03:00 |
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Miku AuahDark
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86bb7ba0ae
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Android: Initial SDL3 support.
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2024-10-12 19:44:54 +08:00 |
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Sasha Szpakowski
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05eddac6ff
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vulkan: update VMA to latest code from github
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2024-10-11 19:00:07 -03:00 |
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Sasha Szpakowski
|
5383390937
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vulkan: fix initialization when SDL3 is used
|
2024-10-11 18:59:32 -03:00 |
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Sasha Szpakowski
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f20b413e7d
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SDL3: Remove usage of SDL_DelayNS in sleep calls.
SDL3 currently busy-waits in its implementation, which defeats the purpose of the sleep calls.
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2024-10-09 21:21:33 -03:00 |
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Sasha Szpakowski
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8227b7bcba
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iOS: fix compile errors when SDL3 is used
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2024-10-08 17:05:39 -03:00 |
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Sasha Szpakowski
|
28393cdfd5
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Fix compilation on Windows when SDL3 is used
|
2024-10-06 20:27:59 -03:00 |
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Sasha Szpakowski
|
e986160431
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Use SDL3-compatible SDL includes when SDL3 headers are available
|
2024-10-06 20:27:28 -03:00 |
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Sasha Szpakowski
|
20b527f2ab
|
Fix compile errors when SDL2 is used
|
2024-10-06 17:08:35 -03:00 |
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Sasha Szpakowski
|
dda7603d0d
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update SDL3 codepaths to work with 3.1.
|
2024-10-06 16:53:09 -03:00 |
|
Sasha Szpakowski
|
e1494d4ad2
|
revert to previous names for a couple graphics enums
|
2024-10-03 12:42:11 -03:00 |
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Sasha Szpakowski
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eeec2429e2
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vulkan: use subpass dependencies for layout transitions when switching canvases.
|
2024-09-30 23:04:58 -03:00 |
|
Sasha Szpakowski
|
3a6833ffb5
|
fix compile error
|
2024-09-30 20:15:11 -03:00 |
|
Sasha Szpakowski
|
1ee89154c0
|
vulkan: memory barrier after compute dispatches.
|
2024-09-30 19:58:45 -03:00 |
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Sasha Szpakowski
|
64e4eaec74
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vulkan: memory barriers for buffer copy/write operations.
|
2024-09-30 14:43:27 -03:00 |
|
Sasha Szpakowski
|
6d40eab097
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vulkan: slightly improve memory placement for fullscreen canvases.
|
2024-09-29 17:00:10 -03:00 |
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Sasha Szpakowski
|
8e6efac595
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vulkan: fix a crash when the window has no depth or stencil.
|
2024-09-28 18:30:26 -03:00 |
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Sasha Szpakowski
|
61e58bb361
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add tests for no depth or stencil in the window.
|
2024-09-28 18:23:40 -03:00 |
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