vrld
ec2cf3fbe9
Rename Mask to Stencil
2011-08-12 15:31:48 +02:00
vrld
cbe2d12db7
Use singular in l.g.isSupported()
2011-08-12 15:11:04 +02:00
vrld
af1e8761fa
Change l.g.isSupported('framebuffer') to l.g.isSupported('canvas')
2011-08-12 14:45:55 +02:00
vrld
28b4008797
Rename Framebuffer to Canvas (issue #263 ). Move error reporting code.
...
Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00
Bart van Strien
59a407bc6d
Add second loader for binary modules
2011-08-12 13:49:49 +02:00
rude
873a99aba1
Add missing #include in VertexBuffer.cpp.
2011-08-12 13:38:42 +02:00
rude
480f936815
Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
...
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
Bart van Strien
c47a7c563b
REALLY fix stopping sources
2011-08-08 16:26:38 +02:00
Bart van Strien
0b0d8fe3e5
Unbreak stop (issue #250 )
2011-08-08 15:54:43 +02:00
Bart van Strien
3da5b3fd46
Make the eof code compile on windows
2011-08-08 15:32:34 +02:00
Bart van Strien
7e06aebf66
Work around PhysicsFS eof bug on windows (issue #272 )
2011-08-07 18:23:07 +02:00
Bart van Strien
03f60e2bf3
Unbuffer when rewinding streaming sources (bug #250 )
2011-08-07 13:54:36 +02:00
Bart van Strien
d3280ae55b
Fix segfault in lines_i
2011-08-06 17:14:52 +02:00
Bart van Strien
a79231f9f9
Catch exception in lines
2011-08-06 16:54:04 +02:00
Bart van Strien
eae6c0ff85
Remove duplicate lines_i, finally fix leak (issue #271 )
2011-08-06 16:51:33 +02:00
Bart van Strien
fdc56e7e73
Fix File:getSize crashing for a non-existent file
2011-08-06 14:44:49 +02:00
Bart van Strien
4165ac7e66
Add love.event.quit
2011-08-06 14:22:00 +02:00
Bart van Strien
620d359331
Add getRenderTarget (issue #257 )
2011-08-06 14:16:28 +02:00
Bart van Strien
416370b595
Improve Source controls
2011-08-06 14:02:37 +02:00
Bart van Strien
defd6c5ee4
Attempt to close open files when File objects are destroyed
2011-08-06 13:42:57 +02:00
Bart van Strien
e4f398604b
Fix spelling misstake in setGrab wrapper
2011-08-06 13:39:54 +02:00
Bart van Strien
9ed5906416
Fix lines iterator not closing opened files
2011-08-06 13:36:22 +02:00
Bart van Strien
69f12bf899
Another fix for seeking in audio sources
2011-08-05 12:29:42 +02:00
rude
9a4b921605
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect
...
new particles, and existing particles will not gravitate against the new point).
This is another requirement to implement ParticleSystem in GLSL.
2011-07-24 18:47:13 +02:00
rude
1274b5d55a
Do not allow more than eight sizes and colors in ParticleSystem. This makes it
...
less impossible to implement ParticleSystem as a vertex shader in the future.
2011-07-24 18:40:22 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
Bart van Strien
3c5c4ee604
Add SpriteBatch support to love.graphics.isSupported
2011-07-24 15:37:02 +02:00
Bart van Strien
bd2b190a19
Add love.graphics.isSupported
...
Replaces love.graphics.hasPixelEffects and also does framebuffer support.
Also fixed 4 compiler warnings.
2011-07-24 15:21:52 +02:00
vrld
7b6836466e
Add missing files
2011-07-24 14:08:11 +02:00
vrld
24a52f056b
Add pixel effects (love-glsl)
2011-07-24 14:03:46 +02:00
Bart van Strien
9c11bfa236
Resolve memory leak in sources
2011-07-24 13:51:24 +02:00
Bart van Strien
c924d17de9
Another small fix to the tell 'counting'
2011-07-23 19:57:19 +02:00
Bart van Strien
e72f84e7fd
Don't reset song counter (for tell) when the decoder loops, but when the song does (bug #251 )
2011-07-23 17:49:48 +02:00
rude
387a8ab2dc
Issue #262 : Add per-sprite colors.
2011-07-23 17:12:29 +02:00
Bart van Strien
5192215122
Fix seek and tell on streaming sounds (bugs #250 and #251 )
2011-07-22 16:20:51 +02:00
vrld
b1c5b948c3
Fix issue #259 : oy ignored in love.graphics.drawq
2011-07-18 02:07:46 +02:00
Bart van Strien
94d16c095c
Always check if the fsaa succeeded
2011-07-11 21:08:49 +02:00
Bart van Strien
07393c46f2
Allocate as many samples as requested (issue #240 )
2011-07-11 17:18:55 +02:00
Bart van Strien
cc4f0e2661
Add love.graphics.getMode, thanks Boolsheet (issue #254 )
2011-07-11 17:14:52 +02:00
vrld
1f50a932dc
do the merge thing
2011-07-05 16:06:49 +02:00
vrld
6ea187b2f1
Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
...
supported. Prettier overloading of SpriteBatch:add[q]().
2011-07-05 16:06:14 +02:00
Bart van Strien
77ccb93506
Fix regression due to thread backends commit
2011-07-05 15:30:55 +02:00
vrld
d420d68048
Add shear transformation and transform object (issue #152 ).
...
Add origin parameters to love.graphics.print.
New shear parameters kx,ky for:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print,
- SpriteBatch:add,
- SpriteBatch:addq.
Transform objects apply to:
- love.graphics.draw,
- love.graphics.drawq,
- love.graphics.print.
2011-07-05 14:33:34 +02:00
Bart van Strien
ce5927379d
Use a lua_type switch/case in thread.send, to prevent casts (bug #252 )
...
Push non-love userdata as lightuserdata, will probably break it, but shouldn't crash love (bug #243 )
2011-07-03 18:02:53 +02:00
Bart van Strien
94ec448a1b
Fix getPixel
2011-07-03 12:49:11 +02:00
Bart van Strien
fd5ca8e2c3
Missing a not, of course
2011-07-02 18:20:43 +02:00
Bart van Strien
60128e1b06
Fix quads on computers supporting npot textures
2011-07-02 18:17:47 +02:00
Bill Meltsner
5809f6b067
remove the now-unnecessary SDL stuff from love.audio
2011-07-02 10:52:45 -05:00
Bart van Strien
404a3d529c
Make seek and tell thread-safe (bug #245 )
2011-07-02 16:43:56 +02:00
Bart van Strien
f993fe99d3
Catch errors in getPixel and setPixel (bug #93 )
2011-07-02 16:24:58 +02:00